Featured Card Ranking


Best Card Ranking by Card-Type


Best Monster Ranking by Type


Best Monster Ranking by Attribute


Best Monster Ranking by Level


Best Xyz Monster Ranking by Rank


Best Link Monster Ranking by Link-Num

HOME > Yu-Gi-Oh! Card Lists > ANIMATION CHRONICLE 2023

ANIMATION CHRONICLE 2023 Card List

ANIMATION CHRONICLE 2023Card List
ANIMATION CHRONICLE 2023
code : AC03.
Total : 60 Types.
Release Date:2023-06-10
12th period

Average of all cards:7.5pt




Total 60 Types
Monster 42 Types
Normal Monster:1 TypesEffect Monster:19 Types Pendulum Monster:4 Types
Fusion Monster:6 Types Synchro Monster:6 Types Xyz Monster:4 Types Link Monster:2 Types
4 Tuner Monster 0 Flip Monster 0 Gemini Monster
Spell 12 Types
7Normal Spell 1Equip IconEquip Spell 1Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 1 Continuous IconContinuous Spell 2 Field IconField Spell
Trap 6 Types
3 Normal Trap 3 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 20
Earthbound:14 Types / Altergeist:7 Types / Supreme King Dragon:6 Types / Earthbound Immortal:5 Types / Synchron:4 Types / Warrior:4 Types / Phantom Beast:3 Types / Fusion:3 Types / Junk:2 Types / Stardust:2 Types / Dark World:1 Types / Arcana Force:1 Types / Number:1 Types / Venom:1 Types / Battlin' Boxer :1 Types / Photon, Cipher:1 Types / Xyz:1 Types / Odd-Eyes:1 Types / Rebellion:1 Types / Clear Wing:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order176 / 644 view num20152 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Junk Warrior
N-Parallel
▶︎ Deck
8.6 39
[149206]
JP000 Junk Warrior  Synchro Monster
Effect Monster
- 5 Warrior 2300 1300
"Junk Synchron" + 1 or more non-Tuner monsters
If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.
✪ Bewitching Gaze
Secret
Super
▶︎ Deck
3.8 5
[2401]
JP001 ✪ Bewitching Gaze  Quick-Play Spell
✪ Herukite Ptera
Secret
N-Parallel
▶︎ Deck
8.3 4
[5196]
JP002 ✪ Herukite Ptera  Effect Monster
- 4 Dinosaur 1400 1000
The effects
✪ Herfordosaurus
N-Parallel
▶︎ Deck
8 5
[4465]
JP003 ✪ Herfordosaurus  Fusion Monster
Effect Monster
- 6 Dinosaur 2000 1800
Hellkite Ptera" + Dinosaur, Dragon monster
The effects
✪ Karales, Chaos King Of The Dark World
Secret
Ultra
▶︎ Deck
7.4 14
[7971]
JP004 ✪ Karales, Chaos King Of The Dark World  Fusion Monster
Effect Monster
- 12 Fiend ? ?
Rain, Demon God of the Dark World" + 2 or more Fiend monsters
✪ Arcana Force ⅩⅤ-THE DEVIL
Secret
N-Parallel
▶︎ Deck
8.8 9
[3378]
JP005 ✪ Arcana Force ⅩⅤ-THE DEVIL  Effect Monster
- 7 Fairy 2500 2500
✪ Bonfire
Secret
Super
▶︎ Deck
10 24
[13066]
JP006 ✪ Bonfire Limited Normal Spell
Only one card with this card name can be activated per turn.
✪ Combat Wheel
Super
▶︎ Deck
3.7 7
[2288]
JP007 ✪ Combat Wheel  Synchro Monster
Effect Monster
- 6 Machine 2500 1200
Tuner + 1 or more non-tuner monsters
✪ Ashoka Pillar
Secret
N-Parallel
▶︎ Deck
9 8
[6131]
JP008 ✪ Ashoka Pillar  Effect Monster
- 3 Rock 0 2200
The effect of
✪ Cabrera Stone
N-Parallel
▶︎ Deck
7.3 3
[1607]
JP009 ✪ Cabrera Stone  Effect Monster
- 1 Rock 0 0
The effect of
✪ Triangle-O
Secret
N-Parallel
▶︎ Deck
7 4
[2755]
JP010 ✪ Triangle-O  Normal Spell
Only one of the effects
✪ Totem Pole
N-Parallel
▶︎ Deck
6.5 4
[1955]
JP011 ✪ Totem Pole  Continuous Trap
✪ Earthbound Release
N-Parallel
▶︎ Deck
6 3
[1912]
JP012 ✪ Earthbound Release  Normal Trap
✪ No. 1 Infection Baal Zebre
Secret
Super
▶︎ Deck
7.5 11
[5785]
JP013 ✪ No. 1 Infection Baal Zebre  Xyz Monster
Effect Monster
- 8 Fiend 3000 2500
Level 8 Monster x 2 or more
The effects
✪ Photon Delta Wing
Secret
Super
▶︎ Deck
