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HOME > Yu-Gi-Oh! Card Lists > DIMENSION OF CHAOS

DIMENSION OF CHAOS Card List

DIMENSION OF CHAOSCard List
DIMENSION OF CHAOS
code : DOCS.
Total : 85 Types.
Release Date:2015-07-18
9th period

Average of all cards:7.3pt




Total 85 Types
Monster 57 Types
Effect Monster:30 Types Ritual Monster:1 Types Pendulum Monster:14 Types
Fusion Monster:3 Types Synchro Monster:4 Types Xyz Monster:5 Types
2 Tuner Monster 1 Flip Monster 0 Gemini Monster
0 Spirit Monster 0 Union Monster 1 Toon Monster
Spell 14 Types
5Normal Spell 2Equip IconEquip Spell 3Quick-Play IconQuick-Play Spell
1 Ritual IconRitual Spell 1 Continuous IconContinuous Spell 2 Field IconField Spell
Trap 14 Types
8 Normal Trap 2 Continuous IconContinuous Trap 4 Counter IconCounter Trap
Enhanced Category : 28
Majespecter:10 Types / Black Luster Soldier:9 Types / D/D:7 Types / Performapal, Performage:5 Types / Superheavy Samurai :5 Types / Raidraptor:5 Types / Fluffal, Frightfur, Edge Imp:3 Types / Dark Contract:3 Types / Igknight:3 Types / Odd-Eyes:3 Types / Gaia the Fierce Knight:3 Types / Blackwing:2 Types / Archfiend:2 Types / Rank-Up-Magic, Number C, Barian's:2 Types / Deskbot:2 Types / Pendulum:2 Types / Bujin, Bujinki, Bujintei, Bujingi:1 Types / Traptrix, Trap Hole:1 Types / Sylvan:1 Types / Toon:1 Types / Artifact:1 Types / Nekroz:1 Types / Dracoverlord:1 Types / Kuriboh:1 Types / Fusion:1 Types / Warrior:1 Types / Dracoslayer:1 Types / Symphonic Warrior:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order206 / 642 view num99569 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Performapal Secondonkey
Rare
▶︎ Deck
7 12
[19734]
JP001 Performapal Secondonkey  Effect Monster
- 4 Beast 1000 2000
When this card is Normal or Special Summoned: You can send 1 "Performapal" monster from your Deck to the Graveyard, except "Performapal Secondonkey". If you have 2 cards in your Pendulum Zones, you can add it to your hand instead.
Performapal Splashmammoth
Rare
▶︎ Deck
6 10
[11263]
JP002 Performapal Splashmammoth  Pendulum Monster
Effect Monster
- 6 Beast 1900 2300
Pendulum Effect
Once per turn, when a Fusion Monster(s) is Special Summoned to your side of the field (except during the Damage Step): You can Special Summon 1 face-up "Odd-Eyes" Pendulum Monster from your Extra Deck.
Card Text
During your Main Phase: You can Fusion Summon 1 Dragon-Type Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. You can only use this effect of "Performapal Splashmammoth" once per Duel.
Performapal Helpprincess
Rare
▶︎ Deck
7.6 13
[21554]
JP003 Performapal Helpprincess  Effect Monster
- 4 Warrior 1200 1200
When you Normal or Special Summon a "Performapal" monster(s), except "Performapal Helpprincess" (except during the Damage Step): You can Special Summon this card from your hand.
Superheavy Samurai Thief
Normal
▶︎ Deck
7.3 7
[17864]
JP004 Superheavy Samurai Thief  Effect Monster
- 10 Machine 1000 1000
If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. You can Tribute this card, then activate 1 of these effects;
●Destroy 1 card in your opponent's Spell & Trap Zone, then you can Set the destroyed Spell/Trap Card on your side of the field.
●Destroy 1 card in your opponent's Pendulum Zone, then you can place the destroyed card in your Pendulum Zone.
Superheavy Samurai Transporter
Normal
▶︎ Deck
4.8 6
[12083]
JP005 Superheavy Samurai Transporter  Effect Monster
- 5 Machine 1200 1800
If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If you have no Spell/Trap Cards in your Graveyard: You can Tribute this card; Special Summon up to 2 monsters from your hand to your opponent's side of the field in Defense Position, then draw cards equal to the number of monsters Special Summoned by this effect. You can only use this effect of "Superheavy Samurai Transporter" once per turn.
Superheavy Samurai Drum
Normal
▶︎ Deck
5.4 5
[10986]
JP006 Superheavy Samurai Drum  Effect Monster
Tuner Monster
- 1 Machine 300 300
If this card on the field is destroyed and sent to the Graveyard: You can target 1 "Superheavy Samurai" monster in your Graveyard, except "Superheavy Samurai Drum"; Special Summon it. You can only use this effect of "Superheavy Samurai Drum" once per turn.
