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HOME > Yu-Gi-Oh! Deck List > Lava Golem Deck List > just burn Deck and Deck Instructions

"just burn" Deck 2015

 Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
Lock, Burn
Key Card
Lava Golem
Deck commentary

Playing

Below, I would like to tell you the story of how this Deck came to be.
If you don't care, please skip to *.
In recent years, Yu-Gi-Oh seems to have become quite easy to shave off 8000 LPs.
Decks like Dragon Ruler Sacred Chronicles and Qliphort that crush you with a tremendous amount of resources, Shaddolls that steadily earn ads, Decks like Evilswarm that dominate the field, Nekroz who searches too much and still doesn't die, Masks with too strong mist There are many decks that smartly cut 8000 with HERO and others.
It is quite difficult to counter all of them, but there is no deck in the current environment that feels like this is the strongest.
With cards like Vanity's Emptiness all the rage these days, duel speed is anything but slow until she draws Harpie's feather broom or draws a removal card.
Of course, if you pull the feather broom on your first hand, it will be faster, but if you ignore such things, the game progresses at an unexpectedly relaxed pace.
So here is one feeling, I tried to make a burn appropriately.
Even though there were errata with the Wheel of Destruction, it was still a strong enough card to return to the restrictions, and now that good cards are increasing, if you put them in, the Burn Deck, which disappeared in the past, will also see the light of day. Isn't there
This deck was completed as a result of thinking about such things, putting them into practice, and eliminating waste.
*First, I will explain the Deck concept.
If you don't care, please skip to the next *.
It has a low accident rate, is unaffected by the opponent, and can earn more turns, eventually cutting 8000.
This is the first premise.
It's a deck that feels like you can create a field first, or attack at once by scraping traps and removal cards.
Traps and removal cards are used for special summons of troublesome large monsters, or used to negate the effects of monsters that you don't want to use.
Opion and Darklaw are troublesome when it comes to field control.
If you want to avoid the effects of such cards, you should choose monsters that are unaffected by traps and removal cards, and build his deck with cards that are unaffected by opion and darkrow.
Cards that are not affected by Opion, are not affected by Dark Row, and are not easily affected by Traps and removal cards.
After all, compromise summonable or level 4 or lower monsters that are strong against exclusion and can be set are preferred.
So it was decided to put in a marshmallow with 1000 burns as a bonus.
It's easy to earn turns, and the opponent must hit removal cards and effects, so it's pretty good.
gauze? don't know
There is also a guy called Metaion.
Burn, removal, and depending on the case, you can make a big difference in the ad, so it's a guaranteed investment.
Assuming a situation where it's your first turn Dark Claw, would it be safe to deal with these three cards and the breakthrough skill afterward?
If you put in Lava Golem, you can easily remove anything other than Opion.
Even that opion can break through with a lava golem if he has a breakthrough skill, so we will also decide to put in a lava golem and a breakthrough skill.
If you hit the Sacred Dragon Ruler, please refrain from using Special Summon until you pull the Wreath of Destruction.
I'd like to make dark matter come out and use it in Cylinder and Zoma, but well, it's going to be tough.
Feather Broom, which blows away all the removal cards, is also an absolute add card, so it's guaranteed to be put in.
Or rather, there should be no reason not to.
Destruction ring also returned from ban
It's not an exaggeration to say that it's no exaggeration to say that this deck wins if you draw it, so it's a matter of course.
In addition to Opion, it is also confirmed that Mr. Goes, who is extremely strong, will be used to earn turns.
This guy can also play the role of a beat from a high RBI, so if you're looking at something other than Evilswarm, it's a solid addition.
And the inconspicuous burn effect that this guy has can also be used against trains.
If Evilswarm comes, pull it out from the side.
After that, in order to stop the mass deployment, I think that you can also introduce the growing G.
At least it's a card that absolutely won't lose money, so there's no particular reason not to put it in.
With this guy and Goes, Dragon Ruler Sacred Time should be able to keep movement in check.
We will use the remaining slots to insert burn cards.
A free chain card called "Secret Blast" recently appeared, and I somehow thought to try using "Chain Strike", so I put these in.
Speaking of 《Chain Strike》, I think many people think of Chain Burn.
The Ring of Destruction is also a Friche, and if you pull the Ring of Destruction, there is a possibility that it will end in one turn, so we decided to incorporate the Chain Burn element.
And when considering the reuse after sending the Lava Golem to the opponent, considering the accumulated damage and so on, the use of 《Magic Cylinder》should also be considered, so 《Magic Cylinder》is also confirmed to be used.
It suppresses the opponent's attacks, has a delicate hit point, can actively accumulate damage equivalent to "Magic Cylinder", and since it is a free chain, "Zoma the Spirit" is also guaranteed.
`` Waboku '' is also used to prevent Friche + 1 Kill.
And the 《Accumulated Fortune》that I put in as a story is also easy to use, so I put this in as well.
It quietly reinforces the disadvantage of the number of cards that is characteristic of Burn.
Mathematician》+ 《Electromagnetic Turtle》+ Peropero Cerperos, which provided a stable supply of add + turn + removal, was put in, and the outline was completed.
The remaining Fencing Fire Ferret was decided to include the holy spear, but after trying it several times, I felt it was necessary.
As for 《Fencing Fire Ferret》, it basically has an accumulated damage of 1:1 + 500, so I put it in simply because it is strong.
And the holy spear was useful in a relatively important scene, such as forcibly passing through Metaions and reinforcing the hit point, so I put it in.
Most of the number of cards is suppressed to 1 or 2 to reduce the accident rate.
Only 3 cards are piled up that are unlikely to cause an accident when 2 cards are drawn from 3 cards.
This is completely at my discretion, so feel free to play around with it.
That's all for this Deck.
*The basic way of turning will feel like steadily accumulating damage.
If you can decide LP, you can decide at once with chain burn or Zoma unless your opponent is scared to lie down.
For the first hand, we recommend setting 《Secret Blast》, 《Jar of Greed》, Yatagarasu body, etc.
This makes it more difficult for the opponent to remove his traps, so it is a very effective move.
When my opponent hit my opponent with a feather broom on my five-face, it was partly because my pull was good, but with preparation + bottle + Accumulated Fortune + chain + chain, his LP was scraped away. , In the end, I could only get +1 ad, and my mentality was also sharpened.
Especially 《Secret Blast》is disgusting.
Even if you use it on its own, it has a lot of firepower, and since it doesn't usually remove anything, your hand will accumulate and the number of cards in the field will increase.
Because of that, the raw firepower of this 《Secret Blast》will be raised.
Even if your opponent locks you with monsters, after several turns have passed and the number of draw attempts increases, you will usually end up with Lava Golems in your hand.
So it can be released and removed easily, and it doesn't hurt much.
Even if a strong card comes out by itself, you can deal with it with Cylinder, Marshmallow, Fencing Fire Ferret, and Zoma, so if your hand isn't bad, it's easy to stop.
It's even easier if you're pulling a ring of destruction.
As for cards that lose board advantage, it's basically better to avoid actively using them only at critical moments.
While keeping the ad even, if you can make a big difference, accumulate damage and wait for it to enter the range.

