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HOME > Yu-Gi-Oh! Card Lists > EXTRA PACK 2019
EXTRA PACK 2019 Card List
EXTRA PACK 2019
code : EP19.
Total : 70 Types.
Release Date:2019-09-14
10th period
code : EP19.
Total : 70 Types.
Release Date:2019-09-14
10th period
Average of all cards:6.7pt
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2019-08-31
LINK VRAINS DUELIST SET
2019-08-31
LINK VRAINS DUELIST SET
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2019-09-28
Structure Deck R - Warrior's Strike
2019-09-28
Structure Deck R - Warrior's Strike
Total 70 Types | |||||
---|---|---|---|---|---|
Monster 40 Types | |||||
Effect Monster:33 Types
Synchro Monster:1 Types Xyz Monster:3 Types Link Monster:3 Types | |||||
0 | Spirit Monster | 2 | Union Monster | 0 | Toon Monster |
Spell 20 Types | |||||
9 | Normal Spell | 2 | Equip Spell | 1 | Quick-Play Spell |
0 | Ritual Spell | 5 | Continuous Spell | 3 | Field Spell |
Trap 10 Types | |||||
7 | Normal Trap | 3 | Continuous Trap | 0 | Counter Trap |
Enhanced Category : 11 | |||||
Valkyrie:20 Types / Danger!:17 Types / Noble Knight, Noble Arms:8 Types / Time Thief:7 Types / Ninja, Ninjitsu:5 Types / Nordic, Nordic Beasts, Lord of the Aesir, Nordic Relic:1 Types / Elemental HERO:1 Types / Neos:1 Types / Neo-Spacian:1 Types / HERO:1 Types / Kaiju:1 Types |
Card Rating: Top 5
- 1st :《Danger!? Jackalope?》9.9pt
- 1st :《Danger! Nessie!》9.9pt
- 1st :《Heritage of the Chalice》9.8pt
- 1st :《Danger!? Tsuchinoko?》9.8pt
- 1st :《Danger! Bigfoot!》9.5pt
rating order | 282 / 640 | view num | 33681 | → Check card pricing information (Japan) |
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Rarity | Rating Score | Code | Card Name | Card-Type | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | |||||||||
Rare
▶︎ Deck
|
6.3
(3)
[12367] |
JP001 | Valkyrie Erda | Effect Monster | |||||||||
- | 8 | Fairy | 2000 | 2200 | |||||||||
You can only control 1 "Valkyrie Erda". While you control this card, Special Summoned by the effect of a "Valkyrie" card, all face-up monsters your opponent controls lose 1000 ATK. Any card destroyed by battle or card effect that would be sent to your opponent's GY is banished instead. | |||||||||||||
Super
▶︎ Deck
|
4.3
(3)
[9848] |
JP002 | Valkyrie Brunhilde | Effect Monster | |||||||||
- | 7 | Fairy | 1800 | 2000 | |||||||||
Unaffected by your opponent's Spell effects. Gains 500 ATK for each monster your opponent controls. When an opponent's monster declares an attack: You can have this card lose exactly 1000 DEF, and if you do, your "Valkyrie" monsters cannot be destroyed by battle this turn. | |||||||||||||
Normal
▶︎ Deck
|
5.5
(2)
[7200] |
JP003 | Valkyrie Erste | Effect Monster | |||||||||
- | 6 | Fairy | 1600 | 1800 | |||||||||
If this card is Special Summoned from your hand by a Spell effect: You can target 1 "Mischief of the Time Goddess" in your GY; add it to your hand. If you control a "Valkyrie" monster other than "Valkyrie Erste" (Quick Effect): You can banish 1 monster from your opponent's GY, then this card's ATK becomes equal to the banished monster's original ATK until the end of this turn. You can only use each effect of "Valkyrie Erste" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.3
(3)
[9581] |
JP004 | Valkyrie Zweite | Effect Monster | |||||||||
- | 5 | Fairy | 1600 | 1600 | |||||||||
If this card is Summoned: You can target 1 monster your opponent controls; destroy it. After damage calculation, if this card battled: You can target 1 Continuous Spell in your GY; add it to your hand. You can only use each effect of "Valkyrie Zweite" once per turn. | |||||||||||||
Super
▶︎ Deck
|
9.3
(3)
[13865] |
JP005 | Valkyrie Dritte | Effect Monster | |||||||||
- | 4 | Fairy | 1000 | 1600 | |||||||||
If this card is Normal or Special Summoned: You can add 1 "Valkyrie" card from your Deck to your hand, except "Valkyrie Dritte". You can only use this effect of "Valkyrie Dritte" once per turn. Gains 200 ATK for each of your opponent's banished monsters. | |||||||||||||
Normal
▶︎ Deck
|
6.3
(3)
[10093] |
JP006 | Valkyrie Vierte | Effect Monster | |||||||||
- | 3 | Fairy | 1400 | 1400 | |||||||||
During your Main Phase: You can excavate the top cards of your Deck equal to the number of other "Valkyrie" monsters you control, and if you do, add 1 excavated Normal Spell/Trap to your hand, also send the remaining cards to the GY. Otherwise, shuffle all excavated cards into the Deck. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Valkyrie" monster from your Deck. You can only use each effect of "Valkyrie Vierte" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
6.3
(3)
[10091] |
JP007 | Valkyrie Funfte | Effect Monster | |||||||||
- | 2 | Fairy | 800 | 1200 | |||||||||
"Valkyrie" monsters you control gain 200 ATK for each of your opponent's banished monsters. If you control a "Valkyrie" monster other than "Valkyrie Funfte": You can send 1 Spell/Trap from your Deck to the GY. You can only use this effect of "Valkyrie Funfte" once per turn. | |||||||||||||
Rare
▶︎ Deck
|
9.4
(8)
[20824] |
JP008 | Valkyrie Sechste | Effect Monster | |||||||||
- | 1 | Fairy | 0 | 2000 | |||||||||
If this card is Special Summoned: You can Special Summon 1 "Valkyrie" monster from your Deck, except "Valkyrie Sechste". During your Main Phase: You can send the top 2 cards of your opponent's Deck to the GY. You can only use each effect of "Valkyrie Sechste" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