Superheavy Samurai Soulhorns
Normal
▶︎ Deck
8.3 10
[12602]
JP007 Superheavy Samurai Soulhorns  Effect Monster
- 1 Machine 0 300
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It can make a second attack during each Battle Phase. While this card is equipped to a monster by this card's effect: You can Special Summon this card. You can only use this effect of "Superheavy Samurai Soulhorns" once per turn.
Superheavy Samurai Soulclaw
Normal
▶︎ Deck
5.8 4
[7458]
JP008 Superheavy Samurai Soulclaw  Effect Monster
- 2 Machine 500 500
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 500 ATK and DEF, also it cannot be destroyed by battle. While this card is equipped to a monster by this card's effect: You can Special Summon this card. You can only use this effect of "Superheavy Samurai Soulclaw" once per turn.
Fluffal Wings
Normal
▶︎ Deck
8.6 17
[36785]
JP009 Fluffal Wings  Effect Monster
- 1 Fairy 100 100
If this card is in your Graveyard and you control "Toy Vendor": You can banish this card from your Graveyard, then target 1 "Fluffal" monster in your Graveyard; banish it, and if you do, draw 1 card, then you can send 1 "Toy Vendor" you control to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Fluffal Wings" once per turn.
D/D Berfomet
Rare
▶︎ Deck
6.5 12
[31698]
JP010 D/D Berfomet  Effect Monster
- 4 Fiend 1400 1800
Once per turn: You can target 1 "D/D" monster you control that has a Level, except "D/D Berfomet", and declare a Level from 1 to 8; it becomes that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters.
D/D Swirl Slime
Normal
▶︎ Deck
9.7 21
[59842]
JP011 D/D Swirl Slime  Effect Monster
- 2 Fiend 200 200
If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your GY; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirl Slime" once per turn.
D/D Necro Slime
Normal
▶︎ Deck
8.7 14
[46257]
JP012 D/D Necro Slime  Effect Monster
- 1 Fiend 300 300
If this card is in your GY: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your GY, including this card. You can only use this effect of "D/D Necro Slime" once per turn.
Raidraptor - Wild Vulture
Normal
▶︎ Deck
2.4 14
[11018]
JP013 Raidraptor - Wild Vulture  Effect Monster
- 6 Winged Beast 1600 2000
During your Main Phase, if this card was Normal or Special Summoned this turn: You can Tribute this card; Special Summon 2 "Raidraptor" monsters from your hand and/or Graveyard whose total Levels equal 6.
Raidraptor - Skull Eagle
Normal
▶︎ Deck
3.5 10
[10799]
JP014 Raidraptor - Skull Eagle  Effect Monster
- 3 Winged Beast 1000 500
If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can banish this card from your Graveyard, then target 1 "Raidraptor" card in your Graveyard; add it to your hand. You can only use this effect of "Raidraptor - Skull Eagle" once per turn. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
●If it is Xyz Summoned: It gains 300 ATK.
Performage Mirror Conductor
Normal
▶︎ Deck
7.8 12
[22156]
JP015 Performage Mirror Conductor  Pendulum Monster
Effect Monster
- 4 Spellcaster 600 1400
Pendulum Effect
Once per turn: You can target 1 face-up Special Summoned monster on the field; its ATK and DEF become equal to its current ATK or DEF (whichever is lower) until the end of this turn (even if this card leaves the field).
Card Text
Once per turn, during either player's turn: You can target 1 face-up monster on the field; switch its current ATK and DEF, then take 500 damage. This ATK and DEF change lasts until the end of this turn.
Performage Plushfire
Normal
▶︎ Deck
9.8 70
[70709]
JP016 Performage Plushfire  Pendulum Monster
Effect Monster
- 4 Spellcaster 1000 1000
Pendulum Effect
If a "Performage" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your Pendulum Zone, then take 500 damage. You can only use this effect of "Performage Plushfire" once per turn.
Card Text
If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Performage" monster from your hand or Deck, except "Performage Plushfire".
The Legendary Fisherman III
Rare
▶︎ Deck
7.3 23
[53477]
JP017 The Legendary Fisherman III  Effect Monster
- 7 Warrior 2500 2000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "The Legendary Fisherman". When this card is Special Summoned: You can banish all monsters your opponent controls, also this card cannot attack this turn. Cannot be destroyed by battle or card effects, also unaffected by Spell/Trap effects. Once per turn: You can return as many of your opponent's banished cards as possible to their GY, and if you do, the first battle or effect damage your opponent takes this turn becomes doubled.
Assault Blackwing - Kunai the Drizzle
Rare
▶︎ Deck
5.7 7
[22826]
JP018 Assault Blackwing - Kunai the Drizzle  Effect Monster
- 5 Winged Beast 2100 1600
You can Special Summon this card (from your hand) by Tributing 1 "Blackwing" monster. If Summoned this way, this card is treated as a Tuner monster. Once per turn: You can target 1 Synchro Monster you control, and declare a Level from 1 to 8; it becomes that Level until the end of this turn.
