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HOME > Yu-Gi-Oh! Card Lists > EXTRA PACK 2012

EXTRA PACK 2012 Card List

EXTRA PACK 2012Card List
EXTRA PACK 2012
code : EP12.
Total : 42 Types.
Release Date:2012-10-13
8th period

Average of all cards:5.8pt




Total 42 Types
Monster 28 Types
Normal Monster:1 TypesEffect Monster:21 Types
Fusion Monster:1 Types Synchro Monster:1 Types Xyz Monster:4 Types
2 Tuner Monster 1 Flip Monster 0 Gemini Monster
Spell 7 Types
2Normal Spell 1Equip IconEquip Spell 2Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 0 Continuous IconContinuous Spell 2 Field IconField Spell
Trap 7 Types
3 Normal Trap 3 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 11
Evolsaur, Evocator, Evoltile, Evolzar:4 Types / Wind-Up:3 Types / Gladiator Beast:2 Types / Inzektor:2 Types / Ninja, Ninjitsu:2 Types / Photon, Cipher:2 Types / Xyz:2 Types / Nordic, Nordic Beasts, Lord of the Aesir, Nordic Relic:1 Types / Six Samurai :1 Types / Dark World:1 Types / Vampire:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order381 / 626 view num50939 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Reborn Tengu
Ultra
▶︎ Deck
7.8 34
[44495]
JP001 Reborn Tengu  Effect Monster
- 4 Beast-Warrior 1700 600
If this face-up card leaves the field: Special Summon 1 "Reborn Tengu" from your Deck.
Vampire Dragon
Normal
▶︎ Deck
5 21
[22097]
JP002 Vampire Dragon  Effect Monster
- 5 Zombie 2400 0
When this Tribute Summoned card is sent from the field to the Graveyard: You can add 1 Level 4 or lower monster from your Deck to your hand.
Dodger Dragon
Super
▶︎ Deck
7.1 22
[17444]
JP003 Dodger Dragon  Effect Monster
- 4 Dragon 1900 1200
This card's Normal Summon cannot be negated. After this card was Normal Summoned, your opponent cannot activate Counter Trap Cards for the rest of that turn.
Mara of the Nordic Alfar
Normal
▶︎ Deck
5.1 15
[16544]
JP004 Mara of the Nordic Alfar  Effect Monster
Tuner Monster
- 2 Spellcaster 1000 500
When using this card as Synchro Material, the other Synchro Materials must be 2 "Nordic" monsters in your hand.
Tour Guide From the Underworld
Ultra
▶︎ Deck
9.3 85
[424398]
JP005 Tour Guide From the Underworld  Effect Monster
- 3 Fiend 1000 600
When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.
Psi-Beast
Normal
▶︎ Deck
6 13
[14470]
JP006 Psi-Beast  Effect Monster
- 2 Psychic 700 500
When this card is Normal Summoned: You can banish 1 Psychic monster from your Deck, and if you do, this card's Level becomes the Level of that monster.
Gladiator Beast Essedarii
Rare
▶︎ Deck
5.7 26
[37716]
JP007 Gladiator Beast Essedarii  Fusion Monster
Effect Monster
- 5 Beast 2500 1400
2 "Gladiator Beast" monsters
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".)
Gladiator Taming
Normal
▶︎ Deck
2.4 21
[8890]
JP008 Gladiator Taming  Quick-Play Spell
If a face-up "Gladiator Beast" monster is on the field, activate 1 of these effects:
●Select 1 face-up monster your opponent controls, and change its battle position.
●Select 1 face-up "Gladiator Beast" monster your opponent controls, and take control of it until the End Phase.
Full House
Normal
▶︎ Deck
3.5 17
[9213]
JP009 Full House  Normal Trap
Target 2 other face-up Spell/Trap Cards and 3 Set Spell/Trap Cards, on the field; destroy them.
Psychic Shockwave
Rare
▶︎ Deck
6.1 20
[18888]
JP010 Psychic Shockwave  Normal Trap
When your opponent activates a Trap Card: Discard 1 Spell/Trap; Special Summon 1 Level 6 DARK Machine monster from your Deck.
Xyz Veil
Normal
▶︎ Deck
4.3 12
[14048]
JP011 Xyz Veil  Continuous Trap
Face-up Xyz Monsters with Xyz Material cannot be targeted by card effects.
Sea Lancer
Normal
▶︎ Deck
5.3 15
[27574]
JP012 Sea Lancer  Effect Monster
- 5 Beast-Warrior 1300 1000
You can target any number of your banished Fish, Sea Serpent, and Aqua-Type monsters; equip them to this card. This effect can only be used once while this card is face-up on the field. If this face-up card on the field would be destroyed, you can destroy 1 of those cards, instead. This card gains 1000 ATK while equipped with a monster(s) by this effect.
Piercing Moray
Normal
▶︎ Deck
5 12
[6252]
JP013 Piercing Moray  Effect Monster
- 4 Fish 1500 500
Once per turn: You can Tribute 1 Fish, Sea Serpent, or Aqua-Type monster; this card gains 600 ATK. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
