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HOME > Yu-Gi-Oh! Card Lists > STARTER DECK(2009)

STARTER DECK(2009) Card List

STARTER DECK(2009)Card List
STARTER DECK(2009)
code : YSD4.
Total : 43 Types.
Release Date:2009-03-14
6th period

Average of all cards:6pt




Total 43 Types
Monster 23 Types
Normal Monster:5 TypesEffect Monster:15 Types
Synchro Monster:3 Types
4 Tuner Monster 3 Flip Monster 0 Gemini Monster
Spell 12 Types
6Normal Spell 2Equip IconEquip Spell 3Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 1 Continuous IconContinuous Spell 0 Field IconField Spell
Trap 8 Types
5 Normal Trap 2 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 7
X-Saber:5 Types / Synchron:4 Types / Warrior:4 Types / Junk:2 Types / HERO:1 Types / Penguin:1 Types / Goblin:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order356 / 629 view num21277 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Gogiga Gagagigo
Normal
▶︎ Deck
4.9 23
[35932]
JP001 Gogiga Gagagigo  Normal Monster
- 8 Reptile 2950 2800
His soul long-since collapsed, his body recklessly continues onward, driven by a lust for more power. He no longer resembles his former self....
The Dragon Dwelling in the Cave
Normal
▶︎ Deck
4.6 15
[13027]
JP005 The Dragon Dwelling in the Cave  Normal Monster
- 4 Dragon 1300 2000
A huge dragon dwelling in a cave. It is horrible when it gets angry, although it is usually quiet. It is said to preserve certain treasures.
Des Koala
Normal
▶︎ Deck
6.8 14
[31236]
JP011 Des Koala  Effect Monster
Flip Monster
- 3 Beast 1100 1800
FLIP: Inflict 400 damage to your opponent for each card in their hand.
Cyber-Tech Alligator
Normal
▶︎ Deck
4.6 19
[22744]
JP003 Cyber-Tech Alligator  Normal Monster
- 5 Machine 2500 1600
Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg.

