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HOME > Yu-Gi-Oh! Card Lists > AGE OF OVERLORD

AGE OF OVERLORD Card List

AGE OF OVERLORDCard List
AGE OF OVERLORD
code : AGOV.
Total : 82 Types.
Release Date:2023-07-22
12th period

Average of all cards:8pt




Total 82 Types
Monster 48 Types
Effect Monster:24 Types Ritual Monster:2 Types Pendulum Monster:6 Types
Fusion Monster:5 Types Synchro Monster:5 Types Xyz Monster:5 Types Link Monster:3 Types
6 Tuner Monster 0 Flip Monster 0 Gemini Monster
2 Spirit Monster 0 Union Monster 0 Toon Monster
Spell 21 Types
6Normal Spell 1Equip IconEquip Spell 6Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 6 Continuous IconContinuous Spell 2 Field IconField Spell
Trap 13 Types
9 Normal Trap 3 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 25
T.G. :7 Types / snake eye tentative:7 Types / Horus tentative:6 Types / Diavel Star, Treasure tentative:5 Types / Xyz:4 Types / Pendulum:4 Types / Vedas tentative:4 Types / Watt:3 Types / Supreme King Dragon:3 Types / Odd-Eyes:2 Types / Ogdoadic:2 Types / Fusion:2 Types / Nouvelles:2 Types / VS:2 Types / Alien:1 Types / Phantom Beast:1 Types / Magician:1 Types / Rose Dragon, Rose:1 Types / Mannadium:1 Types / Nemleria:1 Types / Transcendosaurus:1 Types / Earthbound:1 Types / Holy confectioner tentative:1 Types / heart tentative:1 Types / Skull Servant:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order91 / 626 view num25764 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Magicians of Bonds and Unity
-
▶︎ Deck
3.2 13
[5467]
JP000 Magicians of Bonds and Unity  Effect Monster
- 8 Spellcaster 2500 2500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 25 or more cards in your GY. While your opponent has 25 or more cards in their GY, this card gains 2500 ATK/DEF.
Supreme King Gate Magician
Secret
Super
▶︎ Deck
10 6
[5388]
JP001 Supreme King Gate Magician  Pendulum Monster
Effect Monster
- 7 Spellcaster 2500 2000
Pendulum Effect
"Supreme King Z-ARC" you control cannot be banished by your opponent's card effects. During your Main Phase: You can destroy this card, and if you do, place 1 "Supreme King Gate" Pendulum Monster from your hand or Deck in your Pendulum Zone, except "Supreme King Gate Magician". You can only use this effect of "Supreme King Gate Magician" once per turn.
Card Text
If you have a "Supreme King Gate" card in your Pendulum Zone, except "Supreme King Gate Magician": You can send 1 "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", or "Fusion Dragon" monster from your hand or Extra Deck to the GY, and if you do, Special Summon this card from your hand. If this card is Special Summoned: You can add 1 card that mentions "Supreme King Z-ARC" from your Deck to your hand, except a Spellcaster monster. You can only use each effect of "Supreme King Gate Magician" once per turn.
Supreme King Dragon Lightwurm
Normal
▶︎ Deck
8.3 4
[2917]
JP002 Supreme King Dragon Lightwurm  Pendulum Monster
Effect Monster
Tuner Monster
- 4 Dragon 1200 1800
Pendulum Effect
If a monster(s) is Special Summoned and you control "Supreme King Z-ARC" and another Pendulum Monster (except during the Damage Step): You can Special Summon this card, then you can make the Level and Attribute of either this card or 1 Pendulum Monster you control become the same Level and Attribute as the other. You can only use this effect of "Supreme King Dragon Lightwurm" once per turn.
Card Text
If this card is Normal or Special Summoned: You can add 1 face-up "Supreme King Dragon" or "Supreme King Gate" Pendulum Monster from your Extra Deck to your hand, then, immediately after this effect resolves, you can Synchro or Xyz Summon 1 "Supreme King Dragon" monster. If a face-up Pendulum Monster(s) you control is destroyed by battle or card effect, while this card is face-up in your Extra Deck: You can add this card to your hand. You can only use each effect of "Supreme King Dragon Lightwurm" once per turn.
T.G. Rocket Salamander
Secret
Super
▶︎ Deck
9.8 6
[2791]
JP003 T.G. Rocket Salamander  Effect Monster
- 1 Pyro 600 600
You can Tribute 1 "T.G." monster; Special Summon 1 "T.G." monster from your Deck with a different original name than that Tributed monster's. If you control a Machine "T.G." monster: You can target 1 Level 4 or lower "T.G." monster in your GY; Special Summon it in Defense Position, but negate its effects. You can only use each effect of "T.G. Rocket Salamander" once per turn.
Visas Samsara
Rare
▶︎ Deck
9 5
[3358]
JP004 Visas Samsara  Effect Monster
Tuner Monster
- 4 Fairy 1500 2100
This card's name becomes "Visas Starfrost" while on the field or in the GY. You can target any number of your "Visas" monsters that are banished, in your GY, and/or on your field; shuffle those "Visas" monsters into the Deck, and if you do, Special Summon this card from your hand, and if you do that, it gains 400 ATK for each monster you shuffled with a different original name. You can only use this effect of "Visas Samsara" once per turn. If this card you control would be used as Synchro Material, you can treat it as a non-Tuner.
