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HOME > Yu-Gi-Oh! Card Lists > Structure Deck King's Heartbeat

Structure Deck King's Heartbeat Card List

Structure Deck King's HeartbeatCard List
Structure Deck King's Heartbeat
code : SD46.
Total : 49 Types.
Release Date:2023-06-24
12th period

Average of all cards:7.9pt




Total 49 Types
Monster 33 Types
Effect Monster:24 Types
Synchro Monster:9 Types
10 Tuner Monster 0 Flip Monster 0 Gemini Monster
Spell 7 Types
3Normal Spell 0Equip IconEquip Spell 3Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 1 Continuous IconContinuous Spell 0 Field IconField Spell
Trap 9 Types
6 Normal Trap 3 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 4
Resonator:13 Types / Archfiend:9 Types / Assault, Assault Mode:2 Types / Danger!:2 Types



Card Rating: Top 5

Card List in descending order of rating

rating order113 / 644 view num20467 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Soul Resonator
Super
▶︎ Deck
9.9 10
[8268]
JP001 Soul Resonator  Effect Monster
Tuner Monster
- 3 Fiend 500 200
If this card is Normal or Special Summoned: You can add 1 Level 4 or lower Fiend monster from your Deck to your hand, except "Soul Resonator", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Synchro Monsters. If a card(s) you control would be destroyed by card effect, while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can banish this card from your GY instead. You can only use each effect of "Soul Resonator" once per turn.
Vision Resonator
Super
▶︎ Deck
9.5 8
[4922]
JP002 Vision Resonator  Effect Monster
Tuner Monster
- 2 Fiend 400 400
If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn.
Bone Archfiend
N-Parallel
▶︎ Deck
9.1 9
[4857]
JP003 Bone Archfiend  Effect Monster
- 4 Fiend 1800 0
If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters. You can target 1 face-up monster you control that has a Level; send 1 Fiend Tuner from your hand or Deck to the GY, and if you do, increase or decrease that monster's Level by 1. You can only use each effect of "Bone Archfiend" once per turn.
Dark Resonator
Normal
▶︎ Deck
6.5 24
[84187]
JP004 Dark Resonator  Effect Monster
Tuner Monster
- 3 Fiend 1300 300
The first time this card would be destroyed by battle each turn, it is not destroyed.
Creation Resonator
Normal
▶︎ Deck
6.5 19
[57693]
JP005 Creation Resonator  Effect Monster
Tuner Monster
- 3 Fiend 800 600
If you control a Level 8 or higher Synchro Monster, you can Special Summon this card (from your hand).
Synkron Resonator
Normal
▶︎ Deck
8.6 16
[58265]
JP006 Synkron Resonator  Effect Monster
Tuner Monster
- 1 Fiend 100 100
If a Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Synkron Resonator" once per turn this way. If this card is sent from the field to the Graveyard: You can target 1 "Resonator" monster in your Graveyard, except "Synkron Resonator"; add it to your hand.
Red Resonator
Normal
▶︎ Deck
8.8 25
[118646]
JP007 Red Resonator  Effect Monster
Tuner Monster
- 2 Fiend 600 200
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn.
Crimson Resonator
Normal
▶︎ Deck
9.9 14
[26483]
JP008 Crimson Resonator  Effect Monster
Tuner Monster
- 2 Fiend 800 300
If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.
Vice Dragon
Normal
▶︎ Deck
6.7 39
[73728]
JP009 Vice Dragon  Effect Monster
- 5 Dragon 2000 2400
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF become halved.
Battle Fader
Normal
▶︎ Deck
8.8 42
[312854]
JP010 Battle Fader  Effect Monster
- 1 Fiend 0 0
When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field.
Red Sprinter
Normal
▶︎ Deck
7.3 20
[37364]
JP011 Red Sprinter  Effect Monster
- 4 Fiend 1700 1200
When this card is Normal or Special Summoned while you control no other monsters: You can Special Summon 1 Level 3 or lower Fiend-Type Tuner from your hand or Graveyard. You can only use this effect of "Red Sprinter" once per turn.
Red Warg
Normal
▶︎ Deck
5.3 12
[21252]
JP012 Red Warg  Effect Monster
- 6 Fiend 1400 2200
When you Normal Summon a "Resonator" monster: You can Special Summon this card from your hand, but its ATK becomes halved.
Wandering King Wildwind
Normal
▶︎ Deck
8.3 12
[32008]
JP013 Wandering King Wildwind  Effect Monster
- 4 Fiend 1700 1300
