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HOME > Yu-Gi-Oh! Card Lists > DUEL ROYALE Deck Set EX ROUND2

DUEL ROYALE Deck Set EX ROUND2 Card List

DUEL ROYALE Deck Set EX ROUND2Card List
DUEL ROYALE Deck Set EX ROUND2
code : DR02.
Total : 123 Types.
Release Date:2022-04-29
11th period

Average of all cards:7.4pt




Total 123 Types
Monster 59 Types
Normal Monster:6 TypesEffect Monster:49 Types Ritual Monster:2 Types
Fusion Monster:2 Types
0 Tuner Monster 6 Flip Monster 0 Gemini Monster
Spell 43 Types
24Normal Spell 4Equip IconEquip Spell 7Quick-Play IconQuick-Play Spell
2 Ritual IconRitual Spell 4 Continuous IconContinuous Spell 2 Field IconField Spell
Trap 21 Types
13 Normal Trap 8 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 5
Sacrifice:3 Types / Dark Scorpion:2 Types / B.E.S.:1 Types / Penguin:1 Types / Aqua Jet:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order191 / 642 view num13256 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Humanoid Slime
Normal
▶︎ Deck
3.8 12
[14490]
JPA01 Humanoid Slime  Normal Monster
- 4 Aqua 800 2000
This slime apparently has some human genes in its genetic makeup.
Lava Golem
Normal
Ultra
▶︎ Deck
9.1 92
[219984]
JPA02 Lava Golem  Effect Monster
- 8 Fiend 3000 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.
Legendary Fiend
Normal
▶︎ Deck
3.3 16
[23177]
JPA03 Legendary Fiend  Effect Monster
- 6 Fiend 1500 1800
Once per turn, during your Standby Phase: This card gains 700 ATK.
Helpoemer
Normal
▶︎ Deck
4 24
[34494]
JPA04 Helpoemer  Effect Monster
- 5 Fiend 2000 1400
Cannot be Special Summoned from the GY. At the end of your opponent's Battle Phase, if this card is in the GY because it was destroyed by battle: Make your opponent discard 1 random card. This card must be in the GY to activate and to resolve this effect.
Revival Jam
Normal
▶︎ Deck
2.6 18
[26939]
JPA05 Revival Jam  Effect Monster
- 4 Aqua 1500 500
When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 Life Points; Special Summon it in face-up Defense Position during your next turn's Standby Phase.
Mystic Tomato
Normal
▶︎ Deck
7.8 37
[146365]
JPA06 Mystic Tomato  Effect Monster
- 4 Plant 1400 1100
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position.
Newdoria
Normal
▶︎ Deck
5.3 21
[18255]
JPA07 Newdoria  Effect Monster
- 4 Fiend 1200 800
If this card is destroyed by battle and sent to the GY: Target 1 monster on the field; destroy that target.
Holding Arms
Normal
▶︎ Deck
4.9 14
[13135]
JPA08 Holding Arms  Effect Monster
- 4 Fiend 500 1200
If this card is Normal or Special Summoned: Target 1 face-up monster your opponent controls; while this card is face-up on the field, that face-up monster cannot attack, also its effects are negated. While that face-up monster is on the field, this card cannot be destroyed by battle or card effects.
Bowganian
Normal
▶︎ Deck
3.3 10
[17292]
JPA09 Bowganian  Effect Monster
- 3 Machine 1300 1000
Once per turn, during your Standby Phase: Inflict 600 damage to your opponent.
Des Koala
Normal
▶︎ Deck
6.8 14
[31991]
JPA10 Des Koala  Effect Monster
Flip Monster
- 3 Beast 1100 1800
FLIP: Inflict 400 damage to your opponent for each card in their hand.
Sangan
Normal
▶︎ Deck
9 85
[277958]
JPA11 Sangan  Effect Monster
- 3 Fiend 1000 600
If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.
Doomdog Octhros
Normal
▶︎ Deck
8.6 14
[38674]
JPA12 Doomdog Octhros  Effect Monster
- 3 Fiend 800 800
If this card is sent from the field to the Graveyard: Add 1 Level 8 Fiend-Type monster from your Deck to your hand. You can only use this effect of "Doomdog Octhros" once per turn.
