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Wave-Motion Cannon →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Continuous Spell | - | - | - | - | - |
During your Main Phase: You can send this face-up card to the GY; inflict 1000 damage to your opponent for each of your Standby Phases that have passed since this card was activated. | |||||
password:38992735 | |||||
Average Rating Score | 6.8(32) |
- Card Info
- Card Reviews (32 rating scores)
- Decks with Wave-Motion Cannon (82 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Wave-Motion Cannon" card reviews and rating scores
6.8(32) |
|
0% | (0) | ||
68% | (22) | ||
31% | (10) | ||
0% | (0) | ||
0% | (0) |
C/ゾンマス蒼血重点
2023/04/12 16:22
2023/04/12 16:22
A timed burn card. It's a romantic cannon that will kill you in one hit if you hit your own standby 8 times. However, if it is removed in the middle of accumulating it, it will be a shakyamuni.
For the time being, even if you wait one turn and get 1000 points, it's a passing grade for a burn deck that emphasizes the number of heads in the full burn system. Unlike 《Meteor of Destruction》, it lacks immediate effect, so it falls one step further. It's more often seen as a win condition in Decks that lock using Spell Trap. Compared to 《Final Countdown》, it's inferior in terms of the risk of being removed, but it's superior in that the settlement is quick and doesn't require an LP cost.
Rockburn was very active in the 2000s, but over time it fell behind due to power inflation, and because of its insidious play style, it was difficult to strengthen the formula, and this card also entered the standby phase in storage for days. However, in 2019, when the brutal rock card 《Mystic Mine》appeared, it was adopted as a finishing method, showing that its destructive power is still alive and well in modern times. 《Mystical Space Typhoon》The difficulty of stopping with one shot was no problem in the sense that the situation where Majongdong would be destroyed would be a loss anyway. It's a kind of backward-looking synergy.
However, after that, "Poison of the Old Man", which was in sync with him, evolved into "Cauldron of the Old Man", which could shave off 8000 points two turns earlier, and he lost that position. There are many advantages that we do not have, such as having a recovery mode and being able to leave damage even if it is removed in the middle, and the situations where we can gain an advantage even in situations where we stack them are limited.
For the time being, even if you wait one turn and get 1000 points, it's a passing grade for a burn deck that emphasizes the number of heads in the full burn system. Unlike 《Meteor of Destruction》, it lacks immediate effect, so it falls one step further. It's more often seen as a win condition in Decks that lock using Spell Trap. Compared to 《Final Countdown》, it's inferior in terms of the risk of being removed, but it's superior in that the settlement is quick and doesn't require an LP cost.
Rockburn was very active in the 2000s, but over time it fell behind due to power inflation, and because of its insidious play style, it was difficult to strengthen the formula, and this card also entered the standby phase in storage for days. However, in 2019, when the brutal rock card 《Mystic Mine》appeared, it was adopted as a finishing method, showing that its destructive power is still alive and well in modern times. 《Mystical Space Typhoon》The difficulty of stopping with one shot was no problem in the sense that the situation where Majongdong would be destroyed would be a loss anyway. It's a kind of backward-looking synergy.
However, after that, "Poison of the Old Man", which was in sync with him, evolved into "Cauldron of the Old Man", which could shave off 8000 points two turns earlier, and he lost that position. There are many advantages that we do not have, such as having a recovery mode and being able to leave damage even if it is removed in the middle, and the situations where we can gain an advantage even in situations where we stack them are limited.
ブルーバード
2023/01/23 11:25
2023/01/23 11:25
An insidious card used in Herald Permissions and Magic Bell Cave. Compared to 《Final Countdown》, it stays on the field, but this one is slightly faster.
It's not well known, but it can actually shoot in the air. I don't know how to use it.
It's not well known, but it can actually shoot in the air. I don't know how to use it.
ねこーら
2021/06/18 12:41
2021/06/18 12:41
Comprehensive evaluation: 《Cauldron of the Old Man》is more efficient when considered in total.
It cannot be used unless it is maintained for a long time, and there is no damage during that time.
On the other hand, 《Cauldron of the Old Man》continues to do small damage, so even if it is removed in the middle, there is no problem.
This is also a decoy for removal here, so it has its own uses.
It cannot be used unless it is maintained for a long time, and there is no damage during that time.
On the other hand, 《Cauldron of the Old Man》continues to do small damage, so even if it is removed in the middle, there is no problem.
This is also a decoy for removal here, so it has its own uses.
gaya
2020/11/05 9:48
2020/11/05 9:48
A card you often see in his deck, such as Rockburn. Recently, it is often used as a set with the Magic Bell Cave.
