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HOME > Yu-Gi-Oh! Card Lists > LINK VRAINS PACK 2
LINK VRAINS PACK 2 Card List
LINK VRAINS PACK 2
code : LVP2.
Total : 100 Types.
Release Date:2018-11-23
10th period
code : LVP2.
Total : 100 Types.
Release Date:2018-11-23
10th period
Average of all cards:8.3pt
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2018-11-10
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2018-11-26
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Total 100 Types | |||||
---|---|---|---|---|---|
Monster 76 Types | |||||
Normal Monster:1 TypesEffect Monster:37 Types
Ritual Monster:1 Types Fusion Monster:3 Types Synchro Monster:8 Types Xyz Monster:6 Types Link Monster:20 Types | |||||
8 | Tuner Monster | 0 | Flip Monster | 0 | Gemini Monster |
Spell 17 Types | |||||
5 | Normal Spell | 2 | Equip Spell | 2 | Quick-Play Spell |
1 | Ritual Spell | 3 | Continuous Spell | 4 | Field Spell |
Trap 7 Types | |||||
4 | Normal Trap | 1 | Continuous Trap | 2 | Counter Trap |
Enhanced Category : 30 | |||||
Nordic, Nordic Beasts, Lord of the Aesir, Nordic Relic:5 Types / Dragunity:5 Types / Harpie:5 Types / Six Samurai :5 Types / Scrap:5 Types / roid:5 Types / Brotherhood of the Fire Fist, Fire Formation:5 Types / Traptrix, Trap Hole:5 Types / HERO:5 Types / D/D:5 Types / Raidraptor:5 Types / Black Luster Soldier:5 Types / Speedroid:5 Types / PSY-Frame:5 Types / Darklord:5 Types / Magical Musket, Magical Musketeer:5 Types / The Phantom Knights, Phantom:4 Types / Alien:3 Types / Rank-Up-Magic, Number C, Barian's:3 Types / Thunder Dragon:3 Types / Elemental HERO:1 Types / Destiny HERO:1 Types / Number:1 Types / Xyz:1 Types / Dark Contract:1 Types / Nekroz:1 Types / Monarch:1 Types / Parshath:1 Types / Rebellion:1 Types / Gaia the Fierce Knight:1 Types |
Card Rating: Top 5
- 1st :《Magical Musketeer Max》10pt
- 1st :《Banishment of the Darklords》10pt
- 1st :《Vision HERO Vyon》9.9pt
- 1st :《Magical Musketeer Caspar》9.8pt
- 1st :《Speedroid Terrortop》9.8pt
rating order | 67 / 644 | view num | 39947 | → Check card pricing information (Japan) |
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Rarity | Rating Score | Code | Card Name | Card-Type | |||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
Ultra
▶︎ Deck
|
8.5
(31)
[95374] |
JP001 | Black Luster Soldier - Soldier of Chaos |
Link Monster Effect Monster |
|||||||||
- | - | Warrior | 3000 | - | |||||||||
3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ●This card gains 1500 ATK. ●This card can make a second attack during the Battle Phase of your next turn. ●Banish 1 card on the field.
|
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Normal
▶︎ Deck
|
7.1
(41)
[81623] |
JP002 | Black Luster Soldier |
Ritual Monster Normal Monster |
|||||||||
- | 8 | Warrior | 3000 | 2500 | |||||||||
You can Ritual Summon this card with "Black Luster Ritual". | |||||||||||||
Rare
▶︎ Deck
|
9.4
(144)
[700403] |
JP003 | Black Luster Soldier - Envoy of the Beginning | Effect Monster | |||||||||
- | 8 | Warrior | 3000 | 2500 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ●Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ●If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row. |
|||||||||||||
Normal
▶︎ Deck
|
7.4
(14)
[39255] |
JP004 | Charging Gaia the Fierce Knight | Effect Monster | |||||||||
- | 7 | Warrior | 2300 | 2100 | |||||||||
You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, its original ATK becomes 1900. If this card is Tributed: You can add 1 "Black Luster Soldier" monster from your Deck to your hand. You can only use this effect of "Charging Gaia the Fierce Knight" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
4.5
(26)
[22589] |
JP005 | Black Luster Ritual | Ritual Spell | |||||||||
This card is used to Ritual Summon "Black Luster Soldier". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more. | |||||||||||||
Super
▶︎ Deck
|
7.8
(11)
[19242] |
JP006 | Harpie Conductor |
Link Monster Effect Monster |
|||||||||
- | - | Winged Beast | 1900 | - | |||||||||
2 WIND monsters This card's name becomes "Harpie Lady" while on the field or in the GY. You can only use each of the following effects of "Harpie Conductor" once per turn. ●If a "Harpie" monster(s) you control would be destroyed by battle or card effect, you can destroy 1 Spell/Trap you control instead. ●If another face-up "Harpie" monster you control returns to your hand (except during the Damage Step): You can target 1 Special Summoned monster your opponent controls; return it to the hand.
|
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Normal
▶︎ Deck
|
9.3
(30)
[117897] |
JP007 | Harpie Channeler | Effect Monster | |||||||||
- | 4 | Winged Beast | 1400 | 1300 | |||||||||
You can discard 1 "Harpie" card; Special Summon 1 "Harpie" monster from your Deck in Defense Position, except "Harpie Channeler". You can only use this effect of "Harpie Channeler" once per turn. While you control a Dragon monster, this card's Level becomes 7. This card's name becomes "Harpie Lady" while on the field or in the GY. | |||||||||||||
Rare
▶︎ Deck
|
8.3
(18)
[118095] |
JP008 | Harpie Dancer | Effect Monster | |||||||||
- | 4 | Winged Beast | 1200 | 1000 | |||||||||
You can target 1 WIND monster you control; return it to the hand, then you can Normal Summon 1 WIND monster. You can only use this effect of "Harpie Dancer" once per turn. This card's name becomes "Harpie Lady" while on the field or in the GY. | |||||||||||||
Rare
▶︎ Deck
|
8.9
(20)
[64580] |
JP009 | Harpie Harpist | Effect Monster | |||||||||
- | 4 | Winged Beast | 1700 | 600 | |||||||||
This card's name becomes "Harpie Lady" while on the field or in the GY. You can only use each of these effects of "Harpie Harpist" once per turn. ●When this card is Normal Summoned: You can target 1 other Winged Beast monster you control and 1 face-up monster your opponent controls; return them to the hand. ●During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 Level 4 Winged Beast monster with 1500 or less ATK from your Deck to your hand. |
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Normal
▶︎ Deck
|
9.6
(34)
[100128] |
JP010 | Hysteric Sign | Continuous Spell | |||||||||
When this card is activated: Add 1 "Elegant Egotist" from your Deck or GY to your hand. During the End Phase, if this card is in the GY because it was sent there from the hand or field this turn: Add up to 3 "Harpie" cards with different names from each other from your Deck to your hand. You can only use 1 "Hysteric Sign" effect per turn, and only once that turn. | |||||||||||||
Ultra
▶︎ Deck
|
3.1
(18)
[17313] |
JP011 | Thunder Dragon Thunderstormech |
Link Monster Effect Monster |
|||||||||
- | - | Thunder | 2800 | - | |||||||||
2+ Thunder monsters During your Main Phase, if you control this Link Summoned card: You can target 1 of your "Thunder Dragon" monsters that is banished or in your GY; apply that monster's effect that discards itself to activate, then place that monster on the top or bottom of your Deck. You can only use this effect of "Thunder Dragon Thunderstormech" once per turn. If a Thunder monster(s) you control would be destroyed by battle or card effect, you can banish 3 cards from your GY instead.