Stealth Bird
Normal
▶︎ Deck
6.8 20
[46867]
JPA13 Stealth Bird  Effect Monster
- 3 Winged Beast 700 1700
Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Inflict 1000 damage to your opponent.
Spirit Reaper
Normal
▶︎ Deck
6.9 39
[89588]
JPA14 Spirit Reaper  Effect Monster
- 3 Zombie 300 200
Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts Battle Damage to your opponent by a direct attack: Discard 1 random card from their hand.
Mask of Darkness
Normal
▶︎ Deck
6.1 35
[61770]
JPA15 Mask of Darkness  Effect Monster
Flip Monster
- 2 Fiend 900 400
FLIP: Target 1 Trap in your GY; add that target to your hand.
Morphing Jar
Normal
▶︎ Deck
8.9 61
[338144]
JPA16 Morphing Jar Limited Effect Monster
Flip Monster
- 2 Rock 700 600
FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.
Monster Reborn
Normal
▶︎ Deck
9.8 202
[2915824]
JPA17 Monster Reborn Limited Normal Spell
Target 1 monster in either GY; Special Summon it.
Pot of Greed
Normal
▶︎ Deck
9.9 114
[117518]
JPA18 Pot of Greed Forbidden Normal Spell
Draw 2 cards.
Nightmare's Steelcage
Normal
▶︎ Deck
4.2 24
[26820]
JPA19 Nightmare's Steelcage  Normal Spell
This card remains on the field for 2 of your opponent's turns. While this card is face-up on the field, no monsters can attack.
Darkworld Shackles
Normal
▶︎ Deck
6.9 14
[35234]
JPA20 Darkworld Shackles  Equip Spell
The equipped monster cannot attack, also its ATK and DEF become 100. During each of your Standby Phases: Inflict 500 damage to the controller of the equipped monster.
The Dark Door
Normal
▶︎ Deck
5.1 14
[27702]
JPA21 The Dark Door  Continuous Spell
Only 1 monster can attack during each Battle Phase.
Dark Room of Nightmare
Normal
▶︎ Deck
7.3 19
[55388]
JPA22 Dark Room of Nightmare  Continuous Spell
Each time your opponent takes damage from a card effect, except "Dark Room of Nightmare", inflict 300 damage to your opponent.
Wave-Motion Cannon
Normal
▶︎ Deck
6.8 32
[62736]
JPA23 Wave-Motion Cannon  Continuous Spell
During your Main Phase: You can send this face-up card to the GY; inflict 1000 damage to your opponent for each of your Standby Phases that have passed since this card was activated.
Swords of Concealing Light
Normal
▶︎ Deck
7.6 37
[132057]
JPA24 Swords of Concealing Light  Continuous Spell
Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions.
Just Desserts
Normal
▶︎ Deck
7.9 27
[60530]
JPA25 Just Desserts  Normal Trap
Inflict 500 damage to your opponent for each monster they control.
Secret Barrel
Normal
▶︎ Deck
7.6 24
[59187]
JPA26 Secret Barrel  Normal Trap
Inflict 200 damage to your opponent for each card in their hand and for each card they control.
Curse of Anubis
Normal
▶︎ Deck
7.2 18
[27949]
JPA27 Curse of Anubis  Normal Trap
Change all Effect Monsters on the field to Defense Position. Until the end of this turn, the original DEF of those monsters becomes 0, also their battle positions cannot be changed.
Dark Sacrifice
Normal
▶︎ Deck
7.5 11
[33958]
JPA28 Dark Sacrifice  Normal Trap
When your opponent activates a card or effect that would destroy a card(s) on the field: Negate the effect, then send 1 Level 3 or lower DARK monster from your Deck to your GY.
Nightmare Wheel
Normal
▶︎ Deck
6 23
[42454]
JPA29 Nightmare Wheel  Continuous Trap
Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect.
Ominous Fortunetelling
Normal
▶︎ Deck
5.2 10
[9668]
JPA30 Ominous Fortunetelling  Continuous Trap
During your Standby Phase, select 1 random card from your opponent's hand. Call the type of card (Monster, Spell, or Trap). If you call it right, inflict 700 points of damage to your opponent's Life Points. You can use this effect only once per turn.
