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Elemental HERO Great Tornado →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Fusion Monster Effect Monster |
- | 8 | Warrior | 2800 | 2200 |
1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls. |
|||||
password:03642509 | |||||
Average Rating Score | 8(34) |
- Card Info
- Card Reviews (34 rating scores)
- Decks with Elemental HERO Great Tornado (587 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Elemental HERO Great Tornado" card reviews and rating scores
8(34) |
|
29% | (10) | ||
67% | (23) | ||
2% | (1) | ||
0% | (0) | ||
0% | (0) |
ねこーら
2022/10/24 2:46
2022/10/24 2:46
Comprehensive evaluation: The point which can be put out with 《Elemental HERO Stratos》is useful.
Two 《Elemental HERO Stratos》can be used as a fusion material, and the advantage is that the area that can be destroyed in battle by halving ATK is quite wide.
On his own he can handle up to 5600 ATK.
In addition, HERO's search ability can be used to add 《Evil HERO Adusted Gold》to 《Evil HERO Malicious Bane》, and it can also deal with monsters with ATK 6000 or less.
Two 《Elemental HERO Stratos》can be used as a fusion material, and the advantage is that the area that can be destroyed in battle by halving ATK is quite wide.
On his own he can handle up to 5600 ATK.
In addition, HERO's search ability can be used to add 《Evil HERO Adusted Gold》to 《Evil HERO Malicious Bane》, and it can also deal with monsters with ATK 6000 or less.
kou
2020/09/20 20:44
2020/09/20 20:44
Airman can be a fusion material, so it's not hard to get it out. It's certainly limited in situations where it can play an active role, but it's undeniable that it has a strong effect that permanently halves attack and defense, so I think it's a HERO that can be relied on in times of need.
サンパイ
2019/12/15 20:17
2019/12/15 20:17
It's not 2000 defense. Is it basic to operate as a super fusion monster that can be put out by Airman?
シエスタ
2019/12/04 9:22
2019/12/04 9:22
It has high stats and combat power with a halving effect that does not target.
Regarding the material designation, it is not difficult to prepare because of the existence of the excellent Airman, and it can be expected to be active as a removal agent for super fusion.
However, there are so many other HEROs that have combat-friendly effects, and it's not enough to go out of your way to fuse them from Honesty's existence.
The weakening that easily depends on the opponent's field seems to be worse than the other muscle-brain HEROs. I don't have a bad relationship with them...
With the emergence of other excellent HEROs, the competition for the EX slot is extremely fierce, and due to the above-mentioned circumstances, it has become harder to prioritize than before.
I think that the future performance will be influenced by the environment.
Regarding the material designation, it is not difficult to prepare because of the existence of the excellent Airman, and it can be expected to be active as a removal agent for super fusion.
However, there are so many other HEROs that have combat-friendly effects, and it's not enough to go out of your way to fuse them from Honesty's existence.
The weakening that easily depends on the opponent's field seems to be worse than the other muscle-brain HEROs. I don't have a bad relationship with them...
With the emergence of other excellent HEROs, the competition for the EX slot is extremely fierce, and due to the above-mentioned circumstances, it has become harder to prioritize than before.
I think that the future performance will be influenced by the environment.
備長炭18
2019/12/04 2:16
2019/12/04 2:16
He is in charge of WIND with the attribute HERO, and has the effect of halving the status of all opponent monsters.
WIND HERO has Airman, so it's easy to use, and it also has combat-type cards like Flare Wingman and Trinity, so it's easy to make use of its effects, and it works well with E-HERO Malicious Bane.
On the other hand, the number of ways to strengthen the hit points has increased, and with HERO, which has a single unit with a high degree of murderous intent, weakening the opponent's deployment premise is not a good priority, and even Kamikaze is out of the frame for the hit points and effects. a dispute arises.
It's a little tough to suck with super fusion, so for better or worse Airman's presence is big.
WIND HERO has Airman, so it's easy to use, and it also has combat-type cards like Flare Wingman and Trinity, so it's easy to make use of its effects, and it works well with E-HERO Malicious Bane.
On the other hand, the number of ways to strengthen the hit points has increased, and with HERO, which has a single unit with a high degree of murderous intent, weakening the opponent's deployment premise is not a good priority, and even Kamikaze is out of the frame for the hit points and effects. a dispute arises.
It's a little tough to suck with super fusion, so for better or worse Airman's presence is big.