Charging Gaia the Fierce Knight
Secret
Super
▶︎ Deck
7.4 14
[38981]
JP019 Charging Gaia the Fierce Knight  Effect Monster
- 7 Warrior 2300 2100
You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, its original ATK becomes 1900. If this card is Tributed: You can add 1 "Black Luster Soldier" monster from your Deck to your hand. You can only use this effect of "Charging Gaia the Fierce Knight" once per turn.
Sphere Kuriboh
Rare
▶︎ Deck
6.6 15
[33174]
JP020 Sphere Kuriboh  Effect Monster
- 1 Fiend 300 200
When an opponent's monster declares an attack: You can send this card from your hand to the GY; change the attacking monster to Defense Position. When you Ritual Summon, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon.
Super Soldier Soul
Normal
▶︎ Deck
7.1 8
[18296]
JP021 Super Soldier Soul  Effect Monster
- 1 Warrior 0 0
You can send 1 "Black Luster Soldier" monster from your hand to the Graveyard; until your opponent's next End Phase, this card's ATK becomes 3000, and this card's name becomes "Black Luster Soldier". You can banish this card from your Graveyard; add 1 "Beginning Knight" or "Evening Twilight Knight" from your Deck to your hand. You can only use each effect of "Super Soldier Soul" once per turn.
Beginning Knight
Normal
▶︎ Deck
7.2 5
[33555]
JP022 Beginning Knight  Effect Monster
- 4 Warrior 500 2000
A "Black Luster Soldier" monster Ritual Summoned using this card gains these effects. You can only use this effect of "Beginning Knight" once per turn.
●Once per turn: You can target 1 monster your opponent controls; banish it.
●When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack in a row.
If this card is banished from the Graveyard: You can add 1 Ritual Spell Card from your Deck to your hand. You can only use this effect of "Beginning Knight" once per turn.
Evening Twilight Knight
Normal
▶︎ Deck
6.4 5
[28361]
JP023 Evening Twilight Knight  Effect Monster
- 4 Warrior 500 2000
A "Black Luster Soldier" monster Ritual Summoned using this card gains these effects. You can only use this effect of "Evening Twilight Knight" once per turn.
●Once per turn: You can target 1 monster your opponent controls; banish it.
●Once per turn: You can banish 1 random card from your opponent's hand face-down, until your opponent's next End Phase.
If this card is banished from your Graveyard: You can add 1 Ritual Monster from your Deck to your hand. You can only use this effect of "Evening Twilight Knight" once per turn.
Vector Pendulum, the Dracoverlord
Secret
Super
▶︎ Deck
7.8 24
[56742]
JP024 Vector Pendulum, the Dracoverlord  Pendulum Monster
Normal Monster
- 4 Dragon 1850 0
Pendulum Effect
Negate all card effects in your opponent's Pendulum Zones.
Card Text
This Overlord overran an entire world with his army of Dracofiends, using his Dragon Alchemy to convert all life into his terrible minions. The source of this power is unidentified, and probably extra-dimensional.
Majespecter Cat - Nekomata
Rare
▶︎ Deck
8.2 10
[27054]
JP025 Majespecter Cat - Nekomata  Pendulum Monster
Effect Monster
- 3 Spellcaster 100 1800
Pendulum Effect

Card Text
When this card is Normal or Special Summoned: You can add 1 "Majespecter" card from your Deck to your hand during the End Phase of this turn. You can only use this effect of "Majespecter Cat - Nekomata" once per turn. Cannot be targeted or destroyed by your opponent's card effects.
Majespecter Raccoon - Bunbuku
Normal
▶︎ Deck
9.2 17
[46053]
JP026 Majespecter Raccoon - Bunbuku  Pendulum Monster
Effect Monster
- 3 Spellcaster 1200 900
Pendulum Effect

Card Text
When this card is Normal or Special Summoned: You can add 1 "Majespecter" monster from your Deck to your hand. You can only use this effect of "Majespecter Raccoon - Bunbuku" once per turn. Cannot be targeted or destroyed by your opponent's card effects.
Majespecter Crow - Yata
Normal
▶︎ Deck
8.3 11
[23701]
JP027 Majespecter Crow - Yata  Pendulum Monster
Effect Monster
- 4 Spellcaster 1000 1500
Pendulum Effect

Card Text
When this card is Normal or Special Summoned: You can add 1 "Majespecter" Spell Card from your Deck to your hand. You can only use this effect of "Majespecter Crow - Yata" once per turn. Cannot be targeted or destroyed by your opponent's card effects.
Majespecter Fox - Kyubi
Normal
▶︎ Deck
8.5 11
[27930]
JP028 Majespecter Fox - Kyubi  Pendulum Monster
Effect Monster
- 4 Spellcaster 1500 1000
Pendulum Effect

Card Text
When this card is Normal or Special Summoned: You can add 1 "Majespecter" Trap Card from your Deck to your hand. You can only use this effect of "Majespecter Fox - Kyubi" once per turn. Cannot be targeted or destroyed by your opponent's card effects.
