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HOME > Yu-Gi-Oh! Deck List > Satellarknight, StellarknightDeck List > Teranite new input type (combo list) Deck and Deck Instructions

"Teranite new input type (combo list)" Deck 2014

Satellarknight, Stellarknight Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Satellarknight, Stellarknight" / Beatdown
Key Card
Stellarknight Triverr
Deck commentary

Playing

As part of the introduction of the field that has become dramatically easier to fight with the introduction of the new pack "NEXT CHALLENGERS", this time I would like to explain his Deck about "Terranite".
There are mainly only two types of cards that have been added to the deck, ``Satellarknight Sirius'' and ``Stellarknight Triveil'', but I plan to add explanations for ``Satellarknight Procyon'' and ``Satellarknight Betelgeuse'' later, so please watch until the end. I hope;
I would like to summarize the contents of the explanation, including things that are new, for those who make Decks for the first time, so I will explain detailed details such as "processing to miss timing" and "simultaneous effects, optional effects" that are difficult to understand with card text alone. I will try my best to explain as easily as possible.
I think that the number of items that you already know will increase, but I would appreciate it if you could contact me. .
For the time being, I wanted to do a test duel with "Shaddoll" standing in the environment this time, and increase the number of developments that I can introduce by introducing as many types of cards as possible to increase the winning rate in those matches, so in the explanation I will focus on Shaddoll. I will use it as a standard and try to explain the deployment with as many patterns as possible.
I'm going to explain the countermeasures in the mirror at the end.

Strength

●How to move
○ Initial action
Speaking of Teranite, I think there are types that use "Star Seraph", "Kagetokage", "Photosura", etc. that make it easier to put out "Kaisei" and "Delta Telos", but this time, Tri Veil is the main axis. I'm thinking about building a Deck that does this, so I'm refraining from introducing monsters other than Terranite as much as possible.
・Deneb summon effect, Altair search from Deck
Unuk summon effect, send Deneb from Deck to his GY
・From any Terranite summon, the effect of activating the heavens, and from the Deck, the Deneb ss effect Altair Search
The basic initial actions are these three in order of priority from the top.
・The start of the Deneb summoning is the basic flow, and if there is already a troublesome high RBI in the opponent's field, such as when attacking second, play Halbert before playing this card, or play this card via Vega to rank 4. is ready to be created.
The card searched by this card's effect is Altair, so even if the Deneb on the field is sent to GY, it will be deployed again from the searched Altair, and with the Special Summoned Deneb effect, you can search for another Altair. , it is possible to expand while always leaving the successor.
・In the case of Unuk, basically drop Deneb, which can be used to develop while leaving the follower, for when Altair is drawn later.
Both Deneb and Unuk's start will be easy to connect if there is a Shinsei in the field, so if there is a libide, it will be easier to search on the opponent's turn. (In particular, Unuk has a high hit point, so it's rare that it's deployed after being destroyed in battle and can't activate Shinsei.
・If Altair comes to Vega or her GY without Terranite, use Tenkake to call Deneb. If it's true, I want to use Tenkake to escape Terranite from traps such as opponent's free chain, so it's the lowest priority deployment.
Of course, if the summoned Terranite activates an abyss, it is better to activate it and let it escape as long as it is in your hand, regardless of any of the above developments.
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○ Deployment from the initial action
Depending on the cards in your hand, Terranite will also change how and in what order it is played during your opponent's turn. I think the main goal is to be able to call 3-body Xyz when the turn returns.
・Rebide activation effect, Deneb ss effect from GY Vega search from Deck
・1.Heavenly activation effect, target Deneb and return it to his deck, and drop Vega (Deneb) from the unuku ss effect deck to his GY
②Heavenly activation effect, return Unuk to his deck and search Altair from Deneb ss effect deck
In terms of details, the target will change depending on the Terranite in his GY in the middle stage other than the first move, but the general development is these two.
・If there is a libide, it will be destroyed during the opponent's turn, and he can Special Summon Deneb sent to GY and search for Vega, so the three Xyz, Vega, Deneb, and Altair, will be ready.
Of course, Livide is usually shot during the opponent's end phase, so in the return turn, Deneb will remain on the field, so you won't be able to search while deploying, so depending on the situation of your hand, other Terranite other than Vega. If there is, you can also keep the searched Altair in your hand and use Vega and another Terranite to deploy it.
If the target to be revived is Unwook, the basic Terranite priority to drop GY is 1) Deneb 2) Vega, but if you don't have the type of Terranite yet, the second Unwook effect will drop Vega. It is better to
The reason is that by having Deneb and Vega in his GY, if the Terranite in his hand is not Vega, Altair → Vega → other Terranite in his hand will increase the number of ways to connect to 3-body Xyz. .
So I think it's good to drop a second Deneb only if you already have Vega in your hand. (Further details will come later.
・If there is a heavenly bridge, Unuku and Deneb will have a mutual relationship from the very beginning.
Since you already have Altair in your hand, you need to have Terranite other than Altair sent to GY in order to make a 3-body Xyz on the return turn. If you leave it, even if Altair is caught in an opponent's trap, if the effect is not negate, you can search for Altair again from Deneb who Special Summoned, and the sequel will continue.
*If you have both Livide and Tenkake, you can use them together during the opponent's turn if you have enough ad after the middle stage, but in the first few turns, Tenkake will watch the opponent's movement. It seems safer to keep it for escape personnel from.
● Arbitration Summary
Before I explain the main development, let me summarize the slightly confusing card rulings. (If you already understand it, you can skip it;
○《Inferno Reckless Summon
・Cannot be activated during the Damage Step.
Example) Delta Telos activated during the damage step, Triveil's rampage to Terranite triggered by his GY effect
(See "Damage Step" in "Yu-Gi-Oh Wiki Master Rule 3" for where the damage step starts and ends.
・Since the text is "When you can do it", if the effect continues after the Special Summon, the activation timing will be missed. However, Special Summon and subsequent effects can be activated only for cards that are treated at the same time.
Example) Things that can't be activated... Special Summon with 《Goblindbergh》→ Doberg becomes Defense Position.
Things that can be activated... Until you lose 1000 LP after the effect of 《Soul Charge》, Until you return the Terranite Special Summoned by the Skyscraper effect activated in Chain 1 and the other Terranite targeted to his deck... Both at the same time.
・Similar to Naraku, Torrent Funeral, etc., monsters Special Summoned after Chain 2 cannot be targeted because they cannot be chained.
Example) Opponent activates a trap against Terranite who has Normal Summoned → Activates Tenkake against that effect. Tenkake becomes Chain 2, and Terranite Special Summoned by this effect cannot activate Rampage.
(Of course, if you have activated Tenkake etc. in chain 1, even if the chain is formed after that, chain 1 will be processed last, so only monsters that have been Special Summoned at the stage where chain processing is over Rampage can be triggered.
・Regardless of how many chains are stacked after successfully Special Summoning a monster that supports rampage, rampage can be activated as long as the Special Summon itself was before the chain was loaded.
Example) Activating the effect of Terranite Special Summoned by libide, etc. → Activate the opponent's abyss in chain 2 → Activate runaway on Terranite Special Summoned
The chain processing is caught when Special Summon succeeds, but the monster that was Special Summoned in the middle of the chain processing cannot trigger the runaway, so in this case, Terranite who succeeded in Special Summoning before the chain is formed can be activated.
*By the way, according to the rules, when you activate the effect of the card, the priority will be transferred to the opponent to see if there is anything that can be chained against that effect, so at that stage, have the opponent activate the chain. If you don't want to give a chance, you can activate Runaway with Chain 1 if you don't activate Terranite's Special Summon effect.
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○Abyss, torrent burial
・Same as Runaway Summon. Here too, no matter how many chains are piled up after a monster successfully summons her, the effect can be activated on the monster that was Special Summoned by her.
Example) Using 《Shaddoll Fusion》effect, Lizard and LIGHT are used as materials to create a Nephilim ss → ① Nephilim ② A chain is assembled with Lizard → Two chains are sandwiched at the Nephilim ss stage in the reverse order, but the Nephilim ss itself is not chained. Abyssal and Torrent Funeral can be activated because it was done before the event. (The same is true when paired with (1) Lizards and (2) Nephilim.
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○ Heavenly Star Factor
・Cannot be activated during the Damage Step.
