Featured Card Ranking


Best Card Ranking by Card-Type


Best Monster Ranking by Type


Best Monster Ranking by Attribute


Best Monster Ranking by Level


Best Xyz Monster Ranking by Rank


Best Link Monster Ranking by Link-Num

HOME > Yu-Gi-Oh! Card Lists > SECRET UTILITY BOX

SECRET UTILITY BOX Card List

SECRET UTILITY BOXCard List
SECRET UTILITY BOX
code : SUB1.
Total : 92 Types.
Release Date:2022-12-24
11th period

Average of all cards:8.5pt




Total 92 Types
Monster 78 Types
Effect Monster:35 Types Ritual Monster:1 Types Pendulum Monster:7 Types
Fusion Monster:9 Types Synchro Monster:10 Types Xyz Monster:6 Types Link Monster:11 Types
7 Tuner Monster 0 Flip Monster 0 Gemini Monster
1 Spirit Monster 0 Union Monster 0 Toon Monster
Spell 13 Types
8Normal Spell 1Equip IconEquip Spell 1Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 2 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 1 Types
1 Normal Trap 0 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 56
HERO:5 Types / Neos:4 Types / Odd-Eyes:4 Types / Blackwing:3 Types / Naturia:3 Types / Fabled:3 Types / Gishki, Aquamirror:3 Types / Elemental HERO:3 Types / Galaxy, Galaxy-Eyes:3 Types / Rokket, Borrel:3 Types / Gusto:2 Types / Gem-Knight:2 Types / Destiny HERO:2 Types / Synchron:2 Types / Chronomaly:2 Types / Fluffal, Frightfur, Edge Imp:2 Types / The Phantom Knights, Phantom:2 Types / Abyss Actor, Abyss Script:2 Types / Predaplant:2 Types / The Weather:2 Types / Vendread:2 Types / Accesscode Talker:2 Types / Fur Hire:2 Types / the Evil Eye:2 Types / Generaider:2 Types / @Ignister, A.I.:2 Types / Rikka:2 Types / Pendulum:2 Types / Dracoslayer:2 Types / Nordic, Nordic Beasts, Lord of the Aesir, Nordic Relic:1 Types / Neo-Spacian:1 Types / Number:1 Types / Junk:1 Types / Ninja, Ninjitsu:1 Types / Heroic Challenger, Heroic Champion:1 Types / Bujin, Bujinki, Bujintei, Bujingi:1 Types / Ghostrick:1 Types / Vampire:1 Types / Sylvan:1 Types / Photon, Cipher:1 Types / Guardian:1 Types / Majestic:1 Types / Penguin:1 Types / Xyz:1 Types / Performapal, Performage:1 Types / Dark Contract:1 Types / D/D:1 Types / Raidraptor:1 Types / Darklord:1 Types / F.A.:1 Types / Monarch:1 Types / Mathmech:1 Types / Fusion:1 Types / Rebellion:1 Types / Magician:1 Types / Armed Dragon:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order51 / 644 view num17050 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
9.9 55
[128755]
JPS01 Accesscode Talker  Link Monster
Effect Monster
- - Cyberse 2300 -
2+ Effect Monsters
Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 4 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Chaos Ruler, the Chaotic Magical Dragon
Secret
▶︎ Deck
9.6 31
[54077]
JPS02 Chaos Ruler, the Chaotic Magical Dragon Forbidden Synchro Monster
Effect Monster
- 8 Dragon 3000 2500
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated LIGHT or DARK monster to your hand, also send the remaining cards to the GY. You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Chaos Ruler, the Chaotic Magical Dragon" once per turn.
Divine Arsenal AA-ZEUS - Sky Thunder
Secret
▶︎ Deck
9.9 77
[111019]
JPS03 Divine Arsenal AA-ZEUS - Sky Thunder  Xyz Monster
Effect Monster
- 12 Machine 3000 3000
2 Level 12 monsters
Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.
8.9 33
[79503]
JPS04 Underworld Goddess of the Closed World  Link Monster
Effect Monster
- - Fiend 3000 -
4+ Effect Monsters
You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 5 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Dark Honest
Secret
▶︎ Deck
6.9 16
[18244]
JPS05 Dark Honest  Effect Monster
- 4 Fairy 1100 1900
Once per turn, during your Main Phase: You can return this face-up card to the hand. During the Damage Step, when your DARK monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; that opponent's monster loses ATK equal to its own ATK, until the end of this turn.
Antihuman Intelligence ME-PSY-YA
Secret
▶︎ Deck
9.7 7
[25824]
JPS06 Antihuman Intelligence ME-PSY-YA  Pendulum Monster
Effect Monster
- 8 Cyberse 2500 3000
Pendulum Effect
Any card sent to the GY is banished instead, except Monster Cards.
Card Text
You can reveal this card in your hand; add 1 other Pendulum Monster from your hand, or 1 card from your Pendulum Zone, to its owner's Extra Deck face-up, and if you do, Special Summon this card. You can only use this effect of "Antihuman Intelligence ME-PSY-YA" once per turn. If another monster(s) is Normal or Special Summoned while you control this card: Send that monster(s) to the GY during the End Phase of this turn.
Lord of the Heavenly Prison
Secret
▶︎ Deck
9.9 20
[50910]
JPS07 Lord of the Heavenly Prison  Effect Monster
- 10 Rock 3000 3000
During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.
