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HOME > Yu-Gi-Oh! Card Lists > DUELIST EDITION Volume 1
DUELIST EDITION Volume 1 Card List
DUELIST EDITION Volume 1
code : DE01.
Total : 160 Types.
Release Date:2012-05-13
8th period
code : DE01.
Total : 160 Types.
Release Date:2012-05-13
8th period
Average of all cards:5.6pt
← Previous Item
2012-05-13
DUELIST EDITION Volume 2
2012-05-13
DUELIST EDITION Volume 2
→ Next Item
2012-06-04
Yu-Gi-Oh! 5D's Volume 4
2012-06-04
Yu-Gi-Oh! 5D's Volume 4
Total 160 Types | |||||
---|---|---|---|---|---|
Monster 92 Types | |||||
Normal Monster:5 TypesEffect Monster:80 Types
Fusion Monster:7 Types | |||||
0 | Tuner Monster | 1 | Flip Monster | 0 | Gemini Monster |
Spell 38 Types | |||||
17 | Normal Spell | 3 | Equip Spell | 6 | Quick-Play Spell |
1 | Ritual Spell | 7 | Continuous Spell | 4 | Field Spell |
Trap 30 Types | |||||
19 | Normal Trap | 8 | Continuous Trap | 3 | Counter Trap |
Enhanced Category : 24 | |||||
HERO:22 Types / Crystal Beast, Advanced Crystal Beast:14 Types / Neos:13 Types / Alien:11 Types / Elemental HERO:11 Types / Destiny HERO:11 Types / Six Samurai :10 Types / Cyber, Cybernetic, Cyberdark:7 Types / Volcanic:6 Types / Neo-Spacian:5 Types / Dark World:4 Types / roid:3 Types / Fusion:3 Types / Monarch:2 Types / Harpie:1 Types / Gravekeeper:1 Types / Archfiend:1 Types / Ninja, Ninjitsu:1 Types / Djinn:1 Types / LV, Level Up!:1 Types / Goblin:1 Types / SPYRAL:1 Types / Fossil:1 Types / Warrior:1 Types |
Card Rating: Top 5
- 1st :《Instant Fusion》9.4pt
- 1st :《Future Fusion》9.4pt
- 1st :《Advanced Ritual Art》9.3pt
- 1st :《Destiny Draw》9.2pt
- 1st :《Crystal Beast Sapphire Pegasus》9.2pt
rating order | 420 / 642 | view num | 53761 | → Check card pricing information (Japan) |
---|
Rarity | Rating Score | Code | Card Name | Card-Type | ||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
Super
▶︎ Deck
|
7.8
(52)
[133013] |
JP001 | Elemental HERO Neos | Normal Monster | ||
- | 7 | Warrior | 2500 | 2000 | ||
A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed. | ||||||
Normal
▶︎ Deck
|
8
(39)
[69544] |
JP002 | Sabersaurus | Normal Monster | ||
- | 4 | Dinosaur | 1900 | 500 | ||
This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferocious. | ||||||
Normal
▶︎ Deck
|
6.4
(36)
[55317] |
JP003 | Neo-Spacian Aqua Dolphin | Effect Monster | ||
- | 3 | Warrior | 600 | 800 | ||
Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage. | ||||||
Normal
▶︎ Deck
|
3.7
(18)
[29171] |
JP004 | Neo-Spacian Flare Scarab | Effect Monster | ||
- | 3 | Insect | 500 | 500 | ||
Gains 400 ATK for each Spell/Trap your opponent controls. | ||||||
Normal
▶︎ Deck
|
5.5
(17)
[36564] |
JP005 | Neo-Spacian Dark Panther | Effect Monster | ||
- | 3 | Beast | 1000 | 500 | ||
Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, also replace this effect with that monster's original effects (if any). | ||||||
Normal
▶︎ Deck
|
2.8
(12)
[14538] |
JP006 | Rallis the Star Bird | Effect Monster | ||
- | 3 | Winged Beast | 800 | 800 | ||
This card gains ATK equal to the Level of the monster that it battles x 200 during the Damage Step only. If this card attacks, it is removed from play at the end of the Damage Step and returned to your side of the field in face-up Attack Position at the beginning of your next turn's Battle Phase. | ||||||
Normal
▶︎ Deck
|
6.7
(16)
[18899] |
JP007 | Submarineroid | Effect Monster | ||
- | 4 | Machine | 800 | 1800 | ||
This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is the original ATK of this card. At the end of the Damage Step, if this card attacked or was attacked: You can change this card to Defense Position. | ||||||
Normal
▶︎ Deck
|
3.5
(18)
[20138] |
JP008 | Destiny HERO - Double Dude | Effect Monster | ||
- | 6 | Warrior | 1000 | 1000 | ||
Cannot be Special Summoned. This card can attack twice during each Battle Phase. During your Standby Phase, if this card was destroyed since your last Standby Phase: You can Special Summon 2 "Double Dude Tokens" (Warrior-Type/DARK/Level 4/ATK 1000/DEF 1000). This card must be in your Graveyard to activate and to resolve this effect. | ||||||
Normal
▶︎ Deck
|
6.3
(25)
[48749] |
JP009 | Destiny HERO - Defender | Effect Monster | ||
- | 4 | Warrior | 100 | 2700 | ||
During each of your opponent's Standby Phases: Your opponent draws 1 card. This card must be in face-up Defense Position to activate and to resolve this effect. | ||||||
Ultra
▶︎ Deck
|
7.4
(21)
[83108] |
JP010 | Destiny HERO - Dogma | Effect Monster | ||
- | 8 | Warrior | 3400 | 2400 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters, including at least 1 "Destiny HERO" monster. Once per turn, if you still control this face-up card during your opponent's next Standby Phase after you Special Summoned it this way: Halve your opponent's LP. | ||||||
Normal
▶︎ Deck
|
3.6
(19)
[17700] |
JP011 | Destiny HERO - Blade Master | Effect Monster | ||
- | 3 | Warrior | 300 | 600 | ||
During your opponent's Battle Phase (Quick Effect): You can discard this card; all "Destiny HERO" monsters you currently control gain 800 ATK until the end of this turn. | ||||||
Normal
▶︎ Deck
|
5.9
(16)
[28847] |
JP012 | Destiny HERO - Fear Monger | Effect Monster | ||
- | 4 | Warrior | 1000 | 1000 | ||
During your Standby Phase, if this card is in your GY because it was destroyed by battle and sent there since your last Standby Phase: Target 1 "Destiny HERO" monster in your GY, except "Destiny HERO - Fear Monger"; Special Summon that target. | ||||||
Normal
▶︎ Deck
|
7.5
(23)
[58278] |
JP013 | Destiny HERO - Dasher | Effect Monster | ||
- | 6 | Warrior | 2100 | 1000 | ||
Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the end of this turn. If this card attacks, change it to Defense Position at the end of the Battle Phase. Once, while this card is in your GY, when you draw a monster during your Draw Phase: You can reveal it; Special Summon it. This card must be in the GY to activate and to resolve this effect. | ||||||
Normal
▶︎ Deck
|
4.2
(18)
[11772] |
JP014 | Black Stego | Effect Monster | ||
- | 4 | Dinosaur | 1200 | 2000 | ||
If this Attack Position card is targeted for an attack: Change this card to Defense Position. | ||||||
Rare
▶︎ Deck
|
6.7
(25)
[35268] |
JP015 | Ultimate Tyranno | Effect Monster | ||
- | 8 | Dinosaur | 3000 | 2200 | ||
This card can attack all monsters your opponent controls, once each. During your Battle Phase, if you control an "Ultimate Tyranno" that can attack, monsters other than "Ultimate Tyranno" cannot attack. | ||||||
Normal
▶︎ Deck
|
3.5
(14)