If you control a Fiend Tuner with 1500 or less ATK, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Fiend Tuner with 1500 or less ATK from your Deck to your hand.
Phantom King Hydride
Normal
▶︎ Deck
6.5 15
[25474]
JP014 Phantom King Hydride  Effect Monster
Tuner Monster
- 3 Fiend 1500 300
If you use this card you control for a Synchro Summon, you can treat it as a non-Tuner monster.
Magical King Moonstar
Normal
▶︎ Deck
7.3 13
[26776]
JP015 Magical King Moonstar  Effect Monster
- 3 Fiend 900 600
Cannot be used as a Synchro Material, except for the Synchro Summon of a DARK Synchro Monster. If you control a Tuner monster, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can target 1 other monster you control or in your Graveyard; until the end of this turn, this card's Level becomes the same as that monster's, also you cannot Special Summon, except by Synchro Summon.
Absolute King Back Jack
Normal
▶︎ Deck
8 21
[64744]
JP016 Absolute King Back Jack  Effect Monster
- 1 Fiend 0 0
During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn.
Red Dragon Archfiend/Assault Mode
Normal
▶︎ Deck
5 21
[45387]
JP017 Red Dragon Archfiend/Assault Mode  Effect Monster
- 10 Dragon 3500 2500
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". If this card attacks, destroy all other monsters after damage calculation. When this card on the field is destroyed, you can Special Summon 1 "Red Dragon Archfiend" from your Graveyard.
Assault Beast
Normal
▶︎ Deck
8.6 23
[69155]
JP018 Assault Beast  Effect Monster
- 4 Beast-Warrior 1900 1200
You can discard this card to the GY; add 1 "Assault Mode Activate" from your Deck to your hand.
Psi-Reflector
Normal
▶︎ Deck
9.9 17
[63222]
JP019 Psi-Reflector  Effect Monster
Tuner Monster
- 1 Psychic 400 300
If this card is Normal or Special Summoned: You can add 1 "Assault Mode Activate", or 1 card that specifically lists "Assault Mode Activate" in its text, from your Deck to your hand, except "Psi-Reflector". You can reveal 1 "Assault Mode Activate" in your hand, then target 1 monster in your GY that specifically lists "Assault Mode Activate" in its text, except "Psi-Reflector"; Special Summon it, and if you do, increase its Level by 1 to 4. You can only use each effect of "Psi-Reflector" once per turn.
Fire Ant Ascator
Normal
▶︎ Deck
4.9 11
[32680]
JP020 Fire Ant Ascator  Effect Monster
Tuner Monster
- 3 Insect 700 1300
When this card is destroyed by battle and sent to the GY: You can target 1 Level 5 monster in your GY; Special Summon that target, but its effects are negated, also send it to the GY during the End Phase of this turn.
Ascator, Dawnwalker
Normal
▶︎ Deck
8 13
[17657]
JP021 Ascator, Dawnwalker  Effect Monster
- 5 Spellcaster 2300 1500
You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Fire Ant Ascator" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Ascator, Dawnwalker" once per turn.
Danger! Nessie!
Normal
▶︎ Deck
9.9 15
[33156]
JP022 Danger! Nessie!  Effect Monster
- 7 Aqua 1600 2800
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Nessie!", Special Summon 1 "Danger! Nessie!" from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!". You can only use this effect of "Danger! Nessie!" once per turn.
Danger! Chupacabra!
Normal
▶︎ Deck
8 10
[15568]
JP023 Danger! Chupacabra!  Effect Monster
- 4 Fiend 1500 400
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Chupacabra!", Special Summon 1 "Danger! Chupacabra!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 "Danger!" monster in your GY, except "Danger! Chupacabra!"; Special Summon it. You can only use this effect of "Danger! Chupacabra!" once per turn.
Witch of the Black Forest
Normal
▶︎ Deck
9.3 43
[80384]
JP024 Witch of the Black Forest  Effect Monster
- 4 Spellcaster 1100 1200
If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.
Absolute Powerforce
N-Parallel
▶︎ Deck
6.4 8
[3069]
JP025 Absolute Powerforce  Quick-Play Spell
Target 1 "Red Dragon Archfiend" you control; if that monster you control battles an opponent's monster this turn, apply these effects until the end of the Damage Step.
●It gains 1000 ATK.
●Your opponent cannot activate cards or effects.
●If it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
●Any battle damage your opponent takes from that battle is doubled.