|
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Normal
▶︎ Deck
|
5.3
(28)
[32597] |
JP012 | Twin-Headed Thunder Dragon |
Fusion Monster Normal Monster |
|||||||||
- | 7 | Thunder | 2800 | 2100 | |||||||||
"Thunder Dragon" + "Thunder Dragon" | |||||||||||||
Normal
▶︎ Deck
|
7.8
(36)
[82810] |
JP013 | Thunder Dragon | Effect Monster | |||||||||
- | 5 | Thunder | 1600 | 1500 | |||||||||
You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand. | |||||||||||||
Normal
▶︎ Deck
|
6.4
(16)
[15812] |
JP014 | Electric Virus | Effect Monster | |||||||||
- | 3 | Thunder | 1000 | 1000 | |||||||||
You can discard this card to the Graveyard, then target 1 Machine or Dragon-Type monster your opponent controls; take control of that target until the End Phase. | |||||||||||||
Rare
▶︎ Deck
|
9.2
(53)
[350790] |
JP015 | Gold Sarcophagus Semi-Limited | Normal Spell | |||||||||
Banish 1 card from your Deck, face-up. During your 2nd Standby Phase after this card's activation, add that card to the hand. | |||||||||||||
Super
▶︎ Deck
|
9.2
(14)
[32614] |
JP016 | Celestial Knightlord Parshath |
Link Monster Effect Monster |
|||||||||
- | - | Fairy | 2400 | - | |||||||||
2+ Fairy monsters You can discard 1 card; add 1 "The Sanctuary in the Sky", or 1 card that specifically lists "The Sanctuary in the Sky" in its text, from your Deck to your hand, or, if "The Sanctuary in the Sky" is on the field, you can add 1 Fairy monster instead. If another face-up Fairy monster you control is sent to the GY (except during the Damage Step): You can banish 1 Fairy monster from your GY; Special Summon 1 Fairy monster from your hand whose Level is higher than that banished monster's. You can only use each effect of "Celestial Knightlord Parshath" once per turn.
|
|||||||||||||
Normal
▶︎ Deck
|
7.2
(21)
[52772] |
JP017 | Zeradias, Herald of Heaven | Effect Monster | |||||||||
- | 4 | Fairy | 2100 | 800 | |||||||||
You can discard this card to the GY; add 1 "The Sanctuary in the Sky" from your Deck to your hand. If "The Sanctuary in the Sky" is not on the field, destroy this card. | |||||||||||||
Normal
▶︎ Deck
|
4.1
(17)
[16626] |
JP018 | Aurora Paragon | Effect Monster | |||||||||
- | 4 | Fairy | 1500 | 1000 | |||||||||
Neither player can Special Summon monsters. When another monster is Normal Summoned to either player's side of the field, destroy this card. | |||||||||||||
Normal
▶︎ Deck
|
6.5
(30)
[80243] |
JP019 | The Sanctuary in the Sky | Field Spell | |||||||||
Battle damage to the controller of a Fairy monster from a battle involving that monster becomes 0. | |||||||||||||
Rare
▶︎ Deck
|
9.8
(84)
[324270] |
JP020 | Solemn Strike | Counter Trap | |||||||||
When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card. | |||||||||||||
Super
▶︎ Deck
|
4.1
(35)
[28077] |
JP021 | Xtra HERO Dread Decimator |
Link Monster Effect Monster |
|||||||||
- | - | Warrior | 2500 | - | |||||||||
2+ "HERO" monsters This card, also any "HERO" monsters it points to, gains 100 ATK for each "HERO" monster with different names in your GY. If this card attacks a Defense Position monster, inflict piercing battle damage.
|
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Normal
▶︎ Deck
|
8
(29)
[87735] |
JP022 | Masked HERO Anki |
Fusion Monster Effect Monster |
|||||||||
- | 8 | Warrior | 2800 | 1200 | |||||||||
Must be Special Summoned by "Mask Change". This card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.9
(42)
[192028] |
JP023 | Destiny HERO - Malicious Semi-Limited | Effect Monster | |||||||||
- | 6 | Warrior | 800 | 800 | |||||||||
You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck. | |||||||||||||
Rare
▶︎ Deck
|
9.4
(64)
[296501] |
JP024 | Elemental HERO Shadow Mist | Effect Monster | |||||||||
- | 4 | Warrior | 1000 | 1500 | |||||||||
If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn. | |||||||||||||
Rare
▶︎ Deck
|
9.9
(24)
[78536] |
JP025 | Vision HERO Vyon | Effect Monster | |||||||||
- | 4 | Warrior | 1000 | 1200 | |||||||||
If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand. | |||||||||||||
Super
▶︎ Deck
|
7.8
(10)
[17922] |
JP026 | Alien Shocktrooper M-Frame |
Link Monster Effect Monster |
|||||||||
- | - | Reptile | 1900 | - | |||||||||
2 Reptile monsters (Quick Effect): You can discard 1 monster; place A-Counters equal to its original Level on face-up monster(s) on the field, distributed as you wish. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon non-Link Reptile monsters with different names from your GY, up to the number of monsters your opponent controls with A-Counters. You can only use each effect of "Alien Shocktrooper M-Frame" once per turn.