[12395] |
JP016 | Miracle Jurassic Egg | Effect Monster | ||
- | 4 | Dinosaur | 0 | 2000 | ||
While face-up on the field, this card cannot be banished. Each time a Dinosaur-Type monster(s) is sent to your Graveyard, place 2 counters on this card. You can Tribute this card; Special Summon 1 Dinosaur-Type monster from your Deck whose Level is less than or equal to the number of counters that were on this card. | ||||||
Normal
▶︎ Deck
|
7.9
(32)
[39212] |
JP017 | Babycerasaurus | Effect Monster | ||
- | 2 | Dinosaur | 500 | 500 | ||
If this card is destroyed by card effect and sent to the GY: Special Summon 1 Level 4 or lower Dinosaur monster from your Deck. | ||||||
Normal
▶︎ Deck
|
6
(13)
[20751] |
JP018 | Alien Grey |
Effect Monster Flip Monster |
||
- | 2 | Reptile | 300 | 800 | ||
FLIP: Place 1 A-Counter on 1 face-up monster on your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card. | ||||||
Normal
▶︎ Deck
|
3.3
(13)
[11166] |
JP019 | Alien Skull | Effect Monster | ||
- | 4 | Reptile | 1600 | 1800 | ||
You can Tribute 1 face-up Level 3 or lower monster on your opponent's side of the field to Special Summon this card to your opponent's side of the field. If you Special Summon this monster this way, place 1 A-Counter on this card, and you cannot Normal Summon or Set the same turn. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) | ||||||
Normal
▶︎ Deck
|
3.5
(13)
[9734] |
JP020 | Alien Hunter | Effect Monster | ||
- | 4 | Reptile | 1600 | 800 | ||
If this card destroys a monster with an A-Counter by battle, it can attack once again in a row. | ||||||
Normal
▶︎ Deck
|
7.3
(15)
[28483] |
JP021 | Alien Warrior | Effect Monster | ||
- | 4 | Reptile | 1800 | 1000 | ||
When this card is destroyed by battle and sent to the Graveyard, place 2 A-Counters on the monster that destroyed it. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) | ||||||
Rare
▶︎ Deck
|
4.3
(12)
[11855] |
JP022 | Alien Mother | Effect Monster | ||
- | 6 | Reptile | 2300 | 1500 | ||
If this card destroys a monster with an A-Counter by battle and sends it to the Graveyard, Special Summon the destroyed monster to your side of the field at the end of the Battle Phase. When this card is removed from the field, all monsters that were Special Summoned by this card's effect are destroyed. | ||||||
Rare
▶︎ Deck
|
4
(20)
[31309] |
JP023 | Elemental HERO Aqua Neos |
Fusion Monster Effect Monster |
||
- | 7 | Warrior | 2500 | 2000 | ||
"Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck. |
||||||
Rare
▶︎ Deck
|
4.6
(14)
[26942] |
JP024 | Elemental HERO Flare Neos |
Fusion Monster Effect Monster |
||
- | 7 | Warrior | 2500 | 2000 | ||
"Elemental HERO Neos" + "Neo-Spacian Flare Scarab" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each Spell/Trap Card on the field. During the End Phase: Shuffle this card into the Extra Deck. |
||||||
Rare
▶︎ Deck
|
5.2
(14)
[29187] |
JP025 | Elemental HERO Dark Neos |
Fusion Monster Effect Monster |
||
- | 7 | Warrior | 2500 | 2000 | ||
"Elemental HERO Neos" + "Neo-Spacian Dark Panther" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is not already targeting a monster with its effect: You can target 1 face-up Effect Monster on the field; while you control this face-up card, that target's effect on the field is negated. During the End Phase: Shuffle this card into the Extra Deck. |
||||||
Ultra
▶︎ Deck
|
8
(31)
[153317] |
JP026 | Chimeratech Overdragon |
Fusion Monster Effect Monster |
||
- | 9 | Machine | ? | ? | ||
"Cyber Dragon" + 1+ Machine monsters Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. This card can attack your opponent's monsters a number of times each Battle Phase, up to the number of Fusion Materials used for its Fusion Summon. |
||||||
Rare
▶︎ Deck
|
4.9
(11)
[18065] |
JP027 | Super Vehicroid Jumbo Drill |
Fusion Monster Effect Monster |
||
- | 8 | Machine | 3000 | 2000 | ||
"Steamroid" + "Drillroid" + "Submarineroid" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. |
||||||
Normal
▶︎ Deck
|
5.5
(15)
[25511] |
JP028 | Fake Hero | Normal Spell | ||
Special Summon 1 "Elemental HERO" monster from your hand, but it cannot attack, also return it to the hand during the End Phase. | ||||||
Normal
▶︎ Deck
|
6.3
(9)
[20701] |
JP029 | Vehicroid Connection Zone | Normal Spell | ||
Fusion Summon 1 "Vehicroid" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, and if you do, it cannot be destroyed by card effects, and its effects cannot be negated. | ||||||
Normal
▶︎ Deck
|
2.3
(12)
[12351] |
JP030 | D - Spirit | Normal Spell | ||
Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand. You must not control any "Destiny HERO" monsters to activate and to resolve this effect. | ||||||
Super
▶︎ Deck
|
8.9
(26)
[156112] |
JP031 | Overload Fusion | Normal Spell | ||
Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY. | ||||||
Normal
▶︎ Deck
|
2.3
(13)
[10562] |
JP032 | Cyclone Blade | Equip Spell | ||
Equip only to a "Destiny HERO" monster. At the end of the Damage Step, if the equipped monster attacked: Target 1 Spell/Trap Card on the field; destroy that target. | ||||||
Ultra
▶︎ Deck
|
9.4
(62)
[123169] |
JP033 | Future Fusion | Continuous Spell | ||
During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card. | ||||||
Normal
▶︎ Deck
|
6.2
(15)
[32745] |
JP034 | Neo Space | Field Spell | ||
"Elemental HERO Neos" and all Fusion Monsters that specifically list "Elemental HERO Neos" as a Fusion Material gain 500 ATK. Fusion Monsters that specifically list "Elemental HERO Neos" as a Fusion Material do not have to activate their effects during the End Phase that shuffle them into the Extra Deck. | ||||||
Super
▶︎ Deck
|
7.6
(30)
[152569] |
JP035 | Mausoleum of the Emperor | Field Spell | ||
During the Main Phase: The turn player can activate these effect(s). ●Pay 1000 LP; immediately after this effect resolves, Normal Summon 1 monster from your hand that requires 1 Tribute, without Tributing. ●Pay 2000 LP; immediately after this effect resolves, Normal Summon 1 monster from your hand that requires 2 Tributes, without Tributing. (This is their one Normal Summon/Set for that turn.) |
||||||
Normal
▶︎ Deck
|
1.7
(11)
[9447] |
JP036 | D - Chain | Normal Trap | ||
Target 1 "Destiny HERO" monster you control; equip this card to that target. It gains 500 ATK. If it destroys an opponent's monster by battle and sends it to the GY: Inflict 500 damage to your opponent. | ||||||
Normal
▶︎ Deck
|
5.8
(12)
[9356] |
JP037 | Crop Circles | Normal Trap | ||