Ordeal of a Traveler
Normal
▶︎ Deck
5.1 19
[32545]
JPA31 Ordeal of a Traveler  Continuous Trap
When an opponent's monster declares an attack: Your opponent chooses 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap), and if they call it wrong, return the attacking monster to the hand.
Metal Reflect Slime
Super
▶︎ Deck
8.5 28
[102420]
JPA32 Metal Reflect Slime  Continuous Trap
Special Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap.) If Summoned this way, this card cannot attack.
Giga Gagagigo
Normal
▶︎ Deck
6.5 19
[23280]
JPB01 Giga Gagagigo  Normal Monster
- 5 Reptile 2450 1500
In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption.
Terrorking Salmon
Normal
▶︎ Deck
6.2 32
[27774]
JPB02 Terrorking Salmon  Normal Monster
- 5 Fish 2400 1000
A feared salmon, master of the Sea of Darkness. Its roe is the best delicacy in the World of Darkness.
Levia-Dragon - Daedalus
Ultra
▶︎ Deck
6.3 20
[34533]
JPB03 Levia-Dragon - Daedalus  Effect Monster
- 7 Sea Serpent 2600 1500
You can send 1 face-up "Umi" you control to the GY; destroy all other cards on the field.
Levia-Dragon - Daedalus
Normal
▶︎ Deck
6.3 20
[34533]
JPB03 Levia-Dragon - Daedalus  Effect Monster
- 7 Sea Serpent 2600 1500
You can send 1 face-up "Umi" you control to the GY; destroy all other cards on the field.
B.E.S. Crystal Core
Normal
▶︎ Deck
6.8 14
[18504]
JPB04 B.E.S. Crystal Core  Effect Monster
- 5 Machine 2100 1000
When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.
Warrior of Atlantis
Normal
▶︎ Deck
7.7 27
[44078]
JPB05 Warrior of Atlantis  Effect Monster
- 4 Aqua 1900 1200
You can discard this card to the Graveyard; add 1 "A Legendary Ocean" from your Deck to your hand.
Abyss Soldier
Normal
▶︎ Deck
7.4 22
[43866]
JPB06 Abyss Soldier  Effect Monster
- 4 Aqua 1800 1300
Once per turn: You can discard 1 WATER monster to the Graveyard to target 1 card on the field; return it to the hand.
Aqua Spirit
Normal
▶︎ Deck
6.3 19
[40384]
JPB07 Aqua Spirit  Effect Monster
- 4 Aqua 1600 1200
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 WATER monster from your GY. Once per turn, during your opponent's Standby Phase: You can target 1 face-up monster your opponent controls; change that target's battle position, and if you do, it cannot change its battle position for the rest of this turn.
Mermaid Knight
Normal
▶︎ Deck
3.4 11
[9724]
JPB08 Mermaid Knight  Effect Monster
- 4 Aqua 1500 700
As long as "Umi" remains face-up on the field, this card can attack twice during the same Battle Phase.
Mother Grizzly
Normal
▶︎ Deck
6.6 27
[56320]
JPB09 Mother Grizzly  Effect Monster
- 4 Beast-Warrior 1400 1000
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 WATER monster with 1500 or less ATK from your Deck, in Attack Position.
Nightmare Penguin
Normal
▶︎ Deck
7.1 24
[30437]
JPB10 Nightmare Penguin  Effect Monster
- 4 Aqua 900 1800
All face-up WATER monsters you control gain 200 ATK. When this card is flipped face-up: Target 1 card your opponent controls; return that target to the hand.
Spined Gillman
Normal
▶︎ Deck
4.3 14
[18154]
JPB11 Spined Gillman  Effect Monster
- 3 Sea Serpent 1300 0
All Fish, Sea Serpent, and Aqua-Type monsters you control gain 400 ATK.
Yomi Ship
Normal
▶︎ Deck
3.8 17
[10859]
JPB12 Yomi Ship  Effect Monster
- 3 Aqua 800 1400
If this card is destroyed by battle and sent to the GY: Destroy the monster that destroyed this card.