(This card is not treated as a "Cyber" card.)
Road Warrior
Ultra
▶︎ Deck
7.1 22
[97424]
JP041 Road Warrior  Synchro Monster
Effect Monster
- 8 Warrior 3000 1500
"Road Synchron" + 2 or more non-Tuner monsters
Once per turn: You can Special Summon 1 Level 2 or lower Warrior or Machine-Type monster from your Deck.
X-Saber Urbellum
Normal
▶︎ Deck
4.2 22
[22453]
JP043 X-Saber Urbellum  Synchro Monster
Effect Monster
- 7 Warrior 2200 1300
1 Tuner + 1 or more non-Tuner monsters
When this card inflicts Battle Damage to your opponent while they have 4 or more cards in their hand, place 1 random card from their hand on top of their Deck.
Junk Warrior
Normal
▶︎ Deck
8.7 38
[141979]
JP042 Junk Warrior  Synchro Monster
Effect Monster
- 5 Warrior 2300 1300
"Junk Synchron" + 1 or more non-Tuner monsters
If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.
X-Saber Anu Piranha
Normal
▶︎ Deck
5.4 20
[18121]
JP004 X-Saber Anu Piranha  Normal Monster
- 4 Warrior 1800 1100
A female X-Saber Warrior, known for her graceful attacks and calm decision making in battle. Her ambition is merciless, and strikes fear in the hearts of her enemies.
Powered Tuner
Super
▶︎ Deck
3.4 14
[7955]
JP007 Powered Tuner  Effect Monster
- 4 Dragon 1400 1000
This card gains 500 ATK for each face-up Tuner monster on the field.
Road Synchron
Super
▶︎ Deck
5.3 17
[20514]
JP006 Road Synchron  Effect Monster
Tuner Monster
- 4 Machine 1600 800
When using this card as Synchro Material for the Synchro Summon of a monster other than "Road Warrior", reduce this card's Level by 2. If this card attacks, at the end of the Damage Step: Increase its Level by 1 until the end of this turn.
Sasuke Samurai
Normal
▶︎ Deck
4.2 17
[20030]
JP010 Sasuke Samurai  Effect Monster
- 2 Warrior 500 800
At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster.
Quillbolt Hedgehog
Normal
▶︎ Deck
7.9 32
[141417]
JP013 Quillbolt Hedgehog  Effect Monster
- 2 Machine 800 800
If this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You must control a Tuner to activate and to resolve this effect.
X-Saber Galahad
Normal
▶︎ Deck
4.4 18
[11018]
JP020 X-Saber Galahad  Effect Monster
- 4 Warrior 1800 800
If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only. When this card is selected as an attack target, you can Tribute another "Saber" monster to negate the attack.
Saber Beetle
Normal
▶︎ Deck
3.9 11
[9602]
JP012 Saber Beetle  Effect Monster
- 6 Insect 2400 600
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
Magna Drago
Normal
▶︎ Deck
4.9 12
[18971]
JP018 Magna Drago  Effect Monster
Tuner Monster
- 2 Dragon 1400 600
If this card inflicts battle damage to your opponent: It gains 200 ATK.
Sabersaurus
Normal
▶︎ Deck
8.2 38
[67693]
JP002 Sabersaurus  Normal Monster
- 4 Dinosaur 1900 500
This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferocious.
Penguin Soldier
Normal
▶︎ Deck
8.6 54
[75188]
JP009 Penguin Soldier  Effect Monster
Flip Monster
- 2 Aqua 750 500
FLIP: You can target up to 2 monsters on the field; return those targets to the hand.
Junk Synchron
Normal
▶︎ Deck
9.5 59
[342429]
JP014 Junk Synchron  Effect Monster
Tuner Monster
- 3 Warrior 1300 500
When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY; Special Summon that target in Defense Position, but negate its effects.
Skelengel
Normal
▶︎ Deck
5 27
[21033]
JP016 Skelengel  Effect Monster
Flip Monster
- 2 Fairy 900 400
FLIP: Draw 1 card.
Speed Warrior
Normal
▶︎ Deck
4.5 26
[31416]
JP015 Speed Warrior  Effect Monster
- 2 Warrior 900 400
Once per Battle Phase, if this card was Normal Summoned this turn (except during the Damage Step): You can make its ATK become double its original ATK, until the end of the Battle Phase.
Sonic Chick
Normal
▶︎ Deck
2.7 24
[19781]
JP017 Sonic Chick  Effect Monster
- 1 Winged Beast 300 300
Cannot be destroyed by battle with a monster that has 1900 or more ATK.
X-Saber Airbellum
Normal
▶︎ Deck
7.5 28
[45110]
JP019 X-Saber Airbellum  Effect Monster
Tuner Monster
- 3 Beast 1600 200
If this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from your opponent's hand.
Goblin Attack Force
Normal
▶︎ Deck
7.2 33
[44989]
JP008 Goblin Attack Force  Effect Monster