Crimson Gaia
N-Parallel
▶︎ Deck
10 10
[7818]
JP026 Crimson Gaia  Continuous Spell
During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn.
Resonator Engine
Normal
▶︎ Deck
5.5 17
[20403]
JP027 Resonator Engine  Normal Spell
Target 2 "Resonator" monsters in your GY; add 1 Level 4 monster from your Deck to your hand, and if you do, return those targets to the Deck.
Resonator Call
Normal
▶︎ Deck
9 28
[88722]
JP028 Resonator Call  Normal Spell
Add 1 "Resonator" monster from your Deck to your hand.
Resonator Command
Normal
▶︎ Deck
7 9
[15311]
JP029 Resonator Command  Quick-Play Spell
Discard 1 "Resonator" monster; add 1 Level 4 or lower Fiend monster from your Deck to your hand. You can only activate 1 "Resonator Command" per turn.
Burning Soul
Normal
▶︎ Deck
5.9 9
[13555]
JP030 Burning Soul  Quick-Play Spell
If you control a Level 8 or higher Synchro Monster: Add 1 card from your GY to your hand, except "Burning Soul", then, immediately after this effect resolves, Synchro Summon using monsters you control as material. For the rest of this turn after this card resolves, your opponent cannot target Synchro Monsters on the field with card effects. You can only activate 1 "Burning Soul" per turn.
Pot of Extravagance
Normal
▶︎ Deck
9.7 57
[136515]
JP031 Pot of Extravagance Semi-Limited Normal Spell
At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.
Fiendish Golem
N-Parallel
▶︎ Deck
7.3 8
[3199]
JP032 Fiendish Golem  Normal Trap
Target 1 monster on the field with 2000 or more ATK; banish it (until the End Phase of the next turn), then if you activated this card while you controlled "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can Set 1 "Fiendish Chain" directly from your Deck or GY.
Red Zone
N-Parallel
▶︎ Deck
7.2 6
[3462]
JP033 Red Zone  Continuous Trap
When your opponent activates a card or effect while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it: You can target 1 card on the field; destroy it. You can target 1 of your banished DARK Dragon Synchro Monsters; Special Summon it. You can only use each effect of "Red Zone" once per turn.
King's Synchro
Normal
▶︎ Deck
3.9 9
[24321]
JP034 King's Synchro  Normal Trap
When your opponent's monster declares an attack on a Synchro Monster you control: Negate the attack, then you can apply the rest of this card's effect. Banish that Synchro Monster you control and 1 Tuner from your Graveyard, and if you do, Special Summon from your Extra Deck 1 Synchro Monster whose Level equals the total Levels the banished monsters had. (This Special Summon is treated as a Synchro Summon.)
Red Reign
Normal
▶︎ Deck
8.1 7
[19708]
JP035 Red Reign  Normal Trap
If you control a Level 8 or higher Synchro Monster: Banish all monsters on the field, except the monster(s) with the highest Level, also the remaining face-up monsters on the field are unaffected by other card effects, except their own, until the end of this turn. If a DARK Dragon Synchro Monster is Synchro Summoned to your field while this card is in your GY: You can add this card to your hand. You can only use this effect of "Red Reign" once per turn.
Time to Stand Up
Normal
▶︎ Deck
7 5
[7688]
JP036 Time to Stand Up  Normal Trap
If a Dragon Synchro Monster is on the field: Special Summon up to 2 monsters, that are "Resonator" monsters and/or Level 1 Dragon monsters, from your Deck. When a monster effect is activated, while you control a Level 10 or higher DARK Dragon Synchro Monster: You can banish this card from your GY; negate that effect, and if you do, 1 Synchro Monster you control gains 2000 ATK until the end of the next turn. You can only use each effect of "Time to Stand Up" once per turn.
Fiendish Chain
Normal
▶︎ Deck
8 45
[480365]
JP037 Fiendish Chain  Continuous Trap
Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.
Powerful Rebirth
Normal
▶︎ Deck
8.3 42
[152596]
JP038 Powerful Rebirth  Continuous Trap
Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon that target. Increase its Level by 1 and ATK and DEF by 100. When that monster is destroyed, destroy this card.
Assault Mode Activate
Normal
▶︎ Deck
6.8 22
[121370]
JP039 Assault Mode Activate  Normal Trap
Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster, whose name includes the Tributed monster's name, from your Deck in Attack Position.