1.1
(8)
[6348] |
JP009 | Fortune Chariot |
Effect Monster Union Monster |
|||||||||
- | 6 | Fairy | 1000 | 2000 | |||||||||
(This card is also always treated as a "Valkyrie" card.) Once per turn, you can either: Target 1 Fairy monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. The equipped monster can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. |
|||||||||||||
Normal
▶︎ Deck
|
2.4
(7)
[6019] |
JP010 | Valkyrie Chariot |
Effect Monster Union Monster |
|||||||||
- | 3 | Fairy | 500 | 1000 | |||||||||
Once per turn, you can either: Target 1 Fairy monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. When the equipped monster declares an attack: You can have it gain 500 ATK. (This ATK gain remains even if this card leaves the field.) | |||||||||||||
Ultra
▶︎ Deck
|
8.6
(5)
[15816] |
JP011 | Ride of the Valkyries | Normal Spell | |||||||||
Special Summon any number of "Valkyrie" monsters with different names from your hand. If you Special Summoned 3 or more monsters with this effect, you take no battle damage until the end of the next turn. During the End Phase of the turn you activated this card, shuffle all monsters you control into the Deck. You can banish this card from your GY; add 1 "Mischief of the Time Goddess" from your Deck to your hand. You can only use this effect of "Ride of the Valkyries" once per turn. | |||||||||||||
Super
▶︎ Deck
|
9
(7)
[25110] |
JP012 | Mischief of the Time Goddess | Quick-Play Spell | |||||||||
Neither player can activate cards or effects in response to this card's activation. Cannot be activated as Chain Link 2 or higher. At the end of your Battle Phase, if all monsters you control are "Valkyrie" monsters (min. 1): Send this card to the GY, also, immediately after this effect resolves, skip to the start of the Battle Phase of your next turn. If you do, you cannot activate "Mischief of the Time Goddess" until the end of that turn. | |||||||||||||
Rare
▶︎ Deck
|
6.3
(4)
[7493] |
JP013 | Final Light | Normal Spell | |||||||||
Pay LP in multiples of 1000, then target 1 "Valkyrie" monster in your GY with a different name for every 1000 LP paid; Special Summon them, then your opponent can Special Summon monsters with 2000 or less ATK from their GY, up to the number of monsters you Special Summoned by this effect. You can only activate 1 "Final Light" per turn. | |||||||||||||
Rare
▶︎ Deck
|
4.5
(4)
[6451] |
JP014 | Valkyrie's Embrace | Normal Spell | |||||||||
If all monsters you control are "Valkyrie" monsters: Target 1 Attack Position "Valkyrie" monster you control and 1 face-up monster your opponent controls; change your monster to Defense Position, and if you do, banish that opponent's monster. You cannot Special Summon monsters the turn you activate this card, except "Valkyrie" monsters. You can only activate 1 "Valkyrie's Embrace" per turn. | |||||||||||||
Normal
▶︎ Deck
|
2.3
(3)
[3546] |
JP015 | Pegasus Wing | Normal Spell | |||||||||
If you have a Union Monster in your GY: Target any number of "Valkyrie" monsters you control; those monsters can attack directly this turn, but if they do so using this effect, their battle damage inflicted to your opponent is halved. | |||||||||||||
Normal
▶︎ Deck
|
6
(2)
[7395] |
JP016 | Goddess Skuld's Oracle | Continuous Spell | |||||||||
When this card is activated: If all monsters you control are "Valkyrie" monsters (min. 1), you can add 1 "Goddess Verdande's Guidance" from your Deck to your hand. Once per turn, during your Main Phase: You can look at the top 3 cards of your opponent's Deck, and if you do, place them on top of their Deck in any order, but you cannot Normal or Special Summon monsters for the rest of this turn, except Fairy monsters. You can only activate 1 "Goddess Skuld's Oracle" per turn. | |||||||||||||
Normal
▶︎ Deck
|
4.5
(2)
[5177] |
JP017 | Goddess Verdande's Guidance | Continuous Spell | |||||||||
When this card is activated: If all monsters you control are "Valkyrie" monsters (min. 1), you can add 1 "Goddess Urd's Verdict" from your Deck to your hand. Once per turn: You can declare 1 type of card (Monster, Spell, or Trap); reveal the top card of your opponent's Deck and if it was the declared type, they Set it to their field. Otherwise, they add it to their hand. You can only activate 1 "Goddess Verdande's Guidance" per turn. | |||||||||||||
Normal
▶︎ Deck
|
6
(3)
[6796] |
JP018 | Goddess Urd's Verdict | Continuous Spell | |||||||||
Your opponent cannot target "Valkyrie" monsters you control with card effects, also they cannot be destroyed by your opponent's card effects. Once per turn: You can declare 1 card name, then target 1 Set card your opponent controls; reveal the Set card, and if it was the declared card, banish it. Otherwise, banish 1 card you control. | |||||||||||||
Normal
▶︎ Deck
|
4
(4)
[6011] |
JP019 | Apple of Enlightenment | Normal Trap | |||||||||
Target cards in your opponent's GY, up to the number of "Valkyrie" monsters you control; banish them. If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can draw cards equal to the number of "Valkyrie" monsters you control +1. | |||||||||||||
Normal
▶︎ Deck
|
1.8
(5)
[4392] |
JP020 | Loge's Flame | Continuous Trap | |||||||||
