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HOME > Yu-Gi-Oh! Card Lists > ENEMY OF JUSTICE

ENEMY OF JUSTICE Card List

ENEMY OF JUSTICECard List
ENEMY OF JUSTICE
code : EOJ.
Total : 60 Types.
Release Date:2006-02-16
4th period

Average of all cards:4.8pt




Total 60 Types
Monster 36 Types
Effect Monster:31 Types
Fusion Monster:5 Types
0 Tuner Monster 3 Flip Monster 0 Gemini Monster
Spell 12 Types
7Normal Spell 0Equip IconEquip Spell 3Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 1 Continuous IconContinuous Spell 1 Field IconField Spell
Trap 12 Types
7 Normal Trap 4 Continuous IconContinuous Trap 1 Counter IconCounter Trap
Enhanced Category : 10
HERO:18 Types / Elemental HERO:11 Types / Destiny HERO:8 Types / Cyber, Cybernetic, Cyberdark:5 Types / Batteryman:2 Types / Herald:2 Types / heart tentative:2 Types / Harpie:1 Types / roid:1 Types / Wingman:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order515 / 640 view num34284 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
Destiny HERO - Doom Lord
N-Parallel
▶︎ Deck
3.6 20
[25051]
JP001 Destiny HERO - Doom Lord  Effect Monster
- 3 Warrior 600 800
Once per turn: You can target 1 monster your opponent controls; banish that target. You cannot declare an attack the turn you activate this effect. You must control this face-up Attack Position card to activate and to resolve this effect. The banished monster returns to the opponent's field during your 2nd Standby Phase after activation.
Destiny HERO - Captain Tenacious
N-Parallel
▶︎ Deck
2.3 15
[13675]
JP002 Destiny HERO - Captain Tenacious  Effect Monster
- 3 Warrior 800 800
Once per turn, during your Standby Phase: You can target 1 "Destiny HERO" monster in your Graveyard that was destroyed by battle since your last Standby Phase, if you controlled this face-up card when the target was destroyed; Special Summon that target.
Destiny HERO - Diamond Dude
Rare
▶︎ Deck
7.5 35
[84227]
JP003 Destiny HERO - Diamond Dude  Effect Monster
- 4 Warrior 1400 1600
Once per turn: You can excavate the top card of your Deck, and if it is a Normal Spell, send it to the GY, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell in your GY (even if you no longer control this face-up card).
Destiny HERO - Dreadmaster
Ultimate
Ultra
▶︎ Deck
6.6 14
[49715]
JP004 Destiny HERO - Dreadmaster  Effect Monster
- 8 Warrior ? ?
If this card is Special Summoned by "Clock Tower Prison": Destroy all monsters you control, except "Destiny HERO" monsters, also, after that, you can Special Summon up to 2 "Destiny HERO" monsters from your GY. After this card is Special Summoned, for the rest of this turn, "Destiny HERO" monsters you control cannot be destroyed, also you take no battle damage when they battle. The ATK/DEF of this card are equal to the combined original ATK of all other "Destiny HERO" monsters you control.
Cyber Tutu
Normal
▶︎ Deck
2.3 10
[15137]
JP005 Cyber Tutu  Effect Monster
- 3 Warrior 1000 800
If the ATK of each monster your opponent controls is higher than this card's, this card can attack directly.
Cyber Gymnast
Normal
▶︎ Deck
4.6 11
[11404]
JP006 Cyber Gymnast  Effect Monster
- 4 Warrior 800 1800
Once per turn: You can discard 1 card, then target 1 Attack Position monster your opponent controls; destroy that target.
Cyber Prima
Ultimate
Super
▶︎ Deck
2.8 13
[10782]
JP007 Cyber Prima  Effect Monster
- 6 Warrior 2300 1600
If this card is Tribute Summoned: Destroy all face-up Spells on the field.
