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HOME > Yu-Gi-Oh! Card Lists > Booster SP -Raging Masters

Booster SP -Raging Masters Card List

Booster SP -Raging MastersCard List
Booster SP -Raging Masters
code : SPRG.
Total : 60 Types.
Release Date:2014-08-09
9th period

Average of all cards:7.6pt




Total 60 Types
Monster 48 Types
Normal Monster:4 TypesEffect Monster:19 Types Pendulum Monster:3 Types
Fusion Monster:11 Types Synchro Monster:5 Types Xyz Monster:6 Types
4 Tuner Monster 0 Flip Monster 0 Gemini Monster
Spell 6 Types
2Normal Spell 0Equip IconEquip Spell 1Quick-Play IconQuick-Play Spell
0 Ritual IconRitual Spell 3 Continuous IconContinuous Spell 0 Field IconField Spell
Trap 6 Types
5 Normal Trap 1 Continuous IconContinuous Trap 0 Counter IconCounter Trap
Enhanced Category : 9
Gem-Knight:19 Types / X-Saber:13 Types / D/D:12 Types / Constellar:9 Types / Dark Contract:8 Types / Fusion:3 Types / Elemental HERO:2 Types / HERO:2 Types / Wind-Up:1 Types



Card Rating: Top 5

Card List in descending order of rating

rating order160 / 642 view num68911 Check card pricing information (Japan)

