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HOME > Yu-Gi-Oh! Card Lists > EXPERT EDITION Volume.1

EXPERT EDITION Volume.1 Card List

EXPERT EDITION Volume.1Card List
EXPERT EDITION Volume.1
code : EE1.
Total : 267 Types.
Release Date:2004-09-23
4th period

Average of all cards:4.5pt




Total 267 Types
Monster 146 Types
Normal Monster:19 TypesEffect Monster:116 Types Ritual Monster:4 Types
Fusion Monster:7 Types
0 Tuner Monster 14 Flip Monster 0 Gemini Monster
1 Spirit Monster 11 Union Monster 0 Toon Monster
Spell 71 Types
27Normal Spell 15Equip IconEquip Spell 6Quick-Play IconQuick-Play Spell
5 Ritual IconRitual Spell 16 Continuous IconContinuous Spell 2 Field IconField Spell
Trap 50 Types
35 Normal Trap 9 Continuous IconContinuous Trap 6 Counter IconCounter Trap
Enhanced Category : 19
Archfiend:16 Types / Gravekeeper:12 Types / Amazoness:8 Types / Guardian:7 Types / Dark Scorpion:6 Types / Buster Blader, Destruction Sword:4 Types / Goblin:3 Types / Magician:3 Types / Ojama:2 Types / Spellbook:2 Types / Noble Knight, Noble Arms:2 Types / the Forbidden One:2 Types / roid:1 Types / Djinn:1 Types / Traptrix, Trap Hole:1 Types / Cyber, Cybernetic, Cyberdark:1 Types / Blue-Eyed:1 Types / Nekroz:1 Types / Counter:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order530 / 626 view num43835 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Master Kyonshee
Normal
▶︎ Deck
3.9 21
[11268]
JP001 Master Kyonshee  Normal Monster
- 4 Zombie 1750 1000
A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts.
Kabazauls
Normal
▶︎ Deck
5.4 25
[33215]
JP002 Kabazauls  Normal Monster
- 4 Dinosaur 1700 1500
A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane.
Inpachi
Normal
▶︎ Deck
3.6 15
[9865]
JP003 Inpachi  Normal Monster
- 4 Machine 1600 1900
A log that attacks lost travelers in the forest. Originally a big tree, it was cut down and possessed by a wicked spirit.
Dark Jeroid
Rare
▶︎ Deck
5 20
[15844]
JP004 Dark Jeroid  Effect Monster
- 4 Fiend 1200 1500
If this card is Summoned: Target 1 face-up monster on the field; it loses 800 ATK.
Newdoria
Rare
▶︎ Deck
5.3 21
[17773]
JP005 Newdoria  Effect Monster
- 4 Fiend 1200 800
If this card is destroyed by battle and sent to the GY: Target 1 monster on the field; destroy that target.
Helpoemer
Super
▶︎ Deck
4 24
[33753]
JP006 Helpoemer  Effect Monster
- 5 Fiend 2000 1400
Cannot be Special Summoned from the GY. At the end of your opponent's Battle Phase, if this card is in the GY because it was destroyed by battle: Make your opponent discard 1 random card. This card must be in the GY to activate and to resolve this effect.
Gravekeeper's Spy
Normal
▶︎ Deck
7.9 28
[64958]
JP007 Gravekeeper's Spy  Effect Monster
Flip Monster
- 4 Spellcaster 1200 2000
FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.
Gravekeeper's Curse
Normal
▶︎ Deck
2.3 19
[7729]
JP008 Gravekeeper's Curse  Effect Monster
- 3 Spellcaster 800 800
If this card is Summoned: Inflict 500 damage to your opponent.
Gravekeeper's Guard
Normal
▶︎ Deck
6.6 16
[31487]
JP009 Gravekeeper's Guard  Effect Monster
Flip Monster
- 4 Spellcaster 1000 1900
FLIP: Target 1 monster your opponent controls; return that target to the hand.
Gravekeeper's Spear Soldier
Normal
▶︎ Deck
5.3 15
[10284]
JP010 Gravekeeper's Spear Soldier  Effect Monster
- 4 Spellcaster 1500 1000
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Gravekeeper's Vassal
Normal
▶︎ Deck
2 25
[9395]
JP011 Gravekeeper's Vassal  Effect Monster
- 3 Spellcaster 700 500
Any battle damage this card inflicts to your opponent is treated as effect damage instead.
Gravekeeper's Watcher
Normal
▶︎ Deck
4.6 14
[10645]
JP012 Gravekeeper's Watcher  Effect Monster
- 4 Spellcaster 1000 1000
During either player's turn, when your opponent activates a Spell/Trap Card or monster effect that could make them discard when it resolves: You can send this card from your hand to the Graveyard; negate the activation, and if you do, destroy it.
Gravekeeper's Chief
Rare
▶︎ Deck
5.5 11
[14774]
JP013 Gravekeeper's Chief  Effect Monster
- 5 Spellcaster 1900 1200
You can only control 1 face-up "Gravekeeper's Chief". Your GY is unaffected by "Necrovalley". When this card is Tribute Summoned: You can target 1 "Gravekeeper's" monster in your GY; Special Summon that target.
Gravekeeper's Cannonholder
Normal
▶︎ Deck
3.1 15
[8273]
JP014 Gravekeeper's Cannonholder  Effect Monster
- 4 Spellcaster 1400 1200
You can Tribute 1 "Gravekeeper's" monster, except "Gravekeeper's Cannonholder"; inflict 700 damage to your opponent.
Gravekeeper's Assailant
Normal
▶︎ Deck
6.1 15
[23607]
JP015 Gravekeeper's Assailant  Effect Monster
- 4 Spellcaster 1500 1500
When this card declares an attack while "Necrovalley" is on the field: You can target 1 face-up monster your opponent controls; change that target's battle position.
A Man with Wdjat
Normal
▶︎ Deck
2.1 14
[8150]
JP016 A Man with Wdjat  Effect Monster
- 4 Spellcaster 1600 1600
When you Normal Summon this card, and during each of your Standby Phases, select 1 Set card on your opponent's side of the field. Pick it up and look at it, then return it to its original position.
Mystical Knight of Jackal
Super
▶︎ Deck
4.1 14
[12982]
JP017 Mystical Knight of Jackal  Effect Monster
- 7 Beast-Warrior 2700 1200
When this card destroys 1 monster on your opponent's side of the field and sends it to your opponent's Graveyard as a result of battle, you can then return the card to the top of your opponent's Deck.
A Cat of Ill Omen
Normal
▶︎ Deck
5.2 14
[61615]
JP018 A Cat of Ill Omen  Effect Monster
Flip Monster
- 2 Beast 500 300
FLIP: Choose 1 Trap from your Deck and place it on top of your Deck, or, if "Necrovalley" is on the field, you can add that Trap to your hand instead.
Yomi Ship
Normal
▶︎ Deck
3.8 17
[10501]
JP019 Yomi Ship  Effect Monster
- 3 Aqua 800 1400
If this card is destroyed by battle and sent to the GY: Destroy the monster that destroyed this card.
Winged Sage Falcos
Normal
▶︎ Deck
4.2 13
[9056]
JP020 Winged Sage Falcos  Effect Monster
- 4 Winged Beast 1700 1200
When this card destroys an opponent's face-up Attack Position monster by battle and sends it to their Graveyard: You can place that monster on top of their Deck.
An Owl of Luck
Normal
▶︎ Deck
1.7 14
[7823]
JP021 An Owl of Luck  Effect Monster
Flip Monster
- 2 Winged Beast 300 500
FLIP: Select 1 Field Spell Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Field Spell Card to your hand instead.
Charm of Shabti
Normal
▶︎ Deck
2.7 15
[9038]
JP022 Charm of Shabti  Effect Monster
- 1 Rock 100 100
During either player's turn: You can discard this card; until the End Phase, "Gravekeeper's" monsters you control cannot be destroyed by battle.
Cobra Jar
Normal
▶︎ Deck
4.3 13
[11013]
JP023 Cobra Jar  Effect Monster
Flip Monster
- 2 Reptile 600 300
FLIP: Special Summon 1 "Poisonous Snake Token" (Reptile-Type/EARTH/Level 3/ATK 1200/DEF 1200). When the "Poisonous Snake Token" is destroyed as a result of battle, inflict 500 points of damage to your opponent's Life Points.
Spirit Reaper
Rare
▶︎ Deck
7 38
[87164]
JP024 Spirit Reaper  Effect Monster
- 3 Zombie 300 200
Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts Battle Damage to your opponent by a direct attack: Discard 1 random card from their hand.
Nightmare Horse
Normal
▶︎ Deck
2.4 11
[9200]
JP025 Nightmare Horse  Effect Monster
- 2 Zombie 500 400
This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field.
Reaper on the Nightmare
Rare
▶︎ Deck
6.6 22
[31180]
JP026 Reaper on the Nightmare  Fusion Monster
Effect Monster
- 5 Zombie 800 600
"Spirit Reaper" + "Nightmare Horse"
This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.
Dark Designator
Normal
▶︎ Deck
2.6 19
[12605]
JP027 Dark Designator  Normal Spell
Declare 1 Monster Card name. If the declared card is in your opponent's Deck, add 1 of that card to your opponent's hand.
