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HOME > Yu-Gi-Oh! Deck List > GravekeeperDeck List > Non-official runner-up 4-axis Gravekeeper Gachi ver. Deck and Deck Instructions

"Non-official runner-up 4-axis Gravekeeper Gachi ver." Deck 2014

Gravekeeper Deck List Image


Deck Introduction/Deck Commentary

Deck Category / how to win
"Gravekeeper" / Beatdown
Key Card
Necrovalley
Deck commentary

Playing

Gravekeeper is a hot topic these days.
In most decks, it's mainstream to play the high priest and beat down, but it seems that accidents are likely to happen, so I thought about Gravekeeper, which can perform a stable beatdown.
You can stop the movement of his mid-level deck if you set up Necrovalley.
Let's search with the commander.
With this deck, we've kept in mind how fast you can deploy.
Therefore, the Samopuri Magician's Circle has been introduced.
~How to use~
① For the time being, set 《Gravekeeper's Spy》or《Gravekeeper's Nobleman》. If attacked by the opponent, reverse and destroy effect, pulling Mr. Gravekeeper out of the Deck.
a.For 《Gravekeeper's Spy》→ ss either 《Gravekeeper's Descendant》《Gravekeeper's Recruiter》《Gravekeeper's Nobleman》.
ss 《Gravekeeper's Nobleman》is when the opponent is still pursuing.
If there are still multiple opponent monsters, depending on the number of Apostles and Scouts in the Deck,
Scout Reverse (Battle Destruction) → Apostle SS → Apostle Battle Destruction → Scout SS Set → Scout Reverse (Battle Destruction) → Apostle SS → Apostle Battle Destruction → Scout SS Set → Scout Reverse (Battle Destruction) → Other Gravekeeper Monsterss
You can protect it up to 6 times.
The best pattern is
The opponent attacks the scout, the defense exceeds the RBI and battle destruction does not occur, reverse activation → descendant ss → return your turn summoner ns → release the summoner with the descendant effect and destroy the opponent's field → with the summoner effect Commander In hand → Commander is discarded and Necrovalley Search is activated → Descendants and Scouts rank 4 Key Beetle, activate effect to protect Necrovalley.
is not it.
b.For 《Gravekeeper's Nobleman》, select one of 《Gravekeeper's Descendant》, 《Gravekeeper's Guard》, and 《Gravekeeper's Spy》.
If Gravekeeper's Spy remains on your next turn, you can have two Level 4 Gravekeepers on your field. Let's ss 《Gravekeeper's Descendant》etc. with the scout effect and set up a rank 4 Xyz. Key Beetle is stable.
A stable course is
Apostle battle destruction → scout ss set → return own turn, scout reverse, effect activated descendant ss → summoner ns → summoner release with descendant effect and destroy opponent's field → commander search with summoner effect → Commander Discard from hand and activate Necrovalley Search → Descendant, Scout Rank 4 Xyz
is not it.
In both courses a and b, simply changing the summoner to Samopuri or Level 4 Gravekeeper will set up a ruler, which is convenient.
Also, if there is a royal tomb, you can leave it as it is without raising rank 4, set the royal tomb and hinder the opponent's movement.
(2) Cut 《Gravekeeper's Commandant》and search, 《Necrovalley》. It's a royal road. No further explanation is needed for this.
③《Gravekeeper's Recruiter》. Even if he doesn't have Gravekeeper's Commandant in his hand, as long as this card is sent from the field to his GY, he can hold Necrovalley next turn.
④ With Gravekeeper's Descendant on the field, Gravekeeper's Recruiter ns → Gravekeeper's Descendant effect, release Gravekeeper's Recruiter at cost and destroy one card on opponent's field. → Search something with the effect of 《Gravekeeper's Recruiter》. Add 1 here.
I mostly use this combo.
The above is the basic rotation method.
Combo details in the next column ^^
~Reason for adopting the card~
In the following, I will explain the reasons for choosing Deck's cards.
〇Monster
Dark Armed Dragon
It probably goes without saying, but it's a magical dragon with amazing performance.
In addition to being perfect for RBI, it is a trump card that can destroy the opponent's field. Unexpectedly, GY adjustment is possible, so it is easy to put out.
With the revision of the limit, it is now possible to put in two copies, of course you can put in two copies at full capacity.
I was thinking that, but the accident rate increased if I used two, so I kept it to one.