While you control a "Valkyrie" monster, monsters your opponent controls with 2000 or less ATK cannot attack. If this card in your possession is destroyed by an opponent's card effect: You can Special Summon 1 Level 5 or higher "Valkyrie" monster from your hand or Deck. | |||||||||||||
Ultra
▶︎ Deck
|
9.5
(14)
[30161] |
JP021 | Danger! Bigfoot! | Effect Monster | |||||||||
- | 8 | Beast | 3000 | 0 | |||||||||
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Bigfoot!", Special Summon 1 "Danger! Bigfoot!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Danger! Bigfoot!" once per turn. | |||||||||||||
Super
▶︎ Deck
|
9.9
(15)
[32696] |
JP022 | Danger! Nessie! | Effect Monster | |||||||||
- | 7 | Aqua | 1600 | 2800 | |||||||||
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Nessie!", Special Summon 1 "Danger! Nessie!" from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!". You can only use this effect of "Danger! Nessie!" once per turn. | |||||||||||||
Super
▶︎ Deck
|
8
(10)
[15306] |
JP023 | Danger! Chupacabra! | Effect Monster | |||||||||
- | 4 | Fiend | 1500 | 400 | |||||||||
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Chupacabra!", Special Summon 1 "Danger! Chupacabra!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 "Danger!" monster in your GY, except "Danger! Chupacabra!"; Special Summon it. You can only use this effect of "Danger! Chupacabra!" once per turn. | |||||||||||||
Ultra
▶︎ Deck
|
9.9
(15)
[39488] |
JP024 | Danger!? Jackalope? | Effect Monster | |||||||||
- | 3 | Beast | 500 | 2000 | |||||||||
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Jackalope?", Special Summon 1 "Danger!? Jackalope?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger!? Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn. | |||||||||||||
Rare
▶︎ Deck
|
8.7
(7)
[18194] |
JP025 | Danger! Thunderbird! | Effect Monster | |||||||||
- | 8 | Winged Beast | 2800 | 2400 | |||||||||
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Thunderbird!", Special Summon 1 "Danger! Thunderbird!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 Set card your opponent controls; destroy it. You can only use this effect of "Danger! Thunderbird!" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
6.3
(6)
[11103] |
JP026 | Danger! Dogman! | Effect Monster | |||||||||
- | 7 | Beast-Warrior | 2400 | 1000 | |||||||||
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Dogman!", Special Summon 1 "Danger! Dogman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have all face-up monsters your opponent currently controls lose 1000 ATK until the end of this turn. You can only use this effect of "Danger! Dogman!" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8
(15)
[22755] |
JP027 | Danger! Mothman! | Effect Monster | |||||||||
- | 4 | Insect | 1800 | 400 | |||||||||
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger! Mothman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of "Danger! Mothman!" once per turn. | |||||||||||||
Super
▶︎ Deck
|
9.8
(18)
[33231] |
JP028 | Danger!? Tsuchinoko? | Effect Monster | |||||||||
- | 3 | Reptile | 1300 | 0 | |||||||||
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Tsuchinoko?", Special Summon 1 "Danger!? Tsuchinoko?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon this card. You can only use this effect of "Danger!? Tsuchinoko?" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
6.7
(6)
[12408] |
JP029 | Danger! Ogopogo! | Effect Monster | |||||||||
- | 8 | Sea Serpent | 1200 | 3000 | |||||||||
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Ogopogo!", Special Summon 1 "Danger! Ogopogo!" from your hand, and if you do, draw 1 card. If this card is discarded: You can send 1 "Danger!" card from your Deck to the GY, except "Danger! Ogopogo!". You can only use this effect of "Danger! Ogopogo!" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
4.2
(5)
[5760] |
JP030 | Realm of Danger! | Field Spell | |||||||||
Your opponent cannot target "Danger!" monsters you control with card effects during the turn they are Special Summoned. Once per turn: You can target 1 "Danger!" monster you control; while you control that face-up monster and this face-up card, that monster can attack directly, also your opponent's monsters cannot target it for attacks, but it does not prevent your opponent from attacking you directly. | |||||||||||||
Rare
▶︎ Deck
|
7.9
(8)
[9537] |
JP031 | Danger! Zone | Normal Trap | |||||||||
Draw 3 cards, then discard 2 cards including at least 1 "Danger!" card, or, if you have no "Danger!" cards in your hand, show your entire hand and shuffle it into the Deck. You can only activate 1 "Danger! Zone" per turn. | |||||||||||||
Normal
▶︎ Deck
|
6.1
(8)
[8861] |
JP032 | Danger! Response Team | Normal Spell | |||||||||
Target 1 "Danger!" monster you control and 1 monster on the field; return them to the hand. If this card is in the GY: You can discard 1 "Danger!" monster; place this card on the bottom of the Deck, then draw 1 card. You can only use each effect of "Danger! Response Team" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
4.3
(3)
[3562] |
JP033 | Second Expedition into Danger! | Continuous Trap | |||||||||
Discard 1 card, then target 1 "Danger!" monster you control; it gains 500 ATK/DEF until the end of this turn. If this card is in the GY: You can discard 1 "Danger!" monster; place this card on the bottom of the Deck, then draw 1 card. You can only use each effect of "Second Expedition into Danger!" once per turn. | |||||||||||||
