Featured Card Ranking


Best Card Ranking by Card-Type


Best Monster Ranking by Type


Best Monster Ranking by Attribute


Best Monster Ranking by Level


Best Xyz Monster Ranking by Rank


Best Link Monster Ranking by Link-Num

HOME > Yu-Gi-Oh! Card Lists > THE DARK ILLUSION

THE DARK ILLUSION Card List

THE DARK ILLUSIONCard List
THE DARK ILLUSION
code : TDIL.
Total : 80 Types.
Release Date:2016-04-09
9th period

Average of all cards:6.9pt




Total 80 Types
Monster 52 Types
Effect Monster:29 Types Pendulum Monster:14 Types
Fusion Monster:3 Types Synchro Monster:6 Types Xyz Monster:1 Types
4 Tuner Monster 1 Flip Monster 0 Gemini Monster
1 Spirit Monster 0 Union Monster 1 Toon Monster
Spell 16 Types
4Normal Spell 0Equip IconEquip Spell 4Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 3 Continuous IconContinuous Spell 5 Field IconField Spell
Trap 12 Types
8 Normal Trap 3 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 26
Metalfoes, Heavymetalfoes, Raremetalfoes, Fullmetalfoes, Parametalfoes:11 Types / Performapal, Performage:8 Types / Triamid:8 Types / Blackwing:5 Types / Archfiend:3 Types / D/D:3 Types / Fluffal, Frightfur, Edge Imp:2 Types / True:2 Types / Fusion:2 Types / Ninja, Ninjitsu:1 Types / Traptrix, Trap Hole:1 Types / Toon:1 Types / Resonator:1 Types / Dark Contract:1 Types / Odd-Eyes:1 Types / Lunalight:1 Types / Dinomist:1 Types / Shiranui:1 Types / Dracoverlord:1 Types / Buster Blader, Destruction Sword:1 Types / Magician:1 Types / Pendulum:1 Types / Dracoslayer:1 Types / Sphinx:1 Types / Counter:1 Types / Magician Girl:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order256 / 644 view num78016 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Performapal Bot-Eyes Lizard
Rare
▶︎ Deck
3.2 5
[6694]
JP001 Performapal Bot-Eyes Lizard  Effect Monster
- 4 Reptile 1600 1200
Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can send 1 "Odd-Eyes" monster from your Deck to the Graveyard; this card's name becomes the sent monster's original name, until the End Phase.
Performapal Gongato
Normal
▶︎ Deck
4.2 6
[7336]
JP002 Performapal Gongato  Pendulum Monster
Effect Monster
- 1 Beast 100 100
Pendulum Effect
Once per turn, when an opponent's monster declares a direct attack: You can activate this effect; you take no battle damage from that battle (even if this card leaves the field).
Card Text
Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can activate this effect; you take no battle damage from that battle.
Performapal Extra Slinger
Rare
▶︎ Deck
2.6 8
[7731]
JP003 Performapal Extra Slinger  Pendulum Monster
Effect Monster
- 3 Spellcaster 800 1100
Pendulum Effect
During your Main Phase: You can inflict 300 damage to your opponent for each face-up Pendulum Monster in your Extra Deck. You can only use this effect of "Performapal Extra Slinger" once per turn. You cannot Pendulum Summon the turn you activate this effect.
Card Text
Once per turn: You can banish 1 card from your Extra Deck, then target 1 card in a Pendulum Zone; destroy it, and if you do, inflict 300 damage to your opponent.
Performapal Inflater Tapir
Normal
▶︎ Deck
4.3 3
[4501]
JP004 Performapal Inflater Tapir  Effect Monster
- 6 Beast 1000 2000
During damage calculation (in either player's turn), if a monster you control battles an opponent's monster: You can discard this card; neither player takes any battle damage from that battle. When an opponent's monster declares a direct attack while this card is in your Graveyard: You can discard 1 "Performapal" monster; Special Summon this card in Defense Position. You can only use this effect of "Performapal Inflater Tapir" once per turn.
Performapal Gumgumouton
Normal
▶︎ Deck
7.7 9
[13254]
JP005 Performapal Gumgumouton  Pendulum Monster
Effect Monster
- 5 Beast 900 2400
Pendulum Effect
Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can activate this effect; that monster you control cannot be destroyed by that battle.
Card Text
Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can activate this effect; that monster you control cannot be destroyed by that battle.