・Until you Special Summon a Terranite and return the targeted Terranite to her Deck, it will be treated at the same time. (Within the effective range of runaway, abyss, and torrent funeral effects)
・Even if the target Terranite is not on the field at the time the effect is processed, or if he is prevented from returning to the Deck due to 《Forbidden Lance》, etc., the processing to Special Summon another Terranite from the Deck will be performed. (To do the process to return after Special Summon.
・Even if Forbidden Lance is activated on a Terranite that was Special Summoned by this card's effect, monsters other than Terranite cannot Special Summon her.
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〇God Star Inshi
・It is not an effect that targets.
・Cannot be activated if your girlfriend's deck is 0.
・ If negate does not destroy it, no draw effect will occur.
・Spell ・Cannot be chained against the activation of the "effect" of a trap card.
Example) 《Breakthrough Skill》, etc., activated from GY.
・Can be activated even during the Damage Step. (It also supports Flip Monsters whose effects have been activated by battle on this turn.
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○《Soul Charge
・Simultaneous treatment until Special Summoning and losing his LP. (Within the effective range of runaway, abyss, and torrent funeral effects)
However, Runaway can only deal with one of her Special Summons, so if you Special Summon two or more monsters with this card, the monsters that meet the conditions will be her Special Summons. Even if you are inside, you cannot activate a runaway.
・Since the text says "Lose LP", even if the remaining LP is exceeded, he can Special Summon, and at that moment his LP becomes 0.
●Development of core products
Mainly, it is a development that is effective after you have prepared your hand to the point where you can Xyz three cards, and a combo that can be used after the middle stage of the duel.
○ Basic development of the three-body Xyz
·pattern
① Vega from hand → Altair from hand → Deneb from GY
② Altair from hand → Vega from GY → Deneb from hand
③ Halberd from hand → Vega (Altair) from hand → Deneb from hand (GY to Deneb)
When developing without using cards other than monsters, basically connect these three to three-body Xyz.
In particular, the expansion of ② special summons the third body with the effect of Vega, so you can use Unwook and Sirius, which became difficult to use in the latter half, without wasting them. If you use this method, he will use Vega from GY rather than using Vega and Altair from your hand, so you can keep one Vega in your hand.
*By the way, this is the reason why it is better to send another Deneb or Vega to GY in "deployment from the first move". None" combo, so if you've already used it as a material for a 3-body Xyz, you'll have to use only two copies of Terranite, the material you removed on the return turn, and Terranite, which you searched for with Deneb's effect.
However, if you do that, it will be difficult to set up a 3-body Xyz after the next turn, so in order to use Livide to align Terranite in the 3-body field, add the one you removed and the one you searched for. However, one of these two bodies, which is the cornerstone of the one-piece deployment, is required. (Although Deneb has a basic search effect and doesn't have the ability to deploy on its own.
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·application
Hand: Halbert, Altair GY: Deneb
: Halbert effect, ss from hand → Altair summon effect, Deneb ss effect from GY Altair search from Deck → Delta Telos ss with Halbert, Altair, Deneb → Delta Telos is destroyed in the opponent's turn and sent to GY → GY effect of Delta Telos, from Deck Vega ss effect Altair ss from hand → Altair effect, Deneb ss effect from GY Altair search from Deck
It is a combo that uses the above development to call Vega from Delta Ross even if there is no Vega, and connect the following.
Basically, it is ideal to have 3 Terranite left in the return turn, so Delta Ross is sent to GY at the end of the opponent's battle phase, or after the opponent uses the normal summon right before entering the battle phase. I think it will be time to wipe out Delta with a torrent funeral, or when it will be at the cost of Kasei.
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○ Deployment by hanging from the ceiling
・Basic development
Cards in hand: Unuk, Heaven
: Summon Unuku → Chain to Unuku effect and activate Sky → Reverse processing, ① Sky effect processing, Altair ss Return Unuk from Deck to Deck → ② Unuku effect processing, Send Deneb from Deck to GY → Altair effect, GY Deneb ss effect from Deck Altair Search from
It is a combo that utilizes Unwuk that has come to the hand for deployment, and there are many developments derived from this as a means to increase the number of monsters in the field mainly by raising the sky.
Even if you don't have Deneb, you can bring Deneb into play like this if you have Unuk and Tenkake in your hand.
However, since there are still two Xyz and no Terranite, it is not possible to Xyz with the two that have been sent out due to the restriction effect of the Tenkake. Therefore, when using it normally, it can be said that it is an effective deployment when aiming for a three-body Xyz, such as using Halbert that was put out in advance here, or Unuk from Vega.
Hands: Deneb, Celestial
: Summon Deneb → Chain to Deneb effect and activate Sky → Reverse processing, ① Sky effect processing, Vega ss from Deck → ② Deneb effect processing, Unuk search from Deck → Vega effect, Unuk ss effect from hand GY Deneb from Deck send to
Using Vega's alternate route above, you can increase the number of Terranite types in his GY and place two Terranite on the field.
It can be used to prepare for deployment when you have resurrection cards or rampage in your hand, and the Terranite dropped by Unuku can be changed to Altair depending on the cards in your hand.
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・Santai Xyz
Hand: Unuku, Tenkake, Terranite other than Vega
: Summon Unuku → Chain to Unuku effect and activate Sky → Reverse processing, ① Sky effect processing, Altair ss Return Unuk from Deck to Deck → ② Unuku effect processing, Send Vega from Deck to GY → Altair effect, GY Vega ss effect from hand Terranite ss other than Vega
This is a deployment where Deneb can't search, but he can perform a 3-body Xyz without any Terranite in GY. (Of course, if the frame of another Terranite is Deneb, you can use the search effect.
It's not like you can't do a 3-body Xyz if you don't have Vega in your hand, so I think it's useful to remember this method.
Hand: Altair, Tenkake GY: Deneb
: Altair summon effect, Deneb ss from GY → chain to Deneb effect and activate heaven → Reverse processing, ① Return Vega ss Altair from Deck to Deck with heaven effect → ② Deneb effect processing, Deck to Deneb and non-Vega Search for Terranite → Vega effect, ss the previously searched Terranite
With Deneb in GY, it is a combo that can be deployed from two cards in hand. In this case, the Terranite searched by the Deneb effect will be Special Summoned by the Vega effect, so you will inevitably search for Terranite other than these two.
The reason why I chose Altair for Tenkaku is simply to reuse this card from Deneb Search, which is the most useful card for deployment. You can also search for the Altair returned by the Deneb effect for subsequent use.
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*By the way, these deployments can be performed without any problems by activating Tenkake after dissolving the Unuku effect, even if you don't actually hang the Tenkake on the chain.
However, the reason why I'm still introducing the deployment method for those who chain is because in most cases, the opponent will activate traps etc. against the first Terranite summoned. Because it will be done.
◎Due to the nature of Tenkake, the Terranite that activates its effect will leave the field, so Breakthrough, Veiler, Naraku, and other summoning reaction types with a spell speed of 2 or less can be avoided.
In other words, if you remember the deployment where the chain is placed here, you can see that it can be deployed no matter how many chains you put on the first Terranite, and you can smoothly select the deployment that suits the current situation. You will be able to do things.
◎Furthermore, summoning reactive types such as Naraku and Torrent Funeral can't be activated by interrupting them in the middle of the chain processing, so once we remove Terranite from the target with Tenkake, Terranite of Chain ① that was Normal Summoned will still be activated. Since the effect of has not finished processing, the opponent will not be able to activate the summoning response type such as Naraku, Torrent Funeral, etc. against the Terranite that was put out in Tenkake.
* Note: Forced effects may miss the effect timing without satisfying the activation conditions.
In Tenkake's deployment, you can use the effects of Vega and Altair to increase the number of monsters, but there is a caveat: ``You must activate Tenkake before using Vega or Altair.'' (He can get Vega or Altair with the sky effect, and he can Special Summon Vega and Altair from GY with chain libide against Terranite's effect with the sky effect.
The reason is that Vega and Altair cannot activate the effect unless there is a Terranite other than themselves in the hand and GY at the end of the chain process, so if it is before activating the heavens, the effect will be completed before the activation conditions are met. This is because the timing has passed and the activation itself ends in a misfire.