Majespecter Unicorn - Kirin
Rare
▶︎ Deck
9.7 66
[112513]
JP029 Majespecter Unicorn - Kirin  Pendulum Monster
Effect Monster
- 6 Spellcaster 2000 2000
Pendulum Effect

Card Text
During either player's turn: You can target 1 Pendulum Monster in your Monster Zone and 1 monster your opponent controls; return them to the hand(s). You can only use this effect of "Majespecter Unicorn - Kirin" once per turn. Cannot be targeted or destroyed by your opponent's card effects.
Igknight Cavalier
Normal
▶︎ Deck
8.1 13
[30438]
JP030 Igknight Cavalier  Pendulum Monster
Normal Monster
- 5 Warrior 2400 1200
Pendulum Effect
If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
Card Text
The vaunted weapons of this pink Igknight have inflicted as much damage to her enemies as to her own troops, but she gets results so very few complain.
Igknight Veteran
Normal
▶︎ Deck
7.1 7
[23458]
JP031 Igknight Veteran  Pendulum Monster
Normal Monster
- 6 Warrior 1300 2700
Pendulum Effect
If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
Card Text
This grizzled leader of the bodyguards division acts as chaperone to the Cavalier, and is one of the few complainers about her recklessness (mostly to the Gallant, the only one who understands him).
Graydle Slime
Rare
▶︎ Deck
7.8 12
[33530]
JP032 Graydle Slime  Effect Monster
Tuner Monster
- 5 Aqua 0 2000
If this card is in your hand or Graveyard: You can target 2 "Graydle" cards you control; destroy them, and if you do, Special Summon this card. You can only use this effect of "Graydle Slime" once per turn. When Summoned this way: You can target 1 "Graydle" monster in your Graveyard; Special Summon that target in Defense Position.
Graydle Alligator
Normal
▶︎ Deck
8.1 11
[37209]
JP033 Graydle Alligator  Effect Monster
- 3 Aqua 500 1500
If this card in your Monster Zone is destroyed by battle or Spell effect and sent to your Graveyard: You can target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster. When this card leaves the field, destroy the equipped monster.
Graydle Cobra
Normal
▶︎ Deck
7.4 11
[30080]
JP034 Graydle Cobra  Effect Monster
- 3 Aqua 1000 1000
If this card in your Monster Zone is destroyed by battle or Trap effect and sent to your Graveyard: You can target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster. When this card leaves the field, destroy the equipped monster.
Graydle Eagle
Normal
▶︎ Deck
8.7 18
[49223]
JP035 Graydle Eagle  Effect Monster
- 3 Aqua 1500 500
If this card in your Monster Zone is destroyed by battle or monster effect and sent to your Graveyard: You can target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster. When this card leaves the field, destroy the equipped monster.
Skilled Red Magician
Normal
▶︎ Deck
5.1 14
[10105]
JP036 Skilled Red Magician  Effect Monster
- 4 Spellcaster 1600 1600
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Archfiend" monster from your hand, Deck, or GY. You can banish this card from your GY, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it.
Giant Pairfish
Secret
Super
▶︎ Deck
6.8 16
[22292]
JP037 Giant Pairfish  Effect Monster
- 6 Wyrm 2000 1200
You can discard 1 monster; Special Summon 1 Level 4 or lower Wyrm-Type monster from your Deck. You can only use this effect of "Giant Pairfish" once per turn.
Toon Barrel Dragon
Rare
▶︎ Deck
6.9 11
[25268]
JP038 Toon Barrel Dragon  Effect Monster
Toon Monster
- 7 Machine 2600 2200
Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. Once per turn: You can target 1 card on the field; toss a coin 3 times and destroy it if at least 2 of the results are heads.
Deskbot 006
Normal
▶︎ Deck
6.7 6
[17365]
JP039 Deskbot 006  Pendulum Monster
Effect Monster
- 6 Machine 500 500
Pendulum Effect
You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated.
Card Text
If this card is Normal or Special Summoned: You can target 1 monster on the field; change its battle position. This card gain 500 ATK for each face-up "Deskbot" monster in your Extra Deck. If this card in the Pendulum Zone is destroyed: You can target 1 "Deskbot" card in your Graveyard; add that target to your hand. You can only use this effect of "Deskbot 006" once per turn.
Pot of The Forbidden
N-Rare
▶︎ Deck
8.7 30
[62825]
JP040 Pot of The Forbidden  Effect Monster
Flip Monster
- 9 Rock 2000 3000
FLIP: You can activate 1 of these effects;
●Draw 2 cards.
●Return all Spell and Trap Cards on the field to the hand.
●Destroy all monsters your opponent controls.
●Look at your opponent's hand, also shuffle 1 card from their hand into the Deck.
You can only use this effect of "Pot of The Forbidden" once per turn.
Dr. Frankenderp
N-Rare
▶︎ Deck
6 6
[13548]
JP041 Dr. Frankenderp  Effect Monster
- 3 Psychic 300 300
If this card is Normal or Special Summoned: You can pay 500 LP; look at the top card of your Deck, then place it on the bottom of your Deck, OR reveal it and add it to your hand, but skip your next Draw Phase if added to the hand. You can only use this effect of "Dr. Frankenderp" once per turn.
