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HOME > Yu-Gi-Oh! Deck List > WarriorDeck List > U.A. ( U.A. ) Deck and Deck Instructions

"U.A. ( U.A. )" Deck 2015

Warrior Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Warrior" / Fan, Theme
Key Card
U.A. Stadium
Deck commentary

Playing

Malebranche of the Burning Abyss I got a lot of cards from a friend who bought a box just for it, so I made it. This was a fairly technical and interesting deck, so let me introduce it.
As per its theme, U.A. has offensive and defensive monsters in each sport. Let me introduce each role.

・Fantasista
"Soccer attack." And the only low class monster in U.A. If you have this card in your first hand, you won't be able to get a sense of stability. As well as triggering the search for the stadium below, the effect of "swapping a U.A. other than yourself in the field with another U.A." in a free chain is very good. You can simply switch after attacking to follow up, escape from removal during the opponent's turn, or replace Perfect Ace with Strong Blocker after using the effect (the opponent will look very disgusted). increase. ATK is out of the abyss range, which is plainly excellent.
・Mighty Slugger
"Baseball offense." The effect is that he blocks the activation of spells, traps, and monster effects when attacking. Extremely strong against reverse, recruiter, and attack reaction effects. A small Lightning or a large Madeira. However, what is different from them is that it only seals "when you attack yourself". Just when you think you've managed to kill Yang Zing, you'll end up with a suicide attack on your opponent's turn. After attacking, it may be good to switch to the defending side obediently. (But it's strong even if it's raised in a stadium...) I often fall into the abyss.
・Dreadnought Dunker
"Basketball offense." The effect is very powerful, destroying any card on the field when it damages the opponent with piercing. It is an effect that I want to tell you to wear a cast. The destructive power when equipped with a cast is overwhelming. Depending on the opponent's place, you can bring it to 1 kill. If I dare to mention a drawback, it is that it is a superlative monster. Since the following Eidos alone cannot be put into play, there are many cases where it will spoil if it is in the first hand. By the way, you can also destroy the cards in your own field, so you can do a dexterous trick such as destroying the set penalty. really good kid. It always falls into the abyss.
・Field General
American football attack. The effect is that when another U.A. attacks, his ATK is lowered by 800, and that U.A.'s ATK is increased by 800. Is it an image of passing the ball? The effect is plain and simple. In the first place, U.A. isn't very good at deploying in large numbers, so it's hard to make the most of the effect of the General, who can't show the effect without at least two of them side by side. It would be strong if I could put it out after it was fully developed. The ATK increase is permanent, so if you strengthen the U.A. of the field, return it to your hand, and strengthen it again, it will become an ultra field. (Don't say gypsum is enough) It's often the perfect ace's hand cost. I don't fall into the abyss too much.