備長炭18
2020/01/26 9:37
2020/01/26 9:37
I used to see it as a romantic and end firepower for Rockburn, but now that the quality of removal has improved and lock tactics have declined, it "has disappeared".
However, just recently, the significance of existence of monsters has been reduced to a minus, not to mention zero, and the Deck that keeps protecting it and delaying it, combined with the background that removal by Effect Monsters was the mainstream, makes it a card of the actual battle level. No one could have predicted that they would be hired.
It's still weak against removal on its own, so it's going to be tough unless it's a deck like Magic Bell Cave, but in the current situation, I think I'm blessed with a place to stay.
However, just recently, the significance of existence of monsters has been reduced to a minus, not to mention zero, and the Deck that keeps protecting it and delaying it, combined with the background that removal by Effect Monsters was the mainstream, makes it a card of the actual battle level. No one could have predicted that they would be hired.
It's still weak against removal on its own, so it's going to be tough unless it's a deck like Magic Bell Cave, but in the current situation, I think I'm blessed with a place to stay.
wairo
2019/04/21 17:06
2019/04/21 17:06
nostalgic barn card
I never thought the time would come for me to be re-evaluated.
If you have a perfect rock formation, you can delay it and cut 8000 with one copy, so he is kind to the deck slot.
I never thought the time would come for me to be re-evaluated.
If you have a perfect rock formation, you can delay it and cut 8000 with one copy, so he is kind to the deck slot.
シエスタ
2019/04/09 9:28
2019/04/09 9:28
It seems that his Deck, which has recently adopted this, has produced results.
Burn that accumulates and accumulates. The firepower per turn is high, and if you can maintain it for 16 turns, the game is over with just one card, but is that unrealistic?
Even if that's not the case, the current environment has a lot of removal, so it's doubtful if it's used normally it'll even do damage.
On the other hand, as already mentioned, it can also be used as a decoy for your favorite card, as it tends to attract hate for removal. It can be even more effective if used in conjunction with a highly influential Permanence.
There are no restrictions on activating the same name, so the more you put it on, the better the firepower efficiency will be. It's risky, though, because when it's removed, it's going to be tough to win with this card.
If you want to use it, in addition to a large amount of counter means, I think it would be desirable to use it with a card that can block one action. Currently, it is heavily dependent on monster effects, so I mainly want to seal monsters.
Magical Cave is a big part of it, but depending on the environment and build, I think it's a card for experts who can play an active role on the front lines.
Burn that accumulates and accumulates. The firepower per turn is high, and if you can maintain it for 16 turns, the game is over with just one card, but is that unrealistic?
Even if that's not the case, the current environment has a lot of removal, so it's doubtful if it's used normally it'll even do damage.
On the other hand, as already mentioned, it can also be used as a decoy for your favorite card, as it tends to attract hate for removal. It can be even more effective if used in conjunction with a highly influential Permanence.
There are no restrictions on activating the same name, so the more you put it on, the better the firepower efficiency will be. It's risky, though, because when it's removed, it's going to be tough to win with this card.
If you want to use it, in addition to a large amount of counter means, I think it would be desirable to use it with a card that can block one action. Currently, it is heavily dependent on monster effects, so I mainly want to seal monsters.
Magical Cave is a big part of it, but depending on the environment and build, I think it's a card for experts who can play an active role on the front lines.
アルバ
2018/06/18 10:41
2018/06/18 10:41
In theory, you can take 8000 with one copy, but if you aim for high firepower, it takes time and is easy to be targeted for removal because it is a dangerous object that can be seen.
As a single card, even 2000 can be said to have done a good job, so it might be better not to be too greedy.
As a single card, even 2000 can be said to have done a good job, so it might be better not to be too greedy.
アメメ
2017/09/05 7:38
2017/09/05 7:38
Has a class burn effect that can quickly become an end card if left alone
However, it is not stable because it is up to the player whether it can be activated and when it will be activated.
Recently, it is easy to remove the back, so it is even more unstable
In addition to being used as a decoy, you may be able to enjoy modest bargaining with your opponent.
However, it is not stable because it is up to the player whether it can be activated and when it will be activated.
Recently, it is easy to remove the back, so it is even more unstable
In addition to being used as a decoy, you may be able to enjoy modest bargaining with your opponent.
メタルサイクロプス
2016/11/08 18:36
2016/11/08 18:36
A card that makes you wonder when you use it.
It's a troublesome card, and it hurts even if it's 2000 damage, so this guy is confirmed as a top priority removal target.
