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HOME > Yu-Gi-Oh! Card Lists > COLLECTION PACK-Duelists of the Revolution

COLLECTION PACK-Duelists of the Revolution Card List

COLLECTION PACK-Duelists of the RevolutionCard List
COLLECTION PACK-Duelists of the Revolution
code : CP19.
Total : 46 Types.
Release Date:2019-05-18
10th period

Average of all cards:5.9pt




Total 46 Types
Monster 33 Types
Normal Monster:3 TypesEffect Monster:21 Types
Fusion Monster:1 Types Synchro Monster:4 Types Xyz Monster:4 Types
3 Tuner Monster 0 Flip Monster 0 Gemini Monster
Spell 10 Types
7Normal Spell 0Equip IconEquip Spell 1Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 2 Continuous IconContinuous Spell 0 Field IconField Spell
Trap 3 Types
2 Normal Trap 1 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 4
HERO:12 Types / Number:4 Types / T.G. :4 Types / Elemental HERO:3 Types



Card Rating: Top 5

Card List in descending order of rating

rating order379 / 640 view num33937 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Five-Headed Dragon
-
▶︎ Deck
8.4 45
[152095]
JP000 Five-Headed Dragon  Fusion Monster
Effect Monster
- 12 Dragon 5000 5000
5 Dragon monsters
Must be Fusion Summoned. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster.
Ipiria
Rare
▶︎ Deck
6.6 19
[14236]
JP001 Ipiria  Effect Monster
- 2 Reptile 500 500
If this card is Summoned: Draw 1 card. You can only use this effect of "Ipiria" once per turn.
Water of Life
Rare
▶︎ Deck
3.6 11
[5080]
JP002 Water of Life  Normal Spell
If you control no monsters: Target 1 monster in your GY; Special Summon that target in Attack Position, also, for the rest of this turn after this card resolves, you cannot activate monster effects, except the effects of that Special Summoned monster on the field. You can only activate 1 "Water of Life" per turn.
Gold Moon Coin
Normal
▶︎ Deck
4.9 15
[17105]
JP003 Gold Moon Coin  Normal Spell
Add 2 cards from your hand to your opponent's hand, then draw 2 cards. You can only activate 1 "Gold Moon Coin" per turn.
Gingerbread House
Normal
▶︎ Deck
2.9 11
[8614]
JP004 Gingerbread House  Continuous Spell
During your opponent's Standby Phase: You can have as many monsters they control as possible gain 600 ATK, then destroy as many monsters they control as possible with 2500 or more ATK, and if you do, gain LP equal to the number of monsters destroyed x 500. (The ATK gain remains even if this card leaves the field.) You can only use this effect of "Gingerbread House" once per turn.
Vision HERO Minimum Ray
Normal
▶︎ Deck
4 5
[5060]
JP005 Vision HERO Minimum Ray  Effect Monster
- 3 Warrior 1200 700
If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can destroy 1 Level 4 or lower monster your opponent controls. You can only use each effect of "Vision HERO Minimum Ray" once per turn.
Vision HERO Multiply Guy
Normal
▶︎ Deck
2.8 4
[4706]
JP006 Vision HERO Multiply Guy  Effect Monster
- 3 Warrior 800 700
If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can make 1 face-up monster on the field gain 800 ATK. You can only use each effect of "Vision HERO Multiply Guy" once per turn.
Vision HERO Increase
Super
▶︎ Deck
8.5 11
[26057]
JP007 Vision HERO Increase  Effect Monster
- 3 Warrior 900 1100
If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.
Vision HERO Poisoner
Normal
▶︎ Deck
4.4 5
[6343]
JP008 Vision HERO Poisoner  Effect Monster
- 3 Warrior 900 700
If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can halve the ATK of 1 face-up monster on the field. You can only use each effect of "Vision HERO Poisoner" once per turn.
Vision HERO Gravito
Rare
▶︎ Deck
6.4 5
[7127]
JP009 Vision HERO Gravito  Effect Monster
- 4 Warrior 500 2000
If this card is Normal or Special Summoned: You can target 1 of your banished "HERO" monsters; add it to your hand. You can Tribute this card, then target 2 "Vision HERO" monster Cards in your Spell & Trap Zone; Special Summon them. You can only use each effect of "Vision HERO Gravito" once per turn.
Vision HERO Faris
Ultra
▶︎ Deck
9.6 16
[40355]
JP010 Vision HERO Faris  Effect Monster
- 5 Warrior 1600 1800
You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.
Vision Release
Rare
▶︎ Deck
5.8 5
[4678]
JP011 Vision Release  Normal Spell
Target 1 "Vision HERO" monster Card in your Spell & Trap Zone; Special Summon it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Vision HERO" monster in your GY; add it to your hand.
Vision Fusion
Normal
▶︎ Deck
2.8 4
[9028]
JP012 Vision Fusion  Normal Spell