Example 1) Summoning Vega → Chaining to Vega effect and activating Heaven → Reversing process, (1) Resolving Heaven effect, Unuku ss from Deck, returning Vega to Deck → (2) Vega effect processing, Altair ss from hand → Unuku effect, from Deck Drop Terranite other than Altair to GY... At this time, Altair's effect cannot be used ×
◎The effects of Altair's Vega effect still remain, but in this case, the timing at which Altair's effects can be activated is before the Unuk effect, which starts the next chain process. Even if you drop it to GY, Altair cannot activate the effect because he has already completed the Special Summon.
Example 2) Activating a celestial effect on a Terranite other than Vega on the field → Chaining to the celestial effect and activating libide → Reverse processing, ① celestial effect processing, returning Vega ss and other Terranite from the Deck to the Deck → Libide effect processing, from GY Deneb ss → Deneb effect, add a Terranite other than Vega from the Deck to your hand... At this time, Vega's effect cannot be used ×
◎ This is the same as Example 1, except that the shape has changed. There is still a Special Summon due to Vega's effect, but when this card is played, Deneb's effect has not yet been able to search for other Terranite, so Vega's Special Summon is completed when Deneb's chain processing begins. You will miss the timing of the effect activation.
Basically, it's a combo that can be deployed by activating the next card after processing the effect of each card without chaining, but after all, the summoned Terranite is a trap from the opponent, and the cyclone etc. If Tenkake that you have set is targeted, there are times when Tenkake will form an unexpected chain as an escape member, so be aware that there are combos that cannot be deployed in that case. I think you should keep it. (If I may add, this case can also be said in the case of normal summoned terranite effects chained with libide in addition to the sky.
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○ Development of libido
・Continuous development
Place: Livide GY: Altair, Deneb
: During the end phase of the opponent's turn, Rivide activation effect, GY to Altair ss → Altair effect, GY to Deneb ss effect Unuku search from Deck → Return turn, Unuku summoning effect, Send Vega (Deneb) to GY → Altair, Deneb , Tri veil (delta telos) ss with Unuku → Tri veil (delta telos) is destroyed by the opponent's trap effect and sent to GY → Tri veil (delta telos) effect, Altair ss from GY (Deck) → Altair effect, GY Deneb ss effect from Deck Altair search from Deck → Altair, Deneb with two Xyz ss
If Deneb is played from Altair with Livide etc. during the opponent's turn, Unuk is good for Terranite that searches for Deneb effect.
On the return turn, you can set up 3-body Xyz just by Normal Summoning Unuk, so even if the Delta Telos or Triveil you played there is destroyed by your opponent's traps, you still haven't used the effects of Altair and Deneb that turn. As a result, you can use the destroyed Delta and Tri's effects to activate Altair and use Deneb's effect to search for the following and leave two Xyz on the field.
In addition, if you originally had another Altair in your hand, you can change the Terranite dropped by the Unuku effect to Vega, and when the first 3-body Xyz is destroyed, even if it is limited to Tri-Vale, GY's Vega → Altair in your hand. → It is possible to return to the state where Deneb of GY and 3 body Xyz are possible again. (If Delta Telos is the first one, you will Special Summon Terranite from the deck, so the second Deneb will be fine to drop with Unuk to prepare for the Triveil Loop. In the third 3-body Xyz, the goal is to force the opponent to use the Must Counter, so I think Triveil, which has an overall bounce effect, is a stable first check.
Hand: Altair (Unuku) "Vega" Place: Livide GY: Deneb
: During the end phase of the opponent's turn, Libide activation effect, Deneb ss from GY → Deneb effect, Vega "Altair" search from Deck → Return turn, Vega summoning effect, Altair ss from hand (Unuku ss effect Deck to Altair to GY (send) → Vega, Altair (Unuku), and Deneb use Tri Veil (Delta Telos) ss → Tri Veil (Delta Telos) is destroyed by the opponent's trap effects and sent to GY → Tri Veil (Delta Telos) effect, GY (Deck ) to Altair ss → Altair effect, GY to Deneb ss effect Altair search from Deck → Altair, Deneb for two Xyz ss
In the above development, he is the development when there is only Deneb in GY. Basically, if you have Livide and Deneb, you can deploy other Terranite other than Sirius.
If you have Altair in your hand, search for Vega, if you have Vega, search for Altair, and if Unuk is in your hand, he will drop the missing Altair to GY in order to be able to deploy with Triveil's effect. . Again, if Delta Telos is the first to come out, he will be able to get Altair from the deck, so the second Terranite that Unuk drops is Deneb.
*If you add "Soul Charge" to these developments, you can expand it 3 times, and if you can shoot the reckless summons from libide, resurrection, destroyed delta and try effects, etc., you can expand up to 4 times in one turn.
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○ How to collect Altair
・Recovery by hanging from the ceiling
: Altair summon effect, Deneb ss from GY → Chain to Deneb effect and activate heaven → Reverse processing, ① Return Terranite ss Altair other than Deneb from Deck to Deck with heaven effect → ② Deneb effect processing, Altair from Deck search
When Altair disappears from the deck, it is a development that aims to reuse it in the form of collecting cards. Anything other than Altair is fine as long as you can create a triveil, so it is also possible to prepare it with a libide, a ceiling, etc.
・Recovery by Tri-Vale
: 《Soul Charge》trigger effect, 3 Altair and other suitable Terranite ss from GY → Leave Altair and return Altair to hand with Triveil ss effect with other 3 bodies
: Altair summoning effect, Deneb or Vega ss from GY → Runaway summoning effect, 2 Deneb or Vega ss from Deck and GY → Triveil ss effect with 3 Deneb or Vega returns Altair to the hand
For 《Soul Charge》, I think I'll probably release Rhongomiant when I get this far, so I think it's good to use it only when you don't feel comfortable with 4-body materials.
*In this case, if you can activate the effect of Deneb or Vega Special Summoned by the Altair effect, it is recommended to activate it without fail, or to deploy it when it can be activated.
The reason is that by digesting Chain 1 here, it is possible to adjust the activation of the Rampage Summoning to at least Chain 2 or later, so the Teranites that were summoned by that effect will be wiped out with Naraku and Torrent Funeral. Because you can protect yourself from what happens. (See “Ruling summary”.
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○ Triveil Loop Bounce
・Basic development
Hand: Altair Place: Livide GY: Vega, Deneb
: Libide activation effect, Vega ss effect from GY Altair ss from hand → Altair effect, Deneb ss effect from GY Altair search from Deck → Triveil ss effect with Vega, Altair, Deneb, all cards in the field other than this card in hand return and recover libido
With this deployment, after Triveil bounces, you can have Altair and Libide in your hand again, so if you can remove Vega and Deneb's materials on the turn you put them out and on the return turn, you'll be able to deploy Libide again, and you'll have two of them. By continuing to return each other with Triveil, it is possible to continue using the bounce effect as long as Altair continues.
As an advantage, as long as you keep defending the Triveil you put out on each turn, your opponent will be handicapped by both the Triveil you put out on the previous turn and the Triveil you put out on the return turn, so it's just a normal draw. And it is possible to create a hand situation that continues to be minus 1 ad.
Basically, I'd like to use the overall bounce as a check before I use Delta Terrors, so I'll use Libide during my opponent's turn, and when my turn returns, I'll be able to create a situation in which I can perform a 3-body Xyz without using summons. Let's.
However, at this rate, you will only be able to get 3 Terranite on your opponent's turn once (after that, you'll be using 2 of them as materials for Triveil, and GY won't have enough Vega or Deneb). , Ideally, Vega or Deneb should be in GY.
By doing so, if there is another Vega in GY, Deneb's material will be removed, and if Deneb is present, Vega's material will be removed, and both Vega and Deneb will always be in GY. Even if you can only remove one material on your opponent's turn, you will be able to align 3 Terra Knights on your opponent's turn. (Let's make good use of the effects of Eunuku produced by Tenkake and Delta Telos GY effects.
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・Preparation for deployment
Hands: Deneb, Vega (Altair), Livide
: Deneb summoning effect, search Altair from Deck (Vega if there is Altair in hand) → End with libide set → Destroy Deneb on opponent's turn, or send Deneb to GY with torrent burial, God star → Opponent turn During the end phase of , Libide activation effect, Deneb ss effect from GY Unuku search from Deck → Return turn, Vega summon effect, Unuku ss effect from hand Drop Deneb from Deck → Triveil ss effect with Vega, Deneb, and Unuku, cards on the field to the hand and collect libide → Triveil activation effect, Vega's material is removed and handicap
This is an example of preparation for the above deployment. As long as the final form is (hand: Altair, Livide, GY: Vega, Deneb), it will be possible to have a high probability of aligning it through deployment via Unuk. (Simply, if there is a heavenly bridge between them, Deneb and Libide alone are possible.