|
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Normal
▶︎ Deck
|
9.3
(35)
[102099] |
JP027 | Cosmic Fortress Gol'gar |
Synchro Monster Effect Monster |
|||||||||
- | 5 | Reptile | 2600 | 1800 | |||||||||
"Alien Ammonite" + 1 or more non-Tuner "Alien" monsters Once per turn, you can select any number of face-up Spell or Trap Cards. Return those cards to their owners' hands, and distribute new A-Counters among monsters on the field equal to the number of cards returned. Once per turn, you can remove 2 A-Counters from anywhere on the field to destroy 1 card your opponent controls. |
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Normal
▶︎ Deck
|
8.8
(25)
[56135] |
JP028 | Alien Ammonite |
Effect Monster Tuner Monster |
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- | 1 | Reptile | 500 | 200 | |||||||||
When this card is Normal Summoned: You can target 1 Level 4 or lower "Alien" monster in your GY; Special Summon it, but destroy it during the End Phase. | |||||||||||||
Normal
▶︎ Deck
|
9.7
(57)
[241290] |
JP029 | King of the Feral Imps |
Xyz Monster Effect Monster |
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- | 4 | Reptile | 2300 | 2000 | |||||||||
2 Level 4 monsters Once per turn: You can detach 1 material from this card; add 1 Reptile monster from your Deck to your hand. |
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Normal
▶︎ Deck
|
8.9
(40)
[65732] |
JP030 | Snake Rain | Normal Spell | |||||||||
Discard 1 card; send 4 Reptile monsters from your Deck to the GY. | |||||||||||||
Ultra
▶︎ Deck
|
8.9
(14)
[43196] |
JP031 | Dragunity Knight - Romulus |
Link Monster Effect Monster |
|||||||||
- | - | Dragon | 1200 | - | |||||||||
2 Dragon and/or Winged Beast Monsters, except Tokens If this card is Link Summoned: You can add 1 "Dragunity" Spell/Trap or 1 "Dragon Ravine" from your Deck to your hand. If a Dragon monster(s) is Special Summoned from the Extra Deck to a zone this card points to (except during the Damage Step): You can Special Summon 1 Dragon or Winged Beast monster from your hand in Defense Position, but for the rest of this turn, its effects (if any) are negated and it cannot be used as Link Material. You can only use each effect of "Dragunity Knight - Romulus" once per turn.
|
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Rare
▶︎ Deck
|
7.9
(16)
[32671] |
JP032 | Dragunity Knight - Barcha |
Synchro Monster Effect Monster |
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- | 8 | Dragon | 2000 | 1200 | |||||||||
1 Dragon Tuner + 1+ non-Tuner Winged Beast Monsters When this card is Synchro Summoned: You can target any number of Dragon "Dragunity" monsters in your GY; equip those Dragon monsters to this card. This card gains 300 ATK for each "Dragunity" card equipped to it. |
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Normal
▶︎ Deck
|
9.3
(22)
[89124] |
JP033 | Dragunity Knight - Vajrayana |
Synchro Monster Effect Monster |
|||||||||
- | 6 | Dragon | 1900 | 1200 | |||||||||
1 Dragon Tuner + 1+ non-Tuner Winged Beast Monsters When this card is Synchro Summoned: You can target 1 Level 3 or lower Dragon "Dragunity" monster in your GY; equip that target to this card. Once per turn: You can send 1 Equip Card equipped to this card to the GY; double this card's ATK until the end of this turn. |
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Normal
▶︎ Deck
|
9.6
(24)
[120512] |
JP034 | Dragunity Phalanx |
Effect Monster Tuner Monster |
|||||||||
- | 2 | Dragon | 500 | 1100 | |||||||||
Once per turn, while this card is equipped to a monster: You can Special Summon this equipped card. | |||||||||||||
Normal
▶︎ Deck
|
8.9
(17)
[46798] |
JP035 | Dragunity Divine Lance | Equip Spell | |||||||||
Equip only to a "Dragunity" monster. It gains ATK equal to its Level x 100, also it is unaffected by Trap effects. During your Main Phase: You can equip 1 Dragon-Type "Dragunity" Tuner monster from your Deck to the monster equipped with this card. You can only use this effect of "Dragunity Divine Lance" once per turn. | |||||||||||||
Super
▶︎ Deck
|
9.5
(15)
[28163] |
JP036 | Scrap Wyvern |
Link Monster Effect Monster |
|||||||||
- | - | Dragon | 1700 | - | |||||||||
2 monsters, including a "Scrap" monster You can target 1 "Scrap" monster in your GY; Special Summon it, then destroy 1 card you control. If another face-up "Scrap" monster is destroyed by card effect, while you control this monster (except during the Damage Step): You can Special Summon 1 "Scrap" monster from your Deck, then destroy 1 card on the field. You can only use each effect of "Scrap Wyvern" once per turn.
|
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Rare
▶︎ Deck
|
9.3
(42)
[494260] |
JP037 | Scrap Dragon |
Synchro Monster Effect Monster |
|||||||||
- | 8 | Dragon | 2800 | 2000 | |||||||||
1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card you control and 1 card your opponent controls; destroy them. When this card in your possession is destroyed by your opponent's card and sent to your GY: Target 1 non-Synchro "Scrap" monster in your GY; Special Summon that target. |
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Normal
▶︎ Deck
|
9.1
(21)
[55672] |
JP038 | Scrap Chimera | Effect Monster | |||||||||
- | 4 | Beast | 1700 | 500 | |||||||||
Cannot be used as Synchro Material, except for the Synchro Summon of a "Scrap" monster, and all other materials must be "Scrap" monsters. When this card is Normal Summoned: You can target 1 "Scrap" Tuner in your GY; Special Summon that target. | |||||||||||||
Normal
▶︎ Deck
|
7.2
(16)
[38423] |
JP039 | Scrap Orthros |
Effect Monster Tuner Monster |
|||||||||
- | 4 | Beast | 1700 | 1100 | |||||||||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control a "Scrap" monster. If Summoned this way: Target 1 "Scrap" monster you control; destroy that target. If this card is destroyed by the effect of a "Scrap" card and sent to the GY: You can target 1 "Scrap" monster in your GY, except "Scrap Orthros"; add that target to your hand. | |||||||||||||
Normal
▶︎ Deck
|
9.2
(15)
[46958] |
JP040 | Scrap Factory | Field Spell | |||||||||
All "Scrap" monsters gain 200 ATK and DEF. When a face-up "Scrap" monster(s) on the field is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon 1 "Scrap" monster from your Deck. You can only use this effect of "Scrap Factory" once per turn. | |||||||||||||
Super
▶︎ Deck
|
6.9
(19)
[13282] |
JP041 | Gullveig of the Nordic Ascendant |
Link Monster Effect Monster |
|||||||||
- | - | Fairy | 800 | - | |||||||||
1 Level 5 or lower "Nordic" monster If this card is Link Summoned: You can banish up to 3 cards from your hand and/or field, and if you do, Special Summon that many "Nordic" monsters from your Deck in Defense Position, also, for the rest of this turn, you cannot Special Summon monsters, except "Aesir" monsters, nor Normal Summon/Set any monsters. You can only use this effect of "Gullveig of the Nordic Ascendant" once per turn. While this card points to an "Aesir" monster, your opponent cannot target that monster with card effects, also monsters your opponent controls cannot target this card for attacks.