Fusion Summon 1 "HERO" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can also use up to 2 monsters in your Spell & Trap Zone that are being treated as Continuous Traps as Fusion Material, by banishing them. You can only activate 1 "Vision Fusion" per turn.
Apparition
Normal
▶︎ Deck
3.7 6
[5054]
JP013 Apparition  Normal Trap
If a face-up "HERO" monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls. You can only activate 1 "Apparition" per turn.
Elemental HERO Avian
Normal
▶︎ Deck
4.5 32
[51107]
JP014 Elemental HERO Avian  Normal Monster
- 3 Warrior 1000 1000
A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
Elemental HERO Burstinatrix
N-Rare
▶︎ Deck
4.7 27
[43599]
JP015 Elemental HERO Burstinatrix  Normal Monster
- 3 Warrior 1200 800
A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.
Elemental HERO Sparkman
Normal
▶︎ Deck
6 25
[54172]
JP016 Elemental HERO Sparkman  Normal Monster
- 4 Warrior 1600 1400
An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
Fortune Fairy Hikari
Super
▶︎ Deck
7.4 9
[12520]
JP017 Fortune Fairy Hikari  Effect Monster
- 1 Spellcaster 0 0
When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 monster you control; send it to the GY, and if you do, Special Summon 1 Level 1 Spellcaster monster from your Deck. You can only use each effect of "Fortune Fairy Hikari" once per turn.
Fortune Fairy En
Normal
▶︎ Deck
4.3 4
[5154]
JP018 Fortune Fairy En  Effect Monster
- 2 Spellcaster 0 0
When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 Set card your opponent controls; destroy it. You can only use each effect of "Fortune Fairy En" once per turn.
Fortune Fairy Hu
Normal
▶︎ Deck
5.4 5
[5339]
JP019 Fortune Fairy Hu  Effect Monster
- 3 Spellcaster 0 0
When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 of your banished Spellcaster monsters; add it to your hand. You can only use each effect of "Fortune Fairy Hu" once per turn.
Fortune Fairy Swee
Normal
▶︎ Deck
4.4 7
[6071]
JP020 Fortune Fairy Swee  Effect Monster
- 4 Spellcaster 0 0
When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 other face-up monster on the field; banish it until the Standby Phase of your next turn. You can only use each effect of "Fortune Fairy Swee" once per turn.
Fortune Fairy Ann
Normal
▶︎ Deck
2.4 9
[5984]
JP021 Fortune Fairy Ann  Effect Monster
- 5 Spellcaster 0 0
When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can banish 1 Spellcaster monster from your Deck. You can only use each effect of "Fortune Fairy Ann" once per turn.
Fortune Fairy Chee
Normal
▶︎ Deck
5.1 9
[6604]
JP022 Fortune Fairy Chee  Effect Monster
- 6 Spellcaster 0 0
When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can make each player draw 1 card. You can only use each effect of "Fortune Fairy Chee" once per turn.
Unacceptable Result
Normal
▶︎ Deck
1.3 15
[6817]
JP023 Unacceptable Result  Quick-Play Spell
If you control a Spellcaster monster: Special Summon 1 "Fortune Fairy" monster from your hand.
Miracle Stone
Normal
▶︎ Deck
2.8 8
[5113]
JP024 Miracle Stone  Continuous Spell
You can only control 1 "Miracle Stone". All Spellcaster monsters you control gain 500 ATK/DEF for each "Fortune Fairy" monster you control with different names. Once per turn, when an attack is declared involving your "Fortune Fairy" monster: You can draw 1 card.
Lucky Loan
Rare
▶︎ Deck
5.6 5
[4452]
JP025 Lucky Loan  Normal Spell
Target 1 "Fortune Fairy" monster you control; Special Summon 1 Spellcaster monster from your hand or Deck, whose original Level is 1 lower than that monster's, also during your next turn after this card resolves, you cannot Normal or Special Summon monsters, except Spellcaster monsters. You can only activate 1 "Lucky Loan" per turn.
T.G. Gear Zombie
Super
▶︎ Deck
7.9 9
[13198]
JP026 T.G. Gear Zombie  Effect Monster
Tuner Monster
- 1 Zombie 600 0
You can target 1 "T.G." monster you control; Special Summon this card from your hand, then the targeted monster loses 1000 ATK. You can only use this effect of "T.G. Gear Zombie" once per turn.
T.G. Drill Fish
Rare
▶︎ Deck
8 7
[9041]
JP027 T.G. Drill Fish  Effect Monster
- 1 Fish 100 800
This card can attack directly. You can only use each of the following effects of "T.G. Drill Fish" once per turn.
●If all monsters you control are "T.G." monsters (min. 1): You can Special Summon this card from your hand.
●When a "T.G." monster you control inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy it.
T.G. Metal Skeleton
Normal
▶︎ Deck
