Featured Card Ranking


Best Card Ranking by Card-Type


Best Monster Ranking by Type


Best Monster Ranking by Attribute


Best Monster Ranking by Level


Best Xyz Monster Ranking by Rank


Best Link Monster Ranking by Link-Num

HOME > Yu-Gi-Oh! Card Lists > EXTRA PACK 2019

EXTRA PACK 2019 Card List

EXTRA PACK 2019Card List
EXTRA PACK 2019
code : EP19.
Total : 70 Types.
Release Date:2019-09-14
10th period

Average of all cards:6.7pt




Total 70 Types
Monster 40 Types
Effect Monster:33 Types
Synchro Monster:1 Types Xyz Monster:3 Types Link Monster:3 Types
0 Spirit Monster 2 Union Monster 0 Toon Monster
Spell 20 Types
9Normal Spell 2Equip IconEquip Spell 1Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 5 Continuous IconContinuous Spell 3 Field IconField Spell
Trap 10 Types
7 Normal Trap 3 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 11
Valkyrie:20 Types / Danger!:17 Types / Noble Knight, Noble Arms:8 Types / Time Thief:7 Types / Ninja, Ninjitsu:5 Types / Nordic, Nordic Beasts, Lord of the Aesir, Nordic Relic:1 Types / Elemental HERO:1 Types / Neos:1 Types / Neo-Spacian:1 Types / HERO:1 Types / Kaiju:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order286 / 644 view num34039 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Valkyrie Erda
Rare
▶︎ Deck
6.3 3
[12503]
JP001 Valkyrie Erda  Effect Monster
- 8 Fairy 2000 2200
You can only control 1 "Valkyrie Erda". While you control this card, Special Summoned by the effect of a "Valkyrie" card, all face-up monsters your opponent controls lose 1000 ATK. Any card destroyed by battle or card effect that would be sent to your opponent's GY is banished instead.
Valkyrie Brunhilde
Super
▶︎ Deck
4.3 3
[9979]
JP002 Valkyrie Brunhilde  Effect Monster
- 7 Fairy 1800 2000
Unaffected by your opponent's Spell effects. Gains 500 ATK for each monster your opponent controls. When an opponent's monster declares an attack: You can have this card lose exactly 1000 DEF, and if you do, your "Valkyrie" monsters cannot be destroyed by battle this turn.
Valkyrie Erste
Normal
▶︎ Deck
5.5 2
[7301]
JP003 Valkyrie Erste  Effect Monster
- 6 Fairy 1600 1800
If this card is Special Summoned from your hand by a Spell effect: You can target 1 "Mischief of the Time Goddess" in your GY; add it to your hand. If you control a "Valkyrie" monster other than "Valkyrie Erste" (Quick Effect): You can banish 1 monster from your opponent's GY, then this card's ATK becomes equal to the banished monster's original ATK until the end of this turn. You can only use each effect of "Valkyrie Erste" once per turn.
Valkyrie Zweite
Normal
▶︎ Deck
7.3 3
[9762]
JP004 Valkyrie Zweite  Effect Monster
- 5 Fairy 1600 1600
If this card is Summoned: You can target 1 monster your opponent controls; destroy it. After damage calculation, if this card battled: You can target 1 Continuous Spell in your GY; add it to your hand. You can only use each effect of "Valkyrie Zweite" once per turn.
Valkyrie Dritte
Super
▶︎ Deck
9.3 3
[14035]
JP005 Valkyrie Dritte  Effect Monster
- 4 Fairy 1000 1600
If this card is Normal or Special Summoned: You can add 1 "Valkyrie" card from your Deck to your hand, except "Valkyrie Dritte". You can only use this effect of "Valkyrie Dritte" once per turn. Gains 200 ATK for each of your opponent's banished monsters.