Gravekeeper's Spy
This is the card that Gravekeeper won't start without. Excellent recruiter (reverse though). High defense is good. 2000 Why is it 2500 if used with Necrovalley!! Basically, even if you set this card first and get attacked by your opponent on the next turn, well, you won't be defeated. Since all Gravekeepers in his deck other than himself and guards are compatible, you can choose whatever monsters you want to spawn.
It's a trio without complaint.
Gravekeeper's Descendant
After all, isn't this guy the most important thing? Since the release destroys the opponent's field anywhere, it's an excellent one that can destroy whether it's a monster or his Spell Trap. The cost is as high as a monster, but with Gravekeeper it's not a problem. There are monsters such as resurrection cards and monsters that are sent to GY and have their effects activated. The number of sheets changes with Saichen.
Gravekeeper's Guard
Insert a pin to prevent breakage resistance. It is also effective against senkou dragons and fergrant. Since it can be recruited from the apostles, it will show sufficient power with just one card.
Summoner Monk
Deployment power and speed, which are also the concept of this deck. It is a metal stick existence for demons. Two pieces are inserted for easy deployment.
Gravekeeper's Commandant
omitted because it is too obvious.
Gravekeeper's Recruiter
Here is the number of trouble spots. However, if you can't hold the commander, it will slow down Necrovalley, so I put in three summoners who can search for it. The basic pattern is to release the summoner with the descendant, destroy the opponent, and search for the commander with the summoner effect.
Gravekeeper's Nobleman
Second recruiter. Thanks to this girl, 1kill prevention is easy. It's a back defense and can ss regardless of status, so nothing makes me happier than when my opponent attacks. If you pile up three, you won't be able to move actively, so it's two. It is difficult to make fine adjustments.
Effect Veiler
Well, it's too general to omit. Accident rate increases if three sheets are piled up, so two sheets.
〇 Spell・Trap
Allure of Darkness
Droso. You can use it without any problem because there is a Levier in the extra. An excellent item that can also handle rotten Damned.
Dark Hole
Yes, abbreviated with generic spells.
Gravekeeper's Stele
A welcome card that collects GY Gravekeeper into your hand. You can't draw with one, and you'll be spoiled with three, so the two in the middle. With this, you can also support the summoning conditions of the Damned.
Forbidden Lance
Gravekeeper Not for protecting monsters, but for extra decks. Recently, I've only been using Dameste 800 Down on my opponent's monsters, and the significance of my existence is changing. Shouldn't it be contracted already? I think that, but in case of emergency, he won't receive a spell trap, so it's a pin, but I put it in.
Book of Moon
A book of the month that has become extremely rare these days. Since it works well with Gravekeeper, I put it in before any other interference.
I like half. It's good to have a free chain that can interfere with the opponent's movement as a result.
Necrovalley
It's not general purpose, but Gravekeeper is too much to explain.
《Rite of Spirit》》
Monster Reborn》for Gravekeeper. With this card, he can get a deck even in a two-card system after Saichen.
Like the lithograph, it is sometimes used to meet the summoning requirements of the Damned.
Compulsory Evacuation Device
I'd like to say that it's too general, so the explanation is omitted, but I asked a question in the comments, so I wrote it in detail.
Almost every deck uses both abyss and forced escape, but this deck has only forced escape due to space limitations. I think there are many people who prioritize Naraku, but in my case, (1) free chains that are not in Naraku, (2) you can collect your own monsters, and (3) it is also effective against destruction resistance. doing.
I wish I could stack three, but it's out of the frame. in two.
Magician's Circle
Key to deployment in Trap. An excellent card that draws Veiler out. A very useful and nasty card in tournaments that allows you to check your opponent's girlfriend's deck if the spellcaster isn't in their deck. Monsters are easily lined up on your field.