- 4 Warrior 2300 0
If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
Dust Tornado
Normal
▶︎ Deck
6.8 44
[95087]
JP034 Dust Tornado  Normal Trap
Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.
Pride of the Weak
Normal
▶︎ Deck
2.6 11
[11828]
JP021 Pride of the Weak  Continuous Spell
When a Level 2 or lower monster you control destroys an opponent's monster by battle and sends it to the Graveyard, if you have no cards in your hand, draw 2 cards.
Rush Recklessly
Normal
▶︎ Deck
6.3 36
[28642]
JP022 Rush Recklessly  Quick-Play Spell
Target 1 face-up monster on the field; it gains 700 ATK until the end of this turn.
Giant Trunade
Normal
▶︎ Deck
9.7 41
[60181]
JP023 Giant Trunade Forbidden Normal Spell
Return all Spell and Trap Cards on the field to the hand.
Widespread Ruin
Normal
▶︎ Deck
4.9 30
[43437]
JP040 Widespread Ruin  Normal Trap
When an opponent's monster declares an attack: Destroy the 1 Attack Position monster your opponent controls with the highest ATK (your choice, if tied).
Miniaturize
Normal
▶︎ Deck
5.2 17
[8364]
JP039 Miniaturize  Continuous Trap
Activate this card by targeting 1 monster on the field with more than 1000 original ATK that has a Level; its Level is reduced by 1, also it loses 1000 ATK. When that monster leaves the field, destroy this card.
Scrap-Iron Scarecrow
Normal
▶︎ Deck
7.7 38
[154504]
JP038 Scrap-Iron Scarecrow  Normal Trap
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.
Limit Reverse
Normal
▶︎ Deck
7.8 32
[140952]
JP037 Limit Reverse  Continuous Trap
Target 1 monster with 1000 or less ATK in your Graveyard; Special Summon it in Attack Position. If the target is changed to Defense Position, destroy it and this card. When this card leaves the field, destroy the target. When the target is destroyed, destroy this card.
Raigeki Break
Normal
▶︎ Deck
7.9 38
[195120]
JP036 Raigeki Break  Normal Trap
Discard 1 card, then target 1 card on the field; destroy it.
Magic Drain
Normal
▶︎ Deck
6.3 25
[46130]
JP035 Magic Drain  Counter Trap
When your opponent activates a Spell Card: They can discard 1 Spell to negate this card's effect, otherwise negate the activation of their Spell Card, and if you do, destroy it.
Tribute to The Doomed
Normal
▶︎ Deck
4.1 23
[29123]
JP024 Tribute to The Doomed  Normal Spell
Discard 1 card, then target 1 monster on the field; destroy it.
Gottoms' Emergency Call
Normal
▶︎ Deck
8.9 24
[32957]
JP033 Gottoms' Emergency Call  Normal Trap
If a face-up "X-Saber" monster is on the field: Target 2 "X-Saber" monsters in any Graveyard; Special Summon both to your side of the field.
Synchro Boost
Normal
▶︎ Deck
2.8 16
[10825]
JP032 Synchro Boost  Equip Spell
The equipped monster gains 500 ATK, and its Level is increased by 1.
Ookazi
Normal
▶︎ Deck
4 23
[26712]
JP031 Ookazi  Normal Spell
Inflict 800 points of damage to your opponent's Life Points.
Unstable Evolution
Normal
▶︎ Deck
5.9 14
[25011]
JP030 Unstable Evolution  Equip Spell
While your LP is lower than your opponent's, the equipped monster's original ATK becomes 2400. While your LP is higher, the equipped monster's original ATK becomes 1000.
De-Synchro
Normal
▶︎ Deck
7.6 22
[74153]
JP029 De-Synchro  Normal Spell
Target 1 Synchro Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used for the Synchro Summon of that monster are in your Graveyard, you can Special Summon all of them.
Twister
Normal
▶︎ Deck
3.6 25
[24699]
JP028 Twister  Quick-Play Spell
Pay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target.
Creature Swap
Normal
▶︎ Deck
8.5 55
[205474]
JP027 Creature Swap  Normal Spell
Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
Emergency Provisions
Normal
▶︎ Deck
7 24
[45287]
JP026 Emergency Provisions  Quick-Play Spell
Send any number of other Spell/Trap Cards you control to the Graveyard; gain 1000 LP for each card sent to the Graveyard this way.
The Warrior Returning Alive
Normal
▶︎ Deck
8.9 33
[170614]
JP025 The Warrior Returning Alive  Normal Spell
Target 1 Warrior monster in your GY; add that target to your hand.
STARTER DECK(2009) Card List
6 /10.0 pt
Number of card ratings : 1154
User Review : 1154

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