Valkyrie Vierte
Normal
▶︎ Deck
6.3 3
[10231]
JP006 Valkyrie Vierte  Effect Monster
- 3 Fairy 1400 1400
During your Main Phase: You can excavate the top cards of your Deck equal to the number of other "Valkyrie" monsters you control, and if you do, add 1 excavated Normal Spell/Trap to your hand, also send the remaining cards to the GY. Otherwise, shuffle all excavated cards into the Deck. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Valkyrie" monster from your Deck. You can only use each effect of "Valkyrie Vierte" once per turn.
Valkyrie Funfte
Normal
▶︎ Deck
6.3 3
[10268]
JP007 Valkyrie Funfte  Effect Monster
- 2 Fairy 800 1200
"Valkyrie" monsters you control gain 200 ATK for each of your opponent's banished monsters. If you control a "Valkyrie" monster other than "Valkyrie Funfte": You can send 1 Spell/Trap from your Deck to the GY. You can only use this effect of "Valkyrie Funfte" once per turn.
Valkyrie Sechste
Rare
▶︎ Deck
9.4 8
[21125]
JP008 Valkyrie Sechste  Effect Monster
- 1 Fairy 0 2000
If this card is Special Summoned: You can Special Summon 1 "Valkyrie" monster from your Deck, except "Valkyrie Sechste". During your Main Phase: You can send the top 2 cards of your opponent's Deck to the GY. You can only use each effect of "Valkyrie Sechste" once per turn.
Fortune Chariot
Normal
▶︎ Deck
1.1 8
[6485]
JP009 Fortune Chariot  Effect Monster
Union Monster
- 6 Fairy 1000 2000
(This card is also always treated as a "Valkyrie" card.)
Once per turn, you can either: Target 1 Fairy monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. The equipped monster can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved.
Valkyrie Chariot
Normal
▶︎ Deck
2.4 7
[6131]
JP010 Valkyrie Chariot  Effect Monster
Union Monster
- 3 Fairy 500 1000
Once per turn, you can either: Target 1 Fairy monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. When the equipped monster declares an attack: You can have it gain 500 ATK. (This ATK gain remains even if this card leaves the field.)
Ride of the Valkyries
Ultra
▶︎ Deck
8.6 5
[16042]
JP011 Ride of the Valkyries  Normal Spell
Special Summon any number of "Valkyrie" monsters with different names from your hand. If you Special Summoned 3 or more monsters with this effect, you take no battle damage until the end of the next turn. During the End Phase of the turn you activated this card, shuffle all monsters you control into the Deck. You can banish this card from your GY; add 1 "Mischief of the Time Goddess" from your Deck to your hand. You can only use this effect of "Ride of the Valkyries" once per turn.
Mischief of the Time Goddess
Super
▶︎ Deck
9 7
[25431]
JP012 Mischief of the Time Goddess  Quick-Play Spell
Neither player can activate cards or effects in response to this card's activation. Cannot be activated as Chain Link 2 or higher. At the end of your Battle Phase, if all monsters you control are "Valkyrie" monsters (min. 1): Send this card to the GY, also, immediately after this effect resolves, skip to the start of the Battle Phase of your next turn. If you do, you cannot activate "Mischief of the Time Goddess" until the end of that turn.
Final Light
Rare
▶︎ Deck
6.3 4
[7609]
JP013 Final Light  Normal Spell
Pay LP in multiples of 1000, then target 1 "Valkyrie" monster in your GY with a different name for every 1000 LP paid; Special Summon them, then your opponent can Special Summon monsters with 2000 or less ATK from their GY, up to the number of monsters you Special Summoned by this effect. You can only activate 1 "Final Light" per turn.
Valkyrie's Embrace
Rare
▶︎ Deck
4.5 4
[6547]
JP014 Valkyrie's Embrace  Normal Spell
If all monsters you control are "Valkyrie" monsters: Target 1 Attack Position "Valkyrie" monster you control and 1 face-up monster your opponent controls; change your monster to Defense Position, and if you do, banish that opponent's monster. You cannot Special Summon monsters the turn you activate this card, except "Valkyrie" monsters. You can only activate 1 "Valkyrie's Embrace" per turn.