Send any number of monsters from your side of the field to the Graveyard to activate this card. Select from your Deck 1 "Alien" monster whose Level is equal to the total Levels of the sent monsters, and Special Summon it. If you fail to find a monster to Special Summon, you take 2000 damage. | ||||||
Normal
▶︎ Deck
|
6.8
(16)
[34602] |
JP038 | The Paths of Destiny | Normal Trap | ||
Both players toss a coin once. If a player's result is Heads, they gain 2000 Life Points, and if their result is Tails, they take 2000 damage. | ||||||
Normal
▶︎ Deck
|
1.8
(15)
[7893] |
JP039 | Royal Writ of Taxation | Normal Trap | ||
Activate only during your opponent's Standby Phase. Select 1 random card from your opponent's hand and look at it. Unless the selected card or a card with the same name is Normal Summoned or activated by the end of your next turn, inflict 1000 damage to your opponent. If the selected card or a card with the same name is Normal Summoned or activated by the end of your next turn, you take 1000 damage. | ||||||
Normal
▶︎ Deck
|
5.7
(13)
[16001] |
JP040 | Cyber Summon Blaster | Continuous Trap | ||
Each time a Machine monster(s) is Special Summoned, while this card is already face-up in your Spell & Trap Zone: Inflict 300 damage to your opponent. | ||||||
Normal
▶︎ Deck
|
3.1
(13)
[17033] |
JP041 | Fossil Excavation | Continuous Trap | ||
Activate this card by discarding 1 card, then target 1 Dinosaur-Type monster in your Graveyard; Special Summon that target. Negate the effects of that monster on the field. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card. | ||||||
Normal
▶︎ Deck
|
5.9
(11)
[15176] |
JP042 | Synthetic Seraphim | Continuous Trap | ||
Each time a Counter Trap Card is activated, immediately after it resolves, Special Summon 1 "Synthetic Seraphim Token" (Fairy/LIGHT/Level 1/ATK 300/DEF 300). | ||||||
Normal
▶︎ Deck
|
6.4
(13)
[17234] |
JP043 | Brainwashing Beam | Continuous Trap | ||
Select 1 monster with at least 1 A-Counter on your opponent's side of the field and take control of that monster. During each of your End Phases, remove 1 A-Counter from that controlled monster. If all A-Counters are removed from that monster, or that monster is destroyed, destroy this card. | ||||||
Normal
▶︎ Deck
|
7.1
(21)
[45127] |
JP044 | Cyberdark Horn | Effect Monster | ||
- | 4 | Machine | 800 | 800 | ||
If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card would be destroyed by battle, destroy that equipped monster, instead. | ||||||
Normal
▶︎ Deck
|
7.7
(22)
[39982] |
JP045 | Cyberdark Edge | Effect Monster | ||
- | 4 | Machine | 800 | 800 | ||
If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. This card can attack directly. If it does using this effect, its ATK is halved during damage calculation only. If this card would be destroyed by battle, destroy that equipped monster, instead. | ||||||
Normal
▶︎ Deck
|
6.2
(22)
[47595] |
JP046 | Cyberdark Keel | Effect Monster | ||
- | 4 | Machine | 800 | 800 | ||
If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card destroys an opponent's monster by battle: Inflict 300 damage to your opponent. If this card would be destroyed by battle, destroy that equipped monster, instead. | ||||||
Super
▶︎ Deck
|
7.5
(37)
[74173] |
JP047 | Snipe Hunter | Effect Monster | ||
- | 4 | Fiend | 1500 | 600 | ||
You can discard 1 card, then target 1 card on the field; roll a six-sided die, and destroy that target unless you roll a 1 or 6. | ||||||
Normal
▶︎ Deck
|
8.4
(31)
[109422] |
JP048 | Vanity's Fiend | Effect Monster | ||
- | 6 | Fiend | 2400 | 1200 | ||
Cannot be Special Summoned. Neither player can Special Summon monsters. | ||||||
Normal
▶︎ Deck
|
5.5
(24)
[18980] |
JP049 | Barrier Statue of the Abyss | Effect Monster | ||
- | 4 | Fiend | 1000 | 1000 | ||
Neither player can Special Summon monsters, except DARK monsters. | ||||||
Normal
▶︎ Deck
|
5.3
(19)
[28222] |
JP050 | Barrier Statue of the Torrent | Effect Monster | ||
- | 4 | Aqua | 1000 | 1000 | ||
Neither player can Special Summon monsters, except WATER monsters. | ||||||
Normal
▶︎ Deck
|
6.2
(23)
[19490] |
JP051 | Barrier Statue of the Inferno | Effect Monster | ||
- | 4 | Pyro | 1000 | 1000 | ||
Neither player can Special Summon monsters, except FIRE monsters. | ||||||
Normal
▶︎ Deck
|
8
(37)
[46319] |
JP052 | Barrier Statue of the Stormwinds Forbidden | Effect Monster | ||
- | 4 | Winged Beast | 1000 | 1000 | ||
Neither player can Special Summon monsters, except WIND monsters. | ||||||
Normal
▶︎ Deck
|
5.5
(18)
[26343] |
JP053 | Barrier Statue of the Drought | Effect Monster | ||
- | 4 | Rock | 1000 | 1000 | ||
Neither player can Special Summon monsters, except EARTH monsters. | ||||||
Normal
▶︎ Deck
|
5.4
(20)
[22969] |
JP054 | Barrier Statue of the Heavens | Effect Monster | ||
- | 4 | Fairy | 1000 | 1000 | ||
Neither player can Special Summon monsters, except LIGHT monsters. | ||||||
Normal
▶︎ Deck
|
6.9
(32)
[49822] |
JP055 | Vanity's Ruler | Effect Monster | ||
- | 8 | Fairy | 2500 | 1600 | ||
Cannot be Special Summoned. Your opponent cannot Special Summon monsters. | ||||||
Normal
▶︎ Deck
|
4.8
(12)
[13675] |
JP056 | Lightning Punisher | Effect Monster | ||
- | 7 | Thunder | 2600 | 1600 | ||
After a Chain with 3 or more Links resolves, destroy 1 card on your opponent's side of the field. This effect cannot activate if multiple cards/effects with the same name were activated in that Chain. | ||||||
Normal
▶︎ Deck
|
2.5
(14)
[9486] |
JP057 | Rampaging Rhynos | Effect Monster | ||
- | 3 | Beast-Warrior | 1500 | 1500 | ||
Once per turn, this card can move to an adjacent (horizontal) unoccupied Monster Card Zone. If this card attacks the monster in its same column, this card gains 500 ATK during the Damage Step. | ||||||
Normal
▶︎ Deck
|
5.8
(12)
[15253] |
JP058 | Alien Mars | Effect Monster | ||
- | 3 | Reptile | 1000 | 1000 | ||
The effects of Effect Monsters with A-Counters are negated, except for "Alien Mars". | ||||||
Rare
▶︎ Deck
|
6.8
(25)
[76075] |
JP059 | Cyberdark Dragon |
Fusion Monster Effect Monster |
||
- | 8 | Machine | 1000 | 1000 | ||
"Cyberdark Horn" + "Cyberdark Edge" + "Cyberdark Keel" Must be Fusion Summoned. If this card is Special Summoned: Target 1 Dragon monster in your GY; equip that target to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. Gains 100 ATK for each monster in your GY. If this card would be destroyed by battle, destroy that equipped monster instead. |
||||||
Normal
▶︎ Deck
|
1.5
(15)
[13388] |
JP060 | Corruption Cell "A" | Normal Spell | ||
Place 1 A-Counter on 1 face-up monster on your opponent's side of the field. | ||||||