Guardian Chimera
Secret
▶︎ Deck
9.3 18
[31264]
JPS08 Guardian Chimera  Fusion Monster
Effect Monster
- 9 Beast 3300 3300
3 monsters with different names
Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.
Psychic End Punisher
Secret
▶︎ Deck
9.4 16
[31994]
JPS09 Psychic End Punisher  Synchro Monster
Effect Monster
- 11 Psychic 3500 3500
1 Tuner + 1+ non-Tuner monsters
While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.
Kurikara Divincarnate
Secret
▶︎ Deck
8.6 15
[26992]
JPS10 Kurikara Divincarnate  Effect Monster
- 1 Fairy 1500 1500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing all face-up monsters on the field that activated their effects this turn in your opponent's Monster Zone. Gains 1500 ATK for each monster Tributed to Special Summon this card. During your End Phase: You can target 1 monster in your opponent's GY; Special Summon it to your field. You can only use this effect of "Kurikara Divincarnate" once per turn.
9.8 17
[18926]
JPS11 Worldsea Dragon Zealantis  Link Monster
Effect Monster
- - Sea Serpent 2500 -
1+ Effect Monsters
You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 4 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Beargram, Shelled Emperor of the Forest Crown
Secret
▶︎ Deck
9.1 7
[11263]
JPS12 Beargram, Shelled Emperor of the Forest Crown  Effect Monster
- 9 Insect 3400 2800
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 Insect and/or Plant monsters from your hand and/or GY. You can only Special Summon "Beargram, Shelled Emperor of the Forest Crown" once per turn. Your opponent cannot activate monster effects in response to your Spell/Trap Card or effect activation. Once per turn, during your Main Phase: You can destroy all face-up monsters on the field, except Insect and Plant monsters, also this card cannot attack directly for the rest of this turn.
Dark Magician the Knight of Dragon Magic
Secret
Super
▶︎ Deck
6.2 10
[7385]
JP001 Dark Magician the Knight of Dragon Magic  Fusion Monster
Effect Monster
- 8 Dragon 2900 2400
"Dark Magician" + 1 Level 7 or higher Dragon or Warrior monster
If your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, when your monster destroys an opponent's monster by battle: You can inflict damage to your opponent equal to the destroyed monster's original ATK. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Gaia the Dragon Champion" from your hand, Deck, Extra Deck, and/or GY.
Armed Neos
Secret
Super
▶︎ Deck
5.5 10
[6107]
JP002 Armed Neos  Fusion Monster
Effect Monster
- 10 Warrior 3500 3000
"Elemental HERO Neos" + 1 "Armed Dragon" monster
Must be Fusion Summoned. If this card is Special Summoned: You can choose 1 Dragon monster in your GY and destroy all monsters your opponent controls with an equal or lower Level than it. When this card destroys a monster by battle: You can make this card gain the following effect.
●During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.
Assault Synchron
Secret
Super
▶︎ Deck
9.9 14
[18533]
JP003 Assault Synchron  Effect Monster
Tuner Monster
- 2 Machine 700 0
During your Main Phase: You can Special Summon this card from your hand, then take 700 damage, also while it is face-up in the Monster Zone, you cannot Special Summon from the Extra Deck, except Synchro Monsters. If a face-up Dragon Synchro Monster(s) you control is Tributed or banished (except during the Damage Step): You can banish this card from your GY, then target 1 of those monsters; Special Summon it. You can only use each effect of "Assault Synchron" once per turn.
Numbers Last Hope
Secret
Super
▶︎ Deck
8.8 4
[6534]
JP004 Numbers Last Hope  Normal Spell
(This card is always treated as a "Galaxy-Eyes" card.)
Pay half your LP, then target 2 monsters in your GY; Special Summon both, but negate their effects, then, immediately after this effect resolves, Xyz Summon 1 "Number" Xyz Monster using only those 2 monsters, also for the rest of this turn after this card resolves, you can only Special Summon one more time from the Extra Deck. You can only activate 1 "Numbers Last Hope" per turn.
Odd-Eyes Rebellion Xyz Dragon
Secret
Super
▶︎ Deck
7.8 6
[6711]
JP005 Odd-Eyes Rebellion Xyz Dragon  Xyz Monster
Pendulum Monster
Effect Monster
- 7 Dragon 3000 2500
Pendulum Effect
During your Main Phase: You can Special Summon this card, then you can attach 1 DARK monster from your GY to this card as material. You can only use this effect of "Odd-Eyes Rebellion Xyz Dragon" once per turn.
Card Text
2 Level 7 Pendulum Monsters
If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card from your Extra Deck. This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. You can detach 1 material from this card, then target up to 2 monsters your opponent controls with 3000 or less ATK; destroy them. You can only use this effect of "Odd-Eyes Rebellion Xyz Dragon" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
Rokket Coder
Secret
Super
▶︎ Deck
4.8 4
[3939]
JP006 Rokket Coder  Effect Monster
- 4 Cyberse 1700 300
If this card would be used for the Link Summon of a "Borrel" monster, you can treat this card as a Dragon. You can only use each of the following effects of "Rokket Coder" once per turn. If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card you control would be used as Link Material for a "Borrel" monster, 1 DARK monster in your hand can also be used as material.
