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HOME > Yu-Gi-Oh! Deck List > Cyber, Cybernetic, CyberdarkDeck List > infinity beat Deck and Deck Instructions

"infinity beat" Deck 2015

Cyber, Cybernetic, Cyberdark Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Cyber, Cybernetic, Cyberdark" / Beatdown
Key Card
Cyber Dragon Infinity
Deck commentary

Playing

This is my first post. This time, I would like to post about the operation of Deck, which is commonly called Omote Cyber style. Thank you for reading and for your advice.
First, as you can see, is the Cyber Deck. The basic operation method is simple, just align two level 5s and hit Infinity, it's an extremely easy deck.
For example, a Cyber Dragon that can be Special Summoned, a Golden Shuttle that deploys a Solar Ship and uses the Normal Summon right, a Dry deployment, 《Galaxy Soldier》if these are not in your hand, and a Quick Synchron deployment are the basics.
So, if you win rock-paper-scissors, choose the second attack unless there is nothing special. If you can deploy Infinity on the first attack, you can certainly limit your opponent's actions, but your opponent's opening hand of 6 cards will break through most of them and you will be poor. In order to increase stability this time, we have adopted two Quick Synchrons, but basically, let's not use them except in an emergency (laughs). let's go
Infinity is certainly a strong card that can be said to be broken, but in the current environment, even if it's not easy, it is often broken through relatively easily. It lasts about 1 turn, but... (For example, if the opponent hits a black hole, you have no choice but to negate it, so the effect activates. After this, it's just vanilla, so you'll break through to rank 4 in an instant.) So as a workaround, you can either protect it with a trap, a quick-play spell, or set up two infinity. Now, the problem here is the lack of draw sources, which can be said to be the weak point of this Cyber Deck. Even if I want to make a second one, I'm spending my hand to make the first one, and I can't make a second one so easily. So this Deck has him Phantom of Chaos and Living Dead. Living Dead is a card that can be used like his spell card, and if you copy Nova, you can immediately deploy Infinity. Even if you copy Drai, you can't reach level 5, so it can't be said to be that versatile, so I only used two copies. The Living Dead needs to be laid face down, so it's not a quick attack, but it can also be used as a summon support for the first body, and it's highly versatile, so it's a stack of 3. Accidents can happen to some extent, but there are a lot of monsters, so accidents don't happen here. After that, let's line up the second body as soon as possible while using 《Monster Reborn》and Soul Charge. (Soul Charge is a strong card that revives the destroyed Nova and Infinity and immediately aligns two Infinity. If you draw it, you can see a lot of wins.) , Let's fill the hole of the negate effect once per turn.
However, even if you say so, it doesn't go through so easily, and there are many obstacles from the other party. I can't count the number of times I've been hit with 《Solemn Warning》by Infinity. The most difficult ones are "Compulsory Evacuation Device" to Nova and the sentence and warning to Infinity. (Sentence is still better because it reduces 4000 LP, but if you can't set up infinity and get eliminated without taking advantage, there's a high probability that you'll be poor.) Therefore, in this Deck, there is space for face-down elimination. I'm working on it. Combined with the Cyclone lineage and Harpie, a lot more back destruction is possible with 5 Spell Trap removals, sentences and admonitions. Of course, there are times when you can't get the back with this, so let's fight while reading the atmosphere (laughs).
Now, the scariest thing about this Deck is the naturally existing risk of card accidents, and cards that trigger cards that we haven't been able to deal with so far. There's nothing I can do about hand accidents, but after playing about 200 times, I don't feel like I can't do anything with my first hand. Of course, there were times when I didn't even feel like making an Infinity on my first hand, but in that case, he would use Trap to prevent the opponent from gaining an advantage and wait for the opponent to exhaust himself and draw an Infinity Seed. The electromagnetic turtle also makes a leap.