Performapal Bubblebowwow
Normal
▶︎ Deck
4.8 5
[7939]
JP006 Performapal Bubblebowwow  Pendulum Monster
Effect Monster
- 6 Beast 2300 1000
Pendulum Effect
If a face-up non-Pendulum Monster(s) you control that was Special Summoned from the Extra Deck would be destroyed by battle or card effect, you can destroy this card instead.
Card Text
When this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, Pendulum Monsters you control that were Special Summoned from the Extra Deck cannot be destroyed by card effects.
Performapal Radish Horse
Normal
▶︎ Deck
8.2 5
[15824]
JP007 Performapal Radish Horse  Pendulum Monster
Effect Monster
- 4 Plant 500 2000
Pendulum Effect
Once per turn: You can target 1 face-up monster your opponent controls, and 1 "Performapal" monster you control; that opponent's monster loses ATK equal to the ATK of that "Performapal" monster you control (even if this card leaves the field).
Card Text
If your opponent controls a Special Summoned monster, and controls at least as many monsters as you, you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up monster on each player's field; until the end of this turn, that opponent's monster loses ATK equal to this card's ATK, and if it does, that monster you control gains ATK equal to this card's ATK.
Performapal Life Swordsman
Normal
▶︎ Deck
4 5
[5411]
JP008 Performapal Life Swordsman  Effect Monster
- 1 Warrior 0 0
When your opponent gains LP (except during the Damage Step): You can Special Summon this card from your hand, and if you do, this card's ATK becomes equal to the LP your opponent gained. You can Tribute this card, then target 1 face-up monster you control; it gains 1000 ATK until the end of this turn.
Acrobatic Magician
Secret
Super
▶︎ Deck
4.9 7
[12259]
JP009 Acrobatic Magician  Pendulum Monster
Effect Monster
- 5 Spellcaster 800 2300
Pendulum Effect
When a monster(s) you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Acrobatic Magician" once per turn.
Card Text
If the activation of a Spell/Trap Card is negated (except during the Damage Step): You can Special Summon this card from your hand. When this card is destroyed by battle: You can place this card in your Pendulum Zone.
D/D Savant Thomas
Rare
▶︎ Deck
7.9 10
[33392]
JP010 D/D Savant Thomas  Pendulum Monster
Effect Monster
- 8 Fiend 1800 2600
Pendulum Effect
During your Main Phase: You can add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "D/D Savant Thomas" once per turn.
Card Text
You can target 1 "D/D" card in your Pendulum Zone; destroy that card, and if you do, Special Summon 1 Level 8 "D/D/D" monster from your Deck in Defense Position, but for the rest of this turn, its effects (if any) are negated, also any battle damage your opponent takes becomes halved. You can only use this effect of "D/D Savant Thomas" once per turn.
D/D Savant Nikola
Normal
▶︎ Deck
5.3 8
[11035]
JP011 D/D Savant Nikola  Pendulum Monster
Effect Monster
- 6 Fiend 2000 2000
Pendulum Effect
You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn: You can discard 1 "D/D/D" monster, then target 1 Level 6 or lower "D/D" monster you control; it gains 2000 ATK and DEF until the end of this turn (even if this card leaves the field).
Card Text
If this card in the Pendulum Zone is destroyed: You can target 1 "D/D/D" monster you control; return it to the hand, and if you do, place up to 2 face-up "D/D" Pendulum Monsters from your Extra Deck in your Pendulum Zones, but they cannot activate their Pendulum Effects this turn. You can only use this effect of "D/D Savant Nikola" once per turn.
Blackwing - Tornado the Reverse Wind
Normal
▶︎ Deck
6.3 9
[12102]
JP012 Blackwing - Tornado the Reverse Wind  Effect Monster
- 4 Winged Beast 1000 1200
When this card is Normal Summoned while your opponent controls a Special Summoned monster: You can target 1 "Blackwing" Tuner in your GY; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Blackwing" monsters, also Special Summon that monster, but its effects are negated.
Blackwing - Gofu the Vague Shadow
Normal
▶︎ Deck
9.3 38
[102117]
JP013 Blackwing - Gofu the Vague Shadow Forbidden Effect Monster
Tuner Monster
- 5 Winged Beast 0 0
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. When this card is Special Summoned from the hand: You can Special Summon 2 "Vague Shadow Tokens" (Winged Beast-Type/DARK/Level 1/ATK 0/DEF 0), but they cannot be Tributed or be used as Synchro Material. You can banish this card and 1 or more face-up non-Tuners you control, then target 1 "Blackwing" Synchro Monster in your Graveyard whose Level equals the total Levels the banished monsters had on the field; Special Summon it, and if you do, it is treated as a Tuner.