Strength

The strength of his deck is that it's hard to counter.
There are probably few people who would like to use multiple Black Feather Dragons as a valuable side slot or extra slot. So the Blackfeather Dragon isn't a threat.
If it's two monsters, it's food for Lava Golems, and it's just a card that sticks a little in this Deck.
It's tough to have multiple cards such as Otsuka and Cyclone thrown in, but isn't that a part that can't be helped anymore?
Just because we put a Cyclone on our side 3 or main, we won't necessarily be able to block everything.
I think it depends on your luck and how you play.

Weakness

It's up to you to think about the correct way to play against a deck like this, and how to deal with it depends on the situation.
First of all, if you intend to win, I think that it will move on the premise of a short-term settlement and 1 kill.
Basically, depending on the Deck, it may be difficult, but put out one monster with high defense power and wait for it to be ready.
Or, press and hold and scrape his LP at once.
After that, while praying that reconciliation and goose are not drawn, it seems like it will take a few turns and push it all at once.
On the other hand, although it is rare, if you are treated like a high defense unit, you can take time to gather Lv4 and put out Heartland Raco, or remove it with other 4 Xyz.
You can make room for something like Castel and do something like a 2000 direct.
If you cut 2000, there is a possibility that you will enter the range, and the opponent will be impatient.
In other words, if you bring it into a long-term match, you will win, but if you are attacked, you will lose.
This Deck has a high probability of dropping turtles with 《Mathematician》.
Nekroz doesn't really care, but his other decks don't have many cards to banish his GY cards.
So you can earn time without losing ads with turtles.
If you use up all the cards around here and are pushed out by your opponent, you will lose.
If your opponent rushes in and you don't have a single talisman, as with any deck, you lose.
If you don't have a talisman and your opponent has a lot of deployments, give up.