Card Shuffle
Normal
▶︎ Deck
2.2 25
[18941]
JP028 Card Shuffle  Continuous Spell
Pay 300 Life Points to use this card's effect. Shuffle either your or your opponent's Deck. You can only use this effect during your turn, once per turn.
Reasoning
Normal
▶︎ Deck
9.3 44
[187910]
JP029 Reasoning  Normal Spell
Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.
Dark Room of Nightmare
Normal
▶︎ Deck
7.3 18
[53649]
JP030 Dark Room of Nightmare  Continuous Spell
Each time your opponent takes damage from a card effect, except "Dark Room of Nightmare", inflict 300 damage to your opponent.
Different Dimension Capsule
Normal
▶︎ Deck
3.7 23
[43008]
JP031 Different Dimension Capsule  Normal Spell
Banish 1 card from your Deck face-down. After this card's activation, it remains on the field. Destroy this card during your 2nd Standby Phase after activating this card, and if you do, add the banished card to the hand.
Necrovalley
Super
▶︎ Deck
8.7 38
[132681]
JP032 Necrovalley  Field Spell
All "Gravekeeper's" monsters gain 500 ATK/DEF. Cards in the GY cannot be banished. Negate any card effect that would move a card in the GY to a different place. Negate any card effect that changes Types or Attributes in the GY.
Buster Rancher
Normal
▶︎ Deck
2.4 12
[9796]
JP033 Buster Rancher  Equip Spell
Only a monster with an ATK of 1000 points or less can be equipped with this card. During damage calculation, increase the ATK of the monster equipped with this card by 2500 points if the opponent's monster that battles it is in Attack Position and its ATK is 2500 or more, OR if the opponent's monster that battles it is in Defense Position and its DEF is 2500 or more.
Hieroglyph Lithograph
Normal
▶︎ Deck
1.6 21
[10145]
JP034 Hieroglyph Lithograph  Normal Spell
Pay 1000 Life Points. During the current Duel, your hand size limit becomes 7.
Dark Snake Syndrome
Normal
▶︎ Deck
4.1 14
[21111]
JP035 Dark Snake Syndrome  Continuous Spell
During each of your Standby Phases: Inflict damage to both players. This damage begins at 200 and is doubled during each of your following Standby Phases.
Terraforming
Normal
▶︎ Deck
9.3 74
[814451]
JP036 Terraforming Limited Normal Spell
Add 1 Field Spell from your Deck to your hand.
Banner of Courage
Normal
▶︎ Deck
2.2 17
[14686]
JP037 Banner of Courage  Continuous Spell
All monsters you control gain 200 ATK during your Battle Phase only.
Metamorphosis
Normal
▶︎ Deck
9.8 29
[37592]
JP038 Metamorphosis Forbidden Normal Spell
Tribute 1 monster. Special Summon 1 Fusion Monster from your Extra Deck with the same Level as the Tributed monster.
Royal Tribute
Normal
▶︎ Deck
9.1 28
[61586]
JP039 Royal Tribute  Normal Spell
If you control "Necrovalley": Both players discard any monsters in their hands.
Reversal Quiz
Normal
▶︎ Deck
6.8 16
[55297]
JP040 Reversal Quiz  Normal Spell
Send all cards in your hand and on your side of the field to the Graveyard. Call the type of card (Spell, Trap, or Monster) on top of your Deck. If you call it right, exchange your current Life Points with your opponent's current ones.
Coffin Seller
Super
▶︎ Deck
2.1 10
[14711]
JP041 Coffin Seller  Continuous Trap
Each time a monster(s) is sent to your opponent's GY: Inflict 300 damage to your opponent.
Curse of Aging
Normal
▶︎ Deck
1.2 11
[7051]
JP042 Curse of Aging  Normal Trap
Discard 1 card; all monsters your opponent currently controls lose 500 ATK/DEF until the end of this turn.
Barrel Behind the Door
Rare
▶︎ Deck
4.8 13
[24523]
JP043 Barrel Behind the Door  Counter Trap
Activate only when a card's effect that would inflict damage to you is activated. Your opponent takes the damage instead.
Raigeki Break
Normal
▶︎ Deck
7.9 38
[194489]
JP044 Raigeki Break  Normal Trap
Discard 1 card, then target 1 card on the field; destroy it.
Narrow Pass
Normal
▶︎ Deck
1.5 10
[8748]
JP045 Narrow Pass  Continuous Trap
This card can only be activated when both players have 2 monsters or less on their respective sides of the field. Both players can only Normal Summon up to 2 additional monsters on their sides of the field.
Disturbance Strategy
Normal
▶︎ Deck
6.3 12
[31552]
JP046 Disturbance Strategy  Normal Trap
Your opponent shuffles their entire hand into the Deck, then draws the same number of cards.
Trap of Board Eraser
Normal
▶︎ Deck
3.1 11
[10612]
JP047 Trap of Board Eraser  Counter Trap
When an effect that inflicts damage to your Life Points is activated (except Battle Damage), negate the damage to your Life Points. Your opponent then selects 1 card from his/her hand and discards it to his/her Graveyard.
Rite of Spirit
Normal
▶︎ Deck
8.1 12
[30538]
JP048 Rite of Spirit  Normal Trap
Target 1 "Gravekeeper's" monster in your GY; Special Summon that target. This card's activation and effect are unaffected by "Necrovalley".
Non Aggression Area
Normal
▶︎ Deck
5.5 15
[24045]
JP049 Non Aggression Area  Normal Trap
You can only activate this card during your Standby Phase. Discard 1 card from your hand. Your opponent cannot Normal Summon, Set and/or Special Summon during his/her next turn.
D. Tribe
Normal
▶︎ Deck
1.7 12
[10438]
JP050 D. Tribe  Normal Trap
All monsters on your side of the field are treated as Dragon-Types until the End Phase of this turn.
Lava Golem
Ultra
▶︎ Deck
9 91
[212260]
JP051 Lava Golem  Effect Monster
- 8 Fiend 3000 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.
Byser Shock
Ultra
▶︎ Deck
4.5 12
[21813]
JP052 Byser Shock  Effect Monster
- 5 Fiend 800 600
If this card is Summoned: Return all Set cards on the field to the hand.
Question
Super
▶︎ Deck
5.1 19
[22113]
JP053 Question  Normal Spell
When activating this card, your opponent cannot check cards in the Graveyard. Your opponent calls the name of the first monster found at the bottom of your Graveyard. If he/she calls it right, the monster is removed from play. If he/she calls it wrong, the monster is Special Summoned to your side of the field.
Rope of Life
Rare
▶︎ Deck
3.4 16
[13100]
JP054 Rope of Life  Normal Trap
When a monster(s) is destroyed by battle and sent to your GY: Discard your entire hand (min.1), then target 1 of those monsters; Special Summon it, and if you do, it gains 800 ATK.
Nightmare Wheel
Ultra
▶︎ Deck
6 21
[40918]
JP055 Nightmare Wheel  Continuous Trap
Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect.
People Running About
Normal
▶︎ Deck
2.3 16
[19457]
JP056 People Running About  Normal Monster
- 2 Pyro 600 600
Although they always suffer in silence, they swear an oath to inevitably revolt.
Oppressed People
Normal
▶︎ Deck
3.6 17
[23556]
JP057 Oppressed People  Normal Monster
- 1 Aqua 400 2000
They are oppressed, but believe they will have their freedom someday.
United Resistance
Normal
▶︎ Deck
2.3 15
[19826]
JP058 United Resistance  Normal Monster
- 3 Thunder 1000 400
The people that gather to swear to fight their oppressors. A revolution is coming.
X-Head Cannon
Rare
▶︎ Deck
6.7 17
[27815]
JP059 X-Head Cannon  Normal Monster
- 4 Machine 1800 1500
A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.
Y-Dragon Head
Rare
▶︎ Deck
4.4 17
[23277]
JP060 Y-Dragon Head  Effect Monster
Union Monster
- 4 Machine 1500 1600
Once per turn, you can either: Target 1 "X-Head Cannon" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 400 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
Z-Metal Tank
Rare
▶︎ Deck
4.8 15
[21860]
JP061 Z-Metal Tank  Effect Monster
Union Monster
- 4 Machine 1500 1300
Once per turn, you can either: Target 1 "X-Head Cannon" or "Y-Dragon Head" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 600 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
Dark Blade
Normal
▶︎ Deck
5.5 19
[22187]
JP062 Dark Blade  Normal Monster
- 4 Warrior 1800 1500
They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
Pitch-Dark Dragon
Normal
▶︎ Deck
3.4 11
[8889]
JP063 Pitch-Dark Dragon  Effect Monster
Union Monster
- 3 Dragon 900 600
Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Dark Blade" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. When it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
Kiryu
Normal
▶︎ Deck
2.3 12
[10348]
JP064 Kiryu  Effect Monster
Union Monster
- 5 Dragon 2000 1500
Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Dark Blade" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 900 points, and you can Tribute this card to allow the equipped monster to attack your opponent's Life Points directly this turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
Decayed Commander
Normal
▶︎ Deck
3.6 12
[7843]
JP065 Decayed Commander  Effect Monster
- 4 Zombie 1000 1500
When this card is Normal Summoned: You can Special Summon 1 "Zombie Tiger" from your hand. If this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.