Cyber Kirin
Normal
▶︎ Deck
1.8 13
[12851]
JP008 Cyber Kirin  Effect Monster
- 3 Machine 300 800
You can Tribute this card to make any effect damage you take this turn 0.
Cyber Phoenix
Ultimate
Super
▶︎ Deck
5.2 16
[30873]
JP009 Cyber Phoenix  Effect Monster
- 4 Machine 1200 1600
While this card is in Attack Position, negate any Spell/Trap effects that target 1 Machine monster you control (and no other cards). When this card is destroyed by battle and sent to the GY: You can draw 1 card.
Searchlightman
Normal
▶︎ Deck
4.1 9
[9513]
JP010 Searchlightman  Effect Monster
Flip Monster
- 3 Machine 1000 1000
FLIP: Your opponent cannot Set (or flip face-down) any cards for the rest of this turn.
Victory Viper XX03
Ultimate
Super
▶︎ Deck
7.1 14
[28373]
JP011 Victory Viper XX03  Effect Monster
- 4 Machine 1200 1000
If this card destroys an opponent's monster by battle: Activate 1 of these effects.
●This card gains 400 ATK.
●Target 1 face-up Spell/Trap on the field; destroy that target.
●Special Summon 1 "Option Token". Its Type, Attribute, Level, and ATK/DEF are always the same as this card, but destroy it if this card is no longer face-up on the field.
Swift Birdman Joe
Normal
▶︎ Deck
5.8 13
[11770]
JP012 Swift Birdman Joe  Effect Monster
- 6 Winged Beast 2300 1400
If you Tribute Summon this card by Tributing a WIND monster, return all Spell and Trap Cards on the field to the owners' hands.
Harpie's Pet Baby Dragon
Rare
▶︎ Deck
4.7 12
[20888]
JP013 Harpie's Pet Baby Dragon  Effect Monster
- 4 Dragon 1200 600
Gains effects based on the number of "Harpie" monsters you control, except "Harpie's Pet Baby Dragon".
●1+: Your opponent cannot target "Harpie" monsters you control for attacks, except "Harpie's Pet Baby Dragon".
●2+: Double the original ATK/DEF of this card.
●3+: Once per turn: You can target 1 card your opponent controls; destroy that target.
Majestic Mech - Senku
N-Parallel
▶︎ Deck
1.7 17
[10541]
JP014 Majestic Mech - Senku  Effect Monster
- 4 Fairy 1000 500
When this card inflicts Battle Damage to your opponent by a direct attack: Draw 1 card. During the End Phase of the turn this card was Summoned: Send it to the Graveyard.
Majestic Mech - Ohka
Rare
▶︎ Deck
6.7 9
[26048]
JP015 Majestic Mech - Ohka  Effect Monster
- 6 Fairy 2400 1400
You can Normal Summon this card without Tributing. If you do, during the End Phase: Send it to the Graveyard.
Majestic Mech - Goryu
Ultimate
Super
▶︎ Deck
6.5 13
[23268]
JP016 Majestic Mech - Goryu  Effect Monster
- 8 Fairy 2900 1800
You can Tribute Summon (but not Set) this card with 1 Tribute. If Summoned this way, during the End Phase: Send it to the Graveyard. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Royal Knight
Normal
▶︎ Deck
1.9 15
[7825]
JP017 Royal Knight  Effect Monster
- 3 Fairy 1300 800
When this card destroys a monster by battle and sends it to the Graveyard, gain Life Points equal to the DEF of the destroyed monster.
Herald of Green Light
Rare
▶︎ Deck
6.9 17
[35515]
JP018 Herald of Green Light  Effect Monster
- 2 Fairy 300 500
When your opponent activates a Spell Card (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.
Herald of Purple Light
Rare
▶︎ Deck
5.6 15
[22192]
JP019 Herald of Purple Light  Effect Monster
- 2 Fairy 300 500
When your opponent activates a Trap Card (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.