Red Warg
Normal
▶︎ Deck
5.3 12
[21267]
JP014 Red Warg  Effect Monster
- 6 Fiend 1400 2200
When you Normal Summon a "Resonator" monster: You can Special Summon this card from your hand, but its ATK becomes halved.
Red Gardna
Normal
▶︎ Deck
4.7 7
[12654]
JP015 Red Gardna  Effect Monster
- 4 Fiend 0 2000
During either player's turn, when your opponent activates a card or effect while you control a "Red Dragon Archfiend" monster: You can send this card from your hand to the Graveyard; this turn, monsters you control cannot be destroyed by your opponent's card effects.
Red Mirror
Rare
▶︎ Deck
4.3 6
[8360]
JP016 Red Mirror  Effect Monster
- 1 Fiend 0 0
When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard, then target 1 FIRE Fiend-Type monster in your Graveyard, except "Red Mirror"; add it to your hand. If you Synchro Summon while this card is in your Graveyard (except during the Damage Step, or the turn this card was sent to the Graveyard): You can add this card to your hand. You can only use each effect of "Red Mirror" once per turn.
Magician of Dark Illusion
Secret
Super
▶︎ Deck
7.1 16
[60371]
JP017 Magician of Dark Illusion  Effect Monster
- 7 Spellcaster 2100 2500
This card's name becomes "Dark Magician" while on the field. You can only use each of these effects of "Magician of Dark Illusion" once per turn.
●During your opponent's turn, if you activate a Spell/Trap Card or effect (except during the Damage Step): You can Special Summon this card from your hand.
●If you activate a Spell/Trap Card or effect while this card is face-up on your field (except during the Damage Step): You can target 1 "Dark Magician" in your GY; Special Summon it. This effect can only be used once while this card is face-up on the field.
Magician's Robe
Rare
▶︎ Deck
5.1 9
[21439]
JP018 Magician's Robe  Effect Monster
- 2 Spellcaster 700 2000
During your opponent's turn (Quick Effect): You can discard 1 Spell/Trap; Special Summon 1 "Dark Magician" from your Deck. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Magician's Robe" once per turn.
Magician's Rod
Rare
▶︎ Deck
9.7 26
[63999]
JP019 Magician's Rod  Effect Monster
- 3 Spellcaster 1600 100
When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that mentions "Dark Magician". During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.
Master Peace, the True Dracoslayer
Secret
Ultimate
Ultra
▶︎ Deck
8.5 8
[33209]
JP020 Master Peace, the True Dracoslayer  Effect Monster
- 8 Dragon 2950 2950
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Dracoslayer" monster and 1 "Dracoverlord" monster, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a card or effect is activated: You can negate the activation, and if you do, destroy that card. If this card in its owner's control is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Dracoslayer" monster and 1 "Dracoverlord" monster from your Deck.
Metalfoes Steelen
Normal
▶︎ Deck
8.4 9
[32314]
JP021 Metalfoes Steelen  Pendulum Monster
Normal Monster
- 2 Psychic 0 2100
Pendulum Effect
Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck.
Card Text
Cool iron bodies meet burning metal machines and man/machine combine. Burn up the soul - Metalfoes Fusion!!
Metalfoes Silverd
Normal
▶︎ Deck
7.6 10
[32084]
JP022 Metalfoes Silverd  Pendulum Monster
Normal Monster
- 3 Psychic 1700 100
Pendulum Effect
Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck.
Card Text
Sizzling soldier on a silver sublight speedjet. Can't track her, can't see her, can't escape that lightspeed laser.
Metalfoes Goldriver
Normal
▶︎ Deck
8.4 10
[37752]
JP023 Metalfoes Goldriver  Pendulum Monster
Normal Monster
- 4 Psychic 1900 500
Pendulum Effect
Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck.
Card Text
That gleaming, golden buggy breaks bad guys good. What wonderful wheels! (With a bumbling buffoon....)
Metalfoes Volflame
Rare
▶︎ Deck
8.5 11
[39197]
JP024 Metalfoes Volflame  Pendulum Monster
Normal Monster
- 7 Psychic 2400 2000
Pendulum Effect
Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck.
Card Text
Roasting red rockets boost its blazing, bright-blast burners to liquified lava levels. Vanquisher of the Vanisher!
