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HOMEYu-Gi-Oh! Card Search > Search result

Search result  Showing 2,701 to 2,730 of 12,274


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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
D・スピードユニット ▶︎ Deck 8.4 11 Morphtronic Accelerator Normal Spell
Return 1 "Morphtronic" monster from your hand to the Deck. Destroy 1 card on the field, and draw 1 card.
ピリ・レイスの地図 ▶︎ Deck 8.4 12 Piri Reis Map Normal Spell
At the start of your Main Phase 1: Add 1 monster with 0 ATK from your Deck to your hand, but halve your LP. After adding it to your hand, until the end of the next turn after this card was activated, you cannot activate the added monster's effects, or the effects of cards with its name, until you Normal Summon that monster or a card with its name.
浮上 ▶︎ Deck 8.4 33 Surface Normal Spell
Target 1 Level 3 or lower Fish, Sea Serpent, or Aqua monster in your GY; Special Summon it in Defense Position.
万華鏡-華麗なる分身- ▶︎ Deck 8.4 28 Elegant Egotist Normal Spell
If "Harpie Lady" is on the field: Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck.
ミラクル・コンタクト ▶︎ Deck 8.4 27 Miracle Contact Normal Spell
Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on an "Elemental HERO" Fusion Monster that lists "Elemental HERO Neos" as Fusion Material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions.
黒羽の旋風 ▶︎ Deck 8.4 5 Black Feather Whirlwind Continuous Spell
Once per turn, if you Special Summon a DARK Synchro Monster from the Extra Deck (except during the Damage Step): You can target 1 of your "Blackwing" monsters, or "Black-Winged Dragon", that is banished or in your GY, with less ATK than that Special Summoned monster; Special Summon it. Once per turn, if a DARK monster you control would be destroyed by battle or card effect, you can remove 1 Black Feather Counter from your field instead.
界放せし肆世壊 ▶︎ Deck 8.4 5 Scareclaw Defanging Continuous Spell
Your opponent cannot target "Scareclaw" Link Monsters or "Visas Starfrost" you control with card effects, also they cannot be destroyed by your opponent's card effects. Banish any monster destroyed by battle with a "Scareclaw" Link Monster or "Visas Starfrost" you control. You can banish 1 "Scareclaw" Link Monster from your field or GY, then target 1 card your opponent controls; destroy it. You can only use this effect of "Scareclaw Defanging" once per turn.
増草剤 ▶︎ Deck 8.4 15 Miracle Fertilizer Continuous Spell
Once per turn: You can target 1 Plant monster in your GY; Special Summon that target. You cannot Normal Summon/Set during the turn you Special Summon with this effect (even if this card leaves the field). If a monster Special Summoned by this effect leaves the field, destroy this card.
平和の使者 ▶︎ Deck 8.4 29 Messenger of Peace Continuous Spell
Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.
ヴァンパイアの領域 ▶︎ Deck 8.4 7 Vampire's Domain Continuous Spell
Once per turn: You can pay 500 LP; during your Main Phase this turn, you can Normal Summon 1 "Vampire" monster in addition to your Normal Summon/Set. (Even if this card leaves the field. You can only gain this effect once per turn.) Each time your "Vampire" monster inflicts battle damage to your opponent: Gain the same amount of LP.
海造賊-象徴 ▶︎ Deck 8.4 5 Emblem of the Plunder Patroll Equip Spell
Equip only to a "Plunder Patroll" monster. It gains 500 ATK, also your opponent cannot target it with card effects. You can send this equipped card to the GY; Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster on the field or in the GY, then take the monster that was equipped with this card, and equip it to that Special Summoned monster as an Equip Spell with this effect.
●The equipped monster gains 500 ATK.
You can only use this effect of "Emblem of the Plunder Patroll" once per turn.
御巫の誘い輪舞 ▶︎ Deck 8.4 8 Mikanko Reflection Rondo Equip Spell
Equip only to an opponent's monster. While you control a "Mikanko" monster, take control of that equipped monster. Neither player can activate the effects of the equipped monster while you control it. When this card leaves the field, send the equipped monster to the GY. You can only control 1 "Mikanko Reflection Rondo". You can only activate 1 "Mikanko Reflection Rondo" per turn.
表裏一体 ▶︎ Deck 8.4 7 Duality Quick-Play Spell
Tribute 1 LIGHT or DARK monster; Special Summon 1 LIGHT or DARK monster from your hand or Extra Deck with the same original Type and Level, but a different original Attribute. During your Main Phase: You can banish this card from your GY, then target 1 LIGHT and 1 DARK monster in your GY; shuffle both into the Deck, then draw 1 card. You can only use each effect of "Duality" once per turn.
RUM-ファントム・フォース ▶︎ Deck 8.4 10 Phantom Knights' Rank-Up-Magic Force Quick-Play Spell
During the Main Phase: Banish 1 or more DARK monsters from your GY, then target 1 DARK Xyz Monster you control; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster, whose Rank equals that of the targeted monster you control + the number of monsters banished, by using it as material, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Phantom Knights' Rank-Up-Magic Force" per turn.