Zombie Tiger
Normal
▶︎ Deck
2.3 12
[7062]
JP066 Zombie Tiger  Effect Monster
Union Monster
- 3 Zombie 1400 1600
Once per turn, you can either: Target 1 "Decayed Commander" you control; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, the equipped monster gains 500 ATK/DEF. If the equipped monster destroys an opponent's monster by battle: Discard 1 random card from their hand. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.)
Giant Orc
Normal
▶︎ Deck
5.9 18
[19077]
JP067 Giant Orc  Effect Monster
- 4 Fiend 2200 0
If this card attacks, it is changed to Defense Position at the end of the Battle Phase. It cannot change its battle position until the end of your next turn.
Second Goblin
Normal
▶︎ Deck
1.6 14
[8333]
JP068 Second Goblin  Effect Monster
Union Monster
- 1 Fiend 100 100
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Giant Orc" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, you can change the equipped monster's battle position once per turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
Vampiric Orchis (Updated from: Vampire Orchis)
Normal
▶︎ Deck
3.4 10
[9365]
JP069 Vampiric Orchis (Updated from: Vampire Orchis)  Effect Monster
- 4 Plant 1700 1000
When this card is Normal Summoned: You can Special Summon 1 "Des Dendle" from your hand.
Des Dendle
Normal
▶︎ Deck
3.6 12
[7846]
JP070 Des Dendle  Effect Monster
Union Monster
- 4 Plant 300 2000
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Vampiric Orchis" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster destroys 1 of your opponent's monsters, Special Summon 1 "Wicked Plant Token" (Plant-Type/EARTH/Level 1/ATK 800/DEF 800). (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
Burning Beast
Normal
▶︎ Deck
1.8 8
[6477]
JP071 Burning Beast  Effect Monster
Union Monster
- 4 Pyro 1500 1000
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Freezing Beast" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-up Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
Freezing Beast
Normal
▶︎ Deck
1.7 9
[7228]
JP072 Freezing Beast  Effect Monster
Union Monster
- 4 Aqua 1500 1000
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Burning Beast" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-down Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
Union Rider
Normal
▶︎ Deck
1.4 17
[7207]
JP073 Union Rider  Effect Monster
- 2 Machine 1000 1000
You can take control of up to 1 Union Monster that is currently a monster on your opponent's side of the field, and equip it to this card. The Union Monster that is equipped to this card cannot be changed back to a monster using its own effect.
D.D. Crazy Beast
Normal
▶︎ Deck
3.7 10
[8461]
JP074 D.D. Crazy Beast  Effect Monster
- 3 Beast 1400 1400
A monster that this card destroys as a result of battle is removed from play.
Spell Canceller
Ultra
▶︎ Deck
6.2 18
[21505]
JP075 Spell Canceller  Effect Monster
- 5 Machine 1800 1600
Spell Cards, and their effects on the field, cannot be activated. Negate all Spell effects on the field.
Neko Mane King
Normal
▶︎ Deck
5.8 22
[26934]
JP076 Neko Mane King  Effect Monster
- 1 Beast 0 0
During your opponent's turn, when this card in your possession is sent to your GY by an opponent's card effect: It becomes the End Phase of this turn.
Helping Robo for Combat
Normal
▶︎ Deck
3.1 13
[8664]
JP077 Helping Robo for Combat  Effect Monster
- 4 Machine 1600 0
If this card destroys an opponent's monster by battle: Draw 1 card, then return 1 card from your hand to the bottom of the Deck.
Dimension Jar
Normal
▶︎ Deck
1.6 14
[9085]
JP078 Dimension Jar  Effect Monster
Flip Monster
- 2 Machine 200 200
FLIP: Both players can remove from play up to 3 monsters from their opponent's Graveyard.
Great Phantom Thief
Normal
▶︎ Deck
1.6 14
[10105]
JP079 Great Phantom Thief  Effect Monster
- 3 Spellcaster 1000 1000
If this card inflicts battle damage to your opponent: Declare 1 card name; look at your opponent's hand, and if you do, discard all cards with that name in their hand.
Roulette Barrel
Normal
▶︎ Deck
4.8 12
[13855]
JP080 Roulette Barrel  Effect Monster
- 4 Machine 1000 2000
Once per turn: You can roll a six-sided die twice, choose 1 result, and destroy 1 monster on the field whose Level is equal to that result.
Paladin of White Dragon
Super
▶︎ Deck
4.5 11
[28493]
JP081 Paladin of White Dragon  Ritual Monster
Effect Monster
- 4 Dragon 1900 1200
You can Ritual Summon this card with "White Dragon Ritual". At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster. You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand or Deck, but "Blue-Eyes White Dragon" cannot attack for the rest of this turn.
White Dragon Ritual
Normal
▶︎ Deck
3.8 10
[13986]
JP082 White Dragon Ritual  Ritual Spell
This card is used to Ritual Summon "Paladin of White Dragon". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more.
Frontline Base
Normal
▶︎ Deck
6.7 17
[21907]
JP083 Frontline Base  Continuous Spell
Once per turn: You can Special Summon 1 Level 4 or lower Union Monster from your hand.
Demotion
Normal
▶︎ Deck
2 15
[9503]
JP084 Demotion  Equip Spell
Downgrade the monster equipped with this card by 2 Levels.
Combination Attack
Normal
▶︎ Deck
4.7 15
[9445]
JP085 Combination Attack  Quick-Play Spell
During a Battle Phase, you can use this effect on 1 monster that has attacked this turn and is equipped with a Union Monster. Change the Union Monster back to a monster in face-up Attack or Defense Position. Also, the monster that was equipped with the Union Monster may attack again this turn.
Kaiser Colosseum
Normal
▶︎ Deck
8.3 31
[125823]
JP086 Kaiser Colosseum Semi-Limited Continuous Spell
If there is 1 or more monster(s) on the field of the controller of this card, his/her opponent cannot place a monster on the field if his/her number of monsters would exceed the number of monsters that are on the field of this card's controller. The cards that are already on the field before this card's activation are unaffected by this effect.
Autonomous Action Unit
Normal
▶︎ Deck
5.8 19
[20323]
JP087 Autonomous Action Unit  Equip Spell
Pay 1500 Life Points, then target 1 monster in your opponent's Graveyard; Special Summon that target to your side of the field in face-up Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.
Poison of the Old Man
Normal
▶︎ Deck
7.2 20
[62218]
JP088 Poison of the Old Man  Quick-Play Spell
Activate 1 of these effects;
●Gain 1200 LP.
●Inflict 800 damage to your opponent.
Ante
Normal
▶︎ Deck
4.1 14
[16790]
JP089 Ante  Normal Spell
Each Player reveals 1 card from their hand. If one card is higher Level than the other, the card with the lower Level is sent to the Graveyard, and the player who revealed it takes 1000 damage. (Non-Monster Cards are treated as Level 0.)
Dark Core
Normal
▶︎ Deck
5.9 15
[21128]
JP090 Dark Core  Normal Spell
Discard 1 card, then target 1 face-up monster on the field; banish that target.
Raregold Armor
Normal
▶︎ Deck
2.5 13
[9843]
JP091 Raregold Armor  Equip Spell
As long as you control the monster equipped with this card, your opponent cannot attack other monsters other than the equipped monster.
Metalsilver Armor
Normal
▶︎ Deck
5.3 15
[18455]
JP092 Metalsilver Armor  Equip Spell
As long as you control the monster equipped with this card, your opponent cannot use the effect of a Spell, Trap, or Effect Monster that targets 1 monster, except the equipped monster.
Kishido Spirit
Normal
▶︎ Deck
1.6 14
[8468]
JP093 Kishido Spirit  Continuous Spell
Monsters on your side of the field cannot be destroyed in a battle if the monsters' ATK are equal.
Tribute Doll
Normal
▶︎ Deck
2.6 14
[11415]
JP094 Tribute Doll  Normal Spell
Tribute 1 monster; Special Summon 1 Level 7 monster from your hand that can be Normal Summoned/Set. It cannot attack this turn.
Wave-Motion Cannon
Normal
▶︎ Deck
6.8 32
[60901]
JP095 Wave-Motion Cannon  Continuous Spell
During your Main Phase: You can send this face-up card to the GY; inflict 1000 damage to your opponent for each of your Standby Phases that have passed since this card was activated.
Huge Revolution
Normal
▶︎ Deck
5.8 16
[38372]
JP096 Huge Revolution  Normal Trap
This card can only be activated during your Main Phase when "People Running About", "Oppressed People", and "United Resistance" are face-up on your side of the field. Send all cards in your opponent's hand to the Graveyard and destroy all cards your opponent controls on the field.
Thunder of Ruler
Normal
▶︎ Deck
6.5 20
[51759]
JP097 Thunder of Ruler  Normal Trap
During your opponent's Standby Phase: You can activate this card; there is no Battle Phase this turn.
Spell Shield Type-8
Super
▶︎ Deck
5.3 16
[18817]
JP098 Spell Shield Type-8  Counter Trap
Activate 1 of these effects.
●When a Spell Card is activated that targets exactly 1 monster on the field: Negate the activation, and if you do, destroy it.
●When a Spell Card is activated: Send 1 Spell Card from your hand to the Graveyard; negate the activation, and if you do, destroy it.