True King Agnimazud, the Vanisher
Secret
Super
▶︎ Deck
8.3 16
[48155]
JP025 True King Agnimazud, the Vanisher  Effect Monster
- 9 Wyrm 2900 1900
If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up field, including a FIRE monster, and if you do, Special Summon this card, and if you do that, you can banish 1 monster from your opponent's field or GY, if both the destroyed monsters were FIRE. If this card is destroyed by card effect: You can add 1 non-FIRE Wyrm monster from your GY to your hand. You can only use each effect of "True King Agnimazud, the Vanisher" once per turn.
Dinomist Ankylos
Normal
▶︎ Deck
6.5 2
[6991]
JP026 Dinomist Ankylos  Pendulum Monster
Effect Monster
- 4 Machine 1500 2000
Pendulum Effect
Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card.
Card Text
Banish any monster destroyed by battle with a "Dinomist" monster you control.
Triamid Dancer
Normal
▶︎ Deck
6.2 5
[9110]
JP027 Triamid Dancer  Effect Monster
- 3 Rock 600 1900
Once per turn: You can target 1 "Triamid" card in your Graveyard; shuffle it into the Deck, and if you do, all Rock-Type monsters you control gain 500 ATK and DEF. Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect).
Triamid Hunter
Normal
▶︎ Deck
9 8
[15408]
JP028 Triamid Hunter  Effect Monster
- 3 Rock 1400 1100
If a Field Spell Card is face-up on the field, you can Normal Summon 1 Rock-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect).
Triamid Master
Rare
▶︎ Deck
5.8 5
[9250]
JP029 Triamid Master  Effect Monster
- 4 Rock 1800 700
Once per turn: You can send 1 face-up "Triamid" card you control to the Graveyard, then target 1 Set Card on the field; destroy it. Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect).
Triamid Sphinx
Secret
Super
▶︎ Deck
6.4 8
[16237]
JP030 Triamid Sphinx  Effect Monster
- 10 Rock 2500 2500
Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Triamid" card, and cannot be Special Summoned by other ways. If a face-up "Triamid" card(s) you control, except "Triamid Sphinx", is destroyed by battle or card effect: You can Special Summon this card from your hand. While you control another "Triamid" card, this card gains 500 ATK and DEF for each Field Spell Card with a different name in your Graveyard, also monsters your opponent controls cannot attack, except to attack "Triamid Sphinx".
Shiranui Solitaire
Rare
▶︎ Deck
9.9 30
[103018]
JP031 Shiranui Solitaire  Effect Monster
- 4 Zombie 500 0
You can Tribute 1 Zombie monster; Special Summon 1 Zombie Tuner with 0 DEF from your Deck. If this card is banished: You can target 1 of your banished "Shiranui" monsters, except "Shiranui Solitaire", or up to 2 instead if "Shiranui Style Synthesis" is on the field; Special Summon them. You can only use each effect of "Shiranui Solitaire" once per turn.
Toon Dark Magician
Rare
▶︎ Deck
9.3 12
[38147]
JP032 Toon Dark Magician  Effect Monster
Toon Monster
- 7 Spellcaster 2500 2100
Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. Once per turn: You can discard 1 "Toon" card, then activate 1 of these effects;
●Special Summon 1 Toon Monster from your Deck, except "Toon Dark Magician", ignoring its Summoning conditions.
●Add 1 "Toon" Spell/Trap from your Deck to your hand.
Scapeghost
Rare
▶︎ Deck
8.6 23
[51371]
JP033 Scapeghost  Effect Monster
Tuner Monster
Flip Monster
- 1 Zombie 0 0
FLIP: You can Special Summon any number of "Black Sheep Tokens" (Zombie/DARK/Level 1/ATK 0/DEF 0).
Block Dragon
Normal
▶︎ Deck
9.7 36
[62208]
JP034 Block Dragon Limited Effect Monster
- 8 Rock 2500 3000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 EARTH monsters from your hand and/or GY. Rock monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the GY: You can add up to 3 Rock monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of "Block Dragon" once per turn.
Amaterasu
Secret
Super
▶︎ Deck
7 19
[39011]
JP035 Amaterasu  Effect Monster
Spirit Monster
- 9 Fairy 3000 3000
Cannot be Normal or Special Summoned. During either player's turn, when your opponent activates a card or effect that targets this face-down monster: You can change this card to face-up Defense Position; draw 1 card. If this card is flipped face-up: Banish all other cards on the field. Once per turn, during the End Phase, if this card was flipped face-up this turn: Return it to the hand.
