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HOMEYu-Gi-Oh! Card Search > Search result

Include "Turtle" in "Card Name" or "Card Text". Search result  Showing 1 to 22 of 22

Include "Turtle" in "Card Name" or "Card Text".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
海亀壊獣ガメシエル ▶︎ Deck 9.2 47 Gameciel, the Sea Turtle Kaiju Effect Monster
- 8 Aqua 2200 3000
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.
超電磁タートル ▶︎ Deck 8.4 53 Electromagnetic Turtle Effect Monster
- 4 Machine 0 1800
During your opponent's Battle Phase (Quick Effect): You can banish this card from your GY; end the Battle Phase. You can only use this effect of "Electromagnetic Turtle" once per Duel.
砲撃のカタパルト・タートル ▶︎ Deck 8.4 12 Artillery Catapult Turtle Effect Monster
- 4 Aqua 1000 2000
You can Tribute 1 monster; Special Summon 1 "Gaia The Fierce Knight" monster, or 1 Level 5 Dragon monster, from your hand or Deck. You can only use this effect of "Artillery Catapult Turtle" once per turn.
武神器-ヘツカ ▶︎ Deck 7.8 9 Bujingi Turtle Effect Monster
- 4 Beast 1700 1200
During either player's turn, when a card or effect is activated that targets a "Bujin" monster you control (except during the Damage Step): You can banish this card from your Graveyard; negate that effect.
EMプラスタートル ▶︎ Deck 7.6 16 Performapal Stamp Turtle Effect Monster
- 4 Aqua 100 1800
Once per turn: You can target up to 2 face-up monsters on the field; increase their Levels by 1.
ピラミッド・タートル ▶︎ Deck 7.6 21 Pyramid Turtle Effect Monster
- 4 Zombie 1200 1400
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Zombie monster with 2000 or less DEF from your Deck.
UFOタートル ▶︎ Deck 6.6 23 UFO Turtle Effect Monster
- 4 Machine 1400 1200
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck, in Attack Position.
ジェムタートル ▶︎ Deck 6.2 22 Gem-Turtle Effect Monster
Flip Monster
- 4 Rock 0 2000
FLIP: You can add 1 "Gem-Knight Fusion" from your Deck to your hand.
玄武の召喚士 ▶︎ Deck 5.9 9 Green Turtle Summoner Effect Monster
- 3 Spellcaster 400 1500
FLIP: Target 1 monster your opponent controls; destroy it.
カタパルト・タートル ▶︎ Deck 5.7 35 Catapult Turtle Effect Monster
- 5 Aqua 1000 2000
Once per turn: You can Tribute 1 monster; inflict damage to your opponent equal to half the Tributed monster's ATK on the field.
瓶亀 ▶︎ Deck 5 12 Jar Turtle Effect Monster
- 4 Reptile 200 2100
Each time "Jar of Greed" is activated, draw 1 card.
EMビッグバイトタートル ▶︎ Deck 5 4 Performapal Bit Bite Turtle Pendulum Monster
Effect Monster
- 3 Reptile 800 1200
Pendulum Effect
Once per turn: You can reveal 1 "Performapal" or "Odd-Eyes" monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned/Set, and even if this card leaves the field).
Card Text
When this card is destroyed by battle: You can destroy the monster that destroyed it.
幻獣機タートレーサー ▶︎ Deck 3.6 10 Mecha Phantom Beast Turtletracer Effect Monster
- 3 Machine 500 2000
This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Each turn, the first "Mecha Phantom Beast Token" you control that would be destroyed by battle, is not destroyed.
島亀 ▶︎ Deck 3.5 13 Island Turtle Normal Monster
- 4 Aqua 1100 2000
A huge turtle that is often mistaken for an island.
ゴラ・タートル ▶︎ Deck 3 8 Gora Turtle Effect Monster
- 3 Aqua 1100 1100
As long as this card remains face-up on the field, monsters with an ATK equal to 1900 or more cannot declare an attack.
クラブ・タートル ▶︎ Deck 2.9 15 Crab Turtle Ritual Monster
Normal Monster
- 8 Aqua 2550 2500
This monster can only be Ritual Summoned with the Ritual Spell Card, "Turtle Oath". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.
首領亀 ▶︎ Deck 2.3 10 Don Turtle Effect Monster
- 3 Reptile 1100 1200
When this card is Normal Summoned or Flip Summoned, you can Special Summon any number of "Don Turtle"(s) from your hand.
亀の誓い ▶︎ Deck 2.1 10 Turtle Oath Ritual Spell
This card is used to Ritual Summon "Crab Turtle". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.
タートル・バード ▶︎ Deck 2 13 Turtle Bird Normal Monster
- 6 Aqua 1900 1700
An unusual turtle that not only swims at tremendous speeds, but can also sail across the skies.
タートル・タイガー ▶︎ Deck 1.5 8 Turtle Tiger Normal Monster
- 4 Aqua 1000 1500
A tiger encased in a protective shell that attacks with razor-sharp fangs.
幻影のゴラ亀 ▶︎ Deck 1.5 11 Gora Turtle of Illusion Effect Monster
- 4 Aqua 1200 1400
Negate the effect of Spell and Trap Cards controlled by your opponent that target this face-up card on the field.
炎を食らう大亀 ▶︎ Deck 1.1 16 Giant Turtle Who Feeds on Flames Normal Monster
- 5 Aqua 1400 1800
A crimson-shelled tortoise that feeds on flames.
Other sorts : Card Registration Date, scale blue, scale red

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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