Normal
▶︎ Deck
|
3.1
(18)
[20603] |
JP061 | Ritual Foregone | Normal Spell | ||
Pay 1000 Life Points. Special Summon 1 Ritual Monster from your hand. The Ritual Monster Special Summoned by this effect cannot attack, and is destroyed during the End Phase. Only 1 "Ritual Foregone" can be activated per turn. | ||||||
Super
▶︎ Deck
|
9.4
(71)
[657542] |
JP062 | Instant Fusion Limited | Normal Spell | ||
Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn. | ||||||
Super
▶︎ Deck
|
8.7
(16)
[55488] |
JP063 | Chain Strike | Quick-Play Spell | ||
Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain. | ||||||
Normal
▶︎ Deck
|
3.9
(12)
[15223] |
JP064 | Miraculous Rebirth | Quick-Play Spell | ||
Activate only as Chain Link 4 or higher. Select 1 monster from either player's Graveyard and Special Summon it. You cannot activate this card if multiple cards/effects with the same name are in that Chain. | ||||||
Normal
▶︎ Deck
|
5.9
(7)
[12244] |
JP065 | Level Down!? | Quick-Play Spell | ||
Select 1 face-up "LV" monster on the field to activate this card. Return the selected card to its owner's Deck and Special Summon 1 monster from the owner's Graveyard to their side of the field with the same name but lower "LV" (ignoring the Summoning conditions). | ||||||
Normal
▶︎ Deck
|
6
(11)
[25096] |
JP066 | Degenerate Circuit | Continuous Spell | ||
The controller of this card pays 500 Life Points during each of their Standby Phases (this is not optional). Monster Cards that would be returned from the field to the hand are removed from play instead. | ||||||
Normal
▶︎ Deck
|
5.3
(12)
[15102] |
JP067 | Blasting Fuse | Normal Trap | ||
Activate only when all zones of this card's column are occupied. Destroy all cards in this column. | ||||||
Normal
▶︎ Deck
|
1.5
(20)
[13334] |
JP068 | Straight Flush | Normal Trap | ||
If your opponent controls a card in each of their Spell & Trap Zones: Destroy all cards in their Spell & Trap Zones. | ||||||
Normal
▶︎ Deck
|
4.7
(17)
[31070] |
JP069 | Justi-Break | Normal Trap | ||
When your opponent's monster declares an attack on your Normal Monster: Destroy all monsters on the field, except Attack Position Normal Monsters. | ||||||
Normal
▶︎ Deck
|
3.5
(11)
[10354] |
JP070 | Chain Detonation | Normal Trap | ||
Inflict 500 damage to your opponent. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand. | ||||||
Normal
▶︎ Deck
|
1.8
(12)
[10228] |
JP071 | Trojan Blast | Normal Trap | ||
Activate only when an opponent's card effect shifts control of a monster from your side of the field to theirs. Destroy that 1 monster and inflict damage to your opponent equal to its ATK. | ||||||
Normal
▶︎ Deck
|
7.3
(17)
[100546] |
JP072 | Accumulated Fortune | Normal Trap | ||
Activate only as Chain Link 4 or higher. Draw 2 cards. You cannot activate this card if multiple cards/effects with the same name are in that Chain. | ||||||
Normal
▶︎ Deck
|
6.7
(13)
[24933] |
JP073 | Cyber Shadow Gardna | Continuous Trap | ||
During your opponent's Main Phase: Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK ?/DEF ?). (This card is also still a Trap.) When an opponent's monster declares an attack that targets this card: The ATK/DEF of this card become the ATK/DEF of the attacking monster. Once per turn, during your opponent's End Phase: Set this card in its Spell & Trap Zone. | ||||||
Normal
▶︎ Deck
|
5.1
(14)
[13532] |
JP074 | Vanity's Call | Counter Trap | ||
Activate only as Chain Link 4 or higher. Pay half your Life Points. Negate the activation and effects of all other cards in the same Chain, and destroy them. | ||||||
Normal
▶︎ Deck
|
8
(35)
[76254] |
JP075 | Black Horn of Heaven | Counter Trap | ||
When your opponent would Special Summon exactly 1 monster: Negate the Special Summon, and if you do, destroy it. | ||||||
Rare
▶︎ Deck
|
7.3
(20)
[46762] |
JP076 | Gene-Warped Warwolf | Normal Monster | ||
- | 4 | Beast-Warrior | 2000 | 100 | ||
This warwolf was given incalculable strength through horrific genetic manipulation. Its gentle nature was completely wiped out, and it now lives only to unleash destruction. | ||||||
Rare
▶︎ Deck
|
6
(26)
[22454] |
JP077 | Frostosaurus | Normal Monster | ||
- | 6 | Dinosaur | 2600 | 1700 | ||
This monster's metabolism enables it to endure long periods of cold, harnessing the power to become a creature of solid ice! Nothing else can withstand such temperatures, especially victims of its glacial rampage. | ||||||
Normal
▶︎ Deck
|
3.8
(16)
[18198] |
JP078 | Spiral Serpent | Normal Monster | ||
- | 8 | Sea Serpent | 2900 | 2900 | ||
When huge whirlpools lay cities asunder, it is the hunger of this sea serpent at work. No one has ever escaped its dreaded Spiral Wave to accurately describe the terror they experienced. | ||||||
Normal
▶︎ Deck
|
6.3
(19)
[42972] |
JP079 | Neo-Spacian Air Hummingbird | Effect Monster | ||
- | 3 | Winged Beast | 800 | 600 | ||
Once per turn: You can gain 500 LP for each card in your opponent's hand. | ||||||
Super
▶︎ Deck
|
9
(73)
[164763] |
JP080 | Neo-Spacian Grand Mole | Effect Monster | ||
- | 3 | Rock | 900 | 300 | ||
At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand. | ||||||
Normal
▶︎ Deck
|
6
(13)
[20406] |
JP081 | The Six Samurai - Yaichi | Effect Monster | ||
- | 3 | Warrior | 1300 | 800 | ||
Once per turn: You can target 1 Set Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This monster cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. | ||||||
Normal
▶︎ Deck
|
5.4
(13)
[14866] |
JP082 | The Six Samurai - Kamon | Effect Monster | ||
- | 3 | Warrior | 1500 | 1000 | ||
Once per turn: You can target 1 face-up Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. | ||||||
Normal
▶︎ Deck
|
5.9
(64)
[45881] |
JP083 | The Six Samurai - Yariza | Effect Monster | ||
- | 3 | Warrior | 1000 | 500 | ||
While you control a face-up "Six Samurai" monster with a different name, this card can attack your opponent directly. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. | ||||||
Normal
▶︎ Deck
|
4.6
(27)
[23197] |
JP084 | The Six Samurai - Nisashi | Effect Monster | ||
- | 4 | Warrior | 1400 | 700 | ||
While you control a face-up "Six Samurai" monster with a different name, this card can attack twice during each Battle Phase. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. | ||||||
Normal
▶︎ Deck
|
6.9
(16)
[56039] |
JP085 | The Six Samurai - Zanji | Effect Monster | ||
- | 4 | Warrior | 1800 | 1300 | ||
At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. | ||||||
Normal
▶︎ Deck
|
5.7
(12)
[34361] |