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・If you run out of Altair in this deployment
: Align Vega, Altair, and Deneb from Livide as usual → Deneb effect, Sirius search from Deck → Triveil effect, remove Deneb's materials → Livide activation effect at the end phase of the opponent's turn, Deneb ss effect from GY Vega search from Deck → On the return turn, if Triveil remains on the field, use the effect to remove Altair's materials → Vega summon effect, Sirius ss effect from hand Return GY's Altair and Terranite to the Deck and draw 1 → Try with Vega, Deneb, and Sirius Veil ss effect, return all cards in the field other than this card to the hand and collect libide
In this development, I think that Sirius is mostly in his deck, so I will use the summoning right by changing the search target and the removed material in Deneb, but without breaking the flow of the triveil loop, Altair's can be collected.
If Triveil is sent to his GY during the opponent's turn, you can recover his GY while aligning all three in the flow of Altair → Vega → Sirius by the effect, so Deneb's search sent out in Livide will be sent to the recovered Altair in this case. things can be done (By the way, the Triveil sent to GY at this time can also be collected, so it is possible to continue without breaking the loop after that.
Of course, if he already has a second Deneb or Vega in his GY and can deploy it during the opponent's turn, or if he can directly aim for recovery by selecting Altair from the sky, there are plenty of ways to recover it, so choose a deployment method that suits the situation. let's go
When it can be deployed on the opponent's turn
: Remove Altair's material with Triveil effect → Libide activation effect at the end phase of the opponent's turn, Altair ss effect from GY Deneb ss effect from GY Vega search from Deck → Return turn, Emeral ss effect with Altair and Deneb, Altair's material Remove to return all GY's Altair to the Deck and draw 1
If you draw Deneb or Altair here, you can expand from Vega Normal Summon, and you can search for the following Altair again. However, if necessary, you can change Vega Search to Unuk to meet the Emeral activation conditions.
When collecting from the ceiling
: During the end phase of the opponent's turn, activate Rivide effect, Altair ss effect from GY, Deneb ss effect from GY Vega search from Deck → Return turn, Sky activation effect, return Altair to Deck and Deneb ss effect Altair search from Deck
After this, by bringing some Terranite from Altair Summon and using a Triveil other than Altair, you will be able to continue the bounce loop while collecting the Altair used for deployment back into your hand. (It is an application of deployment using the ceiling of "Altair recovery method".
Of course, if you've accumulated too much GY, it's a good idea to get Sirius out of the sky.
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○ Rhongomiant of 5 body materials
・Expansion by initial hand
Hands: Vega, Unuku, Tenkake, Rampage
: Vega summoning effect, Unuku ss effect from hand Send Deneb from Deck to GY → Heaven activation effect, Altair ss Return Unuku to Deck → Altair effect, GY to Deneb ss → Chain to Deneb effect and runaway from hand Activation → Reverse order processing, ① Runaway effect processing, Deck, GY 2 Deneb ss → Deneb effect processing, Altair search from Deck → Field: Vega, Altair, Deneb x 3
You can prepare the Xyz materials used to build the Rhongomiant of 5 materials from the state where GY is not fat at all. (Due to the use of the Skyscraper effect, Rhongomiant cannot be played during this turn.
Basically, once you have this form, use Deneb x 3 to create Triveil, collect Vega and Altair, and replenish your attackers for the return turn.
Even with the Deneb effect at the end, you are searching for the following Altair, so if you have Soul Charge on the return turn, you can set up a Rank 4 as a check before Rhongomiant. (I'm glad that even if the 5 bodies I put out that I can use the search effect here are swept away in the torrent, I still have a way to deploy them.
Hand: Terranite other than Vega, Unuku, Tenkake, Rampage
: Unuku summoning effect, Sending Vega from Deck to GY → Celestial activation effect, Altair ss Unuku from Deck returning to Deck → Altair effect, Vega ss from GY → Chaining to Vega effect and activating runaway from hand → Reverse processing, ① Runaway effect, 2 Vega ss from Deck, GY → Vega effect processing, Terranite ss other than Vega from hand → Field: Altair, Terranite other than Vega, Vega x 3
Here, instead of Deneb, by letting Vega run amok, you will be able to gather materials for Rhongomiant even if you don't have Vega in your starting hand. Thanks to this development, as long as you have Unuku, Tenkake, and Berserk in your hand, you can use any Terranite afterward, so this combo is quite useful. (The difference from the above is whether or not Deneb can search for the next one, but even in this case, if you have a Terranite other than Vega in your hand, you can use the search effect in the same way.
In this case as well, with the first 5 characters, use Triveil and collect Vega and Altair in your hand. (Because if you remove the other Terranite with Triveil's activation effect, you can set up three Xyz on the return turn. If the frame of the other Terranite is Altair, you can remove Vega, so Vega → Altair → Vega will be three. Body Xyz is possible.
*In both cases, it is important to note that Unuk is essential when deploying with the initial hand.
----------------------------------- ―
・ Deployment in a state where GY is fertile
Hand: Altair, Rampage, Resurrection Card (Revival, "Field" Libide, 《Soul Charge》) GY: Vega, Deneb
: Resurrection card activation effect, Vega ss effect from GY Altair ss from hand → Altair effect, Deneb ss from GY → Chain to Deneb effect and runaway from hand → Reverse processing, ① Runaway effect processing, Deck, two Denebs from GY ss → Deneb effect processing, Altair search from Deck → Vega, Altair, Deneb x 3 for Rhongomiant ss
In this example, Rhongomiant is set up from the triveil loop state. Even if you don't have Vega in GY and you can't revive Vega, you can exchange Vega with a revived Terranite because you have a revival card. → Runaway can be activated with Deneb.
Basically, even Vega and Deneb can go berserk in any situation as long as he's in GY, so let's choose the best way to expand depending on the situation. (In some cases, it can be deployed without going out of control, such as putting out 3 Terranite on the opponent's turn with Livide, and arranging 5 from Altair Normal Summon on the return turn.
----------------------------------- ―
・Development of 《Soul Charge
Hand: Vega, Altair, 《Soul Charge》GY: Unuk
: Vega summoning effect, Altair ss effect from hand GY to Unuku ss → Unuku effect, Send Deneb from Deck to GY → Vega, Altair, Unuku with Delta Telos ss effect, remove Vega material and destroy itself → Delta Telos GY effect, Deneb ss effect from Deck Altair Search from Deck → 《Soul Charge》activation effect, GY from Vega, Altair, Deneb, Unuku ss → Vega, Altair, Unuku, Deneb x 2 Rhongomiant ss
By using the effect of Delta Telos on himself, it is a development that compensates for the lack of one Terranite. As long as you can use the Unuk effect in a state where you can use Delta Telos as a result, there are many other deployment methods. (Since the deployment of 《Soul Charge》is high risk, let's use the Deneb effect to search for the following Altair.
Hand: Vega, Altair, 《Soul Charge》, Tenkake ("field" overpowering) ""field" torrent funeral" GY: Unuk (one other Terranite)
: Vega summon effect, Altair ss effect from hand GY to Unuku ss → Unuku effect, Send Deneb from Deck to GY → Triveil ss effect with Vega, Altair, and Unuku, return all cards in the field other than this card to hand → Opponent's turn, Triveil is not sent to GY and remains on the field "Triveil is sent to GY in a torrent funeral, and GY sends Deneb from Unuku ss effect Deck to GY" → Return turn, Tenkake (Extra ) effect, Deneb ss Triveil returned to Extra from Deck → Deneb effect, Altair search from Deck → 《Soul Charge》activation effect, GY from Vega, Altair, Deneb, Unuku ss → Vega, Altair, Unuku, Deneb x 2 (other Terranite x 1) Rhongomiant ss
This is a deployment where materials for safely becoming Rhongomiant are prepared after removing the whole with Triveil because there is a ceiling.
However, monsters other than Terranite cannot Special Summon the turn Triveil is played, so Rhongomiant is activated by activating 《Soul Charge》on this turn after the opponent's turn has returned.