I think three is an accident, so two.
Needle Ceiling
I chose it because of the emergence of a large-scale deployment theme called Artifact, and because if you have even one monster in your field, you can take advantage when your opponent has three or more monsters to Xyz. It does a pretty good job with Gravekeeper, which has a lot of sets. I'll do a good job with a pin. . .
Solemn Judgment
Too generic to explain.
Imperial Tombs of Necrovalley
An excellent card that can block everything except summons. However, the disadvantage of not having Gravekeeper and Valley is big.
Well, it's almost the same, so there's nothing to worry about. I really want to put in two pieces from the main.
Dimensional Prison
I tried to put it in midrash countermeasures. Recently, there have been a lot of monsters that have resistance or that he activates when sent to GY, so I tried adding an attack reaction system.
〇Extra
No.101 S.H.Ark Knight
Needless to say. Stable pakuri personnel.
Castel, the Skyblaster Musketeer
Remove two pieces of material and bounce, one sheet on the back, what is this... Thanks to you, the curtain of Mae Stroke is w
Evilswarm Exciton Knight
It's a trump card when things get tough.
No.106 Giant Rock Hand
First look.
No.82 Heartland Laco
When Necrovalley exists, this card won't be chosen as an attack target!! Remove the materials and get 2000 burns!! Strong (Confidence)
《No.66 Master Key Beetle Master Key Beetle》
Considering the magic deck and the dark deck on the side, two stacks.
No.50 Black Corn
Countermeasures against Ark Knight and Mr. Crab.
No.16 Color Ruler Shock Ruler
I didn't think Gravekeeper could easily do this. It is also possible to beat exhaustively with this single card.
No.52 Diamond Club King
3000 hit points that do not fall into the abyss. Rank 4 is amazing.
Gagaga Cowboy
One last push. It's also good to be able to beat up to 3000 points.
Abyss Dweller
GY effect sealed. Adding a Shaman would have been enough, but as a result of thinking about reducing the accident rate, I felt that it would be better to put his GY effect lock on Rank 4 Xyz, so I used his GY effect lock for the extra slot.
Wind-Up Zenmaines
If you want to secure a place for the time being.
Leviair the Sea Dragon
The kind that only comes in for Allure of Darkness. It's also good to use it for descendants who were blown away in the abyss.
Ghostrick Alucard
Is it okay without it?
It's excellent for breaking the opponent's back, because this Deck does not include the main cycle w
~ Postscript below ~
1 * Main, extra, side changed.
As for the main, I changed the holy spear to Allure of Darkness. It's convenient to have Droso, that's all. It can also be used when Damned is rotten in hand.
As for the extra, along with the above, if Gravekeeper is excluded, Leviel will be introduced so that recovery will work.
Blackcorn has recently been taken over by 101, so I'm going to change that and Reviere.
The side feels that the shrine is not the main input and the speed-oriented current recipe doesn't even need a saichen, so it turns these into tempests and royal tombs.
Also, I don't think two Dark Viruses on the side will come around when it's important, so I removed the Descendants that I put in the side for the time being, and added one Dark Virus.
2 * Main, side, and extras have been changed, and a little news has been added to the strength combo column.
Main changed Shaman to Descendant. The reason is that when I finished the development-oriented type, I realized that what could be called an accident was the first hand of the shaman. Therefore, in order to increase the deployment speed, I decided to avoid the main injection and turn it to the side.
The reason I put it on the side is Dark World, Mermail, and Fabled, mainly.
On the side, I added a shaman as mentioned above. And I added one more hanging. If you have 3 copies, you won't have a problem with opponents who are going to deploy in large numbers. I also put in a magic deck. I feel like there are a lot of decks that use lower class monsters now.
Following these, Storm, Tomb of Kings, and Gozen Match are missing. The big storm is because I found out that it doesn't matter if it's not this tournament. I pulled out the royal tomb for the time being while I was thinking about it. 《Gozen Match》has a dagger, and if it works even once, it can turn the tide of battle. I removed the card because of this.