ヒコモン
2018/09/18 12:26
2018/09/18 12:26
In charge of the wind of attribute fusion HERO. A card that doesn't understand the reason why the defensive power was mistaken in the reprint. There are cards that have been reprinted with the wrong level, but how can such a mistake occur? Since it can be used in combination with Daiseisei Airman, there are many opportunities to use it. Even if it is an opponent with 5000 RBI, you can beat it from above. However, it is undeniable that removal through combat feels outdated.
アルバ
2018/04/09 12:46
2018/04/09 12:46
A terrible HERO who was mistaken for defensive power and treated as a failure.
The effect is almost Gaia's upward compatibility with the whole Gale.
The ease of fusion is top class because it can be made into an Airman, which is unlikely to be included in the HERO Deck, but basically it is not a target fusion, so it is a super fusion personnel.
The effect is almost Gaia's upward compatibility with the whole Gale.
The ease of fusion is top class because it can be made into an Airman, which is unlikely to be included in the HERO Deck, but basically it is not a target fusion, so it is a super fusion personnel.
なす
2017/09/15 22:44
2017/09/15 22:44
An E-HERO Fusion Monster made from E-HERO and his WIND. Halves the attack and defense of all face-up monsters of the opponent from fusion summons.
You can break through up to 5600 RBI by yourself.
In addition to Airman and Featherman as materials, it is also effective to involve the opponent's WIND with super fusion.
You can break through up to 5600 RBI by yourself.
In addition to Airman and Featherman as materials, it is also effective to involve the opponent's WIND with super fusion.
あだ
2016/01/30 13:15
2016/01/30 13:15
Castel can be defeated with Super Fusion.
It's profitable if you can chain it to removal
It's profitable if you can chain it to removal
ファイア野郎
2015/05/01 12:00
2015/05/01 12:00
A card that controls his WIND with one attribute HERO.
His own ATK is also high, and all monsters
It also has a weakening effect like gale gale,
Breakthrough power is very high.
WIND's HERO has fewer types than his FIRE,
Since there is an essential airman in HERO,
It's a good idea to include at least one.
In addition, the defense power is 2000
There is an error card, so be careful.
His own ATK is also high, and all monsters
It also has a weakening effect like gale gale,
Breakthrough power is very high.
WIND's HERO has fewer types than his FIRE,
Since there is an essential airman in HERO,
It's a good idea to include at least one.
In addition, the defense power is 2000
There is an error card, so be careful.
わがじゃん
2015/03/12 14:10
2015/03/12 14:10
2000 defense is errata, right? (confused)
The offensive and defensive halving effect that doesn't target is plain but quite strong. In particular, there are surprisingly few cards that lower defense, so it's good to be able to play a role in breaking through defense monsters. If it's a HERO with fusion, I think it's a level I'd like to adopt, but if it's something else, I don't think it's possible.
The offensive and defensive halving effect that doesn't target is plain but quite strong. In particular, there are surprisingly few cards that lower defense, so it's good to be able to play a role in breaking through defense monsters. If it's a HERO with fusion, I think it's a level I'd like to adopt, but if it's something else, I don't think it's possible.
シロタ
2014/08/27 2:27
2014/08/27 2:27
You're not weak, are you? Aren't you just a little pitiful?
The material can be procured by Airman, and even the rather troublesome studs can be eaten, and the RBI is sufficient. The defense isn't 2000, it's 2200!
The material can be procured by Airman, and even the rather troublesome studs can be eaten, and the RBI is sufficient. The defense isn't 2000, it's 2200!
ジュウテツ
2014/08/26 9:56
2014/08/26 9:56
His ATK is as high as 2800, so I think it's a reliable trump card.
I also appreciate the fact that if you use the effect of "E・HERO Air Man", you can immediately get all the fusion materials.
"Elemental HERO Airman" is a semi-restricted card, but you can search for it with the effect of "Emergency Call", and send "Elemental HERO Shadow Mist" to GY with the effect of "Elemental HERO Blazeman". By doing so, I can search for "E・HERO Airman" and prepare fusion materials, so I don't think there is a problem.
I also appreciate the fact that if you use the effect of "E・HERO Air Man", you can immediately get all the fusion materials.