Super
▶︎ Deck
|
2.8
(4)
[5047] |
JP034 | Danger! Excitement! Mystery! | Normal Spell | |||||||||
Discard 1 Level 5 or higher "Danger!" monster; add 1 Level 4 or lower "Danger!" monster from your Deck to your hand. You cannot Special Summon monsters for the rest of this turn after this card resolves, except "Danger!" monsters. You can only activate 1 "Danger! Excitement! Mystery!" per turn. | |||||||||||||
Normal
▶︎ Deck
|
4.4
(5)
[5036] |
JP035 | Danger! Feets of Strength! | Equip Spell | |||||||||
Equip only to a "Danger!" monster. It gains 800 ATK/DEF. It cannot be destroyed by card effects. It can make up to 2 attacks on monsters during each Battle Phase. | |||||||||||||
Normal
▶︎ Deck
|
5
(5)
[3283] |
JP036 | You're in Danger! | Normal Trap | |||||||||
Reveal 3 "Danger!" monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon, and you shuffle the rest into the Deck. During the End Phase, destroy that Special Summoned monster. You can only activate 1 "You're in Danger!" per turn. | |||||||||||||
Secret
▶︎ Deck
|
2.7
(6)
[5467] |
JP037 | Danger! Disturbance! Disorder! | Field Spell | |||||||||
When your "Danger!" monster is destroyed by battle with an opponent's monster: You can destroy that opponent's monster. You can banish 3 "Danger!" Spells/Traps with different names from your GY; destroy all cards on the field, also you cannot Special Summon monsters for the rest of this turn, except "Danger!" monsters. You can only use this effect of "Danger! Disturbance! Disorder!" once per turn. | |||||||||||||
Super
▶︎ Deck
|
9.3
(7)
[18920] |
JP038 | Time Thief Winder | Effect Monster | |||||||||
- | 4 | Psychic | 1800 | 1300 | |||||||||
You can detach 1 material from an Xyz Monster you control; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Time Thief" card from your Deck to your hand, except "Time Thief Winder". You can only use each effect of "Time Thief Winder" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.4
(5)
[12953] |
JP039 | Time Thief Bezel Ship | Effect Monster | |||||||||
- | 4 | Machine | 1000 | 2000 | |||||||||
(Quick Effect): You can Tribute this card, then target 1 "Time Thief" Xyz Monster you control; attach 1 card from your opponent's GY to that monster as material. If this card is in the GY: You can detach 1 material from an Xyz Monster you control; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Bezel Ship" once per turn. | |||||||||||||
Rare
▶︎ Deck
|
9.1
(7)
[15725] |
JP040 | Time Thief Regulator | Effect Monster | |||||||||
- | 4 | Machine | 600 | 200 | |||||||||
If you control no other monsters: You can Tribute this card; Special Summon 2 "Time Thief" monsters with different names from your Deck in Defense Position, except "Time Thief Regulator". When an Xyz Monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Regulator" once per turn. | |||||||||||||
Ultra
▶︎ Deck
|
8.5
(22)
[46724] |
JP041 | Time Thief Redoer |
Xyz Monster Effect Monster |
|||||||||
- | 4 | Psychic | 2400 | 2000 | |||||||||
2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ●Monster: Banish this card until the End Phase. ●Spell: Draw 1 card. ●Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn. |
|||||||||||||
Normal
▶︎ Deck
|
6.2
(5)
[12032] |
JP042 | Time Thief Hack | Continuous Spell | |||||||||
During the turn they are Special Summoned, Xyz Monsters you control cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. You can target 1 face-up Xyz Monster you control; it gains 300 ATK for each material currently attached to it, until the end of this turn, and if it does, and also has a material that is owned by your opponent, it can attack directly this turn (even if this card leaves the field). You can only use this effect of "Time Thief Hack" once per turn. | |||||||||||||
Rare
▶︎ Deck
|
7.3
(6)
[9852] |
JP043 | Time Thief Flyback | Normal Trap | |||||||||
Target 1 "Time Thief" Xyz Monster you control; attach 1 "Time Thief" card from your hand or Deck to it as material. You can banish this card from your GY, then target 1 "Time Thief" Xyz Monster you control; attach 1 card from your opponent's GY to it as material. You can only use 1 "Time Thief Flyback" effect per turn, and only once that turn. | |||||||||||||
Secret
▶︎ Deck
|
8.7
(9)
[18452] |
JP044 | Time Thief Perpetua |
Xyz Monster Effect Monster |
|||||||||
- | 4 | Psychic | 1900 | 2500 | |||||||||
2 Level 4 monsters During the Standby Phase: You can detach 1 material from this card, then target 1 "Time Thief" monster in your GY, except "Time Thief Perpetua"; Special Summon that monster. (Quick Effect): You can target 1 other Xyz Monster you control; attach 1 "Time Thief" card from your Deck to it as material. You can only use each effect of "Time Thief Perpetua" once per turn. |
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Normal
▶︎ Deck
|
7
(4)
[4849] |
JP045 | Noble Knight Pellinore | Effect Monster | |||||||||
- | 4 | Warrior | 1900 | 500 | |||||||||
You can target 1 "Noble Arms" Equip Spell equipped to this card and 1 face-up monster your opponent controls; destroy them, then draw 1 card, also, this card cannot attack for the rest of this turn. You can only use this effect of "Noble Knight Pellinore" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
6
(4)