As an extra, there is a recently released book called "Diamond Club King" (as of February 2014), which I would like to change to Jempa. It doesn't fall into the abyss, and if you use the effect, it will surpass Jempa's 3000 RBI, so I think you should use this one chance←
That's why I'm going to push Mr. Crab.
Also, I changed the Revise to Black Corn. Rank 3 isn't going to come out easily unless you're aiming for it, so I don't think it's necessary to revise the RBI staff anymore, so why not add Black Cone, which also acts as a countermeasure against Arknight? I changed my mind. Well, if it's a hit, there's a crab.
Please see News, yes ^^
3*Added "~Countermeasures against various decks~" in the customization column.
4*Added "~Reason for adopting the card~" in the operation column.
5 * Main, side and extra changed.
As for the main, I took out 《Safe Zone》and put in 《Needle Ceiling》. The main reason for the removal is that there was no use for Safe Zone other than Aji Key Beetle. It's strong to use it against the descendants, but it's meaningless if the descendants stand alone, and it's meaningless if the RBI staff can't hit the opponent. Others were only able to entangle the opponent's monster when a big storm hit, so I thought about inserting Tsuriten because it would increase the number of large-scale deployments in the current environment.
As for the sides, I've replaced Prayer, Prohibition x2, Fishing Heaven x2 with Increased G x2, Storm, Forced Escape, and Royal Tomb.
I didn't use the Shaman in Saichen, so I left it out. It's certainly strong, but I came to the conclusion that it's better to use Rank 4 Xyz Abyss Dweller because it's an accidental agent, even if it's just one. However, due to the new rules, the Prayer 《Safe Zone》combo is still strong here! It is provisional because there is a possibility that
The ban is difficult to play, so I think I'll skip it once...
Two pieces of Tsuriten go to the main.
The reason why I'm introducing extra G is because the fact that the first draw will be abolished is imminent. After all it is better to have a lot of cards w
A big storm is just in case.
That's why Forced Escape turned out to be very weak against this his Deck King. It also works for Beerze.
I finally got a frame for Royal Tomb, so I put one copy in the sideboard to try it out.
I put in Abyss Dweller for extras without one key beetle.
As I mentioned above, I took out Shaman and wanted more stability, and this rank 4 in the GY effect meta.
Key Beetle has pulled out 《Safe Zone》, so I don't need three copies. I think that the virus will be fine as long as there are two key beetles. Recently, I've been able to stand only other rank 4, so there are some duels where I can't stand Key Beetle.
6 * Changed the main and side.
First of all, as for the main deck, I took out one 《Needle Ceiling》and put in Damned.
Since Damned became semi-regular, I thought I had no choice but to include it.
At first, I was adjusting the monster, but it turned out that it didn't turn well, so I replaced it with this one. Since Tsuriten was originally a side member, he thought it would be fine if he also included a pin.
As for the side, I replaced the royal tomb with the hanging heaven.
As a result, I recently realized that only one main card is enough for the royal tomb. Because I no longer feel the need to include a royal tomb with strict conditions as Saichen.
7 * Main and extra changed.
As for the main thing, I added 2 Damned, and when I got to 21 monsters, I wasn't able to get the consistency I used to have, so I pulled out Damned and went back to 20. Also without the royal tribute. Samopuri, Veiler, and Damned have a total of 5 monsters other than Gravekeeper, so I didn't have a good timing to use it, and I could only use it for Samopuri's cost, so I decided to remove it.
Instead of those two cards, I decided to stack two Dimensional Prison copies of Midrash and Aggressive Reaction Trap as a countermeasure against resistance.
As an extra, I removed Mae Stroke and Diamond Wolf and added Castel and Heartland Raco.
Maestrok was deprived of his role by Castel...
Dire Wolf only consumes 1 card, and recently there have been more cards that cannot be destroyed. .