"Elemental HERO Airman" is a semi-restricted card, but you can search for it with the effect of "Emergency Call", and send "Elemental HERO Shadow Mist" to GY with the effect of "Elemental HERO Blazeman". By doing so, I can search for "E・HERO Airman" and prepare fusion materials, so I don't think there is a problem.
史貴
2014/08/10 17:02
2014/08/10 17:02
Konami-san, what are you doing even though it's a defensive power error or a reprint?
In charge of the wind of attribute fusion HERO. Not only super fusion, but permanent overall weakening is also intense. Since it can be fused from Airman, I want to secure it in the HERO Deck.
In charge of the wind of attribute fusion HERO. Not only super fusion, but permanent overall weakening is also intense. Since it can be fused from Airman, I want to secure it in the HERO Deck.
かとー
2014/08/10 10:05
2014/08/10 10:05
ATK/DEF half is very powerful.
However, even though the card wasn't originally that expensive and there should have been quite a lot of stock in the market, it's not a good idea to record a super rare.
Its status and effects are powerful, so it's a card that I definitely want to play along with HERO Struck.
However, even though the card wasn't originally that expensive and there should have been quite a lot of stock in the market, it's not a good idea to record a super rare.
Its status and effects are powerful, so it's a card that I definitely want to play along with HERO Struck.
宵闇の変態
2014/08/09 18:19
2014/08/09 18:19
Sulea is reprinted in the DD lottery and inevitably ends up being squashed, and an error card with 2000 defense is printed.
However, the strength of the effect is real, and it permanently halves the attack and defense of all opponent monsters.
However, if you use Miracle, excluding Airman may be a pain, so be careful. Well, it's okay to put out a castel that fell into GY.
I wonder if Acid and Diane were still better than this guy and The Earth if they were to be re-recorded.
However, the strength of the effect is real, and it permanently halves the attack and defense of all opponent monsters.
However, if you use Miracle, excluding Airman may be a pain, so be careful. Well, it's okay to put out a castel that fell into GY.
I wonder if Acid and Diane were still better than this guy and The Earth if they were to be re-recorded.
サンダー・ボルト
2013/07/12 19:13
2013/07/12 19:13
It has a simple yet powerful effect that permanently halves attack and defense. The material is loosely bound, and E・HERO can be expected to play an active role. Since it becomes vanilla after being put out, the weak point is that it does not have much influence on opponents who are put out later, but since the base RBI is also high, you shouldn't worry too much.
ファナナス
2013/02/02 6:39
2013/02/02 6:39
The long-awaited easy-to-handle WIND HERO. I definitely want to use one when using Super Fusion. Originally, his ATK is high, and although it is limited to turns, he can attack greatly with the overall Gale effect. It is also highly evaluated in that the options for movement from Airman have expanded.
ayasaki
2012/08/24 23:27
2012/08/24 23:27
It doesn't matter, but "Obelisk the Tormentor" that was released with "Hardened Armed Dragon" can be easily destroyed.
Even if it's only a battle side, it's nice to be able to reliably deal with monsters with 5600 hit points or less the moment you use it alone. I think that being able to fuse with WIND's HERO 《Airman》, and being able to use 《Debris Dragon》, which has a high adoption rate in [HERO], as a material is very significant.
Even if it's only a battle side, it's nice to be able to reliably deal with monsters with 5600 hit points or less the moment you use it alone. I think that being able to fuse with WIND's HERO 《Airman》, and being able to use 《Debris Dragon》, which has a high adoption rate in [HERO], as a material is very significant.
とき
2012/08/21 13:59
2012/08/21 13:59
One piece that is often active as a fusion destination of Airman.
For the time being, it can be said that it is a desired card for EX of 1 E・HERO.
The effect is also quite strong in terms of combat, and in a different sense from ZERO, it is an effect that often breaks the situation.
It can be said that it is a card that can be expected to be a great success.
In Raging Masters, occupying the SR frame is fine, but why is there a defensive power error...
For the time being, it can be said that it is a desired card for EX of 1 E・HERO.
The effect is also quite strong in terms of combat, and in a different sense from ZERO, it is an effect that often breaks the situation.
It can be said that it is a card that can be expected to be a great success.
In Raging Masters, occupying the SR frame is fine, but why is there a defensive power error...
ドラゴンX
2012/06/23 13:49
2012/06/23 13:49
The power to blow away all the opponent's ATK is strong.
ATK is also high, there is a chance to attack, and at the time of fusion summoning, Airman can be used effectively.