Black Dragon Ninja
Rare
▶︎ Deck
5.3 4
[11817]
JP036 Black Dragon Ninja  Effect Monster
- 7 Beast 2800 1600
Cannot be Special Summoned, except with the effect of a "Ninja" monster or "Ninjitsu Art" card. Once per turn, during either player's turn: You can send 1 "Ninja" monster and 1 "Ninjitsu Art" card from your hand and/or face-up from your field to the Graveyard, then target 1 monster on the field; banish it. If this face-up card leaves the field: Special Summon as many monsters banished by this card's effect as possible to their owner's field(s).
Spell Strider
Normal
▶︎ Deck
4.3 6
[7703]
JP037 Spell Strider  Effect Monster
- 4 Warrior 1800 600
If this card is in your hand: You can target 2 face-up Spell Cards on the field (1 from each side of the field); banish them, and if you do, Special Summon this card.
Zap Mustung
Normal
▶︎ Deck
4.4 9
[14157]
JP038 Zap Mustung  Effect Monster
- 4 Thunder 1600 1500
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect during your Main Phase 1, cannot be Special Summoned by other ways, and cannot be Special Summoned if you have Special Summoned this turn. Twice per turn, this card cannot be destroyed by battle. Each turn, the turn player can only Special Summon a number of times up to their number of attacks conducted (and reached the Damage Step) this turn.
Totem Five
Normal
▶︎ Deck
6.9 11
[11807]
JP039 Totem Five  Effect Monster
- 3 Rock 500 200
If 5 monsters are Special Summoned at the same time, including this card: Destroy as many cards your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each card destroyed.
Tuning Gum
Normal
▶︎ Deck
6.5 6
[14333]
JP040 Tuning Gum  Effect Monster
Tuner Monster
- 1 Fiend 400 1200
You can target 1 face-up monster you control; that face-up monster is treated as a Tuner this turn. You can only use this effect of "Tuning Gum" once per turn. You can only attack with Synchro Monsters during the turn you activate this effect. During either player's turn, when a card or effect is activated that targets exactly 1 Synchro Monster you control (and no other cards): You can banish this card from your Graveyard; negate the activation.
Wrecker Panda
N-Rare
▶︎ Deck
4.2 5
[7008]
JP041 Wrecker Panda  Effect Monster
- 2 Beast 800 800
Once per turn, during the Standby Phase: You can pay 500 LP; send the top card of your Deck to the Graveyard, and if you do, this card gains ATK and DEF equal to that monster's Level x 200 if it was a monster. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 monster with the lowest Level from your Graveyard to your hand (your choice, if tied).
Fairy Tail - Snow
N-Rare
▶︎ Deck
9.6 55
[167022]
JP042 Fairy Tail - Snow  Effect Monster
- 4 Spellcaster 1850 1000
If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card.
Metalfoes Adamante
Normal
▶︎ Deck
8.2 10
[33884]
JP043 Metalfoes Adamante  Fusion Monster
- 5 Psychic 2500 2500
1 "Metalfoes" monster + 1 monster with 2500 or less ATK
Metalfoes Orichalc
Rare
▶︎ Deck
9.2 13
[36934]
JP044 Metalfoes Orichalc  Fusion Monster
Effect Monster
- 8 Psychic 2800 2200
2 "Metalfoes" monsters
If a "Metalfoes" monster you control attacks a Defense Position monster, inflict double piercing battle damage to your opponent. If this card is sent from the field to the GY: You can target 1 card on the field; destroy it.
Metalfoes Crimsonite
Rare
▶︎ Deck
7.8 12
[32026]
JP045 Metalfoes Crimsonite  Fusion Monster
- 9 Psychic 3000 3000
1 "Metalfoes" monster + 2 monsters with 3000 or less ATK
Nirvana High Paladin
Secret
Ultimate
Ultra
▶︎ Deck
8.3 18
[71262]
JP046 Nirvana High Paladin  Synchro Monster
Pendulum Monster
Effect Monster
- 10 Spellcaster 3300 2500
Pendulum Effect
If a Pendulum Monster you control attacks, for that battle, it cannot be destroyed by battle, also you take no battle damage. At the end of the Damage Step, if a Pendulum Monster you control attacked: All monsters your opponent currently controls lose ATK equal to that attacking monster's ATK, until the end of this turn.