Lost Blue Breaker
Normal
▶︎ Deck
4.5 21
[12216]
JP014 Lost Blue Breaker  Effect Monster
- 3 Sea Serpent 1400 0
If there is another face-up Fish, Sea Serpent, or Aqua monster on the field: You can Tribute this card, then target 1 Spell/Trap on the field; destroy that target.
Pain Painter
Rare
▶︎ Deck
6.8 16
[37438]
JP015 Pain Painter  Effect Monster
Tuner Monster
- 2 Zombie 400 200
This card's name becomes "Plaguespreader Zombie" while on the field. Once per turn: You can target up to 2 Zombie monsters you control, except this card; they become Level 2 (until the end of this turn), and if they do, they cannot be used as Synchro Material, except for the Synchro Summon of a Zombie monster.
Orient Dragon
Super
▶︎ Deck
5.7 22
[72784]
JP016 Orient Dragon  Synchro Monster
Effect Monster
- 6 Dragon 2300 1000
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned: Target 1 Synchro Monster your opponent controls; banish that target.
Adreus, Keeper of Armageddon
Ultra
▶︎ Deck
6.3 29
[103719]
JP017 Adreus, Keeper of Armageddon  Xyz Monster
Effect Monster
- 5 Fiend 2600 1700
2 Level 5 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.
Fish and Swaps
Normal
▶︎ Deck
5.1 10
[13150]
JP018 Fish and Swaps  Normal Spell
Discard 1 card to target 2 of your banished Fish, Sea Serpent, or Aqua-Type monsters; add them to your hand.
Painful Return
Normal
▶︎ Deck
2 16
[10387]
JP019 Painful Return  Normal Spell
Your opponent chooses 1 monster in your Graveyard. During the End Phase, add that monster to your hand.
Smashing Horn
Normal
▶︎ Deck
3.6 15
[8871]
JP020 Smashing Horn  Counter Trap
When a monster effect or Trap Card is activated that negates the Normal or Special Summon of a monster(s): Negate the activation and destroy it.
Alexandrite Dragon
Super
▶︎ Deck
8 48
[165662]
JP021 Alexandrite Dragon  Normal Monster
- 4 Dragon 2000 100
Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot... whether they know it or not.
Photon Sabre Tiger
Rare
▶︎ Deck
6 12
[11878]
JP022 Photon Sabre Tiger  Effect Monster
- 3 Beast 2000 300
When this card is Normal or Flip Summoned: You can add 1 "Photon Sabre Tiger" from your Deck to your hand. If you do not control another "Photon Sabre Tiger", this card loses 800 ATK.
Evolsaur Pelta
Normal
▶︎ Deck
3.2 13
[10335]
JP023 Evolsaur Pelta  Effect Monster
- 4 Dinosaur 1100 2000
When this card is Special Summoned by the effect of an "Evoltile" monster: It gains 500 DEF. If this card was Special Summoned by the effect of an "Evoltile" monster, then is destroyed by battle: You can add 1 "Evoltile" monster from your Deck to your hand.
Wind-Up Rabbit
Rare
▶︎ Deck
8.1 12
[40641]
JP024 Wind-Up Rabbit  Effect Monster
- 3 Beast-Warrior 1400 600
(Quick Effect): You can target 1 "Wind-Up" monster you control; banish it until your next Standby Phase. This effect can be used only once while this card is face-up on the field.
D-Boyz
Normal
▶︎ Deck
1.8 17
[9282]
JP025 D-Boyz  Effect Monster
Flip Monster
- 1 Fiend 100 1000
FLIP: You can Special Summon any number of "D-Boyz" from your Deck in Attack Position, then you take 1000 damage for each monster Special Summoned by this effect.
Latinum, Exarch of Dark World
Normal
▶︎ Deck
2.2 27
[22144]
JP026 Latinum, Exarch of Dark World  Effect Monster
- 6 Fiend 1500 2400
If this card is discarded to the GY by card effect: If it was discarded from your hand to your GY by an opponent's card effect, target 1 Fiend monster on the field; Special Summon this card, then that target (if any) gains 500 ATK.
Evolzar Dolkka
Ultra
▶︎ Deck
9 33
[82389]
JP027 Evolzar Dolkka  Xyz Monster
Effect Monster
- 4 Dragon 2300 1700
2 Level 4 Dinosaur monsters
When another monster's effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that monster.
Wind-Up Zenmaines
Rare
▶︎ Deck
8.4 47
[426969]
JP028 Wind-Up Zenmaines  Xyz Monster
Effect Monster
- 3 Machine 1500 2100
2 Level 3 monsters
If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.
Xyz Territory
Normal
▶︎ Deck
5.5 11
[25166]
JP029 Xyz Territory  Field Spell
When an Xyz Monster battles another monster, that Xyz Monster gains 200 ATK & DEF x its Rank, during damage calculation only. If this face-up card on the field would be destroyed by a card effect, you can detach 1 Xyz Material from a monster you control instead.