Bountiful Artemis
Normal
▶︎ Deck
8.1 16
[50460]
JP020 Bountiful Artemis  Effect Monster
- 4 Fairy 1600 1700
Each time a Counter Trap Card is activated, immediately after it resolves, draw 1 card.
Layard the Liberator
Normal
▶︎ Deck
5.6 16
[13338]
JP021 Layard the Liberator  Effect Monster
- 4 Fairy 1400 1500
Each time a Counter Trap Card is activated, immediately after it resolves, add 2 of your banished Fairy monsters to your hand.
Banisher of the Radiance
Rare
▶︎ Deck
7.1 21
[30445]
JP022 Banisher of the Radiance  Effect Monster
- 3 Fairy 1600 0
Any card sent to the GY is banished instead.
Voltanis the Adjudicator
Ultimate
Ultra
▶︎ Deck
6.3 12
[19839]
JP023 Voltanis the Adjudicator  Effect Monster
- 8 Fairy 2800 1400
After 1 of your Counter Trap Cards has been activated and has resolved, you can Tribute all monsters you control to Special Summon this card. If this card is Special Summoned in this way, you can destroy cards your opponent controls up to the number of Fairy-Type monsters you Tributed.
Guard Dog
Normal
▶︎ Deck
5.1 15
[12347]
JP024 Guard Dog  Effect Monster
Flip Monster
- 3 Beast 1500 500
FLIP: Your opponent cannot Special Summon for the rest of this turn.
Whirlwind Weasel
Normal
▶︎ Deck
5.6 9
[10104]
JP025 Whirlwind Weasel  Effect Monster
Flip Monster
- 3 Beast 500 1500
FLIP: Your opponent cannot activate any Spell or Trap Cards for the rest of this turn.
Avalanching Aussa
Normal
▶︎ Deck
3.1 10
[11604]
JP026 Avalanching Aussa  Effect Monster
- 4 Spellcaster 800 1500
Once per turn, you can Tribute 1 EARTH monster (except this card) to Special Summon 1 EARTH monster from your hand. The monster Special Summoned by this effect is destroyed if "Avalanching Aussa" is removed from your side of the field.
Raging Eria
Normal
▶︎ Deck
4.1 11
[16081]
JP027 Raging Eria  Effect Monster
- 4 Spellcaster 800 1500
Once per turn: You can Tribute 1 other WATER monster; Special Summon 1 WATER monster from your hand, but destroy it when a face-up "Raging Eria" you control leaves the field.
Blazing Hiita
Normal
▶︎ Deck
2.8 12
[12872]
JP028 Blazing Hiita  Effect Monster
- 4 Spellcaster 800 1500
Once per turn: You can Tribute 1 other FIRE monster; Special Summon 1 FIRE monster from your hand, but destroy it when a face-up "Blazing Hiita" you control leaves the field.
Storming Wynn
Normal
▶︎ Deck
3 10
[14327]
JP029 Storming Wynn  Effect Monster
- 4 Spellcaster 800 1500
Once per turn: You can Tribute 1 other WIND monster; Special Summon 1 WIND monster from your hand, but destroy it when a face-up "Storming Wynn" you control leaves the field.
Batteryman D
Normal
▶︎ Deck
4.1 9
[11620]
JP030 Batteryman D  Effect Monster
- 1 Thunder 0 1900
Your opponent cannot select a Thunder-Type monster you control as an attack target (except "Batteryman D").
Super-Electromagnetic Voltech Dragon
Ultimate
Super
▶︎ Deck
3.1 15
[13217]
JP031 Super-Electromagnetic Voltech Dragon  Effect Monster
- 5 Thunder 2400 1000
If you Tribute Summon this card by Tributing 1 of the following monsters, this card gets the appropriate effect:
●Batteryman D: Negate the effect of a Spell or Trap Card that targets this 1 card.
●Batteryman C: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
●Batteryman AA: This card gains 1000 ATK.