JP086 | The Six Samurai - Irou | Effect Monster | ||
- | 4 | Warrior | 1700 | 1200 | ||
At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead. | ||||||
Rare
▶︎ Deck
|
7.5
(17)
[52216] |
JP087 | Great Shogun Shien | Effect Monster | ||
- | 7 | Warrior | 2500 | 2400 | ||
If you control 2 or more face-up "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead. | ||||||
Normal
▶︎ Deck
|
2.6
(14)
[13711] |
JP088 | Shien's Footsoldier | Effect Monster | ||
- | 2 | Warrior | 700 | 300 | ||
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 3 or lower "Six Samurai" monster from your Deck. | ||||||
Rare
▶︎ Deck
|
4.4
(30)
[28853] |
JP089 | Reign-Beaux, Overlord of Dark World | Effect Monster | ||
- | 7 | Fiend | 2500 | 1800 | ||
If this card is discarded from your hand to your GY by an opponent's card effect: Special Summon this card from the GY. If Summoned this way: Destroy all monsters your opponent controls OR all Spells/Traps they control. | ||||||
Normal
▶︎ Deck
|
4.3
(21)
[22643] |
JP090 | Kahkki, Guerilla of Dark World | Effect Monster | ||
- | 2 | Fiend | 300 | 500 | ||
If this card is discarded to the GY by card effect: Target 1 monster on the field; destroy it. | ||||||
Normal
▶︎ Deck
|
3.6
(19)
[43952] |
JP091 | Gren, Tactician of Dark World | Effect Monster | ||
- | 2 | Fiend | 300 | 500 | ||
If this card is discarded to the GY by card effect: Target 1 Spell/Trap on the field; destroy it. | ||||||
Rare
▶︎ Deck
|
6.4
(16)
[15724] |
JP092 | Electric Virus | Effect Monster | ||
- | 3 | Thunder | 1000 | 1000 | ||
You can discard this card to the Graveyard, then target 1 Machine or Dragon-Type monster your opponent controls; take control of that target until the End Phase. | ||||||
Rare
▶︎ Deck
|
6.1
(9)
[19580] |
JP093 | Puppet Plant | Effect Monster | ||
- | 3 | Plant | 1000 | 1000 | ||
You can discard this card to the Graveyard, then target 1 Warrior or Spellcaster-Type monster your opponent controls; take control of that target until the End Phase. | ||||||
Rare
▶︎ Deck
|
6.6
(21)
[18902] |
JP094 | Marionette Mite | Effect Monster | ||
- | 3 | Insect | 1000 | 1000 | ||
You can discard this card to the GY, then target 1 Fiend or Zombie monster your opponent controls; take control of that target until the End Phase. | ||||||
Ultra
▶︎ Deck
|
9.1
(54)
[149804] |
JP095 | D.D. Crow | Effect Monster | ||
- | 1 | Winged Beast | 100 | 100 | ||
(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target. | ||||||
Rare
▶︎ Deck
|
5.8
(17)
[35765] |
JP096 | Elemental HERO Grand Neos |
Fusion Monster Effect Monster |
||
- | 7 | Warrior | 2500 | 2000 | ||
"Elemental HERO Neos" + "Neo-Spacian Grand Mole" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can target 1 monster your opponent controls; return that target to the hand. During the End Phase: Shuffle this card into the Extra Deck. |
||||||
Rare
▶︎ Deck
|
6.4
(22)
[59367] |
JP097 | Ancient Rules | Normal Spell | ||
Special Summon 1 Level 5 or higher Normal Monster from your hand. | ||||||
Normal
▶︎ Deck
|
8.2
(35)
[209534] |
JP098 | Dark World Dealings | Normal Spell | ||
Each player draws 1 card, then each player discards 1 card. | ||||||
Normal
▶︎ Deck
|
4.5
(11)
[15148] |
JP099 | Neos Force | Equip Spell | ||
Equip only to "Elemental HERO Neos". It gains 800 ATK. When it destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the original ATK of the destroyed monster in the Graveyard. During the End Phase: Shuffle this card into the Deck. | ||||||
Normal
▶︎ Deck
|
3.9
(10)
[10111] |
JP100 | "A" Cell Scatter Burst | Quick-Play Spell | ||
Select 1 face-up "Alien" monster you control. Destroy it and distribute new A-Counters equal to its Level among your opponent's face-up monsters. | ||||||
Normal
▶︎ Deck
|
3.6
(25)
[25375] |
JP101 | Twister | Quick-Play Spell | ||
Pay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target. | ||||||
Ultra
▶︎ Deck
|
9.3
(33)
[177120] |
JP102 | Advanced Ritual Art | Ritual Spell | ||
This card is used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the GY whose total Levels equal the Level of that Ritual Monster. | ||||||
Normal
▶︎ Deck
|
4.7
(24)
[47767] |
JP103 | Card Trader | Continuous Spell | ||
Once per turn, during your Standby Phase: You can shuffle 1 card from your hand into the Deck; draw 1 card. | ||||||
Normal
▶︎ Deck
|
5.4
(14)
[22359] |
JP104 | Skyscraper 2 - Hero City | Field Spell | ||
Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your GY that was destroyed by battle and sent there; Special Summon that target. | ||||||
Normal
▶︎ Deck
|
4.2
(10)
[13465] |
JP105 | Return of the Six Samurai | Normal Trap | ||
Target 1 "Six Samurai" monster in your GY; Special Summon that target. Destroy it during the End Phase of this turn. | ||||||
Normal
▶︎ Deck
|
2.3
(9)
[10782] |
JP106 | Eliminating the League | Normal Trap | ||
Discard 1 Spell, then target 1 face-up monster your opponent controls; destroy that target, then look at your opponent's hand and send all cards in their hand with the same name as that destroyed card to the GY. | ||||||
Normal
▶︎ Deck
|
2.3
(20)
[12510] |
JP107 | Flashbang | Normal Trap | ||
Activate only after damage calculation when a monster your opponent controls made a direct attack. It is now the End Phase of this turn. | ||||||
Rare
▶︎ Deck
|
8
(36)
[97044] |
JP108 | The Transmigration Prophecy | Normal Trap | ||
Target 2 cards in the GY(s); shuffle those targets into the Deck(s). | ||||||
Rare
▶︎ Deck
|
5.9
(20)
[31455] |
JP109 | Birthright | Continuous Trap | ||
Activate this card by targeting 1 Normal Monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card. | ||||||
Normal
▶︎ Deck
|
4.9
(16)
[19422] |
JP110 | Pulling the Rug | Counter Trap | ||
Negate the activation and effect of an Effect Monster whose effect activated when a monster was Normal Summoned (even itself), and destroy that Effect Monster. | ||||||
Normal
▶︎ Deck
|
8.4
(22)
[45827] |
JP111 | Crystal Beast Ruby Carbuncle | Effect Monster | ||
- | 3 | Fairy | 300 | 300 | ||
When this card is Special Summoned: You can Special Summon as many "Crystal Beast" monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | ||||||
Normal
▶︎ Deck
|
4.3
(18)
[28774] |
JP112 | Crystal Beast Amethyst Cat | Effect Monster | ||
- | 3 | Beast | 1200 | 400 | ||
This card can attack your opponent directly, but when it uses this effect, any battle damage it inflicts to your opponent is halved. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | ||||||
Normal
▶︎ Deck
|
4.8
(18)
[32565] |
JP113 | Crystal Beast Emerald Tortoise | Effect Monster | ||