|
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Rare
▶︎ Deck
|
6.2
(32)
[67888] |
JP042 | Odin, Father of the Aesir |
Synchro Monster Effect Monster |
|||||||||
- | 10 | Fairy | 4000 | 3500 | |||||||||
1 "Nordic Ascendant" Tuner + 2+ non-Tuner monsters Once per turn: You can make this card be unaffected by Spell/Trap effects until the end of this turn. Once per turn, during the End Phase, if this face-up card you controlled was destroyed by your opponent's card and sent to your GY this turn: You can banish 1 "Nordic Ascendant" Tuner from your GY; Special Summon this card. When Summoned this way: You can draw 1 card. |
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Normal
▶︎ Deck
|
4.6
(18)
[42408] |
JP043 | Valkyrie of the Nordic Ascendant |
Effect Monster Tuner Monster |
|||||||||
- | 2 | Fairy | 400 | 800 | |||||||||
(This card is not treated as a "Valkyrie" card.) When this card is Normal Summoned, if your opponent controls a monster and you control no other cards: You can banish 2 "Nordic" monsters from your hand; Special Summon 2 "Einherjar Tokens" (Warrior/EARTH/Level 4/ATK 1000/DEF 1000) in Defense Position. |
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Normal
▶︎ Deck
|
7.9
(14)
[39669] |
JP044 | Vanadis of the Nordic Ascendant |
Effect Monster Tuner Monster |
|||||||||
- | 4 | Fairy | 1200 | 400 | |||||||||
For a Synchro Summon, you can substitute this card for any 1 "Nordic" Tuner. If this card is used as Synchro Material, all other Synchro Materials must be "Nordic" monsters. Once per turn: You can send 1 "Nordic" monster from your Deck to the GY; this card's Level becomes the Level of that monster, until the end of this turn. | |||||||||||||
Normal
▶︎ Deck
|
6.1
(13)
[35765] |
JP045 | Tanngrisnir of the Nordic Beasts | Effect Monster | |||||||||
- | 3 | Beast | 1200 | 800 | |||||||||
If this card is destroyed by battle and sent to the GY: Special Summon 2 "Nordic Beast Tokens" (Beast/EARTH/Level 3/ATK 0/DEF 0). | |||||||||||||
Super
▶︎ Deck
|
9.6
(17)
[18211] |
JP046 | Battle Shogun of the Six Samurai |
Link Monster Effect Monster |
|||||||||
- | - | Warrior | 1000 | - | |||||||||
2 Warrior monsters, including a "Six Samurai" monster If this card is Link Summoned: You can discard 1 card; add 1 card from your Deck to your hand that has an effect that places a Bushido Counter(s). You can only use this effect of "Battle Shogun of the Six Samurai" once per turn. Each time a "Six Samurai" monster(s) is Normal or Special Summoned to a zone(s) this card points to, place 1 Bushido Counter on this card. Gains 100 ATK for each Bushido Counter on your field.
|
|||||||||||||
Rare
▶︎ Deck
|
8.9
(25)
[75703] |
JP047 | Legendary Six Samurai - Kageki | Effect Monster | |||||||||
- | 3 | Warrior | 200 | 2000 | |||||||||
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a "Six Samurai" monster with a different name, this card gains 1500 ATK. | |||||||||||||
Normal
▶︎ Deck
|
8.6
(19)
[70149] |
JP048 | Asceticism of the Six Samurai | Quick-Play Spell | |||||||||
Target 1 "Six Samurai" monster you control; Special Summon 1 "Six Samurai" monster from your Deck with the same ATK but a different name, and if you do, destroy it during the End Phase of this turn. | |||||||||||||
Normal
▶︎ Deck
|
8.1
(16)
[41476] |
JP049 | Shien's Dojo | Continuous Spell | |||||||||
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card. | |||||||||||||
Normal
▶︎ Deck
|
8.7
(26)
[54702] |
JP050 | Musakani Magatama | Counter Trap | |||||||||
When your opponent activates a Spell/Trap Card, or monster effect, that destroys a card(s), while you control a "Six Samurai" monster: Negate the activation, and if you do, destroy it. | |||||||||||||
Ultra
▶︎ Deck
|
8.3
(14)
[25650] |
JP051 | Double Headed Anger Knuckle |
Link Monster Effect Monster |
|||||||||
- | - | Machine | 1500 | - | |||||||||
2 Machine monsters Cannot be used as Link Material. You can only use 1 of the following effects of "Double Headed Anger Knuckle" per turn, and only once that turn. ●During the Main Phase (Quick Effect): You can send 1 monster from your hand or field to the GY, then target 1 Level 10 Machine monster in your GY; Special Summon it in Defense Position, but negate its effects. ●If this card is in your GY: You can send 1 card from your hand or field to the GY; Special Summon this card.
|
|||||||||||||
Rare
▶︎ Deck
|
9.4
(51)
[131986] |
JP052 | Number 81: Superdreadnought Rail Cannon Super Dora |
Xyz Monster Effect Monster |
|||||||||
- | 10 | Machine | 3200 | 4000 | |||||||||
2 Level 10 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn. |
|||||||||||||
Normal
▶︎ Deck
|
9.2
(22)
[63687] |
JP053 | Heavy Freight Train Derricrane | Effect Monster | |||||||||
- | 10 | Machine | 2800 | 2000 | |||||||||
If an EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK/DEF become halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 card your opponent controls; destroy it. | |||||||||||||
Normal
▶︎ Deck
|
4.6
(19)
[12279] |
JP054 | Train Connection | Equip Spell | |||||||||
Must be equipped to an EARTH Machine monster, by banishing 2 Level 10 or higher Machine monsters from your GY. The equipped monster's ATK becomes double its original ATK, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. Other monsters you control cannot attack. | |||||||||||||
Normal
▶︎ Deck
|
9.4
(32)
[63198] |
JP055 | Revolving Switchyard | Field Spell | |||||||||
If a Level 10 EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. You can send 1 card from your hand to the GY; add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn. | |||||||||||||
Super
▶︎ Deck
|
8.9
(7)
[16701] |
JP056 | Brotherhood of the Fire Fist - Eagle |
Link Monster Effect Monster |
|||||||||
- | - | Beast-Warrior | 1700 | - | |||||||||
2 Beast-Warrior Monsters You can only Special Summon "Brotherhood of the Fire Fist - Eagle(s)" once per turn. You can activate "Fire Fist" monsters' effects without sending "Fire Fist" or "Fire Formation" card(s) from your hand or field to the GY. You can target 1 "Fire Formation" Spell/Trap you control or in your GY; return it to the hand, then send 1 "Fire Fist" monster from your Deck to the GY. You can only use this effect of "Brotherhood of the Fire Fist - Eagle" once per turn.