4 6
[5954]
JP028 T.G. Metal Skeleton  Effect Monster
- 2 Zombie 1100 0
If a monster(s) on the field is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand. If a "T.G." monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. You can only use each effect of "T.G. Metal Skeleton" once per turn.
Sonic Stun
Rare
▶︎ Deck
3.2 12
[9404]
JP029 Sonic Stun  Normal Trap
When an opponent's monster declares an attack: Negate the attack, then you can Special Summon 1 "T.G." monster, or 1 Level 4 or lower Tuner, from your hand or Deck.
Number 26: Spaceway Octobypass
N-Rare
▶︎ Deck
6 6
[11120]
JP030 Number 26: Spaceway Octobypass  Xyz Monster
Effect Monster
- 3 Psychic 800 2400
2 Level 3 monsters
At the start of the Battle Phase: You can detach 1 material from this card; during this Battle Phase, a player can only attack with 1 monster, and its attack(s) becomes a direct attack. You can only use this effect of "Number 26: Spaceway Octobypass" once per turn. At the end of the Damage Step, if a monster inflicted battle damage by a direct attack: Give control of the monster that attacked to the turn player's opponent.
Number 60: Dugares the Timeless
Ultra
▶︎ Deck
9.3 17
[41004]
JP031 Number 60: Dugares the Timeless  Xyz Monster
Effect Monster
- 4 Fiend 1200 1200
2 Level 4 monsters
You can detach 2 materials from this card, then activate 1 of the following effects;
●Skip your next Draw Phase, also draw 2 cards, then discard 1 card.
●Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position.
●Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn.
You can only use this effect of "Number 60: Dugares the Timeless" once per turn.
Number 76: Harmonizer Gradielle
Super
▶︎ Deck
7.3 9
[12396]
JP032 Number 76: Harmonizer Gradielle  Xyz Monster
Effect Monster
- 7 Fairy 2700 2100
2 Level 7 monsters
This card's Attribute is also treated as each of its attached materials' Attributes. Cannot be destroyed by battle with a monster of the same Attribute, also cannot be destroyed by the activated effects of your opponent's monsters with the same Attribute. (Quick Effect): You can target 1 monster in your opponent's GY; detach 1 material from this card, and if you do, attach that target to this card as material. You can only use this effect of "Number 76: Harmonizer Gradielle" once per turn.
Number 97: Draglubion
Ultra
▶︎ Deck
9.2 13
[43720]
JP033 Number 97: Draglubion  Xyz Monster
Effect Monster
- 8 Dragon 3000 3000
2 Level 8 monsters
Your opponent cannot target this card with card effects. You can detach 1 material from this card; take 2 Dragon "Number" monsters with different names from your Extra Deck and/or GY, except "Number 97: Draglubion", Special Summon 1 of them and attach the other to it as material, also for the rest of this turn you cannot Special Summon other monsters, or declare an attack, except with that Special Summoned monster. You can only use this effect of "Number 97: Draglubion" once per turn.
Battlewasp - Pin the Bullseye
Normal
▶︎ Deck
9.3 9
[12148]
JP034 Battlewasp - Pin the Bullseye  Effect Monster
- 1 Insect 200 300
If you control an Insect monster: You can Special Summon this card from your hand. During your Main Phase: You can inflict 200 damage to your opponent for each "Battlewasp - Pin the Bullseye" you control. You can only use each effect of "Battlewasp - Pin the Bullseye" once per turn.
Battlewasp - Dart the Hunter
Normal
▶︎ Deck
5.8 5
[5743]
JP035 Battlewasp - Dart the Hunter  Effect Monster
- 1 Insect 100 100
When your "Battlewasp" monster destroys a monster by battle that is owned by your opponent: You can discard this card; inflict damage to your opponent equal to that destroyed monster's original ATK. You can target 1 other Insect monster you control; it is treated as a Tuner this turn, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect monsters. You can only use each effect of "Battlewasp - Dart the Hunter" once per turn.
Battlewasp - Sting the Poison
Rare
▶︎ Deck
9.5 10
[17288]
JP036 Battlewasp - Sting the Poison  Effect Monster
Tuner Monster
- 2 Insect 400 800
If this card is Normal or Special Summoned: You can add 1 "Battlewasp" monster from your Deck to your hand, except "Battlewasp - Sting the Poison". (Quick Effect): You can Tribute 1 other Insect monster, then target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Battlewasp - Sting the Poison" once per turn.
Battlewasp - Twinbow the Attacker
Normal
▶︎ Deck
8.3 8
[8729]
JP037 Battlewasp - Twinbow the Attacker  Effect Monster