Card Text
1 Tuner + 1+ non-Tuner Synchro Monsters
For this card's Synchro Summon, you can treat 1 Pendulum Summoned Pendulum Monster you control as a Tuner. If this card is Synchro Summoned using a Pendulum Summoned Pendulum Monster Tuner: You can target 1 card in your GY; add it to your hand. When this card destroys an opponent's monster by battle: You can halve your opponent's LP. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
Assault Blackwing - Sayo the Rain Hider
Normal
▶︎ Deck
3.8 10
[20011]
JP047 Assault Blackwing - Sayo the Rain Hider  Synchro Monster
Effect Monster
- 2 Winged Beast 800 100
1 Tuner + 1 non-Tuner monster
If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Twice per turn, this card cannot be destroyed by battle.
Assault Blackwing - Sohaya the Rain Storm
Rare
▶︎ Deck
8.6 18
[54507]
JP048 Assault Blackwing - Sohaya the Rain Storm  Synchro Monster
Effect Monster
- 5 Winged Beast 1500 2000
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned using a "Blackwing" monster as material, it is treated as a Tuner while face-up on the field. You can only use each of these effects of "Assault Blackwing - Sohaya the Rain Storm" once per turn.
●When this card is Synchro Summoned: You can target 1 "Assault Blackwing" monster in your GY; Special Summon it.
●During your Main Phase, if this card is in the GY because it was sent there this turn: You can banish 1 other "Assault Blackwing - Sohaya the Rain Storm" from your GY; Special Summon this card.
Assault Blackwing - Onimaru the Divine Thunder
Secret
Ultimate
Ultra
▶︎ Deck
8.7 15
[63264]
JP049 Assault Blackwing - Onimaru the Divine Thunder  Synchro Monster
Effect Monster
- 12 Winged Beast 3000 2000
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Cannot be destroyed by card effects. You can target 1 "Blackwing" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of "Assault Blackwing - Onimaru the Divine Thunder" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters attacks, this card gains 3000 ATK during the Damage Step only.
Tyrant Red Dragon Archfiend
Secret
Ultimate
Ultra
▶︎ Deck
5.8 26
[53573]
JP050 Tyrant Red Dragon Archfiend  Synchro Monster
Effect Monster
- 10 Dragon 3500 3000
2 Tuners + 1 or more non-Tuner monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. You can only use each of these effects of "Tyrant Red Dragon Archfiend" once per turn.
●During your Main Phase 1: You can destroy all other cards on the field, also, for the rest of this turn, other monsters you control cannot attack.
●During either player's Battle Phase, when a Spell/Trap Card is activated: You can negate the activation, and if you do, destroy that card, and if you do that, this card gains 500 ATK.
Coral Dragon
Secret
Ultimate
Ultra
▶︎ Deck
9.5 35
[126279]
JP051 Coral Dragon  Synchro Monster
Tuner Monster
Effect Monster
- 6 Dragon 2400 500
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.
Ebon High Magician
Secret
Ultimate
Ultra
▶︎ Deck
7.8 14
[47390]
JP052 Ebon High Magician  Xyz Monster
Effect Monster
- 7 Spellcaster 2300 2800
2 Level 7 Spellcaster monsters
While this card has material, you can activate a Quick-Play Spell Card or a Trap Card from your hand during your opponent's turn by detaching 1 material from this card at activation. If this Xyz Summoned card is destroyed by battle and sent to the GY, or if this Xyz Summoned card you control is sent to your GY by an opponent's card effect: You can Special Summon 1 DARK Spellcaster monster from your hand or Deck, then you can destroy 1 card on the field.
Super Hippo Carnival
Rare
▶︎ Deck
8.8 22
[32553]
JP053 Super Hippo Carnival  Quick-Play Spell
Special Summon 1 "Performapal Hip Hippo" from your hand, Deck, or Graveyard, then you can Special Summon as many "Hippo Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) as possible, but they cannot be Tributed, and monsters your opponent controls cannot target monsters for attacks for the rest of this turn, except "Hippo Tokens". You cannot Special Summon monsters from the Extra Deck while a "Hippo Token" is in a Monster Zone.
Luna Light Perfume
Normal
▶︎ Deck
9.4 17
[30182]
JP054 Luna Light Perfume  Normal Spell
Target 1 "Lunalight" monster in your GY; Special Summon it. You can banish this card from your GY, then discard 1 card; add 1 "Lunalight" monster from your Deck to your hand.
Frightfur Sanctuary
Normal
▶︎ Deck
5.3 9
[10962]
JP055 Frightfur Sanctuary  Continuous Spell
Activate this card by discarding 1 card and sending 2 "Frightfur" monsters from your Extra Deck to the Graveyard. All Fusion Monsters you control are also treated as "Frightfur" monsters. If this card is sent to the Graveyard: You can target 1 "Frightfur" Fusion Monster in your Graveyard; return it to the Extra Deck.