[4917] |
JP046 | Noble Knight Iyvanne | Effect Monster | |||||||||
- | 4 | Warrior | 1700 | 1600 | |||||||||
If a "Noble Arms" Equip Spell becomes equipped to this card: You can Special Summon 1 "Noble Knight Token" (Warrior/LIGHT/Level 4/ATK 1000/DEF 1000), also you cannot Special Summon monsters for the rest of this turn, except "Noble Knight" monsters. You can only use this effect of "Noble Knight Iyvanne" once per turn. While this card is equipped with a "Noble Arms" Equip Spell, all other "Noble Knight" monsters you control gain 500 ATK. | |||||||||||||
Normal
▶︎ Deck
|
8.3
(6)
[8875] |
JP047 | Noble Knight Custennin | Effect Monster | |||||||||
- | 4 | Warrior | 1000 | 2000 | |||||||||
If you control a "Noble Arms" Equip Spell, you can Special Summon this card (from your hand). You can only Special Summon "Noble Knight Custennin" once per turn this way. A "Noble Knight" monster that was Synchro, Xyz or Link Summoned using this card on the field as material gains this effect. ●If this card is Special Summoned: You can Normal Summon 1 "Noble Knight" monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn), also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Noble Knight" monsters. |
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Rare
▶︎ Deck
|
7.4
(5)
[7879] |
JP048 | Morgan, the Enchantress of Avalon | Effect Monster | |||||||||
- | 3 | Spellcaster | 1300 | 1600 | |||||||||
When your opponent activates a card or effect, while you control a "Noble Knight" monster and a "Noble Arms" Equip Spell (Quick Effect): You can send this card from your hand to the GY; destroy 1 "Noble Arms" Equip Spell you control, and if you do, negate the activation. You can only use this effect of "Morgan, the Enchantress of Avalon" once per turn. | |||||||||||||
Rare
▶︎ Deck
|
7.5
(4)
[8017] |
JP049 | Sacred Noble Knight of King Custennin |
Xyz Monster Effect Monster |
|||||||||
- | 4 | Warrior | 1500 | 2500 | |||||||||
2+ Level 4 "Noble Knight" monsters You can detach any number of materials from this card, then target that many cards your opponent controls; return them to the hand. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Noble Knight" Xyz Monster from your Extra Deck, except "Sacred Noble Knight of King Custennin", and if you do, attach this card from the GY to that monster as material. (This is treated as an Xyz Summon.) You can only use each effect of "Sacred Noble Knight of King Custennin" once per turn. |
|||||||||||||
Normal
▶︎ Deck
|
8
(3)
[10307] |
JP050 | Noble Arms - Clarent | Equip Spell | |||||||||
Equip only to a Warrior monster. You can only control 1 "Noble Arms - Clarent". Once per turn: You can pay 500 LP; the equipped monster can attack directly this turn. If this face-up card on the field is destroyed and sent to the GY: You can target 1 Warrior "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Clarent" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.8
(10)
[23260] |
JP051 | Heritage of the Chalice | Normal Spell | |||||||||
Add 1 "Noble Knight" monster or 1 "Noble Arms" card from your Deck or GY to your hand. If your "Noble Knight" monster equipped with a "Noble Arms" Equip Spell is destroyed by battle and sent to the GY, while this card is in your GY: You can add this card to your hand. You can only use 1 "Heritage of the Chalice" effect per turn, and only once that turn. | |||||||||||||
Normal
▶︎ Deck
|
7.3
(3)
[5211] |
JP052 | Until Noble Arms are Needed Once Again | Normal Trap | |||||||||
Excavate cards from the top of your Deck, equal to the number of "Noble Arms" Equip Spells you control, and if you do, add 1 of them to your hand, also place the remaining cards on top of your Deck in any order. You can banish this card from your GY, except the turn this card was sent to the GY; Special Summon from your Deck, 1 "Noble Knight" monster with a different name from the cards you control or in your GY. You can only use this effect of "Until Noble Arms are Needed Once Again" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
6.7
(3)
[6201] |
JP053 | Yellow Ninja | Effect Monster | |||||||||
- | 4 | Warrior | 1900 | 1800 | |||||||||
If this card is Normal Summoned or flipped face-up: You can Special Summon 1 Level 4 or lower "Ninja" monster from your hand in Attack Position or face-down Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Ninja" monsters. You can only use this effect of "Yellow Ninja" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
5.8
(4)
[5151] |
JP054 | Yellow Dragon Ninja | Effect Monster | |||||||||
- | 8 | Dinosaur | 3000 | 1500 | |||||||||
Cannot be Special Summoned, except with the effect of a "Ninja" monster or "Ninjitsu Art" card. Once per turn (Quick Effect): You can send 1 "Ninja" monster and 1 "Ninjitsu Art" card from your hand and/or face-up field to the GY, then target up to 2 Spells/Traps on the field; destroy them. | |||||||||||||
Super
▶︎ Deck
|
9.4
(7)
[10526] |
JP055 | Ninja Grandmaster Saizo |
Link Monster Effect Monster |
|||||||||
- | - | Warrior | 2000 | - | |||||||||
2 "Ninja" monsters During your Main Phase: You can Set 1 "Ninjitsu Art" Spell/Trap directly from your Deck. You can only use this effect of "Ninja Grandmaster Saizo" once per turn. While this card points to a monster(s), this card cannot be targeted for an attack, also your opponent cannot target it with card effects.