Pegasus Wing
Normal
▶︎ Deck
2.3 3
[3621]
JP015 Pegasus Wing  Normal Spell
If you have a Union Monster in your GY: Target any number of "Valkyrie" monsters you control; those monsters can attack directly this turn, but if they do so using this effect, their battle damage inflicted to your opponent is halved.
Goddess Skuld's Oracle
Normal
▶︎ Deck
6 2
[7504]
JP016 Goddess Skuld's Oracle  Continuous Spell
When this card is activated: If all monsters you control are "Valkyrie" monsters (min. 1), you can add 1 "Goddess Verdande's Guidance" from your Deck to your hand. Once per turn, during your Main Phase: You can look at the top 3 cards of your opponent's Deck, and if you do, place them on top of their Deck in any order, but you cannot Normal or Special Summon monsters for the rest of this turn, except Fairy monsters. You can only activate 1 "Goddess Skuld's Oracle" per turn.
Goddess Verdande's Guidance
Normal
▶︎ Deck
4.5 2
[5294]
JP017 Goddess Verdande's Guidance  Continuous Spell
When this card is activated: If all monsters you control are "Valkyrie" monsters (min. 1), you can add 1 "Goddess Urd's Verdict" from your Deck to your hand. Once per turn: You can declare 1 type of card (Monster, Spell, or Trap); reveal the top card of your opponent's Deck and if it was the declared type, they Set it to their field. Otherwise, they add it to their hand. You can only activate 1 "Goddess Verdande's Guidance" per turn.
Goddess Urd's Verdict
Normal
▶︎ Deck
6 3
[6918]
JP018 Goddess Urd's Verdict  Continuous Spell
Your opponent cannot target "Valkyrie" monsters you control with card effects, also they cannot be destroyed by your opponent's card effects. Once per turn: You can declare 1 card name, then target 1 Set card your opponent controls; reveal the Set card, and if it was the declared card, banish it. Otherwise, banish 1 card you control.
Apple of Enlightenment
Normal
▶︎ Deck
4 4
[6098]
JP019 Apple of Enlightenment  Normal Trap
Target cards in your opponent's GY, up to the number of "Valkyrie" monsters you control; banish them. If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can draw cards equal to the number of "Valkyrie" monsters you control +1.
Loge's Flame
Normal
▶︎ Deck
1.8 5
[4466]
JP020 Loge's Flame  Continuous Trap
While you control a "Valkyrie" monster, monsters your opponent controls with 2000 or less ATK cannot attack. If this card in your possession is destroyed by an opponent's card effect: You can Special Summon 1 Level 5 or higher "Valkyrie" monster from your hand or Deck.
Danger! Bigfoot!
Ultra
▶︎ Deck
9.5 14
[30600]
JP021 Danger! Bigfoot!  Effect Monster
- 8 Beast 3000 0
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Bigfoot!", Special Summon 1 "Danger! Bigfoot!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Danger! Bigfoot!" once per turn.
Danger! Nessie!
Super
▶︎ Deck
9.9 15
[33202]
JP022 Danger! Nessie!  Effect Monster
- 7 Aqua 1600 2800
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Nessie!", Special Summon 1 "Danger! Nessie!" from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!". You can only use this effect of "Danger! Nessie!" once per turn.
Danger! Chupacabra!
Super
▶︎ Deck
8 10
[15598]
JP023 Danger! Chupacabra!  Effect Monster
- 4 Fiend 1500 400
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Chupacabra!", Special Summon 1 "Danger! Chupacabra!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 "Danger!" monster in your GY, except "Danger! Chupacabra!"; Special Summon it. You can only use this effect of "Danger! Chupacabra!" once per turn.
Danger!? Jackalope?
Ultra
▶︎ Deck
9.9 15
[40024]
JP024 Danger!? Jackalope?  Effect Monster
- 3 Beast 500 2000
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Jackalope?", Special Summon 1 "Danger!? Jackalope?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger!? Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn.
Danger! Thunderbird!
Rare
▶︎ Deck
8.7 7
[18522]
JP025 Danger! Thunderbird!  Effect Monster
- 8 Winged Beast 2800 2400
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Thunderbird!", Special Summon 1 "Danger! Thunderbird!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 Set card your opponent controls; destroy it. You can only use this effect of "Danger! Thunderbird!" once per turn.