So you have a slightly different personality than Abso zero...
ATK is also high, there is a chance to attack, and at the time of fusion summoning, Airman can be used effectively.
So you have a slightly different personality than Abso zero...
みかんゼリー
2012/04/06 22:58
2012/04/06 22:58
Anyway, it is convenient to go by Airman.
Gale's RBI-halving effect is permanent, so it can greatly weaken the opponent's monsters.
The RBI is high and easy to put out.
Airman is a must-have in your HERO Deck, so you'll want to include at least one copy.
Gale's RBI-halving effect is permanent, so it can greatly weaken the opponent's monsters.
The RBI is high and easy to put out.
Airman is a must-have in your HERO Deck, so you'll want to include at least one copy.
NEOS
2010/12/08 18:29
2010/12/08 18:29
Flame Wing Man...
The contraction effect can only be activated when the summoning is successful.
It is also an advantage that ATK is high among monsters that fuse attributes.
Please note that there is an error card with 2000 defense.
The contraction effect can only be activated when the summoning is successful.
It is also an advantage that ATK is high among monsters that fuse attributes.
Please note that there is an error card with 2000 defense.
スクラップトリトドン
2010/12/05 11:18
2010/12/05 11:18
An attribute HERO that can absorb stardust with super fusion.
The Gail effect of the whole opponent when it comes out is normally strong, and the RBI of 2800 is also strong.
And above all, the point that the range of fusion with Airman has expanded further is also quite good.
It's not weak among the attribute HERO, but the sin of eating up the Thulea frame together with The Earth is great.
The Gail effect of the whole opponent when it comes out is normally strong, and the RBI of 2800 is also strong.
And above all, the point that the range of fusion with Airman has expanded further is also quite good.
It's not weak among the attribute HERO, but the sin of eating up the Thulea frame together with The Earth is great.
フッキー
2010/07/27 0:26
2010/07/27 0:26
Halve it! permanent. It's no match for Absolute, but it's definitely not a bad effect.
Featherman Uho~~!
Featherman Uho~~!
グレイ
2024/08/20 19:07
2024/08/20 19:07
2014/08/19 5:18
Depending on the environment, I feel that I am not blessed with attributes
The effect is easy to pass, so it's reliable
There is an environment that can not be expected to be put out by super fusion, so I would like to recommend pulling it out or catching wind or Airman.
I feel that it is an effect like a guardian deity with offense and defense together with kamikaze
The effect is easy to pass, so it's reliable
There is an environment that can not be expected to be put out by super fusion, so I would like to recommend pulling it out or catching wind or Airman.
I feel that it is an effect like a guardian deity with offense and defense together with kamikaze
2014/01/26 20:04
Second only to Absolute ZERO in E・HERO attribute fusions
powerful card. Above all, it will be the fusion destination of Airman,
Up to 5600 points can be dealt with.
Even if it super-fuses, Stardust Dragon and
Dark Simorgh, etc., his WIND, which is troublesome when turned into an enemy
You will inhale it, so keep it.
powerful card. Above all, it will be the fusion destination of Airman,
Up to 5600 points can be dealt with.
Even if it super-fuses, Stardust Dragon and
Dark Simorgh, etc., his WIND, which is troublesome when turned into an enemy
You will inhale it, so keep it.
Decks with "Elemental HERO Great Tornado"
* is adopted as a key card.
● 2014-11-23 Official winner M・HERO fusion type
● 2011-07-31 Dimension HERO! Absolute! !
● 2011-06-15 contact fusion
● 2014-04-11 Hirobi for those who want to win (DUEA compatible)
● 2014-06-23 Deck created with HERO Struck 3 boxes + α
● 2017-09-15 Fusion Axis E・HERO
● 2013-10-16 alive hero beat
● 2014-08-25 Alive Hero (Official Winner) Request for Opinion
● 2014-07-11 Strongest HERO Beat
● 2013-11-07 Alive Gladiator Beast
● 2012-06-08 Masked Hirobi
● 2013-06-16 Hero Beat (Gachi)
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
PREMIUM PACK 12 | PP12-JP007 | 2010-03-20 | Secret |
Booster SP -Raging Masters | SPRG-JP056 | 2014-08-09 | Super |
Ranking and View Num
Rating Score Rank | 3,666 / 13,189 Cards |
---|---|
View Num | 167,198 |
Others
Japanese card name | E・HERO Great TORNADO |
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