8 7
[3476]
JP014 ✪ Photon Delta Wing  Effect Monster
- 4 Machine 1800 900
✪ Armored Exes
Super
▶︎ Deck
7.1 8
[5168]
JP015 ✪ Armored Exes  Normal Spell
✪ Player Entrance Announcement
N-Parallel
▶︎ Deck
3.2 5
[1799]
JP016 ✪ Player Entrance Announcement  Normal Spell
This card name is also treated as a "Burning Knuckle" card under the rules. Only one card with this card name can be activated per turn.
✪ Earthbound Prisoner Groundskeeper
N-Parallel
▶︎ Deck
9.8 6
[3996]
JP017 ✪ Earthbound Prisoner Groundskeeper  Effect Monster
Tuner Monster
- 1 Fiend 300 300
The effect of
✪ Earthbound Prisoner Stone Sweeper
Secret
Super
▶︎ Deck
9.6 10
[5822]
JP018 ✪ Earthbound Prisoner Stone Sweeper  Effect Monster
- 5 Fiend 1600 1600
This card's name can be Special Summoned only once per turn by the method
✪ Earthbound Prisoner Of War Line Walker
N-Parallel
▶︎ Deck
8.7 6
[2089]
JP019 ✪ Earthbound Prisoner Of War Line Walker  Effect Monster
Tuner Monster
- 3 Fiend 800 1100
The effects
✪ Earthbound Commandment Geo Kraken
Super
▶︎ Deck
8.3 7
[3186]
JP020 ✪ Earthbound Commandment Geo Kraken  Fusion Monster
Effect Monster
- 8 Fiend 2800 1200
Earthbound" monster x 2
The effects
✪ Earthbound Commandment Slave Geograsha-Laboras
Secret
Ultra
▶︎ Deck
7.5 6
[3309]
JP021 ✪ Earthbound Commandment Slave Geograsha-Laboras  Fusion Monster
Effect Monster
- 10 Fiend 3000 1800
Earthbound Fusion Monster + Earthbound S-Monster
This card can only be Special Summoned by Fusion Summoning. The effect of
✪ Earthbound Commandment Geogremlin
N-Parallel
▶︎ Deck
7.8 5
[2576]
JP022 ✪ Earthbound Commandment Geogremlin  Synchro Monster
Effect Monster
- 6 Fiend 2000 1000
DARK Tuner + 1 or more non-tuner monsters
The effects
✪ Earthbound Commandment Geoglyphon
Secret
N-Parallel
▶︎ Deck
7.8 5
[1688]
JP023 ✪ Earthbound Commandment Geoglyphon  Synchro Monster
Effect Monster
- 8 Fiend 2500 1500
DARK Tuner + 1 or more non-tuner monsters
The effects
✪ Earthbound Prison
Secret
N-Parallel
▶︎ Deck
7.5 6
[2808]
JP024 ✪ Earthbound Prison  Field Spell
✪ Interfacial Resonance - Synchro Fusion
Secret
Ultra
▶︎ Deck
6.7 6
[4520]
JP025 ✪ Interfacial Resonance - Synchro Fusion  Normal Spell
Only one card with this card name can be activated per turn, and the turn you activate this card, you can only Special Summon Fusion and S monsters from the EX Deck.
✪ Phoenix Gear Blade
N-Parallel
▶︎ Deck
8.3 3
[4623]
JP026 ✪ Phoenix Gear Blade  Equip Spell
Can only be equipped on a Warrior monster or a FIRE monster. The effect
✪ Drastic Draw
Secret
N-Parallel
▶︎ Deck
5.7 3
[2700]
JP027 ✪ Drastic Draw  Normal Spell
Only one card with this card name can be activated per turn, and the turn you activate this card, you can only summon or Special Summon Cyberse monsters.
✪ Transaction Rollback
N-Parallel
▶︎ Deck
9.6 19
[13341]
JP028 ✪ Transaction Rollback  Normal Trap
Only one of
✪ Code Hack
N-Parallel
▶︎ Deck
6 3
[1588]
JP029 ✪ Code Hack  Continuous Trap
Chimera the Flying Mythical Beast
Normal
▶︎ Deck
3.7 18
[31833]
JP030 Chimera the Flying Mythical Beast  Fusion Monster
Effect Monster
- 6 Beast 2100 1800
"Gazelle the King of Mythical Beasts" + "Berfomet"
(This card is always treated as a "Phantom Beast" card.)
When this card is destroyed: You can target 1 "Berfomet" or 1 "Gazelle the King of Mythical Beasts" in your GY; Special Summon that target.
Gazelle the King of Mythical Beasts
Normal
▶︎ Deck
4.1 23
[25571]
JP031 Gazelle the King of Mythical Beasts  Normal Monster
- 4 Beast 1500 1200
This monster moves so fast that it looks like an illusion to mortal eyes.