If the Triveil is not destroyed during the opponent's turn, by replacing it with the Terranite in his Deck, the Triveil that takes up the necessary space to deploy the 5-body material Rhongomiant is removed. You can make up for one piece of Teranite that is missing. (If your back is knocked down during your opponent's turn, it's a good idea to use the Altair you searched for, destroy your opponent's back with a Direwolf that doesn't get in the way, and then activate Soul Charge.
In this development, even if you don't have Tenkake, you can Special Summon Unuku with the GY effect of Triveil, which is involved in the torrent funeral during the opponent's turn, and you can also prepare the materials for the 5th body with the Unuku effect. If there is a fifth Terranite, which is necessary for deploying one, it can be deployed by removing it with a force. (It is very difficult to see, but I would appreciate it if you could distinguish between the case of "()" and the case of """;
Of course, if you already have 5 materials and your opponent uses traps to remove the Triveil, that's fine.
● Playing
Most of them have been explained in the above expansion method, but there are some details that are useful to remember, so I will list them.
○ Good points to keep in mind
・If you don't need a 3-body Xyz, you should basically prioritize Vega → other Terranite deployments and save Altair → Deneb deployments. If you deploy from Altair, you will have to search for Altair again from Deneb, so you can only continue the same deployment, so if you use Vega and other Terranite cards in your hand early in the game, it will be easier to deploy later.
・If you have Livide and Kasei, but no Terranite is on the field, it is a good idea to activate Livide and bring Terranite into play during the draw phase when it is difficult to receive the opponent's chain in order to make effective use of Kasei. At this time, if possible, Delta Telos or Triveil is good. (Because the Special Summon from the GY effect remains even if it is destroyed in the main phase. Furthermore, since it has a high hit point, it is rare that it will be destroyed in battle and the god star will not be able to activate. If you do, it will end in a misfire, so I hope you can judge by looking at the situation, such as how many cards you have already used and the number of cards in your opponent's hand.
・If you have enough Terranite cards in your hand and reinforcements are arriving, it's better to change the search destination depending on the opponent's movement, so don't use reinforcements and keep them in your hand. I think. (It can also be used as a bluff in case of emergency;
For example, with Terranite having Deneb in GY, you can expect at least two Xyz (Altair, Halbert), (Vega, other Terranite), or (Halbert, other Terranite). Since the duel is progressing while maintaining it, you can adjust it with reinforcements so that it is always in one of these three types of hands.
・Due to the nature of Terranite, it will be Special Summoned in the middle of the chain processing, and after the processing is over, the effect can be activated even if it is not on the field, so you can chain to Butte or Arashi from the opponent and activate Rebide. Or, there is also a playing such as activating Tenkake after using Torrent Funeral.
・If the Deneb that was played on the first turn is banished due to an abyss, etc., the basic card to search for with the Deneb effect is Unuk. After that, if you have Vega or Halbert in your hand, you can drop another Deneb while deploying two Xyz. .
・In Delta Loss' activation effect, let's activate it against the basic opponent's monster. Even if you activate it in the opponent's back, there are many free chains such as breakthrough and overpowering in this era, and even if you select it, it is difficult to connect to the directly destroyed ad.
If you select a monster here, Delta Telos itself is strong against summoning reaction type, so it is difficult for your opponent to deal with cards other than negate effects, and it is easy to lead to add. (Even if the opponent's back is an attack-reactive type, if it's Saint Bari, his GY of Deltaros will be activated this time, and the Terranite from the deck can also be used for battle, so I think it's a delicious development. increase.
・If the opponent has a lot of backs, if the monsters on the opponent's field are less than 1800, or if they are Set monsters, it is better to Special Summon only Halbert and enter the Battle Phase once. There is a possibility that the opponent will activate a breakthrough, so I think it is a good idea to take a move as a check.
・Always keep in mind that there are 3 Terraknights on your side during the end phase of your opponent's turn.
・If you have 2 Kamisei, use Triveil or Deltaros for the cost and he will Special Summon from GY to Altair. Terranite can be Special Summoned and has no waste.
● Card commentary
Here is the explanation of the card.
・Vega. It is the first piece to deal with the runaway and is the connection role of the development. I mainly use resurrection cards such as Livide or Tenkake, but since there are many deployments that start with Normal Summoning this card, I have three copies.
The card that synergizes with this card is Deneb. (From using this card to Special Summon the Terranite searched by the Deneb effect.
・ Altair. It is the card that you do not want to send to GY, which is the key to the expansion.
The fact that monsters other than Terranite can't attack during the turn this effect is used is quite painful for 2-body Xyz, but considering that point, 2-body Xyz's rank 4 is a monster that can remove the opponent's cards with its effect. Therefore, I don't think you will be too concerned about this demerit effect.
The card that synergizes with this card is Vega. (This is because there are many patterns where you can Special Summon this card from your hand with Vega's effect and connect it to a 3-body Xyz.
- Deneb. It is the second one for runaway correspondence. This card will be the card I want to send the most to GY, as it will not be directly involved in the development.
The main role is to search for the following and maintain stability, and since the rate of Special Summon is the highest in the runaway, three copies are essential.
The card that synergizes with this card is Altair. (Because of Altair's effect, he activates a runaway on this card Special Summoned from GY.
・ Unuk. It's a card that doesn't get a lot of attention in Terranite, but when I actually used it, most of the times it could be used as an important development.
Whether you're building a Rhongomiant with 5 materials, or setting up a 3-body Xyz from a state where GY isn't fat at all, just having this card makes a huge difference in stability.
By changing the search target to this card (Unuku → Deneb) when the abyss is activated against the first Deneb, it makes it easier to do aftercare after that, such as when there is a resuscitation system. can also be evaluated.
This is mainly due to the balance with Tenkaku, so even if you don't have Deneb in your opening hand, you can avoid a hand accident if you have this card and Altair or a resurrection card.
- Sirius. It is a card that allows him to recover Terranite from GY without stopping the deployment. Considering that 5 Terra Knights must be in GY, and considering the existence of 《Soul Charge》in the first place, there is an opinion that it is better not to collect GY, so it seems that it is difficult to handle it, but just by including this card in the Deck You will be able to respond flexibly to unforeseen situations because you will have a sense of security that the inner teranite will not run out. (For example, if Altair is sent to his GY with 《Card Destruction》etc. used by Shaddoll etc.
Basically, before the Terranite in his Deck is about to run out, Delta Telos's GY effect allows him to Special Summon from the Deck, so this card is only one copy that does not affect the deployment at all.
・Halbert. His Special Summon in Triveil and this guy who puts in Aether is the only monster in the deck that allows anything other than Terranite.
The reason is to make it stronger against the second attack, and Terranite has to search from Deneb to prepare for deployment, so it is not possible to quickly deal with the monsters that the opponent put out in the first attack. (Even if you can, you can activate a trap during the opponent's turn, or use Deneb from Vega to connect to Rank 4;
If you put in Halberd here, Deneb will be able to get Rank 4, so you won't need to use Vega or traps that you want to keep for 3-body Xyz.
Another reason is to counter the opponent's first ruler. If you only use Terranite, you won't be able to get Rank 4 if you declare a monster.
The defense piercing effect is also effective against Shaddoll, so of course it's a triple stack.
・《Satellarknight Skybridge》. This is also not often seen in hybrid terranite, but the main reason is that the percentage of unuk used in hybrids is low. Conversely, it is a card that can be said to be essential when making a composition that includes Unwook.
Its main role is to escape from opponent's traps and play an active part in the development involving Unuk. (After all, it would be difficult for Deneb to be excluded from the abyss, etc.;
In particular, the appearance of Triveil has made it possible to perform powerful sweeps, so the disadvantage of this card is that ``As long as the Terranite that was played by this effect is in play, you can only Special Summon Terranite.'' It doesn't bother me anymore. (Of course, it's painful that I can't set up a shock ruler for the first attack due to the interaction with Unwook;
For the time being, the ruling treats "the process of Special Summoning and the process of returning to the Deck at the same time", so it is possible to attack Deneb and Vega with this card's effect.
By the way, this card cannot be activated during the Damage Step, but it can be activated during the Battle Phase, so if a direct attack with Terranite goes through, activate this card during the Battle Phase, and even Terranite that Special Summons with its effect will attack. You can earn damage by setting it.