Veda Kalarcanum
Secret
Ultimate
Ultra
▶︎ Deck
4 2
[2428]
JP005 Veda Kalarcanum  Pendulum Monster
Effect Monster
- 12 Warrior 0 4000
Pendulum Effect
Once per Chain, if a monster(s) is destroyed: Place 3 counters on this card. This card's Pendulum Scale is increased by the number of counters on it. You can remove 12 counters from this card; Special Summon it.
Card Text
Cannot be Normal Summoned/Set. Must be Special Summoned by its own Pendulum Effect. You can only Special Summon "Veda Kalarcanum(s)" once per turn. Once per turn, if your opponent Special Summons a monster(s) from the Extra Deck (except during the Damage Step): You can banish 12 cards from your hand, field, and/or GY, face-down; it becomes the End Phase of this turn. Once per turn, during your Standby Phase: Return this card to the hand, then you can Special Summon 1 of your "Veda" monsters that is banished or in your hand, Deck, or GY.
Diabellstar the Black Witch
Secret
Ultimate
Ultra
▶︎ Deck
9.8 19
[14421]
JP006 Diabellstar the Black Witch  Effect Monster
- 7 Spellcaster 2500 2000
You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.
Snake-Eye Ash
Secret
Super
▶︎ Deck
10 8
[3900]
JP007 Snake-Eye Ash Semi-Limited Effect Monster
- 1 Pyro 800 1000
If this card is Normal or Special Summoned: You can add 1 Level 1 FIRE monster from your Deck to your hand. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Ash". You can only use each effect of "Snake-Eye Ash" once per turn.
Snake-Eye Oak
Normal
▶︎ Deck
8.4 5
[1541]
JP008 Snake-Eye Oak  Effect Monster
- 1 Pyro 900 200
If this card is Normal or Special Summoned: You can target 1 of your Level 1 FIRE monsters that is banished or in your GY; either add it to your hand or Special Summon it. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Oak". You can only use each effect of "Snake-Eye Oak" once per turn.
Snake-Eye Birch
Normal
▶︎ Deck
7.8 6
[1723]
JP009 Snake-Eye Birch  Effect Monster
- 1 Pyro 0 2100
If you control a FIRE monster, you can Special Summon this card (from your hand). You can only Special Summon "Snake-Eye Birch" once per turn this way. During your opponent's turn (Quick Effect): You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Birch". You can only use this effect of "Snake-Eye Birch" once per turn.
Snake-Eyes Flamberge Dragon
Secret
Ultimate
Ultra
▶︎ Deck
9.3 7
[5994]
JP010 Snake-Eyes Flamberge Dragon  Effect Monster
- 8 Dragon 3000 2500
You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. During your opponent's turn (Quick Effect): You can target 1 Monster Card treated as a Continuous Spell on the field; Special Summon it to your field. If this card is sent from the hand or field to the GY: You can Special Summon 2 Level 1 FIRE monsters from your GY. You can only use each effect of "Snake-Eyes Flamberge Dragon" once per turn.
Imsety, Glory of Horus
Secret
Ultimate
Ultra
▶︎ Deck
9.7 6
[5269]
JP011 Imsety, Glory of Horus  Effect Monster
- 8 Spellcaster 3000 1800
If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.
Duamutef, Blessing of Horus
Rare
▶︎ Deck
8.3 3
[1425]
JP012 Duamutef, Blessing of Horus  Effect Monster
- 8 Beast 0 0
If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Duamutef, Blessing of Horus" once per turn this way. Gains 1200 ATK/DEF for each "Horus" monster you control. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can draw cards equal to the number of monsters with different names in your Main Monster Zone. You can only use this effect of "Duamutef, Blessing of Horus" once per turn.
Hapi, Guidance of Horus
Normal
▶︎ Deck
8 4
[1575]
JP013 Hapi, Guidance of Horus  Effect Monster
- 8 Beast-Warrior 2400 1600
If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.
Qebehsenuef, Protection of Horus
Normal
▶︎ Deck
6.7 3
[1048]
JP014 Qebehsenuef, Protection of Horus  Effect Monster
- 8 Winged Beast 2500 2000
If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Qebehsenuef, Protection of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can activate this effect; this turn, your opponent's monsters cannot target "Horus" monsters for attacks, also your opponent cannot target "Horus" monsters on the field with card effects. You can only use this effect of "Qebehsenuef, Protection of Horus" once per turn.
Wattuna
Normal
▶︎ Deck
9 3
[1935]
JP015 Wattuna  Effect Monster
Tuner Monster
- 4 Thunder 800 700
This card can attack directly. You can only use each of the following effects of "Wattuna" once per turn. At the end of the Damage Step, if your monster inflicts battle damage to your opponent: You can Special Summon this card from your hand. When this card inflicts battle damage to your opponent by a direct attack: You can Tribute this card on the field and 1 or more non-Tuner monsters from your hand and/or face-up field, and Special Summon 1 "Watt" Synchro Monster from your Extra Deck whose Level equals the total Levels of those Tributed monsters.
Nephilabyss, the Ogdoadic Overlord
Secret
Super
▶︎ Deck
7.8 5
[2176]
JP016 Nephilabyss, the Ogdoadic Overlord  Effect Monster
- 10 Reptile 2200 3100
If a monster(s) is sent from the hand or Deck to the GY, while this card is in your GY (except during the Damage Step): You can Special Summon this card, also you cannot Special Summon monsters until the end of the next turn, except Reptile monsters. If you control this card that was Special Summoned from the GY: You can target 1 monster in your GY, except "Nephilabyss, the Ogdoadic Overlord"; Special Summon it. You can only use each effect of "Nephilabyss, the Ogdoadic Overlord" once per turn.