Monster Reborn
Normal
▶︎ Deck
9.8 202
[2915824]
JPB13 Monster Reborn Limited Normal Spell
Target 1 monster in either GY; Special Summon it.
Pot of Greed
Normal
▶︎ Deck
9.9 114
[117518]
JPB14 Pot of Greed Forbidden Normal Spell
Draw 2 cards.
Lightning Vortex
Normal
▶︎ Deck
7.3 58
[197387]
JPB15 Lightning Vortex  Normal Spell
Discard 1 card; destroy all face-up monsters your opponent controls.
Heavy Storm
Normal
▶︎ Deck
9.9 114
[1528209]
JPB16 Heavy Storm Limited Normal Spell
Destroy all Spell and Trap Cards on the field.
Terraforming
Normal
▶︎ Deck
9.3 77
[880470]
JPB17 Terraforming Limited Normal Spell
Add 1 Field Spell from your Deck to your hand.
Aqua Jet
Normal
▶︎ Deck
4.7 26
[26877]
JPB18 Aqua Jet  Normal Spell
Target 1 face-up Fish, Sea Serpent, or Aqua-Type monster you control; it gains 1000 ATK.
Salvage
Normal
▶︎ Deck
8.8 35
[184333]
JPB19 Salvage  Normal Spell
Target 2 WATER monsters with 1500 or less ATK in your GY; add those targets to your hand.
A Legendary Ocean
Super
▶︎ Deck
7.8 34
[59416]
JPB20 A Legendary Ocean  Field Spell
(This card is always treated as "Umi".)
All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.
A Legendary Ocean
Normal
▶︎ Deck
7.8 34
[59416]
JPB20 A Legendary Ocean  Field Spell
(This card is always treated as "Umi".)
All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.
Mystical Space Typhoon
Normal
▶︎ Deck
9.4 167
[1912619]
JPB21 Mystical Space Typhoon  Quick-Play Spell
Target 1 Spell/Trap on the field; destroy that target.
Premature Burial
Normal
▶︎ Deck
9.8 50
[57920]
JPB22 Premature Burial Forbidden Equip Spell
Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.
Mirror Force
Normal
▶︎ Deck
8.7 123
[748704]
JPB23 Mirror Force  Normal Trap
When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.
Torrential Tribute
Normal
▶︎ Deck
9.3 106
[1015195]
JPB24 Torrential Tribute  Normal Trap
When a monster(s) is Summoned: Destroy all monsters on the field.
Dust Tornado
Normal
▶︎ Deck
6.7 46
[99402]
JPB25 Dust Tornado  Normal Trap
Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.
Call of the Haunted
Normal
▶︎ Deck
8.7 91
[1153429]
JPB26 Call of the Haunted  Continuous Trap
Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
Thousand-Eyes Idol
Normal
▶︎ Deck
3 30
[39451]
JPC01 Thousand-Eyes Idol  Normal Monster
- 1 Spellcaster 0 0
A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.
Lava Golem
Normal
▶︎ Deck
9.1 92
[219984]
JPC02 Lava Golem  Effect Monster
- 8 Fiend 3000 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.
Breaker the Magical Warrior
Normal
▶︎ Deck
8.4 54
[160269]
JPC03 Breaker the Magical Warrior  Effect Monster
- 4 Spellcaster 1600 1000
If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.
Mystic Tomato
Normal
▶︎ Deck
7.8 37
[146365]
JPC04 Mystic Tomato  Effect Monster
- 4 Plant 1400 1100
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position.
Manju of the Ten Thousand Hands
Normal
▶︎ Deck
9.1 35
[265445]
JPC05 Manju of the Ten Thousand Hands  Effect Monster
- 4 Fairy 1400 1000
When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.
Senju of the Thousand Hands
Normal
▶︎ Deck
5.6 28
[105032]
JPC06 Senju of the Thousand Hands  Effect Monster
- 4 Fairy 1400 1000
When this card is Normal or Flip Summoned: You can add 1 Ritual Monster from your Deck to your hand.
Sonic Bird
Normal
▶︎ Deck
5.1 21
[46885]
JPC07 Sonic Bird  Effect Monster
- 4 Winged Beast 1400 1000
When this card is Normal or Flip Summoned: You can add 1 Ritual Spell from your Deck to your hand.