If it's a genuine Terranite, I think it's fine to have 3 copies, but in the case of this deck with Halbert in it, there is a high possibility that it will be a dead card in the second half, so I'm limiting it to 2 copies like Unwook.
・《Soul Charge》. It's an essential card for getting out Rhongomiant, which is made up of 5 materials. Confirm.
In terms of increasing the number of deployments, Triveil has appeared as a reliable ally this time, so the disadvantage effect of this card, "You cannot perform the battle phase this turn", is achieved by the whole bounce of Triveil + handicap. It almost soothes.
For Terranite, who can deploy a large number of cards with just one, he has a special summon.
・《Inferno Reckless Summon》. It is a card that must be used with the utmost care for Terranite, who builds many chains, so it is recommended to check the details on the wiki once when you put it in Terranite.
Needless to say, its role is to activate Vega and Deneb to aim for Rhongomiant with 5 materials, but unlike 《Soul Charge》, you can also Special Summon from his deck, so activate it early. It will be possible to fertilize GY as soon as possible.
However, since the activation conditions are limited to the timing of Special Summoning, I gave priority to 《Soul Charge》and made two of them.
・《Monster Reborn》. Since there are three 《Soul Charge》s, if you want to insert an additional card, this card will be the first to be pulled out, but this card, which has an effect that extends to the opponent's GY, is currently in season. Electromagnetic Turtle》, etc. and use it as Xyz material, or use the effect of the opponent's Terranite in the mirror, so I used it in many other situations.
・Reinforcements. Improved stability. If you have enough Kenteranite in your hand, you can increase the number of deployments by making Halberd your main search target.
・Torrential funeral. Its main role is to trigger the GY effect of Delta and Tri while involving the opponent's monsters, but for Terranite, who has a weak initial move, it often makes Deneb stand still, so the removal power of this card is especially important in the second attack. will help. (The hypothetical enemies are Miller's Terranite and his Star Seraph. Well, there are many cases of misfire due to being chained too much;
I use 2 copies because it's easy to get an ad by synergizing with Terranite's deployment power.
・《Compulsory Evacuation Device》. This can also be used as a card that allows you to deal with effects while escaping from the opponent's Abyss, Breakthrough, and Veiler.
The main role is a meta card against Shaddoll, which is vulnerable to bounce, especially if you chain to Shaddoll Fusion and return the monster you put out from your extra, the information about "the monster put out from your extra" will disappear from the field, so you can use it in your opponent's hand. As long as there are no materials that can be used for fusion, can be misfired. (Details are the same as the relationship between "Book of the Moon and Shaddoll Fusion", so please check there;
I have 3 copies of this card because it fits in the current environment with many monsters with a lot of GY effects.
・《Breakthrough Skill》. The basic is midrash countermeasures. Due to the presence of Deathscythe, I think he will be able to use Artifact in the near future, so I have two copies of this card that are suitable for the environment.
The GY effect is also compatible with the ruler (because the ruler is "an effect that makes it impossible to activate a card", and the breakthrough that "activates the effect" from GY is outside the scope of the effect), the ruler If the effect of is not placed on the chain, even if the effect of the ruler is negated by skidre etc. after the activation is confirmed, the effect of the ruler that has already been applied will not be negated, so it can only be done on this turn. A breakthrough that can't be activated doesn't really stick to this card. (Although it is effective against "Herald", which activates its effect on this turn and has the same type of coverage as the ruler, such as;
・《Fiendish Chain》. Another type of this card is included as a countermeasure against Midrash. The reason why I put in two copies of this card that is vulnerable to Cyclone etc. and keep it down to two copies of the highly versatile Breakthrough is that this card, which is a permanent trap, can be reused by bounce due to the existence of Triveil. And if you only use breakthrough, your defensive countermeasures against the opponent's attacks are weak, and there is a possibility that your LP will be greatly reduced before you can activate 《Soul Charge》.
・《Call of the Haunted》. This card originally worked well with Terranite, but with the advent of Triveil, it has become easier to reuse it by bounce like Demoche, so it has become possible to sustain its development power.
Even if you chain and Special Summon Terranite when targeted by Cyclone, Terranite will still be sent to his GY, but he can activate the effect in GY.
If you want to increase the stability of the early game with Unuk, you will need a lot of resurrection cards, so I also used three of these cards.
・《Stellarnova Alpha》. By using delta and try as a cost, he uses it to trigger the GY effect. Since the effect cannot be activated without Terranite in play, there are many decks that do not include it in hybrid Terranite.
In the case of his Deck, there is Unuk with a high hit point, so the situation where it cannot be activated due to being destroyed in battle is mitigated to some extent. However, most of the cards start with Deneb, so I often use this card as a defensive card to protect against opponent's traps, etc., rather than the opponent's turn.
- Delta Telos. Since the GY effect is a powerful one that "does a Special Summon from your hand or 'Deck'", it is often used as a part of deployment. Basically, with this card's ① effect, during the end phase of the opponent's turn, by aligning three Terranite from Livide and setting up Delta Telos with those three on the return turn, you can then use the summoning right to Triveil. You can safely bounce everything without being chained by your opponent when you put out a trap.
Since it is an important card for effective use of Sirius, I have included two copies.
・Triveil. This is the card that inspired me to make this Deck. It has super powerful effect of Random Hand Death activating effect in addition to overall bounce which is mandatory effect when Xyz summoning is successful.
Thanks to the appearance of this card, against Shaddoll, as long as you pay attention to the meta card and midrash, you can effectively reduce the opponent's ad with the overall bounce (especially the Fusion Monster sent to GY). It's a big deal to not be able to use the recovery effect that sometimes activates), I have the impression that Terranite can finally fight properly.
It is also useful as a sweeper for Livide, Demoche, and his Xyz Monster with 0 other materials, and as a check, so I also use two copies. (Either Delta or Tri can have 3 copies, but considering that Sirius has a means of recovery, 2 copies of each is just right as long as it doesn't put pressure on the Extras.
- Shock ruler. If you can judge that there is no opponent's back, put up this card to suppress the opponent's movement. After that, if you keep playing Delta Telos with that 3-turn grace period, you won't be swept away with the ruler by the torrent funeral, so you can safely bring it to the end of the game. (Since the opponent's set monsters are likely to be dragons and lizards in the case of his Shaddoll, I prefer to destroy them with the removal effect of Delta Telos so that the rulers are not removed.
If there is no card other than this card that can be deployed, basically if you have a back and can deal with the opponent's monsters, he will choose Spell. If you can win with one attack of the ruler, select the trap. If there is a set monster in the opponent's field, it is good to declare a monster.
・Rhongomiant. It is a monster that has already become an ace class card of Terranite. Even in the case of 4 body materials, it works as a sufficient suppressing force, so I think it will be quite active even in normal use.
If you use Altair's effect, monsters other than Terranite will not be able to attack, but this card will not be affected by other card effects due to the third effect, so you can participate in the attack without any problems.
The reason why the number of cards is set to 1 is that the 3-body material state effect that "cannot be affected by effects other than this card" expires on this turn, so you can use this card's Triveil effect to extra because it can be returned to
- Laguna Zero. It sticks in some of his decks that change RBI. (I haven't seen much of Dark World or Bujin lately, but in tournaments, it's possible that his deck might not be visible and you might get caught off guard, so I use one as a talisman. .
Of course, I also appreciate the 2400 RBI, which exceeds the ruler's RBI, and when a monster is declared, this card is the main one that Halbert uses to Xyz two.
・Gandeva. This is the meta card for Mirror Terranite.
If multiple monsters are Special Summoned at once, this card's effect can destroy all monsters that meet the conditions, so if your opponent is a Rank 4 or lower deck, 《Soul Charge》. , can be used to suppress runaway.
It doesn't support Special Summon in back defense, so I don't think it works very well against Shaddoll.
Since it's a trigger effect, you can choose whether to activate it or not, so if you have a back, it's better to save the effect of Gandeva for 《Soul Charge》and use the back first.
・Rhapsody in Berserk. It's probably the most used monster among the two Xyz Rank 4. Especially in the mirror, it's a very useful exclusion card against GY's Deneb, so you can say that this is also a must-have card.
This card with no materials can be reused with the effect of Triveil, and even if it is sent to GY, he will Special Summon with Libide or Soul Charge, and on average he will increase his ATK. It contributes as an RBI to the uneasy rank 4.