- | 3 | Aqua | 600 | 2000 | ||
Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | ||||||
Normal
▶︎ Deck
|
6.3
(19)
[37353] |
JP114 | Crystal Beast Topaz Tiger | Effect Monster | ||
- | 4 | Beast | 1600 | 1000 | ||
If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | ||||||
Normal
▶︎ Deck
|
4.8
(16)
[30456] |
JP115 | Crystal Beast Amber Mammoth | Effect Monster | ||
- | 4 | Beast | 1700 | 1600 | ||
When another "Crystal Beast" monster you control is targeted for an attack: You can change the attack target to this card. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | ||||||
Normal
▶︎ Deck
|
4.4
(25)
[37841] |
JP116 | Crystal Beast Cobalt Eagle | Effect Monster | ||
- | 4 | Winged Beast | 1400 | 800 | ||
Once per turn: You can target 1 "Crystal Beast" card you control; place that target on top of the Deck. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | ||||||
Super
▶︎ Deck
|
9.2
(36)
[68722] |
JP117 | Crystal Beast Sapphire Pegasus | Effect Monster | ||
- | 4 | Beast | 1800 | 1200 | ||
When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. | ||||||
Rare
▶︎ Deck
|
6.8
(25)
[45252] |
JP118 | Volcanic Doomfire | Effect Monster | ||
- | 8 | Pyro | 3000 | 1800 | ||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "Tri-Blaze Accelerator" you control to the GY. During your opponent's Battle Phase, Attack Position monsters your opponent controls must attack this card, if able. When this card destroys a monster by battle and sends it to the GY: Destroy as many monsters your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each monster destroyed by this effect. | ||||||
Super
▶︎ Deck
|
9
(31)
[89284] |
JP119 | Volcanic Shell | Effect Monster | ||
- | 1 | Pyro | 100 | 0 | ||
Once per turn: You can pay 500 LP; add 1 "Volcanic Shell" from your Deck to your hand. This card must be in the GY to activate and to resolve this effect. | ||||||
Normal
▶︎ Deck
|
8.8
(33)
[62146] |
JP120 | Volcanic Scattershot | Effect Monster | ||
- | 2 | Pyro | 500 | 0 | ||
If this card is sent to the Graveyard: Inflict 500 damage to your opponent. If this card is sent to the Graveyard by the effect of a "Blaze Accelerator" card: You can send 2 "Volcanic Scattershots" from your hand and/or Deck to the Graveyard; destroy all monsters your opponent controls. | ||||||
Normal
▶︎ Deck
|
2.7
(18)
[13343] |
JP121 | Volcanic Blaster | Effect Monster | ||
- | 3 | Pyro | 1200 | 600 | ||
When this card is destroyed by battle and sent to the GY: You can place 1 "Volcanic" monster from your Deck on top of your Deck. | ||||||
Normal
▶︎ Deck
|
4.9
(19)
[21989] |
JP122 | Volcanic Slicer | Effect Monster | ||
- | 4 | Pyro | 1800 | 1200 | ||
Once per turn, you can inflict 500 damage to your opponent. If you activate this effect, this card cannot attack during this turn. | ||||||
Normal
▶︎ Deck
|
3.8
(18)
[16532] |
JP123 | Volcanic Hammerer | Effect Monster | ||
- | 5 | Pyro | 2400 | 1500 | ||
Once per turn, during your Main Phase: You can inflict damage to your opponent equal to the number of "Volcanic" monsters in your GY x 200. This card cannot attack the turn you activate this effect. | ||||||
Normal
▶︎ Deck
|
6.2
(19)
[30977] |
JP124 | Elemental HERO Captain Gold | Effect Monster | ||
- | 4 | Warrior | 2100 | 800 | ||
You can discard this card to the Graveyard; add 1 "Skyscraper" from your Deck to your hand. If "Skyscraper" is not face-up on the field, destroy this card. | ||||||
Normal
▶︎ Deck
|
8.6
(23)
[64739] |
JP125 | Gravekeeper's Commandant | Effect Monster | ||
- | 4 | Spellcaster | 1600 | 1500 | ||
You can discard this card to the Graveyard; add 1 "Necrovalley" from your Deck to your hand. | ||||||
Normal
▶︎ Deck
|
7.7
(27)
[44075] |
JP126 | Warrior of Atlantis | Effect Monster | ||
- | 4 | Aqua | 1900 | 1200 | ||
You can discard this card to the Graveyard; add 1 "A Legendary Ocean" from your Deck to your hand. | ||||||
Normal
▶︎ Deck
|
4.3
(18)
[12434] |
JP127 | Destroyersaurus | Effect Monster | ||
- | 4 | Dinosaur | 1800 | 1100 | ||
You can discard this card to the Graveyard; add 1 "Jurassic World" from your Deck to your hand. | ||||||
Normal
▶︎ Deck
|
7.2
(21)
[52392] |
JP128 | Zeradias, Herald of Heaven | Effect Monster | ||
- | 4 | Fairy | 2100 | 800 | ||
You can discard this card to the GY; add 1 "The Sanctuary in the Sky" from your Deck to your hand. If "The Sanctuary in the Sky" is not on the field, destroy this card. | ||||||
Normal
▶︎ Deck
|
5.8
(8)
[21033] |
JP129 | Archfiend General | Effect Monster | ||
- | 4 | Fiend | 2100 | 800 | ||
You can discard this card to the GY; add 1 "Pandemonium" from your Deck to your hand. If "Pandemonium" is not on the field, destroy this card. | ||||||
Normal
▶︎ Deck
|
8.2
(25)
[79645] |
JP130 | Harpie Queen | Effect Monster | ||
- | 4 | Winged Beast | 1900 | 1200 | ||
This card's name becomes "Harpie Lady" while on the field or in the GY. You can discard this card to the GY; add 1 "Harpies' Hunting Ground" from your Deck to your hand. | ||||||
Rare
▶︎ Deck
|
6.2
(17)
[21447] |
JP131 | Sky Scourge Invicil | Effect Monster | ||
- | 6 | Fairy | 2200 | 1600 | ||
This card cannot be Special Summoned. If you Tribute Summon this card by Tributing 1 of the following monsters, this card gets the appropriate effect: ●LIGHT Fairy-Type monster: Negate the effects of all Spell Cards. ●DARK Fiend-Type monster: Negate the effects of all Trap Cards. |
||||||
Normal
▶︎ Deck
|
4.3
(6)
[18779] |
JP132 | Goe Goe the Gallant Ninja | Effect Monster | ||
- | 4 | Warrior | 1500 | 1000 | ||
When this card inflicts Battle Damage to your opponent: Your opponent must discard 2 random cards. Your opponent must have at least 5 cards in their hand for you to activate and to resolve this effect. | ||||||
Normal
▶︎ Deck
|
2.9
(16)
[10202] |
JP133 | Mei-Kou, Master of Barriers | Effect Monster | ||
- | 4 | Spellcaster | 1700 | 600 | ||
You can Tribute this card, then target 1 face-up Continuous Spell or Continuous Trap Card on the field; destroy that target. | ||||||
Super
▶︎ Deck
|
7.8
(43)
[88674] |
JP134 | Raiza the Storm Monarch | Effect Monster | ||
- | 6 | Winged Beast | 2400 | 1000 | ||
If this card is Tribute Summoned: Target 1 card on the field; place that target on the top of the Deck. | ||||||
Normal
▶︎ Deck
|
3.8
(8)
[12088] |
JP135 | Dweller in the Depths | Effect Monster | ||
- | 3 | Dragon | 1500 | 700 | ||
Gains 300 ATK for each Continuous Spell in your Spell & Trap Zone. | ||||||
Normal
▶︎ Deck
|
2.3
(18)
[11522] |
JP136 | Magna-Slash Dragon | Effect Monster | ||
- | 6 | Dragon | 2400 | 1200 | ||