Also, many of you may have looked at this deck and thought that there is no core and repair plant that could play a big role in accident mitigation. The reason for omitting these this time is to speed up the environment. The first repair plant is like paper, and even if you summon the core, the level is 2 and it doesn't lead to infinity. Also, there is a lag before using the repair plant that summons the core, so I felt that it was more likely to be crushed before that. Of course, the removal effect of the core is attractive, but considering the lag until it falls to GY, I felt that increasing the probability of infinity in the first hand would be more effective. So these two are completely useless. The network is also rejected for similar reasons. It would be nice if that was also decided...
Well, this is getting long, but next is the cards that trigger cards. The main hit scene is Ghost Ogre & Snow Rabbit against the negate effect of Veiler and Infinity against the level change of Golden and Dry. In particular, the former will result in a considerable add loss because the level will not match and you will not be able to Xyz, so it will definitely be removed on the return turn. I think this is the part where playing skills are lost, so please do your best (laughs)
There are Power Bond and Overlord Fusion as cards that were later rejected. These two cards, especially the former, became demon-like strong cards with the introduction of Rampage. Attacking three times with ATK4200 from the back destruction of Rampage coming out of Power Bond is a threat. I myself have been able to one kill many times with it. But to be honest, I have to say that I'm going to put a lot of effort into stability. Power Bond can't be activated without two Cybers, and if Rampage is removed by a free chain, it will be difficult to rebuild. Nothing else. On top of that, even with Rampage, his ATK is still halfway through, and Chimeratic is a very risky card as it destroys his army and cannot attack directly. Therefore, these two were rejected. Eltanine is also rejected for the same reason.
Well, it's been a long time, but this is the end of the operation method. This deck of him is a deck of him who fights while paying attention to the difference in advantage with his opponent. Let's basically block the search and crush the opponent's first move. (It's basically the second attack, so there's nothing you can do about going first, but...) If you don't block the opponent's search and draw effects because you're weak in terms of draws, you'll be overwhelmed by quantity. Be careful not to spread the ad difference by firing powerful traps from the beginning. If you decide that it is dangerous to use Infinity, wait for the cyclone and use other cards (laughs).
Now let's talk about cards, decks, etc. to watch out for.
Cards to watch out for
1. Super fusion
To be honest, the first time I was sung, it was like, oh, but if you line up two Infinity, there is a risk that you will get Norden with both. However, there's really nothing I can do about it (lol) Fortunately, it's a restricted card, so let's just hope I don't draw it (lol) By the way, if two of them are removed and Norden gets a Rank 4, victory is infinitely hopeless.
2. Lightning
Sounds familiar. Infinity opponents will come with pompoms. The only way to stop it is to make sure there aren't two of them for the time being, but it's a little difficult to remove with Trap because this Deck's abyss isn't included. Let's do something not to come out for the time being!
3. Ptolemy on the first move
With a high probability, when we play Nova, it will rank up to Pleiades and bounce. It's honestly one of the top picks, and if you're fighting Rank 4, you'll need to pay attention to this anyway. I wondered if I could change the main veiler to a rabbit just for this. This is under consideration.
4.《Monster Reborn
It's extremely painful when Infinity is stolen. It's hard for me if I can't put up two, but when my opponent puts up one, I want to surrender (laughs).
5. Wehler
As above. This has a high adoption rate and gets a lot of ads.
6.《Maxx "C"
When chained to 《Galaxy Soldier》, Nova and Infinity allow you to draw three cards. In this case, although it is possible to set up Infinity, it has to be said that it is quite disadvantageous. Just because it's free doesn't mean you can't build an Infinity. It's a dilemma (laughs).
7. Feather broom
In the early game, I rely on Trap for defense, so it's pretty tough if two or three cards are removed with Feather Broom. At first, it may be important to turn one piece over and see how it goes.
8. Counter Trap General
This is also painful because Infinity is killed. It's as I wrote above.
Versus Deck
I will write about the decks that I often hit and the decks that I had a hard time spinning.
1. HERO
