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Elemental HERO Nebula Neos →Used Deck
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Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Fusion Monster Effect Monster |
- | 9 | Warrior | 3000 | 2500 |
"Elemental HERO Neos" + "Neo-Spacian Grand Mole" + "Neo-Spacian Dark Panther" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: Draw cards equal to the number of cards your opponent controls, then negate the effects of 1 face-up card on the field until the end of this turn. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, banish all cards on the field face-down. |
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Average Rating Score | 8.8(9) |
- Card Info
- Card Reviews (9 rating scores)
- Decks with Elemental HERO Nebula Neos (16 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Elemental HERO Nebula Neos" card reviews and rating scores
8.8(9) |
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55% | (5) | |
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44% | (4) | |
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0% | (0) | |
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0% | (0) | |
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0% | (0) |
![japan japan](/img/common/japan.png)
2019/05/01 16:55
![Yugioh Icon](/img/icon/005.jpg)
I'm happy to be able to aim for a large amount of draws, and if I use the effect negate on myself, it's possible to prevent it from returning on my turn.
The effect of the second half is also extremely high removal performance with total back side exclusion.
However, it's a triple contact fusion, so it's a pain that you can't easily get it out with Neos Fusion.
The effect of the second half is also extremely high removal performance with total back side exclusion.
However, it's a triple contact fusion, so it's a pain that you can't easily get it out with Neos Fusion.
![japan japan](/img/common/japan.png)
2019/01/28 9:22
![Yugioh Icon](/img/icon/028.jpg)
With (1) the draw effect and the negate effect that doesn't care about the player, and (2), which also involves this one, it's a top-class removal that removes all face-downs, and I think it's a card that can turn the situation upside down.
The fusion material is heavy, but I think it's quick and easy to Special Summon him with "Elemental HERO Grandman" for the effect, even though the attack is restricted.
The fusion material is heavy, but I think it's quick and easy to Special Summon him with "Elemental HERO Grandman" for the effect, even though the attack is restricted.
![japan japan](/img/common/japan.png)
2019/01/26 13:05
![Yugioh Icon](/img/icon/054.jpg)
Triple contact from overseas.
It's an effect that turns back when you're outnumbered.
It's an effect that turns back when you're outnumbered.
![japan japan](/img/common/japan.png)
2019/01/24 20:52
![Yugioh Icon](/img/icon/060.jpg)
Triple contact from overseas
I specified Granmole and Black Panther as materials, and I'm a little happy that the latter didn't have a very strong contact fusion.
If you do a Special Summon, you can draw the number of cards in your opponent's field, and then negate the effect of one of the face-up cards.
The effect that activates when returning to the EX Deck common to Triple Contact is very exciting, excluding all cards on the field. However, I don't care about myself or others, so I'm a little worried that I can't do things like draw face down even if I draw. Or should I use negate effect on myself or give Neos Fusion resistance and see it as pressure for removal at the opponent's end?
In any case, it's worth putting out as a triple contact with 3 materials, and since it's not as good as Storm, even if it's a material designation, I'd like to use it properly.
Now, all that's left is the Glomos from Chaos Neos.
I specified Granmole and Black Panther as materials, and I'm a little happy that the latter didn't have a very strong contact fusion.
If you do a Special Summon, you can draw the number of cards in your opponent's field, and then negate the effect of one of the face-up cards.
The effect that activates when returning to the EX Deck common to Triple Contact is very exciting, excluding all cards on the field. However, I don't care about myself or others, so I'm a little worried that I can't do things like draw face down even if I draw. Or should I use negate effect on myself or give Neos Fusion resistance and see it as pressure for removal at the opponent's end?
In any case, it's worth putting out as a triple contact with 3 materials, and since it's not as good as Storm, even if it's a material designation, I'd like to use it properly.
Now, all that's left is the Glomos from Chaos Neos.
![japan japan](/img/common/japan.png)
2019/01/11 16:30
![Yugioh Icon](/img/icon/301.jpg)
As for the material, it's good that he's an excellent mole in Neos and N, but Panther has a little peculiarity. In any case, it's heavy because of the triple, so I want to use it as much as possible in contact support and aim for summoning.
When summoned to a Blue-Eyed class stage, you can draw as many cards as the number of cards in your opponent's field, and the effect shines when you are at a disadvantage. Furthermore, one card in the field can be negate, and you can take advantage of the high RBI by erasing the troublesome permanent effect. Also, it has the advantage of being activated after a draw, so you can negate yourself and aim to maintain it.
It has a very high removal performance and a total backside exclusion that does not allow reuse once it leaves the field.
It's a card that's generally suitable for switching, but if you're aiming for a large amount of draws, the number of cards your opponent has is large, so naturally it's easy to interfere, so some kind of backing is almost essential. You will also need to be less greedy. In addition, since the removal also involves your own army, it is a place to be careful.
I think it's an excellent new product that has finally caught up with the times, with performance that matches its weight.
When summoned to a Blue-Eyed class stage, you can draw as many cards as the number of cards in your opponent's field, and the effect shines when you are at a disadvantage. Furthermore, one card in the field can be negate, and you can take advantage of the high RBI by erasing the troublesome permanent effect. Also, it has the advantage of being activated after a draw, so you can negate yourself and aim to maintain it.