(This card is always treated as a "Phantom Beast" card.)
Berfomet
Normal
▶︎ Deck
2.7 19
[24989]
JP032 Berfomet  Effect Monster
- 5 Fiend 1400 1800
When this card is Normal or Flip Summoned: You can add 1 "Gazelle the King of Mythical Beasts" from your Deck to your hand.
Doppelwarrior
Normal
▶︎ Deck
8.7 25
[183115]
JP033 Doppelwarrior  Effect Monster
- 2 Warrior 800 800
When a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is sent to the GY as Synchro Material: You can Special Summon 2 "Doppel Tokens" (Warrior/DARK/Level 1/ATK 400/DEF 400) in Attack Position.
Jet Synchron
Normal
▶︎ Deck
9.9 63
[284874]
JP034 Jet Synchron  Effect Monster
Tuner Monster
- 1 Machine 500 0
If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.
Satellite Synchron
Normal
▶︎ Deck
8 3
[20584]
JP035 Satellite Synchron  Effect Monster
Tuner Monster
- 2 Machine 700 100
If a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If you have a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name on your field or GY: You can make this card's Level become 4 until the end of this turn. You can only use each effect of "Satellite Synchron" once per turn.
De-Synchro
Normal
▶︎ Deck
7.6 23
[76741]
JP036 De-Synchro  Normal Spell
Target 1 Synchro Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used for the Synchro Summon of that monster are in your Graveyard, you can Special Summon all of them.
Synchro Chase
Normal
▶︎ Deck
8 4
[17125]
JP037 Synchro Chase  Continuous Spell
Your opponent cannot activate cards or effects in response to the effect activations of your Synchro Monsters with "Warrior", "Synchron", or "Stardust" in their original names. If you Synchro Summon a "Warrior", "Synchron", or "Stardust" Synchro Monster: You can target 1 monster in your GY used as its material; Special Summon it in Defense Position. You can only use this effect of "Synchro Chase" once per turn.
Earthbound Immortal Aslla piscu
Normal
▶︎ Deck
8.4 31
[131872]
JP038 Earthbound Immortal Aslla piscu  Effect Monster
- 10 Winged Beast 2500 2500
There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack your opponent directly. If this face-up card leaves the field, except by its own effect: Destroy as many face-up monsters your opponent controls as possible, and if you do, inflict 800 damage to your opponent for each monster destroyed.
Earthbound Linewalker
Normal
▶︎ Deck
2.3 19
[24688]
JP039 Earthbound Linewalker  Effect Monster
- 4 Fiend 1200 1900
"Earthbound Immortal" monsters cannot be destroyed by their own effects.
Earthbound Greater Linewalker
Normal
▶︎ Deck
5.8 10
[19491]
JP040 Earthbound Greater Linewalker  Effect Monster
- 8 Fiend 2900 2900
If you control a Synchro Monster(s) and have a Synchro Monster(s) in your GY: You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Earthbound Immortal" monster from your Deck or GY to your hand. If an "Earthbound Immortal" monster is Normal Summoned while this monster is on the field: You can make your opponent's LP 3000. You can only use each effect of "Earthbound Greater Linewalker" once per turn.
Hundred Eyes Dragon
Normal
▶︎ Deck
7.5 23
[60910]
JP041 Hundred Eyes Dragon  Synchro Monster
Effect Monster
- 8 Dragon 3000 2500
1 DARK Tuner + 1 or more non-Tuner Fiend-Type monsters
Once per turn: You can banish 1 Level 6 or lower DARK Effect Monster from your Graveyard; until the End Phase, this card's name becomes that banished monster's, and replace this effect with that banished monster's original effects. If this card is destroyed and sent to the Graveyard: Add 1 "Earthbound Immortal" monster from your Deck to your hand.
