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Grand Horn of Heaven →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Counter Trap | - | - | - | - | - |
During your opponent's Main Phase, when they would Special Summon a monster(s): Negate the Summon, and if you do, destroy that monster, then your opponent draws 1 card, then end the Main Phase. | |||||
password:01637760 | |||||
Average Rating Score | 8.1(19) |
- Card Info
- Card Reviews (19 rating scores)
- Decks with Grand Horn of Heaven (123 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Grand Horn of Heaven" card reviews and rating scores
8.1(19) |
|
31% | (6) | ||
68% | (13) | ||
0% | (0) | ||
0% | (0) | ||
0% | (0) |
プンプン丸
2022/07/21 11:19
2022/07/21 11:19
The Horned Tsuyoshi guy, in order to enter Main Phase 2, it is necessary to go through the Battle Phase.Conversely, by using this card, you can force your opponent to enter the Battle Phase, < Volcanic Doomfire》, you can use this card even more powerfully if you use it together with a card that requires you to enter the Battle Phase.
If you don't enter the Battle Phase out of fear of the cards 《Magical Hats》and 《Volcanic Doomfire》, you won't be able to enter the Main Phase 2, and even if you actually skip the turn, that's fine.
If you don't enter the Battle Phase out of fear of the cards 《Magical Hats》and 《Volcanic Doomfire》, you won't be able to enter the Main Phase 2, and even if you actually skip the turn, that's fine.
みめっと
2022/07/21 11:09
2022/07/21 11:09
A "horn whistle" Counter Trap that negates and destroys the opponent's own SS effects and Special Summons from the EX Deck at no cost during the opponent's main phase that do not involve the activation of the opponent, and has the effect of Scrubbed Raid during the main phase.
This prevents the opponent from developing further before the battle phase, and the risk of being killed by a monster attack during that turn is greatly reduced, but it gives the opponent 1 draw like a bribe. There are also disadvantages.
Even if the life extension for that turn is confirmed, if you create a board that you can't return to your opponent based on the increased number of cards in Main Phase 2, it's the same as being killed, so you can't actively use it yourself. The impression that it is a regrettable card that feels embarrassed.
If you can skip the battle phase with other effects, you can skip it until the end phase, so if you combine it with those effects, it may be worth using it as a priority.
This prevents the opponent from developing further before the battle phase, and the risk of being killed by a monster attack during that turn is greatly reduced, but it gives the opponent 1 draw like a bribe. There are also disadvantages.
Even if the life extension for that turn is confirmed, if you create a board that you can't return to your opponent based on the increased number of cards in Main Phase 2, it's the same as being killed, so you can't actively use it yourself. The impression that it is a regrettable card that feels embarrassed.
If you can skip the battle phase with other effects, you can skip it until the end phase, so if you combine it with those effects, it may be worth using it as a priority.
ブルーバード
2022/05/26 8:19
2022/05/26 8:19
If you use it together with a card that skips the Battle Phase, you can end your opponent's turn without entering Main 2. If Chakcharua is your trump card, by all means.
The downside of drawing is the same as 《Dark Bribe》.
The downside of drawing is the same as 《Dark Bribe》.
wairo
2020/04/11 22:58
2020/04/11 22:58
A card that ends the main phase while sealing the opponent's SS
However, it will give the opponent 1 draw as compensation.
However, if you want to seal the SS, a notice will suffice, and if you want to prolong your life, reconciliation will suffice. I can't get rid of the feeling of poor dexterity.
However, it will give the opponent 1 draw as compensation.
However, if you want to seal the SS, a notice will suffice, and if you want to prolong your life, reconciliation will suffice. I can't get rid of the feeling of poor dexterity.
sima110
2018/06/16 21:32
2018/06/16 21:32
Sticks quite well against sticky decks, but powerless against ineffective decks
(Ritual, Fusion, and Monster Effects are useless against Special Summon)
I think it's an interesting effect, but it's a card that works well with notifications
(Ritual, Fusion, and Monster Effects are useless against Special Summon)
I think it's an interesting effect, but it's a card that works well with notifications
なす
2018/03/06 0:28
2018/03/06 0:28
A Counter Trap that negates the opponent's Special Summon.
Even though it forces the opponent to draw one card, it's extremely powerful in dealing with multiple bodies and making the opponent's main phase 1 《Scrubbed Raid》.
Even though it forces the opponent to draw one card, it's extremely powerful in dealing with multiple bodies and making the opponent's main phase 1 《Scrubbed Raid》.
アルバ
2017/05/10 23:04
2017/05/10 23:04
A card that is a countermeasure against two or more simultaneous Special Summons that do not form a chain.
It will force you to draw 1, but it has the effect of forcing you to skip to the next phase.
Currently, the number of notifications is unlimited, so if you use this, you want to take advantage of this point.