・Custodian
"Goalkeeper." It's soccer defense. The effect is to give one U.A. body on the field a one-time destruction resistance during the opponent's turn. It's a simple flash dragon. It's an excellent effect, but unfortunately there are a lot of removals other than destruction these days, so I can't trust it too much. If I could use it on my turn, I would have been able to protect my allies from the abyss and torrent burial... but it's a regrettable piece.
・Perfect Ace
"Baseball defense." Once during your opponent's turn, its effect is to negate the activation of monster effects, spells, and traps by using one card from your hand as a cost. Just by having this guy on the field, there is no doubt that the opponent will struggle to attack. However, with U.A., the hand cost is rather painful, and it can be difficult to put out from the beginning. In my case, if there is a penalty in the opening hand, I put out an ace, and if not, I put out a blocker. (As long as you can choose) Since negate can only be used once, it is very important when to use the effect. Giving instructions when the time is right, just like a director. If the instructions are accurate, they will show off a shutout game.
・Corival Rebounder
"Basketball protection." The effect is that when summoned or when he Special Summons during the opponent's turn, he Special Summons U.A. from his hand or his GY. What you have written is very powerful. It has been highly rated on various sites as "one piece you should definitely adopt". However, when I actually used it, it was difficult to accumulate U.A. in his GY in the first place. Of course it's not weak. Furthermore, it is also a problem that it turns into a complete vanilla after it comes into play. It would be nice to replace it with another U.A., but if you can do that, it means that you have plenty of time to spare, and in that situation, you don't need a rebounder separately. It felt a little out of touch with the character. Maybe I'm just spinning it wrong.
When Fantasista, Ace, and Blocker are lined up on the opponent's turn, after using the effect of Ace and Blocker, return it with the effect of Fantasista to create a rebounder, and if you use the rebounder effect to return the Ace and Blocker, you can use the effect again. You can also operate it. This move was pretty strong.
・Strong Blocker
"Protection of American football." During his opponent's Special Summon, he changes the battle position of that monster and negates the effect, which is an effect that is not weak in this environment where Effect Monsters are rampant. Along with the ace, it is the key to defense. Moreover, since this card does not require a hand cost, it can be used stably even in the early stages when the field is not well-organized. However, it can only negate monsters that have been Special Summoned, and it can only be used once per turn, so it can be easily removed by a series of Xyz from mass deployments or 《Archfiend Eccentrick》. Overconfidence is prohibited.
These are the monsters. The U.A. Deck fights while swapping these with shared effects.
Followed by Spell and Trap
・Stadium
The cornerstone of this Deck. It's as important as Scrap's factories. U.A. search from Deck at the time of U.A. summoning, once at Special Summon, his ATK 500 up for all monsters on his field, and only strong things are written. The ideal U.A. is to use this card to bring in the U.A. you need at that time, replace it, and pump it to fight. Dunker, if he can Special Summon, he will have ATK 3000, and if he is equipped with a cast, he will have 4000, piercing, double damage, 2 attacks and stupid super firepower. I know that the opponent is also excellent, so I'm going to remove it first sadly.
・Flagship Deal
U.A. version "A Hero Lives". You can't be weak. You can Special Summon U.A. from the Deck. The effect will be negate, but you can replace it with U.A. in your hand. When he is level x 300, he loses LP (contract money) when doing Special Summon, but 1200 for Fantasista (star 4) with high priority, and 2400 for General with the highest level (although he won't give it out first). Thinking about using Alive on the first turn, I feel like it's quite light. However, when I draw this card in a pinch in the second half, I despair.
・Powered cast
His Equip Spell, which came to Japan and was no longer a jersey. No explanation needed, what is written is a powerful word. Equip your slugger or dunker to hit your opponent. However, as a demerit, if you keep it equipped, U.A. will be excluded in the next standby phase, so be careful not to forget to replace it.
·penalty
Ace's hand cost (Eh. You can search for U.A. Spell cards by excluding him from GY. Not only is he good at stadiums and deals, but he's also very good at bringing casts when he's superior. This is the card he wants to give priority to GY.
Its effect when it's on the field is also quite strong, and you can throw Dante out of the way and disrupt the flow of your opponent. (I didn't say I would win.)
Other recruitment cards
・《Monster Reborn》, Cyclone, Feather Broom
"No explanation required." Three personal treasures. Some people prefer Galaxy.
・Eidos, Idea
A card to overcome the U.A.'s problem of "only high-level monsters come to hand". After looking around various sites, it seems that "Death Guide", "SR", "Symphonic Warrior", and "HC" are the major cards for this type of card, but I actually put them in and turned them around. By the way, "Death Guide" is difficult to balance with summoning, "SR" only draws Taketombo, "Symphonic Warrior" only draws Mikes, etc. In the case of "H.C", I couldn't move from the first turn, fell into the abyss, etc. Personally, I didn't like it (of course, I know that I can do powerful moves). I chose these two because I could. In the first place, putting a card other than U.A. into play means that there is an accident, so I wonder if these two are enough. Basically, it's the cost of an ace. Even after the sweeper is used in the second half, it is very convenient for him to come out of GY.
・Reinforcements, 《Terraforming
"It goes without saying that it's a search card." The target for reinforcements is basically Fantasista, but even if he doesn't have all three cards in the deck, it feels good to bring an idea.
・ Monarch King's Retsusen
Advanced support. Its excellence is undeniable. However, I would be overwhelmed if I could get 3 copies in my opening hand, so I decided to use 2 copies. But maybe even three. (which one)
・Breakthrough Skill
For Effect Monster countermeasures. Sometimes it costs an ace. Since this frame is a “What are you afraid of?” frame, I think you can replace it with Abyss or Escape.
Extras are omitted because they are basically not used.
Here is the description of the recruitment card. How to pass is in the column of strengths and combos.

Strength

the basic movement
stadium activation

Search from Fantasista Summon

Attack by replacing the attacking monster

After attacking, replace with defense monster
is. The next turn is a repeat from Fantasista.
The movement situation is very simple, but the problem is the opponent's turn. The key to defense is Ace and Blocker, but both effects can only be used once per turn. Therefore, it is very important to identify the opponent's deck and where to stop.
The opponent will also act to make you use this effect, so it's just like sports.
That's right, the players are the coach, and it's up to you to decide whether the players can play an active role.

