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Boompoline!! →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Continuous Trap | - | - | - | - | - |
Activate this card by choosing 1 unused Monster Zone. If an Effect Monster is Special Summoned to that zone: Return both the monster in that zone and this card to the hand. | |||||
Average Rating Score | 5.6(10) |
- Card Info
- Card Reviews (10 rating scores)
- Decks with Boompoline!! (2 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Boompoline!!" card reviews and rating scores
5.6(10) |
|
0% | (0) | ||
0% | (0) | ||
100% | (10) | ||
0% | (0) | ||
0% | (0) |
奇怪賊
2020/01/26 14:24
2020/01/26 14:24
Compared to Kakuta, the advantage is that it can be reused and is effective against people with resistance. It is meaningless unless it is sent to the designated place. Furthermore, even if it is chained to Fusion or 《Monster Reborn》, it would be useless.
You can use 2 cards to seal the EX zone, but the main way to use it is to return your own cards.
It has excellent compatibility with Kaiju and Golems, and it's fun to show this card to your opponent and set Yabu Snake.
Also, by using it as a trigger when Special Summon succeeds, you can use that monster again. A harassment that uses Artifact Deathscythe over and over again. He could build a deck.
After all, it is slow due to Trap, it is difficult to use to hinder the opponent, and if you use it against yourself, you will lose board advantage, so there is a high possibility that it will end up being an interesting card.
You can use 2 cards to seal the EX zone, but the main way to use it is to return your own cards.
It has excellent compatibility with Kaiju and Golems, and it's fun to show this card to your opponent and set Yabu Snake.
Also, by using it as a trigger when Special Summon succeeds, you can use that monster again. A harassment that uses Artifact Deathscythe over and over again. He could build a deck.
After all, it is slow due to Trap, it is difficult to use to hinder the opponent, and if you use it against yourself, you will lose board advantage, so there is a high possibility that it will end up being an interesting card.
シエスタ
2019/07/19 9:31
2019/07/19 9:31
It's a bounce card that can be reused and has interesting elements, but it seems to be difficult to operate.
Basic advance is required and it depends on the place. By occupying one EX zone first and targeting the other with this card, you can have a great influence on opponents who rely on EX, but if by any chance it is removed, the positions will be reversed. There is also the fear of losing it.
It is also a neck that it does not work with vanilla although it is plain. Once the existence is exposed, the opponent will come up with countermeasures, and you will have to twist your head in terms of information advertisement. I would like to make it a deck that can be operated as actively as possible.
The combo is strong, and the impression is that it has a lot of peculiarities.
It's selling point is that it can be reused, but it doesn't look like a big selling point because of the abundance of removal and the speeding up of the environment.
Basic advance is required and it depends on the place. By occupying one EX zone first and targeting the other with this card, you can have a great influence on opponents who rely on EX, but if by any chance it is removed, the positions will be reversed. There is also the fear of losing it.
It is also a neck that it does not work with vanilla although it is plain. Once the existence is exposed, the opponent will come up with countermeasures, and you will have to twist your head in terms of information advertisement. I would like to make it a deck that can be operated as actively as possible.
The combo is strong, and the impression is that it has a lot of peculiarities.
It's selling point is that it can be reused, but it doesn't look like a big selling point because of the abundance of removal and the speeding up of the environment.
プンプン丸
2019/07/19 8:13
2019/07/19 8:13
When you designate one unused Monster Zone, your opponent doesn't have to place monsters in that zone normally, and there is no problem if you destroy the EX Monster Zone first.
After all, you should also consider the "you can reuse your own cards" part and affect his deck. Since it collects itself into the hand, it can be set many times, so it can be used even in his deck that uses 《Ultimayatziorkin》.
After all, you should also consider the "you can reuse your own cards" part and affect his deck. Since it collects itself into the hand, it can be set many times, so it can be used even in his deck that uses 《Ultimayatziorkin》.
りふ
2019/07/18 20:33
2019/07/18 20:33
It looks like a lot of fun.