Forbidden Dark Contract with the Swamp King
Normal
▶︎ Deck
2.4 9
[12752]
JP056 Forbidden Dark Contract with the Swamp King  Continuous Spell
Once per turn: You can Special Summon 1 "D/D/D" monster from your hand in Defense Position, but its effects are negated. Once per turn: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, including a monster Special Summoned by this card with the above effect. Once per turn, during your Standby Phase: Take 2000 damage.
Dark Magical Circle
Secret
Super
▶︎ Deck
9.4 26
[77119]
JP057 Dark Magical Circle  Continuous Spell
When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 of them that is "Dark Magician" or a Spell/Trap that mentions "Dark Magician", and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.
Illusion Magic
Normal
▶︎ Deck
6.4 19
[45672]
JP058 Illusion Magic  Quick-Play Spell
Tribute 1 Spellcaster monster; add up to 2 copies of "Dark Magician" from your Deck and/or GY to your hand. You can only activate 1 "Illusion Magic" per turn.
Dark Magic Expanded
Normal
▶︎ Deck
7.8 8
[26317]
JP059 Dark Magic Expanded  Quick-Play Spell
Apply these effects in sequence, based on the number of "Dark Magician" and/or "Dark Magician Girl" on the field and in the GYs.
●1+: 1 DARK Spellcaster monster on the field gains 1000 ATK until the end of this turn.
●2+: This turn, your opponent cannot activate cards and effects in response to your Spell/Trap Card or effect activation, also Spells/Traps you control cannot be destroyed by your opponent's card effects.
●3+: DARK Spellcaster monsters you currently control are unaffected by your opponent's card effects, until the end of this turn.
Metamorformation
Normal
▶︎ Deck
5.5 6
[10878]
JP060 Metamorformation  Field Spell
All "Metalfoes" monsters you control gain 300 ATK and DEF. While a "Metalfoes" card is in your Pendulum Zone, "Metalfoes" monsters you control, except Effect Monsters, are unaffected by your opponent's card effects.
Metalfoes Fusion
Rare
▶︎ Deck
9.9 20
[102499]
JP061 Metalfoes Fusion  Normal Spell
Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If this card is in your GY: You can shuffle it into the Deck, then draw 1 card. You can only use this effect of "Metalfoes Fusion" once per turn.
Triamid Fortress
Normal
▶︎ Deck
6.5 4
[7197]
JP062 Triamid Fortress  Field Spell
All Rock-Type monsters on the field gain 500 DEF. "Triamid" monsters on the field cannot be destroyed by card effects. If this face-up card in the Field Zone is sent to the Graveyard: You can target 1 "Triamid" monster in your Graveyard; add it to your hand. You can only use this effect of "Triamid Fortress" once per turn.
Triamid Cruiser
Normal
▶︎ Deck
8 6
[10796]
JP063 Triamid Cruiser  Field Spell
Each time a Rock-Type monster is Normal Summoned, gain 500 LP. If a "Triamid" monster is Normal Summoned: You can draw 1 card, then discard 1 card. If this face-up card in the Field Zone is sent to the Graveyard: You can add 1 "Triamid" monster from your Deck to your hand. You can only use this effect of "Triamid Cruiser" once per turn.
Triamid Kingolem
Normal
▶︎ Deck
7 4
[8835]
JP064 Triamid Kingolem  Field Spell
All Rock-Type monsters on the field gain 500 ATK. If a "Triamid" monster you control battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If this face-up card in the Field Zone is sent to the Graveyard: You can Special Summon 1 "Triamid" monster from your hand. You can only use this effect of "Triamid Kingolem" once per turn.
Cosmic Cyclone
Secret
Super
▶︎ Deck
9 49
[102540]
JP065 Cosmic Cyclone  Quick-Play Spell
Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.
Pot of Desires
Secret
Super
▶︎ Deck
9.4 77
[213104]
JP066 Pot of Desires Semi-Limited Normal Spell
Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.
Magical Mid-Breaker Field
Normal
▶︎ Deck
7.9 14
[32490]
JP067 Magical Mid-Breaker Field  Field Spell
Activate this card at the start of your Main Phase 1 or 2. During each player's Main Phase 1, monsters on the field cannot be destroyed by their opponent's card effects, also neither player can target monsters their opponent controls. You cannot activate or Set Field Spell Cards.