Black Luster Soldier - Super Soldier
Secret
Ultimate
Ultra
▶︎ Deck
6.7 13
[81355]
JP042 Black Luster Soldier - Super Soldier  Ritual Monster
Effect Monster
- 8 Warrior 3000 2500
You can Ritual Summon this card with "Super Soldier Ritual". If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to its ATK in the Graveyard. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 "Gaia The Fierce Knight" monster from your hand, Deck, or Graveyard. You can only Special Summon "Black Luster Soldier - Super Soldier(s)" once per turn.
Frightfur Sabre-Tooth
Rare
▶︎ Deck
9.3 20
[48594]
JP043 Frightfur Sabre-Tooth  Fusion Monster
Effect Monster
- 8 Fiend 2400 2000
1 "Frightfur" Fusion Monster + 1+ "Fluffal" and/or "Edge Imp" monsters
When this card is Fusion Summoned: You can target 1 "Frightfur" monster in your GY; Special Summon it. All "Frightfur" monsters you control gain 400 ATK. If this card was Fusion Summoned using 3 or more Fusion Materials, it cannot be destroyed by battle or card effects.
D/D/D Wave Oblivion King Caesar Ragnarok
Secret
Super
▶︎ Deck
7.3 12
[48271]
JP044 D/D/D Wave Oblivion King Caesar Ragnarok  Fusion Monster
Effect Monster
- 10 Fiend 3200 3000
2 "D/D/D" monsters
Once per turn, when an attack is declared involving this card: You can target 1 other "D/D" or "Dark Contract" card you control; return it to the hand, and if you do, equip 1 face-up monster your opponent controls to this card, except the battling monster. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect.
Odd-Eyes Vortex Dragon
Secret
Ultimate
Ultra
▶︎ Deck
9.5 17
[113071]
JP045 Odd-Eyes Vortex Dragon  Fusion Monster
Effect Monster
- 7 Dragon 2500 3000
1 "Odd-Eyes" monster + 1 Pendulum Monster
When this card is Special Summoned: You can target 1 opponent's face-up Attack Position monster; return it to the hand. When a Spell/Trap Card or another monster's effect is activated (Quick Effect): You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, negate the activation, and if you do, destroy that card. You can only use each effect of "Odd-Eyes Vortex Dragon" once per turn.
Scarlight Red Dragon Archfiend
Secret
Ultimate
Ultra
▶︎ Deck
8.9 46
[235417]
JP046 Scarlight Red Dragon Archfiend  Synchro Monster
Effect Monster
- 8 Dragon 3000 2500
1 Tuner + 1+ non-Tuner monsters
This card's name becomes "Red Dragon Archfiend" while it is on the field or in the GY. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.
Assault Blackwing - Raikiri the Rain Shower
Secret
Ultimate
Ultra
▶︎ Deck
8.3 19
[69616]
JP047 Assault Blackwing - Raikiri the Rain Shower  Synchro Monster
Effect Monster
- 7 Winged Beast 2600 2000
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner monster while face-up on the field. Once per turn: You can target cards your opponent controls, up to the number of other "Blackwing" monsters you control; destroy them.
Graydle Dragon
Secret
Super
▶︎ Deck
8.7 15
[43521]
JP048 Graydle Dragon  Synchro Monster
Effect Monster
- 8 Aqua 3000 2000
1 Aqua-Type Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can target cards your opponent controls, up to the number of WATER monsters used for the Synchro Summon of this card; destroy them. If this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other WATER monster in your Graveyard; Special Summon it, but its effects are negated. You can only use each effect of "Graydle Dragon" once per turn.
Deskbot Jet
Normal
▶︎ Deck
6.7 12
[26362]
JP049 Deskbot Jet  Synchro Monster
Effect Monster
- 10 Machine 500 500
1 Tuner + 1 or more non-Tuner monsters
This card gains 500 ATK and DEF for each "Deskbot" card on the field. You can only use 1 of the following effects of "Deskbot Jet" per turn, and only once that turn.
●You can target 1 "Deskbot" card you control; destroy it, and if you do, Special Summon 1 "Deskbot" monster from your Deck.
●You can target 1 "Deskbot" card you control and 1 face-up card on the field; destroy them.
D/D/D Duo-Dawn King Kali Yuga
Secret
Ultimate
Ultra
▶︎ Deck
9.1 31
[83513]
JP050 D/D/D Duo-Dawn King Kali Yuga  Xyz Monster
Effect Monster
- 8 Fiend 3500 3000
2 Level 8 "D/D" monsters
After this card is Xyz Summoned, for the rest of this turn, other cards and their effects cannot be activated on the field, and other cards' effects on the field are negated. Once per turn (Quick Effect): You can detach 1 material from this card; destroy all Spells and Traps on the field. You can detach 1 material from this card, then target 1 "Dark Contract" Spell/Trap in your GY; Set that target.