It can be differentiated from 《Compulsory Evacuation Device》in that it can be reused, but...
I think a Continuous Spell would have been pretty dangerous. i like this card
It can be differentiated from 《Compulsory Evacuation Device》in that it can be reused, but...
I think a Continuous Spell would have been pretty dangerous. i like this card
はわわ
2019/07/15 17:23
2019/07/15 17:23
A bounce card that can be used many times. Specifying EX is also good, but it is also interesting as a combo card such as Kaiju or returning the torch.
プラント・プラン
2019/07/14 12:11
2019/07/14 12:11
After specifying one unused monster zone, he special summons an Effect Monster there, and a Continuous Trap that bounces including this card. In fact, you can also select an EX Monster Zone, so if you activate this card by using one of the EX Monster Zones, you can control your opponent's deployment. However, it is a Continuous Trap, so be careful that it is weak against Spell/Trap removal cards.
Also, by specifying the main monster zone and special summoning the "Kaiju" monster there, the "Kaiju" monster will be bounced, and it is also possible to use the "Kaiju" monster again.
It's difficult to use, but it's fun if you master it, and it's a normal rare card with a strong habit.
Also, by specifying the main monster zone and special summoning the "Kaiju" monster there, the "Kaiju" monster will be bounced, and it is also possible to use the "Kaiju" monster again.
It's difficult to use, but it's fun if you master it, and it's a normal rare card with a strong habit.
ヒコモン
2019/07/13 17:43
2019/07/13 17:43
The point that the extra monster zone can also be specified is powerful. As already said, if you use the other extra monster zone yourself, your opponent will have no choice but to put it there. It's also interesting that it can be reused, and if it's the main monster zone, he can use Kaiju continuously. However, it is important to note that cards that react to such Special Summons are basically required to be put out first. Also, if the monster you put into the extra monster zone is removed, you will end up strangling yourself.
とき
2019/07/13 17:25
2019/07/13 17:25
Bouncing on this trampoline will blow you away!
Designate 1 monster zone, where he activates the effect of returning that monster and this card to the hand when her Special Summon of Effect Monster is done Continuous Trap.
You can also specify the EX zone, so if you use it simply, you will seal the EX zone and suppress the opponent's deployment. You need to keep the other EX zone under control, but it can be a tricky tactic unless this card is simply removed.
In addition, it is also possible to reuse Kaiju etc. by calling it to the specified position of this card. Since it is a trap, it will be difficult to combo so many times, and although it cannot be used immediately after being drawn, it has a great potential.
Designate 1 monster zone, where he activates the effect of returning that monster and this card to the hand when her Special Summon of Effect Monster is done Continuous Trap.
You can also specify the EX zone, so if you use it simply, you will seal the EX zone and suppress the opponent's deployment. You need to keep the other EX zone under control, but it can be a tricky tactic unless this card is simply removed.
In addition, it is also possible to reuse Kaiju etc. by calling it to the specified position of this card. Since it is a trap, it will be difficult to combo so many times, and although it cannot be used immediately after being drawn, it has a great potential.
人肉団子
2019/07/13 15:29
2019/07/13 15:29
A crazy toy that combines a hopping leg and a trampoline. You can set traps like the manga version "Jirai Gumo". You can also specify the EX monster zone, so you can check the expansion (but it's obvious). However, there are not many decks that can play an active role because there are unexpectedly inflexible restrictions, although it is a major deck such as "Special Summon" of "Effect Monster". . I think the idea of having an effect that doesn't target monsters is well done. As everyone thinks, his big weakness is that he's a continuous trap that just says "destroy it", so the effect is a bonus and the best way to use it is to use it as a cost for Uria.
みめっと
2024/08/29 7:29
2024/08/29 7:29
Decks with "Boompoline!!"
* is adopted as a key card.Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
CHAOS IMPACT. | CHIM-JP080 | 2019-07-13 | N-Rare |
Ranking and View Num
Rating Score Rank | 8,158 / 13,210 Cards |
---|---|
View Num | 8,203 |
Others
Japanese card name | ドカンポリン |
---|
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