|
|||||||||||||
Normal
▶︎ Deck
|
7.7
(6)
[6605] |
JP056 | Hidden Village of Ninjitsu Arts | Field Spell | |||||||||
If a "Ninja" monster is Summoned to your field (except during the Damage Step): You can target 1 "Ninja" monster or 1 "Ninjitsu Art" card in your GY; add it to your hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as the added card. If a "Ninja" monster(s) or "Ninjitsu Art" card(s) you control would be destroyed by battle or an opponent's card effect, you can banish 1 "Ninja" monster from your GY instead. You can only use each effect of "Hidden Village of Ninjitsu Arts" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
5
(2)
[5097] |
JP057 | Ninjitsu Art of Mirage-Transformation | Continuous Trap | |||||||||
Tribute 1 "Ninja" monster, then target 1 monster in your opponent's GY; Special Summon it to your field. It is also treated as a "Ninja" monster while this card is face-up on the field. When this card leaves the field, send that monster to the GY. You can only activate 1 "Ninjitsu Art of Mirage-Transformation" per turn. | |||||||||||||
Normal
▶︎ Deck
|
6.3
(3)
[6284] |
JP058 | Contact Gate | Normal Spell | |||||||||
Banish 2 "Neo-Spacian" monsters with different names from your GY; Special Summon 2 "Neo-Spacian" monsters with different names from your hand, Deck, and/or GY, also, for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a face-up Fusion Monster that lists "Elemental HERO Neos" as material returns from your field to the Extra Deck: You can banish this card from your GY; Special Summon 1 of your banished "Neo-Spacian" monsters. You can only activate 1 "Contact Gate" per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.2
(6)
[6877] |
JP059 | Alviss of the Nordic Alfar | Effect Monster | |||||||||
- | 4 | Spellcaster | 1500 | 1000 | |||||||||
If only this card is banished by the effect of a "Nordic" Link Monster: You can send to the GY, 1 "Nordic" monster you control and 2 "Nordic" monsters from your Deck, whose total Levels equal 10, then Special Summon 1 "Aesir" monster from your Extra Deck. If an "Aesir" monster(s) in your possession is sent to your GY by your opponent's card: You can banish this card from your GY; Special Summon 1 "Aesir" monster from your Extra Deck, with a different name from the cards in your GY. You can only use this effect of "Alviss of the Nordic Alfar" once per Duel. | |||||||||||||
Rare
▶︎ Deck
|
5.6
(10)
[12960] |
JP060 | Super Anti-Kaiju War Machine Mecha-Thunder-King | Effect Monster | |||||||||
- | 9 | Machine | 2200 | 2100 | |||||||||
During the Main Phase (Quick Effect): You can discard this card; banish 1 "Kaiju" monster you control that is owned by your opponent, then, you can Special Summon 1 monster from your GY. You can only control 1 "Kaiju" monster. This card is unaffected by other "Kaiju" cards' effects, also it cannot be destroyed by battle with a "Kaiju" monster. During your End Phase, if this card is in your GY: You can Special Summon this card. You can only use this effect of "Super Anti-Kaiju War Machine Mecha-Thunder-King" once per Duel. | |||||||||||||
Rare
▶︎ Deck
|
5.9
(9)
[18986] |
JP061 | Gnomaterial | Effect Monster | |||||||||
- | 1 | Fairy | 0 | 1000 | |||||||||
If your opponent Special Summons a monster(s) while you control no cards: You can discard this card, then target 1 face-up monster your opponent controls; this turn, that monster cannot be Tributed, or used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use this effect of "Gnomaterial" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.4
(14)
[26274] |
JP062 | Muddy Mudragon |
Synchro Monster Effect Monster |
|||||||||
- | 6 | Dragon | 500 | 2200 | |||||||||
1 Tuner + 1+ non-Tuner monsters This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. During your Main Phase, if you control this Synchro Summoned card: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material, including this card. You can only use this effect of "Muddy Mudragon" once per turn. |
|||||||||||||
Rare
▶︎ Deck
|
7.9
(8)
[22577] |
JP063 | Pinpoint Landing | Continuous Spell | |||||||||
If exactly 1 monster is Special Summoned, from the hand to your field: You can draw 1 card. You can only use this effect of "Pinpoint Landing" once per turn. During your End Phase, if you have not drawn a card by this effect this turn, send this card to the GY. | |||||||||||||