Meteorain
Normal
▶︎ Deck
2.8 13
[7149]
JP099 Meteorain  Normal Trap
During this turn, when your monsters attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
Pineapple Blast
Normal
▶︎ Deck
3.6 13
[13991]
JP100 Pineapple Blast  Normal Trap
When you Normal Summon a monster, if your opponent controls more monsters than you do: Destroy your opponent's monsters so that your opponent controls the same number of monsters as you (your opponent chooses which of their monsters are destroyed).
Secret Barrel
Normal
▶︎ Deck
7.7 23
[56858]
JP101 Secret Barrel  Normal Trap
Inflict 200 damage to your opponent for each card in their hand and for each card they control.
Physical Double
Normal
▶︎ Deck
1.9 13
[7571]
JP102 Physical Double  Normal Trap
During your opponent's turn: Target 1 face-up monster your opponent controls; Special Summon 1 "Mirage Token" with the same Level, Type, Attribute, ATK, and DEF as that target. Destroy this Token during the End Phase.
Rivalry of Warlords
Normal
▶︎ Deck
8.2 26
[79688]
JP103 Rivalry of Warlords Limited Continuous Trap
Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.
Formation Union
Normal
▶︎ Deck
1.9 15
[7549]
JP104 Formation Union  Normal Trap
Activate 1 of the following effects.
●Target 1 face-up Union Monster you control; equip it to 1 appropriate monster you control.
●Unequip 1 Union Monster you control that is an Equip Card and Special Summon it in Attack Position.
Adhesion Trap Hole
Normal
▶︎ Deck
2.8 17
[18982]
JP105 Adhesion Trap Hole  Normal Trap
When your opponent Summons a monster(s): Halve that monster(s)'s original ATK.
XY-Dragon Cannon
Rare
▶︎ Deck
3.7 12
[15686]
JP106 XY-Dragon Cannon  Fusion Monster
Effect Monster
- 6 Machine 2200 1900
"X-Head Cannon" + "Y-Dragon Head"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 face-up Spell/Trap your opponent controls; destroy that target.
XYZ-Dragon Cannon
Ultra
▶︎ Deck
6.1 27
[50726]
JP107 XYZ-Dragon Cannon  Fusion Monster
Effect Monster
- 8 Machine 2800 2600
"X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 card your opponent controls; destroy that target.
XZ-Tank Cannon
Rare
▶︎ Deck
3.9 14
[16654]
JP108 XZ-Tank Cannon  Fusion Monster
Effect Monster
- 6 Machine 2400 2100
"X-Head Cannon" + "Z-Metal Tank"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 face-down Spell/Trap your opponent controls; destroy that target.
YZ-Tank Dragon
Rare
▶︎ Deck
3.8 16
[16945]
JP109 YZ-Tank Dragon  Fusion Monster
Effect Monster
- 6 Machine 2100 2200
"Y-Dragon Head" + "Z-Metal Tank"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 face-down monster your opponent controls; destroy that target.
Great Angus
Normal
▶︎ Deck
3 12
[8895]
JP110 Great Angus  Normal Monster
- 4 Beast 1800 600
A very violent beast, it is always berserk. People say that they have never seen it silent.
Aitsu
Normal
▶︎ Deck
5 20
[35517]
JP111 Aitsu  Normal Monster
- 5 Fairy 100 100
He seems to be very unreliable, but he might have incredible potential.
Sonic Duck
Normal
▶︎ Deck
6.6 14
[11914]
JP112 Sonic Duck  Normal Monster
- 3 Winged Beast 1700 700
A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control.
Luster Dragon
Normal
▶︎ Deck
5.7 23
[30124]
JP113 Luster Dragon  Normal Monster
- 4 Dragon 1900 1600
A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.
Amazoness Paladin
Normal
▶︎ Deck
5.5 12
[18532]
JP114 Amazoness Paladin  Effect Monster
- 4 Warrior 1700 300
Gains 100 ATK for each "Amazoness" monster you control.
Amazoness Fighter
Normal
▶︎ Deck
2.6 16
[12270]
JP115 Amazoness Fighter  Effect Monster
- 4 Warrior 1500 1300
You take no battle damage from attacks involving this card.
Amazoness Swords Woman
Super
▶︎ Deck
8.1 20
[37899]
JP116 Amazoness Swords Woman  Effect Monster
- 4 Warrior 1500 1600
Your opponent takes any battle damage you would have taken from battles involving this card instead.
Amazoness Blowpiper
Normal
▶︎ Deck
2.3 12
[11280]
JP117 Amazoness Blowpiper  Effect Monster
- 3 Warrior 800 1500
Select 1 face-up monster your opponent controls during each of your Standby Phases. It loses 500 ATK until the end of this turn.
Amazoness Tiger
Normal
▶︎ Deck
4.1 10
[14385]
JP118 Amazoness Tiger  Effect Monster
- 4 Beast 1100 1500
You can only control 1 "Amazoness Tiger". Gains 400 ATK for each "Amazoness" monster you control. Your opponent's monsters cannot attack "Amazoness" monsters, except this one.
Skilled White Magician
Rare
▶︎ Deck
3.2 18
[15563]
JP119 Skilled White Magician  Effect Monster
- 4 Spellcaster 1700 1900
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Buster Blader" from your hand, Deck, or GY.
Skilled Dark Magician
Rare
▶︎ Deck
5.6 17
[48153]
JP120 Skilled Dark Magician  Effect Monster
- 4 Spellcaster 1900 1700
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Dark Magician" from your hand, Deck, or GY.
Apprentice Magician
Normal
▶︎ Deck
7 11
[74980]
JP121 Apprentice Magician  Effect Monster
- 2 Spellcaster 400 800
If this card is Summoned: Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target. If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster monster from your Deck in face-down Defense Position.
Old Vindictive Magician
Normal
▶︎ Deck
4.5 14
[24169]
JP122 Old Vindictive Magician  Effect Monster
Flip Monster
- 2 Spellcaster 450 600
FLIP: Target 1 monster your opponent controls; destroy that target.
Chaos Command Magician
Super
▶︎ Deck
4.1 12
[14868]
JP123 Chaos Command Magician  Effect Monster
- 6 Spellcaster 2400 1900
Negate any monster effects that target this 1 card.
Magical Marionette
Normal
▶︎ Deck
5.2 11
[16213]
JP124 Magical Marionette  Effect Monster
- 5 Spellcaster 2000 1000
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. This card gains 200 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card, then target 1 monster on the field; destroy that target.
Pixie Knight
Normal
▶︎ Deck
2.1 14
[7542]
JP125 Pixie Knight  Effect Monster
- 2 Spellcaster 1300 200
When this card is sent to the Graveyard as a result of battle, your opponent selects 1 Spell Card from your Graveyard, and places that card on the top of your Deck.
Breaker the Magical Warrior
Ultra
▶︎ Deck
8.5 52
[155035]
JP126 Breaker the Magical Warrior  Effect Monster
- 4 Spellcaster 1600 1000
If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.
Magical Plant Mandragola
Normal
▶︎ Deck
2.1 12
[8577]
JP127 Magical Plant Mandragola  Effect Monster
Flip Monster
- 2 Spellcaster 500 200
FLIP: Place 1 Spell Counter on each face-up card on the field that you can place a Spell Counter on.
Magical Scientist
Rare
▶︎ Deck
9.7 38
[39299]
JP128 Magical Scientist Forbidden Effect Monster
- 1 Spellcaster 300 300
Pay 1000 Life Points to Special Summon 1 level 6 or lower Fusion Monster from your Extra Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponent's Life Points directly, and is returned to your Extra Deck at the end of the turn.
Royal Magical Library
Normal
▶︎ Deck
6.9 24
[128412]
JP129 Royal Magical Library  Effect Monster
- 4 Spellcaster 0 2000
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.
Armor Exe
Normal
▶︎ Deck
2.3 15
[10340]
JP130 Armor Exe  Effect Monster
- 4 Rock 2400 1400
This card cannot attack in the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of your and your opponent's Standby Phases, remove 1 Spell Counter on your side of the field. If you do not, destroy this card.
Tribe-Infecting Virus
Rare
▶︎ Deck
8.2 45
[37149]
JP131 Tribe-Infecting Virus  Effect Monster
- 4 Aqua 1600 1000
Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.
Des Koala
Rare
▶︎ Deck
6.8 14
[31171]
JP132 Des Koala  Effect Monster
Flip Monster
- 3 Beast 1100 1800
FLIP: Inflict 400 damage to your opponent for each card in their hand.
Dark Scorpion - Cliff the Trap Remover
Normal
▶︎ Deck
4.3 10
[10392]
JP133 Dark Scorpion - Cliff the Trap Remover  Effect Monster
- 3 Warrior 1200 1000
When this card inflicts battle damage to your opponent: You can activate 1 of these effects.
●Target 1 Spell/Trap on the field; destroy that target.
●Send the top 2 cards of their Deck to the GY.
Magical Merchant
Normal
▶︎ Deck
7.8 23
[97727]
JP134 Magical Merchant  Effect Monster
Flip Monster
- 1 Insect 200 700
FLIP: Excavate cards from the top of your Deck until you excavate a Spell/Trap, then add that card to your hand, also send the remaining cards to the GY.