Danger! Dogman!
Normal
▶︎ Deck
6.3 6
[11253]
JP026 Danger! Dogman!  Effect Monster
- 7 Beast-Warrior 2400 1000
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Dogman!", Special Summon 1 "Danger! Dogman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have all face-up monsters your opponent currently controls lose 1000 ATK until the end of this turn. You can only use this effect of "Danger! Dogman!" once per turn.
Danger! Mothman!
Normal
▶︎ Deck
8 15
[23184]
JP027 Danger! Mothman!  Effect Monster
- 4 Insect 1800 400
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger! Mothman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of "Danger! Mothman!" once per turn.
Danger!? Tsuchinoko?
Super
▶︎ Deck
9.8 18
[33864]
JP028 Danger!? Tsuchinoko?  Effect Monster
- 3 Reptile 1300 0
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Tsuchinoko?", Special Summon 1 "Danger!? Tsuchinoko?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon this card. You can only use this effect of "Danger!? Tsuchinoko?" once per turn.
Danger! Ogopogo!
Normal
▶︎ Deck
6.7 6
[12569]
JP029 Danger! Ogopogo!  Effect Monster
- 8 Sea Serpent 1200 3000
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Ogopogo!", Special Summon 1 "Danger! Ogopogo!" from your hand, and if you do, draw 1 card. If this card is discarded: You can send 1 "Danger!" card from your Deck to the GY, except "Danger! Ogopogo!". You can only use this effect of "Danger! Ogopogo!" once per turn.
Realm of Danger!
Normal
▶︎ Deck
4.2 5
[5853]
JP030 Realm of Danger!  Field Spell
Your opponent cannot target "Danger!" monsters you control with card effects during the turn they are Special Summoned. Once per turn: You can target 1 "Danger!" monster you control; while you control that face-up monster and this face-up card, that monster can attack directly, also your opponent's monsters cannot target it for attacks, but it does not prevent your opponent from attacking you directly.
Danger! Zone
Rare
▶︎ Deck
7.9 8
[9664]
JP031 Danger! Zone  Normal Trap
Draw 3 cards, then discard 2 cards including at least 1 "Danger!" card, or, if you have no "Danger!" cards in your hand, show your entire hand and shuffle it into the Deck. You can only activate 1 "Danger! Zone" per turn.
Danger! Response Team
Normal
▶︎ Deck
6.1 8
[8987]
JP032 Danger! Response Team  Normal Spell
Target 1 "Danger!" monster you control and 1 monster on the field; return them to the hand. If this card is in the GY: You can discard 1 "Danger!" monster; place this card on the bottom of the Deck, then draw 1 card. You can only use each effect of "Danger! Response Team" once per turn.
Second Expedition into Danger!
Normal
▶︎ Deck
4.3 3
[3627]
JP033 Second Expedition into Danger!  Continuous Trap
Discard 1 card, then target 1 "Danger!" monster you control; it gains 500 ATK/DEF until the end of this turn. If this card is in the GY: You can discard 1 "Danger!" monster; place this card on the bottom of the Deck, then draw 1 card. You can only use each effect of "Second Expedition into Danger!" once per turn.
Danger! Excitement! Mystery!
Super
▶︎ Deck
2.8 4
[5146]
JP034 Danger! Excitement! Mystery!  Normal Spell
Discard 1 Level 5 or higher "Danger!" monster; add 1 Level 4 or lower "Danger!" monster from your Deck to your hand. You cannot Special Summon monsters for the rest of this turn after this card resolves, except "Danger!" monsters. You can only activate 1 "Danger! Excitement! Mystery!" per turn.
Danger! Feets of Strength!
Normal
▶︎ Deck
4.4 5
[5136]
JP035 Danger! Feets of Strength!  Equip Spell
Equip only to a "Danger!" monster. It gains 800 ATK/DEF. It cannot be destroyed by card effects. It can make up to 2 attacks on monsters during each Battle Phase.
You're in Danger!