Fluffal Penguin
Normal
▶︎ Deck
9.7 20
[22830]
JP007 Fluffal Penguin  Effect Monster
- 4 Fairy 1600 1100
During your Main Phase: You can Special Summon 1 "Fluffal" monster from your hand, except "Fluffal Penguin". This effect can only be used once while this card is face-up on the field. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon of a "Frightfur" Fusion Monster: You can draw 2 cards, then discard 1 card. You can only use this effect of "Fluffal Penguin" once per turn.
Frightfur Patchwork
Normal
▶︎ Deck
10 43
[64251]
JP008 Frightfur Patchwork  Normal Spell
Add 1 "Edge Imp" monster and 1 "Polymerization" from your Deck to your hand. You can only activate 1 "Frightfur Patchwork" per turn.
Darklord Ixchel
Normal
▶︎ Deck
9.8 26
[80055]
JP009 Darklord Ixchel  Effect Monster
- 10 Fairy 2500 2900
You can discard this card and 1 "Darklord" card; draw 2 cards. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Ixchel" once per turn. You can only Special Summon "Darklord Ixchel(s)" once per turn.
The Phantom Knights of Ragged Gloves
Normal
▶︎ Deck
7.6 16
[40587]
JP010 The Phantom Knights of Ragged Gloves  Effect Monster
- 3 Warrior 1000 500
A DARK Xyz Monster that was Summoned using this card on the field as material gains this effect.
●If it is Xyz Summoned: It gains 1000 ATK.
You can banish this card from your GY; send 1 "Phantom Knights" card from your Deck to the GY. You can only use each effect of "The Phantom Knights of Ragged Gloves" once per turn.
Raidraptor - Force Strix
Normal
▶︎ Deck
9.1 38
[137703]
JP011 Raidraptor - Force Strix  Xyz Monster
Effect Monster
- 4 Winged Beast 100 2000
2 Level 4 monsters
Gains 500 ATK/DEF for each Winged Beast monster you control, except this card. Once per turn: You can detach 1 material from this card; add 1 Level 4 DARK Winged Beast monster from your Deck to your hand.
F.A. Dawn Dragster
Normal
▶︎ Deck
9.4 13
[38624]
JP012 F.A. Dawn Dragster  Synchro Monster
Effect Monster
- 7 Machine 0 2000
1 Tuner + 1+ non-Tuner monsters
Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can reduce this card's Level by 2, and if you do, negate the activation, and if you do that, destroy that card.
The Fabled Unicore
Normal
▶︎ Deck
8.4 24
[60347]
JP013 The Fabled Unicore  Synchro Monster
Effect Monster
- 4 Beast 2300 1000
1 "Fabled" Tuner + 1+ non-Tuner monsters
While you and your opponent have the same number of cards in hand, negate all cards and effects activated by your opponent, and if you do, destroy those cards.
Fabled Kushano
Normal
▶︎ Deck
8.6 20
[54378]
JP014 Fabled Kushano  Effect Monster
Tuner Monster
- 3 Fiend 1100 800
If this card is in your GY: You can discard 1 "Fabled" monster to the GY, except "Fabled Kushano"; add this card to your hand.
Fabled Krus
Normal
▶︎ Deck
8.3 15
[49924]
JP015 Fabled Krus  Effect Monster
- 2 Fiend 1000 800
If this card is discarded to the GY: Target 1 other Level 4 or lower "Fabled" monster in your GY; Special Summon that target.
8.3 16
[41997]
JP016 The Arrival Cyberse @Ignister  Link Monster
Effect Monster
- - Cyberse 0 -
3+ monsters with different Attributes
You can only control 1 "The Arrival Cyberse @Ignister". The original ATK of this card becomes 1000 x the number of Link Materials used for its Link Summon. Unaffected by other cards' effects. Once per turn: You can target 1 other monster on the field; destroy it, and if you do, Special Summon 1 "@Ignister Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0) to your zone this card points to.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 6 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Wind Pegasus @Ignister
Normal
▶︎ Deck
7.6 13
[28290]
JP017 Wind Pegasus @Ignister  Synchro Monster
Effect Monster
- 7 Cyberse 2300 1500
1 Tuner + 1+ non-Tuner monsters
During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.
Bujin Yamato
Normal
▶︎ Deck
8.8 33
[86717]
JP018 Bujin Yamato  Effect Monster
- 4 Beast-Warrior 1800 200
Once per turn, during your End Phase: You can add 1 "Bujin" monster from your Deck to your hand, then send 1 card from your hand to the Graveyard. You can only control 1 "Bujin Yamato".
Junk Converter
Normal
▶︎ Deck
9.1 8
[30726]
JP019 Junk Converter  Effect Monster
- 2 Warrior 400 200
You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.
Chronomaly Nebra Disk
Normal
▶︎ Deck
9.6 46
[98857]
JP020 Chronomaly Nebra Disk  Effect Monster
- 4 Machine 1800 1500
When this card is Normal Summoned: You can add 1 "Chronomaly" card from your Deck to your hand, except "Chronomaly Nebra Disk". If this card is in the Graveyard and all monsters you control are "Chronomaly" monsters (min. 1): You can Special Summon this card in Defense Position. You cannot activate cards or effects during the turn you activate this effect, except "Chronomaly" cards and effects. You can only use 1 "Chronomaly Nebra Disk" effect per turn, and only once that turn.
Chronomaly Crystal Skull
Normal
▶︎ Deck
7.8 16
[59262]
JP021 Chronomaly Crystal Skull  Effect Monster
- 3 Rock 900 600
If you control a face-up "Chronomaly" monster: You can discard this card to the Graveyard; add 1 "Chronomaly" monster from your Deck or Graveyard to your hand, except "Chronomaly Crystal Skull". The effect of "Chronomaly Crystal Skull" can only be used once per turn.