|
|||||||||||||
Normal
▶︎ Deck
|
7.6
(11)
[43734] |
JP057 | Brotherhood of the Fire Fist - Horse Prince |
Synchro Monster Effect Monster |
|||||||||
- | 6 | Beast-Warrior | 2200 | 2200 | |||||||||
1 FIRE Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can Special Summon 1 Level 3 FIRE monster from your Deck. After you Synchro Summon this card, you cannot Special Summon Level 5 or higher monsters for the rest of the turn. |
|||||||||||||
Rare
▶︎ Deck
|
7.7
(10)
[40379] |
JP058 | Brotherhood of the Fire Fist - Lion Emperor |
Xyz Monster Effect Monster |
|||||||||
- | 3 | Beast-Warrior | 2200 | 200 | |||||||||
2 Level 3 FIRE monsters Once per turn: You can detach 1 material from this card, then target 1 FIRE monster in your GY; add that target to your hand, also you cannot Normal or Special Summon that monster, or a monster with the same name, for the rest of this turn. |
|||||||||||||
Normal
▶︎ Deck
|
7.3
(12)
[45113] |
JP059 | Brotherhood of the Fire Fist - Spirit |
Effect Monster Tuner Monster |
|||||||||
- | 3 | Beast-Warrior | 500 | 200 | |||||||||
Cannot be used as Synchro Material, except for the Synchro Summon of a Beast-Warrior monster. When this card is Normal Summoned: You can target 1 Level 3 FIRE monster with 200 or less DEF in your GY; Special Summon that target in Defense Position, and if you do, monsters you control cannot attack for the rest of this turn, except Beast-Warrior Monsters. You can only use this effect of "Brotherhood of the Fire Fist - Spirit" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.2
(9)
[46579] |
JP060 | Brotherhood of the Fire Fist - Rooster | Effect Monster | |||||||||
- | 3 | Beast-Warrior | 1500 | 100 | |||||||||
When this card is Special Summoned by the effect of a "Fire Fist" monster: You can add 1 "Fire Fist" monster from your Deck to your hand. You can only use this effect of "Brotherhood of the Fire Fist - Rooster" once per turn. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY; Set 1 "Fire Formation" Spell/Trap directly from your Deck. | |||||||||||||
Super
▶︎ Deck
|
9.5
(22)
[48810] |
JP061 | Traptrix Sera |
Link Monster Effect Monster |
|||||||||
- | - | Plant | 800 | - | |||||||||
1 non-Link "Traptrix" monster This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Sera" once per turn, and not during the Damage Step. ●If a Normal Trap Card is activated: You can Special Summon 1 "Traptrix" monster from your Deck with a different name than the cards you control. ●If your other "Traptrix" monster's effect is activated: You can Set 1 "Hole" Normal Trap directly from the Deck.
|
|||||||||||||
Normal
▶︎ Deck
|
7.1
(30)
[142116] |
JP062 | Traptrix Atrax | Effect Monster | |||||||||
- | 4 | Insect | 1800 | 1000 | |||||||||
Unaffected by the effects of "Hole" Normal Traps. You can activate "Hole" Normal Trap Cards from your hand. The activation and effects of Normal Traps activated on your field cannot be negated. | |||||||||||||
Normal
▶︎ Deck
|
9.3
(65)
[338625] |
JP063 | Traptrix Myrmeleo | Effect Monster | |||||||||
- | 4 | Insect | 1600 | 1200 | |||||||||
Unaffected by the effects of "Hole" Normal Traps. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap from your Deck to your hand. If this card is Special Summoned: Target 1 Spell/Trap your opponent controls; destroy that target. | |||||||||||||
Normal
▶︎ Deck
|
6.1
(26)
[122085] |
JP064 | Traptrix Nepenthes | Effect Monster | |||||||||
- | 4 | Plant | 800 | 2000 | |||||||||
Unaffected by the effects of "Hole" Normal Traps. If you activate a "Hole" Normal Trap Card (except during the Damage Step): You can add to your hand, or Special Summon, 1 "Traptrix" monster from your Deck, except "Traptrix Nepenthes". You can only use this effect of "Traptrix Nepenthes" once per turn. | |||||||||||||
Rare
▶︎ Deck
|
8.9
(30)
[82325] |
JP065 | Floodgate Trap Hole | Normal Trap | |||||||||
When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions. | |||||||||||||
Super
▶︎ Deck
|
9.4
(14)
[19620] |
JP066 | D/D/D Abyss King Gilgamesh |
Link Monster Effect Monster |
|||||||||
- | - | Fiend | 1800 | - | |||||||||
2 "D/D" monsters If this card is Special Summoned: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters, also place 2 "D/D" Pendulum Monsters with different names from your Deck in your Pendulum Zones, and if you do, take 1000 damage. If this Link Summoned card is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect while in its owner's Monster Zone: You can Special Summon 1 "D/D" monster from your Extra Deck or GY in Defense Position. You can only use each effect of "D/D/D Abyss King Gilgamesh" once per turn.
|
|||||||||||||
Rare
▶︎ Deck
|
9.7
(16)
[30538] |
JP067 | D/D/D Flame High King Genghis |
Fusion Monster Effect Monster |
|||||||||
- | 8 | Fiend | 2800 | 2400 | |||||||||
1 Level 5 or higher "D/D" monster + 1 "D/D" monster If another "D/D" monster(s) is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Flame High King Genghis" once per turn. Once per your turn, when a Spell/Trap Card, or its effect, is activated (Quick Effect): You can negate the activation. |
|||||||||||||
Normal
▶︎ Deck
|
9.7
(21)
[60304] |
JP068 | D/D Swirl Slime | Effect Monster | |||||||||
- | 2 | Fiend | 200 | 200 | |||||||||
If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your GY; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirl Slime" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.7
(14)
[46629] |
JP069 | D/D Necro Slime | Effect Monster | |||||||||
- | 1 | Fiend | 300 | 300 | |||||||||
If this card is in your GY: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your GY, including this card. You can only use this effect of "D/D Necro Slime" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
5.3
(10)
[28615] |
JP070 | Dark Contract with the Entities | Continuous Spell | |||||||||
When a "D/D/D" monster of the below card type is Special Summoned from the Extra Deck to your field: You can activate the appropriate effect once per turn; ●Fusion: Gain 1000 LP. ●Synchro: Your opponent cannot target that Special Summoned monster with card effects. ●Xyz: Banish 1 card from the field or the Graveyard. ●Pendulum: Draw 1 card, then discard 1 card. Once per turn, during your Standby Phase: Take 2000 damage. |
|||||||||||||
Super
▶︎ Deck
|
9.7
(18)
[42922] |
JP071 | Raidraptor - Wise Strix |
Link Monster Effect Monster |
|||||||||
- | - | Winged Beast | 1400 | - | |||||||||
2 DARK Winged Beast Monsters If this card is Link Summoned: You can Special Summon 1 Level 4 DARK Winged Beast monster from your Deck in Defense Position, but negate its effects, also it cannot be used as Link Material. If your "Raidraptor" Xyz Monster's effect is activated: Set 1 "Rank-Up-Magic" Spell directly from your Deck, and if it is a Quick-Play Spell, it can be activated this turn. You can only use each effect of "Raidraptor - Wise Strix" once per turn.