Koitsu
Normal
▶︎ Deck
6.1 18
[37586]
JP135 Koitsu  Effect Monster
Union Monster
- 10 Fairy 200 100
Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Aitsu" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK of the equipped monster by 3000 points. When it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
Cat's Ear Tribe
Normal
▶︎ Deck
2.7 15
[12612]
JP136 Cat's Ear Tribe  Effect Monster
- 1 Beast-Warrior 200 100
The original ATK of your opponent's monster(s) that battles with this card during his/her turn becomes 200 points during the Damage Step.
Ultimate Obedient Fiend
Normal
▶︎ Deck
3.6 17
[21407]
JP137 Ultimate Obedient Fiend  Effect Monster
- 10 Fiend 3500 3000
This card can only attack if this card is the only card on your side of the field and if you also have no cards in your hand. The effects of Effect Monsters that this card destroys are negated.
Dark Cat with White Tail
Normal
▶︎ Deck
4.3 10
[17563]
JP138 Dark Cat with White Tail  Effect Monster
Flip Monster
- 2 Beast 800 500
FLIP: Return 2 Monster Cards on your opponent's side of the field and 1 Monster Card on your side of the field to their owners' hands.
Amazoness Spellcaster
Normal
▶︎ Deck
3.5 13
[9121]
JP139 Amazoness Spellcaster  Normal Spell
Target 1 "Amazoness" monster you control and 1 face-up monster your opponent controls; switch the original ATK of those targets until the end of this turn.
Continuous Destruction Punch
Normal
▶︎ Deck
2.5 8
[6148]
JP140 Continuous Destruction Punch  Continuous Spell
If the DEF of the attacked Defense Position monster on your side of the field is higher than the ATK of the attacking monster on your opponent's side of the field, destroy the attacking monster. Damage calculation is applied normally.
Big Bang Shot
Rare
▶︎ Deck
5.4 17
[32523]
JP141 Big Bang Shot  Equip Spell
The equipped monster gains 400 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card leaves the field, banish the equipped monster.
Gather Your Mind
Normal
▶︎ Deck
1.7 19
[13192]
JP142 Gather Your Mind  Normal Spell
Add 1 "Gather Your Mind" card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 "Gather Your Mind" per turn.
Mass Driver
Normal
▶︎ Deck
8.1 21
[25572]
JP143 Mass Driver Forbidden Continuous Spell
Tribute 1 monster on your side of the field to inflict 400 points of damage to your opponent's Life Points.
Senri Eye
Normal
▶︎ Deck
1.4 17
[12062]
JP144 Senri Eye  Continuous Spell
Once per turn, during each of your Standby Phases, you can pay 100 Life Points to look at 1 card on the top of your opponent's Deck and return it to its original position. Your opponent cannot look at the card.
Emblem of Dragon Destroyer
Normal
▶︎ Deck
7.1 14
[28107]
JP145 Emblem of Dragon Destroyer  Normal Spell
Add 1 "Buster Blader" from your Deck or GY to your hand.
Jar Robber
Normal
▶︎ Deck
1.3 31
[18128]
JP146 Jar Robber  Quick-Play Spell
You can only activate this card when "Pot of Greed" is activated. Negate the effect of the "Pot of Greed" and draw 1 card from your Deck.
My Body as a Shield
Normal
▶︎ Deck
6.9 36
[54437]
JP147 My Body as a Shield  Quick-Play Spell
When your opponent activates a Spell/Trap Card or monster effect that would destroy a monster(s) on the field: Pay 1500 LP; negate the activation, and if you do, destroy it.
Spellbook Organization (Updated from: Pigeonholing Books of Spell)
Normal
▶︎ Deck
3.7 15
[20169]
JP148 Spellbook Organization (Updated from: Pigeonholing Books of Spell)  Quick-Play Spell
Look at the top 3 cards of your Deck, then return them to the top of the Deck in any order.
Mega Ton Magical Cannon
Normal
▶︎ Deck
3.5 15
[11489]
JP149 Mega Ton Magical Cannon  Normal Spell
Remove 10 Spell Counters on your side of the field. Destroy all cards on your opponent's side of the field.
Pitch-Black Power Stone
Normal
▶︎ Deck
4.5 11
[13321]
JP150 Pitch-Black Power Stone  Continuous Trap
Activate this card by placing 3 Spell Counters on it. Once per turn, during your turn: You can target 1 other face-up card on the field that you can place a Spell Counter on; remove 1 Spell Counter from this card, and if you do, place 1 Spell Counter on that target. When the last Spell Counter(s) is removed from this card, destroy it.
Amazoness Archers
Super
▶︎ Deck
4 7
[12298]
JP151 Amazoness Archers  Normal Trap
When an opponent's monster declares an attack, while you control an "Amazoness" monster: Change all monsters your opponent currently controls to face-up Attack Position (Flip effects are not activated), they lose 500 ATK, also they must attack this turn, if able.
Dramatic Rescue
Rare
▶︎ Deck
4.8 10
[11031]
JP152 Dramatic Rescue  Normal Trap
When a card is activated that targets an "Amazoness" monster on the field: Return that targeted monster to the hand, and if you do, Special Summon 1 other monster from your hand.
Exhausting Spell
Normal
▶︎ Deck
1.3 11
[5172]
JP153 Exhausting Spell  Normal Trap
Remove all Spell Counters on both sides of the field.
Hidden Spellbook (Updated from: Hidden Book of Spell)
Normal
▶︎ Deck
1.6 17
[25991]
JP154 Hidden Spellbook (Updated from: Hidden Book of Spell)  Normal Trap
During your Turn: Target 2 Spell Cards in your Graveyard; shuffle those targets into the Deck.
Miracle Restoring
Normal
▶︎ Deck
2 16
[9726]
JP155 Miracle Restoring  Normal Trap
Remove 2 Spell Counters from your side of the field, then target 1 "Dark Magician" or "Buster Blader" in your Graveyard; Special Summon that target.
Remove Brainwashing
Normal
▶︎ Deck
8.1 16
[29292]
JP156 Remove Brainwashing  Continuous Trap
The control of all monsters on the field returns to the owners.
Disarmament
Normal
▶︎ Deck
1.3 11
[5898]
JP157 Disarmament  Normal Trap
Destroy all Equip Cards on the field.
Anti-Spell
Normal
▶︎ Deck
2.2 13
[6442]
JP158 Anti-Spell  Counter Trap
Remove 2 Spell Counters on your side of the field to negate the activation of a Spell Card and destroy it.
The Spell Absorbing Life
Normal
▶︎ Deck
3 10
[14883]
JP159 The Spell Absorbing Life  Normal Trap
Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are not activated at this time. Increase your Life Points by 400 points for each Effect Monster Card on the field.
Dark Paladin
Ultra
▶︎ Deck
8.3 35
[165078]
JP160 Dark Paladin  Fusion Monster
Effect Monster
- 8 Spellcaster 2900 2400
"Dark Magician" + "Buster Blader"
Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.
Double Spell
Ultra
▶︎ Deck
3.8 11
[20998]
JP161 Double Spell  Normal Spell
Discard 1 Spell, then target 1 Spell in your opponent's GY; place that target in the appropriate Zone on your field, and as this card's effect resolution, follow its card text as if you had used it yourself.
Diffusion Wave-Motion
Ultra
▶︎ Deck
5.1 14
[34659]
JP162 Diffusion Wave-Motion  Normal Spell
(This card is not treated as a "Fusion" card.)
If your opponent controls a monster: Pay 1000 LP, then target 1 Level 7 or higher Spellcaster monster you control; this turn, it must attack all monsters your opponent controls once each, also other monsters you control cannot attack. The effects of monsters destroyed by these attacks cannot activate and are negated.
Battle Footballer
Normal
▶︎ Deck
5 14
[15511]
JP163 Battle Footballer  Normal Monster
- 4 Machine 1000 2100
A cyborg with high defense power. Originally it was invented for a football machine.
Nin-Ken Dog
Normal
▶︎ Deck
3.3 13
[14519]
JP164 Nin-Ken Dog  Normal Monster
- 4 Beast-Warrior 1800 1000
A Ninja dog who has mastered extreme Ninjutsu. Through hard training, it learned the technique to metamorphose into a human being.
Acrobat Monkey
Normal
▶︎ Deck
2.4 12
[14026]
JP165 Acrobat Monkey  Normal Monster
- 3 Machine 1000 1800
An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically.
Arsenal Summoner
Normal
▶︎ Deck
6.3 15
[17133]
JP166 Arsenal Summoner  Effect Monster
Flip Monster
- 4 Spellcaster 1600 1600
FLIP: Add 1 "Guardian" card from your Deck to your hand, except "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian".
Guardian Elma
Normal
▶︎ Deck
1.2 23
[19611]
JP167 Guardian Elma  Effect Monster
- 3 Fairy 1300 1200
Cannot be Summoned unless you control a face-up "Butterfly Dagger - Elma". When this card is Normal or Special Summoned: You can target 1 appropriate Equip Spell Card in your Graveyard; equip that target to this card.
Guardian Ceal
Rare
▶︎ Deck
3.8 12
[11294]
JP168 Guardian Ceal  Effect Monster
- 4 Pyro 1700 1400
Cannot be Summoned unless you control a face-up "Shooting Star Bow - Ceal". You can send 1 Equip Spell Card you control that is equipped to this card to the Graveyard to target 1 monster your opponent controls; destroy that target.