Rarity Rating Score Code Card Name Card-Type
Attribute Level Type ATK DEF
D/D Lilith
Normal
▶︎ Deck
6.8 14
[43866]
JP001 D/D Lilith  Effect Monster
- 4 Fiend 100 2100
If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Lilith" once per turn.
●Target 1 "D/D" monster in your Graveyard; add it to your hand.
●Add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand.
D/D Nighthowl
Super
▶︎ Deck
8.3 19
[59917]
JP002 D/D Nighthowl  Effect Monster
Tuner Monster
- 3 Fiend 300 600
When this card is Normal Summoned: You can target 1 "D/D" monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters. That monster's ATK and DEF become 0. If it is destroyed, you take 1000 damage.
D/D Savant Galilei
Normal
▶︎ Deck
5.8 15
[35951]
JP003 D/D Savant Galilei  Pendulum Monster
Effect Monster
- 10 Fiend 0 0
Pendulum Effect
You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Increase this card's Pendulum Scale by 2 (max. 10), then destroy all monsters you control with a Level less than or equal to this card's Pendulum Scale, except "D/D" monsters.
Card Text
During either player's turn: You can discard this card, then target 1 "D/D" or "Dark Contract" card you control; return it to the hand. You can only use this effect of "D/D Savant Galilei" once per turn.
D/D Savant Kepler
Normal
▶︎ Deck
9 21
[72627]
JP004 D/D Savant Kepler  Pendulum Monster
Effect Monster
- 1 Fiend 0 0
Pendulum Effect
You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters.
Card Text
If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn.
●Target 1 other "D/D" card you control; return it to the hand.
●Add 1 "Dark Contract" card from your Deck to your hand.
D/D/D Doom King Armageddon
Secret
▶︎ Deck
7.1 24
[76688]
JP005 D/D/D Doom King Armageddon  Pendulum Monster
Effect Monster
- 8 Fiend 3000 1000
Pendulum Effect
Once per turn: You can target 1 "D/D" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field).
Card Text
Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; this card gains ATK equal to that monster's original ATK until the end of this turn. This card cannot attack your opponent directly during the turn this effect is activated. Cannot be destroyed by Spell/Trap effects that do not target this card.
D/D/D Flame King Genghis
Secret
▶︎ Deck
9.3 19
[87132]
JP006 D/D/D Flame King Genghis  Fusion Monster
Effect Monster
- 6 Fiend 2000 1500
2 "D/D" monsters
If another "D/D" monster(s) is Special Summoned to your field, while you control this monster (except during the Damage Step): You can target 1 "D/D" monster in your GY; Special Summon it. You can only use this effect of "D/D/D Flame King Genghis" once per turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 "Dark Contract" card in your GY; add it to your hand.
D/D/D Gust King Alexander
Secret
▶︎ Deck
8 16
[63088]
JP007 D/D/D Gust King Alexander  Synchro Monster
Effect Monster
- 7 Fiend 2500 2000
1 "D/D" Tuner + 1 or more non-Tuner monsters
If another "D/D" monster(s) is Normal or Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 Level 4 or lower "D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Gust King Alexander" once per turn.
Dark Contract with the Gate
Super
▶︎ Deck
9.4 31
[94884]
JP008 Dark Contract with the Gate  Continuous Spell
During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.
Dark Contract with the Swamp King
Normal
▶︎ Deck
8.2 21
[59125]
JP009 Dark Contract with the Swamp King  Continuous Spell
During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use this effect of "Dark Contract with the Swamp King" once per turn. If Summoning a "D/D" Fusion Monster this way, you can also banish monsters from your GY as material. Once per turn, during your Standby Phase: Take 1000 damage.
Dark Contract with the Witch
Normal
▶︎ Deck
8.3 16
[58457]
JP010 Dark Contract with the Witch  Continuous Trap
You can send 1 "D/D" or "Dark Contract" card from your hand to the Graveyard, then target 1 card on the field; destroy it. You can only use this effect of "Dark Contract with the Witch" once per turn. All Fiend-Type monsters you control gain 1000 ATK during your opponent's turn only. Once per turn, during your Standby Phase: Take 1000 damage.
Contract Laundering
Normal
▶︎ Deck
6.4 17
[30271]
JP011 Contract Laundering  Normal Trap
Destroy as many "Dark Contract" cards in your Spell & Trap Zone as possible, and if you do, draw the same number of cards you destroyed, then gain 1000 LP for each card you drew with this effect.
D/D/D Human Resources
Normal
▶︎ Deck
6.9 16
[31779]
JP012 D/D/D Human Resources  Normal Trap
Shuffle 3 cards into the Deck (any combination of "D/D" monsters in your hand, field, or Graveyard, and/or "D/D" cards in your Pendulum Zone), then you can add 2 "D/D" monsters from your Deck to your hand.
D/D Recruits
Normal
▶︎ Deck
5 12
[17315]
JP013 D/D Recruits  Normal Trap
If your opponent controls more monsters than you do: Target any number of "D/D" monsters and/or "Dark Contract" cards in your Graveyard up to the difference; add those cards to your hand. You can only activate 1 "D/D Recruits" per turn.