Normal
▶︎ Deck
5 5
[3347]
JP036 You're in Danger!  Normal Trap
Reveal 3 "Danger!" monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon, and you shuffle the rest into the Deck. During the End Phase, destroy that Special Summoned monster. You can only activate 1 "You're in Danger!" per turn.
Danger! Disturbance! Disorder!
Secret
▶︎ Deck
2.7 6
[5542]
JP037 Danger! Disturbance! Disorder!  Field Spell
When your "Danger!" monster is destroyed by battle with an opponent's monster: You can destroy that opponent's monster. You can banish 3 "Danger!" Spells/Traps with different names from your GY; destroy all cards on the field, also you cannot Special Summon monsters for the rest of this turn, except "Danger!" monsters. You can only use this effect of "Danger! Disturbance! Disorder!" once per turn.
Time Thief Winder
Super
▶︎ Deck
9.3 7
[19189]
JP038 Time Thief Winder  Effect Monster
- 4 Psychic 1800 1300
You can detach 1 material from an Xyz Monster you control; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Time Thief" card from your Deck to your hand, except "Time Thief Winder". You can only use each effect of "Time Thief Winder" once per turn.
Time Thief Bezel Ship
Normal
▶︎ Deck
8.4 5
[13198]
JP039 Time Thief Bezel Ship  Effect Monster
- 4 Machine 1000 2000
(Quick Effect): You can Tribute this card, then target 1 "Time Thief" Xyz Monster you control; attach 1 card from your opponent's GY to that monster as material. If this card is in the GY: You can detach 1 material from an Xyz Monster you control; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Bezel Ship" once per turn.
Time Thief Regulator
Rare
▶︎ Deck
9.1 7
[16015]
JP040 Time Thief Regulator  Effect Monster
- 4 Machine 600 200
If you control no other monsters: You can Tribute this card; Special Summon 2 "Time Thief" monsters with different names from your Deck in Defense Position, except "Time Thief Regulator". When an Xyz Monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Regulator" once per turn.
Time Thief Redoer
Ultra
▶︎ Deck
8.5 23
[47744]
JP041 Time Thief Redoer  Xyz Monster
Effect Monster
- 4 Psychic 2400 2000
2 Level 4 monsters
Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached.
●Monster: Banish this card until the End Phase.
●Spell: Draw 1 card.
●Trap: Place 1 face-up card your opponent controls on the top of the Deck.
You can only use this effect of "Time Thief Redoer" once per turn.
Time Thief Hack
Normal
▶︎ Deck
6.2 5
[12217]
JP042 Time Thief Hack  Continuous Spell
During the turn they are Special Summoned, Xyz Monsters you control cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. You can target 1 face-up Xyz Monster you control; it gains 300 ATK for each material currently attached to it, until the end of this turn, and if it does, and also has a material that is owned by your opponent, it can attack directly this turn (even if this card leaves the field). You can only use this effect of "Time Thief Hack" once per turn.
Time Thief Flyback
Rare
▶︎ Deck
7.3 6
[10046]
JP043 Time Thief Flyback  Normal Trap
Target 1 "Time Thief" Xyz Monster you control; attach 1 "Time Thief" card from your hand or Deck to it as material. You can banish this card from your GY, then target 1 "Time Thief" Xyz Monster you control; attach 1 card from your opponent's GY to it as material. You can only use 1 "Time Thief Flyback" effect per turn, and only once that turn.
Time Thief Perpetua
Secret
▶︎ Deck
8.7 9
[18739]
JP044 Time Thief Perpetua  Xyz Monster
Effect Monster
- 4 Psychic 1900 2500
2 Level 4 monsters
During the Standby Phase: You can detach 1 material from this card, then target 1 "Time Thief" monster in your GY, except "Time Thief Perpetua"; Special Summon that monster. (Quick Effect): You can target 1 other Xyz Monster you control; attach 1 "Time Thief" card from your Deck to it as material. You can only use each effect of "Time Thief Perpetua" once per turn.