Arias the Labrynth Butler
Secret
Super
▶︎ Deck
8.6 7
[6676]
JP017 Arias the Labrynth Butler  Effect Monster
- 6 Fiend 1500 2500
During the Main Phase (Quick Effect): You can send this card from your hand or field to the GY; Special Summon 1 "Labrynth" monster, or Set 1 Normal Trap, from your hand. The Set Normal Trap can be activated this turn. When your opponent activates a card or effect in response to your card or effect activation of a Normal Trap or a "Labrynth" card, except "Arias the Labrynth Butler" (Quick Effect): You can activate this effect in the GY; Special Summon this card. You can only use each effect of "Arias the Labrynth Butler" once per turn.
Vanquish Soul Jiaolong
Normal
▶︎ Deck
8.1 7
[2663]
JP018 Vanquish Soul Jiaolong  Effect Monster
- 5 Wyrm 2400 2100
If you reveal a card(s) in your hand to activate a "Vanquish Soul" card or effect (except during the Damage Step): You can Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s);
●FIRE: Change the battle position of 1 monster on the field.
●2 FIRE: Add 1 "Vanquish Soul" card from your Deck to your hand, except "Vanquish Soul Jiaolong".
You can only use each effect of "Vanquish Soul Jiaolong" once per turn, and cannot activate more than 1 in the same Chain.
Poissonniere de Nouvelles
Secret
Super
▶︎ Deck
8.3 7
[3278]
JP019 Poissonniere de Nouvelles  Pendulum Monster
Effect Monster
- 1 Fairy 700 1700
Pendulum Effect
If you control a Ritual Monster: You can target 1 monster on the field; Special Summon this card, then change that monster's battle position. You can only use this effect of "Poissonniere de Nouvelles" once per turn.
Card Text
If this card is Normal or Special Summoned: You can activate 1 of these effects;
●Add 1 Level 1 Ritual Monster or 1 "Recipe" card from your Deck to your hand.
●Banish any number of "Recipe" cards from your GY and Special Summon 1 "Nouvelles" Ritual Monster from your hand with a Level equal to the number banished.
You can only use this effect of "Poissonniere de Nouvelles" once per turn. If this card on the field is Tributed and added to the Extra Deck face-up: You can place this card in your Pendulum Zone.
Dark Hole Dragon
Secret
Ultimate
Ultra
▶︎ Deck
7.6 14
[4557]
JP020 Dark Hole Dragon  Effect Monster
- 8 Dragon 3000 2000
Cannot be destroyed by card effects. You can only use each of the following effects of "Dark Hole Dragon" once per turn. If a monster(s) on the field is destroyed by a card effect that does not target it (except during the Damage Step): You can Special Summon this card from the GY (if it was there when the monster was destroyed) or hand (even if not). If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 "Dark Hole" from your Deck to your hand.
UFOLight
Normal
▶︎ Deck
3 1
[1366]
JP021 UFOLight  Effect Monster
- 8 GensoMazoku 1500 1500
Your opponent cannot target this card on the field with card effects, except during the Battle Phase. If this card battles a monster, neither can be destroyed by that battle. During the End Phase: You can draw 1 card, then you must banish any number of cards from your hand (min. 1), and if you do, this card gains 500 ATK for each. You can only use this effect of "UFOLight" once per turn.
Seed-Spitting Saplings
Normal
▶︎ Deck
6.5 2
[1354]
JP022 Seed-Spitting Saplings  Effect Monster
- 4 Plant 1600 200
Once per turn, when a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can Special Summon 1 "Snack Token" (Plant/LIGHT/Level 1/ATK 800/DEF 800). Once per turn, when your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute 1 Normal Monster; negate the Special Summon, and if you do, destroy that monster(s).
I.A.S. -Invasive Alien Species-
Normal
▶︎ Deck
5.3 7
[1847]
JP023 I.A.S. -Invasive Alien Species-  Effect Monster
- 4 Reptile 1600 0
Cannot be destroyed by battle or card effects while your opponent has a face-up card in their Field Zone. You can only use each of the following effects of "I.A.S. -Invasive Alien Species-" once per turn. If your opponent has a face-up card in their Field Zone: You can target 1 monster they control; destroy it, and if you do, this card gains 1000 ATK. If your opponent has a face-up card in their Field Zone, while this card is in your GY: You can Special Summon this card.
Tarai
Normal
▶︎ Deck
6 2
[1348]
JP024 Tarai  Effect Monster
- 4 Fairy 0 0
If this card is in your hand: You can target 1 face-up monster in the Main Monster Zone that has activated its effect on the field this turn; destroy it, and if you do, Special Summon this card to the zone that monster was in. You can only use this effect of "Tarai" once per turn.
Master Tao the Chanter
Normal
▶︎ Deck
9.3 4
[2285]
JP025 Master Tao the Chanter  Effect Monster
- 3 GensoMazoku 1200 900
If this card battles a monster, neither can be destroyed by that battle. If this card is sent to the GY: You can target 1 Illusion monster in your GY, except "Master Tao the Chanter"; Special Summon it in Defense Position, also you cannot Special Summon from the GY for the rest of this turn, except Illusion monsters. You can only use this effect of "Master Tao the Chanter" once per turn.
Cursed Bride Doll
Normal
▶︎ Deck
7 2
[1322]
JP026 Cursed Bride Doll  Effect Monster
Tuner Monster
- 3 Spellcaster 0 2100
When you draw this card: You can reveal it; Special Summon this card. At the start of each Battle Phase: If there are more cards in your Deck than your opponent's, this card gains ATK equal to the difference x 300, until the end of this turn. Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: Place this card on top of the Deck.
