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HOME > Yu-Gi-Oh! Deck List > ShaddollDeck List > Just a Shaddoll Deck and Deck Instructions

"Just a Shaddoll" Deck 2014

Shaddoll Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Shaddoll" / Beatdown
Key Card
El Shaddoll Construct
Deck commentary

Playing

The ideal initial move is 《Shaddoll Fusion》cost, 《Armageddon Knight》Special Summon from Summon Priest Summon.
In this case, he can send 2 Shaddolls to GY with the effect of the chain and Armageddon Knight.
Assuming that there is no Samopuri and only the youngest knight is in hand, consider the first card to drop.
There are generally two choices to make here.
One is Falcon Search after dropping Hedgehog, and the flow of Hedgehog resurrection from Falcon Set on the next turn.
The characteristics of the theme of Shaddoll are that it is very active and the opponent rarely actively attacks.
Also, the cards that can negate the reverse effect, the ones that can be considered as the main cards are Vailor, Breakthrough, and Solemn Warning.
Anyway, if you let him shoot, then you'll get +1 ad.
Even if you don't forcefully use Hedgehog's reverse effect, you can usually draw 《Shaddoll Fusion》, so I think it's fine to think about this as long as it goes well.
The next option is to drop the beast.
As for the frequency of dropping, I think this is probably the most common.
If you can draw 1 by dropping it, and if you can revive with Falcon, the reverse effect will pass.
Even if the reverse effect is negated, it still functions as a 2200 attacker except for 《Solemn Warning》.
In the first place, the reverse effect is a +1 add effect, so if you can set this, you can definitely get an add.
It will be a card that you will use frequently.
Discarding one flip effect is not a disadvantage at all if you drop a dragon or falcon.
If you have 1 Summon Priest and 1 Spell in your opening hand, you can use both.
The reason for using 《Electromagnetic Turtle》is the cost factor of 《Shaddoll Fusion》.
This deck is his deck that frequently plays 《El Shaddoll Construct》, so Effect Baler is also a card that cannot be left out of the main deck.
If Shaddoll Fusion goes through even once, the cost of opening will be all set, so opening is essential.
The reason for using 3 D.D. Crow is simply because it fits the current environment.
Since it's an environment where about 2 copies of 《Call of the Haunted》are played in the main deck, it's unlikely to go bad.
The reasons for using Monster are:
As for Vase of Greed, this is the only card that cannot cost Summon Priest.
If he uses Shaddoll Fusion too often or drops it from his deck, the monsters will disappear from his deck pretty quickly. Mainly he is a Shaddoll type monster
So it's better to keep it.
Regarding the number of 《Shaddoll Fusion》s to use, it's because it's pretty good as a Samopuri cost or Super Fusion cost.
Regarding super fusion, I think there are people who think that 3 is not too many, but this is definitely a stack of 3.
I will try to explain why.
First, let's consider the top decks in the current environment.
Chronomaly AF, Madolche, Gadget, Geargia, etc.
And he'll have Shaddoll join in on this too.
As for Madolche, you can deal with it with Effect Veiler and Breakthrough skill, or you can deal with it with Midrash.
Geargia can be almost completely shut out from the side with plants, cores and sidera.
As for Gadget, it can deal with all of the frequently used cards of King of the Feral Imps, Kangolgorm, Evilswarm Butte, and Phosthra without letting them use their effects.
As for Chronomaly AF and Shaddoll, it's no exaggeration to say that they can handle all monsters.
In most cases, one card on your side is used as a fusion material and one card on the opponent's side is used as a fusion material, so let's calculate the add in this case.
With super fusion activation, 1 card cost, 1 card monster on your field, total -3
Including the Special Summon processing, if you put out a Fusion Monster, with 1 opponent's monster, +2 in total.
-1 at this point.
This is a conditional branch.
If you play Nephilim, the summoning is not considered negate, so you can activate the effect.
In the case of negate, considering that the opponent is consuming one card that can negate something, it will eventually be ±0 at this point.
If the activation is successful and the effect is used to kill a beast, for example, it will be ±0 in this case as well.
If sent to GY, Shaddoll Fusion or roots can be recovered, so including that will add +1 in the end.
Even if it is processed with 《Compulsory Evacuation Device》, 《Bottomless Trap Hole》, 《Dimensional Prison》, etc., it will be +1 ad.
If Midrash is Special Summoned, it will be -1 when summoned successfully, but it will be ±0 in the end if processed in the same way.
One of the strengths of super fusion is that you can't form a chain after that.
So, since Nephilim's effect can be activated reliably and there is no disadvantage at all, I think that Super Fusion can be confirmed with 3 stacks.
Next is the reason for adopting Trap.
As for mystics and removal cards, recently most of the cards have a spell speed of 2, and 《Solemn Warning》and 《Solemn Judgment》have disappeared, so it's easier to chain and trap stuns, so I'm stacking 2 stuns. It's a feeling.
I think that stun can be 3 separately. There is no disadvantage if combined.
Since the roots can be recovered, I thought that 2 would be fine.
If there is an empty frame, 3 is fine.
As for the breakthrough skill, I thought that 3 would be fine if there was a frame for this guy.
However, I have 3 veilers, so 2 is fine.
Call of the Haunted》is unlimited, but I think 2 is just right.
It's been a long time, but here it is.