- Ark Knight, Castel. Both of them eliminate the opponent's monsters without destroying them, so they match the current environment.
Especially since this Deck makes heavy use of Special Summon from Altair, monsters other than Terranite cannot declare an attack in most cases, so these are indispensable cards with removal effects.
・Dia Wolf. Recently, I really like this card; Its main role is to use it in conjunction with Castell to deal with meta cards such as the opponent's Flash Magic Mirror.
Actually, since there are currently no monsters that correspond to the Reverse Effect Monster set by the opponent at general rank 4 of the two-body Xyz, the only way to deal with Shaddoll is to divide his Shaddoll with this card. (However, he will activate the GY effect..
Even so, there are times when I find it useful against monsters with reverse effects that I don't want to use, such as Hedgehog, so I used it.
Castel can also be targeted by this card because he is a Winged Beast, so if you use this effect to involve Castel who has run out of materials, you can also use the destruction effect twice. (Including Castel's effect, you can remove up to 3 of your opponent's cards. Surprisingly, there are many situations where 4 level 4s are put into play, so try to destroy the field with these two. may also be good.
・Butte. It is powerful enough to be used as a check against his deck that takes ads and his deck that has a lot of backs. (Recently, it hits The Six Samurai, which has returned due to the relaxation of restrictions on Cien;
However, since this card itself is also his LIGHT, the drawback is that it will be dealt with by "Flashing Magic Mirror", which is Terranite's natural enemy meta card.
- Emeral. With only Sirius, the pattern that can be collected is limited, so we increased the means to collect his GY by looking at the opponent's movement during deployment. Since his Deck has a lot of backs in the first place, the effect of this card can be used twice, which is very useful in terms of endurance.
・Gunman. This card's burn effect often stops Terranite, who originally has a low one-shot kill ability.
It is adopted because it can be used as a hitting point by itself.
☆Weaknesses/problems
Weak point
・ Deck Genre: Gravekeeper
・ Single card: general effect negate (veiler, break through, skidre), increased G, 《Thunder King Rai-Oh》, flash magic mirror
・Other Deck tendencies: Exclusion, Special Summon Seal, High RBI
・Other than that, he has few weak points in the Deck genre. (With the exception of Shaddoll; Gravekeeper is a tough opponent for Terranite, who has a lot of Special Summons from GY due to the existence of Necrovalley. From here, it's like the meta cards that can be searched are in the opponent's Deck, so it's a meta card on the side. I have the impression that this is a little disadvantageous when it comes to a match.
・ Needless to say, the card alone is sticking. In particular, "Thunder King Rai-Oh" can't break through with RBI alone if the opponent goes first, so you have no choice but to deal with it with a trap or the like, or use his negate effect with Rank 4 from Halbert.
・I think that other Deck tendencies are also good. High RBI mainly refers to Galaxy and Dragon Ruler, and decks that have cards that will be our exclusive meta in these decks become a threat.
●Side
It is a side that considers the above weaknesses and the environment.
Proliferating G2
D.D Crow 2
Cyclone 3
Kaiser Colosseum》2
Stygian Dirge》3
Shadow-Imprisoning Mirror》3
・Increase G will be put into a mass deployment deck such as a mirror or Star Seraph type. Whenever the opponent is his Shaddoll he is not very useful only against opponents who have no problem stopping the timing of Special Summon.
・Crow is also mainly a countermeasure against mirrors. If you put it against Shaddoll, I think it will be activated by targeting a duplicate or 《Shaddoll Fusion》.
・Cyclone was to counter the opponent's meta, so 3 copies were stable.
・《Kaiser Colosseum》. It seems that there are other cards than this, but Terranite seems to be deployed in large numbers at first glance, but in the end, in most cases, only one monster remains on the field with 3-body Xyz (especially Triveil. As a result, only this card is often left on the field due to the overall bounce), and this card can be used to suppress the opponent's deployment just by being on the field.
In this case, I think he can also be used against Shaddoll, but in the sense of a card that stays in play, it is not a strong meta because it can be destroyed by Dragon's GY effect.
・《Stygian Dirge》is an all-purpose card that sticks to everything in his Deck that uses Synchro and Xyz. I settled on this card when it comes to cards that can effectively put meta on the opponent without harming us.
・《Shadow-Imprisoning Mirror》. It's useful for metas such as Shaddoll, his weak point Gravekeeper, and Dark World, which decides the game in solitaire.
*Looking at it this way, it seems that he doesn't have many meta cards against Shaddoll, but in reality, he already has a lot of cards that can hit his Shaddoll in the main, so it's enough to fight with only a dark mirror to switch from the side. is done. (On the contrary, I thought that if I tried to add more meta than this, the deck would tend to stop spinning, so I used the side portion for Shaddoll for his deck's meta.
*When switching the side and main, we will switch in order of priority from the torrent funeral in the frame of the basic trap. If you can turn around even if you don't have a minimum of resurrection, heaven hanging, etc., I think you can use these as a frame to replace.
●When fighting against an environmental deck
○ vs. Shaddoll
・As much as possible, you don't want to destroy the set Shaddolls in battle, so try to deal with them all with Triveil's bounce effect as much as possible. If you can't deal with it, in the worst case, you can use Diamond Wolf or Halbert's piercing effect to use the search effect, have the opponent earn an ad with the reverse effect, and then use Butte to wipe out the opponent's back once.
・The probability of losing will increase if a midrash is played, so when using extra monsters on this turn, use a monster with a RBI of 2200 or higher to always guide your opponent not to send a midrash.
・Triveil's activation effect only triggers the effect of Shaddoll, so I have the impression that it's better not to use it. Unless you know you already have those cards in your hand, you can activate them. (Especially if the Falcon falls, the reverse effect of this card that was Special Summoned as a back defense will not be activated anymore, so you can destroy it in battle and crush one end of the opponent's deployment.
・The order of priority for traps against midrash is strong release → breakthrough → demoche. After all, it is most useful to use force to directly remove it, and Demoche can be destroyed by dropping a dragon after the opponent sees the activation, so basically it will be destroyed by the opponent on this turn. It should be activated after minimizing the risk of
○ vs Terra Knight
・If you know your opponent's deck is Terranite, give priority to Gandeva. Since the opponent can't develop without dealing with this card, it is possible to suppress 3-body Xyz and use traps.
・Basically, if you keep in mind that you will have 3 Terranite on your opponent's turn with Livide, the opponent's Must Counter will always be directed to Delta Telos or Ruler, which you used with 3 Xyz. Let's use Berserk more and more with Altair Deneb, etc., and banish the opponent's key cards with their effects.
・The key is whether or not the opponent's first Deneb can be removed to a place other than his GY. For example, you can use Castel to return Deneb to his deck after the opponent uses it for search, or you can destroy it in battle with the flow from Halberd and then remove it with Berserk, Crow, etc.
Deneb, who was introduced first, has the impression that if he is sent to someone other than GY, it will lead to a considerable decrease in deployment speed, so you can go for it thoroughly here. I think.
・Perhaps if the opponent goes first, they won't leave monsters with very high hit points, so if the opponent has a lot of backs, Halbert will destroy the opponent's Terranite by fighting (Here, the first battle will be Jinsei. In order to avoid it), it would be good to check with Butte from the other Halbert's Normal Summon searched by the effect.

Customize

● Regarding the new Teranite that was not adopted
○ "Satellarknight Procyon" star 4 / LIGHT / Warrior / attack 1300 / defense 1200
: When summoning, Flip Summon, or Special Summon succeeds, sending Terranite from his hand to his GY has the effect of drawing 1 from his Deck.
If he simply sends Terranite to GY, then Unwook, which can be sent from his deck at no cost, is worth adopting, and the draw effect itself is only a 2:1 exchange, so it's not very good. In terms of dealing with runaways, it seems that Siam is still in demand.
In the first place, there is not enough margin in the early game to have Terranite, which can be used as a cost for this card, so I came to the conclusion that it is a card that is more difficult to handle than Sirius, considering the accident rate when it comes alone in the first hand.
If you use it for deployment, you can use it to drop the Terranite searched from Deneb, such as when you don't have 5 Terranite in GY even if you do "Soul Charge", but if you use this card, the 3-body Xyz itself will be difficult. Therefore, it seemed that there was not much advantage in incorporating it directly into the deployment.