Witch of the Black Forest
Normal
▶︎ Deck
9.3 43
[79666]
JPC08 Witch of the Black Forest  Effect Monster
- 4 Spellcaster 1100 1200
If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.
Dark Scorpion - Meanae the Thorn
Normal
▶︎ Deck
6.1 15
[20730]
JPC09 Dark Scorpion - Meanae the Thorn  Effect Monster
- 4 Warrior 1000 1800
When this card inflicts battle damage to your opponent, you can activate 1 of these effects:
●Add 1 "Dark Scorpion" card from your Deck to your hand.
●Target 1 "Dark Scorpion" card in your GY; add that target to your hand.
Dark Scorpion - Cliff the Trap Remover
Normal
▶︎ Deck
4.3 10
[10879]
JPC10 Dark Scorpion - Cliff the Trap Remover  Effect Monster
- 3 Warrior 1200 1000
When this card inflicts battle damage to your opponent: You can activate 1 of these effects.
●Target 1 Spell/Trap on the field; destroy that target.
●Send the top 2 cards of their Deck to the GY.
Sangan
Normal
▶︎ Deck
9 85
[277958]
JPC11 Sangan  Effect Monster
- 3 Fiend 1000 600
If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.
Relinquished
Ultra
▶︎ Deck
9 38
[104495]
JPC12 Relinquished  Ritual Monster
Effect Monster
- 1 Spellcaster 0 0
You can Ritual Summon this card with "Black Illusion Ritual". Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent.
Relinquished
Normal
▶︎ Deck
9 38
[104495]
JPC12 Relinquished  Ritual Monster
Effect Monster
- 1 Spellcaster 0 0
You can Ritual Summon this card with "Black Illusion Ritual". Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent.
Monster Reborn
Normal
▶︎ Deck
9.8 202
[2915824]
JPC13 Monster Reborn Limited Normal Spell
Target 1 monster in either GY; Special Summon it.
Pot of Greed
Normal
▶︎ Deck
9.9 114
[117518]
JPC14 Pot of Greed Forbidden Normal Spell
Draw 2 cards.
Heavy Storm
Normal
▶︎ Deck
9.9 114
[1528209]
JPC15 Heavy Storm Limited Normal Spell
Destroy all Spell and Trap Cards on the field.
Dark Eruption
Normal
▶︎ Deck
8.7 26
[132099]
JPC16 Dark Eruption  Normal Spell
Target 1 DARK monster with 1500 or less ATK in your GY; add that target to your hand.
Polymerization
Normal
▶︎ Deck
9.1 65
[391531]
JPC17 Polymerization  Normal Spell
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
Shield Crush
Normal
▶︎ Deck
5.7 26
[18601]
JPC18 Shield Crush  Normal Spell
Target 1 Defense Position monster on the field; destroy that target.
Mystical Space Typhoon
Normal
▶︎ Deck
9.4 167
[1912619]
JPC19 Mystical Space Typhoon  Quick-Play Spell
Target 1 Spell/Trap on the field; destroy that target.
Shrink
Normal
▶︎ Deck
7.5 33
[91397]
JPC20 Shrink  Quick-Play Spell
Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn.
Book of Moon
Normal
▶︎ Deck
9.5 86
[684813]
JPC21 Book of Moon  Quick-Play Spell
Target 1 face-up monster on the field; change that target to face-down Defense Position.
Scapegoat
Super
▶︎ Deck
8.7 51
[189887]
JPC22 Scapegoat  Quick-Play Spell
Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).
Black Illusion Ritual
Normal
▶︎ Deck
6.4 25
[32146]
JPC23 Black Illusion Ritual  Ritual Spell
This card is used to Ritual Summon "Relinquished". You must also Tribute a monster from your hand or field whose Level is 1 or more.
Advanced Ritual Art
Normal
▶︎ Deck
9.3 33
[177121]
JPC24 Advanced Ritual Art  Ritual Spell
This card is used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the GY whose total Levels equal the Level of that Ritual Monster.
Premature Burial
Normal
▶︎ Deck
9.8 50
[57920]
JPC25 Premature Burial Forbidden Equip Spell
Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.