Terrors of the Overroot
Normal
▶︎ Deck
8 7
[13726]
JP040 Terrors of the Overroot  Normal Trap
Target 1 card your opponent controls and 1 card in their GY; send that card on the field to the GY, and if you do, Set the other card from the GY to your opponent's field. You can only activate 1 "Terrors of the Overroot" per turn.
Scarlight Red Dragon Archfiend
Normal
▶︎ Deck
8.9 46
[237638]
JP041 Scarlight Red Dragon Archfiend  Synchro Monster
Effect Monster
- 8 Dragon 3000 2500
1 Tuner + 1+ non-Tuner monsters
This card's name becomes "Red Dragon Archfiend" while it is on the field or in the GY. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.
Hot Red Dragon Archfiend Abyss
Normal
▶︎ Deck
9.3 28
[124349]
JP042 Hot Red Dragon Archfiend Abyss  Synchro Monster
Effect Monster
- 9 Dragon 3200 2500
1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster
(Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.
Hot Red Dragon Archfiend Bane
Normal
▶︎ Deck
7.9 12
[58149]
JP043 Hot Red Dragon Archfiend Bane  Synchro Monster
Effect Monster
- 10 Dragon 3500 3000
1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster
You can Tribute 1 monster, then target 1 "Red Dragon Archfiend" monster in your GY; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuners with the same Level (1 from your Deck and 1 from your GY) in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Bane" once per turn.
Red Supernova Dragon
Normal
▶︎ Deck
8.3 18
[45728]
JP044 Red Supernova Dragon  Synchro Monster
Effect Monster
- 12 Dragon 4000 3000
3 Tuners + 1+ non-Tuner Synchro Monsters
Must first be Synchro Summoned. Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by your opponent's card effects. Once per turn, when your opponent's monster effect is activated, or when an opponent's monster declares an attack (Quick Effect): You can activate this effect; banish this card, also banish all cards your opponent controls. Once per turn, during your next End Phase after this card was banished by its own effect: Special Summon this banished card.
Red Dragon Archfiend
Secret
Super
▶︎ Deck
7.2 60
[230219]
JPP01 Red Dragon Archfiend  Synchro Monster
Effect Monster
- 8 Dragon 3000 2000
1 Tuner + 1+ non-Tuner monsters
After damage calculation, if this card attacked an opponent's Defense Position monster: Destroy all Defense Position monsters your opponent controls. Once per turn, during your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.
Red Nova Dragon
Secret
Super
▶︎ Deck
7.8 42
[208855]
JPP02 Red Nova Dragon  Synchro Monster
Effect Monster
- 12 Dragon 3500 3000
2 Tuners + "Red Dragon Archfiend"
This card gains 500 ATK for each Tuner monster in your Graveyard. Cannot be destroyed by an opponent's card effects. When an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.
Hot Red Dragon Archfiend King Calamity
Secret
Super
▶︎ Deck
9.2 34
[72818]
JPP03 Hot Red Dragon Archfiend King Calamity Forbidden Synchro Monster
Effect Monster
- 12 Dragon 4000 3500
2 Tuners + 1 non-Tuner DARK Dragon Synchro Monster
When this card is Synchro Summoned: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 Level 8 or lower DARK Dragon Synchro Monster in your GY; Special Summon it.
Red Rising Dragon
Secret
Super
▶︎ Deck
9.1 22
[45305]
JPP04 Red Rising Dragon  Synchro Monster
Effect Monster
- 6 Dragon 2100 1600
1 Fiend Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both.
Scarred Dragon Archfiend
Secret
Ultra
▶︎ Deck
8.9 9
[7908]
JPP05 Scarred Dragon Archfiend  Synchro Monster
Effect Monster
- 8 Dragon 3000 2500
1 Tuner + 1+ non-Tuner DARK monsters
This card's name becomes "Red Dragon Archfiend" while on the field or in the GY. If this card is sent from the Monster Zone to the GY: You can Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (this is treated as a Synchro Summon), then, if this card was sent to the GY as Synchro Material for a DARK Dragon Synchro Monster, you can destroy all Attack Position monsters your opponent controls. You can only use this effect of "Scarred Dragon Archfiend" once per turn.
Structure Deck King's Heartbeat Card List
7.9 /10.0 pt
Number of card ratings : 1012
User Review : 1012

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