Weakness

"Because there are a lot of high-ranking players, I'm always stuck with my hand." I want to cry with 5 beginner advanced cards.
"Even so, if you reduce the number of advanced cards and pile up too many Death Guides and SRs, there will be a situation where you don't have anything to replace in your hand... (according to my experience)." Even if you bring Fantasista with Invoker, it doesn't make sense if you don't have someone to replace it with, yes.
Also, as I wrote in the operation method column, there are various types of decks such as "Death Guide type", "SR type", "Symphonic Warrior type", and "H.C type", so you can choose the one that suits you. I also enjoy looking for patterns.

Customize

"Turnover Tactics", which was not adopted this time, is powerful because it can replace the U.R. of the field with the U.R. However, the more I wanted to use it in a pinch, the more difficult it was for me to meet the requirement of having 2 or more U.R.s on the field, so I couldn't master it. However, it must be powerful, so I'm looking for a good way to operate it.
I think that U.R. is his deck that is still developing since he just came to Japan. If you have any good advice, please leave a comment.
… Will there be an ice hockey team?

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon 火星人 ( Total 5 decks )
Posted date : 2015/09/25 17:45
Main Deck (21 Types・40)
monster (10 Types・18)
NumNameAttributeLevelTypeATK / DEFcheapest price
1 List of decks using this cardU.A. Playmaker EARTH 8 Warrior 2600 / 2000 ¥30
1 List of decks using this cardU.A. Blockbacker EARTH 7 Warrior 1600 / 2700 ¥10
2 List of decks using this cardU.A. Dreadnought Dunker EARTH 7 Warrior 2500 / 1800 ¥10
1 List of decks using this cardU.A. Rival Rebounder EARTH 6 Warrior 2200 / 2300 ¥10
1 List of decks using this cardU.A. Goalkeeper EARTH 6 Warrior 1000 / 2800 ¥10
2 List of decks using this cardU.A. Perfect Ace EARTH 5 Warrior 1500 / 2500 ¥10
2 List of decks using this cardU.A. Mighty Slugger EARTH 5 Warrior 2300 / 0700 ¥20
3 List of decks using this cardU.A. Midfielder EARTH 4 Warrior 1200 / 1000 ¥50
2 List of decks using this cardEidos the Underworld Squire DARK 2 Spellcaster 0800 / 1000 ¥50
3 List of decks using this cardEdea the Heavenly Squire LIGHT 1 Warrior 0800 / 1000 ¥30
spell (9 Types・17)
2 List of decks using this cardTerraforming - - - - ¥15
1 List of decks using this cardReinforcement of the Army - - - - ¥19
1 List of decks using this cardMonster Reborn - - - - ¥49
1 List of decks using this cardHarpie's Feather Duster - - - - ¥30
3 List of decks using this cardU.A. Signing Deal - - - - ¥20
2 List of decks using this cardU.A. Powered Jersey - - - - ¥10
2 List of decks using this cardMystical Space Typhoon - - - - ¥10
2 List of decks using this cardThe Monarchs Stormforth - - - - ¥50
3 List of decks using this cardU.A. Stadium - - - - ¥20
trap (2 Types・5)
2 List of decks using this cardBreakthrough Skill - - - - ¥40
3 List of decks using this cardU.A. Penalty Box - - - - ¥10
Extra Deck (13 Types・15)
1 List of decks using this cardChimeratech Fortress Dragon DARK 8 Machine 0000 / 0000 ¥20
3 List of decks using this cardElder Entity N'tss LIGHT 4 Fairy 2500 / 1200 ¥50
1 List of decks using this cardGaia Dragon, the Thunder Charger WIND 7 Dragon 2600 / 2100 ¥140
1 List of decks using this cardMecha Phantom Beast Dracossack WIND 7 Machine 2600 / 2200 ¥40
1 List of decks using this cardNumber 11: Big Eye DARK 7 Spellcaster 2600 / 2000 ¥370
1 List of decks using this cardConstellar Ptolemy M7 LIGHT 6 Machine 2700 / 2000 ¥44
1 List of decks using this cardNumber 39: Utopia Beyond LIGHT 6 Warrior 3000 / 2500 ¥40
1 List of decks using this cardNumber 12: Crimson Shadow Armor Ninja EARTH 5 Warrior 2400 / 1700 ¥50
1 List of decks using this cardNumber 61: Volcasaurus FIRE 5 Dinosaur 2500 / 1000 ¥40
1 List of decks using this cardNumber S39: Utopia the Lightning LIGHT 5 Warrior 2500 / 2000 ¥250
1 List of decks using this cardCastel, the Skyblaster Musketeer WIND 4 Winged Beast 2000 / 1500 ¥15
1 List of decks using this cardNumber C39: Utopia Ray LIGHT 4 Warrior 2500 / 2000 ¥30
1 List of decks using this cardNumber F0: Utopic Future LIGHT - Warrior 0000 / 0000 ¥65
Main deck minimum construction amount ¥2232


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