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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Continuous Trap". Search result Showing 151 to 180 of 494
Card-Type is "Continuous Trap".
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 7.3 (6) | Blessed Winds | Continuous Trap | |||
You can activate 1 of the following effects. ●Send 1 Plant monster from your hand or face-up field to the GY; gain 500 LP. ●Target 1 Plant monster in your GY; shuffle it into the Deck, then gain 500 LP. ●Pay 1000 LP; Special Summon 1 "Aroma" monster from your GY. You can only use this effect of "Blessed Winds" once per turn. |
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▶︎ Deck | 7.3 (24) | Fairy Box | Continuous Trap | |||
When your opponent's monster declares an attack: Toss a coin and call it. If you call it right, the attacking monster's ATK becomes 0 until the end of the Battle Phase. During each of your Standby Phases, pay 500 Life Points or destroy this card. | ||||||
▶︎ Deck | 7.2 (15) | Aerial Recharge | Continuous Trap | |||
Once per turn: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). During each player's End Phase, Tribute 1 Token or "Mecha Phantom Beast" monster, or send this card to the Graveyard. | ||||||
▶︎ Deck | 7.2 (6) | Crusadia Vanguard | Continuous Trap | |||
When you activate this card: You can also Tribute 1 "Crusadia" or "World Legacy" monster; if you did, Special Summon 1 "Crusadia" or "World Legacy" monster, with a different original name, from your Deck or GY. While you control a "Crusadia" Link Monster, your opponent's monsters can only target Link Monsters for attacks. You can only activate 1 "Crusadia Vanguard" per turn. | ||||||
▶︎ Deck | 7.2 (6) | Red Zone | Continuous Trap | |||
When your opponent activates a card or effect while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it: You can target 1 card on the field; destroy it. You can target 1 of your banished DARK Dragon Synchro Monsters; Special Summon it. You can only use each effect of "Red Zone" once per turn. | ||||||
▶︎ Deck | 7.2 (10) | Barrage Blast | Continuous Trap | |||
Once per turn, you can detach any number of materials from Machine Xyz Monsters you control, then target that many cards on the field; destroy them. If a Machine Xyz Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish this card and 1 Machine Xyz Monster from your GY; inflict damage to your opponent equal to the banished monster's Rank x 200. | ||||||
▶︎ Deck | 7.2 (6) | Awakening of Nephthys | Continuous Trap | |||
All "Nephthys" monsters you control gain 300 ATK. If this face-up card in the Spell & Trap Zone is destroyed by card effect and sent to the GY: You can Special Summon 1 "Nephthys" monster from your hand, Deck, or GY, but destroy it during the End Phase. You can only use this effect of "Awakening of Nephthys" once per turn. | ||||||
▶︎ Deck | 7.2 (6) | Prank-Kids Plan | Continuous Trap | |||
During the Main Phase: You can activate this effect; immediately after this effect resolves, Link Summon 1 "Prank-Kids" Link Monster using "Prank-Kids" monsters you control as material. When an opponent's monster declares an attack: You can banish this card from your GY; shuffle any number of "Prank-Kids" cards from your GY into the Deck, and if you do, that attacking monster loses 100 ATK for each card shuffled, until the end of this turn. You can only use each effect of "Prank-Kids Plan" once per turn. | ||||||
▶︎ Deck | 7.2 (13) | Predaplanet | Continuous Trap | |||
If a monster with a Predator Counter leaves the field while this card is face-up on the field: Add 1 "Predap" card from your Deck to your hand. You can only use this effect of "Predaplanet" once per turn. You can banish this card from your Graveyard; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. Only "Predaplant" monsters can be used as Fusion Materials for a Fusion Summon using this effect. | ||||||
▶︎ Deck | 7.2 (10) | Hazy Glory | Continuous Trap | |||
You can Normal Summon "Hazy Flame" monsters for 1 less Tribute. You can send this face-up card from the field to the Graveyard to target 1 "Hazy" card in your Graveyard, except "Hazy Glory"; add that target to your hand. | ||||||
▶︎ Deck | 7.2 (6) | Magical Musket - Crooked Crown | Continuous Trap | |||
You can only control 1 "Magical Musket - Crooked Crown". During the Main Phase: You can Special Summon 1 "Magical Musket" monster from your hand, and if you do, if your opponent's Main Monster Zone in that monster's current column is unused, that zone cannot be used until the end of this turn (even if this card leaves the field). You can only use this effect of "Magical Musket - Crooked Crown" once per turn. | ||||||
▶︎ Deck | 7.2 (31) | Escape from the Dark Dimension | Continuous Trap | |||
Target 1 of your banished DARK monsters; Special Summon that target. When this card leaves the field, destroy that target, and if you do, banish it. When that target is destroyed, destroy this card. | ||||||
▶︎ Deck | 7.2 (15) | Dark Factory of More Production | Continuous Trap | |||
You can send 1 monster from your hand or field to the GY; draw 1 card. You can only use this effect of "Dark Factory of More Production" once per turn. | ||||||
▶︎ Deck | 7.2 (12) | Re-qliate | Continuous Trap | |||
If a monster is Normal or Flip Summoned, and it is a Level 4 or lower monster: Negate its effects until the end of this turn. If a monster(s) is Special Summoned, and it is a Level 5 or higher monster: Negate its effects until the end of this turn, also banish it when it leaves the field. If there is no "Qli" card on the field, except "Re-qliate", send this card to the Graveyard. | ||||||