If you get caught after using Solcha, you will be blown away to the end phase at once, which is miserable.
It will force you to draw 1, but it has the effect of forcing you to skip to the next phase.
Currently, the number of notifications is unlimited, so if you use this, you want to take advantage of this point.
If you get caught after using Solcha, you will be blown away to the end phase at once, which is miserable.
はやとちり
2017/04/25 4:56
2017/04/25 4:56
It's a card that forcibly ends the opponent's main phase, stopping the flow of the opponent's development → attack, and if you hit it against the initial move, you can definitely delay it by 1 turn.
It is highly compatible when thrown into a deck with high deployment power or a deck with high lockability. When the opponent is at a loss to attack, let's set up a deployment or containment.
Note that even if you skip Main Phase 1, you can still enter Battle Phase and Main Phase 2.
It is highly compatible when thrown into a deck with high deployment power or a deck with high lockability. When the opponent is at a loss to attack, let's set up a deployment or containment.
Note that even if you skip Main Phase 1, you can still enter Battle Phase and Main Phase 2.
デッキビルダ~る.
2016/05/19 10:39
2016/05/19 10:39
It's neither rare nor super rare, but it's the same positional card as the swinging eye for showcase sales in the shop.
Although the stock is taken by the God's series, it can be said that it will become one of the essential cards if notices and warnings are applied.
The disadvantage is that the opponent draws about 1, and the advantage is that the SS negate and the main kick are attached, so the ad is enough. Besides, he doesn't have LP payment.
It's completely hidden in the shadows, but it wouldn't be strange if it suddenly skyrocketed for some reason.
Although the stock is taken by the God's series, it can be said that it will become one of the essential cards if notices and warnings are applied.
The disadvantage is that the opponent draws about 1, and the advantage is that the SS negate and the main kick are attached, so the ad is enough. Besides, he doesn't have LP payment.
It's completely hidden in the shadows, but it wouldn't be strange if it suddenly skyrocketed for some reason.
インヴェルズ近衛兵
2015/12/07 19:06
2015/12/07 19:06
The disadvantage of making the opponent draw is reminiscent of bribery, but I think the effect is a wonderful thing that you definitely want to use even if it is a disadvantage.
As an aside, the 79th frame is usually ultra-rare overseas, but this card is normal... Considering that it's hard to get a black horn over there, it's kind to your wallet!
As an aside, the 79th frame is usually ultra-rare overseas, but this card is normal... Considering that it's hard to get a black horn over there, it's kind to your wallet!
ナル参照
2015/08/02 2:20
2015/08/02 2:20
awesome horn
It's like a black horn, but it also has the effect of skipping the opponent's main phase. Although it has the disadvantage of letting the opponent draw one card. If you hit the deployment in main 2, you can bring it to the end phase as it is, but this is all you have to do before the deployment, so if you're careful, especially.
The end of the opponent's main is the most shining point, but if we can decide the black horn firmly with the mast, it actually doesn't make sense. Especially if you hit the P summon, there are many cases where the black horn is enough. Anyway, whether or not you care about the draw will be the most decisive factor in hiring.
It's like a black horn, but it also has the effect of skipping the opponent's main phase. Although it has the disadvantage of letting the opponent draw one card. If you hit the deployment in main 2, you can bring it to the end phase as it is, but this is all you have to do before the deployment, so if you're careful, especially.
The end of the opponent's main is the most shining point, but if we can decide the black horn firmly with the mast, it actually doesn't make sense. Especially if you hit the P summon, there are many cases where the black horn is enough. Anyway, whether or not you care about the draw will be the most decisive factor in hiring.
tagiri
2015/07/20 10:41
2015/07/20 10:41
A devil card that eliminates the disadvantage of removing one card from your hand while ending the main when combined with Dark Row.
かのん
2015/07/19 17:48
2015/07/19 17:48
I was looking forward to this card because I love horns.
Recently, there are more special summons that can be stopped with this horn than in the past.
There are many things that can be triggered.
The advantage of this is that the disadvantage is to draw 1 at the end of the main
Personally, I'm still black.
I just want to put it in the Piggyback Deck and the Greed Deck.
Recently, there are more special summons that can be stopped with this horn than in the past.
There are many things that can be triggered.
The advantage of this is that the disadvantage is to draw 1 at the end of the main
Personally, I'm still black.
I just want to put it in the Piggyback Deck and the Greed Deck.
史貴
2015/07/19 15:16
2015/07/19 15:16
Another horn series.
The negate range is the same as the black horn, but the timing at which it can be activated is limited to the main phase. Well, most of her Special Summons that aren't chained will happen during the opponent's main phase, so that's a big difference.
