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HOME > Yu-Gi-Oh! Card Search > Search result
Type is "Rock". Search result Showing 1 to 30 of 241
Type is "Rock".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 4.4 (5) | Greed Jar |
Effect Monster Flip Monster |
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- | 3 | Rock | 700 | 800 | |||||||||
FLIP: Apply these effects in sequence. ●Excavate any number of cards from the top of your Deck, up to the number of cards your opponent controls, and if you do, add 1 of them to your hand, also send the remaining to the GY. ●Send monsters from your Extra Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck. You can only use this effect of "Greed Jar" once per turn. |
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▶︎ Deck | 10 (9) | Rock of the Vanquisher |
Link Monster Effect Monster |
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- | - | Rock | 0 | - | |||||||||
1 "Vanquish Soul" monster Cannot be used as Link Material. While you control a "Vanquish Soul" monster, your opponent's monsters can only target monsters you control with the highest ATK (their choice, if tied) for attacks. During the Main Phase (Quick Effect): You can activate 1 of these effects; ●Special Summon 1 "Vanquish Soul" monster from your hand. ●Add 1 "Vanquish Soul" monster from your GY to your hand. You can only use this effect of "Rock of the Vanquisher" once per turn.
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▶︎ Deck | 8.1 (7) | Jioh the Gravity Ninja | Effect Monster | ||||||||||
- | 8 | Rock | 2300 | 2900 | |||||||||
If this card is Normal/Special Summoned, or flipped face-up: You can target up to 2 face-up monsters on the field; change them to face-down Defense Position, and if you do, any opponent's monsters that were flipped by this effect cannot change their battle positions. If a monster on the field is flipped face-up, while this monster is face-up on the field (except during the Damage Step): You can target 1 card your opponent controls; destroy it. You can only use each effect of "Jioh the Gravity Ninja" once per turn. | |||||||||||||
▶︎ Deck | 3.8 (4) | Crystal Skull | Effect Monster | ||||||||||
- | 1 | Rock | 0 | 0 | |||||||||
If this card is Summoned: Take 1000 damage, then change this card to Defense Position. During the End Phase, if you did not take effect damage this turn: You can either add to your hand or Special Summon 1 Rock monster with 0 ATK from your Deck. You can only use this effect of "Crystal Skull" once per turn. | |||||||||||||
▶︎ Deck | 9.4 (5) | Cartorhyn the Hidden Gem of the Seafront | Effect Monster | ||||||||||
- | 2 | Rock | 500 | 1600 | |||||||||
You can discard this card; you can Normal Summon 1 EARTH or WATER monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If you control an EARTH and WATER monster(s), while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Cartorhyn the Hidden Gem of the Seafront" once per turn. | |||||||||||||
▶︎ Deck | 8.7 (3) | Brilliant Rose | Effect Monster | ||||||||||
- | 2 | Rock | 500 | 500 | |||||||||
(This card is always treated as a "Gem-Knight" card.) You can discard 1 "Gem-Knight" or "Melodious" card; Special Summon this card from your hand. You can only use this effect of "Brilliant Rose" once per turn. Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your Extra Deck to the GY; until the End Phase, this card's name/Type/Attribute become the same as the original name/Type/Attribute of the monster sent to the GY to activate this effect. |
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▶︎ Deck | 6 (3) | Reverse Jar |
Effect Monster Flip Monster |
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- | 3 | Rock | 800 | 900 | |||||||||
FLIP: Change as many other monsters on the field as possible to face-down Defense Position, then, return as many face-up Spells/Traps as possible from the field to the hand, then, each player can Set Spells/Traps from their hand, up to the number returned to their own hand by this effect. You can only use this effect of "Reverse Jar" once per turn. | |||||||||||||
▶︎ Deck | 4.7 (3) | Shining Piecephilia | Effect Monster | ||||||||||
- | 4 | Rock | 700 | 2000 | |||||||||
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can place 1 Piece Counter on this card (max. 4), then you can apply the following effect, based on the number of Piece Counters on it. ●1: Place 1 monster from your Deck on top of your Deck. ●2: Draw 1 card. ●3: Add 1 monster from your Deck to your hand. ●4: Add 1 card from your Deck to your hand. |
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▶︎ Deck | 7 (1) | Epigonen, the Impersonation Invader | Effect Monster | ||||||||||
- | 7 | Rock | 2000 | 2000 | |||||||||
You can Tribute 1 Effect Monster: Special Summon this card from your hand, then Special Summon 1 "Epigonos Token" (Level 1/ATK 0/ DEF 0) with the same Type and Attribute as the Tributed monster's original Type and Attribute. You can only use this effect of "Epigonen, the Impersonation Invader" once per turn. | |||||||||||||