Dark Smog
Rare
▶︎ Deck
8.2 19
[44604]
JP030 Dark Smog  Continuous Trap
Once per turn: You can target 1 monster in your opponent's GY; discard 1 Fiend monster, and if you do, banish that target.
Inzektor Axe - Zektahawk
Normal
▶︎ Deck
4.5 11
[8521]
JP031 Inzektor Axe - Zektahawk  Equip Spell
Equip only to an "Inzektor" monster. It gains 1000 ATK. When the equipped monster declares an attack, your opponent cannot activate Spell/Trap Cards.
Inzektor Hopper
Normal
▶︎ Deck
6.4 14
[37282]
JP032 Inzektor Hopper  Effect Monster
- 4 Insect 1700 1400
Once per turn: You can equip 1 "Inzektor" monster from your hand or GY to this card. While this card is equipped to a monster, that monster's Level is increased by 4. While this card is equipped to a monster: You can send this Equip Card to the GY; the monster it was equipped to can attack directly this turn. Other monsters cannot attack the turn you activate this effect.
Wind-Up Shark
Super
▶︎ Deck
9.2 27
[49211]
JP033 Wind-Up Shark  Effect Monster
- 4 Fish 1500 1300
When a "Wind-Up" monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. Once per turn: You can activate 1 of these effects.
●Increase this card's Level by 1, until the End Phase.
●Reduce this card's Level by 1, until the End Phase.
Evoltile Najasho
Normal
▶︎ Deck
7.4 16
[29721]
JP034 Evoltile Najasho  Effect Monster
- 2 Reptile 100 2000
If this card on the field is Tributed: You can Special Summon 1 "Evolsaur" monster from your Deck.
White Dragon Ninja
Super
▶︎ Deck
8 21
[67191]
JP035 White Dragon Ninja  Effect Monster
- 7 Dragon 2700 1200
Cannot be Special Summoned, except with a "Ninjitsu Art" card's effect. Spells/Traps you control cannot be destroyed by card effects.
Interplanetarypurplythorny Dragon
Super
▶︎ Deck
5.4 12
[20095]
JP036 Interplanetarypurplythorny Dragon  Effect Monster
- 5 Dragon 2200 1100
If a monster you control is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon this card from your hand.
Tour Bus From the Underworld
Normal
▶︎ Deck
6.9 10
[43750]
JP037 Tour Bus From the Underworld  Effect Monster
- 3 Fiend 1000 1000
When this card is sent to the Graveyard: Target 1 monster in either player's Graveyard, except "Tour Bus From the Underworld"; shuffle that target into the Deck.
Photon Trident
Rare
▶︎ Deck
6.2 12
[11831]
JP038 Photon Trident  Quick-Play Spell
Target 1 face-up "Photon" monster you control; until the End Phase, it gains 700 ATK, and if it attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When it inflicts Battle Damage to your opponent this turn: You can target 1 Spell/Trap Card on the field; destroy that target.
Evo-Instant
Normal
▶︎ Deck
3.4 10
[11011]
JP039 Evo-Instant  Normal Trap
Tribute 1 Reptile-Type monster; Special Summon 1 "Evolsaur" monster from your Deck.
Ninjitsu Art of Duplication
Rare
▶︎ Deck
7.1 10
[20888]
JP040 Ninjitsu Art of Duplication  Continuous Trap
Activate this card by Tributing 1 "Ninja" monster; Special Summon any number of "Ninja" monsters from your Deck, in face-up Attack Position and/or face-down Defense Position, with combined Levels less than or equal to the Level of the Tributed monster. When this card leaves the field, destroy those monsters.
Shadow of the Six Samurai - Shien
Ultra
▶︎ Deck
6.7 21
[70596]
JP041 Shadow of the Six Samurai - Shien  Xyz Monster
- 4 Warrior 2500 400
2 Level 4 "Six Samurai" monsters
Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 "Six Samurai" monster you control with less than 2000 ATK; its original ATK becomes 2000 until the end of this turn.
The Seal of Orichalcos
Ultra
▶︎ Deck
6.7 38
[154535]
JP042 The Seal of Orichalcos  Field Spell
All monsters you control gain 500 ATK. Once per turn, this card cannot be destroyed by card effects. While you control 2 or more face-up Attack Position monsters, your opponent cannot target your monster(s) with the lowest ATK for an attack. If this card is activated: Destroy all Special Summoned monsters you control. You cannot Special Summon monsters from the Extra Deck. You can only activate "The Seal of Orichalcos" once per Duel.
EXTRA PACK 2012 Card List
5.8 /10.0 pt
Number of card ratings : 883
User Review : 883

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