You can send 1 face-up Continuous Spell Card you control to the Graveyard to destroy 1 Spell or Trap Card your opponent controls. | ||||||
Normal
▶︎ Deck
|
3.1
(20)
[13583] |
JP137 | Gravi-Crush Dragon | Effect Monster | ||
- | 6 | Dragon | 2400 | 1200 | ||
You can send 1 face-up Continuous Spell Card you control to the Graveyard, then target 1 monster your opponent controls; destroy that target. | ||||||
Normal
▶︎ Deck
|
3.7
(10)
[17772] |
JP138 | Soul of Fire | Normal Spell | ||
Your opponent draws 1 card. Select 1 Pyro-Type monster from your Deck and remove it from play. Inflict damage to your opponent equal to half the ATK of the removed monster. If you activate this card, you cannot declare an attack this turn. | ||||||
Normal
▶︎ Deck
|
8.2
(20)
[43369] |
JP139 | Crystal Beacon | Normal Spell | ||
Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Zone to activate and to resolve this effect. | ||||||
Normal
▶︎ Deck
|
7.1
(18)
[38782] |
JP140 | Rare Value | Normal Spell | ||
If you control 2 or more "Crystal Beast" cards in your Spell & Trap Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Zone, you send it to the GY, and if you do, you draw 2 cards. | ||||||
Normal
▶︎ Deck
|
6.8
(16)
[34532] |
JP141 | Crystal Blessing | Normal Spell | ||
Target up to 2 "Crystal Beast" monsters in your GY; place those targets face-up in your Spell & Trap Zone as Continuous Spells. | ||||||
Rare
▶︎ Deck
|
8.5
(25)
[47963] |
JP142 | Crystal Abundance | Normal Spell | ||
Send 4 "Crystal Beast" cards from your Spell & Trap Zone to the GY; send as many cards on the field as possible to the GY, then Special Summon as many "Crystal Beast" monsters as possible from your GY, up to the number of cards sent from your opponent's field to the GY by this card's effect. | ||||||
Normal
▶︎ Deck
|
6.8
(17)
[36949] |
JP143 | Crystal Promise | Normal Spell | ||
Target 1 "Crystal Beast" card in your Spell & Trap Zone; Special Summon that target. | ||||||
Normal
▶︎ Deck
|
1.6
(29)
[16895] |
JP144 | Lucky Iron Axe | Equip Spell | ||
The equipped monster gains 500 ATK. If this face-up card you control is destroyed by your opponent's card effect and sent to your Graveyard: Draw 1 card. | ||||||
Normal
▶︎ Deck
|
2.1
(22)
[16663] |
JP145 | Tornado | Quick-Play Spell | ||
Activate only when there are 3 or more cards in your opponent's Spell & Trap Card Zone. Destroy 1 card in your opponent's Spell & Trap Card Zone. | ||||||
Normal
▶︎ Deck
|
6
(24)
[28874] |
JP146 | Blaze Accelerator | Continuous Spell | ||
You can target 1 monster your opponent controls; send 1 Pyro monster with 500 or less ATK from your hand to the GY, and if you do, destroy that target. Your monsters cannot attack the turn you activate this effect. | ||||||
Rare
▶︎ Deck
|
2.7
(20)
[24656] |
JP147 | Tri-Blaze Accelerator | Continuous Spell | ||
Activate this card by sending 1 face-up "Blaze Accelerator" you control to the GY. During your Main Phase: You can target 1 monster your opponent controls; send 1 Pyro monster from your hand to the GY, and if you do, destroy that target, and if you do that, inflict 500 damage to your opponent. Your monsters cannot attack the turn you activate this effect. | ||||||
Normal
▶︎ Deck
|
3.9
(21)
[35446] |
JP148 | Field Barrier | Continuous Spell | ||
Field Spells on the field cannot be destroyed. Neither player can activate a new Field Spell Card. You can only control 1 "Field Barrier". | ||||||
Normal
▶︎ Deck
|
5
(10)
[11090] |
JP149 | "A" Cell Breeding Device | Continuous Spell | ||
During each of your Standby Phases, put 1 A-Counter on 1 face-up monster your opponent controls. | ||||||
Normal
▶︎ Deck
|
7.8
(16)
[46255] |
JP150 | Ancient City - Rainbow Ruins | Field Spell | ||
You must have this many "Crystal Beast" cards in your Spell & Trap Zone to activate and to resolve these effects. ●1+: This card cannot be destroyed by card effects. ●2+: Once per turn (including the opponent's) you can halve the battle damage you take. ●3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the GY; negate the activation, and if you do, destroy it. ●4+: Once per turn, during your Main Phase: You can draw 1 card. ●5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Zone; Special Summon that target. |
||||||
Normal
▶︎ Deck
|
5.8
(14)
[17971] |
JP151 | Crystal Raigeki | Normal Trap | ||
Send 1 "Crystal Beast" card from your Spell & Trap Zone to the GY, then target 1 card your opponent controls; destroy that target. | ||||||
Normal
▶︎ Deck
|
2.9
(11)
[9490] |
JP152 | Terrible Deal | Normal Trap | ||
Activate only by paying 1000 Life Points when your opponent activates a Spell Card. Your opponent discards 1 random card. | ||||||
Normal
▶︎ Deck
|
7.9
(18)
[27400] |
JP153 | Backs to the Wall | Normal Trap | ||
Pay LP so that you only have 100 left; Special Summon as many "Six Samurai" monsters with different names from your GY as possible. You cannot Special Summon a monster with the same name as a monster you already control. | ||||||
Normal
▶︎ Deck
|
3.6
(9)
[4656] |
JP154 | Introduction to Gallantry | Normal Trap | ||
Activate only when your opponent has 5 or more cards in their hand. Your opponent discards 1 random card. | ||||||
Normal
▶︎ Deck
|
5
(8)
[9884] |
JP155 | Secrets of the Gallant | Normal Trap | ||
Select 1 Normal Monster you control. When the selected monster inflicts Battle Damage to your opponent this turn, your opponent discards 2 random cards. | ||||||
Normal
▶︎ Deck
|
1.6
(8)
[10849] |
JP156 | Hard-sellin' Goblin | Continuous Trap | ||
Each time a monster you control inflicts Battle Damage to your opponent, return 1 card in your opponent's Spell & Trap Card Zone to its owner's hand. | ||||||
Normal
▶︎ Deck
|
3
(8)
[9472] |
JP157 | Hard-sellin' Zombie | Continuous Trap | ||
Each time a monster you control inflicts Battle Damage to your opponent, select 1 card from your opponent's Graveyard and return it to the bottom of their Deck. | ||||||
Secret
▶︎ Deck
|
8.9
(47)
[172429] |
JP158 | Destiny HERO - Plasma | Effect Monster | ||
- | 8 | Warrior | 1900 | 600 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect. | ||||||
Secret
▶︎ Deck
|
9.2
(25)
[84966] |
JP159 | Destiny Draw | Normal Spell | ||
Discard 1 "Destiny HERO" card; draw 2 cards. | ||||||
Secret
▶︎ Deck
|
8.6
(24)
[68003] |
JP160 | Miracle Contact | Normal Spell | ||
Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on an "Elemental HERO" Fusion Monster that lists "Elemental HERO Neos" as Fusion Material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions. | ||||||
DUELIST EDITION Volume 1 Card List