- 3 Insect 1000 500
During your Main Phase: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect monsters. You can only use this effect of "Battlewasp - Twinbow the Attacker" once per turn. This card can make a second attack during each Battle Phase.
Battlewasp - Arbalest the Rapidfire
Normal
▶︎ Deck
8.9 7
[11573]
JP038 Battlewasp - Arbalest the Rapidfire  Effect Monster
- 4 Insect 1800 800
When this card is Normal Summoned: You can target 1 Level 3 or lower Insect monster in your GY; Special Summon that monster in Defense Position. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 "Battlewasp" monster from your hand or Deck. You can only use this effect of "Battlewasp - Arbalest the Rapidfire" once per turn.
Battlewasp - Azusa the Ghost Bow
Rare
▶︎ Deck
7.2 6
[9082]
JP039 Battlewasp - Azusa the Ghost Bow  Synchro Monster
Tuner Monster
Effect Monster
- 5 Insect 2200 1600
1 Tuner + 1+ non-Tuner monsters
When your opponent takes effect damage from another "Battlewasp" monster: You can inflict damage to your opponent equal to the original ATK of that monster. You can only use this effect of "Battlewasp - Azusa the Ghost Bow" once per turn. When a monster is destroyed by battle with your "Battlewasp" monster, while this card is in your GY: You can Special Summon this card in Defense Position, but banish it when it leaves the field.
Battlewasp - Halberd the Charge
Normal
▶︎ Deck
7.4 7
[8422]
JP040 Battlewasp - Halberd the Charge  Synchro Monster
Effect Monster
- 6 Insect 2500 800
1 Insect Tuner + 1+ non-Tuner monsters
Once per battle, during damage calculation, if this card attacks an opponent's monster with equal or higher ATK (Quick Effect): You can halve the ATK of that opponent's monster, during that damage calculation only. When this card inflicts battle damage to your opponent: You can inflict 200 damage to your opponent for each "Battlewasp" monster you control. You can only use this effect of "Battlewasp - Halberd the Charge" once per turn.
Battlewasp - Hama the Conquering Bow
Ultra
▶︎ Deck
7.3 10
[12605]
JP041 Battlewasp - Hama the Conquering Bow  Synchro Monster
Effect Monster
- 8 Insect 2800 2000
1 Tuner + 1+ non-Tuner monsters
If this card was Synchro Summoned using a Synchro Monster as material, it can make a second attack during each Battle Phase. You can only use each of the following effects of "Battlewasp - Hama the Conquering Bow" once per turn.
●When this card inflicts battle damage to your opponent: You can make all monsters your opponent currently controls lose 1000 ATK/DEF.
●At the end of your Battle Phase, if your opponent has not taken any battle damage this Phase: You can inflict 300 damage to your opponent for each "Battlewasp" monster in your GY.
Battlewasp - Ballista the Armageddon
Super
▶︎ Deck
5 8
[11770]
JP042 Battlewasp - Ballista the Armageddon  Synchro Monster
Effect Monster
- 12 Insect 3000 800
1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can banish all Insect monsters from your GY; all monsters your opponent currently controls lose 500 ATK/DEF for each of your banished Insect monsters. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 3 of your banished Level 11 or lower Insect monsters.
Summoning Swarm
Normal
▶︎ Deck
7.4 9
[6603]
JP043 Summoning Swarm  Normal Spell
Effect Monster
Target Level 4 or lower "Battlewasp" monsters in your GY, up to the number of monsters your opponent controls; Special Summon them. You can only activate 1 "Summoning Swarm" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Insect monsters.
Revival Swarm
Rare
▶︎ Deck
8.3 8
[7147]
JP044 Revival Swarm  Normal Spell
Target 1 "Battlewasp" monster in your GY; Special Summon it. You can banish this card from your GY, then target 1 Insect monster you control; it cannot be destroyed by battle or card effects, until the end of the next turn. You can only use this effect of "Revival Swarm" once per turn.
Battlewasp - Nest
Normal
▶︎ Deck
4.3 7
[6489]
JP045 Battlewasp - Nest  Continuous Trap
When your "Battlewasp" monster is targeted for an attack: Special Summon 1 "Battlewasp" monster from your hand or Deck, and if you do, place 1 counter on this card, then end the Battle Phase. You can only use this effect of "Battlewasp - Nest" once per turn. If this card has 2 or more counters during the End Phase, send it to the GY.
COLLECTION PACK-Duelists of the Revolution Card List
5.9 /10.0 pt
Number of card ratings : 490
User Review : 490

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