▶︎ Deck | 9 (9) | Epsilon The Magnet Warrior | Effect Monster | ||||||||||
- | 4 | Rock | 1300 | 1500 | |||||||||
If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the GY, except "Epsilon The Magnet Warrior"; this card's name becomes the sent monster's name (until the End Phase), then you can Special Summon 1 "Magnet Warrior" or "Magna Warrior" monster from your GY with a different name than the cards you control. You can only use this effect of "Epsilon The Magnet Warrior" once per turn. | |||||||||||||
▶︎ Deck | 9.9 (19) | Lord of the Heavenly Prison | Effect Monster | ||||||||||
- | 10 | Rock | 3000 | 3000 | |||||||||
During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn. | |||||||||||||
▶︎ Deck | 8 (5) | Chronomaly Acambaro Figures | Effect Monster | ||||||||||
- | 5 | Rock | 1000 | 1800 | |||||||||
If a "Chronomaly" monster(s) you control would be destroyed by battle or your opponent's card effect, you can discard this card instead. If this card is in your GY: You can pay 1000 LP; Special Summon this card, but return it to the hand during the End Phase. You cannot Special Summon monsters the turn you activate this effect, except "Chronomaly" monsters. You can only use this effect of "Chronomaly Acambaro Figures" once per turn. | |||||||||||||
▶︎ Deck | 5.5 (4) | Pharaonic Guardian Sphinx | Effect Monster | ||||||||||
- | 8 | Rock | 2300 | 3000 | |||||||||
Once per turn: You can change this card to face-down Defense Position. You can only use each of the following effects of "Pharaonic Guardian Sphinx" once per turn. If this card is Flip Summoned: Shuffle all monsters your opponent controls into the Deck. If this card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 Level 5 Rock monster from your hand or Deck in face-down Defense Position. | |||||||||||||
▶︎ Deck | 5.7 (3) | Fossil Machine Skull Buggy |
Fusion Monster Effect Monster |
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- | 4 | Rock | 1400 | 1200 | |||||||||
1 Rock monster in your GY + 1 Level 4 or lower monster Must first be Special Summoned with "Fossil Fusion". When this card destroys an opponent's monster by battle: You can inflict 600 damage to your opponent. You can banish this card from your GY; add 1 monster from your Deck to your hand that mentions "Fossil Fusion". You can only use this effect of "Fossil Machine Skull Buggy" once per turn. |
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▶︎ Deck | 6.7 (3) | Fossil Machine Skull Wagon |
Fusion Monster Effect Monster |
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- | 6 | Rock | 1700 | 1500 | |||||||||
1 Rock monster in your GY + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 800 damage to your opponent. You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Fossil Machine Skull Wagon" once per turn. |
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▶︎ Deck | 5.3 (3) | Fossil Machine Skull Convoy |
Fusion Monster Effect Monster |
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- | 8 | Rock | 2100 | 1800 | |||||||||
1 Rock monster in your GY + 1 Level 7 or higher monster Must first be Special Summoned with "Fossil Fusion". While you control this Fusion Summoned card, all monsters your opponent controls lose ATK equal to their original DEF. This card can make up to 3 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 1000 damage to your opponent. |
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▶︎ Deck | 7.5 (2) | Shell Knight | Effect Monster | ||||||||||
- | 4 | Rock | 0 | 2000 | |||||||||
When this card is Normal Summoned: You can change this card to Defense Position, and if you do, inflict 500 damage to your opponent. If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 Level 8 Rock monster from your Deck to your hand, or if "Fossil Fusion" is in your GY, you can Special Summon it instead. For the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use this effect of "Shell Knight" once per turn. | |||||||||||||
▶︎ Deck | 5.3 (4) | Flint Cragger | Effect Monster | ||||||||||
- | 3 | Rock | 800 | 1600 | |||||||||
If this card is Special Summoned: You can discard 1 card, and if you do, send 1 "Fossil" Fusion Monster from your Extra Deck to the GY. You can send this card from the field to the GY; inflict 500 damage to your opponent, then, if "Fossil Fusion" is in your GY, you can return to your GY, 1 of your banished cards that is "Fossil Fusion" or mentions it. You can only use each effect of "Flint Cragger" once per turn. | |||||||||||||
▶︎ Deck | 7.7 (3) | Skyfaring Castle of the Black Forest |
Link Monster Effect Monster |
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- | - | Rock | 2400 | - | |||||||||
3+ Rock Effect Monsters Must be Link Summoned. If this Extra Linked card attacks your opponent directly and reduces their LP to 0, you win the Match.