Strength

・《Gravekeeper's Descendant》from 《Gravekeeper's Spy》Reverse, then 《Gravekeeper's Descendant》ss from 《Summoner Monk》ns → Scout, One Descendant, Shock Ruler with Samopuri, and set 《Imperial Tombs of Necrovalley》, which is strong.
・Stability of Aji Key Beetle
(Currently entering the side)
・As mentioned above, the deployment power is tremendous. In some cases, the ruler will stand on the second turn. Rank 4 Xyz with two bodies can be driven normally without any problems.
・ The balance of the deck is good. Monster: Spell: Trap = 2:1:1 lol
Therefore, there are few accidents. I would say this is quite a strength.
And what's even more amazing is that the accident rate remains low even if you replace the card appropriately with Saichen.
Even I am surprised.
・《Magician's Circle》is a devil for emphasis on development.
Compulsory effect, battle phase activation is strong. Forces the opponent's Veiler to the field with his Attack Position, and as the number of monsters in the field increases, rewinding occurs, and Veiler can be selected as an attack target. Moreover, you will have more monsters, and it is easy to set up a key beetle in the main 2.
~News~
On February 8, 2014, we won second place at an unofficial tournament in a certain area, although it was small. You did it!!←
Necrovalley is strong, yes, but there are other strengths to this deck.
Even if you don't move as a Gravekeeper (as a type that necrovalley is essential), if you have scouts and apostles, you can get rank 4 bang bang,
It works somehow without necrovalley.
In fact, in this tournament, in the third match of the first match, Necrovalley didn't come for a while from the first hand, but I worked hard to raise rank 4 and won. It can be said that it is a tactic that is possible because it is a 4-axis specialization. Scout with 2000 base DEF and Sentry with 1900 DEF with bounce effect worked well.
We weren't able to win the championship, but I'd be happy if I could get a sense of how strong we are.
By the way, I'll list the deck of the opponent I fought.
First match vs Dinosaur (*Not Evol)
Battle record 〇×〇
Although he struggled with Dorka, he won the first time using the Scout and Summoner effects many times.
However, in the second round, Lagia and Dorka were allowed to appear, and for some reason the chaos number Ark Knight appeared after being ranked up, and the ss monster was stolen and defeated.
In the last match battle, Dorka tried to break through with the Key Beetle, but he was hit by the Holy Cloth and beaten. As with the first time, it is possible to use up the materials of Dorka and deploy it. In the end, I managed to cut down the opponent's field (I don't remember the details, desperately) and the finisher was Diamond Club King. I knew the opponent's facedown and hand, so I finished with ATK 3000. It's strong not to fall into the abyss.
2nd match vs 《Box of Friends
Battle record 〇〇
The opponent's basic strategy is to use 《Box of Friends》to develop Rank 4. Using the colon, he seems to sometimes come out Blue-Eyed.
The first time, a lot of vanilla high hit points and high wall power came out from the deck, but I divided the opponent's field with a series of combos such as scout → descendant → something summoned, set up a ruler, negate monster effects and win with a beat .
The second time, the set Gravekeeper was removed early in the game, and before I knew it, I was beaten with a star rating, and I was in a dangerous situation of 300 to 8000.
From there, he turned around with Damned and established a combo that set up a ruler as usual, turning the battle situation upside down and winning.
Round 3 vs Chain Beat: Thunderbird, Zenmai Rabbit, Kuroniwa type (final match)
Battle Record XX
This was a tough opponent. Basically, his Gravekeeper deploys while removing the opponent with the Descendant effect. If this is escaped, it will not be a story. Saichen is useless. 《Thunder King Rai-Oh》was also there, opponent. The one that worked the best was 《Compulsory Escape Device》. This puts Scout back in his deck in the opponent's end phase, along with Rabbit and Thunderbird. However, the opponent chained and escaped into the Exclusion Zone.When he was returned to the Deck, he was helpless as a Gravekeeper.
I used Damned to try to revive him, but I couldn't destroy the effect because of the ballet I had put up earlier. Second round? Then, I was hit by the Shinto police and I was miserable.
I will aim for the championship next time.

Weakness

・ss meta. Such as Christia and Jogen. As a countermeasure, release destruction effects from descendants ns, veilers, forced escapes, black holes, breakthroughs from lowering hits with holy spears, books of the moon, royal tombs, 《Needle Ceiling》...
that? You can deal with it w
・Magic mirror that sucks in the darkness... You can't win if it's stretched. Please load Cyclone with Saichen.
・Dark Simorgh. Only this is okay.
There are only countermeasures against Damned and Book of the Moon. I don't think it will come out other than drag...
・Destroy the set monster by effect.
Recently, Moralta and 《Dark Dust Spirit》stand out. Blasters should be fine as Dragon Ruler is about to wear off.
・Bounce against set monsters.
It is very painful to set scouts etc. on this turn and be bounced by Pleiades etc. in the end phase.
Madolche's tiaramis is also perfect...