Origami Goddess
N-Rare
▶︎ Deck
6.2 6
[2116]
JP027 Origami Goddess  Effect Monster
- 1 Fairy 100 0
Once per turn, during your Main Phase: You can toss a coin until the result is tails, and if you do, draw 1 card for every 2 heads. Each time a coin tossing effect resolves while this monster is on the field: Double this card's ATK for each heads from that effect.
Shinobaroness Shade Peacock
Rare
▶︎ Deck
9 2
[1368]
JP028 Shinobaroness Shade Peacock  Ritual Monster
Effect Monster
Spirit Monster
- 4 Winged Beast 1500 2000
You can Ritual Summon this card with "Shinobird's Calling". This card's name becomes "Shinobaroness Peacock" while in the hand or on the field. If this card is Ritual Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Spirit Monster" in its text. You can only use this effect of "Shinobaroness Shade Peacock" once per turn. Once per turn, during the Standby Phase of the next turn after this card was banished: Special Summon this banished card. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return this card to the hand.
Shinobaron Shade Peacock
Rare
▶︎ Deck
9 2
[1369]
JP029 Shinobaron Shade Peacock  Ritual Monster
Effect Monster
Spirit Monster
- 4 Winged Beast 2000 1500
You can Ritual Summon this card with "Shinobird's Calling". This card's name becomes "Shinobaron Peacock" while in the hand or on the field. You can Tribute this Ritual Summoned card; add 1 Spirit Monster and 1 Ritual Spell from your Deck to your hand. You can only use this effect of "Shinobaron Shade Peacock" once per turn. Once per turn, during the Standby Phase of the next turn after this card was banished: Special Summon this banished card. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return this card to the hand.
Odd-Eyes Arcray Dragon
Secret
Ultimate
Ultra
▶︎ Deck
6.4 5
[4374]
JP030 Odd-Eyes Arcray Dragon  Fusion Monster
Pendulum Monster
Effect Monster
- 12 Dragon 4000 4000
Pendulum Effect
If you have 2 cards in your Pendulum Zones: You can Special Summon this card, then you can apply this effect.●Shuffle 1 card from your Pendulum Zone into the Deck, then if it was added to your Extra Deck, you can Special Summon it, ignoring its Summoning conditions. You can only use this effect of "Odd-Eyes Arcray Dragon" once per turn.
Card Text
4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum)
(This card is always treated as "Supreme King Z-ARC".)
This face-down card in the Extra Deck must first be either Fusion Summoned, or Special Summoned by Tributing 1 Level 12 DARK "Supreme King Z-ARC". If this card is Special Summoned from the Extra Deck: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
Earthbound Servant Geo Gremlina
Normal
▶︎ Deck
7.5 4
[986]
JP031 Earthbound Servant Geo Gremlina  Fusion Monster
Effect Monster
- 6 Fiend 2000 1000
1 "Earthbound" monster + 1 DARK monster
If this card is Special Summoned: You can add 1 "Earthbound" monster from your Deck to your hand. You can target 1 DARK Synchro Monster you control; it can attack directly this turn. If a monster(s) your opponent controls is destroyed by an "Earthbound" card effect (except during the Damage Step): You can target 1 of those destroyed monsters; inflict damage to your opponent equal to that monster's original ATK. You can only use each effect of "Earthbound Servant Geo Gremlina" once per turn.
Berfomet the Mythical King of Phantom Beasts
Secret
Super
▶︎ Deck
9 4
[2013]
JP032 Berfomet the Mythical King of Phantom Beasts  Fusion Monster
Effect Monster
- 6 Fiend 2400 600
2 monsters with different Types (Beast, Fiend, or Illusion)
This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Berfomet the Mythical King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can send 1 Beast, Fiend, or Illusion monster from your Deck to the GY. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 of your banished Beast, Fiend, or Illusion monsters, except "Berfomet the Mythical King of Phantom Beasts"; Special Summon it.
Gaia Prominence, the Fierce Force
Rare
▶︎ Deck
7.7 3
[1478]
JP033 Gaia Prominence, the Fierce Force  Fusion Monster
Effect Monster
- 11 Pyro 3500 3100
"Gaia Blaze, the Force of the Sun" + 1 face-up monster you control
When your opponent activates a monster effect in their hand or GY (Quick Effect): You can discard 1 monster; negate that effect, and if you do, destroy that card. When this attacking card destroys an opponent's monster by battle: You can target 1 FIRE monster in your GY; Special Summon it. You can only use each effect of "Gaia Prominence, the Fierce Force" once per turn.
T.G. Mighty Striker
Normal
▶︎ Deck
9.9 11
[2508]
JP034 T.G. Mighty Striker  Synchro Monster
Effect Monster
Tuner Monster
- 2 Warrior 1800 0
1 Tuner + 1 non-Tuner monster
Once per turn, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Mighty Striker" once per turn. If this card is Synchro Summoned: You can add 1 "T.G." Spell/Trap from your Deck to your hand. If this card is sent from your Monster Zone to the GY: You can send 1 "T.G." card from your Deck to the GY.
T.G. Over Dragonar
Secret
Super
▶︎ Deck
9.9 11
[3189]
JP035 T.G. Over Dragonar  Synchro Monster
Effect Monster
- 5 Dragon 2100 1900
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can Special Summon any number of "T.G." monsters from your GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "T.G." monsters. You can only use this effect of "T.G. Over Dragonar" once per turn. If this card on the field is destroyed: Draw 1 card.