Card of the Soul
N-Rare
▶︎ Deck
5 20
[17645]
JP068 Card of the Soul  Normal Spell
Look at your Deck, and if you do, you can add 1 monster from your Deck to your hand, whose sum of ATK and DEF equals your LP. You can only activate 1 "Card of the Soul" per turn.
Fusion Fright Waltz
Normal
▶︎ Deck
2.7 7
[6071]
JP069 Fusion Fright Waltz  Normal Trap
Target 1 "Frightfur" Fusion Monster you control and 1 Fusion Monster your opponent controls; destroy as many other Special Summoned monsters on the field as possible, then each player that had a monster(s) destroyed by this effect takes damage equal to the combined current ATK of the targeted monster(s) on the field.
King Scarlet
Normal
▶︎ Deck
1.5 11
[8808]
JP070 King Scarlet  Continuous Trap
If a "Red Dragon Archfiend" monster you control battles, during damage calculation: Make that monster you control unable to be destroyed by that battle, and if you do, Special Summon this card as a Normal Monster (Fiend-Type/Tuner/FIRE/Level 1/ATK 0/DEF 0). (This card is also still a Trap Card.)
Magician Navigation
Rare
▶︎ Deck
8.5 20
[67578]
JP071 Magician Navigation  Normal Trap
Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn.
Metalfoes Counter
Normal
▶︎ Deck
8.3 7
[33365]
JP072 Metalfoes Counter  Normal Trap
If a card(s) you control is destroyed by battle or card effect: Special Summon 1 "Metalfoes" monster from your Deck. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 face-up "Metalfoes" Pendulum Monster from your Extra Deck to your hand.
Metalfoes Combination
Normal
▶︎ Deck
9.1 7
[33693]
JP073 Metalfoes Combination  Continuous Trap
Once per turn, if a Fusion Monster is Fusion Summoned: You can target 1 "Metalfoes" monster in your GY with a lower Level than that Fusion Monster; Special Summon it. If this card is sent from the field to the GY: You can add 1 "Metalfoes" monster from your Deck to your hand.
Triamid Pulse
Normal
▶︎ Deck
6 5
[12738]
JP074 Triamid Pulse  Continuous Trap
Once per turn: You can banish 2 cards from your Graveyard (any combination of Rock-Type monsters or Field Spell Cards), then activate 1 of these effects;
●Target 1 other face-up card on the field; destroy it.
●Target 1 Rock-Type monster in your Graveyard; Special Summon it in Defense Position.
●Target up to 3 Field Spell Cards in your Graveyard; shuffle them into the Deck, then draw 1 card.
Destruction Sword Memories
Normal
▶︎ Deck
9.3 10
[32555]
JP075 Destruction Sword Memories  Normal Trap
Discard 1 "Destruction Sword" card; Special Summon 1 "Buster Blader" monster from the Deck. You can banish this card from your Graveyard; Fusion Summon 1 "Buster Blader, the Dragon Destroyer Swordsman" from your Extra Deck, by banishing Fusion Materials listed on it from your Graveyard.
Floodgate Trap Hole
Secret
Super
▶︎ Deck
8.9 30
[82386]
JP076 Floodgate Trap Hole  Normal Trap
When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.
Premature Return
Secret
Super
▶︎ Deck
6.9 10
[24614]
JP077 Premature Return  Normal Trap
Banish 1 card from your hand, then target 1 of your banished monsters; Special Summon it in face-down Defense Position.
Unified Front
Normal
▶︎ Deck
3.5 15
[6372]
JP078 Unified Front  Normal Trap
Discard 1 monster, then target 1 face-up monster on the field; its ATK and DEF becomes the discarded monster's ATK and DEF, until the end of this turn. Monsters you control cannot attack directly during the turn you activate this card.
Pendulum Hole
Normal
▶︎ Deck
7.9 8
[8558]
JP079 Pendulum Hole  Counter Trap
When a monster(s) would be Pendulum Summoned: Negate the Pendulum Summon, and if you do, shuffle that monster(s) into the Deck.
The Forceful Checkpoint
N-Rare
▶︎ Deck
5.6 11
[9181]
JP080 The Forceful Checkpoint  Normal Trap
When an opponent's monster declares an attack: Look at your opponent's hand, and if there is a Monster Card, negate the attack, then discard 1 monster from their hand (your choice).
THE DARK ILLUSION Card List
6.9 /10.0 pt
Number of card ratings : 1124
User Review : 1124

Update Information - NEW -