Strength

In this theme, the reverse effect and the effect of GY activation are conspicuous.
It's very hard to stop with traps that are easy to put in the main and monster effects that trigger your hand.
Also, Falcon has a good presence, and if you can activate the effect on your opponent's turn, you can use the effect of his other Shaddoll monsters by Flip Summoning him.
By reviving the Fusion Monster, you can also expect to recover GY's roots and 《Shaddoll Fusion》.

Weakness

Are conspicuous items excluded?
Nobleman of Crossout》, 《Dimensional Fissure》, and DD Crow are really scary cards.
I think it would be nice if you could deal with it by shooting the iron wall together.
Regarding Rift and Macro, it will be played from the side, and Raikou Cyclone will be played after reading it, so it is advantageous in terms of probability.
Also, since there is 《Shaddoll Dragon》, it is easy to remove monsters with control power other than the Pleiades.
Based on these, we believe that it is possible to deal with exclusions.
However, although this would have been the same for HERO, there is nothing I can do about super fusion.
I guess I have no choice but to pray that I won't be pulled over.

Customize

Side capture.
core 3
sidera 2
plant 1
impregnable 3
Cyclone 2
Raikou 2
I think it's fine around here.
Also, to explain why we didn't use 《Card Destruction》in the main Deck, it was because we felt that the benefits of using it didn't balance the drawbacks.
In the current environment, there are quite a lot of Decks that benefit from growing GY, such as 《Call of the Haunted》, so unless you have 3 or more of his Shaddoll monsters in your hand, there seems to be little benefit to using it. Felt like turning around.
You can drop it with another card, and you must keep the card that drops with the Nephilim.
There's no chance to wish I had Card Destruction, but even if I don't have Shaddoll Fusion and three Nephilim, it's often wasted because monsters go from Deck to his GY. is.
This is just my personal opinion, so if you want to put it in, I think you can put it in.
I don't really think about extras.
Please let me know if there is a better card to include.
It's been a long time.
sorry

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon 石 ( Total 5 decks )
Posted date : 2014/04/26 02:00
Main Deck (20 Types・40)
monster (10 Types・22)
NumNameAttributeLevelTypeATK / DEFcheapest price
1 List of decks using this cardBlack Luster Soldier - Envoy of the Beginning LIGHT 8 Warrior 3000 / 2500 ¥30
3 List of decks using this cardShaddoll Beast DARK 5 Spellcaster 2200 / 1700 ¥50
3 List of decks using this cardShaddoll Dragon DARK 4 Spellcaster 1900 / 0000 ¥40
2 List of decks using this cardArmageddon Knight DARK 4 Warrior 1400 / 1200 ¥10
2 List of decks using this cardSummoner Monk DARK 4 Spellcaster 0800 / 1600 ¥10
1 List of decks using this cardElectromagnetic Turtle LIGHT 4 Machine 0000 / 1800 ¥15
1 List of decks using this cardShaddoll Hedgehog DARK 3 Spellcaster 0800 / 0200 ¥39
3 List of decks using this cardShaddoll Falco DARK 2 Spellcaster 0600 / 1400 ¥30
3 List of decks using this cardEffect Veiler LIGHT 1 Spellcaster 0000 / 0000 ¥40
3 List of decks using this cardD.D. Crow DARK 1 Winged Beast 0100 / 0100 ¥70
spell (6 Types・10)
3 List of decks using this cardShaddoll Fusion - - - - ¥30
1 List of decks using this cardMonster Reborn - - - - ¥49
1 List of decks using this cardPot of Avarice - - - - ¥49
1 List of decks using this cardFoolish Burial - - - - ¥28
3 List of decks using this cardSuper Polymerization - - - - ¥40
1 List of decks using this cardBook of Moon - - - - ¥10
trap (4 Types・8)
2 List of decks using this cardBreakthrough Skill - - - - ¥40
2 List of decks using this cardTrap Stun - - - - ¥30
2 List of decks using this cardCall of the Haunted - - - - ¥10
2 List of decks using this cardShaddoll Core - - - - ¥10
Extra Deck (11 Types・15)
2 List of decks using this cardChimeratech Fortress Dragon DARK 8 Machine 0000 / 0000 ¥20
3 List of decks using this cardEl Shaddoll Construct LIGHT 8 Fairy 2800 / 2500 ¥60
2 List of decks using this cardEl Shaddoll Winda DARK 5 Spellcaster 2200 / 0800 ¥70
1 List of decks using this cardStar Eater LIGHT 11 Dragon 3200 / 2800 ¥30
1 List of decks using this cardAscension Sky Dragon LIGHT 10 Dragon 000? / 3000 ¥120
1 List of decks using this cardTrishula, Dragon of the Ice Barrier WATER 9 Dragon 2700 / 2000 ¥30
1 List of decks using this cardSamsara, Dragon of Rebirth DARK 5 Dragon 0100 / 2600 ¥50
1 List of decks using this cardPhantom Fortress Enterblathnir WIND 9 Machine 2900 / 2500 ¥10
1 List of decks using this cardDivine Dragon Knight Felgrand LIGHT 8 Warrior 2800 / 1800 ¥30
1 List of decks using this cardNumber 101: Silent Honor ARK WATER 4 Aqua 2100 / 1000 ¥30
1 List of decks using this cardLavalval Chain FIRE 4 Sea Serpent 1800 / 1000 ¥30
Main deck minimum construction amount ¥2030


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