Normal
▶︎ Deck
|
3
(5)
[4037] |
JP064 | Consolation Prize | Normal Trap | |||||||||
If a monster(s) is sent from the hand to the GY: Target 1 of them; Special Summon it to your field. You can only activate 1 "Consolation Prize" per turn. | |||||||||||||
Normal
▶︎ Deck
|
3.6
(5)
[3620] |
JP065 | Saryuja's Shackles | Normal Trap | |||||||||
Target 1 Link Monster your opponent controls or is in their GY; draw cards equal to its Link Rating, then, if you have 2 or more cards in your hand, place 2 cards from your hand on the bottom of your Deck in any order. You can only activate 1 "Saryuja's Shackles" per turn. | |||||||||||||
Secret
▶︎ Deck
Ultra |
9
(27)
[35042] |
JP066 | Dimension Shifter Semi-Limited | Effect Monster | |||||||||
- | 6 | Spellcaster | 1200 | 2200 | |||||||||
If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead. | |||||||||||||
Secret
▶︎ Deck
Ultra |
9.1
(51)
[101749] |
JP067 | Nibiru, the Primal Being | Effect Monster | |||||||||
- | 11 | Rock | 3000 | 600 | |||||||||
During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn. | |||||||||||||
Secret
▶︎ Deck
Ultra |
8.4
(36)
[61587] |
JP068 | Dark Ruler No More | Normal Spell | |||||||||
Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation. | |||||||||||||
Ex-Secret
▶︎ Deck
|
7
(3)
[5031] |
JP069 | Noritoshi in Darkest Rainment |
Link Monster Effect Monster |
|||||||||
- | - | Spellcaster | 2500 | - | |||||||||
3+ Spellcaster Effect Monsters Must be Link Summoned. If this Extra Linked card attacks your opponent directly and reduces their LP to 0, you win the Match.
|
|||||||||||||
Ex-Secret
▶︎ Deck
|
7.7
(3)
[6141] |
JP070 | Amatsu-Okami of the Divine Peaks |
Link Monster Effect Monster |
|||||||||
- | - | Dragon | 3000 | - | |||||||||
3+ Dragon Effect Monsters Must be Link Summoned. If this Extra Linked card attacks your opponent directly and reduces their LP to 0, you win the Match.
|
|||||||||||||
EXTRA PACK 2019 Card List
6.7 /10.0 pt Number of card ratings : 534 User Review : 534 |
Update Information - NEW -
- 07/17 00:39 Review Paleozoic Cambroraster「Category exclusive link 2 monsters. If you write that much, it se…
- 07/16 23:34 Review Lady Labrynth of the Silver Castle「A princess who was motivated to carry two swords. Spe…
- 07/16 23:26 Review Xyz Reborn「It is a card that can be said to be 《Call of the Haunted》and 《Back to the …
- 07/16 23:21 Review Traptrix Arachnocampa「It's my personal opinion, but this girl will do it. she's a hell o…
- 07/16 21:49 Review Forbidden Droplet「In the Mauri series, the cost is high, but it is excellent in handling…
- 07/16 21:30 Review Cup of Ace「He is the type who can win if he spins, so he is a card that is put into the …
- 07/16 21:26 Review Evenly Matched「It is an answer card for the card group that earns square ads no matter w…
- 07/16 21:25 Review Lightning Storm「One of the second attacking card series Before returning to MD, I had th…
- 07/16 20:38 Review Snake Rain「Normal Spell that can drop 4 Reptiles to GY with 1 hand cost His GY sending i…
- 07/16 20:15 Review Gottoms' Second Call「The effect itself is strong, but the disadvantages are too heavy an…
- 07/16 20:04 Review Memory of an Adversary「A good illustration card that tells the story. 《Dimensional Pris…
- 07/16 20:04 Review Elemental HERO Heat「One of 《E・HERO》but not Warrior ATT increases by 200 for the numbe…
- 07/16 19:50 Review Elemental HERO Wildheart「It is one of the "Elemental HERO" and has complete resistance t…
- 07/16 18:18 Review Evenly Matched「If you ask me what is the strongest flip card to attack, I would answer t…
- 07/16 17:43 Review Dark Ruler No More「One of the three Sacred Treasures of the second-attack flipping card,…
- 07/16 16:27 Review Shinobaron Peacock「The 3-card bounce is powerful if you can get through it, and if you c…
- 07/16 16:23 Review Shinobaroness Peacock「The recruit effect of (1) cannot be used unless he has a Spell/Tra…
- 07/16 16:13 Review Shinobird's Calling「An excellent ritual card that can use the spirit of GY as a material…
- 07/16 15:58 Review Millennium-Eyes Restrict「《Thousand-Eyes Restrict》remake card There is also a dedicated…
- 07/16 15:51 Review Tearlaments Kitkallos「Prohibited on paper, restricted on MD. If you go first, add a depl…