X-Saber Airbellum
Normal
▶︎ Deck
7.4 30
[46448]
JP014 X-Saber Airbellum  Effect Monster
Tuner Monster
- 3 Beast 1600 200
If this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from your opponent's hand.
X-Saber Pashuul
Normal
▶︎ Deck
7.7 23
[41104]
JP015 X-Saber Pashuul  Effect Monster
Tuner Monster
- 2 Warrior 100 0
This card cannot be destroyed by battle. During each of your opponent's Standby Phases: You take 1000 damage. You must control this card in face-up Defense Position to activate and to resolve this effect.
XX-Saber Faultroll
Super
▶︎ Deck
9.3 29
[55174]
JP016 XX-Saber Faultroll  Effect Monster
- 6 Warrior 2400 1800
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling 2 or more face-up "X-Saber" monsters, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Level 4 or lower "X-Saber" monster in your Graveyard; Special Summon that target.
XX-Saber Ragigura
Normal
▶︎ Deck
7.9 16
[28206]
JP017 XX-Saber Ragigura  Effect Monster
- 1 Beast-Warrior 200 1000
When this card is Normal or Special Summoned, you can add 1 "X-Saber" monster from your Graveyard to your hand.
XX-Saber Fulhelmknight
Normal
▶︎ Deck
7.6 17
[33252]
JP018 XX-Saber Fulhelmknight  Effect Monster
Tuner Monster
- 3 Warrior 1300 1000
When an opponent's monster declares an attack: You can target the attacking monster; negate that attack. This effect can only be used once while this card is face-up on the field. If this card destroys an opponent's Defense Position monster by battle: You can target 1 Level 4 or lower "X-Saber" monster in your Graveyard; Special Summon it.
XX-Saber Emmersblade
Normal
▶︎ Deck
7.5 24
[33808]
JP019 XX-Saber Emmersblade  Effect Monster
- 3 Insect 1300 800
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 or lower "X-Saber" monster from your Deck.
XX-Saber Boggart Knight
Normal
▶︎ Deck
8.8 24
[41499]
JP020 XX-Saber Boggart Knight  Effect Monster
- 4 Beast-Warrior 1900 1000
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "X-Saber" monster from your hand. Cannot be used as a Synchro Material, except for the Synchro Summon of an "X-Saber" Synchro Monster.
XX-Saber Darksoul
Normal
▶︎ Deck
8.6 28
[44253]
JP021 XX-Saber Darksoul  Effect Monster
- 3 Beast 100 100
During the End Phase, if this card was sent from your side of the field to your Graveyard this turn: You can add 1 "X-Saber" monster from your Deck to your hand.
XX-Saber Gottoms
Normal
▶︎ Deck
8.5 31
[51548]
JP022 XX-Saber Gottoms  Synchro Monster
Effect Monster
- 9 Beast-Warrior 3100 2600
1 Tuner + 1 or more EARTH monsters
You can Tribute 1 "X-Saber" monster to discard 1 random card from your opponent's hand.
X-Saber Souza
Normal
▶︎ Deck
6 25
[28083]
JP023 X-Saber Souza  Synchro Monster
Effect Monster
- 7 Warrior 2500 1600
1 Tuner + 1 or more non-Tuner "X-Saber" monsters
You can Tribute 1 "X-Saber" monster, then choose 1 of these effects; this card gains that effect until the end of this turn.
●At the start of the Damage Step, if this card battles an opponent's monster: Destroy that monster.
●This card cannot be destroyed by Trap effects.
M-X-Saber Invoker
Super
▶︎ Deck
8.6 49
[204645]
JP024 M-X-Saber Invoker Semi-Limited Xyz Monster
Effect Monster
- 3 Warrior 1600 500
2 Level 3 monsters
Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior monster from your Deck, in Defense Position, but destroy it during the End Phase.
Saber Reflection
Normal
▶︎ Deck
7.8 20
[21481]
JP025 Saber Reflection  Quick-Play Spell
When you take battle or effect damage while you control an "X-Saber" monster: Gain LP equal to the damage you took, and if you do, inflict the same amount of damage to your opponent, then you can add 1 "Saber" Spell/Trap Card or "Gottoms" card from your Deck to your hand. You can only activate 1 "Saber Reflection" per turn.
Gottoms' Emergency Call
Normal
▶︎ Deck
8.8 25
[33911]
JP026 Gottoms' Emergency Call  Normal Trap
If a face-up "X-Saber" monster is on the field: Target 2 "X-Saber" monsters in any Graveyard; Special Summon both to your side of the field.
Gem-Knight Garnet
Normal
▶︎ Deck
7.3 25
[87869]
JP027 Gem-Knight Garnet  Normal Monster
- 4 Pyro 1900 0
The Gem-Knight Warrior who carries the Garnet Soul. His Flaming Iron Fist crushes all enemies.
Gem-Knight Sapphire
Normal
▶︎ Deck
6.9 20
[38032]
JP028 Gem-Knight Sapphire  Normal Monster
- 4 Aqua 0 2100
His Sapphire power commands the waters to protect him from attack. His comrades trust in his silent protection.
Gem-Knight Tourmaline
Normal
▶︎ Deck
7 25
[39385]
JP029 Gem-Knight Tourmaline  Normal Monster
- 4 Thunder 1600 1800
He channels mystic energies and changes them into fighting strength through the power of Tourmaline. Many admire his way of life.
Gem-Knight Crystal
Normal
▶︎ Deck
6.2 24
[30718]
JP030 Gem-Knight Crystal  Normal Monster
- 7 Rock 2450 1950