5.6 /10.0 pt Number of card ratings : 3302 User Review : 3302 |
Update Information - NEW -
- 07/17 00:39 Review Paleozoic Cambroraster「Category exclusive link 2 monsters. If you write that much, it se…
- 07/16 23:34 Review Lady Labrynth of the Silver Castle「A princess who was motivated to carry two swords. Spe…
- 07/16 23:26 Review Xyz Reborn「It is a card that can be said to be 《Call of the Haunted》and 《Back to the …
- 07/16 23:21 Review Traptrix Arachnocampa「It's my personal opinion, but this girl will do it. she's a hell o…
- 07/16 21:49 Review Forbidden Droplet「In the Mauri series, the cost is high, but it is excellent in handling…
- 07/16 21:30 Review Cup of Ace「He is the type who can win if he spins, so he is a card that is put into the …
- 07/16 21:26 Review Evenly Matched「It is an answer card for the card group that earns square ads no matter w…
- 07/16 21:25 Review Lightning Storm「One of the second attacking card series Before returning to MD, I had th…
- 07/16 20:38 Review Snake Rain「Normal Spell that can drop 4 Reptiles to GY with 1 hand cost His GY sending i…
- 07/16 20:15 Review Gottoms' Second Call「The effect itself is strong, but the disadvantages are too heavy an…
- 07/16 20:04 Review Memory of an Adversary「A good illustration card that tells the story. 《Dimensional Pris…
- 07/16 20:04 Review Elemental HERO Heat「One of 《E・HERO》but not Warrior ATT increases by 200 for the numbe…
- 07/16 19:50 Review Elemental HERO Wildheart「It is one of the "Elemental HERO" and has complete resistance t…
- 07/16 18:18 Review Evenly Matched「If you ask me what is the strongest flip card to attack, I would answer t…
- 07/16 17:43 Review Dark Ruler No More「One of the three Sacred Treasures of the second-attack flipping card,…
- 07/16 16:27 Review Shinobaron Peacock「The 3-card bounce is powerful if you can get through it, and if you c…
- 07/16 16:23 Review Shinobaroness Peacock「The recruit effect of (1) cannot be used unless he has a Spell/Tra…
- 07/16 16:13 Review Shinobird's Calling「An excellent ritual card that can use the spirit of GY as a material…
- 07/16 15:58 Review Millennium-Eyes Restrict「《Thousand-Eyes Restrict》remake card There is also a dedicated…
- 07/16 15:51 Review Tearlaments Kitkallos「Prohibited on paper, restricted on MD. If you go first, add a depl…
- 07/16 15:43 Review Underground Arachnid「In the 6th generation Insect ☆ 6S It has the effect of suppressing …
- 07/16 14:30 Review Lancer Archfiend「It's an effect that pierces one monster, but if that's all it is, Equip…
- 07/16 14:21 Review Mirror Ladybug「Comprehensive evaluation: 《Exodius the Ultimate Forbidden Lord》in combi…
- 07/16 14:18 Review Swift Scarecrow「Overall Rating: A useful defensive tag. Unlike 《Battle Fader》, he want…
- 07/16 14:13 Review Lancer Archfiend「Comprehensive evaluation: Even if penetration grant is carried out, the…
- 07/16 14:10 Review Power Breaker「Comprehensive evaluation: The range which can be destroyed is narrow. Hi…
- 07/16 14:08 Review Extra Veiler「Comprehensive evaluation: It becomes a measure against burn 1 kill. He's th…
- 07/16 14:05 Review Blackwing - Abrolhos the Megaquake「Overall Rating: Release 2 is heavy and hard to use wi…
- 07/16 13:58 Review Karakuri Ninja mdl 339 "Sazank"「Overall Rating: Non-destructive removal is useful, but d…
- 07/16 13:53 Review Karakuri Soldier mdl 236 "Nisamu"「Comprehensive evaluation: Since the deployment power h…
- 07/16 13:39 Review Karakuri Strategist mdl 248 "Nishipachi"「Comprehensive evaluation: I would like to adopt…
- 07/16 13:29 Review Angelica, Princess of Noble Arms「I'm in trouble. I only write strong things. There are n…
- 07/16 13:26 Review Attack Gainer「Comprehensive evaluation: It is useful in the point that Warrior support c…
- 07/16 13:23 Review Creation Resonator「Comprehensive evaluation: The effect is strong and it is good to sear…
- 07/16 13:17 Review Blackwing - Etesian of Two Swords「Comprehensive evaluation: It is better to strengthen w…
- 07/16 13:14 Review Karakuri Bushi mdl 6318 "Muzanichiha"「Overall evaluation: It's tough if he doesn't destr…
- 07/16 13:11 Review Watthopper「Comprehensive evaluation: Since there are many effects that do not take targe…
- 07/16 13:03 Review Wattsquirrel「Comprehensive evaluation: Can he go if he supplements ATK with 《Power of t…
- 07/16 13:00 Review Wattdragonfly「Overall Rating: Passive but easy to recruit. It can be recruited by both e…
- 07/16 12:51 Review Mother Spider Splitter「(1) is the same as 《Primitive Butterfly》, but it is suitable fo…
- 07/16 12:08 Review Mother Spider Splitter「A monster with a recruit effect while having a self-SS with loose…
- 07/16 12:07 Review Naturia Pumpkin「Comprehensive evaluation: After deploying 《Naturia Mole Cricket》, it i…
- 07/16 09:24 Review Interdimensional Warp「A card that is full of value in one point, "It's a free chain cont…
- 07/16 08:10 Review Darklord Edeh Arae「Is this really an annual subscription benefit? At least if his ATK wa…
- 07/16 02:19 Review Tearlaments Grief「A normal frame for the "Tearlaments" spell, which is neatly distribute…
- 07/16 02:09 Review Evenly Matched「Needless to say, it's a back attack card. With this one card, you can for…
- 07/16 00:17 Review Aratama「As Exosister Aratama, a rogue who is caught between yuri. Jokes aside, this one …
- 07/15 22:41 Review Laevatein, Generaider Boss of Shadows「Participated in Master Duel from 2023/07/13. A ran…
- 07/15 21:17 Review Malefic Cyber End Dragon「Speaking of Malefic, this is the kind of card. It boasts the be…
- 07/15 20:45 Review Naturia Cherries「Comprehensive evaluation: It is a difficult point that it cannot be use…
- 07/12 21:10 DECK The Yubel Family ~Living in the Silver Castle~
- 07/11 23:48 DECK Isolde Exo for MD
- 07/11 23:37 DECK Curioswight Grave
- 07/10 15:46 DECK Exodia Align Deck
- 07/10 02:32 DECK Libromancer & Dogmatika
- 07/09 21:00 DECK Synchro Undead (Extra Unified Race)
- 07/08 15:00 DECK Darth Metatron (Metalfoes Brave Pacificis)
- 07/08 12:11 DECK Sin Buster Blader
- 07/08 00:53 DECK Kaiju NTR
- 07/05 02:45 DECK Red Archfiend
- 07/03 23:04 DECK BFRRMore
- 07/02 17:35 DECK [MD] Vaylantz Griffon type
- 07/02 11:18 DECK Red Archfiend King's Heartbeat (advice sought)
- 07/02 10:55 DECK Labrynth for New Banned Restrictions (advice sought)
- 07/01 13:55 DECK Star 12 Jund in20230701
- 06/30 17:16 DECK Ritual Dogmatika July 2023 version
- 06/28 07:31 DECK [Pure Construction] Red Archfiend
- 06/27 16:02 DECK VS Homura Noble Knight
- 06/27 08:39 DECK [Preceding One Kill] Abyssal Dragunity
- 06/26 00:35 DECK The Six Samurai (2023.07.01)