- 07/16 15:43 Review Underground Arachnid「In the 6th generation Insect ☆ 6S It has the effect of suppressing …
- 07/16 14:30 Review Lancer Archfiend「It's an effect that pierces one monster, but if that's all it is, Equip…
- 07/16 14:21 Review Mirror Ladybug「Comprehensive evaluation: 《Exodius the Ultimate Forbidden Lord》in combi…
- 07/16 14:18 Review Swift Scarecrow「Overall Rating: A useful defensive tag. Unlike 《Battle Fader》, he want…
- 07/16 14:13 Review Lancer Archfiend「Comprehensive evaluation: Even if penetration grant is carried out, the…
- 07/16 14:10 Review Power Breaker「Comprehensive evaluation: The range which can be destroyed is narrow. Hi…
- 07/16 14:08 Review Extra Veiler「Comprehensive evaluation: It becomes a measure against burn 1 kill. He's th…
- 07/16 14:05 Review Blackwing - Abrolhos the Megaquake「Overall Rating: Release 2 is heavy and hard to use wi…
- 07/16 13:58 Review Karakuri Ninja mdl 339 "Sazank"「Overall Rating: Non-destructive removal is useful, but d…
- 07/16 13:53 Review Karakuri Soldier mdl 236 "Nisamu"「Comprehensive evaluation: Since the deployment power h…
- 07/16 13:39 Review Karakuri Strategist mdl 248 "Nishipachi"「Comprehensive evaluation: I would like to adopt…
- 07/16 13:29 Review Angelica, Princess of Noble Arms「I'm in trouble. I only write strong things. There are n…
- 07/16 13:26 Review Attack Gainer「Comprehensive evaluation: It is useful in the point that Warrior support c…
- 07/16 13:23 Review Creation Resonator「Comprehensive evaluation: The effect is strong and it is good to sear…
- 07/16 13:17 Review Blackwing - Etesian of Two Swords「Comprehensive evaluation: It is better to strengthen w…
- 07/16 13:14 Review Karakuri Bushi mdl 6318 "Muzanichiha"「Overall evaluation: It's tough if he doesn't destr…
- 07/16 13:11 Review Watthopper「Comprehensive evaluation: Since there are many effects that do not take targe…
- 07/16 13:03 Review Wattsquirrel「Comprehensive evaluation: Can he go if he supplements ATK with 《Power of t…
- 07/16 13:00 Review Wattdragonfly「Overall Rating: Passive but easy to recruit. It can be recruited by both e…
- 07/16 12:51 Review Mother Spider Splitter「(1) is the same as 《Primitive Butterfly》, but it is suitable fo…
- 07/16 12:08 Review Mother Spider Splitter「A monster with a recruit effect while having a self-SS with loose…
- 07/16 12:07 Review Naturia Pumpkin「Comprehensive evaluation: After deploying 《Naturia Mole Cricket》, it i…
- 07/16 09:24 Review Interdimensional Warp「A card that is full of value in one point, "It's a free chain cont…
- 07/16 08:10 Review Darklord Edeh Arae「Is this really an annual subscription benefit? At least if his ATK wa…
- 07/16 02:19 Review Tearlaments Grief「A normal frame for the "Tearlaments" spell, which is neatly distribute…
- 07/16 02:09 Review Evenly Matched「Needless to say, it's a back attack card. With this one card, you can for…
- 07/16 00:17 Review Aratama「As Exosister Aratama, a rogue who is caught between yuri. Jokes aside, this one …
- 07/15 22:41 Review Laevatein, Generaider Boss of Shadows「Participated in Master Duel from 2023/07/13. A ran…
- 07/15 21:17 Review Malefic Cyber End Dragon「Speaking of Malefic, this is the kind of card. It boasts the be…
- 07/15 20:45 Review Naturia Cherries「Comprehensive evaluation: It is a difficult point that it cannot be use…
- 07/12 21:10 DECK The Yubel Family ~Living in the Silver Castle~
- 07/11 23:48 DECK Isolde Exo for MD
- 07/11 23:37 DECK Curioswight Grave
- 07/10 15:46 DECK Exodia Align Deck
- 07/10 02:32 DECK Libromancer & Dogmatika
- 07/09 21:00 DECK Synchro Undead (Extra Unified Race)
- 07/08 15:00 DECK Darth Metatron (Metalfoes Brave Pacificis)
- 07/08 12:11 DECK Sin Buster Blader
- 07/08 00:53 DECK Kaiju NTR
- 07/05 02:45 DECK Red Archfiend
- 07/03 23:04 DECK BFRRMore
- 07/02 17:35 DECK [MD] Vaylantz Griffon type
- 07/02 11:18 DECK Red Archfiend King's Heartbeat (advice sought)
- 07/02 10:55 DECK Labrynth for New Banned Restrictions (advice sought)
- 07/01 13:55 DECK Star 12 Jund in20230701
- 06/30 17:16 DECK Ritual Dogmatika July 2023 version
- 06/28 07:31 DECK [Pure Construction] Red Archfiend
- 06/27 16:02 DECK VS Homura Noble Knight
- 06/27 08:39 DECK [Preceding One Kill] Abyssal Dragunity
- 06/26 00:35 DECK The Six Samurai (2023.07.01)