Customize

・I feel like it would be better to increase the number of royal tombs, but I'm worried about framing.
・The combo between the judge and the total solar eclipse is also attractive. Then I want to increase the number of guards.
In that case, I would like to consider adopting Sin Saien. Rank 10 Xyz and Gustav are too strong with Judge and Sin Saien.
~Side Deck~
・《Maxx "C"》×2・・・ss restraint. Droso. I put it in because the environment is becoming more important to the number of cards in hand.
・ 《Heavy Storm》×1・・・for now. If there is, it is still strong, it will be a countermeasure against Brotherhood of the Fire Fist.
・《Royal Tribute》×1・・・The handicap is strong.
・《Mystical Space Typhoon》×3・・・Stable removal.
・《Compulsory Evacuation Device》×1・・・General-purpose Trap. Countermeasures against Beelze Fang King.
・《Eradicator Epidemic Virus》×3・・・Compatibility with Key Beetle.
・《《Needle Ceiling》》×2・・・Mass deployment prevention.
・《Deck Devastation Virus》×2・・・ Measures against Mermail, Gadget, and Madolche.
-Various deck countermeasures-
① Dragon Ruler
Replace one main card and 1 holy spear with 2 dark decks on the side.
The existence of Necrovalley itself is meta for Dragon Ruler, so I honestly think you can fight without Saichen.
The reason for the above change is that the current Dragon Ruler tends to put back in his spell dependent type.
By throwing in a Darkness Deck, if the opponent is a back-type Dragon Ruler, you can cast a Trap, and if you want to prevent the deployment itself, you can cast a Spell. Also, you can recycle Tribute and bring two copies to your main.
There is a slate here, so it's easy to collect your hand, and there is also Rite of Spirit that doesn't restrict resurrection even under Necrovalley.
Also, if it's a spell meta, it's relatively easy to set up a ruler, so as long as you don't field cycle, you'll be able to win consistently.
I think it will be a little tough if the opponent goes first with Fergrant and sacks, but you can steadily drop Fergrant's materials with GY Fertilizer and Damned, pulling Veiler, and Arknight from Samopuri. , If you run out of materials, you can destroy the effect by using the Book of the Moon to back up Sack, so let's do our best.
If your opponent is his super-deployed Dragon Ruler (e.g. 4 creatures on the field in one turn), you can use Needle Ceiling more.
It will be important to see how the opponent will react in the first match. Well, in the current Dragon Ruler, I'm desperate to set up rank 7 or 8, set up a Synchro Monster, and I don't think I'll be able to line up 4 monsters lol
And from the next environment, I feel like he can't move as Dragon Ruler anymore, so if he can act as Gravekeeper properly, he should be able to win.
In this way, when fighting against the Dragon Ruler, please focus on (1) Defending Necrovalley and (2) Quickly setting up Key Beetles and activating Darkness Decks.
② Madolche
Replace the main Sacred Spear x1, Tribute x1, Book of Moon x1 with the side Magic Deck x2, 《Needle Ceiling》x1.
There is no problem even if there is no card to pull out. Discard is the only main card, so the draw rate is low in the first place, there is no strategic problem even if you don't have a holy spear, and the Book of Moon was the only card that you can pull out.
The reason for using the Magic Deck is because Madolche is his deck that mainly consists of monsters with low RBI. I've checked and it's under 1500 except for Messengelato (often he's in the Madolche Deck). If you can even set up Necrovalley, you can get 2000 RBI in descendants, so you can easily activate the Magic Deck without having to bother with Key Beetle.
Well, the problem is the Madolche common effect "Return to Deck when destroyed". It's a 3-turn handicap, but it doesn't reduce your deck. It doesn't increase his opponent's GY, so it's okay if Tiaramis appears, and you can't use Hootcake, which is an advantage. w
Also, if you set up Necrovalley, you can suppress the movement of the opponent to some extent. This is because Hootcake's effect cannot be used as it is his GY exclusion cost. Hootcake is most often used as a deployment pattern for Madolche. If you can neutralize this card, it doesn't matter if it's called Hootcake in Angely or whatever.
It's a little troublesome when Invoker is made, but for that purpose, I'll stack 《Needle Ceiling》guns. If you have even one set monster in your field, you can quickly fulfill the conditions. After your opponent creates Invoker, you should deploy two level 4 monsters on the field. If the other party has already used the summoning right at this time, you can produce a large ad here. Invoker, Level 4 monsters x 2, and this set monster will make 4 monsters on the field, so when 2 Level 4 monsters appear, I activate Needle Ceiling. With this, the opponent's field is empty, and if he uses the right to summon, I think he will have at least two cards in his hand, so spending one Needle Ceiling is an add.