It has a very high removal performance and a total backside exclusion that does not allow reuse once it leaves the field.
It's a card that's generally suitable for switching, but if you're aiming for a large amount of draws, the number of cards your opponent has is large, so naturally it's easy to interfere, so some kind of backing is almost essential. You will also need to be less greedy. In addition, since the removal also involves your own army, it is a place to be careful.
I think it's an excellent new product that has finally caught up with the times, with performance that matches its weight.
![japan japan](/img/common/japan.png)
2018/12/23 15:58
![Yugioh Icon](/img/icon/023.jpg)
A new contact fusion from overseas!
The materials, Grandmall and Black Panther, are two of the most shining N characters, so they are easy to use. The effect is to draw only the number of cards in the opponent's field when you Special Summon from the EX Deck, negate the effect of one card in the field, and the effect of excluding all the cards in the field when returning, which is unique to contact.
It has explosive resilience to draw cards, but it's not always possible to use this card when the opponent has too many cards. Realistically, you should be able to draw 2 or 3 cards, but even so, it's an exceptional reward for a Special Summon. Furthermore, the effect has been negated, and this has also succeeded in gaining breakthrough power. It may be good to remember that it is also possible to play by negate its own effect and make it stay.
Back side exclusion is done when returning. Of course, since it doesn't target anything, it has extremely high removal performance. If the first effect draws a large amount of cards, the power of this effect jumps up.
It is possible to aim for a one-shot reversal from 《Miracle Contact》, and it is a fairly powerful contact fusion. Is it true that the performance that stands out among the triple contacts is the trend of the times?
The materials, Grandmall and Black Panther, are two of the most shining N characters, so they are easy to use. The effect is to draw only the number of cards in the opponent's field when you Special Summon from the EX Deck, negate the effect of one card in the field, and the effect of excluding all the cards in the field when returning, which is unique to contact.
It has explosive resilience to draw cards, but it's not always possible to use this card when the opponent has too many cards. Realistically, you should be able to draw 2 or 3 cards, but even so, it's an exceptional reward for a Special Summon. Furthermore, the effect has been negated, and this has also succeeded in gaining breakthrough power. It may be good to remember that it is also possible to play by negate its own effect and make it stay.
Back side exclusion is done when returning. Of course, since it doesn't target anything, it has extremely high removal performance. If the first effect draws a large amount of cards, the power of this effect jumps up.
It is possible to aim for a one-shot reversal from 《Miracle Contact》, and it is a fairly powerful contact fusion. Is it true that the performance that stands out among the triple contacts is the trend of the times?
![japan japan](/img/common/japan.png)
2018/12/21 23:42
![Yugioh Icon](/img/icon/002.jpg)
It's finally here. Someone who is strong in contact fusion...
If you use it as a special effect, you can draw as many cards as your opponent's field, and you can negate one card as a bonus.
If you attack second, you can draw two or more cards with almost certainty, and you can decide to draw up to 13 cards. (not realistic)
I returned to EX with the usual disadvantages of contact, but at that time, I had a brain muscle that excluded all the cards on the back side.
However, at that time, you need to be careful that your card will also fit in with you.
Overall, it's an outstanding card for contact fusion.
If you use it as a special effect, you can draw as many cards as your opponent's field, and you can negate one card as a bonus.
If you attack second, you can draw two or more cards with almost certainty, and you can decide to draw up to 13 cards. (not realistic)
I returned to EX with the usual disadvantages of contact, but at that time, I had a brain muscle that excluded all the cards on the back side.
However, at that time, you need to be careful that your card will also fit in with you.
Overall, it's an outstanding card for contact fusion.
Decks with "Elemental HERO Nebula Neos"
* is adopted as a key card.
● 2022-06-13 Neos after restriction revision
● 2022-04-27 Newcomer Neos
● 2021-06-06 My Favorite HERO! Neos axis
● 2018-11-12 Teen Deck
● 2020-04-11 First post! Decrease LP by half Deck! !
● 2018-12-30 Neos Pacian
● 2018-06-13 Character Deck [Judai Yuki]
● 2023-01-19 Neos with Time-Tearing Morganite
● 2019-04-10 contact fusion
● 2019-02-11 Contact Fusion_Draft
● 2019-06-21 3-axis Neos
● 2019-09-01 contact fusion
Card Category and Effect Category
Effect:Special Summon this card from Extra Deck
Effect:Draw
Effect:banish Monster
Effect:banish Spell
Effect:banish Trap
Effect:negate Monster effects
Effect:negate Spell
Effect:negate Trap
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
20th ANNIVERSARY DUELIST BOX | 20TH-JPB07 | 2018-12-22 | Ultra |
Ranking and View Num
Rating Score Rank | 2,064 / 13,013 Cards |
---|---|
View Num | 25,204 |
Level 9 Best Monster Ranking | 30th |
Card Type "Fusion Monster" Best Card Ranking | 95th |
Others
Japanese card name | E・HERO ネビュラ・ネオス |
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