○ "Satellarknight Betelgeuse" star 4 / LIGHT / Warrior / ATK 700 / DEF 1900
: When summoning, Flip Summon, Special Summon succeeds, he activates a "Terranite" card other than this card of GY, and after sending this card to GY, the targeted "Terranite" card is in his hand. has the effect of adding to
The "Terranite" card can also be used for Spell traps, but since it is not possible to collect the goddess that you want to collect the most (factor and wave are not written as "Terranite" in the card name), this I think that collecting monsters will be the main thing for cards as well as Sirius.
However, since he sends himself to GY, it is difficult to use him for deployment, and if anything, Monster Recovery is more important, so he can be used for deployment like Sirius, but he is GY's Terranite. I feel a little difficult to handle even though I can't collect it. What's more, the text says "Send to GY and add it to your hand", so you can't escape from traps, etc. activated by your opponent in response to this card's effect. (This is because the effect added to the hand ends up misfiring because it is not sent to GY.
Furthermore, it's good that it supports runaway, but the RBI is too low.
If you use it for deployment, Special Summon with a resurrection card will be the basics, but in that case you can Special Summon the Terranite you want to collect directly, so even if you summon it normally, it will not remain on the field. This card, which has a bad compatibility, is difficult to use as a development for now.
●Customization
○ About the main
・I'm using Sirius this time, but if you feel that your stamina is enough without this card, you can put a third Unuk in this frame to increase stability, or 1000 burns. Terranite, which has a low hit point, can be used with a Siamese, which has a very attractive effect.
・I think that the number of traps will vary from person to person, but basically Terranite is a field where you can start with only one Deneb, so in extreme cases, even if all other cards in your hand are traps, there is no problem at all. So I think it's more stable if you don't change the point of putting a lot of traps.
・I'm still a little worried about the resurrection frame. Considering the stability of the early game, it would be better to include a third Tenkake, and if you are more conscious of Shaddoll, you should also include a third Breakthrough.
In terms of the frame, you can think of it as free, so I think it's okay for everyone to replace this card with the card they think is missing.
○Recommended card
・《Powerful Rebirth》, 《Pinpoint Guard》. Both are resurrection cards, so if you don't like runaway or want to increase the variety of developments, you may want to use these.
・《Scrubbed Raid》. By activating Delta Telos as a cost, you can use the GY effect to bring out Altair from your hand/Deck and Special Summon Delta Telos from his GY again, so as long as Altair continues, you can continue to use Delta Telos as the cost of 《Scrubbed Raid》. can. If you want to increase your endurance, there is also such a direction, so it may be a good card to consider adopting. (In the case of Triveil, he cannot activate the GY effect unless he has Xyz materials, so even if he Special Summons this card himself, he cannot continue to use it as a cost until the second time.
・《Safe Zone》. It is a card that can put a meta on the opponent's tri veil mainly in the mirror.
By chaining to the opponent's Triveil effect and activating this card against "the opponent's Triveil", the entire bounce returned Safe Zone, destroying the Triveil with the effect and reusing it as a handicap. can be prevented. Moreover, we can use Safe Zone, which has been returned to our hand, to protect our monsters and again as a meta against Triveil, so it has enough power to limit the movement of the opponent. (By activating it on your opponent's monsters, you can use its Triveil effect to actively remove your opponent without bouncing it, so in that sense, it's an excellent card both offensively and defensively.
After that, he mainly plays the role of protecting the Terranite that we put out from the effects triggered by his GY. His GY effect of Breakthrough is a pain for Terranite, who is mainly concerned with the development of the opponent's turn. (Of course, it also includes the abyss against Deneb on the first turn and the vigilance against the breakthrough of the field effect.
・Health jar. This can be used as a countermeasure against his opponent's Spell trap. Since it can be reused with Triveil, you can always seal two of his opponent's Spell traps and reduce them with handicap from bounce.
The same thing can be said for replicas, so it may be better to use the one that is easier to use.
・《Numeral Hunter》. It can be used mainly as a countermeasure against the opponent's ruler, which is set up in the first attack. This card is unaffected by the effects of monsters named "No.", so even if a monster is declared, it is possible to bounce the opponent's ruler with a single summon.
In particular, the main strength here is Delta and Tri, which are not No., so LIGHT, Warrior, and Level 4 are cards that match Terranite. Also, as long as it's not removed by other cards, it can be used as one of the few shields that can protect you from Rhongomiant, so you can stick with this card until the materials naturally come off.
I think that there is room for consideration to put it on the side and see it.
Impressions
It's been a long time again, but I think I was able to explain the development of Terranite and the points that were a little difficult to understand one by one, so I would like to send my heartfelt gratitude to everyone who stayed with me until the end. increase. . thank you. .
Terranite has become much easier to fight now, but at the same time his Shaddoll has been strengthened with new cards, so from now on, I will try to use his strengthened Shaddoll myself, and explore his weaknesses and how to fight. I would like to continue
If you have any doubts or strange parts while reading the explanation, please point it out. . See you soon. .

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon ユニコーン ( Total 21 decks )
Posted date : 2014/07/19 03:37
Main Deck (18 Types・40)
monster (6 Types・15)
NumNameAttributeLevelTypeATK / DEFcheapest price
2 List of decks using this cardSatellarknight Unukalhai LIGHT 4 Warrior 1800 / 1000 ¥20
1 List of decks using this cardSatellarknight Sirius LIGHT 4 Warrior 1600 / 0900 ¥9
3 List of decks using this cardSatellarknight Deneb LIGHT 4 Warrior 1500 / 1000 ¥20
3 List of decks using this cardSatellarknight Vega LIGHT 4 Warrior 1200 / 1600 ¥20
3 List of decks using this cardHeroic Challenger - Assault Halberd EARTH 4 Warrior 1800 / 0200 ¥50
3 List of decks using this cardSatellarknight Altair LIGHT 4 Warrior 1700 / 1300 ¥60
spell (6 Types・10)
1 List of decks using this cardReinforcement of the Army - - - - ¥19
1 List of decks using this cardHeavy Storm - - - - ¥110
1 List of decks using this cardMonster Reborn - - - - ¥49
3 List of decks using this cardSoul Charge - - - - ¥30
2 List of decks using this cardInferno Reckless Summon - - - - ¥48
2 List of decks using this cardSatellarknight Skybridge - - - - ¥30
trap (6 Types・15)
2 List of decks using this cardTorrential Tribute - - - - ¥5
2 List of decks using this cardBreakthrough Skill - - - - ¥40
3 List of decks using this cardCompulsory Evacuation Device - - - - ¥1
2 List of decks using this cardFiendish Chain - - - - ¥20
3 List of decks using this cardCall of the Haunted - - - - ¥10
3 List of decks using this cardStellarnova Alpha - - - - ¥30
Extra Deck (13 Types・15)
2 List of decks using this cardStellarknight Triverr LIGHT 4 Warrior 2100 / 2500 ¥80
1 List of decks using this cardNumber 86: Heroic Champion - Rhongomyniad DARK 4 Warrior 1500 / 1500 ¥100
1 List of decks using this cardNumber 16: Shock Master LIGHT 4 Fairy 2300 / 1600 ¥160
1 List of decks using this cardCastel, the Skyblaster Musketeer WIND 4 Winged Beast 2000 / 1500 ¥15
1 List of decks using this cardNumber 101: Silent Honor ARK WATER 4 Aqua 2100 / 1000 ¥30
1 List of decks using this cardEvilswarm Exciton Knight LIGHT 4 Fiend 1900 / 0000 ¥30
1 List of decks using this cardDiamond Dire Wolf EARTH 4 Beast 2000 / 1200 ¥19
1 List of decks using this cardNumber 103: Ragnazero WATER 4 Fairy 2400 / 1200 ¥10
1 List of decks using this cardDaigusto Emeral WIND 4 Rock 1800 / 0800 ¥50
1 List of decks using this cardGagaga Cowboy EARTH 4 Warrior 1500 / 2400 ¥35
1 List of decks using this cardHeroic Champion - Gandiva EARTH 4 Warrior 2100 / 1800 ¥45
1 List of decks using this cardNumber 80: Rhapsody in Berserk DARK 4 Fiend 0000 / 1200 ¥40
2 List of decks using this cardStellarknight Delteros LIGHT 4 Warrior 2500 / 2100 ¥100
Main deck minimum construction amount ¥2070


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