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Second Expedition into Danger! →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Continuous Trap | - | - | - | - | - |
Discard 1 card, then target 1 "Danger!" monster you control; it gains 500 ATK/DEF until the end of this turn. If this card is in the GY: You can discard 1 "Danger!" monster; place this card on the bottom of the Deck, then draw 1 card. You can only use each effect of "Second Expedition into Danger!" once per turn. | |||||
Average Rating Score | 4.3(3) |
- Card Info
- Card Reviews (3 rating scores)
- Decks with Second Expedition into Danger! (3 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Second Expedition into Danger!" card reviews and rating scores
4.3(3) |
|
0% | (0) | ||
0% | (0) | ||
33% | (1) | ||
66% | (2) | ||
0% | (0) |
とき
2019/09/14 16:14
2019/09/14 16:14
By discarding 1 card from your hand, Danger! has the effect of increasing the ATK and DEF of 1 body by 500 until the end phase, and by discarding 1 Danger! Continuous Trap with effect.
ATK ・The increase in defense power is too miserable to use one card in your hand. As an added bonus, I'd like to use it as a card that allows me to discard Danger! from my hand in a free chain, but since it's a Trap, there's also the option of exchanging cards in a dangerous zone. Even if you use permanence as an advantage, I feel that you can finish the duel without using Danger!
The effect of activating GY is Trap, so there are more opportunities to activate than Investigative Reports, but since it is Continuous Trap, it is harder to send to GY than expendable Investigative Reports. It is undeniable that it is difficult to handle due to its low ability in the field and the idleness of being a Continuous Trap.
ATK ・The increase in defense power is too miserable to use one card in your hand. As an added bonus, I'd like to use it as a card that allows me to discard Danger! from my hand in a free chain, but since it's a Trap, there's also the option of exchanging cards in a dangerous zone. Even if you use permanence as an advantage, I feel that you can finish the duel without using Danger!
The effect of activating GY is Trap, so there are more opportunities to activate than Investigative Reports, but since it is Continuous Trap, it is harder to send to GY than expendable Investigative Reports. It is undeniable that it is difficult to handle due to its low ability in the field and the idleness of being a Continuous Trap.
アルバ
2019/08/27 0:14
2019/08/27 0:14
It permanently strengthens the hit point, but like the Yumaria continent, it does not mesh with the nature of Danger!
The GY effect is similar to the survey report.
Since it's a Trap, you can launch a surprise attack by cutting Bigfoot or Werewolf during your opponent's turn, but that's about it, and it's not very useful.
The GY effect is similar to the survey report.
Since it's a Trap, you can launch a surprise attack by cutting Bigfoot or Werewolf during your opponent's turn, but that's about it, and it's not very useful.
シエスタ
2019/08/26 9:38
2019/08/26 9:38
Danger! can be strengthened while pulling the trigger of Danger!, but the need for strengthening is thin and the strengthening value is not so high. Trap as a strengthening card is also a fatal point.
Even with GY, you can pull the trigger of Danger! while aiming for reuse and recover the ad. Compared to the survey report, it's a trap, so it's a big selling point that you can pull it with a flitch.
As mentioned above, it's good to be able to permanently pull the trigger of Danger! with Friche, but I feel that the current priority is low due to the subtle main effect and the high rotational power of Danger!.
Even with GY, you can pull the trigger of Danger! while aiming for reuse and recover the ad. Compared to the survey report, it's a trap, so it's a big selling point that you can pull it with a flitch.
As mentioned above, it's good to be able to permanently pull the trigger of Danger! with Friche, but I feel that the current priority is low due to the subtle main effect and the high rotational power of Danger!.
Decks with "Second Expedition into Danger!"
* is adopted as a key card.
● 2021-03-09 Ogdoadic Danger!
● 2019-09-20 Build Danger! with 1,000 yen (slightly over)
● 2019-10-01 Unidentified Object Ogopogo Investigation Operation
Card Category and Effect Category
Effect:Draw
Effect:return to the Deck, Extra Deck, from GY
Effect:Place at the bottom of the deck
Effect:Discard
Effect:gain ATK
Effect:gain DEF
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
EXTRA PACK 2019 | EP19-JP033 | 2019-09-14 | Normal |
Ranking and View Num
Rating Score Rank | 9,871 / 13,189 Cards |
---|---|
View Num | 3,578 |
Others
Japanese card name | 第弐次未界域探険隊 |
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