Noble Knight Pellinore
Normal
▶︎ Deck
7 4
[4918]
JP045 Noble Knight Pellinore  Effect Monster
- 4 Warrior 1900 500
You can target 1 "Noble Arms" Equip Spell equipped to this card and 1 face-up monster your opponent controls; destroy them, then draw 1 card, also, this card cannot attack for the rest of this turn. You can only use this effect of "Noble Knight Pellinore" once per turn.
Noble Knight Iyvanne
Normal
▶︎ Deck
6.2 5
[5003]
JP046 Noble Knight Iyvanne  Effect Monster
- 4 Warrior 1700 1600
If a "Noble Arms" Equip Spell becomes equipped to this card: You can Special Summon 1 "Noble Knight Token" (Warrior/LIGHT/Level 4/ATK 1000/DEF 1000), also you cannot Special Summon monsters for the rest of this turn, except "Noble Knight" monsters. You can only use this effect of "Noble Knight Iyvanne" once per turn. While this card is equipped with a "Noble Arms" Equip Spell, all other "Noble Knight" monsters you control gain 500 ATK.
Noble Knight Custennin
Normal
▶︎ Deck
8.3 6
[8980]
JP047 Noble Knight Custennin  Effect Monster
- 4 Warrior 1000 2000
If you control a "Noble Arms" Equip Spell, you can Special Summon this card (from your hand). You can only Special Summon "Noble Knight Custennin" once per turn this way. A "Noble Knight" monster that was Synchro, Xyz or Link Summoned using this card on the field as material gains this effect.
●If this card is Special Summoned: You can Normal Summon 1 "Noble Knight" monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn), also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Noble Knight" monsters.
Morgan, the Enchantress of Avalon
Rare
▶︎ Deck
7.4 5
[7995]
JP048 Morgan, the Enchantress of Avalon  Effect Monster
- 3 Spellcaster 1300 1600
When your opponent activates a card or effect, while you control a "Noble Knight" monster and a "Noble Arms" Equip Spell (Quick Effect): You can send this card from your hand to the GY; destroy 1 "Noble Arms" Equip Spell you control, and if you do, negate the activation. You can only use this effect of "Morgan, the Enchantress of Avalon" once per turn.
Sacred Noble Knight of King Custennin
Rare
▶︎ Deck
7.5 4
[8156]
JP049 Sacred Noble Knight of King Custennin  Xyz Monster
Effect Monster
- 4 Warrior 1500 2500
2+ Level 4 "Noble Knight" monsters
You can detach any number of materials from this card, then target that many cards your opponent controls; return them to the hand. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Noble Knight" Xyz Monster from your Extra Deck, except "Sacred Noble Knight of King Custennin", and if you do, attach this card from the GY to that monster as material. (This is treated as an Xyz Summon.) You can only use each effect of "Sacred Noble Knight of King Custennin" once per turn.
Noble Arms - Clarent
Normal
▶︎ Deck
8 3
[10521]
JP050 Noble Arms - Clarent  Equip Spell
Equip only to a Warrior monster. You can only control 1 "Noble Arms - Clarent". Once per turn: You can pay 500 LP; the equipped monster can attack directly this turn. If this face-up card on the field is destroyed and sent to the GY: You can target 1 Warrior "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Clarent" once per turn.
Heritage of the Chalice
Normal
▶︎ Deck
9.8 10
[23618]
JP051 Heritage of the Chalice  Normal Spell
Add 1 "Noble Knight" monster or 1 "Noble Arms" card from your Deck or GY to your hand. If your "Noble Knight" monster equipped with a "Noble Arms" Equip Spell is destroyed by battle and sent to the GY, while this card is in your GY: You can add this card to your hand. You can only use 1 "Heritage of the Chalice" effect per turn, and only once that turn.
Until Noble Arms are Needed Once Again
Normal
▶︎ Deck
7.3 3
[5290]
JP052 Until Noble Arms are Needed Once Again  Normal Trap
Excavate cards from the top of your Deck, equal to the number of "Noble Arms" Equip Spells you control, and if you do, add 1 of them to your hand, also place the remaining cards on top of your Deck in any order. You can banish this card from your GY, except the turn this card was sent to the GY; Special Summon from your Deck, 1 "Noble Knight" monster with a different name from the cards you control or in your GY. You can only use this effect of "Until Noble Arms are Needed Once Again" once per turn.