The difference is the effect of ending the main phase instead of making the opponent draw 1. If the Special Summon is negated once, it will be a big blow for most of his decks that he will not be able to develop further. If you activate it in main 2, you can even steal the chance of a set. With the appearance of this card, it may become popular to play traps face down before the main 2. 1 draw is a clear disadvantage, but it doesn't matter so much because the return you can get is big. Opportunity is also possible with piggybacking and dark row.
The negate range is the same as the black horn, but the timing at which it can be activated is limited to the main phase. Well, most of her Special Summons that aren't chained will happen during the opponent's main phase, so that's a big difference.
The difference is the effect of ending the main phase instead of making the opponent draw 1. If the Special Summon is negated once, it will be a big blow for most of his decks that he will not be able to develop further. If you activate it in main 2, you can even steal the chance of a set. With the appearance of this card, it may become popular to play traps face down before the main 2. 1 draw is a clear disadvantage, but it doesn't matter so much because the return you can get is big. Opportunity is also possible with piggybacking and dark row.
とき
2015/07/18 12:17
2015/07/18 12:17
Black Hornsun explodes and scatters when a horn similar to Aware is issued! "I wonder if...?"
Compared to Black Horn, it not only supports Pendulum Summon, but also has a very strong secondary effect of ending the main phase.
It hurts a lot to allow a draw, but since you can't use your hand before entering the Battle Phase, the downside is a little. In Main 2, it can be used for deployment or laid down.
Even so, instead of stopping the buds of the opponent's development, the ability to block the development as it is and throw the opponent's calculations out of order is quite impressive. There was no such thing as the SR frame this time!
Compared to Black Horn, it not only supports Pendulum Summon, but also has a very strong secondary effect of ending the main phase.
It hurts a lot to allow a draw, but since you can't use your hand before entering the Battle Phase, the downside is a little. In Main 2, it can be used for deployment or laid down.
Even so, instead of stopping the buds of the opponent's development, the ability to block the development as it is and throw the opponent's calculations out of order is quite impressive. There was no such thing as the SR frame this time!
福人ズッコケ
2015/07/18 10:21
2015/07/18 10:21
"I was ready for no rare when it wasn't lit, but thank you for the normal."
In Main 1, if he does a Special Summon, he will enter the Battle Phase with no monsters to attack.
It is also excellent as a no-cost P-meta because it does not limit the number of negates. One draw is quite heavy against Synchro and Xyz, but this one is characterized by being able to hit a wide range because it is mainly focused on the P meta and can be conscious of them.
"Solemn Strike". It's good that it doesn't cost anything, but when it comes to this, one draw hurts. On top of that, the notification will also be a divine punishment. Is it difficult to operate unless it is set with Dark Row and Piggyback? Also on the P-meta side is his Pendulum Hall rival.
In Main 1, if he does a Special Summon, he will enter the Battle Phase with no monsters to attack.
It is also excellent as a no-cost P-meta because it does not limit the number of negates. One draw is quite heavy against Synchro and Xyz, but this one is characterized by being able to hit a wide range because it is mainly focused on the P meta and can be conscious of them.
"Solemn Strike". It's good that it doesn't cost anything, but when it comes to this, one draw hurts. On top of that, the notification will also be a divine punishment. Is it difficult to operate unless it is set with Dark Row and Piggyback? Also on the P-meta side is his Pendulum Hall rival.
かどまん
2024/01/24 15:25
2024/01/24 15:25
Decks with "Grand Horn of Heaven"
* is adopted as a key card.
● 2015-10-04 Unofficial Winner Meta Beat Deck
● 2015-12-17 Watt Lock Fast Deployment/Maintenance/Fast Redeployment
● 2015-07-21 Skidre type gradle (with hand)
● 2016-10-15 Completion system (extra advice required)
● 2017-11-11 Raise the hammer! Dark Machine Dragon Deck (New Recruitment)
● 2015-10-10 January Restriction Correspondence Magic Seal M・HERO
● 2016-05-12 The Strongest Man Ever Cyber Style
● 2015-09-14 [Pure SR] Synchro Dragon
● 2017-01-11 Predaplant enhancement
● 2015-06-15 What a kettle and pure. Octopus punch specification.
● 2020-12-10 Kaiju Wing Kuriboh Lv10
● 2017-04-22 Trickstar that accelerates the opponent's draw
Card Category and Effect Category
Effect:Draw
Effect:Destroy Monster
Effect:Destroy the negated card
Effect:negate Special Summon
Effect:cannot conduct your Phase
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
DIMENSION OF CHAOS | DOCS-JP079 | 2015-07-18 | Normal |
Structure Deck R-The Heartbeat of the Fearful Beast | SR04-JP037 | 2017-02-25 | Normal |
Ranking and View Num
Rating Score Rank | 3,501 / 13,189 Cards |
---|---|
View Num | 63,693 |
Card Type "Counter Trap" Best Card Ranking | 38th |
Others
Japanese card name | 昇天の剛角笛 |
---|
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