Elemental HERO Phoenix Enforcer
Ultimate
Ultra
▶︎ Deck
2.6 19
[21181]
JP032 Elemental HERO Phoenix Enforcer  Fusion Monster
Effect Monster
- 6 Warrior 2100 1200
"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot be destroyed by battle.
Elemental HERO Shining Phoenix Enforcer
Ultimate
Ultra
▶︎ Deck
2.2 21
[22571]
JP033 Elemental HERO Shining Phoenix Enforcer  Fusion Monster
Effect Monster
- 8 Warrior 2500 2100
"Elemental HERO Phoenix Enforcer" + "Elemental HERO Sparkman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. This card cannot be destroyed by battle.
Elemental HERO Mariner
N-Parallel
▶︎ Deck
4.8 13
[24554]
JP034 Elemental HERO Mariner  Fusion Monster
Effect Monster
- 5 Warrior 1400 1000
"Elemental HERO Bubbleman" + "Elemental HERO Avian"
Must be Fusion Summoned and cannot be Special Summoned by other ways. While you have any face-down card(s) in your Spell & Trap Card Zones, this card can attack your opponent directly.
Elemental HERO Wild Wingman
Ultimate
Super
▶︎ Deck
3.6 14
[17301]
JP035 Elemental HERO Wild Wingman  Fusion Monster
Effect Monster
- 8 Warrior 1900 2300
"Elemental HERO Wildheart" + "Elemental HERO Avian"
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can discard 1 card to target 1 Spell/Trap Card on the field; destroy that target.
Elemental HERO Necroid Shaman
N-Parallel
▶︎ Deck
4.4 9
[18454]
JP036 Elemental HERO Necroid Shaman  Fusion Monster
Effect Monster
- 6 Warrior 1900 1800
"Elemental HERO Wildheart" + "Elemental HERO Necroshade"
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 monster your opponent controls; destroy that target, then Special Summon 1 monster from your opponent's Graveyard to their side of the field.
Misfortune
Normal
▶︎ Deck
6.7 13
[18870]
JP037 Misfortune  Normal Spell
Select 1 face-up monster your opponent controls. Inflict damage to your opponent equal to half that monster's original ATK. Your monsters cannot attack this turn.
H - Heated Heart
Normal
▶︎ Deck
4.8 22
[16016]
JP038 H - Heated Heart  Normal Spell
Target 1 face-up monster you control; until the end of this turn, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
E - Emergency Call
Normal
▶︎ Deck
9.6 35
[226282]
JP039 E - Emergency Call  Normal Spell
Add 1 "Elemental HERO" monster from your Deck to your hand.
R - Righteous Justice
Normal
▶︎ Deck
5.1 22
[22554]
JP040 R - Righteous Justice  Normal Spell
Destroy Spells/Traps on the field equal to the number of "Elemental HERO" cards you control.
O - Oversoul
Normal
▶︎ Deck
7 25
[38894]
JP041 O - Oversoul  Normal Spell
Target 1 "Elemental HERO" Normal Monster in your GY; Special Summon that target.
Hero Flash!!
Rare
▶︎ Deck
3.9 19
[17871]
JP042 Hero Flash!!  Normal Spell
Banish "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul" from your GY; Special Summon 1 "Elemental HERO" Normal Monster from your Deck. All "Elemental HERO" Normal Monsters you currently control can attack your opponent directly this turn.
Power Capsule
Normal
▶︎ Deck
5.6 9
[11077]
JP043 Power Capsule  Normal Spell
Select 1 face-up "Victory Viper XX03" you control to activate this card. Select 1 effect of "Victory Viper XX03", and apply it as this card's effect.
Celestial Transformation
Normal
▶︎ Deck
7.1 24
[80650]
JP044 Celestial Transformation  Quick-Play Spell
Special Summon 1 Fairy monster from your hand. That monster's ATK is halved, also it is destroyed during the End Phase.
Guard Penalty
Rare
▶︎ Deck
2.2 14
[10014]
JP045 Guard Penalty  Quick-Play Spell
Select 1 monster on the field. If it is changed to Defense Position this turn, draw 1 card.