|
|||||||||||||
Rare
▶︎ Deck
|
9.7
(78)
[157586] |
JP072 | Raidraptor - Ultimate Falcon |
Xyz Monster Effect Monster |
|||||||||
- | 10 | Winged Beast | 3500 | 2000 | |||||||||
3 Level 10 Winged Beast Monsters Unaffected by other cards' effects. You can detach 1 material from this card; for the rest of this turn, all monsters your opponent controls lose 1000 ATK, also your opponent cannot activate cards or effects. If this card has a "Raidraptor" monster as material, it gains this effect. ●Once per turn, during the End Phase: You can make all monsters your opponent controls lose 1000 ATK, also if your opponent controls no face-up monsters, inflict 1000 damage to your opponent. |
|||||||||||||
Rare
▶︎ Deck
|
8
(26)
[69025] |
JP073 | Raidraptor - Satellite Cannon Falcon |
Xyz Monster Effect Monster |
|||||||||
- | 8 | Winged Beast | 3000 | 2000 | |||||||||
2 Level 8 Winged Beast Monsters If this card is Xyz Summoned by using a "Raidraptor" monster as material: You can destroy all Spells and Traps your opponent controls. Your opponent cannot activate cards or effects in response to this effect's activation. Quick Effect: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; it loses 800 ATK for each "Raidraptor" monster in your GY. |
|||||||||||||
Normal
▶︎ Deck
|
8.9
(19)
[86245] |
JP074 | Raidraptor - Tribute Lanius | Effect Monster | |||||||||
- | 4 | Winged Beast | 1800 | 400 | |||||||||
During your Main Phase, if this card was Normal or Special Summoned this turn: You can send 1 "Raidraptor" card from your Deck to the GY. During your Main Phase 2, if this card destroyed an opponent's monster by battle this turn: You can add 1 "Rank-Up-Magic" Quick-Play Spell from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except "Raidraptor" monsters. You can only use each effect of "Raidraptor - Tribute Lanius" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.1
(24)
[91514] |
JP075 | Rank-Up-Magic Soul Shave Force | Normal Spell | |||||||||
Pay half your LP, then target 1 "Raidraptor" Xyz Monster in your Graveyard; Special Summon it, then Special Summon from your Extra Deck, 1 Xyz Monster that is 2 Ranks higher than that monster, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.) | |||||||||||||
Ultra
▶︎ Deck
|
9.7
(21)
[62624] |
JP076 | The Phantom Knights of Rusty Bardiche |
Link Monster Effect Monster |
|||||||||
- | - | Warrior | 2100 | - | |||||||||
2+ DARK monsters During your Main Phase: You can send 1 "The Phantom Knights" monster from your Deck to the GY, then Set 1 "Phantom Knights" Spell/Trap directly from your Deck to your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to, while this monster is on the field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "The Phantom Knights of Rusty Bardiche" once per turn. Cannot be used as Link Material.
|
|||||||||||||
Rare
▶︎ Deck
|
9.1
(106)
[648966] |
JP077 | Dark Rebellion Xyz Dragon |
Xyz Monster Effect Monster |
|||||||||
- | 4 | Dragon | 2500 | 2000 | |||||||||
2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK. |
|||||||||||||
Normal
▶︎ Deck
|
8.7
(15)
[68887] |
JP078 | The Phantom Knights of Ancient Cloak | Effect Monster | |||||||||
- | 3 | Warrior | 800 | 1000 | |||||||||
If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.2
(24)
[88223] |
JP079 | The Phantom Knights of Silent Boots | Effect Monster | |||||||||
- | 3 | Warrior | 200 | 1200 | |||||||||
If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn. | |||||||||||||
Rare
▶︎ Deck
|
8.8
(20)
[84652] |
JP080 | Phantom Knights' Fog Blade | Continuous Trap | |||||||||
Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn. | |||||||||||||
Super
▶︎ Deck
|
9.4
(14)
[23380] |
JP081 | Hi-Speedroid Rubber Band Shooter |
Link Monster Effect Monster |
|||||||||
- | - | Machine | 1000 | - | |||||||||
2 WIND monsters During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 WIND monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish 1 WIND Synchro Monster from your Extra Deck; reveal 2 "Speedroid" monsters with different names from your Deck whose total Levels equal the Level of that Synchro Monster, your opponent randomly picks 1 for you to add to your hand, and you send the other to the GY. You can only use each effect of "Hi-Speedroid Rubber Band Shooter" once per turn.
|
|||||||||||||
Rare
▶︎ Deck
|
8.9
(14)
[34530] |
JP082 | Hi-Speedroid Hagoita |
Synchro Monster Effect Monster |
|||||||||
- | 5 | Machine | 2000 | 1000 | |||||||||
1 Tuner + 1 or more non-Tuner monsters During either player's turn: You can Tribute this card; increase the Levels of all monsters currently on the field by 1, until the end of this turn. If this card is in your Graveyard and you control a "Speedroid" Tuner monster: You can Special Summon this card, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Hi-Speedroid Hagoita" once per turn. |
|||||||||||||
Rare
▶︎ Deck
|
9.8
(74)
[167040] |
JP083 | Speedroid Terrortop Semi-Limited | Effect Monster | |||||||||
- | 3 | Machine | 1200 | 600 | |||||||||
If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
8.9
(21)
[58905] |
JP084 | Speedroid Red-Eyed Dice |
Effect Monster Tuner Monster |
|||||||||
- | 1 | Machine | 100 | 100 | |||||||||
When this card is Normal or Special Summoned: You can target 1 "Speedroid" monster you control, except "Speedroid Red-Eyed Dice", and declare a Level from 1 to 6; it becomes that Level until the end of this turn. | |||||||||||||
Normal
▶︎ Deck
|
9.3
(19)
[43035] |
JP085 | Speed Recovery | Normal Spell | |||||||||
Target 1 "Speedroid" monster in your GY; Special Summon it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Speedroid" monster in your GY; add it to your hand. | |||||||||||||
Super
▶︎ Deck
|
8.5
(8)
[29259] |
JP086 | PSY-Framelord Lambda |
Link Monster Effect Monster |
|||||||||
- | - | Psychic | 1700 | - | |||||||||
2 monsters, except Tokens You can activate the effects of "PSY-Framegear" monsters in your hand even while you control a monster(s). If a face-up Psychic monster you control is banished face-up while you control this monster (except during the Damage Step): You can activate this effect; during the End Phase of this turn, add 1 "PSY-Frame" card from your Deck to your hand. You can only use this effect of "PSY-Framelord Lambda" once per turn.
