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Amaze Attraction Rapid Racing →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Trap | - | - | - | - | - |
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ●You: Target 1 card in your opponent's GY; change the equipped monster's battle position, and if you do, shuffle that target into the Deck. ●Your opponent: Increase the equipped monster's Level by 1 (until the end of this turn), and if you do, change its battle position. You can only use this effect of "Amaze Attraction Rapid Racing" once per turn. |
|||||
Average Rating Score | 7(6) |
- Card Info
- Card Reviews (6 rating scores)
- Decks with Amaze Attraction Rapid Racing (4 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Amaze Attraction Rapid Racing" card reviews and rating scores
7(6) |
|
16% | (1) | ||
33% | (2) | ||
50% | (3) | ||
0% | (0) | ||
0% | (0) |
とき
2021/10/20 16:33
2021/10/20 16:33
Not the Raid Raptors.
Amaze Attraction Trap has a common property, if you equip it yourself, it will change the equipment format of the equipment card and return the opponent's GY card to his deck, and if you equip it on the opponent, it will increase the level by 1 and change the format. have an effect.
It has two effects that are suitable for interfering with battle position changes, and if it is equipped on you, it will interfere with the opponent's use of her GY by returning his GY to his deck. It can be used every turn, so if you can keep yourself and the equipped monster, it can be a decent interference card, but it is weak against removal, so be careful.
When equipped on the opponent, it interferes with S/X and assists in combat by leveling up and changing the form, but in both cases, it pales in comparison to HH, which is used as a backside defense.
The two effects work very differently, so it is necessary to use them properly. Quite technical Amaze Attraction.
Amaze Attraction Trap has a common property, if you equip it yourself, it will change the equipment format of the equipment card and return the opponent's GY card to his deck, and if you equip it on the opponent, it will increase the level by 1 and change the format. have an effect.
It has two effects that are suitable for interfering with battle position changes, and if it is equipped on you, it will interfere with the opponent's use of her GY by returning his GY to his deck. It can be used every turn, so if you can keep yourself and the equipped monster, it can be a decent interference card, but it is weak against removal, so be careful.
When equipped on the opponent, it interferes with S/X and assists in combat by leveling up and changing the form, but in both cases, it pales in comparison to HH, which is used as a backside defense.
The two effects work very differently, so it is necessary to use them properly. Quite technical Amaze Attraction.
tierraの供物
2021/06/23 14:26
2021/06/23 14:26
An Amaze Attraction Trap card with completely different effects, GY Meta and Synchro Xyz Meta. Both effects are very plain, but it's quite annoying when you actually eat it. For the time being, both effects are likely to affect the environment, but the evaluation is likely to change depending on changes in the card pool.
ジュウテツ
2021/02/17 7:22
2021/02/17 7:22
In the "Amaze Attraction" Trap, (2) the effect of interfering with his GY use when equipped on his own monster, the battle position change / level change effect when equipped on the opponent's monster, both I think it's excellent.
I think the strength of the battle position change effect is that it can be used to prevent the opponent's monster from attacking or to assist in destroying it in battle.
I think that the strength of the level change effect is that it can be used to interfere with X summons and S summons.
I think the strength of the battle position change effect is that it can be used to prevent the opponent's monster from attacking or to assist in destroying it in battle.
I think that the strength of the level change effect is that it can be used to interfere with X summons and S summons.
ねこーら
2021/02/01 23:35
2021/02/01 23:35
Comprehensive evaluation: Since the GY meta sometimes sticks, should I adopt it?
If you equip it on your own monster, remove her GY and change the battle position of your opponent.
The two low-ranking creatures that are effective when summoned can be used in his Defense Position to avoid damage, and can also interfere with the use of GY.
If you equip it to an opponent's monster, you can change the level and change the battle position, but since there is no point in changing the level for link summoning, the ability to interfere is slightly lower.
Since there is also his deck that does not use GY, if you want to use it properly.
If you equip it on your own monster, remove her GY and change the battle position of your opponent.
The two low-ranking creatures that are effective when summoned can be used in his Defense Position to avoid damage, and can also interfere with the use of GY.
If you equip it to an opponent's monster, you can change the level and change the battle position, but since there is no point in changing the level for link summoning, the ability to interfere is slightly lower.