In this way, when fighting against Madolche, you should focus on the following three points: (1) maintain Necrovalley, (2) hit magic decks quickly, and (3) reserve forced escapes for Tiaramis or Invoker. .
③Dragunity
Replace Main's descendant x1 with 《Needle Ceiling》x1.
The scary thing about Dragunity is that mass deployment. The super-fast development of the first attack, the Senkōryū Stada, Redame, Guidera, and Scrap, is amazing.
But, well, if this is the case, the opponent should have three or less cards in their hand. The "Needle Ceiling" that sai-chained there will take aim at it.
I think that the Senkou Dragon will probably protect itself, so I set "Needle Ceiling", set a monster, set up Necrovalley, return the turn to my opponent, and activate "Needle Ceiling" when I draw. You can definitely do mass destruction as long as you don't do anything.
And if there is no ravine in the opponent's hand, the opponent cannot move as his Dragunity. Since the Senkou Dragon is the only one on the field, I have no choice but to attack the set monsters. If your set monster is a scout, the opponent cannot destroy it by battle, so if you call a level 4 scout and Xyz it to Arknight on your next turn, you've already sealed your opponent. is.
The same can be said for Dragon Ruler Dragunity. Since we have Necrovalley, GY is blocked and Dragon Ruler can't come out. It's okay to let the opponent drop it in the ravine.
In this way, when fighting Dragunity, focus on (1) Defending Necrovalley, (2) Timing of activating 《Needle Ceiling》, and (3) Dealing with the Dragon Dragon.
④ Evil warm
Opion? limit? Kercion? It doesn't matter for this Deck, it's four axes. If I had to pick one, it would be to replace the main Descendant x1 and Moon Book x1 with the side Darkness Deck x2 or Cyclone x2.
His Evilswarm, which protects Opion, has a lot of traps, such as 《Safe Zone》and Demoche. Throwing in a Dark Deck and declaring "Trap" will generally reduce your hand and field. 《Safe Zone》The Cyclone may be more pinpointed if it is a gun load. There are many cases where Xyz Reborn is used, so it is worth replacing Darkness Deck.
Also, I think it's true that his number of rank 4 Evilswarm decks is increasing, regardless of whether he's giving out opinions or not. In that case, the same thing as above can be said, and it can be said that the Dark Deck is still an effective move because it is sufficient to erase the basic background.
Another countermeasure is to hit 《Needle Ceiling》near the end of the ns stack with Evilswarm Kerkion. This will reduce the number of cards in your hand, and kill two birds with one stone. If you set your own monsters, you won't be hit.
In this way, when fighting against Evilswarm, focus on (1) throwing in a Dark Deck, (2) targeting Cyclone, and (3) timing when 《Needle Ceiling》activates.
⑤ Dark World
Replace main Descendant x1, Tribute x1, Moon Book x1, Holy Spear x1 with side Dark Deck x3, Cyclone x1.
Feel free to use the Darkness Deck if you like. If you want to hinder the development of spells with meta, Dark Deck, it's an individual decision.
I really want to put in two cyclones, but the frame is tight. You can also have two Dark Decks and two Cyclones.
The cyclone is simply to break the gate. This alone makes it easy to block deployment.
After that, if you pay attention to Fergrant, you should be fine. The dark deck is also tight, but w he definitely metas spells. Dark World doesn't get caught in Necrovalley in the first place, so it might be a tough opponent to be honest.
I can't deny that it will be a rock-paper-scissors game where the one who takes first wins.
It might be better to think of Necrovalley as an RBI.
Let's set up an affordable Xyz by deploying from scouts and fight as a rank 4 axis.
In this way, against Dark World, 1) Necrovalley breaks the opponent's gate and raises the score, 2) Needle Ceiling is used to interfere with Fergrant summoning (if possible), 3) Cyclone is used as a gate, 4) Rank 4 axis Please fight with a focus on the above.
⑥ Mermail
Replace main Sacred Spear x1, Descendant x1, Moon Book x1 with side Magic Deck x2, Tribute x1.
Mermail's Deck is a treasure trove of monsters. On the other hand, there are many low class monsters. This is your chance!!
Magic Deck is sticking as much as you want. Introduce a simple meta.
Magic Deck in hand, Descendants, Necrovalley → Descendants ns, Ballet, Magic Deck Set end → Opponent draws, draw phase activates, Magic Deck !!
The other party is over ^^
If this is decided well, it is almost impossible to move. The discarded WATER will be narrowed down to monsters with high hit points, namely Tidal, Megalo, Reed, Mulan, and Dragon Ice. .
There is a good chance of winning if we develop within 3 turns, so the battle situation will be advantageous.
Tribute is also the same reason, or rather, Tribute is a devil lol
In this way, when fighting against Mermail, please focus on ① Tribute and skillful use of Magic Decks.
Please leave comments, opinions, advice, evaluations, etc.