|
|||||||||||||
Rare
▶︎ Deck
|
9.5
(45)
[305757] |
JP087 | PSY-Framelord Omega Limited |
Synchro Monster Effect Monster |
|||||||||
- | 8 | Psychic | 2800 | 2200 | |||||||||
1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck. |
|||||||||||||
Normal
▶︎ Deck
|
8
(24)
[80258] |
JP088 | PSY-Frame Driver | Normal Monster | |||||||||
- | 6 | Psychic | 2500 | 0 | |||||||||
A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame". | |||||||||||||
Normal
▶︎ Deck
|
9.4
(33)
[105844] |
JP089 | PSY-Framegear Gamma Limited |
Effect Monster Tuner Monster |
|||||||||
- | 2 | Psychic | 1000 | 0 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect. | |||||||||||||
Normal
▶︎ Deck
|
8.7
(13)
[33253] |
JP090 | PSY-Frame Circuit | Field Spell | |||||||||
If a "PSY-Frame" monster(s) is Special Summoned to your side of the field (except during the Damage Step), you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "PSY-Frame" monsters you control. At the start of the Damage Step, if a "PSY-Frame" monster you control battles an opponent's monster: You can discard 1 "PSY-Frame" monster; your battling monster gains ATK equal to the discarded monster's ATK until the end of this turn. | |||||||||||||
Super
▶︎ Deck
|
9
(19)
[34390] |
JP091 | Condemned Darklord |
Link Monster Effect Monster |
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- | - | Fairy | 1600 | - | |||||||||
2 Fairy monsters You can Tribute Summon Fairy monsters that require 2 Tributes by banishing 2 monsters from your GY instead of Tributing (it is still treated as a Tribute Summon). You can discard 1 card; take 1 "Darklord" monster from your Deck, and either add it to your hand or send it to the GY. You can only use this effect of "Condemned Darklord" once per turn. Once per turn, during your End Phase: Gain 500 LP for each Fairy monster on the field.
|
|||||||||||||
Rare
▶︎ Deck
|
7.5
(21)
[47040] |
JP092 | Darklord Morningstar | Effect Monster | |||||||||
- | 11 | Fairy | 3000 | 3000 | |||||||||
Cannot be Special Summoned. If this card is Tribute Summoned: You can Special Summon "Darklord" monsters from your hand and/or Deck, up to the number of Effect Monsters your opponent controls. While you control another "Darklord" monster, your opponent cannot target this card with card effects. Once per turn: You can send cards from the top of your Deck to the GY, equal to the number of "Darklord" monsters on the field, and if you do, gain 500 LP for each "Darklord" card sent to the GY by this effect. | |||||||||||||
Normal
▶︎ Deck
|
7.8
(11)
[31369] |
JP093 | Darklord Amdusc | Effect Monster | |||||||||
- | 6 | Fairy | 1800 | 2800 | |||||||||
You can discard this card and 1 "Darklord" card, then target 1 "Darklord" card in your Graveyard; add it to your hand. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Amdusc" once per turn. You can only Special Summon "Darklord Amdusc(s)" once per turn. | |||||||||||||
Rare
▶︎ Deck
|
10
(36)
[62938] |
JP094 | Banishment of the Darklords | Normal Spell | |||||||||
Add 1 "Darklord" card from your Deck to your hand, except "Banishment of the Darklords". You can only activate 1 "Banishment of the Darklords" per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.7
(12)
[30555] |
JP095 | Darklord Enchantment | Normal Trap | |||||||||
Send 1 "Darklord" monster from your hand or face-up field to the GY; take control of 1 face-up monster your opponent controls until the End Phase. You can only activate 1 "Darklord Enchantment" per turn. | |||||||||||||
Super
▶︎ Deck
|
10
(20)
[30149] |
JP096 | Magical Musketeer Max |
Link Monster Effect Monster |
|||||||||
- | - | Fiend | 1000 | - | |||||||||
1 Level 8 or lower "Magical Musket" monster If this card is Link Summoned: You can activate 1 of these effects; ●Add "Magical Musket" Spells/Traps with different names from your Deck to your hand, up to the number of monsters your opponent controls. ●Special Summon "Magical Musket" monsters with different names from your Deck, up to the number of Spells/Traps your opponent controls. You can only use this effect of "Magical Musketeer Max" once per turn. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand.
|
|||||||||||||
Rare
▶︎ Deck
|
9.8
(18)
[22327] |
JP097 | Magical Musketeer Caspar | Effect Monster | |||||||||
- | 3 | Fiend | 1200 | 2000 | |||||||||
During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn. | |||||||||||||
Normal
▶︎ Deck
|
7.6
(14)
[11819] |
JP098 | Magical Musket - Steady Hands | Quick-Play Spell | |||||||||
Target 1 "Magical Musket" monster you control; its ATK/DEF become double its original ATK/DEF until the end of this turn. It cannot attack directly during the turn you activate this card. You can only activate 1 "Magical Musket - Steady Hands" per turn. | |||||||||||||
Normal
▶︎ Deck
|
9.5
(15)
[17011] |
JP099 | Magical Musket - Desperado | Normal Trap | |||||||||
If you control a "Magical Musket" monster: Target 1 face-up card on the field; destroy it. You can only activate 1 "Magical Musket - Desperado" per turn. | |||||||||||||
Normal
▶︎ Deck
|
8
(12)
[13119] |
JP100 | Magical Musket - Dancing Needle | Normal Trap | |||||||||
If you control a "Magical Musket" monster: Target up to 3 cards in the GYs; banish them. You can only activate 1 "Magical Musket - Dancing Needle" per turn. | |||||||||||||
LINK VRAINS PACK 2 Card List
8.3 /10.0 pt Number of card ratings : 2677 User Review : 2677 |
Update Information - NEW -
- 07/17 00:39 Review Paleozoic Cambroraster「Category exclusive link 2 monsters. If you write that much, it se…
- 07/16 23:34 Review Lady Labrynth of the Silver Castle「A princess who was motivated to carry two swords. Spe…
- 07/16 23:26 Review Xyz Reborn「It is a card that can be said to be 《Call of the Haunted》and 《Back to the …
- 07/16 23:21 Review Traptrix Arachnocampa「It's my personal opinion, but this girl will do it. she's a hell o…
- 07/16 21:49 Review Forbidden Droplet「In the Mauri series, the cost is high, but it is excellent in handling…