Since there is also his deck that does not use GY, if you want to use it properly.
アルバ
2021/01/25 22:59
2021/01/25 22:59
The effects when equipped to yourself are battle position change and his GY return effect.
Amazement is a theme that fights while pulling his Amaze Attraction out of the deck, so I am grateful for the existence of such a GY meta that can be introduced without difficulty.
When equipped to the opponent, the effect is to interfere with Synchro Xyz by playing with the level and to restrain attacks.
It has the same uses as HH, but it's basically weaker than that one, and it's only used in turns that aren't enough to interfere with HH.
Basically, it will be a form of thinking about the introduction of the second and subsequent cards depending on the imaginary enemy and environment.
The effect doesn't feel very go-kart-like, but the motif of his Amaze Attraction illustration of this go-kart is F.A., and the effect comes from there.
Amazement is a theme that fights while pulling his Amaze Attraction out of the deck, so I am grateful for the existence of such a GY meta that can be introduced without difficulty.
When equipped to the opponent, the effect is to interfere with Synchro Xyz by playing with the level and to restrain attacks.
It has the same uses as HH, but it's basically weaker than that one, and it's only used in turns that aren't enough to interfere with HH.
Basically, it will be a form of thinking about the introduction of the second and subsequent cards depending on the imaginary enemy and environment.
The effect doesn't feel very go-kart-like, but the motif of his Amaze Attraction illustration of this go-kart is F.A., and the effect comes from there.
みめっと
2021/01/08 9:02
2021/01/08 9:02
When equipped on his own Amazement, it becomes her GY meta effect, and when equipped on an opponent's monster, it raises the level and changes the battle position. His Amaze Attraction Trap.
The first half of the effect is a GY meta effect that sets up interference from a different angle than HH. It can be activated every turn and can return non-monsters to the Deck, so even against high-speed Deck opponents, if the opponent has a clear stopping point, its deterrent power is strong. It's not hard to cripple a Deck against a low-to-medium speed GY deck if you can maintain it.
The latter half of the effect can assist in combat and disturb the level to interfere with Synchro and Xyz. It will be a feeling to use the GY meta effect that is displayed by attaching it to Amazement.
However, the first half of the effect doesn't hit opponents who can't hit him at all, while the second half of the effect has a minimum role for beatdown opponents other than those centered on Link, so he can be put into the deck without difficulty. I think it's a useful card in the GY meta.
Still, it has a lower priority than HH, and basically you will feel that pin insertion is the best you can do.
The first half of the effect is a GY meta effect that sets up interference from a different angle than HH. It can be activated every turn and can return non-monsters to the Deck, so even against high-speed Deck opponents, if the opponent has a clear stopping point, its deterrent power is strong. It's not hard to cripple a Deck against a low-to-medium speed GY deck if you can maintain it.
The latter half of the effect can assist in combat and disturb the level to interfere with Synchro and Xyz. It will be a feeling to use the GY meta effect that is displayed by attaching it to Amazement.
However, the first half of the effect doesn't hit opponents who can't hit him at all, while the second half of the effect has a minimum role for beatdown opponents other than those centered on Link, so he can be put into the deck without difficulty. I think it's a useful card in the GY meta.
Still, it has a lower priority than HH, and basically you will feel that pin insertion is the best you can do.
Decks with "Amaze Attraction Rapid Racing"
* is adopted as a key card.
● 2022-07-21 Amazement Shirogane-hime
● 2021-01-17 Practical Pure Amazement
● 2021-02-06 Opening! ☆ Amazement ☆
● 2021-01-06 ophion formula amazement
Card Category and Effect Category
Amazement, Amaze Attraction Deck
Amazement, Amaze Attraction Card Lists
Amazement, Amaze Attraction Sets
Effect:return to the Deck, Extra Deck, from GY
Effect:change Level
Effect:change battle position
Effect:treated as an Equip Spell
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
LIGHTNING OVERDRIVE | LIOV-JP074 | 2021-01-16 | Normal |
Ranking and View Num
Rating Score Rank | 5,731 / 13,189 Cards |
---|---|
View Num | 5,231 |
Others
Japanese card name | A・∀・RR |
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