Deck self-score
deck score
Each item description
Deck Maker
Yu-Gi-Oh! Icon walp ( Total 41 decks )
Posted date : 2014/01/13 23:50
Main Deck (22 Types・40)
monster (9 Types・20)
NumNameAttributeLevelTypeATK / DEFcheapest price
1 List of decks using this cardDark Armed Dragon DARK 7 Dragon 2800 / 1000 ¥9
3 List of decks using this cardGravekeeper's Spy DARK 4 Spellcaster 1200 / 2000 ¥30
1 List of decks using this cardGravekeeper's Guard DARK 4 Spellcaster 1000 / 1900 ¥80
2 List of decks using this cardSummoner Monk DARK 4 Spellcaster 0800 / 1600 ¥10
3 List of decks using this cardGravekeeper's Descendant DARK 4 Spellcaster 1500 / 1200 ¥10
3 List of decks using this cardGravekeeper's Commandant EARTH 4 Spellcaster 1600 / 1500 ¥30
3 List of decks using this cardGravekeeper's Recruiter DARK 3 Spellcaster 1200 / 1500 ¥30
2 List of decks using this cardGravekeeper's Nobleman DARK 3 Spellcaster 1000 / 1000 ¥20
2 List of decks using this cardEffect Veiler LIGHT 1 Spellcaster 0000 / 0000 ¥40
spell (6 Types・9)
1 List of decks using this cardDark Hole - - - - ¥30
1 List of decks using this cardAllure of Darkness - - - - ¥15
2 List of decks using this cardGravekeeper's Stele - - - - ¥19
1 List of decks using this cardForbidden Lance - - - - ¥10
1 List of decks using this cardBook of Moon - - - - ¥15
3 List of decks using this cardNecrovalley - - - - ¥10
trap (7 Types・11)
2 List of decks using this cardDimensional Prison - - - - ¥40
2 List of decks using this cardMagician's Circle - - - - ¥10
1 List of decks using this cardNeedle Ceiling - - - - ¥50
2 List of decks using this cardRite of Spirit - - - - ¥20
2 List of decks using this cardCompulsory Evacuation Device - - - - ¥1
1 List of decks using this cardImperial Tombs of Necrovalley - - - - ¥30
1 List of decks using this cardSolemn Judgment - - - - ¥50
Extra Deck (14 Types・15)
1 List of decks using this cardNumber 52: Diamond Crab King EARTH 4 Rock 0000 / 3000 ¥70
1 List of decks using this cardNumber 82: Heartlandraco EARTH 4 Dragon 2000 / 1500 ¥39
1 List of decks using this cardNumber 106: Giant Hand EARTH 4 Rock 2000 / 2000 ¥150
1 List of decks using this cardNumber 16: Shock Master LIGHT 4 Fairy 2300 / 1600 ¥150
2 List of decks using this cardNumber 66: Master Key Beetle DARK 4 Insect 2500 / 0800 ¥25
1 List of decks using this cardAbyss Dweller WATER 4 Sea Serpent 1700 / 1400 ¥15
1 List of decks using this cardNumber 101: Silent Honor ARK WATER 4 Aqua 2100 / 1000 ¥30
1 List of decks using this cardEvilswarm Exciton Knight LIGHT 4 Fiend 1900 / 0000 ¥38
1 List of decks using this cardNumber 50: Blackship of Corn DARK 4 Plant 2100 / 1500 ¥50
1 List of decks using this cardGagaga Cowboy EARTH 4 Warrior 1500 / 2400 ¥35
1 List of decks using this cardCastel, the Skyblaster Musketeer WIND 4 Winged Beast 2000 / 1500 ¥15
1 List of decks using this cardLeviair the Sea Dragon WIND 3 Aqua 1800 / 1600 ¥80
1 List of decks using this cardGhostrick Alucard DARK 3 Zombie 1800 / 1600 ¥50
1 List of decks using this cardWind-Up Zenmaines FIRE 3 Machine 1500 / 2100 ¥10
Main deck minimum construction amount ¥1721


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view num 57440 Score num 14 Score 129

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