Earthbound Geoglyph
Normal
▶︎ Deck
2.3 12
[12124]
JP042 Earthbound Geoglyph  Field Spell
While any Level 10 monsters are on the field, neither player can target this card with card effects, also it cannot be destroyed by card effects. You can treat 1 Synchro Monster as 2 Tributes for the Tribute Summon of an "Earthbound Immortal" monster. If a Synchro Monster(s) is Special Summoned (except during the Damage Step): You can add 1 "Earthbound Immortal" Spell/Trap from your Deck to your hand. You can only use this effect of "Earthbound Geoglyph" once per turn.
Full Armored Crystalzero Lancer
Normal
▶︎ Deck
8.6 22
[133605]
JP043 Full Armored Crystalzero Lancer  Xyz Monster
Effect Monster
- 6 Warrior 2200 1600
3 Level 6 WATER monsters
You can also Xyz Summon this card by using a Rank 5 WATER Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 500 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters your opponent controls have their effects negated until the end of this turn.
Full Armored Black Ray Lancer
Normal
▶︎ Deck
7.3 19
[81198]
JP044 Full Armored Black Ray Lancer  Xyz Monster
Effect Monster
- 4 Beast-Warrior 2100 600
3 Level 4 WATER monsters
You can also Xyz Summon this card by using a Rank 3 WATER Xyz Monster you control that has no material. Gains 200 ATK for each material attached to it. If this card on the field would be destroyed by battle or card effect, you can detach all materials from this card instead. When this card destroys an opponent's monster by battle: You can target 1 Spell/Trap your opponent controls; destroy that target.
Supreme King Gate Zero
Normal
▶︎ Deck
8.8 10
[50406]
JP045 Supreme King Gate Zero  Pendulum Monster
Effect Monster
- 7 Fiend 0 0
Pendulum Effect
If you control "Supreme King Z-ARC", you take no damage. Once per turn, if you have "Supreme King Gate Infinity" in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand.
Card Text
Once per turn: You can target 1 other face-up card you control; destroy both it and this card, and if you do, Special Summon 1 Dragon-Type Fusion or Synchro Monster from your Extra Deck, but its ATK and DEF become 0, it has its effects negated, also it cannot be used as a Material for a Synchro or Xyz Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
Supreme King Gate Infinity
Normal
▶︎ Deck
7.4 10
[31702]
JP046 Supreme King Gate Infinity  Pendulum Monster
Effect Monster
- 7 Fiend 0 0
Pendulum Effect
If you control a monster, you cannot Pendulum Summon. This effect cannot be negated. Once per turn, if you control "Supreme King Z-ARC": You can target 1 face-up monster your opponent controls; gain LP equal to its ATK.
Card Text
Once per turn: You can target 1 other face-up card you control; destroy both it and this card, and if you do, Special Summon 1 Dragon-Type Xyz or Pendulum Monster from your Extra Deck, but its ATK and DEF become 0, it has its effects negated, also it cannot be used as a Material for a Synchro or Xyz Summon. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
Supreme King Dragon Darkwurm
Normal
▶︎ Deck
9.9 18
[82020]
JP047 Supreme King Dragon Darkwurm  Pendulum Monster
Effect Monster
- 4 Dragon 1800 1200
Pendulum Effect
Once per turn, if you control no monsters: You can place 1 "Supreme King Gate" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters.