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▶︎ Deck | 3.8 (4) | Primineral Mandstrong | Effect Monster | ||||||||||
- | 8 | Rock | 2000 | 3000 | |||||||||
You can Set this card from your hand to your Spell & Trap Zone as a Spell. During the End Phase, if this card is in the GY because it was destroyed by an opponent's card effect this turn while it was Set on your field: You can Special Summon this card, then you can add 1 monster from your GY to your hand, except "Primineral Mandstrong". You can only use this effect of "Primineral Mandstrong" once per turn. | |||||||||||||
▶︎ Deck | 7.3 (7) | Ninaruru, the Magistus Glass Goddess |
Xyz Monster Effect Monster |
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- | 4 | Rock | 1800 | 2400 | |||||||||
2 Level 4 Spellcaster monsters While this card is an Equip Card, the equipped monster can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Ninaruru, the Magistus Glass Goddess" once per turn. You can detach 1 material from this card, then target 1 Level 4 or higher Spellcaster monster in your GY; add it to your hand. While this card is equipped to a monster: You can target 1 "Magistus" card in your Spell & Trap Zone and 1 Spell/Trap your opponent controls; destroy them. |
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▶︎ Deck | 8 (3) | Rock Band Xenoguitar | Effect Monster | ||||||||||
- | 4 | Rock | 1000 | 2000 | |||||||||
If this card is sent to the GY: You can target 1 Rock monster in your GY, except "Rock Band Xenoguitar"; add it to your hand, then place 1 card from your hand on top of the Deck. If this card is banished from the field or GY: You can send 1 Rock monster from your Deck to the GY. You can only use each effect of "Rock Band Xenoguitar" once per turn. | |||||||||||||
▶︎ Deck | 7.1 (10) | Geonator Transverser |
Link Monster Effect Monster |
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- | - | Rock | 1200 | - | |||||||||
2 Effect Monsters This linked card and monsters it points to cannot be destroyed by your opponent's card effects. If this card points to 2 monsters: You can switch control of those monsters. You can only use this effect of "Geonator Transverser" once per turn.
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▶︎ Deck | 9.9 (17) | Prank-Kids Meow-Meow-Mu |
Link Monster Effect Monster |
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- | - | Rock | 1000 | - | |||||||||
1 Level 4 or lower "Prank-Kids" monster You can only Link Summon "Prank-Kids Meow-Meow-Mu" once per turn. If a "Prank-Kids" monster you control would Tribute itself to activate its effect during your opponent's turn, you can banish this card you control or from your GY instead. You can only use this effect of "Prank-Kids Meow-Meow-Mu" once per turn.
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▶︎ Deck | 6 (5) | Fossil Dragon Skullgar |
Fusion Monster Effect Monster |
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- | 4 | Rock | 2500 | 0 | |||||||||
1 Rock monster + 1 Level 4 or lower monster in your opponent's GY Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. You can banish this card from your GY; add 1 "Fossil Fusion" from your Deck to your hand. You can only use this effect of "Fossil Dragon Skullgar" once per turn. |
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▶︎ Deck | 6.5 (6) | Fossil Dragon Skullgios |
Fusion Monster Effect Monster |
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- | 8 | Rock | 3500 | 0 | |||||||||
1 Rock monster + 1 Level 7 or higher monster in your opponent's GY Must first be Special Summoned with "Fossil Fusion". Before damage calculation, if this card battles an opponent's monster: You can switch the current ATK and DEF of that opponent's monster until the end of that Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Fusion Summoned card battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. |
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▶︎ Deck | 6.2 (5) | Fossil Warrior Skull Bone |
Fusion Monster Effect Monster |
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- | 4 | Rock | 2000 | 800 | |||||||||
1 Rock monster + 1 Level 4 or lower monster Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. You can banish this card from your GY; add 1 "Time Stream" from your Deck to your hand. You can only use this effect of "Fossil Warrior Skull Bone" once per turn. |
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▶︎ Deck | 7.9 (8) | Fossil Warrior Skull Knight |
Fusion Monster Effect Monster |
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- | 6 | Rock | 2400 | 1100 | |||||||||
1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn. |
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▶︎ Deck | 7.6 (5) | Fossil Warrior Skull King |
Fusion Monster Effect Monster |
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- | 8 | Rock | 2800 | 1300 | |||||||||
1 Rock monster + 1 Level 7 or higher monster Must first be Special Summoned with "Fossil Fusion". This card can make a second attack during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. During your opponent's turn (Quick Effect): You can target 1 monster in your opponent's GY; discard 1 card, and if you do, Special Summon that monster to your field. You can only use this effect of "Fossil Warrior Skull King" once per turn. |
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▶︎ Deck | 8.8 (9) | Weathering Soldier | Effect Monster | ||||||||||
- | 4 | Rock | 2000 | 1200 | |||||||||
If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 "Fossil Fusion", or 1 card that specifically lists "Fossil Fusion" in its text except "Weathering Soldier", from your Deck to your hand. You can only use this effect of "Weathering Soldier" once per turn. Once per turn, during your End Phase: This card loses 600 ATK. | |||||||||||||
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