- 07/16 21:30 Review Cup of Ace「He is the type who can win if he spins, so he is a card that is put into the …
- 07/16 21:26 Review Evenly Matched「It is an answer card for the card group that earns square ads no matter w…
- 07/16 21:25 Review Lightning Storm「One of the second attacking card series Before returning to MD, I had th…
- 07/16 20:38 Review Snake Rain「Normal Spell that can drop 4 Reptiles to GY with 1 hand cost His GY sending i…
- 07/16 20:15 Review Gottoms' Second Call「The effect itself is strong, but the disadvantages are too heavy an…
- 07/16 20:04 Review Memory of an Adversary「A good illustration card that tells the story. 《Dimensional Pris…
- 07/16 20:04 Review Elemental HERO Heat「One of 《E・HERO》but not Warrior ATT increases by 200 for the numbe…
- 07/16 19:50 Review Elemental HERO Wildheart「It is one of the "Elemental HERO" and has complete resistance t…
- 07/16 18:18 Review Evenly Matched「If you ask me what is the strongest flip card to attack, I would answer t…
- 07/16 17:43 Review Dark Ruler No More「One of the three Sacred Treasures of the second-attack flipping card,…
- 07/16 16:27 Review Shinobaron Peacock「The 3-card bounce is powerful if you can get through it, and if you c…
- 07/16 16:23 Review Shinobaroness Peacock「The recruit effect of (1) cannot be used unless he has a Spell/Tra…
- 07/16 16:13 Review Shinobird's Calling「An excellent ritual card that can use the spirit of GY as a material…
- 07/16 15:58 Review Millennium-Eyes Restrict「《Thousand-Eyes Restrict》remake card There is also a dedicated…
- 07/16 15:51 Review Tearlaments Kitkallos「Prohibited on paper, restricted on MD. If you go first, add a depl…
- 07/16 15:43 Review Underground Arachnid「In the 6th generation Insect ☆ 6S It has the effect of suppressing …
- 07/16 14:30 Review Lancer Archfiend「It's an effect that pierces one monster, but if that's all it is, Equip…
- 07/16 14:21 Review Mirror Ladybug「Comprehensive evaluation: 《Exodius the Ultimate Forbidden Lord》in combi…
- 07/16 14:18 Review Swift Scarecrow「Overall Rating: A useful defensive tag. Unlike 《Battle Fader》, he want…
- 07/16 14:13 Review Lancer Archfiend「Comprehensive evaluation: Even if penetration grant is carried out, the…
- 07/16 14:10 Review Power Breaker「Comprehensive evaluation: The range which can be destroyed is narrow. Hi…
- 07/16 14:08 Review Extra Veiler「Comprehensive evaluation: It becomes a measure against burn 1 kill. He's th…
- 07/16 14:05 Review Blackwing - Abrolhos the Megaquake「Overall Rating: Release 2 is heavy and hard to use wi…
- 07/16 13:58 Review Karakuri Ninja mdl 339 "Sazank"「Overall Rating: Non-destructive removal is useful, but d…
- 07/16 13:53 Review Karakuri Soldier mdl 236 "Nisamu"「Comprehensive evaluation: Since the deployment power h…
- 07/16 13:39 Review Karakuri Strategist mdl 248 "Nishipachi"「Comprehensive evaluation: I would like to adopt…
- 07/16 13:29 Review Angelica, Princess of Noble Arms「I'm in trouble. I only write strong things. There are n…
- 07/16 13:26 Review Attack Gainer「Comprehensive evaluation: It is useful in the point that Warrior support c…
- 07/16 13:23 Review Creation Resonator「Comprehensive evaluation: The effect is strong and it is good to sear…
- 07/16 13:17 Review Blackwing - Etesian of Two Swords「Comprehensive evaluation: It is better to strengthen w…
- 07/16 13:14 Review Karakuri Bushi mdl 6318 "Muzanichiha"「Overall evaluation: It's tough if he doesn't destr…
- 07/16 13:11 Review Watthopper「Comprehensive evaluation: Since there are many effects that do not take targe…
- 07/16 13:03 Review Wattsquirrel「Comprehensive evaluation: Can he go if he supplements ATK with 《Power of t…
- 07/16 13:00 Review Wattdragonfly「Overall Rating: Passive but easy to recruit. It can be recruited by both e…
- 07/16 12:51 Review Mother Spider Splitter「(1) is the same as 《Primitive Butterfly》, but it is suitable fo…
- 07/16 12:08 Review Mother Spider Splitter「A monster with a recruit effect while having a self-SS with loose…
- 07/16 12:07 Review Naturia Pumpkin「Comprehensive evaluation: After deploying 《Naturia Mole Cricket》, it i…
- 07/16 09:24 Review Interdimensional Warp「A card that is full of value in one point, "It's a free chain cont…
- 07/16 08:10 Review Darklord Edeh Arae「Is this really an annual subscription benefit? At least if his ATK wa…
- 07/16 02:19 Review Tearlaments Grief「A normal frame for the "Tearlaments" spell, which is neatly distribute…
- 07/16 02:09 Review Evenly Matched「Needless to say, it's a back attack card. With this one card, you can for…
- 07/16 00:17 Review Aratama「As Exosister Aratama, a rogue who is caught between yuri. Jokes aside, this one …
- 07/15 22:41 Review Laevatein, Generaider Boss of Shadows「Participated in Master Duel from 2023/07/13. A ran…
- 07/15 21:17 Review Malefic Cyber End Dragon「Speaking of Malefic, this is the kind of card. It boasts the be…
- 07/15 20:45 Review Naturia Cherries「Comprehensive evaluation: It is a difficult point that it cannot be use…
- 07/12 21:10 DECK The Yubel Family ~Living in the Silver Castle~
- 07/11 23:48 DECK Isolde Exo for MD
- 07/11 23:37 DECK Curioswight Grave
- 07/10 15:46 DECK Exodia Align Deck
- 07/10 02:32 DECK Libromancer & Dogmatika
- 07/09 21:00 DECK Synchro Undead (Extra Unified Race)
- 07/08 15:00 DECK Darth Metatron (Metalfoes Brave Pacificis)
- 07/08 12:11 DECK Sin Buster Blader
- 07/08 00:53 DECK Kaiju NTR
- 07/05 02:45 DECK Red Archfiend
- 07/03 23:04 DECK BFRRMore
- 07/02 17:35 DECK [MD] Vaylantz Griffon type
- 07/02 11:18 DECK Red Archfiend King's Heartbeat (advice sought)
- 07/02 10:55 DECK Labrynth for New Banned Restrictions (advice sought)
- 07/01 13:55 DECK Star 12 Jund in20230701
- 06/30 17:16 DECK Ritual Dogmatika July 2023 version
- 06/28 07:31 DECK [Pure Construction] Red Archfiend
- 06/27 16:02 DECK VS Homura Noble Knight
- 06/27 08:39 DECK [Preceding One Kill] Abyssal Dragunity
- 06/26 00:35 DECK The Six Samurai (2023.07.01)