Raidraptor - Fiend Eagle
Rare
▶︎ Deck
2.3 19
[17176]
JP051 Raidraptor - Fiend Eagle  Xyz Monster
Effect Monster
- 3 Winged Beast 1000 0
2 Level 3 "Raidraptor" monsters
You can detach 1 Xyz Material from this card, then target 1 face-up Special Summoned monster your opponent controls; inflict damage to your opponent equal to its original ATK on the field. You can only use this effect of "Raidraptor - Fiend Eagle" once per turn.
Majester Paladin, the Ascending Dracoslayer
Secret
Ultimate
Ultra
▶︎ Deck
7.4 14
[49814]
JP052 Majester Paladin, the Ascending Dracoslayer  Xyz Monster
Effect Monster
- 4 Dragon 1850 2000
2 Level 4 Pendulum Monsters
When this card is Xyz Summoned: You can add 1 Pendulum Monster from your Deck to your hand during the End Phase of this turn. Once per turn: You can detach 1 material from this card; Special Summon 1 face-up "Dracoslayer" Pendulum Monster from your Extra Deck, but it cannot be used as material for an Xyz Summon.
Shuffle Reborn
Normal
▶︎ Deck
7.8 21
[30522]
JP053 Shuffle Reborn  Normal Spell
If you control no monsters: Target 1 monster in your GY; Special Summon it, but it has its effects negated, also banish it during the End Phase. You can banish this card from your GY, then target 1 card you control; shuffle it into the Deck, then draw 1 card, also during the End Phase of this turn, banish 1 card from your hand. You can only use this effect of "Shuffle Reborn" once per turn.
Rank-Up-Magic Raid Force
Rare
▶︎ Deck
7.6 13
[42771]
JP054 Rank-Up-Magic Raid Force  Normal Spell
Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) You can banish this card from your Graveyard and 1 "Raidraptor" card from your hand, then target 1 "Rank-Up-Magic" Spell Card in your Graveyard, except "Rank-Up-Magic Raid Force"; add it to your hand.
Raptor's Ultimate Mace
Normal
▶︎ Deck
4.2 9
[14367]
JP055 Raptor's Ultimate Mace  Equip Spell
Equip only to a "Raidraptor" monster. It gains 1000 ATK. When the equipped monster is targeted for an attack by a monster whose ATK is higher than the equipped monster: You can add 1 "Rank-Up-Magic" Spell Card from your Deck to your hand, and if you do, you take no battle damage from that battle.
Super Soldier Ritual
Rare
▶︎ Deck
5.8 5
[28410]
JP056 Super Soldier Ritual  Ritual Spell
This card can be used to Ritual Summon any "Black Luster Soldier" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal 8. During your Main Phase, except the turn this card was sent to the GY: You can banish this card, 1 LIGHT monster, and 1 DARK monster from your GY; Special Summon 1 "Black Luster Soldier" Ritual Monster from your hand, ignoring its Summoning conditions. You can only use this effect of "Super Soldier Ritual" once per turn.
Gateway to Chaos
Normal
▶︎ Deck
8.8 12
[55775]
JP057 Gateway to Chaos  Field Spell
When this card is activated: Add 1 "Black Luster Soldier" Ritual Monster or 1 "Gaia The Fierce Knight" monster from your Deck to your hand. Each time a Monster Card(s) is sent from the hand or field to the GY, place 1 Spell Counter on this card for each of those cards (max. 6). Once per turn: You can remove 3 Spell Counters from this card; add 1 Ritual Spell from your Deck to your hand. You can only activate 1 "Gateway to Chaos" per turn.
Majesty's Pegasus
Normal
▶︎ Deck
9.3 10
[30136]
JP058 Majesty's Pegasus  Field Spell
All "Majespecter" monsters on the field gain 300 ATK and DEF. You can Tribute 1 WIND Spellcaster-Type monster; Special Summon 1 Level 4 or lower "Majespecter" monster from your Deck. You can only use this effect of "Majesty's Pegasus" once per turn.
Majespecter Storm
Normal
▶︎ Deck
7.1 8
[16466]
JP059 Majespecter Storm  Normal Spell
Tribute 1 WIND Spellcaster-Type monster, then target 1 monster your opponent controls; shuffle it into the Deck.
Majespecter Cyclone
Rare
▶︎ Deck
8.1 9
[20605]
JP060 Majespecter Cyclone  Quick-Play Spell
Tribute 1 WIND Spellcaster-Type monster, then target 1 monster your opponent controls; destroy it.
Igknight Reload
Normal
▶︎ Deck
6.3 10
[33296]
JP061 Igknight Reload  Quick-Play Spell
Reveal any number of Pendulum Monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1. For the rest of this turn after this card resolves, you cannot draw cards by card effects. You can only activate 1 "Igknight Reload" per turn.