Daigusto Sphreez
Normal
▶︎ Deck
8.7 24
[92297]
JP022 Daigusto Sphreez  Synchro Monster
Effect Monster
- 6 Psychic 2000 1300
1 Tuner + 1 or more non-Tuner "Gusto" monsters
When this card is Synchro Summoned: You can target 1 "Gusto" card in your Graveyard; add that target to your hand. Your opponent takes any Battle Damage you would have taken from battles involving a face-up "Gusto" monster you control. This card cannot be destroyed by battle.
Pilica, Descendant of Gusto
Normal
▶︎ Deck
9.2 30
[103093]
JP023 Pilica, Descendant of Gusto  Effect Monster
- 3 Psychic 1000 1500
When this card is Normal or Special Summoned: You can target 1 WIND Tuner monster in your Graveyard; Special Summon that target in face-up Defense Position. Its effects are negated. If you activated this effect, you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Pilica, Descendant of Gusto" once per turn.
Rokket Tracer
Secret
Super
▶︎ Deck
9.9 15
[39451]
JP024 Rokket Tracer  Effect Monster
Tuner Monster
- 4 Dragon 1600 1000
(Quick Effect): You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Rokket" monster from your Deck, except "Rokket Tracer", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Rokket Tracer" once per turn.
Quick Launch
Normal
▶︎ Deck
9.9 37
[57338]
JP025 Quick Launch  Quick-Play Spell
Special Summon 1 "Rokket" monster from your Deck, but it cannot attack, also destroy it during the End Phase.
Destiny HERO - Dangerous
Normal
▶︎ Deck
6.8 23
[49384]
JP026 Destiny HERO - Dangerous  Fusion Monster
Effect Monster
- 6 Warrior 2000 2600
1 "Destiny HERO" monster + 1 DARK Effect Monster
(Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn.
Destiny HERO - Dasher
Normal
▶︎ Deck
7.5 24
[58745]
JP027 Destiny HERO - Dasher  Effect Monster
- 6 Warrior 2100 1000
Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the end of this turn. If this card attacks, change it to Defense Position at the end of the Battle Phase. Once, while this card is in your GY, when you draw a monster during your Draw Phase: You can reveal it; Special Summon it. This card must be in the GY to activate and to resolve this effect.
Apprentice Illusion Magician
Normal
▶︎ Deck
9.5 21
[87057]
JP028 Apprentice Illusion Magician  Effect Monster
- 6 Spellcaster 2000 1700
You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation, if your other DARK Spellcaster monster battles an opponent's monster (Quick Effect): You can send this card from your hand or face-up field to the GY; that monster you control gains 2000 ATK/DEF during that damage calculation only.
The Eye of Timaeus
Normal
▶︎ Deck
8 34
[175650]
JP029 The Eye of Timaeus  Normal Spell
(This card is also always treated as "Legendary Dragon Timaeus".)
Target 1 "Dark Magician" monster you control; Fusion Summon 1 Fusion Monster from your Extra Deck that mentions that monster on the field as material, using it as the Fusion Material. You can only activate 1 "The Eye of Timaeus" per turn.
Dark Magical Circle
Normal
▶︎ Deck
9.4 26
[77035]
JP030 Dark Magical Circle  Continuous Spell
When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 of them that is "Dark Magician" or a Spell/Trap that mentions "Dark Magician", and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.
The White Stone of Ancients
Secret
Super
▶︎ Deck
9.1 27
[137579]
JP031 The White Stone of Ancients  Effect Monster
Tuner Monster
- 1 Dragon 600 500
Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can Special Summon 1 "Blue-Eyes" monster from your Deck. You can banish this card from your GY, then target 1 "Blue-Eyes" monster in your GY; add it to your hand. You can only use this effect of "The White Stone of Ancients" once per turn.
6.9 19
[13284]
JP032 Gullveig of the Nordic Ascendant  Link Monster
Effect Monster
- - Fairy 800 -
1 Level 5 or lower "Nordic" monster
If this card is Link Summoned: You can banish up to 3 cards from your hand and/or field, and if you do, Special Summon that many "Nordic" monsters from your Deck in Defense Position, also, for the rest of this turn, you cannot Special Summon monsters, except "Aesir" monsters, nor Normal Summon/Set any monsters. You can only use this effect of "Gullveig of the Nordic Ascendant" once per turn. While this card points to an "Aesir" monster, your opponent cannot target that monster with card effects, also monsters your opponent controls cannot target this card for attacks.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 1 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
D/D/D Marksman King Tell
Normal
▶︎ Deck
6.2 10
[29586]
JP033 D/D/D Marksman King Tell  Xyz Monster
Effect Monster
- 5 Fiend 2300 2000
2 Level 5 monsters
You can also Xyz Summon this card by using a Rank 4 "D/D/D" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn, during either player's turn, if you took any effect damage this turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 1000 ATK and DEF, and if it does, inflict 1000 damage to your opponent. If this card is sent from the field to the Graveyard: You can send 1 "D/D" or "Dark Contract" card from your Deck to the Graveyard.
Ghostrick Mansion
Normal
▶︎ Deck
7.5 13
[115468]
JP034 Ghostrick Mansion  Field Spell
Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. All effect damage, and battle damage inflicted by monsters other than "Ghostrick" monsters, is halved.