Card Text
If this card is Normal or Special Summoned: You can add 1 "Supreme King Gate" Pendulum Monster from your Deck to your hand. If this card is in your GY and you control no monsters: You can Special Summon this card. You can only use each monster effect of "Supreme King Dragon Darkwurm" once per turn.
Supreme King Dragon Odd-Eyes
Normal
▶︎ Deck
5.9 15
[20142]
JP048 Supreme King Dragon Odd-Eyes  Pendulum Monster
Effect Monster
- 8 Dragon 2500 2000
Pendulum Effect
You can Tribute 1 "Supreme King Dragon" monster; destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand.
Card Text
You can Tribute 2 "Supreme King Dragon" monsters; Special Summon this card from your hand. If your Pendulum Monster battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. During the Battle Phase (Quick Effect): You can Tribute this card; Special Summon up to 2 face-up "Supreme King Dragon" and/or "Supreme King Gate" Pendulum Monsters from your Extra Deck in Defense Position, except "Supreme King Dragon Odd-Eyes".
Supreme King Dragon Starving Venom
Normal
▶︎ Deck
9.7 27
[74084]
JP049 Supreme King Dragon Starving Venom  Fusion Monster
Effect Monster
- 8 Dragon 2800 2000
2 DARK Pendulum Monsters
Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case you do not use "Polymerization"). Once per turn: You can target 1 other monster on the field or in the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects, also for the rest of this turn, if your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Supreme King Dragon Clear Wing
Normal
▶︎ Deck
9.3 21
[42947]
JP050 Supreme King Dragon Clear Wing  Synchro Monster
Effect Monster
- 8 Dragon 2500 2000
1 Tuner + 1+ non-Tuner DARK Pendulum Monsters
If this card is Synchro Summoned: You can destroy all face-up monsters your opponent controls. Once per turn, before damage calculation, if this card battles an opponent's monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. If this card is in your GY: You can Tribute 2 "Supreme King Dragon" monsters; Special Summon this card.
Supreme King Dragon Dark Rebellion
Normal
▶︎ Deck
8.9 17
[36938]
JP051 Supreme King Dragon Dark Rebellion  Xyz Monster
Effect Monster
- 4 Dragon 2500 2000
2 Level 4 DARK Pendulum Monsters
Once per turn, before damage calculation, if this card battles an opponent's monster: You can detach 1 material from this card; until the end of this turn, change the ATK of that face-up opponent's monster to 0, and if you do, this card gains ATK equal to the original ATK of that opponent's monster. During the Battle Phase (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 face-up "Supreme King Dragon" and/or "Supreme King Gate" Pendulum Monsters from your Extra Deck in Defense Position.
Supreme Rage
Normal
▶︎ Deck
5.6 17
[16539]
JP052 Supreme Rage  Normal Trap
If you control "Supreme King Z-ARC": Destroy as many monsters you control as possible, except "Supreme King Z-ARC", and if you do, Special Summon up to 4 "Supreme King Dragon" monsters with different names from your hand, Deck, Extra Deck, and/or GY, ignoring their Summoning conditions. You can banish this card from your GY, then target 1 "Supreme King Dragon" Xyz Monster you control; attach 2 "Supreme King Dragon" monsters to it as materials, from your GY and/or face-up from your Extra Deck.
Altergeist Marionetter
Normal
▶︎ Deck
9.5 22
[23965]
JP053 Altergeist Marionetter  Effect Monster
- 4 Spellcaster 1600 1700