Mirror Force
Normal
▶︎ Deck
8.7 123
[748704]
JPC26 Mirror Force  Normal Trap
When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.
Dust Tornado
Normal
▶︎ Deck
6.7 46
[99402]
JPC27 Dust Tornado  Normal Trap
Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.
Interdimensional Matter Transporter
Normal
▶︎ Deck
6.7 24
[55859]
JPC28 Interdimensional Matter Transporter  Normal Trap
Target 1 face-up monster you control; banish that target until the End Phase.
Zero Gravity
Normal
▶︎ Deck
6.6 16
[22036]
JPC29 Zero Gravity  Normal Trap
Change the battle positions of all face-up monsters on the field.
Call of the Haunted
Normal
▶︎ Deck
8.7 91
[1153429]
JPC30 Call of the Haunted  Continuous Trap
Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
Thousand-Eyes Restrict
Normal
▶︎ Deck
9.3 54
[148838]
JPC31 Thousand-Eyes Restrict  Fusion Monster
Effect Monster
- 1 Spellcaster 0 0
"Relinquished" + "Thousand-Eyes Idol"
Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.
Sanwitch
Normal
▶︎ Deck
5.3 24
[32860]
JPC32 Sanwitch  Fusion Monster
Normal Monster
- 6 Spellcaster 2100 1800
"Sangan" + "Witch of the Black Forest"
Melchid the Four-Face Beast
Normal
▶︎ Deck
5.1 16
[16454]
JPD01 Melchid the Four-Face Beast  Normal Monster
- 4 Fiend 1500 1200
This monster has four different masks for four different attacks.
Grand Tiki Elder
Normal
▶︎ Deck
4.9 16
[15289]
JPD02 Grand Tiki Elder  Normal Monster
- 4 Fiend 1500 800
A masked monster that wields the most deadly of curses.
Masked Beast Des Gardius
Ultra
▶︎ Deck
7.4 29
[55513]
JPD03 Masked Beast Des Gardius  Effect Monster
- 8 Fiend 3300 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 monsters, including at least 1 "Grand Tiki Elder" or "Melchid the Four-Face Beast". If this card is sent from the field to your GY: Target 1 face-up monster your opponent controls; equip 1 "The Mask of Remnants" from your Deck to it.
Masked Beast Des Gardius
Normal
▶︎ Deck
7.4 29
[55513]
JPD03 Masked Beast Des Gardius  Effect Monster
- 8 Fiend 3300 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 monsters, including at least 1 "Grand Tiki Elder" or "Melchid the Four-Face Beast". If this card is sent from the field to your GY: Target 1 face-up monster your opponent controls; equip 1 "The Mask of Remnants" from your Deck to it.
Dark Necrofear
Normal
▶︎ Deck
6.7 35
[79941]
JPD04 Dark Necrofear  Effect Monster
- 8 Fiend 2200 2800
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 Fiend monsters from your GY. During the End Phase, if this card is in your GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster.
Dark Ruler Ha Des
Normal
▶︎ Deck
6.2 22
[33206]
JPD05 Dark Ruler Ha Des  Effect Monster
- 6 Fiend 2450 1600
Cannot be Special Summoned from the GY. Negate the effects of monsters destroyed by battle with Fiend monsters you control.
Doomcaliber Knight
Normal
▶︎ Deck
7.5 29
[64644]
JPD06 Doomcaliber Knight  Effect Monster
- 4 Fiend 1900 1800
Cannot be Special Summoned. If a monster effect is activated (Quick Effect): Tribute this face-up card; negate the activation, and if you do, destroy that monster.
Slate Warrior
Normal
▶︎ Deck
6.7 27
[27853]
JPD07 Slate Warrior  Effect Monster
Flip Monster
- 4 Fiend 1900 400
FLIP: This card gains 500 ATK and DEF.
If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
Mystic Tomato
Normal
▶︎ Deck
7.8 37
[146365]
JPD08 Mystic Tomato  Effect Monster
- 4 Plant 1400 1100
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position.
Newdoria
Normal
▶︎ Deck
5.3 21
[18255]
JPD09 Newdoria  Effect Monster
- 4 Fiend 1200 800
If this card is destroyed by battle and sent to the GY: Target 1 monster on the field; destroy that target.