Dhampir Vampire Sheridan
Normal
▶︎ Deck
9.8 20
[47738]
JP035 Dhampir Vampire Sheridan  Xyz Monster
Effect Monster
- 6 Zombie 2600 1000
2+ Level 6 monsters
If you use a monster(s), with a Level, that is owned by your opponent for the Xyz Summon of this card, treat it as Level 6. Once per turn: You can detach 1 material from this card, then target 1 card your opponent controls; send it to the GY. Once per turn, if a Monster Card(s) is sent from the field to your opponent's GY by a card effect, or a monster is destroyed by battle and sent to your opponent's GY: You can detach 1 material from this card; Special Summon 1 of those monsters to your field in Defense Position.
Odd-Eyes Arc Pendulum Dragon
Normal
▶︎ Deck
9.9 22
[60100]
JP036 Odd-Eyes Arc Pendulum Dragon  Pendulum Monster
Normal Monster
- 7 Dragon 2700 2000
Pendulum Effect
If an "Odd-Eyes" card(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Odd-Eyes" monster from your hand, Deck, or GY. You can only use this effect of "Odd-Eyes Arc Pendulum Dragon" once per turn.
Card Text
Made from miracles, this valiant and beautiful dragon has gleaming eyes that reflect an arc drawn in the sky.
Odd-Eyes Persona Dragon
Normal
▶︎ Deck
9 10
[48897]
JP037 Odd-Eyes Persona Dragon  Pendulum Monster
Effect Monster
- 5 Dragon 1200 2400
Pendulum Effect
Once per turn, during the End Phase, if your opponent activated a card or effect this turn that targeted 1 "Odd-Eyes" Pendulum Monster you controlled (and no other cards) while this card was in your Pendulum Zone: Special Summon this card, and if you do, place 1 face-up "Odd-Eyes" Pendulum Monster from your Extra Deck in your Pendulum Zone, except "Odd-Eyes Persona Dragon".
Card Text
Once per turn (Quick Effect): You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; it has its effects negated, until the end of this turn.
Performapal Skullcrobat Joker
Secret
Super
▶︎ Deck
9.8 53
[140375]
JP038 Performapal Skullcrobat Joker  Pendulum Monster
Effect Monster
- 4 Spellcaster 1800 100
Pendulum Effect
You cannot Pendulum Summon monsters, except "Performapal" monsters, "Magician" Pendulum Monsters, and "Odd-Eyes" monsters. This effect cannot be negated.
Card Text
When this card is Normal Summoned: You can add 1 "Performapal" monster, "Magician" Pendulum Monster, or "Odd-Eyes" monster from your Deck to your hand, except "Performapal Skullcrobat Joker".
Predaplant Triphyoverutum
Secret
Super
▶︎ Deck
9 20
[41338]
JP039 Predaplant Triphyoverutum  Fusion Monster
Effect Monster
- 9 Plant 3000 3000
3 DARK monsters on the field
Gains ATK equal to the total original ATK of all other monsters on the field with a Predator Counter. You can only use each of the following effects of "Predaplant Triphyoverutum" once per turn.
●When your opponent Special Summons a monster(s) from their Extra Deck while you control this Fusion Summoned card (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s).
●If your opponent controls a monster with a Predator Counter(s): You can Special Summon this card from your GY in Defense Position.
Predapractice
Normal
▶︎ Deck
9.1 15
[22061]
JP040 Predapractice  Normal Spell
Special Summon 1 "Predaplant" monster from your hand, then add 1 "Predap" card from your Deck to your hand, except "Predapractice", also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only activate 1 "Predapractice" per turn.
Heroic Challenger - Clasp Sword
Normal
▶︎ Deck
5.9 10
[13368]
JP041 Heroic Challenger - Clasp Sword  Effect Monster
- 1 Warrior 300 100
When this card is Special Summoned by the effect of a "Heroic Challenger" monster: You can add 1 "Heroic Challenger" monster from your Deck to your hand. You can only use the effect of "Heroic Challenger - Clasp Sword" once per turn.
Alsei, the Sylvan High Protector
Normal
▶︎ Deck
8.8 22
[144882]
JP042 Alsei, the Sylvan High Protector  Xyz Monster
Effect Monster
- 8 Plant 2300 3200
2 Level 8 monsters
Once per turn: You can declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, send it to the GY. If a card(s) is sent from your Deck to the GY by a card effect (except during the Damage Step): You can detach 1 material from this card, then target 1 card on the field; place that target on either the top or bottom of the Deck. You can only use this effect of "Alsei, the Sylvan High Protector" once per turn.
7.6 25
[32569]
JP043 The Weather Painter Rainbow  Link Monster
Effect Monster
- - Fairy 2400 -
3 "The Weather" monsters
When your opponent would Special Summon a monster(s) (Quick Effect): You can send this Link Summoned card to the GY; negate the Summon, and if you do, destroy that monster(s). Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. "The Weather" Effect Monsters this card points to gain the following effect.
●When a card or effect is activated (Quick Effect): You can banish this card; negate the activation, and if you do, destroy that card.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 3 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
The Weather Snowy Canvas
Normal
▶︎ Deck
9.2 12
[20368]
JP044 The Weather Snowy Canvas  Continuous Spell
"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
●You can banish this card (Quick Effect); add 1 "The Weather" card from your Deck to your hand, also you cannot add cards from your Deck to your hand for the rest of this turn, except by drawing them.