Guardian Grarl
Rare
▶︎ Deck
4.7 14
[14721]
JP169 Guardian Grarl  Effect Monster
- 5 Dinosaur 2500 1000
Cannot be Summoned unless you control a face-up "Gravity Axe - Grarl". If this is the only card in your hand, you can Special Summon it (from your hand).
Guardian Baou
Normal
▶︎ Deck
2 10
[12708]
JP170 Guardian Baou  Effect Monster
- 4 Fiend 800 400
Cannot be Summoned unless you control a face-up "Wicked-Breaking Flamberge - Baou". When this card destroys an opponent's monster by battle and sends it to the Graveyard: It gains 1000 ATK. Negate the effects of monsters destroyed by battle with this card.
Guardian Kay'est
Normal
▶︎ Deck
3.7 11
[11795]
JP171 Guardian Kay'est  Effect Monster
- 4 Sea Serpent 1000 1800
Cannot be Summoned unless you control a face-up "Rod of Silence - Kay'est". This card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
Guardian Tryce
Normal
▶︎ Deck
2 10
[9997]
JP172 Guardian Tryce  Effect Monster
- 5 Thunder 1900 1700
Cannot be Summoned unless you control a face-up "Twin Swords of Flashing Light - Tryce". When this card is destroyed and sent to the Graveyard: Special Summon the monster from the Graveyard that was used for its Tribute Summon.
Cyber Raider
Normal
▶︎ Deck
3 10
[8023]
JP173 Cyber Raider  Effect Monster
- 4 Machine 1400 1000
If this card is Summoned: Activate 1 of these effects.
●Target 1 Equip Card on the field; destroy that target.
●Target 1 Equip Card on the field; equip that target to this card.
Reflect Bounder
Super
▶︎ Deck
5.9 27
[27155]
JP174 Reflect Bounder  Effect Monster
- 4 Machine 1700 1000
Before damage calculation, if this card is being attacked by an opponent's monster, and was in Attack Position at the start of the Damage Step: Inflict damage to your opponent equal to the attacking monster's ATK. If you do, after damage calculation: Destroy this card.
Little-Winguard
Normal
▶︎ Deck
2.7 17
[12311]
JP175 Little-Winguard  Effect Monster
- 4 Warrior 1400 1800
Once per turn, during your End Phase: You can change the battle position of this card.
Des Feral Imp
Normal
▶︎ Deck
2.5 13
[20540]
JP176 Des Feral Imp  Effect Monster
Flip Monster
- 4 Reptile 1600 1800
FLIP: Target 1 card in your Graveyard; shuffle that target into the Deck.
Different Dimension Dragon
Super
▶︎ Deck
2.6 20
[17398]
JP177 Different Dimension Dragon  Effect Monster
- 5 Dragon 1200 1500
This card cannot be destroyed by Spell/Trap effects that do not target it. This card cannot be destroyed by battle with a monster that has 1900 or less ATK.
Shinato, King of a Higher Plane
Super
▶︎ Deck
7 20
[32818]
JP178 Shinato, King of a Higher Plane  Ritual Monster
Effect Monster
- 8 Fairy 3300 3000
This card can only be Ritual Summoned with the Ritual Spell Card, "Shinato's Ark". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. When this card destroys a Defense Position monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster.
Dark Flare Knight
Super
▶︎ Deck
4.1 10
[29860]
JP179 Dark Flare Knight  Fusion Monster
Effect Monster
- 6 Warrior 2200 800
"Dark Magician" + "Flame Swordsman"
You take no Battle Damage from battles involving this card. When this card is destroyed by battle and sent to the Graveyard: Special Summon 1 "Mirage Knight" from your hand or Deck.
Mirage Knight
Super
▶︎ Deck
4.1 13
[33111]
JP180 Mirage Knight  Effect Monster
- 8 Warrior 2800 2000
Cannot be Normal Summoned/Set. Must be Special Summoned by "Dark Flare Knight" and cannot be Special Summoned by other ways. During damage calculation only, this card gains ATK equal to the original ATK of the opponent's monster it is battling. During the End Phase of a turn this card attacked or was attacked: Banish this card.
Berserk Dragon
Super
▶︎ Deck
8.4 28
[56281]
JP181 Berserk Dragon  Effect Monster
- 8 Zombie 3500 0
Cannot be Normal Summoned/Set. Must be Special Summoned with "A Deal with Dark Ruler" and cannot be Special Summoned by other ways. This card can attack all monsters your opponent controls once each. During each of your End Phases, this card loses 500 ATK.
Exodia Necross
Super
▶︎ Deck
2.3 25
[47276]
JP182 Exodia Necross  Effect Monster
- 4 Spellcaster 1800 0
Cannot be Normal Summoned/Set. Must be Special Summoned with "Contract with Exodia", and cannot be Special Summoned by other ways. Cannot be destroyed by battle or Spell/Trap effect. Once per turn, during your Standby Phase: This card gains 500 ATK. Destroy this card unless all 5 of these cards are in your Graveyard - "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One" and "Left Leg of the Forbidden One".
Gyaku-Gire Panda
Normal
▶︎ Deck
2.9 9
[11567]
JP183 Gyaku-Gire Panda  Effect Monster
- 3 Beast 800 1600
Increase the ATK of this card by 500 points for each monster on your opponent's side of the field. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
Blindly Loyal Goblin
Normal
▶︎ Deck
4.5 11
[10131]
JP184 Blindly Loyal Goblin  Effect Monster
- 4 Warrior 1800 1500
As long as this card remains face-up on the field, control of this card cannot switch.
Despair from the Dark
Normal
▶︎ Deck
6.2 17
[29640]
JP185 Despair from the Dark  Effect Monster
- 8 Zombie 2800 3000
If this card is sent from your hand or Deck to your GY by an opponent's card effect: Special Summon this card.
Maju Garzett
Normal
▶︎ Deck
1.6 21
[15881]
JP186 Maju Garzett  Effect Monster
- 7 Fiend ? 0
The ATK of this card becomes equal to the combined original ATK of the 2 monsters you Tributed for the Tribute Summon of this card.
Fear from the Dark
Rare
▶︎ Deck
2.1 12
[10340]
JP187 Fear from the Dark  Effect Monster
- 4 Zombie 1700 1500
When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card.
Dark Scorpion - Chick the Yellow
Normal
▶︎ Deck
4.6 9
[11058]
JP188 Dark Scorpion - Chick the Yellow  Effect Monster
- 3 Warrior 1000 1000
When this card inflicts battle damage to your opponent: You can activate 1 of these effects.
●Target 1 card on the field; return that target to the hand.
●Look at the top card of their Deck, then place it on the top or bottom of the Deck.
D.D. Warrior Lady
Super
▶︎ Deck
8.3 45
[91833]
JP189 D.D. Warrior Lady  Effect Monster
- 4 Warrior 1500 1600
After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
Thousand Needles
Normal
▶︎ Deck
3.3 9
[7256]
JP190 Thousand Needles  Effect Monster
- 4 Beast 1000 1800
When this Defense Position card is attacked and if the DEF of this card is higher than the ATK of the attacking monster, destroy the attacking monster at the end of the Damage Step.
Shinato's Ark
Normal
▶︎ Deck
5 10
[10124]
JP191 Shinato's Ark  Ritual Spell
This card is used to Ritual Summon "Shinato, King of a Higher Plane". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand.
A Deal with Dark Ruler
Normal
▶︎ Deck
8.7 19
[34477]
JP192 A Deal with Dark Ruler  Quick-Play Spell
(This card is always treated as an "Archfiend" card.)
If a Level 8 or higher monster under your control was sent to the Graveyard this turn: Special Summon 1 "Berserk Dragon" from your hand or Deck.
Contract with Exodia
Normal
▶︎ Deck
1.4 17
[23709]
JP193 Contract with Exodia  Normal Spell
If you have all 5 of "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", and "Left Leg of the Forbidden One" in your Graveyard: Special Summon 1 "Exodia Necross" from your hand.
Butterfly Dagger - Elma
Rare
▶︎ Deck
9 20
[29669]
JP194 Butterfly Dagger - Elma Forbidden Equip Spell
The equipped monster gains 300 ATK. When this card is destroyed and sent to the Graveyard while equipped: You can return this card to the hand.
Shooting Star Bow - Ceal
Normal
▶︎ Deck
6.6 10
[27830]
JP195 Shooting Star Bow - Ceal  Equip Spell
The equipped monster loses 1000 ATK, but it can attack your opponent directly.
Gravity Axe - Grarl
Normal
▶︎ Deck
4.5 10
[19685]
JP196 Gravity Axe - Grarl  Equip Spell
The equipped monster gains 500 ATK. Monsters your opponent controls cannot change their battle positions.
Wicked-Breaking Flamberge - Baou
Normal
▶︎ Deck
2.9 14
[13832]
JP197 Wicked-Breaking Flamberge - Baou  Equip Spell
Send 1 card from your hand to the GY, then target 1 monster on the field; equip this card to that target. It gains 500 ATK. Negate the effects of opponent's monsters destroyed by battle with the equipped monster.
Rod of Silence - Kay'est
Normal
▶︎ Deck
6.1 9
[23572]
JP198 Rod of Silence - Kay'est  Equip Spell
The equipped monster gains 500 DEF. Negate other Spell effects that target the equipped monster, and if you do, destroy that Spell Card.