Yellow Ninja
Normal
▶︎ Deck
6.7 3
[6305]
JP053 Yellow Ninja  Effect Monster
- 4 Warrior 1900 1800
If this card is Normal Summoned or flipped face-up: You can Special Summon 1 Level 4 or lower "Ninja" monster from your hand in Attack Position or face-down Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Ninja" monsters. You can only use this effect of "Yellow Ninja" once per turn.
Yellow Dragon Ninja
Normal
▶︎ Deck
5.8 4
[5234]
JP054 Yellow Dragon Ninja  Effect Monster
- 8 Dinosaur 3000 1500
Cannot be Special Summoned, except with the effect of a "Ninja" monster or "Ninjitsu Art" card. Once per turn (Quick Effect): You can send 1 "Ninja" monster and 1 "Ninjitsu Art" card from your hand and/or face-up field to the GY, then target up to 2 Spells/Traps on the field; destroy them.
9.4 7
[10679]
JP055 Ninja Grandmaster Saizo  Link Monster
Effect Monster
- - Warrior 2000 -
2 "Ninja" monsters
During your Main Phase: You can Set 1 "Ninjitsu Art" Spell/Trap directly from your Deck. You can only use this effect of "Ninja Grandmaster Saizo" once per turn. While this card points to a monster(s), this card cannot be targeted for an attack, also your opponent cannot target it with card effects.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 2 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
Hidden Village of Ninjitsu Arts
Normal
▶︎ Deck
7.7 6
[6696]
JP056 Hidden Village of Ninjitsu Arts  Field Spell
If a "Ninja" monster is Summoned to your field (except during the Damage Step): You can target 1 "Ninja" monster or 1 "Ninjitsu Art" card in your GY; add it to your hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as the added card. If a "Ninja" monster(s) or "Ninjitsu Art" card(s) you control would be destroyed by battle or an opponent's card effect, you can banish 1 "Ninja" monster from your GY instead. You can only use each effect of "Hidden Village of Ninjitsu Arts" once per turn.
Ninjitsu Art of Mirage-Transformation
Normal
▶︎ Deck
5 2
[5191]
JP057 Ninjitsu Art of Mirage-Transformation  Continuous Trap
Tribute 1 "Ninja" monster, then target 1 monster in your opponent's GY; Special Summon it to your field. It is also treated as a "Ninja" monster while this card is face-up on the field. When this card leaves the field, send that monster to the GY. You can only activate 1 "Ninjitsu Art of Mirage-Transformation" per turn.
Contact Gate
Normal
▶︎ Deck
6.3 3
[6387]
JP058 Contact Gate  Normal Spell
Banish 2 "Neo-Spacian" monsters with different names from your GY; Special Summon 2 "Neo-Spacian" monsters with different names from your hand, Deck, and/or GY, also, for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a face-up Fusion Monster that lists "Elemental HERO Neos" as material returns from your field to the Extra Deck: You can banish this card from your GY; Special Summon 1 of your banished "Neo-Spacian" monsters. You can only activate 1 "Contact Gate" per turn.
Alviss of the Nordic Alfar
Normal
▶︎ Deck
7.2 6
[6965]
JP059 Alviss of the Nordic Alfar  Effect Monster
- 4 Spellcaster 1500 1000
If only this card is banished by the effect of a "Nordic" Link Monster: You can send to the GY, 1 "Nordic" monster you control and 2 "Nordic" monsters from your Deck, whose total Levels equal 10, then Special Summon 1 "Aesir" monster from your Extra Deck. If an "Aesir" monster(s) in your possession is sent to your GY by your opponent's card: You can banish this card from your GY; Special Summon 1 "Aesir" monster from your Extra Deck, with a different name from the cards in your GY. You can only use this effect of "Alviss of the Nordic Alfar" once per Duel.
