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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Continuous Trap". Search result Showing 361 to 390 of 494
Card-Type is "Continuous Trap".
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Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 4.2 (10) | Toll Hike | Continuous Trap | |||
Each player must send 1 card from their hand to the GY to declare an attack. | ||||||
▶︎ Deck | 4.2 (23) | Tornado Wall | Continuous Trap | |||
Activate only while "Umi" is on the field. While "Umi" is face-up on the field, you take no Battle Damage from attacking monsters. Destroy this card when "Umi" leaves the field. | ||||||
▶︎ Deck | 4.1 (7) | Human-Wave Tactics | Continuous Trap | |||
Once per turn, during the End Phase, if your Level 2 or lower Normal Monster(s) was destroyed by battle this turn: Special Summon Level 2 or lower Normal Monsters from your Deck, equal to the number of your Level 2 or lower Normal Monsters destroyed by battle this turn. | ||||||
▶︎ Deck | 4.1 (11) | Morphtronic Bind | Continuous Trap | |||
While you control a face-up "Morphtronic" monster, all Level 4 or higher monsters your opponent controls cannot declare an attack or change their battle positions. | ||||||
▶︎ Deck | 4 (1) | Escapegoat | Continuous Trap | |||
When your opponent activates a card or effect that targets a monster(s) you control, except a Token: You can Tribute 1 monster; Special Summon 1 "Escapegoat Token" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. If a non-Token monster(s) you control would be destroyed by battle or card effect, you can destroy 1 Token in your Monster Zone instead. | ||||||
▶︎ Deck | 4 (8) | Kickfire | Continuous Trap | |||
Once per turn, when a face-up FIRE monster(s) you control is destroyed by a card effect, place 1 counter on this card for each destroyed FIRE monster. During either player's Standby Phase: You can send this card to the Graveyard; inflict 1000 damage to your opponent for each counter on this card. | ||||||
▶︎ Deck | 4 (9) | Zenmaiday | Continuous Trap | |||
Once per turn: You can target 1 Machine-Type Xyz Monster you control; attach 1 "Wind-Up" monster from your hand or field to that monster as an Xyz Material. You can send this face-up card from the field to the Graveyard, then target 1 "Wind-Up" Xyz Monster you control; Special Summon, from your Extra Deck, 1 "Wind-Up" monster that is 1 Rank higher than that target, by using that target as Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You cannot activate these effects in the same Chain. | ||||||
▶︎ Deck | 4 (9) | Unification | Continuous Trap | |||
Once per turn, during each player's Standby Phase: The turn player declares a Level from among the face-up monsters they control, then sends all face-up monsters they control with a different Level to the Graveyard. | ||||||
▶︎ Deck | 4 (9) | Fatal Abacus | Continuous Trap | |||
Each time 1 monster is sent from the field to the Graveyard, inflict 500 points of damage per card to the respective card owner's Life Points. | ||||||
▶︎ Deck | 4 (8) | Mythical Bestiamorph | Continuous Trap | |||
Each time an opponent's monster effect is activated, place 1 Spell Counter on this card when that effect resolves. You can send this card with 6 or more Spell Counters to the GY; add 1 Spell from your Deck to your hand. You can only use this effect of "Mythical Bestiamorph" once per turn. | ||||||
▶︎ Deck | 4 (21) | Shadow Spell | Continuous Trap | |||
Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card. | ||||||
▶︎ Deck | 4 (20) | Dragon's Rage | Continuous Trap | |||
If your Dragon monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. | ||||||
▶︎ Deck | 3.9 (21) | Embodiment of Apophis | Continuous Trap | |||
During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800). (This card is also still a Trap.) | ||||||
▶︎ Deck | 3.9 (18) | Raigeki Bottle | Continuous Trap | |||
Each time a monster you control declares an attack, place 1 Thunder Counter on this card. You can send this card with 4 or more Thunder Counters to the Graveyard; destroy all monsters your opponent controls. | ||||||
▶︎ Deck | 3.9 (10) | Tour of Doom | Continuous Trap | |||
During your opponent's Standby Phase, toss a coin: ●Heads: Your opponent cannot Normal or Flip Summon until the End Phase. ●Tails: You cannot Normal or Flip Summon during your next turn. |
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▶︎ Deck | 3.9 (9) | Needle Wall | Continuous Trap | |||