A Gem-Knight officer of high rank, who has optimized the use of the crystal powers. Despite his ability to overwhelm most opponents, he's wary of stretching himself too thin, and opts for solidarity with his comrades.
Gem-Knight Alexandrite
Normal
▶︎ Deck
7.2 13
[24307]
JP031 Gem-Knight Alexandrite  Effect Monster
- 4 Rock 1800 1200
You can Tribute this card; Special Summon 1 "Gem-Knight" Normal Monster from your Deck.
Gem-Knight Obsidian
Normal
▶︎ Deck
9.4 17
[60405]
JP032 Gem-Knight Obsidian  Effect Monster
- 3 Rock 1500 1200
If this card is sent from the hand to your Graveyard: You can target 1 Level 4 or lower Normal Monster in your Graveyard; Special Summon that target.
Gem-Knight Lazuli
Normal
▶︎ Deck
9.2 25
[89021]
JP033 Gem-Knight Lazuli  Effect Monster
- 1 Rock 600 100
If this card is sent to the Graveyard by a card effect: You can target 1 Normal Monster in your Graveyard; add that target to your hand.
Gem-Armadillo
Normal
▶︎ Deck
8.6 23
[42448]
JP034 Gem-Armadillo  Effect Monster
- 4 Rock 1700 500
When this card is Normal Summoned: You can add 1 "Gem-Knight" monster from your Deck to your hand.
Gem-Knight Ruby
Normal
▶︎ Deck
7 16
[30508]
JP035 Gem-Knight Ruby  Fusion Monster
Effect Monster
- 6 Pyro 2500 1300
"Gem-Knight Garnet" + 1 "Gem-Knight" monster
Must first be Fusion Summoned with the above Fusion Material Monsters. Once per turn: You can Tribute 1 face-up "Gem-" monster; this card gains ATK equal to the Tributed monster's ATK on the field, until the End Phase. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
Gem-Knight Aquamarine
Normal
▶︎ Deck
7.8 19
[26464]
JP036 Gem-Knight Aquamarine  Fusion Monster
Effect Monster
- 6 Aqua 1400 2600
"Gem-Knight Sapphire" + 1 "Gem-Knight" monster
Must first be Fusion Summoned with the above Fusion Material Monsters. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. When this card is sent from the field to the Graveyard: Target 1 card your opponent controls; return that target to the hand.
Gem-Knight Topaz
Normal
▶︎ Deck
6.5 19
[33468]
JP037 Gem-Knight Topaz  Fusion Monster
Effect Monster
- 6 Thunder 1800 1800
"Gem-Knight Tourmaline" + 1 "Gem-Knight" monster
Must first be Fusion Summoned with the above Fusion Material Monsters. This card can attack twice during each Battle Phase. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.
Gem-Knight Citrine
Normal
▶︎ Deck
6.8 17
[40424]
JP038 Gem-Knight Citrine  Fusion Monster
Effect Monster
- 7 Pyro 2200 1950
1 "Gem-Knight" monster + 1 Pyro-Type monster
Must first be Fusion Summoned. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.
Gem-Knight Amethyst
Normal
▶︎ Deck
5.6 11
[22745]
JP039 Gem-Knight Amethyst  Fusion Monster
Effect Monster
- 7 Aqua 1950 2450
1 "Gem-Knight" monster + 1 Aqua-Type monster
Must first be Fusion Summoned. When this card is sent from the field to the Graveyard: Return all Set Spell and Trap Cards on the field to the hand.
Gem-Knight Prismaura
Normal
▶︎ Deck
8.1 16
[44711]
JP040 Gem-Knight Prismaura  Fusion Monster
Effect Monster
- 7 Thunder 2450 1400
1 "Gem-Knight" monster + 1 Thunder-Type monster
Must first be Fusion Summoned. Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 face-up card on the field; destroy that target.
Gem-Knight Zirconia
Normal
▶︎ Deck
8.1 28
[62396]
JP041 Gem-Knight Zirconia  Fusion Monster
Normal Monster
- 8 Rock 2900 2500
1 "Gem-Knight" monster + 1 Rock-Type monster
Gem-Knight Master Diamond
Super
▶︎ Deck
8.3 21
[49698]
JP042 Gem-Knight Master Diamond  Fusion Monster
Effect Monster
- 9 Rock 2900 2500
3 "Gem-Knight" monsters
Must first be Fusion Summoned. This card gains 100 ATK for each "Gem-" monster in your Graveyard. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your Graveyard; until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects.
Gem-Knight Fusion
Super
▶︎ Deck
9.1 29
[68439]
JP043 Gem-Knight Fusion  Normal Spell
Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is in your Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand.
Absorb Fusion
Normal
▶︎ Deck
9.4 27
[49109]
JP044 Absorb Fusion  Normal Spell
Add 1 "Gem-Knight" card from your Deck to your hand, then you can apply this effect.
●Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or your side of the field.
You can only activate 1 "Absorb Fusion" per turn. You cannot Special Summon monsters the turn you activate this card, except "Gem-Knight" monsters.
Fragment Fusion
Normal
▶︎ Deck
4.3 11
[14905]
JP045 Fragment Fusion  Normal Trap
Banish from your Graveyard the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) Destroy it during the End Phase.
Constellar Sheratan
Normal
▶︎ Deck
7.5 25
[38845]
JP046 Constellar Sheratan  Effect Monster
- 3 Beast 700 1900
When this card is Normal Summoned: You can add 1 "Constellar" monster from your Deck to your hand.
Constellar Algiedi
Normal
▶︎ Deck
6.9 21
[41496]
JP047 Constellar Algiedi  Effect Monster
- 4 Spellcaster 1600 1400
When this card is Normal Summoned: You can Special Summon 1 Level 4 "Constellar" monster from your hand.
Constellar Pollux