In anticipation of that, it's pretty useful as a decoy to protect his spell on the favourite. as a key card
To Saddle holding his head...
If your opponent doesn't have a way to remove it, it's fun to try Roman guns. However, it is easy to remove, so I can't expect that. Depends on who you are.
It's a troublesome card, and it hurts even if it's 2000 damage, so this guy is confirmed as a top priority removal target.
In anticipation of that, it's pretty useful as a decoy to protect his spell on the favourite. as a key card
To Saddle holding his head...
If your opponent doesn't have a way to remove it, it's fun to try Roman guns. However, it is easy to remove, so I can't expect that. Depends on who you are.
はやとちり
2016/09/09 0:00
2016/09/09 0:00
It is a high-risk, high-return card that is difficult to maintain, but the reward is great.
Rather, in a Rock Burn Deck that attacks with Burn while defending, it can also be used as a decoy for counter cards such as 《Magic Cylinder》.
Rather, in a Rock Burn Deck that attacks with Burn while defending, it can also be used as a decoy for counter cards such as 《Magic Cylinder》.
ヒコモン
2016/06/30 12:57
2016/06/30 12:57
In the past, you could lock it and do a lot of damage with this card, but in today's environment where removal is rampant, it's becoming extremely difficult to save even 3 turns. A card that has also disappeared because rock has become obsolete. If I can give 8000 damage in one shot, it will be a pleasure.
おもち
2016/05/17 1:04
2016/05/17 1:04
Arata Advanced Duelists don't use this card for damage,
Use it for bluffing. It's a card that will make you feel bad if you don't destroy it eventually. If you rushed and used up the removal card on this card,
Safely activate his favorite spells and traps to win.
Use it for bluffing. It's a card that will make you feel bad if you don't destroy it eventually. If you rushed and used up the removal card on this card,
Safely activate his favorite spells and traps to win.
真の仲間
2015/11/04 3:01
2015/11/04 3:01
simple firepower
In theory, this alone will do 8000 damage.
Considering efficiency, 2000 is enough, but you want to aim higher.
In theory, this alone will do 8000 damage.
Considering efficiency, 2000 is enough, but you want to aim higher.
ラーメン
2015/04/15 9:45
2015/04/15 9:45
It's quite a romantic card that you can win without doing anything if you endure 16 turns. You have to keep it to a romantic level, but it's powerful enough because it does 2000 damage just by defending it for 4 turns.
かのん
2015/04/15 9:33
2015/04/15 9:33
Even though it can't deal damage immediately on the first turn it activates
Unprecedented while the amount of damage gradually increases.
In the past, it wasn't as common for monsters to tear off Spell Traps like they are now.
I often saw it at Rockburn because there was a time when cycling was restricted.
It was painful to be beaten with 《Stealth Bird》.
Now it's quite easy to be erased from the field, so how do you protect this card?
And it seems difficult to know when to trigger it.
Unprecedented while the amount of damage gradually increases.
In the past, it wasn't as common for monsters to tear off Spell Traps like they are now.
I often saw it at Rockburn because there was a time when cycling was restricted.
It was painful to be beaten with 《Stealth Bird》.
Now it's quite easy to be erased from the field, so how do you protect this card?
And it seems difficult to know when to trigger it.
exa
2014/03/04 22:29
2014/03/04 22:29
Sometimes you can't draw a removal card when it's time, so you'll be in a hurry when it's used. If you want to make the most of this card, it's a good idea to put it in a Perdek Deck that can protect this card and has few card frames to attack.
たたた
2013/07/12 22:50
2013/07/12 22:50
Is that from Space Battleship Yamato?
Come along with Rockburn and Pardek
Come along with Rockburn and Pardek
サンダー・ボルト
2013/06/27 9:12
2013/06/27 9:12
It takes a little while before you can deal big damage, but you can aim for big damage with a rock deck. It's often the first target of "Cyclone", so it's a little difficult to hit when you should hit it without being greedy, but it's a powerful burn card.
ファナナス
2013/01/25 18:34
2013/01/25 18:34
The timing of the fake counter is late, but the burn damage increase rate is very high. Rockburn's flagship card. However, if it is destroyed by a cyclone or the like, even if you earn a turn, it will be a waste of money, so it is important to identify it. Cyclone 3 environment is a lot tougher.
みかんゼリー
2013/01/14 16:26
2013/01/14 16:26
Rockburn's representative card, if there is no way to remove it, his LP will be taken at once.
If he's the type of guy who wants to lock in and earn effect damage, I'd like to start with this card in his deck.