When this card is Normal Summoned: You can Set 1 "Altergeist" Trap directly from your Deck to your Spell & Trap Zone. You can target 1 "Altergeist" card you control and 1 "Altergeist" monster in your GY; send that card on the field to the GY, and if you do, Special Summon that other monster from your GY. You can only use this effect of "Altergeist Marionetter" once per turn.
Altergeist Silquitous
Normal
▶︎ Deck
9.7 22
[24306]
JP054 Altergeist Silquitous  Effect Monster
- 2 Spellcaster 800 1500
(Quick Effect): You can return 1 other "Altergeist" card you control to the hand, then target 1 card your opponent controls; return it to the hand. If this card is sent from the field to the GY: You can target 1 "Altergeist" Trap in your GY; add that card to your hand. You can only use each effect of "Altergeist Silquitous" once per turn.
Altergeist Meluseek
Normal
▶︎ Deck
9.6 29
[28338]
JP055 Altergeist Meluseek  Effect Monster
- 1 Spellcaster 500 300
This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 card your opponent controls; send it to the GY. If this card is sent from the field to the GY: You can add 1 "Altergeist" monster from your Deck to your hand, except "Altergeist Meluseek". You can only use this effect of "Altergeist Meluseek" once per turn.
Altergeist Multifaker
Normal
▶︎ Deck
9.9 32
[37517]
JP056 Altergeist Multifaker  Effect Monster
- 3 Spellcaster 1200 800
If you activate a Trap Card (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Special Summon 1 "Altergeist" monster from your Deck in Defense Position, except "Altergeist Multifaker". You cannot Special Summon monsters the turn you activate this effect, except "Altergeist" monsters. You can only use each effect of "Altergeist Multifaker" once per turn.
9.8 26
[28171]
JP057 Altergeist Hexstia  Link Monster
Effect Monster
- - Spellcaster 1500 -
2 "Altergeist" monsters
Gains ATK equal to the original ATK of each "Altergeist" monster it points to. When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 "Altergeist" monster this card points to; negate the activation, and if you do, destroy that card. If this card is sent from the field to the GY: You can add 1 "Altergeist" card from your Deck to your hand. You can only use this effect of "Altergeist Hexstia" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
7.8 16
[18293]
JP058 Altergeist Primebanshee  Link Monster
Effect Monster
- - Spellcaster 2100 -
2+ "Altergeist" monsters
During the Main Phase (Quick Effect): You can Tribute 1 other "Altergeist" monster; Special Summon 1 "Altergeist" monster from your Deck to your zone this card points to. If this card is sent from the field to the GY: You can target 1 "Altergeist" card in your GY; add it to your hand. You can only use each effect of "Altergeist Primebanshee" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 3 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Altergeist Protocol
Normal
▶︎ Deck
9.3 18
[24175]
JP059 Altergeist Protocol  Continuous Trap
The activation and effects of "Altergeist" cards activated on your field cannot be negated. When your opponent activates a monster effect: You can send 1 other face-up "Altergeist" card you control to the GY; negate the activation, and if you do, destroy it. You can only use this effect of "Altergeist Protocol" once per turn.
ANIMATION CHRONICLE 2023 Card List
7.5 /10.0 pt
Number of card ratings : 859
User Review : 859

Update Information - NEW -