You can only control 1 "The Weather Snowy Canvas".
Plaguespreader Zombie
Normal
▶︎ Deck
9 39
[294701]
JP045 Plaguespreader Zombie  Effect Monster
Tuner Monster
- 2 Zombie 400 200
If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.
Elemental HERO Marine Neos
Normal
▶︎ Deck
4.9 15
[16477]
JP046 Elemental HERO Marine Neos  Fusion Monster
Effect Monster
- 8 Warrior 2800 2300
"Elemental HERO Neos" + "Neo-Spacian Marine Dolphin"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy 1 random card in your opponent's hand.
Neo-Spacian Marine Dolphin
Normal
▶︎ Deck
4.4 13
[16468]
JP047 Neo-Spacian Marine Dolphin  Fusion Monster
Effect Monster
- 4 Warrior 900 1100
This card's name is also treated as "Neo-Spacian Aqua Dolphin". This card cannot be Special Summoned except with "NEX". Once per turn, you can discard 1 card to look at your opponent's hand and select 1 Monster Card in it. If you control a monster with ATK greater than or equal to the selected monster's, destroy the selected monster and inflict 500 damage to your opponent.
Neos Fusion
Normal
▶︎ Deck
9.9 23
[47163]
JP048 Neos Fusion  Normal Spell
Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.
Gem-Knight Master Diamond
Normal
▶︎ Deck
8.4 22
[50115]
JP049 Gem-Knight Master Diamond  Fusion Monster
Effect Monster
- 9 Rock 2900 2500
3 "Gem-Knight" monsters
Must first be Fusion Summoned. This card gains 100 ATK for each "Gem-" monster in your Graveyard. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your Graveyard; until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects.
9.7 15
[19625]
JP050 Gem-Knight Phantom Quartz  Link Monster
Effect Monster
- - Rock 1450 -
2 "Gem-" monsters
If this card is Link Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand. You can pay 1000 LP; Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by shuffling Fusion Materials in your possession listed on it into your Deck, that are banished or in the GY, but it cannot attack directly this turn. You can only use each effect of "Gem-Knight Phantom Quartz" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Revendread Executor
Normal
▶︎ Deck
7.1 9
[16713]
JP051 Revendread Executor  Ritual Monster
Effect Monster
- 8 Zombie 3000 0
You can Ritual Summon this card with any "Vendread" Ritual Spell. This card's name becomes "Revendread Slayer" while on the field. While this Ritual Summoned card is on the field, your opponent cannot target cards you control with card effects, except this card. If this Ritual Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 "Vendread" card from your Deck to your hand. You can only use this effect of "Revendread Executor" once per turn.
9.5 17
[42596]
JP052 Avendread Savior  Link Monster
Effect Monster
- - Zombie 1600 -
2 Zombie monsters
This card's name becomes "Revendread Slayer" while on the field. You can only use each of the following effects of "Avendread Savior" once per turn.
●You can target 1 "Vendread" card in your GY; add it to your hand.
●During damage calculation, if this card battles an opponent's monster (Quick Effect): You can send 1 Zombie monster from your Deck to the GY; that opponent's monster loses ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Geomathmech Final Sigma
Normal
▶︎ Deck
9.5 32
[61515]
JP053 Geomathmech Final Sigma  Synchro Monster
Effect Monster
- 12 Cyberse 3000 0
1 Tuner + 1+ non-Tuner monsters
Unaffected by card effects, except "Mathmech" cards, while in the Extra Monster Zone. If this card in the Extra Monster Zone battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" card from your Deck to your hand. You can only use this effect of "Geomathmech Final Sigma" once per turn.
Rikka Petal
Normal
▶︎ Deck
9.8 9
[20355]
JP054 Rikka Petal  Effect Monster
- 1 Plant 0 0
During your Main Phase: You can take 1 "Rikka" monster from your Deck, except "Rikka Petal", and either add it to your hand or send it to the GY, also you cannot Special Summon for the rest of this turn, except Plant monsters. During your opponent's End Phase, while this card is in your GY, if you control no monsters or all monsters you control are Plant monsters: You can Special Summon this card. You can only use each effect of "Rikka Petal" once per turn.
Rikka Glamour
Normal
▶︎ Deck
9.6 10
[20598]
JP055 Rikka Glamour  Normal Spell
When you activate this card, you can also Tribute 1 Plant monster; add 1 "Rikka" monster from your Deck to your hand, then, if you Tributed a monster when you activated this card, add 1 Plant monster, with the same original Level as that "Rikka" monster but a different name, from your Deck to your hand. You can only activate 1 "Rikka Glamour" per turn.
Blackwing Full Armor Master
Secret
Super
▶︎ Deck
9.4 20
[50062]
JP056 Blackwing Full Armor Master  Synchro Monster
Effect Monster
- 10 Winged Beast 3000 3000
1 "Blackwing" Tuner + 1+ non-Tuner monsters
Unaffected by other cards' effects. Each time an opponent's monster activates its effect, place 1 Wedge Counter on that opponent's monster (max. 1) after that effect resolves. Once per turn: You can target 1 monster your opponent controls with a Wedge Counter; take control of it. Once per turn, during your End Phase: You can destroy all monsters on the field that have a Wedge Counter.