T.G. Glaive Blaster
Secret
Ultimate
Ultra
▶︎ Deck
7.8 6
[3277]
JP036 T.G. Glaive Blaster  Synchro Monster
Effect Monster
- 12 Machine 4000 4000
1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters
Must be Synchro Summoned. (Quick Effect): You can target 1 monster on the field Special Summoned from the Extra Deck; banish it. You can use this effect a number of times per turn, up to the number of non-Tuner Synchro Monsters used as Synchro Material for this card. Once per turn, if a monster(s) is banished face-up (except during the Damage Step): You can target 1 of them; Special Summon it to your field, ignoring its Summoning conditions.
Mannadium Trisukta
Secret
Super
▶︎ Deck
9 4
[5552]
JP037 Mannadium Trisukta  Synchro Monster
Effect Monster
Tuner Monster
- 6 Fairy 2300 1300
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can target 1 Level 2 Tuner in your GY; Special Summon it, but negate its effects. You can target any number of Tuners you control; change their Levels to 2, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use each effect of "Mannadium Trisukta" once per turn.
Wattkyuki
Rare
▶︎ Deck
8.3 3
[1499]
JP038 Wattkyuki  Synchro Monster
Effect Monster
- 8 Thunder 1600 1700
1 "Watt" Tuner + 1+ non-Tuner Thunder monsters
This card can attack directly. When this card inflicts battle damage to your opponent by a direct attack: You can shuffle both 1 "Watt" Tuner from your GY and 1 face-up non-Tuner Thunder monster you control into the Deck, and if you do, Special Summon 1 "Watt" Synchro Monster from your Extra Deck, except "Wattkyuki". You can only use this effect of "Wattkyuki" once per turn.
Xyz Armor Torpedo
Rare
▶︎ Deck
8.7 6
[2929]
JP039 Xyz Armor Torpedo  Xyz Monster
Effect Monster
- 3 Warrior 2500 800
2 Level 3 monsters
Cannot attack unless it has material. You can detach 2 materials from this card; draw 1 card. You can only use this effect of "Xyz Armor Torpedo" once per turn. Apply these effects while this card is equipped to a monster.
●If the equipped monster battles, until the end of the Damage Step, your opponent cannot activate cards or effects, also negate the effects of all face-up monsters they control.
●If the equipped monster is an Xyz Monster, your opponent cannot target it with card effects.
Xyz Armor Fortress
Normal
▶︎ Deck
8.3 6
[3051]
JP040 Xyz Armor Fortress  Xyz Monster
Effect Monster
- 5 Machine 2500 800
2 Level 5 monsters
Once per turn, you can also Xyz Summon "Xyz Armor Fortress" by using 1 Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon while it has material. Once per turn: You can detach up to 2 materials from this card; add "Armored Xyz" cards with different names from your Deck to your hand, equal to the number detached. If a monster equipped with this card battles a monster, any battle damage it inflicts to your opponent is doubled.
Full Armored Dark Knight Lancer
Secret
Ultimate
Ultra
▶︎ Deck
8.4 7
[5625]
JP041 Full Armored Dark Knight Lancer  Xyz Monster
Effect Monster
- 7 Aqua 2800 1500
3 Level 7 monsters
Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 "Xyz" card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material.
Super Starslayer TY-PHON - Sky Crisis
Secret
Ultimate
Ultra
▶︎ Deck
9 11
[10828]
JP042 Super Starslayer TY-PHON - Sky Crisis  Xyz Monster
Effect Monster
- 12 Fiend 2900 2900
2 Level 12 monsters
During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.
Infernal Flame Banshee
Rare
▶︎ Deck
9.6 9
[3864]
JP043 Infernal Flame Banshee  Xyz Monster
Effect Monster
- 4 Pyro 1700 600
2 Level 4 monsters
You can detach 1 material from this card; take 1 Pyro monster from your Deck and either add it to your hand or send it to the GY. If this card is banished and you control a Pyro monster: You can Special Summon this card, and if you do, it gains ATK equal to the number of your currently banished monsters x 100 until the end of this turn. You can only use each effect of "Infernal Flame Banshee" once per turn.
4 3
[1861]
JP044 Transcendosaurus Exaraptor  Link Monster
Effect Monster
- - Dinosaur 3000 -
2+ Dinosaur monsters, including a Level 6 or higher monster
If this card is Special Summoned: You can Special Summon 1 Dinosaur monster from your hand. If a face-up Dinosaur monster this card points to is destroyed by battle or sent to the GY: You can draw 1 card. If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card. You can only use each effect of "Transcendosaurus Exaraptor" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 3 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
9.7 6
[4247]
JP045 Exceed the Pendulum  Link Monster
Effect Monster
- - Spellcaster 2000 -
2+ Effect Monsters, including a Pendulum Monster
Gains 100 ATK for each Pendulum Monster Card you control. You can only use each of the following effects of "Exceed the Pendulum" once per turn. If this card is Link Summoned: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. During the Main Phase (Quick Effect): You can Special Summon 1 Pendulum Monster from your hand or GY in Defense Position, with a Level between the Pendulum Scales of the 2 cards in your Pendulum Zones.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 3 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
10 20
[12845]
JP046 S:P Little Knight Semi-Limited Link Monster
Effect Monster
- - Warrior 1600 -
2 Effect Monsters
If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Pendulum Evolution
Normal
▶︎ Deck
8.3 3
[1775]
JP047 Pendulum Evolution  Continuous Spell
You can shuffle 1 Pendulum Monster from your hand into the Deck; add 1 Pendulum Monster with 2500 ATK and a different name, from your Deck to your hand. During your Main Phase, if you Special Summoned a Pendulum Monster from the face-down Extra Deck this turn, you can: Immediately after this effect resolves, Pendulum Summon a monster(s). You can target 1 "Supreme King Z-ARC" you control; this turn, it can attack all monsters your opponent controls, once each. You can only use each effect of "Pendulum Evolution" once per turn.