Super Anti-Kaiju War Machine Mecha-Thunder-King
Rare
▶︎ Deck
5.6 10
[13099]
JP060 Super Anti-Kaiju War Machine Mecha-Thunder-King  Effect Monster
- 9 Machine 2200 2100
During the Main Phase (Quick Effect): You can discard this card; banish 1 "Kaiju" monster you control that is owned by your opponent, then, you can Special Summon 1 monster from your GY. You can only control 1 "Kaiju" monster. This card is unaffected by other "Kaiju" cards' effects, also it cannot be destroyed by battle with a "Kaiju" monster. During your End Phase, if this card is in your GY: You can Special Summon this card. You can only use this effect of "Super Anti-Kaiju War Machine Mecha-Thunder-King" once per Duel.
Gnomaterial
Rare
▶︎ Deck
5.9 9
[19283]
JP061 Gnomaterial  Effect Monster
- 1 Fairy 0 1000
If your opponent Special Summons a monster(s) while you control no cards: You can discard this card, then target 1 face-up monster your opponent controls; this turn, that monster cannot be Tributed, or used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use this effect of "Gnomaterial" once per turn.
Muddy Mudragon
Normal
▶︎ Deck
7.4 14
[26886]
JP062 Muddy Mudragon  Synchro Monster
Effect Monster
- 6 Dragon 500 2200
1 Tuner + 1+ non-Tuner monsters
This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. During your Main Phase, if you control this Synchro Summoned card: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material, including this card. You can only use this effect of "Muddy Mudragon" once per turn.
Pinpoint Landing
Rare
▶︎ Deck
7.9 8
[22834]
JP063 Pinpoint Landing  Continuous Spell
If exactly 1 monster is Special Summoned, from the hand to your field: You can draw 1 card. You can only use this effect of "Pinpoint Landing" once per turn. During your End Phase, if you have not drawn a card by this effect this turn, send this card to the GY.
Consolation Prize
Normal
▶︎ Deck
3 5
[4120]
JP064 Consolation Prize  Normal Trap
If a monster(s) is sent from the hand to the GY: Target 1 of them; Special Summon it to your field. You can only activate 1 "Consolation Prize" per turn.
Saryuja's Shackles
Normal
▶︎ Deck
3.6 5
[3671]
JP065 Saryuja's Shackles  Normal Trap
Target 1 Link Monster your opponent controls or is in their GY; draw cards equal to its Link Rating, then, if you have 2 or more cards in your hand, place 2 cards from your hand on the bottom of your Deck in any order. You can only activate 1 "Saryuja's Shackles" per turn.
Dimension Shifter
Secret
Ultra
▶︎ Deck
8.9 27
[35877]
JP066 Dimension Shifter Semi-Limited Effect Monster
- 6 Spellcaster 1200 2200
If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.
Nibiru, the Primal Being
Secret
Ultra
▶︎ Deck
9.1 51
[104420]
JP067 Nibiru, the Primal Being  Effect Monster
- 11 Rock 3000 600
During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.
Dark Ruler No More
Secret
Ultra
▶︎ Deck
8.4 36
[63020]
JP068 Dark Ruler No More  Normal Spell
Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.
7 3
[5137]
JP069 Noritoshi in Darkest Rainment  Link Monster
Effect Monster
- - Spellcaster 2500 -
3+ Spellcaster Effect Monsters
Must be Link Summoned. If this Extra Linked card attacks your opponent directly and reduces their LP to 0, you win the Match.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 5 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
7.7 3
[6300]
JP070 Amatsu-Okami of the Divine Peaks  Link Monster
Effect Monster
- - Dragon 3000 -
3+ Dragon Effect Monsters
Must be Link Summoned. If this Extra Linked card attacks your opponent directly and reduces their LP to 0, you win the Match.
リンクマーカー左上 リンクマーカー上 リンクマーカー右上
リンクマーカー左 LINK - 4 リンクマーカー右
リンクマーカー左下 リンクマーカー下 リンクマーカー右下
EXTRA PACK 2019 Card List
6.7 /10.0 pt
Number of card ratings : 536
User Review : 536

Update Information - NEW -