Twin Swords of Flashing Light - Tryce
Normal
▶︎ Deck
6 9
[25934]
JP199 Twin Swords of Flashing Light - Tryce  Equip Spell
Send 1 card from your hand to the Graveyard; equip this card to a monster. It loses 500 ATK, but it can make a second attack during each Battle Phase.
Precious Cards from Beyond
Normal
▶︎ Deck
6.4 23
[50407]
JP200 Precious Cards from Beyond  Continuous Spell
When you Tribute Summon a monster using 2 or more Tributes: Draw 2 cards.
Rod of the Mind's Eye
Normal
▶︎ Deck
1.8 9
[6163]
JP201 Rod of the Mind's Eye  Equip Spell
If a monster equipped with this card inflicts Battle Damage to your opponent, the damage becomes 1000 points.
Fairy of the Spring
Normal
▶︎ Deck
3.8 17
[10853]
JP202 Fairy of the Spring  Normal Spell
Target 1 Equip Spell Card in your Graveyard; add that target to your hand. That Equip Spell Card cannot be activated this turn.
Token Thanksgiving
Normal
▶︎ Deck
2.6 9
[8952]
JP203 Token Thanksgiving  Normal Spell
Destroy all tokens on the field. Increase your Life Points by the number of tokens destroyed x 800 points.
Morale Boost
Normal
▶︎ Deck
3.5 8
[13131]
JP204 Morale Boost  Continuous Spell
Each time a player equips an Equip Spell Card, increase the Life Points of the controller of that Equip Spell Card by 1000 points. Each time an Equip Spell Card is removed from the field, the controller of that Equip Spell Card takes 1000 points of damage.
Non-Spellcasting Area
Normal
▶︎ Deck
5.6 9
[11105]
JP205 Non-Spellcasting Area  Continuous Spell
All face-up monsters, except for Effect Monsters, are unaffected by other Spell effects.
Different Dimension Gate
Rare
▶︎ Deck
8 9
[16729]
JP206 Different Dimension Gate  Continuous Spell
Activate this card by targeting 1 monster on each field; banish those targets. When this card is destroyed and sent to the GY: Return those banished monsters to the field in the same battle positions they were in.
Final Attack Orders
Normal
▶︎ Deck
7.9 24
[40099]
JP207 Final Attack Orders  Continuous Trap
All face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed.
Staunch Defender
Normal
▶︎ Deck
4.3 7
[16476]
JP208 Staunch Defender  Normal Trap
You can only activate this card when your opponent declares an attack. Select 1 face-up monster on your side of the field. During this turn, your opponent can only designate the selected monster as an attack target and your opponent must attack the selected monster with all face-up monsters.
Ojama Trio
Normal
▶︎ Deck
6.5 23
[91149]
JP209 Ojama Trio  Normal Trap
Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. They cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage.
Arsenal Robber
Normal
▶︎ Deck
1.2 20
[6667]
JP210 Arsenal Robber  Normal Trap
Your opponent selects 1 Equip Spell Card from his/her Deck and sends it to the Graveyard.
Skill Drain
Rare
▶︎ Deck
9.4 95
[305783]
JP211 Skill Drain Limited Continuous Trap
Activate this card by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).
Really Eternal Rest
Normal
▶︎ Deck
3.9 13
[10072]
JP212 Really Eternal Rest  Normal Trap
Destroy all monsters equipped with an Equip Card(s).
Kaiser Glider
Ultra
▶︎ Deck
5 13
[22380]
JP213 Kaiser Glider  Effect Monster
- 6 Dragon 2400 2200
Cannot be destroyed by battle with a monster that has the same ATK. If this card is destroyed and sent to the GY: Target 1 monster on the field; return that target to the hand.
Interdimensional Matter Transporter
Ultra
▶︎ Deck
6.7 24
[53958]
JP214 Interdimensional Matter Transporter  Normal Trap
Target 1 face-up monster you control; banish that target until the End Phase.
Cost Down
Ultra
▶︎ Deck
2.9 16
[22247]
JP215 Cost Down  Normal Spell
Discard 1 card; for the rest of this turn, reduce the Levels of all monsters in your hand by 2 (even after they are Summoned).
Gagagigo
Normal
▶︎ Deck
6.2 17
[23855]
JP216 Gagagigo  Normal Monster
- 4 Reptile 1850 1000
This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice.
D.D. Trainer
Normal
▶︎ Deck
4.1 12
[13623]
JP217 D.D. Trainer  Normal Monster
- 1 Fiend 100 2000
A poor goblin that was sucked into a different dimension. However, he's doing his best with his new destiny.
Ojama Green
Normal
▶︎ Deck
6.2 13
[35853]
JP218 Ojama Green  Normal Monster
- 2 Beast 0 1000
He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
Archfiend Soldier
Normal
▶︎ Deck
6.6 18
[26546]
JP219 Archfiend Soldier  Normal Monster
- 4 Fiend 1900 1500
An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.
Pandemonium Watchbear
Normal
▶︎ Deck
1.8 12
[7335]
JP220 Pandemonium Watchbear  Effect Monster
- 4 Beast 1300 1800
As long as this card remains face-up on your side of the field, "Pandemonium" on your side of the field is not destroyed by your opponent's card effects.
Sasuke Samurai #2
Normal
▶︎ Deck
6.1 14
[13596]
JP221 Sasuke Samurai #2  Effect Monster
- 1 Warrior 200 300
Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated.
Dark Scorpion - Gorg the Strong
Normal
▶︎ Deck
2.8 10
[11463]
JP222 Dark Scorpion - Gorg the Strong  Effect Monster
- 5 Warrior 1800 1500
When this card inflicts battle damage to your opponent, you can activate 1 of these effects:
●Target 1 monster your opponent controls; return that target to the top of the Deck.
●Send the top card of their Deck to the GY.
Dark Scorpion - Meanae the Thorn
Normal
▶︎ Deck
6.1 15
[20197]
JP223 Dark Scorpion - Meanae the Thorn  Effect Monster
- 4 Warrior 1000 1800
When this card inflicts battle damage to your opponent, you can activate 1 of these effects:
●Add 1 "Dark Scorpion" card from your Deck to your hand.
●Target 1 "Dark Scorpion" card in your GY; add that target to your hand.
Outstanding Dog Marron
Normal
▶︎ Deck
3.7 13
[19968]
JP224 Outstanding Dog Marron  Effect Monster
- 1 Beast 100 100
When this card is sent to your GY: Shuffle it into your Deck.
Great Maju Garzett
Normal
▶︎ Deck
7.5 24
[43951]
JP225 Great Maju Garzett  Effect Monster
- 6 Fiend 0 0
The ATK of this card becomes twice the original ATK of 1 monster that you Tributed for the Tribute Summon of this card.
Iron Blacksmith Kotetsu
Normal
▶︎ Deck
4.1 12
[16143]
JP226 Iron Blacksmith Kotetsu  Effect Monster
Flip Monster
- 2 Beast-Warrior 500 500
FLIP: Add 1 Equip Spell from your Deck to your hand.
Goblin of Greed
Normal
▶︎ Deck
5 12
[14254]
JP227 Goblin of Greed  Effect Monster
- 4 Fiend 1000 1800
As long as this card remains face-up on your side of the field, neither player can activate an effect by discarding from his/her hand.
Mefist the Infernal General
Normal
▶︎ Deck
3.5 11
[9721]
JP228 Mefist the Infernal General  Effect Monster
- 5 Fiend 1800 1700
If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Make your opponent discard 1 random card.
Vilepawn Archfiend
Normal
▶︎ Deck
1.8 8
[7237]
JP229 Vilepawn Archfiend  Effect Monster
- 2 Fiend 1200 200
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. Your opponent's monsters cannot attack any "Archfiend" monsters you control, except "Vilepawn Archfiend".
Shadowknight Archfiend
Normal
▶︎ Deck
2.9 9
[7850]
JP230 Shadowknight Archfiend  Effect Monster
- 4 Fiend 2000 1600
Once per turn, during your Standby Phase, you must pay 900 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. Any battle damage this card inflicts to your opponent is halved.
Darkbishop Archfiend
Normal
▶︎ Deck
2.1 8
[7593]
JP231 Darkbishop Archfiend  Effect Monster
- 3 Fiend 300 1400
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets an "Archfiend" monster you control, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card.
Desrook Archfiend
Normal
▶︎ Deck
3.7 7
[6332]
JP232 Desrook Archfiend  Effect Monster
- 3 Fiend 1100 1800
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. When "Terrorking Archfiend" you control is destroyed and sent to the GY (even during the Damage Step) (Quick Effect): You can send this card from your hand to the GY, then target that "Terrorking Archfiend" in your GY; Special Summon it.
Infernalqueen Archfiend
Normal
▶︎ Deck
2.7 9
[8268]
JP233 Infernalqueen Archfiend  Effect Monster
- 4 Fiend 900 1500
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die, and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Once per turn, during the Standby Phase: Target 1 "Archfiend" monster on the field; it gains 1000 ATK until the end of this turn.