Wings of Light
Rare
▶︎ Deck
9.8 5
[2422]
JP048 Wings of Light  Quick-Play Spell
During the Main Phase: Add 1 "Supreme King Dragon" or "Supreme King Gate" Pendulum Monster from your Deck to your hand, or if you control "Supreme King Z-ARC", you can Special Summon it instead. You can only activate 1 "Wings of Light" per turn.
T.G. Limiter Removal
Rare
▶︎ Deck
10 9
[2210]
JP049 T.G. Limiter Removal  Normal Spell
Discard 1 card; add 2 "T.G." monsters with different names from your Deck to your hand. You can banish this card from your GY, then target 1 "T.G." monster in your GY; shuffle it into the Deck, or if you control a Machine "T.G." monster, you can add it to your hand instead. You can only use 1 "T.G. Limiter Removal" effect per turn, and only once that turn.
T.G. All Clear
Rare
▶︎ Deck
9.8 9
[1580]
JP050 T.G. All Clear  Continuous Spell
All "T.G." monsters on the field become Machine monsters. During your Main Phase, you can Normal Summon 1 "T.G." monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) During your Main Phase: You can destroy 1 "T.G." monster in your hand or field, and if you do, add 1 "T.G." monster with a different name from your Deck or GY to your hand. You can only use this effect of "T.G. All Clear" once per turn.
Xyz Entrust
Normal
▶︎ Deck
7.5 2
[1040]
JP051 Xyz Entrust  Normal Spell
Add 1 "Armored Xyz" card from your Deck or GY to your hand, then you can make up to 2 face-up monsters you control become all Level 3 or all Level 5, until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Xyz Monster Card treated as an Equip Card in your Spell & Trap Zone; Special Summon it. You can only activate 1 "Xyz Entrust" per turn.
Realm Elegy
Normal
▶︎ Deck
9 2
[1025]
JP052 Realm Elegy  Normal Spell
Add 1 "Veda" monster from your Deck to your hand. If a face-up Tuner(s) you control is destroyed by battle or card effect while "Visas Starfrost" is on the field and this card is in your GY: You can banish this card, then target 1 of those destroyed monsters; add it to your hand. You can only use this effect of "Realm Elegy" once per turn.
Realm Eulogy
Normal
▶︎ Deck
6 1
[756]
JP053 Realm Eulogy  Quick-Play Spell
Target 1 monster you control and 1 Effect Monster your opponent controls; destroy that monster you control, and if you do, negate that opponent's monster's effects until the end of this turn, then if "Visas Starfrost" is on the field, you can destroy that targeted monster. During your Main Phase, if a "Veda" monster Card is on the field: You can banish this card from your GY; destroy 1 monster you control. You can only use each effect of "Realm Eulogy" once per turn.
WANTED: Seeker of Sinful Spoils
Rare
▶︎ Deck
10 17
[6310]
JP054 WANTED: Seeker of Sinful Spoils Limited Quick-Play Spell
Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.
Sinful Spoils of Doom - Rciela
Normal
▶︎ Deck
8.5 4
[2699]
JP055 Sinful Spoils of Doom - Rciela  Quick-Play Spell
Target 1 Level 7 or higher Spellcaster monster you control; apply the following effects.
●While face-up, that monster is unaffected by other monsters' effects this turn, and is sent to the GY during the Standby Phase of the next turn.
●All monsters your opponent currently controls lose ATK equal to the targeted monster's ATK, then if their ATK becomes 0 by this effect, destroy them.
You can only activate 1 "Sinful Spoils of Doom - Rciela" per turn.
Divine Temple of the Snake-Eye
Normal
▶︎ Deck
9 6
[1597]
JP056 Divine Temple of the Snake-Eye  Field Spell
When this card is activated: You can place 1 "Snake-Eye" monster from your hand, Deck, or GY face-up in its owner's Spell & Trap Zone as a Continuous Spell. Level 1 FIRE monsters you control gain 1100 ATK. Once per turn, if your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 Monster Card on the field treated as a Continuous Spell; Special Summon it to your field. You can only activate 1 "Divine Temple of the Snake-Eye" per turn.
Original Sinful Spoils - Snake-Eye
Rare
▶︎ Deck
9.4 11
[5727]
JP057 Original Sinful Spoils - Snake-Eye  Normal Spell
Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 "Snake-Eye" or "Diabellstar" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 "Original Sinful Spoils - Snake-Eye" effect per turn, and only once that turn.
King's Sarcophagus
Rare
▶︎ Deck
10 6
[4665]
JP058 King's Sarcophagus  Continuous Spell
"Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.
Fire Recovery
Rare
▶︎ Deck
7.7 3
[1710]
JP059 Fire Recovery  Normal Spell
Target 1 FIRE monster in your GY; send 1 card from your hand to the GY, and if you do, Special Summon the targeted monster. You can banish this card from your GY, then target 3 of your FIRE monsters that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card. You can only use this effect of "Fire Recovery" once per turn.