Is Dark Row the one to watch out for? 《Galaxy Soldier》and Quick Synchron will malfunction, making it difficult to set up Infinity. Of course, it can be deployed with a solar ship or a cyber dragon, but it's a little troublesome to lower the probability. However, the deck will never stop, so if you can, let's use Infinity and fight. Anyway, if HERO stops the search by breakthrough or God lineage, the ad difference will eventually come up. I don't think it's necessary to take countermeasures so much, but I think it's okay to leave the ground breaking on the side. Darkrow, who went first, was in despair when he was extorio, but...
2. Crown blade
It's something I've been doing lately. Crownblade is rather easy to fight in this deck. Trick Crown's resurrection can be destroyed with Infinity, and since Rank 4 doesn't have strong resistance, you can inhale it with confidence. Putre is troublesome, but in general, the ideal form is to crush the search in the early game and finish it off with Infinity when the opponent has a combo.
3. Atlantean
I'm scared if I don't get Veiler in my first hand. If you take two cards from your hand with the familiar combo of the first hand, you'll end up surrendering. The encounter rate seems to have decreased recently...
4. Train Shaddoll
Anyway, super fusion is scary, yes, definitely not. Other than that, let's crush the search all the time. Since it depends on Field Spell, this Deck is easy to deal with. But more than that, the fact that you can smoke Superiorora with Fortress is a big plus with this Deck. Shaddoll's GY trigger can be squashed with Infinity and bit by bit to win. Versus this deck performed particularly well.
5. Nekroz
Nekroz: To be honest, it's quite difficult for my opponent. If you hit Trishula and take one card from your hand, it will become tough at once, and above all, when you get a Unicorn, Infinity will stop breathing. ATK is exquisite and 2300 and Cyber Dragon can't beat it. To be honest, the best way to break through is to use Pleiades and destroy it in battle, or use Breakthrough to inhale it with Infinity, but it doesn't seem very realistic, and if you use Pleiades, the ad difference will increase. . So the ground breaking on the side is still essential. A ring of destruction would also be good. Let's do our best to break through here. The match record was pretty bad, so diamond dust should also be taken into consideration.
6. Infernoid
This is where I had the toughest matchup. 《Monster Gate》, Lilith by Decatron from name reasoning, etc. are copied against monster effects meta, even if you set up infinity, the monster will be deployed multiple times and the negate effect will be crushed, and then the entire removal by Nehemos. Even if he tries to reuse GY's Nova, he prevents it from being reused due to the GY exclusion effect. Honest vs. Infernoid is very close to losing if he drops about 8 monsters with his first spell. The only way to win is to defeat him before he can turn around...I think this is an opponent that requires countermeasures on the side, but I couldn't come up with a very effective side, so please give me some advice.
7. Qliphort
It's just a matter of crushing the tools anyway. The cyclone is firmly in it, so I'm going to crush the tool anyway. It would be even better if the assembler could also be crushed. I'm going to build an infinity where I'm getting poorer. It's easy because he can also negate Qliphort. However, with the Skidre type, there are many permanent cards that will destroy it, so it's a good idea to stick a quick 《Wavering Eyes》on the side. Deck
8. Magician
To be honest, his Deck is no longer cheating. Search from Pendulum call, unlimited monster spawn, rank 5 (white eyes) by Ptolemyos.As a winning streak, first of all, crush the search in the early stages. There is nothing you can do about calling, but let's stop the search by monsters. It doesn't matter if the god lineage is overrun. And anyway, I will crush the P scale. This is the same as above. Anyway, I will crush this area somehow before the search starts. So for this reason as well, you should keep your eyes on the side. If you play well, you can win unless your starting hand is bad.
9. terranite
I didn't encounter it much, but this is the same, anyway, if you crush Deneb, remove the face-down card with Cyclone, and crush Altair with Infinity, you can win relatively. There are many powerful traps, so if you don't pay close attention to face down cards, you will lose the ad difference in an instant. For this reason, it may not be a bad idea to point to 《Forbidden Lance》on the side.
This is the end of the fight against each deck. I wrote about the same thing, so I think you can understand, but the advantage difference is the life of this deck anyway. If you make a mistake in determining the must counter, it will be destroyed at once, and your opponent will bluff. If you can master this area well, I think it will play an active role as a deck with very high control power. (Currently, the adoption rate is low (laughs))