Graydle Impact
Normal
▶︎ Deck
9.1 17
[34497]
JP062 Graydle Impact  Continuous Spell
You can target 1 other "Graydle" card you control and 1 card your opponent controls; destroy them. During your End Phase: You can add 1 "Graydle" card from your Deck to your hand. You can only use 1 "Graydle Impact" effect per turn, and only once that turn.
Odd-Eyes Fusion
Secret
Super
▶︎ Deck
6.9 11
[74738]
JP063 Odd-Eyes Fusion  Normal Spell
Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If your opponent controls 2 or more monsters and you control no monsters, you can also use up to 2 "Odd-Eyes" monsters in your Extra Deck as Fusion Materials. You can only activate 1 "Odd-Eyes Fusion" per turn.
Psychic Blade
Normal
▶︎ Deck
6.5 14
[26776]
JP064 Psychic Blade  Equip Spell
Pay LP in multiples of 100 (max. 2000); equip this card to a monster. It gains that much ATK and DEF. You can only activate 1 "Psychic Blade" per turn.
Painful Decision
Secret
Super
▶︎ Deck
8.8 22
[67621]
JP065 Painful Decision  Normal Spell
Send 1 Level 4 or lower Normal Monster from your Deck to the GY, and if you do, add 1 monster with the same name from your Deck to your hand. You can only activate 1 "Painful Decision" per turn.
Super Rush Headlong
N-Rare
▶︎ Deck
5.8 6
[11208]
JP066 Super Rush Headlong  Quick-Play Spell
Target 1 face-up monster you control and declare 1 Attribute; if that target battles an opponent's monster with that Attribute this turn, destroy that opponent's monster at the start of the Damage Step.
Frightfur March
Normal
▶︎ Deck
6 9
[14074]
JP067 Frightfur March  Counter Trap
When an opponent's Spell/Trap Card, or monster effect, is activated that targets a "Frightfur" monster(s) you control: Negate the activation, and if you do, destroy that card, then you can send 1 of the targeted "Frightfur" monsters to the Graveyard, and if you do, Special Summon 1 Level 8 or higher "Frightfur" Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) During your next End Phase, banish the monster Special Summoned by this effect.
D/D/D Contract Change
Normal
▶︎ Deck
2.9 7
[8910]
JP068 D/D/D Contract Change  Normal Trap
When an opponent's monster declares an attack: Activate 1 of these effects;
●Banish 1 "D/D/D" monster from your Graveyard, and if you do, the attacking monster loses ATK equal to the banished monster's ATK.
●Add 1 Level 4 or lower "D/D" Pendulum Monster from your Deck to your hand.
Dark Contract with Errors
Normal
▶︎ Deck
7.5 8
[21390]
JP069 Dark Contract with Errors  Continuous Trap
Once per turn, if you control a "D/D" monster: You can negate all Trap Card effects on the field (other than this card's) for the rest of this turn (even if this card leaves the field). Once per turn, during your Standby Phase: Take 1000 damage.
Super Soldier Rebirth
Normal
▶︎ Deck
4.5 6
[10974]
JP070 Super Soldier Rebirth  Normal Trap
Target 1 "Black Luster Soldier" monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Black Luster Soldier" monster from your hand with a different name from that monster, ignoring its Summoning conditions. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Black Luster Soldier" monster in your Graveyard; add it to your hand. You can only activate 1 "Super Soldier Rebirth" per turn.
Super Soldier Shield
Normal
▶︎ Deck
6.2 5
[13609]
JP071 Super Soldier Shield  Counter Trap
When a Spell/Trap Card, or monster effect, is activated that targets a monster(s) on the field, while you control a "Black Luster Soldier" monster: Negate the activation, and if you do, destroy that card. If this card is in your Graveyard: You can remove 1 Spell Counter from your side of the field; Set this card, but banish it when it leaves the field.
Majespecter Tornado
Normal
▶︎ Deck
8.8 8
[23563]
JP072 Majespecter Tornado  Normal Trap
Tribute 1 WIND Spellcaster-Type monster, then target 1 monster your opponent controls; banish it.
Majespecter Tempest
Normal
▶︎ Deck
9.3 10
[32675]
JP073 Majespecter Tempest  Counter Trap
When a monster(s) would be Special Summoned, or a monster effect is activated: Tribute 1 WIND Spellcaster-Type monster; negate the Summon or activation, and if you do, destroy that card.
Graydle Parasite
Normal
▶︎ Deck
6.4 7
[22115]
JP074 Graydle Parasite  Continuous Trap
When an opponent's monster declares a direct attack: You can Special Summon 1 "Graydle" monster from your Deck in Attack Position, if you control no monsters. When a "Graydle" monster you control declares a direct attack: You can target 1 monster in your opponent's Graveyard; Special Summon that target to their side of the field, if they control no monsters. You can only use each effect of "Graydle Parasite" once per turn.