Synchro Rumble
Rare
▶︎ Deck
8 2
[2393]
JP060 Synchro Rumble  Normal Spell
Target 1 Tuner or 1 Level 7 or 8 Dragon Synchro Monster in your GY; Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Synchro Monsters. If a Level 7 or 8 Dragon Synchro Monster(s) or "Crimson Dragon" you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Synchro Rumble" per turn.
Stars Align Above the Shrine
Normal
▶︎ Deck
10 2
[2869]
JP061 Stars Align Above the Shrine  Field Spell
Once per turn: You can Ritual Summon 1 WIND Ritual Monster from your Deck, by Tributing Spirit Monsters and/or "Shinobird Token(s)" from your field, whose total Levels equal or exceed the Ritual Monster's Level. Twice per turn, if a face-up WIND monster(s) you control is returned to your hand (except during the Damage Step): You can activate 1 of these effects;
●Add 1 of your Spirit Monsters or Ritual Spells that is banished or in your GY to your hand.
●Set 1 "Stars Align across the Milky Way" directly from your Deck.
Wattkingdom
Normal
▶︎ Deck
9 2
[885]
JP062 Wattkingdom  Continuous Spell
Your opponent cannot activate the effects of a monster that activate when it is Normal or Special Summoned, while in the same column as this card or a "Watt" monster you control. You can target 1 "Watt" monster you control; Special Summon 1 "Watt" monster with a different name from your Deck, then you lose LP equal to the Special Summoned monster's ATK, also you cannot Special Summon for the rest of this turn, except Thunder monsters. You can only use this effect of "Wattkingdom" once per turn.
Ogdoadic Daybreak
Normal
▶︎ Deck
8.8 4
[2035]
JP063 Ogdoadic Daybreak  Quick-Play Spell
Tribute 1 Reptile monster; for every 2 Levels that Tributed monster had on the field, Special Summon up to 1 "Ogdoadic Token" (Reptile/DARK/Level 2/ATK 0/DEF 0). During your Main Phase: You can banish this card from your GY, then target 1 of your banished Reptile monsters; shuffle it into the Deck, then you can send 1 Reptile monster from your Deck to the GY. You can only use each effect of "Ogdoadic Daybreak" once per turn.
✪ Concours De Cuisine - Culinary Showdown
Normal
▶︎ Deck
9.4 5
[2267]
JP064 ✪ Concours De Cuisine - Culinary Showdown  Quick-Play Spell
The effects
Angelica's Angelic Ring
Rare
▶︎ Deck
7.3 3
[2554]
JP065 Angelica's Angelic Ring  Equip Spell
Equip only to a monster you control equipped with an Equip Card. You can only control 1 "Angelica's Angelic Ring". Each turn, negate the effect of your opponent's first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can gain 500 LP, then destroy this card, and if you do, your opponent cannot target the monster this card was equipped to with card effects, while it is face-up in the Monster Zone.
Card Scanner
Normal
▶︎ Deck
6 1
[761]
JP066 Card Scanner  Continuous Spell
Once per turn: You can declare 1 card type (Monster, Spell, or Trap); both players reveal the bottom card of their Decks, and if it was the declared card type, they add it to their hand. Otherwise, they place it on top of their Deck. If this face-up card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can make your opponent place 1 card from their hand on the bottom of the Deck.
The Immortal Bushi Mourns the Mortal Body
N-Rare
▶︎ Deck
5 2
[1285]
JP067 The Immortal Bushi Mourns the Mortal Body  Continuous Spell
All monsters in your GY become Warrior monsters. Once per turn, during the End Phase: You can destroy all monsters you control.
Miracle of the Supreme King
Normal
▶︎ Deck
6.5 2
[1435]
JP068 Miracle of the Supreme King  Normal Trap
If you control "Supreme King Z-ARC": Activate 1 of these effects (but you can only use each effect of "Miracle of the Supreme King" once per turn);
●Destroy 1 "Supreme King Z-ARC" you control, and if you do, Special Summon 1 "Odd-Eyes" Pendulum Monster or 1 LIGHT "Supreme King Z-ARC" from your Deck or Extra Deck, ignoring its Summoning conditions.
●Place 1 face-up Pendulum Monster from your Extra Deck in your Pendulum Zone.
●Set 1 Quick-Play Spell directly from your Deck.
Soul of the Supreme Celestial King
Normal
▶︎ Deck
8.8 4
[2574]
JP069 Soul of the Supreme Celestial King  Normal Trap
Tribute 1 Spellcaster Pendulum Monster with 2500 original ATK; Fusion Summon 1 "Supreme King Z-ARC" from your Extra Deck by banishing Fusion Materials mentioned on it from your hand, Deck, Extra Deck, field, and/or GY, but negate its effects unless at least 1 each of your "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" monsters are currently banished. You can only activate 1 "Soul of the Supreme Celestial King" per turn.
T.G. Close
Normal
▶︎ Deck
9.2 6
[1361]
JP070 T.G. Close  Counter Trap
When a Spell/Trap Card, or monster effect, is activated while you control a Machine "T.G." monster: Negate the activation, and if you do, destroy that card. If a Synchro Monster(s) is banished while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "T.G. Close" effect per turn, and only once that turn.
Full-Armored Xyz
Normal
▶︎ Deck
7.8 6
[2873]
JP071 Full-Armored Xyz  Normal Trap
If an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control. You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell with the following effects.
●The equipped monster gains ATK equal to this card's ATK.