▶︎ Deck | 7.1 (14) | Training Fur Hire, Fur All Your Training Needs | Continuous Trap | |||
If a face-up monster(s) "Fur Hire" you control is destroyed by battle or an opponent's card effect: You can target 1 of those monsters; Special Summon 1 monster "Fur Hire" from your Deck, whose Level is lower than that target's original Level. You can only use this effect of "Training Fur Hire, Fur All Your Training Needs" once per turn. | ||||||
▶︎ Deck | 7.1 (12) | Salamangreat Gift | Continuous Trap | |||
You can discard 1 "Salamangreat" monster; send 1 "Salamangreat" monster from your Deck to the GY, then draw 1 card. If you control a "Salamangreat" Link Monster that was Link Summoned using a monster with its same name as material: You can discard 1 "Salamangreat" monster; draw 2 cards. You can only use 1 "Salamangreat Gift" effect per turn, and only once that turn. | ||||||
▶︎ Deck | 7.1 (8) | Thunder Dragon Discharge | Continuous Trap | |||
The activation of your Thunder monsters' effects cannot be negated. Once per turn, if a "Thunder Dragon" monster(s) is Normal or Special Summoned to your field: You can target 1 Spell/Trap on the field; banish 1 Thunder monster from your Deck, and if you do, destroy that target. | ||||||
▶︎ Deck | 7.1 (22) | Wall of Revealing Light | Continuous Trap | |||
Activate by paying any multiple of 1000 Life Points. Monsters your opponent controls cannot attack if their ATK is less than or equal to the amount you paid. | ||||||
▶︎ Deck | 7.1 (12) | Forgotten Temple of the Deep | Continuous Trap | |||
While this card is on the field, this card's name becomes "Umi". Once per turn: You can target 1 Level 4 or lower Fish, Sea Serpent or Aqua-Type monster you control; banish that target. During your End Phase: Special Summon the monster(s) banished by this effect. | ||||||
▶︎ Deck | 7.1 (14) | Magicians' Defense | Continuous Trap | |||
While you control a Spellcaster-Type monster, any damage you take is halved. (You cannot halve the same damage twice this way.) If this card is sent from the field to the Graveyard: You can target 1 Spellcaster-Type monster in your Graveyard; Special Summon it. | ||||||
▶︎ Deck | 7.1 (17) | Yang Zing Unleashed | Continuous Trap | |||
All monsters your opponent controls must attack, if able. During either player's Main Phase or Battle Phase: You can send this face-up card from your Spell & Trap Zone to the Graveyard; immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using 1 or more "Yang Zing" monsters you control as Synchro Materials. | ||||||
▶︎ Deck | 7.1 (14) | Quantum Cat | Continuous Trap | |||
Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 0/DEF 2200) with that Type and Attribute. (This card is also still a Trap.) | ||||||
▶︎ Deck | 7 (3) | Sour Scheduling - Red Vinegar Vamoose | Continuous Trap | |||
Activate this card only if your opponent controls a card in this Set card's column; return all other cards in this card's column to the hand. Neither player can use the unused zones in this card's column. You can only control 1 "Sour Scheduling - Red Vinegar Vamoose". | ||||||
▶︎ Deck | 7 (8) | Shinobird Salvation | Continuous Trap | |||
If a face-up Spirit Monster(s) you control returns to your hand while this card is face-up on the field (except during the Damage Step): You can target 1 card your opponent controls; destroy it. When an opponent's monster declares an attack: You can banish 1 Spirit Monster from your Graveyard; negate the attack, then end the Battle Phase. You can only use each effect of "Shinobird Salvation" once per turn. | ||||||
▶︎ Deck | 7 (16) | Altergeist Emulatelf | Continuous Trap | |||
Special Summon this card as an Effect Monster (Spellcaster/LIGHT/Level 4/ATK 1400/DEF 1800). (This card is also still a Trap.) If Summoned this way, while it is in the Monster Zone, other "Altergeist" Traps you control cannot be destroyed by card effects, also neither player can target them with card effects. | ||||||
▶︎ Deck | 7 (4) | Junk Sleep | Continuous Trap | |||
If your opponent Normal or Special Summons a monster(s): You can change all face-down Defense Position monsters you control to face-up Attack Position. During the End Phase: You can change all monsters you control to face-down Defense Position. You can only use each effect of "Junk Sleep" once per turn. | ||||||
▶︎ Deck | 7 (29) | The Monarchs Erupt | Continuous Trap | |||
Activate this card only if you have no cards in your Extra Deck and control a Tribute Summoned monster. Negate the effects of all face-up monsters on the field, while those monsters are face-up on the field, except Tribute Summoned monsters'. During your End Phase, if you control no Tribute Summoned monsters, send this card to the GY. | ||||||
▶︎ Deck | 7 (10) | Token Stampede | Continuous Trap | |||
All Tokens in Attack Position gain 1000 ATK, also they cannot be destroyed by battle. | ||||||
▶︎ Deck | 7 (9) | Magicians' Combination | Continuous Trap | |||
Once per turn, when a card or effect is activated (except during the Damage Step): You can Tribute 1 "Dark Magician" or 1 "Dark Magician Girl"; Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your hand or GY, with a different name from the Tributed monster, and if you do, negate that activated effect. If this face-up card is sent from the Spell & Trap Zone to the GY: You can destroy 1 card on the field. | ||||||
▶︎ Deck | 6.9 (16) | Royal Prison | Continuous Trap | |||
Neither player can Special Summon monsters from the GY. | ||||||
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