Normal
▶︎ Deck
8.4 26
[54481]
JP048 Constellar Pollux  Effect Monster
- 4 Warrior 1700 600
During the turn this card was Normal Summoned, you can Normal Summon 1 "Constellar" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
Constellar Kaus
Normal
▶︎ Deck
8.7 27
[60247]
JP049 Constellar Kaus  Effect Monster
- 4 Beast-Warrior 1800 700
Cannot be used as a Synchro Material. Up to twice per turn: You can target 1 "Constellar" monster on the field, then activate 1 of these effects;
●Increase its Level by 1.
●Reduce its Level by 1.
Constellar Sombre
Super
▶︎ Deck
9.1 25
[60436]
JP050 Constellar Sombre  Effect Monster
- 4 Fairy 1550 1600
You can only use each effect of "Constellar Sombre" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "Constellar" monster for 1 less Tribute.
You can banish 1 "Constellar" monster from your Graveyard, then target 1 "Constellar" monster in your Graveyard; add that target to your hand, also, this card gains the following effect.
●This turn: You can activate this effect; Normal Summon 1 "Constellar" monster.
Constellar Pleiades
Super
▶︎ Deck
9.4 83
[451240]
JP051 Constellar Pleiades  Xyz Monster
Effect Monster
- 5 Warrior 2500 1500
2 Level 5 LIGHT monsters
Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; return that target to the hand.
Constellar Praesepe
Normal
▶︎ Deck
6.8 23
[40378]
JP052 Constellar Praesepe  Xyz Monster
Effect Monster
- 4 Machine 2400 800
2 Level 4 "Constellar" monsters
Once per turn, during the Damage Step of either player's turn, when a "Constellar" monster you control is attacking or being attacked: You can detach 1 Xyz Material from this card; that monster gains 1000 ATK, until the End Phase.
Constellar Ptolemy M7
Super
▶︎ Deck
8.8 54
[576743]
JP053 Constellar Ptolemy M7  Xyz Monster
Effect Monster
- 6 Machine 2700 2000
2 Level 6 monsters
You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as material, other than "Constellar Ptolemy M7". (Transfer its materials to this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 material from this card, then target 1 monster on the field or in either GY; return that target to the hand.
Constellar Tempest
Normal
▶︎ Deck
2.6 17
[14271]
JP054 Constellar Tempest  Continuous Spell
During your End Phase: You can target 2 "Constellar" Xyz Monsters you control that have Xyz Material; detach all Xyz Materials from both Xyz Monsters, and if you do, halve your opponent's LP. You can only use this effect of "Constellar Tempest" once per Duel. Once per turn, during your Standby Phase: You can target 1 "Constellar" Xyz Monster you control and 1 "Constellar" monster in your Graveyard; attach that monster from the Graveyard to that Xyz Monster as an Xyz Material.
Elemental HERO Terra Firma
Super
▶︎ Deck
3.3 33
[38708]
JP055 Elemental HERO Terra Firma  Fusion Monster
Effect Monster
- 8 Warrior 2500 2000
"Elemental HERO Ocean" + "Elemental HERO Woodsman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can Tribute 1 face-up "Elemental HERO" monster; this card gains ATK equal to the Tributed monster's ATK, until the End Phase.
Elemental HERO Great Tornado
Super
▶︎ Deck
8 34
[165836]
JP056 Elemental HERO Great Tornado  Fusion Monster
Effect Monster
- 8 Warrior 2800 2200
1 "Elemental HERO" monster + 1 WIND monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.
Mist Wurm
Super
▶︎ Deck
8.8 43
[211679]
JP057 Mist Wurm  Synchro Monster
Effect Monster
- 9 Thunder 2500 1500
1 Tuner + 2+ non-Tuner monsters
If this card is Synchro Summoned: Target up to 3 cards your opponent controls; return those targets to the hand.
Vulcan the Divine
Super
▶︎ Deck
7.5 39
[366098]
JP058 Vulcan the Divine  Synchro Monster
Effect Monster
- 6 Beast-Warrior 2000 1600
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned: Target 1 face-up card you control and 1 face-up card your opponent controls; return those targets to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as those returned to the hand by this effect. You can only use this effect of "Vulcan the Divine" once per turn.
Wind-Up Arsenal Zenmaioh
Super
▶︎ Deck
6.7 34
[78774]
JP059 Wind-Up Arsenal Zenmaioh  Xyz Monster
Effect Monster
- 5 Machine 2600 1900
2 Level 5 monsters
Once per turn: You can detach 1 material from this card, then target 2 Set cards on the field; destroy them.
Armored Kappa
Super
▶︎ Deck
6.8 19
[108463]
JP060 Armored Kappa  Xyz Monster
Effect Monster
- 2 Psychic 400 1000
2 Level 2 monsters
Once per turn: You can detach 1 Xyz Material from this card; this card gains 1000 ATK or DEF. During either player's Battle Step, while an attack involving your monster is occurring: You can discard 1 card; for the rest of this turn, monsters you control cannot be destroyed by battle, also you take no battle damage. You can only use this effect of "Armored Kappa" once per Duel.
Booster SP -Raging Masters Card List
7.6 /10.0 pt
Number of card ratings : 1471
User Review : 1471

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