Graydle Split
Normal
▶︎ Deck
8.3 10
[24382]
JP075 Graydle Split  Normal Trap
Target 1 face-up monster you control; equip this card to it. It gains 500 ATK. During your Main Phase: You can send this card equipped to a monster by this effect to the Graveyard; destroy the monster this card was equipped to, and if you do, Special Summon 2 "Graydle" monsters with different names from your Deck, but destroy them during the End Phase. You can only use this effect of "Graydle Split" once per turn.
Blazing Mirror Force
Secret
Super
▶︎ Deck
7.8 26
[52446]
JP076 Blazing Mirror Force  Normal Trap
When an opponent's monster declares an attack: Destroy as many Attack Position monsters your opponent controls as possible, and if you do, take damage equal to half the combined original ATK of those destroyed monsters, then inflict damage to your opponent equal to the damage you took.
Pendulum Area
Rare
▶︎ Deck
5.7 7
[11244]
JP077 Pendulum Area  Normal Trap
If all monsters you control are Pendulum Monsters (min. 1): Target 2 cards in your Pendulum Zones; destroy both cards, and if you do, neither player can Special Summon for the rest of this turn, except by Pendulum Summon.
Urgent Ritual Art
Rare
▶︎ Deck
7.2 5
[22200]
JP078 Urgent Ritual Art  Normal Trap
If you control no Ritual Monsters: Banish 1 Ritual Spell from your hand or GY; this card's effect becomes that card's effect that Ritual Summons a monster when the card is activated.
Grand Horn of Heaven
Normal
▶︎ Deck
8.1 19
[63276]
JP079 Grand Horn of Heaven  Counter Trap
During your opponent's Main Phase, when they would Special Summon a monster(s): Negate the Summon, and if you do, destroy that monster, then your opponent draws 1 card, then end the Main Phase.
First-Aid Squad
N-Rare
▶︎ Deck
4.8 9
[12024]
JP080 First-Aid Squad  Normal Trap
Target 1 Normal Monster in your Graveyard; add it to your hand. When a Normal Monster is destroyed by battle: You can Special Summon this card from your Graveyard in Defense Position as a Normal Monster (Warrior-Type/EARTH/Level 3/ATK 1200/DEF 400). (This card is NOT treated as a Trap Card.) You can only use this effect of "First-Aid Squad" once per turn. If Summoned this way, banish this card when it leaves the field.
Bujin Hiruko
Secret
Super
▶︎ Deck
8.3 15
[28042]
JP081 Bujin Hiruko  Pendulum Monster
Normal Monster
- 4 Beast-Warrior 1000 2000
Pendulum Effect
You can banish this card in your Pendulum Zone, then target 1 "Bujin" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Bujin" Xyz Monster with a different name, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.)
Card Text
Imprisoned after a showdown with "Bujin Hirume" over the Sky Throne, this master schemer eventually escaped by manipulating Hirume and creating the sinister "Bujinki Amaterasu", then went on to almost engulf the world in darkness, but was finally defeated by Yamato and his allies.
Traptrix Rafflesia
Secret
Super
▶︎ Deck
9.7 83
[222095]
JP082 Traptrix Rafflesia  Xyz Monster
Effect Monster
- 4 Plant 300 2500
2 Level 4 monsters
Unaffected by Trap effects while it has material. "Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects. Your opponent cannot target "Traptrix" monsters you control, except "Traptrix Rafflesia", with card effects. Once per turn (Quick Effect): You can detach 1 material from this card and send 1 "Hole" Normal Trap that meets its activation conditions from your Deck to the GY; this effect becomes that Trap Card's effect when that card is activated.
Sylvan Princessprite
Rare
▶︎ Deck
9.1 25
[107785]
JP083 Sylvan Princessprite  Xyz Monster
Effect Monster
- 1 Plant 1800 100
2 Level 1 monsters
You can detach 1 Xyz Material from this card; excavate the top card of your Deck, and if it is a Spell/Trap, add it to your hand. Otherwise, send it to the GY. You can send 1 other Plant monster from your hand or face-up from your field to the GY, then target 1 "Sylvan" monster in your GY; Special Summon it. You can only use each effect of "Sylvan Princessprite" once per turn.
Artifact Vajra
Rare
▶︎ Deck
6.9 9
[22127]
JP084 Artifact Vajra  Effect Monster
- 5 Fairy 1800 1900
You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Destroy all cards in your Spell & Trap Zones. When an opponent's monster declares a direct attack: You can Special Summon this card from your hand.
Symphonic Warrior Miccs
Normal
▶︎ Deck
8.4 9
[57367]
JP085 Symphonic Warrior Miccs  Pendulum Monster
Effect Monster
- 5 Machine 2300 1100
Pendulum Effect
Unless you have a "Symphonic Warrior" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. Once per turn, during your End Phase: You can target 1 of your banished "Symphonic Warrior" monsters; add it to your hand.
Card Text
You can Special Summon this card (from your hand) by removing 3 Symphonic Counters from your field. After you Normal or Special Summon this card, you can Normal Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
DIMENSION OF CHAOS Card List
7.3 /10.0 pt
Number of card ratings : 1270
User Review : 1270

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