Terrorking Archfiend
Super
▶︎ Deck
3.1 12
[16984]
JP234 Terrorking Archfiend  Effect Monster
- 4 Fiend 2000 1500
Cannot be Normal or Flip Summoned unless you control an "Archfiend" monster. Once per turn, during your Standby Phase, you must pay 800 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Negate the effects of Effect Monsters destroyed by battle with this card (including in the GY).
Skull Archfiend of Lightning
Ultra
▶︎ Deck
5.1 9
[19910]
JP235 Skull Archfiend of Lightning  Effect Monster
- 6 Fiend 2500 1200
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card.
Metallizing Parasite - Lunatite
Normal
▶︎ Deck
4.4 11
[11833]
JP236 Metallizing Parasite - Lunatite  Effect Monster
Union Monster
- 7 Aqua 1000 500
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, that monster will be unaffected by the effects of Spell Cards controlled by your opponent. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed as a result of battle, destroy this card instead.)
Tsukuyomi
Normal
▶︎ Deck
7.3 27
[64345]
JP237 Tsukuyomi  Effect Monster
Spirit Monster
- 4 Spellcaster 1100 1400
Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
Mudora
Rare
▶︎ Deck
5.4 16
[13101]
JP238 Mudora  Effect Monster
- 4 Fairy 1500 1800
Gains 200 ATK for each Fairy monster in your GY.
Keldo
Normal
▶︎ Deck
2.2 13
[7870]
JP239 Keldo  Effect Monster
- 4 Fairy 1200 1600
If this card is destroyed by battle and sent to the GY: Target 2 cards in your opponent's GY; shuffle them into the Deck.
Kelbek
Normal
▶︎ Deck
5.4 17
[17423]
JP240 Kelbek  Effect Monster
- 4 Fairy 1500 1800
If this card is attacked by a monster, after damage calculation: Return that monster to the hand.
Zolga
Normal
▶︎ Deck
4.4 11
[10945]
JP241 Zolga  Effect Monster
- 4 Fairy 1700 1200
If a monster is Tribute Summoned by Tributing this card: Gain 2000 LP.
Agido
Normal
▶︎ Deck
3.7 13
[8759]
JP242 Agido  Effect Monster
- 4 Fairy 1500 1300
When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type monster from your Graveyard whose Level is equal to the number rolled. (If the result is 6, you can Special Summon a Level 6 or higher monster.)
Legendary Flame Lord
Rare
▶︎ Deck
2.8 12
[14948]
JP243 Legendary Flame Lord  Ritual Monster
Effect Monster
- 7 Spellcaster 2400 2000
This card can only be Ritual Summoned with the Ritual Spell Card, "Incandescent Ordeal". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy all monsters on the field except this card.
Dark Master - Zorc
Super
▶︎ Deck
7.7 23
[58254]
JP244 Dark Master - Zorc  Ritual Monster
Effect Monster
- 8 Fiend 2700 1500
You can Ritual Summon this card with "Contract with the Dark Master". Once per turn: You can roll a six-sided die, then destroy all monsters your opponent controls if you roll 1 or 2, destroy 1 monster your opponent controls if you roll 3, 4 or 5, or destroy all monsters you control if you roll 6.
Spell Reproduction
Normal
▶︎ Deck
2.3 15
[23953]
JP245 Spell Reproduction  Normal Spell
Send 2 Spells from your hand to the GY, then target 1 Spell in your GY; add it to your hand.
Dragged Down into the Grave
Normal
▶︎ Deck
7.7 31
[128912]
JP246 Dragged Down into the Grave  Normal Spell
Both players reveal their hands, each chooses 1 card from their opponent's hand, then you discard the chosen cards from both players' hands, then both players draw 1 card.
Incandescent Ordeal
Normal
▶︎ Deck
2.8 8
[5531]
JP247 Incandescent Ordeal  Ritual Spell
This card is used to Ritual Summon "Legendary Flame Lord". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand.
Contract with the Abyss
Normal
▶︎ Deck
5.7 11
[19723]
JP248 Contract with the Abyss  Ritual Spell
This card can be used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
Contract with the Dark Master
Normal
▶︎ Deck
3.8 12
[13783]
JP249 Contract with the Dark Master  Ritual Spell
This card is used to Ritual Summon "Dark Master - Zorc". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
Falling Down
Normal
▶︎ Deck
8.8 19
[52521]
JP250 Falling Down  Equip Spell
Activate this card by targeting an opponent's monster; equip this card to it. Take control of it. Destroy this card unless you control an "Archfiend" card. During each of your opponent's Standby Phases: You take 800 damage.
Checkmate
Normal
▶︎ Deck
1.4 13
[7509]
JP251 Checkmate  Normal Spell
Tribute 1 "Archfiend" monster, then target 1 "Terrorking Archfiend" you control; it can attack directly this turn.
Cestus of Dagla
Normal
▶︎ Deck
4.8 11
[12292]
JP252 Cestus of Dagla  Equip Spell
Equip only to a Fairy monster. It gains 500 ATK. If it inflicts battle damage to your opponent: Gain LP equal to the damage inflicted.
Final Countdown
Normal
▶︎ Deck
8.9 37
[76239]
JP253 Final Countdown  Normal Spell
Pay 2000 Life Points. After 20 turns have passed after you activate this card (counting the turn you activate this card as the 1st turn), you win the Duel.
Archfiend's Oath
Normal
▶︎ Deck
6.9 18
[45446]
JP254 Archfiend's Oath  Continuous Spell
Once per turn: You can pay 500 LP, then declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, send it to the GY.
Mustering of the Dark Scorpions
Normal
▶︎ Deck
4.6 8
[10317]
JP255 Mustering of the Dark Scorpions  Normal Spell
If you control a face-up "Don Zaloog": You can Special Summon any number of "Dark Scorpion" monsters from your hand, but only 1 copy of each.
Pandemonium
Rare
▶︎ Deck
4.6 9
[28992]
JP256 Pandemonium  Field Spell
Neither player has to pay LP during the Standby Phase for "Archfiend" monsters. When an "Archfiend" monster is destroyed and sent to the GY, except by battle: Its owner can add 1 "Archfiend" monster from their Deck to their hand with a lower Level than the destroyed card.
Altar for Tribute
Normal
▶︎ Deck
3.2 11
[7456]
JP257 Altar for Tribute  Normal Trap
Select 1 monster on your side of the field and send it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the monster.
Frozen Soul
Normal
▶︎ Deck
4.9 10
[25122]
JP258 Frozen Soul  Normal Trap
You can only activate this card when your Life Points are at least 2000 lower than your opponent's. Skip your opponent's next Battle Phase.
Battle-Scarred
Normal
▶︎ Deck
1.3 12
[9329]
JP259 Battle-Scarred  Continuous Trap
Activate this card by targeting 1 "Archfiend" monster you control. Your opponent also pays the same LP that you pay for that monster during the Standby Phase. When this card leaves the field, destroy that monster. If that monster leaves the field, destroy this card.
Dark Scorpion Combination
Normal
▶︎ Deck
3 10
[10881]
JP260 Dark Scorpion Combination  Normal Trap
You can only activate this card when there are "Don Zaloog", "Dark Scorpion - Cliff the Trap Remover", "Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark Scorpion - Meanae the Thorn" face-up on your side of the field. During this turn, any of these 5 cards can attack your opponent's Life Points directly. In that case, the Battle Damage inflicted to your opponent by each of those cards becomes 400 points.
Archfiend's Roar
Normal
▶︎ Deck
7.6 15
[34397]
JP261 Archfiend's Roar  Normal Trap
Pay 500 LP, then target 1 "Archfiend" monster in your GY; Special Summon that target, but it cannot be Tributed, also it is destroyed during the End Phase of this turn.
Dice Re-Roll
Normal
▶︎ Deck
1.3 12
[16159]
JP262 Dice Re-Roll  Normal Trap
One time, during the rest of this turn, if either player(s) rolls a die (or dice), you can have the player(s) re-roll. (You can only gain this effect once per turn.)
Spell Vanishing
Rare
▶︎ Deck
4.1 16
[11724]
JP263 Spell Vanishing  Counter Trap
Discard 2 cards from your hand. Negate the activation of a Spell Card and destroy it. Also, look at your opponent's hand and Deck and if you find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard.
Sakuretsu Armor
Normal
▶︎ Deck
4.9 51
[43436]
JP264 Sakuretsu Armor  Normal Trap
When an opponent's monster declares an attack: Target the attacking monster; destroy that target.
Ray of Hope
Normal
▶︎ Deck
1.7 14
[9436]
JP265 Ray of Hope  Normal Trap
Add 2 LIGHT monsters from your Graveyard to your Deck and shuffle it.
Blast Held by a Tribute
Ultra
▶︎ Deck
2.1 26
[19709]
JP266 Blast Held by a Tribute  Normal Trap
When an opponent's monster that was Tribute Summoned declares an attack: Destroy as many face-up Attack Position monsters they control as possible, and if you do, inflict 1000 damage to your opponent.
Judgment of Anubis
Ultra
▶︎ Deck
4.9 21
[37140]
JP267 Judgment of Anubis  Counter Trap
When your opponent activates a Spell Card that would destroy a Spell/Trap(s) on the field: Discard 1 card; negate the activation, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls, and if you do that, inflict damage to your opponent equal to the destroyed monster's ATK on the field.
EXPERT EDITION Volume.1 Card List
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Number of card ratings : 4582
User Review : 4582

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