Grand Convergence
Normal
▶︎ Deck
4.6 14
[16874]
JP046 Grand Convergence  Quick-Play Spell
If you control "Macro Cosmos": Inflict 300 damage to your opponent, and if you do, destroy all monsters on the field.
Dimensional Fissure
Normal
▶︎ Deck
9.2 41
[114693]
JP047 Dimensional Fissure  Continuous Spell
Any monster sent to the Graveyard is banished instead.
Clock Tower Prison
Ultimate
Super
▶︎ Deck
6.2 11
[27893]
JP048 Clock Tower Prison  Field Spell
Once per turn, during your opponent's Standby Phase: Place 1 Clock Counter on this card. While there are 4 or more Clock Counters on this card, you do not take any battle damage. If this card with 4 or more Clock Counters is destroyed and sent to the GY: Special Summon 1 "Destiny HERO - Dreadmaster" from your hand or Deck.
Life Equalizer
Rare
▶︎ Deck
5.7 21
[32332]
JP049 Life Equalizer Forbidden Normal Trap
Activate only when the difference between both players' Life Points is 8000 or more. Both players' Life Points become 3000.
Elemental Recharge
Normal
▶︎ Deck
2.1 13
[11465]
JP050 Elemental Recharge  Normal Trap
Gain 1000 Life Points for each face-up "Elemental HERO" monster you control.
Destruction of Destiny
Rare
▶︎ Deck
1.8 28
[16568]
JP051 Destruction of Destiny  Normal Trap
Send 3 cards from the top of your Deck to the Graveyard, and take 1000 damage for each Spell or Trap Card sent to the Graveyard this way.
Destiny Signal
Normal
▶︎ Deck
3.5 13
[10932]
JP052 Destiny Signal  Normal Trap
When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck.
D - Time
Rare
▶︎ Deck
2.6 14
[11253]
JP053 D - Time  Normal Trap
When a face-up "Elemental HERO" monster you control leaves the field: Add 1 "Destiny HERO" monster from your Deck to your hand whose Level is less than or equal to that "Elemental HERO" monster's original Level.
D - Shield
Normal
▶︎ Deck
3.7 9
[11379]
JP054 D - Shield  Normal Trap
When an Attack Position "Destiny HERO" monster you control is targeted for an attack: Target it; change it to Defense Position and equip it with this card. The equipped monster cannot be destroyed by battle.
Icarus Attack
Normal
▶︎ Deck
9 46
[181491]
JP055 Icarus Attack  Normal Trap
Tribute 1 Winged Beast monster, then target 2 cards on the field; destroy them.
Elemental Absorber
Rare
▶︎ Deck
3.1 10
[7134]
JP056 Elemental Absorber  Continuous Trap
Remove from play 1 Monster Card in your hand to activate this card. Your opponent's monsters that have the same Attribute as the monster removed by this effect cannot declare an attack.
Macro Cosmos
Normal
▶︎ Deck
9.2 56
[194718]
JP057 Macro Cosmos  Continuous Trap
When this card is activated: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the GY is banished instead.
Miraculous Descent
Rare
▶︎ Deck
7.6 18
[35469]
JP058 Miraculous Descent  Continuous Trap
Target 1 of your banished Fairy monsters; Special Summon it. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
Shattered Axe
Normal
▶︎ Deck
1 22
[14431]
JP059 Shattered Axe  Continuous Trap
Activate this card by targeting 1 face-up monster on the field. During each of your Standby Phases: It loses 500 ATK. When that target is destroyed, destroy this card.
Forced Back
Rare
▶︎ Deck
4.7 10
[20383]
JP060 Forced Back  Counter Trap
Negate the Normal Summon or Flip Summon of a monster and return it to its owner's hand.
ENEMY OF JUSTICE Card List
4.8 /10.0 pt
Number of card ratings : 1022
User Review : 1022

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