イグニッションP ▶︎ Deck 8.4 9 Ignition Phoenix Field Spell
All "Igknight" monsters on the field gain 300 ATK and DEF. Once per turn: You can target 1 "Igknight" card you control; destroy it, and if you do, add 1 "Igknight" card from your Deck to your hand.
ダイス・ダンジョン ▶︎ Deck 8.4 5 Dice Dungeon Field Spell
When this card is activated: You can add 1 "Dimension Dice" from your Deck to your hand. At the start of the Battle Phase: You can activate this effect; each player rolls a six-sided die and applies the result to all monsters they control, until the end of this turn.
●1: Lose 1000 ATK.
●2: Gain 1000 ATK.
●3: Lose 500 ATK.
●4: Gain 500 ATK.
●5: Halve their ATK.
●6: Double their ATK.
ベアルクティ・ビッグディッパー ▶︎ Deck 8.4 8 Ursarctic Big Dipper Field Spell
Once per turn, if your "Ursarctic" monster would Tribute a monster(s) to activate its effect, you can banish 1 Level 7 or higher "Ursarctic" monster from your GY instead. Each time a monster(s) is Special Summoned, place 1 counter on this card. Once per turn, if a monster(s) is Special Summoned and an "Ursarctic" Synchro Monster is on the field (except during the Damage Step): You can remove all counters from this card (min. 7), then target 1 monster your opponent controls; take control of it.
魔法都市エンディミオン ▶︎ Deck 8.4 18 Magical Citadel of Endymion Field Spell
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. If a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if you would activate a card effect by removing a Spell Counter(s) from a card you control, you can remove that many Spell Counters from this card instead. If this card would be destroyed, you can remove 1 Spell Counter from this card instead.
融合再生機構 ▶︎ Deck 8.4 14 Fusion Recycling Plant Field Spell
Once per turn: You can discard 1 card; add 1 "Polymerization" from your Deck or GY to your hand. Once per turn, during the End Phase: You can target 1 monster in your GY that was used as Fusion Material for a Fusion Summon this turn; add it to your hand.
霊魂の降神 ▶︎ Deck 8.4 10 Shinobird's Calling Ritual Spell
This card is used to Ritual Summon "Shinobaroness Peacock" or "Shinobaron Peacock". You must also Tribute monsters from your hand or field and/or banish Spirit Monsters from your Graveyard, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon.
裏切りの罪宝-シルウィア ▶︎ Deck 8.4 7 Sinful Spoils of Betrayal - Silvera Normal Trap
Send 1 "Diabellstar" monster from your hand or face-up field to the GY, then target 1 face-up card on the field; negate its effects. When your opponent activates a card or effect in response to your "Diabellstar" monster effect or your "Sinful Spoils" Spell/Trap Card or effect activation: You can banish this card from your GY; negate that opponent's effect. You can only use 1 "Sinful Spoils of Betrayal - Silvera" effect per turn, and only once that turn.
おジャマデュオ ▶︎ Deck 8.4 9 Ojama Duo Normal Trap
Special Summon 2 "Ojama Tokens" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 2 "Ojama" monsters with different names from your Deck.
サイバネティック・レボリューション ▶︎ Deck 8.4 9 Cybernetic Revolution Normal Trap
Tribute 1 "Cyber Dragon"; Special Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, but it cannot attack directly, and is destroyed during the End Phase of the next turn. You can only activate 1 "Cybernetic Revolution" per turn.
サラマングレイト・レイジ ▶︎ Deck 8.4 10 Salamangreat Rage Normal Trap
Activate 1 of these effects.
●Send 1 "Salamangreat" monster from your hand or face-up field to the GY, then target 1 card on the field; destroy it.
●Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; destroy cards your opponent controls, up to that monster's Link Rating.
You can only activate 1 "Salamangreat Rage" per turn.
神風のバリア -エア・フォース- ▶︎ Deck 8.4 50 Storming Mirror Force Normal Trap
When an opponent's monster declares an attack: Return all your opponent's Attack Position monsters to the hand.
十二獣の方合 ▶︎ Deck 8.4 9 Zoodiac Combo Normal Trap
Target 1 "Zoodiac" Xyz Monster you control; attach 1 "Zoodiac" monster from your Deck to that Xyz Monster as Xyz Material. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 5 "Zoodiac" cards in your Graveyard with different names; shuffle all 5 into the Deck, then draw 1 card.
停戦協定 ▶︎ Deck 8.4 50 Ceasefire Normal Trap
If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.
ペンデュラム・リボーン ▶︎ Deck 8.4 9 Pendulum Reborn Normal Trap
Special Summon 1 face-up Pendulum Monster from your Extra Deck, or 1 Pendulum Monster from your GY.
マドルチェ・ハッピーフェスタ ▶︎ Deck 8.4 25 Madolchepalooza Normal Trap
Special Summon any number of "Madolche" monsters from your hand, but shuffle them into the Deck during the End Phase.
永遠の魂 ▶︎ Deck 8.4 33 Eternal Soul Continuous Trap
Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects;
●Special Summon 1 "Dark Magician" from your hand or GY.
●Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand.
Other sorts : Card Registration Date, scale blue, scale red

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
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