Assault Blackwing - Sohaya the Rain Storm
Normal
▶︎ Deck
8.6 18
[54473]
JP057 Assault Blackwing - Sohaya the Rain Storm  Synchro Monster
Effect Monster
- 5 Winged Beast 1500 2000
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned using a "Blackwing" monster as material, it is treated as a Tuner while face-up on the field. You can only use each of these effects of "Assault Blackwing - Sohaya the Rain Storm" once per turn.
●When this card is Synchro Summoned: You can target 1 "Assault Blackwing" monster in your GY; Special Summon it.
●During your Main Phase, if this card is in the GY because it was sent there this turn: You can banish 1 other "Assault Blackwing - Sohaya the Rain Storm" from your GY; Special Summon this card.
Blackwing - Kris the Crack of Dawn
Normal
▶︎ Deck
9.5 30
[127546]
JP058 Blackwing - Kris the Crack of Dawn  Effect Monster
- 4 Winged Beast 1900 300
If you control a "Blackwing" monster other than "Blackwing - Kris the Crack of Dawn", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Kris the Crack of Dawn" once per turn this way. Once per turn, this card cannot be destroyed by Spell/Trap effects.
Naturia Exterio
Normal
▶︎ Deck
8.6 47
[160759]
JP059 Naturia Exterio  Fusion Monster
Effect Monster
- 10 Beast 2800 2400
"Naturia Beast" + "Naturia Barkion"
A Fusion Summon of this card can only be done with the above Fusion Materials. When a Spell/Trap Card is activated (Quick Effect): You can banish 1 card from your GY, then send the top card of your Deck to the GY; negate the activation, and if you do, destroy that card. This card must be face-up on the field to activate and to resolve this effect.
Naturia Sunflower
Normal
▶︎ Deck
4.6 21
[11138]
JP060 Naturia Sunflower  Effect Monster
- 2 Plant 500 0
When your opponent's monster effect is activated (Quick Effect): You can Tribute 1 "Naturia" monster and this card; negate the activation, and if you do, destroy that card.
Naturia Vein
Normal
▶︎ Deck
3.4 22
[9073]
JP061 Naturia Vein  Effect Monster
Tuner Monster
- 1 Plant 200 300
When your opponent activates a Spell/Trap Card (Quick Effect): You can Tribute 1 "Naturia" monster and this card; negate the activation, and if you do, destroy that card.
Ignister Prominence, the Blasting Dracoslayer
Normal
▶︎ Deck
9.2 23
[106347]
JP062 Ignister Prominence, the Blasting Dracoslayer  Synchro Monster
Effect Monster
- 8 Dragon 2850 0
1 Tuner + 1+ non-Tuner Pendulum Monsters
Once per turn: You can target 1 Pendulum Monster on the field or 1 card in the Pendulum Zone; destroy it, and if you do, shuffle 1 card on the field into the Deck. Once per turn: You can Special Summon 1 "Dracoslayer" monster from your Deck in Defense Position, but it cannot be used as material for a Synchro Summon.
Luster Pendulum, the Dracoslayer
Normal
▶︎ Deck
9.1 24
[137409]
JP063 Luster Pendulum, the Dracoslayer Semi-Limited Pendulum Monster
Effect Monster
Tuner Monster
- 4 Dragon 1850 0
Pendulum Effect
Once per turn, if you have a card in your other Pendulum Zone: You can destroy that card, and if you do, add 1 card from your Deck to your hand, with the same name as that card.
Card Text
Cannot Special Summon Fusion, Synchro, or Xyz Monsters using this card as material, except "Dracoslayer" monsters.
9.6 19
[29213]
JP064 Folgo, Justice Fur Hire  Link Monster
Effect Monster
- - Beast 2400 -
3 monsters with different Types
Cannot be used as Link Material. If this card is Link Summoned: You can Special Summon 1 monster "Fur Hire" with a different Type from the 3 monsters used for the Link Summon, from your Deck in Defense Position. If a card(s) your opponent controls is destroyed by battle or card effect: You can draw 1 card, then if you control 3 or more monsters "Fur Hire" with different names, draw 2 additional cards. You can only use each effect of "Folgo, Justice Fur Hire" once per turn.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 3 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Beat, Bladesman Fur Hire
Normal
▶︎ Deck
9.4 19
[22186]
JP065 Beat, Bladesman Fur Hire  Effect Monster
- 3 Warrior 1200 500
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Beat, Bladesman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 monster "Fur Hire" from your Deck to your hand, except "Beat, Bladesman Fur Hire". You can only use each effect of "Beat, Bladesman Fur Hire" once per turn.
9.4 7
[10668]
JP066 Ninja Grandmaster Saizo  Link Monster
Effect Monster
- - Warrior 2000 -
2 "Ninja" monsters
During your Main Phase: You can Set 1 "Ninjitsu Art" Spell/Trap directly from your Deck. You can only use this effect of "Ninja Grandmaster Saizo" once per turn. While this card points to a monster(s), this card cannot be targeted for an attack, also your opponent cannot target it with card effects.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Psi-Beast
Normal
▶︎ Deck
5.9 16
[15054]
JP067 Psi-Beast  Effect Monster
- 2 Psychic 700 500
When this card is Normal Summoned: You can banish 1 Psychic monster from your Deck, and if you do, this card's Level becomes the Level of that monster.
Galaxy Wizard
Secret
Super
▶︎ Deck
8.7 25
[159133]
JP068 Galaxy Wizard  Effect Monster
- 4 Spellcaster 0 1800
Once per turn: You can increase this card's Level by 4 until the end of this turn. You can Tribute this card; add 1 "Galaxy" card from your Deck to your hand, except "Galaxy Wizard".