Strength

It's mostly the same as above. This deck does not use any combo parts such as 《Machine Duplication》or Bond. 《Machine Duplication》is 1:2 compatible when it's fixed, so the return is large, but it's a pass because of the size of the risk. Phantom of Chaos can be said to be a combo part, but it's a level where you can't win unless you decide in the first place, so let's do our best there (laughs)
Beat down with Infinity!

Weakness

First of all, as for the hand accident, there are cases where Funcas comes in the first hand and cannot be used as food for Galaxy Soldier, and there are too many Cyclone cards in the hand. I adjusted the number of sheets considerably, but it may be okay to add about one sheet per tuning. (Since I don't want to use Quick Synchron as much as possible, I've removed it.)
Other weaknesses are listed above. Be especially careful with veilers.

Customize

I think that the main part is almost completed, but as I said above, there are various options such as veiler or rabbit, trap, destruction ring, abyss, forced escape, and warning. I have two pieces of advice, but I honestly think that this is a very delicate point. I want to stop the spell anyway, but... this deck can only give LP, so it can't be helped, but there are many times when I pay too much LP and get poor (laughs)
The rest is about the adoption of increased G as a draw source. Against Atlantean, you can avoid combos in the first hand by increasing G, and I thought it would be a valuable draw source, but I thought that it was in the first hand, and there were many hindrances, so I didn't use it. may be adopted. However, if the number of monsters other than light increases, it will be difficult to get 《Galaxy Soldier》.
After that is the side. To be honest, it's quite painful when a magic mirror that absorbs flash light comes out from the opponent's side. The hiring rate is not that high. However, the rabbit often greets me from the side. You need to be careful because you can't do anything if you get hit by something like Golden. Based on the above, the customization point will be what to do with the side. I would appreciate your opinion.

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Yu-Gi-Oh! Icon さいばー ( Total 1 decks )
Posted date : 2015/07/23 02:02
Main Deck (20 Types・40)
monster (9 Types・23)
NumNameAttributeLevelTypeATK / DEFcheapest price
3 List of decks using this cardCyber Dragon LIGHT 5 Machine 2100 / 1600 ¥30
3 List of decks using this cardGalaxy Soldier LIGHT 5 Machine 2000 / 0000 ¥25
3 List of decks using this cardSolar Wind Jammer LIGHT 5 Machine 0800 / 2400 ¥20
2 List of decks using this cardQuickdraw Synchron WIND 5 Machine 0700 / 1400 ¥15
3 List of decks using this cardCyber Dragon Drei LIGHT 4 Machine 1800 / 0800 ¥15
2 List of decks using this cardPhantom of Chaos DARK 4 Fiend 0000 / 0000 ¥20
1 List of decks using this cardElectromagnetic Turtle LIGHT 4 Machine 0000 / 1800 ¥15
3 List of decks using this cardChronomaly Golden Jet LIGHT 4 Machine 1300 / 1400 ¥10
3 List of decks using this cardEffect Veiler LIGHT 1 Spellcaster 0000 / 0000 ¥70
spell (6 Types・8)
1 List of decks using this cardMonster Reborn - - - - ¥49
1 List of decks using this cardSoul Charge - - - - ¥5
1 List of decks using this cardHarpie's Feather Duster - - - - ¥30
1 List of decks using this cardGalaxy Cyclone - - - - ¥29
1 List of decks using this cardInstant Fusion - - - - ¥28
3 List of decks using this cardMystical Space Typhoon - - - - ¥10
trap (5 Types・9)
2 List of decks using this cardBreakthrough Skill - - - - ¥40
3 List of decks using this cardCall of the Haunted - - - - ¥8
1 List of decks using this cardVanity's Emptiness - - - - ¥30
2 List of decks using this cardSolemn Scolding - - - - ¥20
1 List of decks using this cardSolemn Judgment - - - - ¥50
Extra Deck (10 Types・15)
2 List of decks using this cardChimeratech Fortress Dragon DARK 8 Machine 0000 / 0000 ¥20
1 List of decks using this cardPanzer Dragon LIGHT 5 Machine 1000 / 2600 ¥15
1 List of decks using this cardChimeratech Rampage Dragon DARK 5 Machine 2100 / 1600 ¥28
1 List of decks using this cardStardust Spark Dragon LIGHT 8 Dragon 2500 / 2000 ¥650
1 List of decks using this cardBeelze of the Diabolic Dragons DARK 8 Dragon 3000 / 3000 ¥50
1 List of decks using this cardClear Wing Synchro Dragon WIND 7 Dragon 2500 / 2000 ¥100
1 List of decks using this cardUltimaya Tzolkin DARK - Dragon 0000 / 0000 ¥65
3 List of decks using this cardCyber Dragon Infinity LIGHT 6 Machine 2100 / 1600 ¥19
1 List of decks using this cardConstellar Pleiades LIGHT 5 Warrior 2500 / 1500 ¥30
3 List of decks using this cardCyber Dragon Nova LIGHT 5 Machine 2100 / 1600 ¥20
Main deck minimum construction amount ¥2085


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