Sangan
Normal
▶︎ Deck
9 85
[277958]
JPD10 Sangan  Effect Monster
- 3 Fiend 1000 600
If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.
Doomdog Octhros
Normal
▶︎ Deck
8.6 14
[38674]
JPD11 Doomdog Octhros  Effect Monster
- 3 Fiend 800 800
If this card is sent from the field to the Graveyard: Add 1 Level 8 Fiend-Type monster from your Deck to your hand. You can only use this effect of "Doomdog Octhros" once per turn.
Night Assailant
Normal
▶︎ Deck
8 26
[66368]
JPD12 Night Assailant  Effect Monster
Flip Monster
- 3 Fiend 200 500
FLIP: Target 1 monster your opponent controls; destroy that target.
If this card is sent from the hand to the GY: Target 1 Flip monster in your GY, except "Night Assailant"; add that target to your hand.
Giant Germ
Normal
▶︎ Deck
6.5 24
[53187]
JPD13 Giant Germ  Effect Monster
- 2 Fiend 1000 100
When this card is destroyed by battle and sent to the Graveyard: Inflict 500 damage to your opponent, then you can Special Summon any number of "Giant Germs" from your Deck in face-up Attack Position.
Morphing Jar
Normal
▶︎ Deck
8.9 61
[338144]
JPD14 Morphing Jar Limited Effect Monster
Flip Monster
- 2 Rock 700 600
FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.
Monster Reborn
Normal
▶︎ Deck
9.8 202
[2915824]
JPD15 Monster Reborn Limited Normal Spell
Target 1 monster in either GY; Special Summon it.
Pot of Greed
Normal
▶︎ Deck
9.9 114
[117518]
JPD16 Pot of Greed Forbidden Normal Spell
Draw 2 cards.
Lightning Vortex
Normal
▶︎ Deck
7.3 58
[197387]
JPD17 Lightning Vortex  Normal Spell
Discard 1 card; destroy all face-up monsters your opponent controls.
Heavy Storm
Normal
▶︎ Deck
9.9 114
[1528209]
JPD18 Heavy Storm Limited Normal Spell
Destroy all Spell and Trap Cards on the field.
The Mask of Remnants
Normal
▶︎ Deck
5.1 15
[25264]
JPD19 The Mask of Remnants  Normal Spell
When this card is activated: Shuffle this card from the field into the Deck. While this card is equipped to a monster by the effect of "Masked Beast Des Gardius", take control of that monster.
Creature Swap
Normal
Super
▶︎ Deck
8.4 56
[213586]
JPD20 Creature Swap  Normal Spell
Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
Pot of Avarice
Normal
▶︎ Deck
9 69
[963490]
JPD21 Pot of Avarice  Normal Spell
Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.
Unexpected Dai
Normal
▶︎ Deck
9.3 30
[129344]
JPD22 Unexpected Dai  Normal Spell
If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.
Mystical Space Typhoon
Normal
▶︎ Deck
9.4 167
[1912619]
JPD23 Mystical Space Typhoon  Quick-Play Spell
Target 1 Spell/Trap on the field; destroy that target.
Scapegoat
Normal
▶︎ Deck
8.7 51
[189887]
JPD24 Scapegoat  Quick-Play Spell
Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).
Premature Burial
Normal
▶︎ Deck
9.8 50
[57920]
JPD25 Premature Burial Forbidden Equip Spell
Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.
Mirror Force
Normal
▶︎ Deck
8.7 123
[748704]
JPD26 Mirror Force  Normal Trap
When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.
Dust Tornado
Normal
▶︎ Deck
6.7 46
[99402]
JPD27 Dust Tornado  Normal Trap
Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.
Call of the Haunted
Normal
▶︎ Deck
8.7 91
[1153429]
JPD28 Call of the Haunted  Continuous Trap
Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
Powerful Rebirth
Normal
▶︎ Deck
8.3 42
[151620]
JPD29 Powerful Rebirth  Continuous Trap
Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon that target. Increase its Level by 1 and ATK and DEF by 100. When that monster is destroyed, destroy this card.
DUEL ROYALE Deck Set EX ROUND2 Card List
7.4 /10.0 pt
Number of card ratings : 6266
User Review : 6266

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