Customize

For the time being, I think 3 cyclones on the side is fine.
I could have put it on the main deck, but I put it on the side frame because there is a possibility that it will hit a deck that has no traps at all.
It doesn't matter if it's carpooling or main input, but it will be a side frame.
This is because it floated when I squeezed it to 40, and I thought it had less deployment stopping performance than G except for Nekroz.
Even if you put one in halfway, there are times when it won't draw, so if it's okay, it's a side frame.
If you hit a Nekroz, stack 3 from the side.
Add some diamond dust to it and scrape the LP.
Please remodel it appropriately by putting in and out various other cards.
that's all.
Sorry for the long time.
Thank you for reading all of them.

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon 石 ( Total 5 decks )
Posted date : 2015/01/15 14:34
Main Deck (22 Types・40)
monster (9 Types・15)
NumNameAttributeLevelTypeATK / DEFcheapest price
1 List of decks using this cardMetaion, the Timelord FIRE 10 Fairy 0000 / 0000 ¥25
2 List of decks using this cardLava Golem FIRE 8 Fiend 3000 / 2500 ¥10
2 List of decks using this cardGorz the Emissary of Darkness DARK 7 Fiend 2700 / 2500 ¥300
2 List of decks using this cardFencing Fire Ferret FIRE 4 Beast 1700 / 0600 ¥1
1 List of decks using this cardElectromagnetic Turtle LIGHT 4 Machine 0000 / 1800 ¥15
2 List of decks using this cardMarshmallon LIGHT 3 Fairy 0300 / 0500 ¥1
2 List of decks using this cardMathematician EARTH 3 Spellcaster 1500 / 0500 ¥10
1 List of decks using this cardPeropero Cerperus EARTH 3 Beast 0000 / 1800 ¥15
2 List of decks using this cardMaxx "C" EARTH 2 Insect 0500 / 0200 ¥100
spell (4 Types・7)
1 List of decks using this cardHarpie's Feather Duster - - - - ¥30
2 List of decks using this cardPot of Duality - - - - ¥110
2 List of decks using this cardChain Strike - - - - ¥60
2 List of decks using this cardForbidden Lance - - - - ¥10
trap (9 Types・18)
2 List of decks using this cardBreakthrough Skill - - - - ¥40
3 List of decks using this cardWaboku - - - - ¥30
2 List of decks using this cardMagic Cylinder - - - - ¥19
1 List of decks using this cardJar of Greed - - - - ¥10
1 List of decks using this cardLegacy of Yata-Garasu - - - - ¥40
1 List of decks using this cardRing of Destruction - - - - ¥15
2 List of decks using this cardAccumulated Fortune - - - - ¥10
3 List of decks using this cardSecret Blast - - - - ¥30
3 List of decks using this cardZoma the Spirit - - - - ¥10
Extra Deck (7 Types・7)
1 List of decks using this cardLavalval Chain FIRE 4 Sea Serpent 1800 / 1000 ¥30
1 List of decks using this cardGagaga Samurai EARTH 4 Warrior 1900 / 1600 ¥10
1 List of decks using this cardGagaga Cowboy EARTH 4 Warrior 1500 / 2400 ¥35
1 List of decks using this cardNumber 101: Silent Honor ARK WATER 4 Aqua 2100 / 1000 ¥30
1 List of decks using this cardEvilswarm Exciton Knight LIGHT 4 Fiend 1900 / 0000 ¥38
1 List of decks using this cardNumber 82: Heartlandraco EARTH 4 Dragon 2000 / 1500 ¥39
1 List of decks using this cardCastel, the Skyblaster Musketeer WIND 4 Winged Beast 2000 / 1500 ¥10
Main deck minimum construction amount ¥1894


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