●If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
Sharv Sarga
Normal
▶︎ Deck
5 1
[657]
JP072 Sharv Sarga  Normal Trap
If "Visas Starfrost" is on the field: Target 1 Effect Monster on the field; shuffle that target into the Deck, and if you do, during the End Phase of this turn, its owner can add 1 monster from their Deck to their hand with a different Type and a Level lower than the Level/Rank/Link Rating of that monster. If a "Veda" monster(s) is Special Summoned, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Sharv Sarga" once per turn.
Loka Samsara
Normal
▶︎ Deck
8 1
[1123]
JP073 Loka Samsara  Normal Trap
Banish 1 face-up "Visas Starfrost" from your Monster Zone (until the End Phase); Special Summon 1 "Heart" monster with 3000 ATK from your Extra Deck, ignoring its Summoning conditions, but it can only activate its effects once while face-up on the field, also banish it face-down during the End Phase. If your opponent Special Summons a monster(s) from the Extra Deck, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Loka Samsara" once per turn.
Sinful Spoils of Betrayal - Silvera
Rare
▶︎ Deck
8.4 5
[2964]
JP074 Sinful Spoils of Betrayal - Silvera  Normal Trap
Send 1 "Diabellstar" monster from your hand or face-up field to the GY, then target 1 face-up card on the field; negate its effects. When your opponent activates a card or effect in response to your "Diabellstar" monster effect or your "Sinful Spoils" Spell/Trap Card or effect activation: You can banish this card from your GY; negate that opponent's effect. You can only use 1 "Sinful Spoils of Betrayal - Silvera" effect per turn, and only once that turn.
Startling Stare of the Snake-Eyes
Normal
▶︎ Deck
5.8 4
[1337]
JP075 Startling Stare of the Snake-Eyes  Normal Trap
If the total Levels of "Snake-Eye" monsters you control are 2 or higher: Activate 1 of these effects;
●Target 1 face-up monster your opponent controls or in their GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell.
●Target 1 Monster Card treated as a Continuous Spell on the field; Special Summon it to your field.
You can only activate 1 "Startling Stare of the Snake-Eyes" per turn.
Canopic Protector
Normal
▶︎ Deck
5.7 3
[1312]
JP076 Canopic Protector  Continuous Trap
Once per Chain, when your opponent activates a card or effect: You can Special Summon 1 "Horus" monster from your hand or GY, but for the rest of this turn, you cannot Special Summon monsters with the same original name by the effect of "Canopic Protector". If this card is sent from the hand or field to the GY: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Canopic Protector" once per turn.
Nemleria Repeter
Normal
▶︎ Deck
7.7 3
[1688]
JP077 Nemleria Repeter  Continuous Trap
If you control another "Nemleria" card: You can banish the following number of cards from your Extra Deck face-down, except "Dreaming Nemleria", then activate the appropriate effect;
●1: Add 1 "Nemleria" card from your GY to your hand.
●2: Any damage you take this turn is halved.
●3: Send 1 Level 10 Beast monster you control to the GY, and if you do, negate the effects of all face-up monsters your opponent currently controls, until the end of this turn.
You can only use the effect of "Nemleria Repeter" once per turn.
Vanquish Soul Snow Devil
Normal
▶︎ Deck
8.3 3
[2186]
JP078 Vanquish Soul Snow Devil  Normal Trap
Reveal up to 1 each of DARK, EARTH, and FIRE monsters in your hand; apply the following effect(s) in sequence, based on the number revealed.
●1+: Inflict 400 damage to your opponent, then you can Special Summon 1 "Vanquish Soul" monster from your hand.
●2+: Inflict 600 damage to your opponent, also this turn, "Vanquish Soul" monsters you control cannot be destroyed by card effects.
●3: Inflict 800 damage to your opponent, then you can destroy all monsters on the field.
You can only activate 1 "Vanquish Soul Snow Devil" per turn.
Starry Dragon's Cycle
Rare
▶︎ Deck
7 4
[1105]
JP079 Starry Dragon's Cycle  Normal Trap
Target 1 Fusion, Synchro, Xyz, or Link Monster on the field; return that face-up monster to the Extra Deck, then, based on its card type, you can Special Summon 1 appropriate monster from either GY to your field.
●Fusion: Monster with the same Attribute.
●Synchro: Monster with a lower Level.
●Xyz: Monster with the same Level as its Rank.
●Link: Monster with the same Type.
You can only activate 1 "Starry Dragon's Cycle" per turn.
Escapegoat
N-Rare
▶︎ Deck
4 1
[528]
JP080 Escapegoat  Continuous Trap
When your opponent activates a card or effect that targets a monster(s) you control, except a Token: You can Tribute 1 monster; Special Summon 1 "Escapegoat Token" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. If a non-Token monster(s) you control would be destroyed by battle or card effect, you can destroy 1 Token in your Monster Zone instead.
Supreme King Z-ARC
-
▶︎ Deck
9.5 31
[89418]
JPS01 Supreme King Z-ARC  Fusion Monster
Pendulum Monster
Effect Monster
- 12 Dragon 4000 4000
Pendulum Effect
Fusion, Synchro, and Xyz Monsters your opponent controls cannot activate their effects. Once per turn, when a card(s) is added from the Main Deck to your opponent's hand (except during the Draw Phase or the Damage Step): You can destroy that card(s).
Card Text
4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum)
Must be Fusion Summoned. If this card is Special Summoned: Destroy all cards your opponent controls. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Supreme King Dragon" monster from your Deck or Extra Deck. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
AGE OF OVERLORD Card List
8 /10.0 pt
Number of card ratings : 460
User Review : 460

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