Galaxy Expedition
Normal
▶︎ Deck
7.7 22
[130631]
JP069 Galaxy Expedition  Normal Spell
If you control a Level 5 or higher "Photon" or "Galaxy" monster: Special Summon 1 Level 5 or higher "Photon" or "Galaxy" monster from your Deck in Defense Position. You can only activate 1 "Galaxy Expedition" per turn.
Abyss Actor - Superstar
Normal
▶︎ Deck
9.2 9
[22712]
JP070 Abyss Actor - Superstar  Pendulum Monster
Effect Monster
- 7 Fiend 2500 1800
Pendulum Effect
Once per turn: You can Tribute 1 "Abyss Actor" monster, then target 1 "Abyss Script" Spell in your GY; add it to your hand.
Card Text
When Normal or Special Summoned, your opponent's Spell/Trap Cards and effects cannot be activated. Once per turn: You can Set 1 "Abyss Script" Spell directly from your Deck, but it is sent to the GY during the End Phase.
Abyss Script - Rise of the Abyss King
Normal
▶︎ Deck
9.1 7
[16655]
JP071 Abyss Script - Rise of the Abyss King  Normal Spell
Target face-up cards on the field, up to the number of Attack Position "Abyss Actor" monsters with different names you control; destroy them. If you control a Level 7 or higher "Abyss Actor" monster, your opponent cannot activate cards or effects in response to this card's activation. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can add up to 2 "Abyss Actor" cards and/or "Abyss Script" Spells with different names from your Deck to your hand.
Gishki Shadow
Normal
▶︎ Deck
8.9 25
[57660]
JP072 Gishki Shadow  Effect Monster
- 4 Sea Serpent 1200 1000
If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. You can discard this card; add 1 "Gishki" Ritual Spell Card from your Deck to your hand.
Gishki Vision
Normal
▶︎ Deck
8.6 21
[64820]
JP073 Gishki Vision  Effect Monster
- 2 Sea Serpent 700 500
If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. You can discard this card; add 1 "Gishki" Ritual Monster from your Deck to your hand.
Gishki Abyss
Normal
▶︎ Deck
8.8 26
[53180]
JP074 Gishki Abyss  Effect Monster
- 2 Fish 800 500
When this card is Summoned: You can add 1 "Gishki" monster with 1000 or less DEF from your Deck to your hand, except "Gishki Abyss".
7.7 10
[16717]
JP075 Zerrziel, Ruler of the Evil Eyed  Link Monster
Effect Monster
- - Fiend 2600 -
2+ "Evil Eye" monsters
If this card was Link Summoned using a monster with 2600 or higher ATK as material, it can make a second attack during each Battle Phase. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 card your opponent controls; destroy it. You can only use this effect of "Zerrziel, Ruler of the Evil Eyed" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Negate the effect of 1 Effect Monster this card currently points to.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 3 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Evil Eye of Selene
Normal
▶︎ Deck
9.3 9
[24767]
JP076 Evil Eye of Selene  Equip Spell
Equip only to an "Evil Eye" monster. It cannot be destroyed by battle or your opponent's card effects, also your opponent cannot target it with card effects. Each time you activate the equipped monster's effect, or you activate another "Evil Eye" Spell/Trap Card: The equipped monster gains 500 ATK, and if it does, you lose 500 LP. (This ATK gain remains even if this card leaves the field.) If this card is in your GY: You can pay 1000 LP, then banish 1 "Evil Eye" Spell/Trap from your GY, except "Evil Eye of Selene"; Set this card. You can only use this effect of "Evil Eye of Selene" once per turn.
Mardel, Generaider Boss of Light
Normal
▶︎ Deck
8.6 13
[35685]
JP077 Mardel, Generaider Boss of Light  Effect Monster
- 9 Plant 2400 2400
You can only control 1 "Mardel, Generaider Boss of Light". If this card is Normal or Special Summoned: You can add 1 "Generaider" card or 1 Plant monster from your Deck to your hand, except "Mardel, Generaider Boss of Light". You can only use this effect of "Mardel, Generaider Boss of Light" once per turn.
Loptr, Shadow of the Generaider Bosses
Normal
▶︎ Deck
10 16
[30761]
JP078 Loptr, Shadow of the Generaider Bosses  Effect Monster
- 4 Fairy 1500 1500
You can only control 1 "Loptr, Shadow of the Generaider Bosses". All "Generaider" monsters you control gain 1000 ATK/DEF during your opponent's turn only. During the Main Phase (Quick Effect): You can Tribute 1 "Generaider" monster; Special Summon 1 Level 9 "Generaider" monster with a different name from your Deck. You can only use this effect of "Loptr, Shadow of the Generaider Bosses" once per turn.
Yata-Garasu
Normal
▶︎ Deck
7.9 53
[64028]
JP079 Yata-Garasu  Effect Monster
Spirit Monster
- 2 Fiend 200 100
Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return it to the hand. If this card inflicts battle damage to your opponent: Skip the Draw Phase of their next turn.
Time Seal
Normal
▶︎ Deck
6.7 43
[32693]
JP080 Time Seal  Normal Trap
Skip the Draw Phase of your opponent's next turn.
SECRET UTILITY BOX Card List
8.5 /10.0 pt
Number of card ratings : 1968
User Review : 1968

Update Information - NEW -