However, if you accumulate too much greedily, it may be removed before it can be activated like a cylinder, so be careful.
If he's the type of guy who wants to lock in and earn effect damage, I'd like to start with this card in his deck.
However, if you accumulate too much greedily, it may be removed before it can be activated like a cylinder, so be careful.
ファイア野郎
2013/01/03 20:54
2013/01/03 20:54
An excellent card in Rockburn.
It's a card that accumulates 1000 damage in 1 turn, and if you accumulate 8 turns, it will kill you in 1 turn, but if you get too greedy, it will be removed before the shot and the accumulated damage will be 0, so it's up to the player to decide.
I personally recommend shooting with 2000-3000 damage.
It's a card that accumulates 1000 damage in 1 turn, and if you accumulate 8 turns, it will kill you in 1 turn, but if you get too greedy, it will be removed before the shot and the accumulated damage will be 0, so it's up to the player to decide.
I personally recommend shooting with 2000-3000 damage.
未確認非行物体
2012/11/25 11:43
2012/11/25 11:43
With Burn, you can do a lot of damage, but if Rainbow LP is used, it will end.
By Yamayu
By Yamayu
SOUL
2011/11/04 16:53
2011/11/04 16:53
It's one of those cards that can be tricky to use.
Basically, it's recommended to shoot at around 2000 or 3000, but if you think you can see the opponent's situation, you can save more, so it's up to the user.
Basically, it's recommended to shoot at around 2000 or 3000, but if you think you can see the opponent's situation, you can save more, so it's up to the user.
daruku
2011/10/13 18:21
2011/10/13 18:21
my favorite barn card
Sometimes you can't wait for 8 turns, but it's better if you can fire it in 2 or 3 turns
It's just a lot of removal... so far
Sometimes you can't wait for 8 turns, but it's better if you can fire it in 2 or 3 turns
It's just a lot of removal... so far
スクラップトリトドン
2010/11/20 9:55
2010/11/20 9:55
A companion to Rockburn both now and in the past.
If you survive the opponent's turn by 8 turns, you are almost guaranteed to win.
Use it as a way to win with Perdek or as a bluff to speed up removal.
If you survive the opponent's turn by 8 turns, you are almost guaranteed to win.
Use it as a way to win with Perdek or as a bluff to speed up removal.
NEOS
2010/10/22 18:56
2010/10/22 18:56
A terrifying cannon that steadily accumulates and attacks.
There is a turn lag, so don't be greedy.
There is a turn lag, so don't be greedy.
とき
2010/08/16 21:52
2010/08/16 21:52
Although it is necessary to protect it, its damage efficiency is the highest class.
To the extent that he tries with all his might to deny the existence value of damage-type cards once per turn...
However, if you stick too much greed and destroy it, it's up to that, so you need to see when the tide is good.
A friend of [Rockburn] both now and in the past. Just be careful with removal.
To the extent that he tries with all his might to deny the existence value of damage-type cards once per turn...
However, if you stick too much greed and destroy it, it's up to that, so you need to see when the tide is good.
A friend of [Rockburn] both now and in the past. Just be careful with removal.
みめっと
2023/08/16 3:58
2023/08/16 3:58
Decks with "Wave-Motion Cannon"
* is adopted as a key card.
● 2012-04-04 rock barn
● 2012-05-14 Herald of Perfection
● 2013-06-04 Lava Golem Axis Fullburn Deck★
● 2023-05-27 Challenge the Sacred Beasts
● 2013-10-25 full version rockburn
● 2022-01-21 Reflected Damage Deck
● 2012-11-29 Naturia Rockburn
● 2013-02-06 White Dragon Cannon Buster
● 2013-03-23 Ido the Supreme Magical Force
● 2015-08-05 Continuous spell control
● 2015-07-16 Damage that attacks without attacking Deck
● 2012-06-26 Venom Rockburn
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
EXPERT EDITION Volume.1 | EE1-JP095 | 2004-09-23 | Normal |
Structure Deck "MACHINER'S COMMAND" | SD18-JP026 | 2009-12-12 | Normal |
Union's Descent | 302-040 | 2002-07-18 | Normal |
Duelist Box 2012 (Deck) | DB12-JP029 | 2011-11-26 | Normal |
DUEL ROYALE Deck Set EX ROUND2 | DR02-JPA23 | 2022-04-29 | Normal |
Ranking and View Num
Rating Score Rank | 6,164 / 13,189 Cards |
---|---|
View Num | 63,095 |
Others
Japanese card name | 波動キャノン |
---|
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