Once per turn, during your Standby Phase: Roll a six-sided die. Treat your opponent's Main Monster Zones as numbers 1-5, counting from your right, and destroy the monster that is in the same Main Monster Zone as the result. If the result is 6, roll again. | ||||||
▶︎ Deck | 3.8 (10) | Astral Barrier | Continuous Trap | |||
If your opponent's monster attacks a monster you control: You can make the attack a direct attack instead. | ||||||
▶︎ Deck | 3.8 (5) | The Deal of Destiny | Continuous Trap | |||
Each time a card(s) you control is destroyed by battle or card effect, place 1 Emperor's Key Counter on this card (max. 1). If your opponent Special Summons a monster(s) from the Extra Deck (except during the Damage Step): You can remove 1 Emperor's Key Counter from this card; send 1 "The Door of Destiny" from your hand, Deck, or face-up field to the GY, Special Summon 1 LIGHT "Utopia" or "Utopic" Xyz Monster from your Extra Deck, and if you do, attach this card to it as material. (This is treated as an Xyz Summon.) You can only use this effect of "The Deal of Destiny" once per turn. | ||||||
▶︎ Deck | 3.8 (10) | Ultimate Earthbound Immortal | Continuous Trap | |||
If a Normal Summoned/Set "Earthbound Immortal" monster is on the field: You can target 1 face-up monster on the field; destroy it. You can only use this effect of "Ultimate Earthbound Immortal" once per turn. | ||||||
▶︎ Deck | 3.8 (9) | Soul Demolition | Continuous Trap | |||
If you control a Fiend monster: You can pay 500 LP, then each player targets 1 monster in their opponent's GY; banish those targets. | ||||||
▶︎ Deck | 3.8 (9) | Battleguard Rage | Continuous Trap | |||
Activate this card by targeting 1 Warrior monster you control; it gains 1000 ATK. Monsters destroyed by battle with it are returned to the hand instead of going to the GY. When that monster leaves the field, destroy this card. | ||||||
▶︎ Deck | 3.7 (6) | Dimension Mirage | Continuous Trap | |||
Activate this card by targeting 1 face-up Attack Position monster your opponent controls. At the end of the Damage Step, when it attacks a monster, but the attack target was not destroyed by the battle: You can banish 1 monster from your Graveyard; it must attack again in a row. If the targeted monster leaves the field, destroy this card. | ||||||
▶︎ Deck | 3.7 (24) | Lucky Punch | Continuous Trap | |||
Once per turn, when an opponent's monster declares an attack: You can toss a coin 3 times. If the result is 3 heads, draw 3 cards, but if the result is 3 tails, destroy this card. If this face-up card on the field is destroyed: You lose 6000 Life Points. | ||||||
▶︎ Deck | 3.7 (3) | Vaylantz Wave - Master Phase | Continuous Trap | |||
Once per turn, if a card in the Monster Zone moves to another Monster Zone (except during the Damage Step): You can activate 1 of these effects; ●Level 5 or higher "Vaylantz" monsters you currently control gain 1200 ATK until the end of this turn. ●Send this face-up card from the Spell & Trap Zone to the GY, then target 1 Effect Monster in your opponent's Main Monster Zone; place that opponent's monster face-up as a Continuous Spell in their Spell & Trap Zone in its same column. (If the zone is occupied, destroy the occupying card.) |
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▶︎ Deck | 3.6 (7) | Armor Ninjitsu Art of Freezing | Continuous Trap | |||
When an opponent's monster declares an attack, if you control a "Ninja" monster: You can flip this card face-up; negate that attack and end the Battle Phase. While this card is face-up on the field and you control a "Ninja" monster, monsters your opponent controls cannot change their battle positions. | ||||||
▶︎ Deck | 3.6 (7) | Zoodiac Gathering | Continuous Trap | |||
If a "Zoodiac" Xyz Monster you control would detach its Xyz Material(s) to activate an effect, you can detach Xyz Material(s) from another Xyz Monster(s) you control instead. You can only use this effect of "Zoodiac Gathering" once per turn. You can banish this card from your Graveyard, then target 2 "Zoodiac" Xyz Monsters you control; attach 1 of those monsters to the other monster as Xyz Material. | ||||||
▶︎ Deck | 3.6 (16) | Double Payback | Continuous Trap | |||
Activate only when you take 1000 or more damage from your opponent's card effect: Place 1 Payback Counter on this card for every 1000 damage you took. During the End Phase of your opponent's next turn: Destroy this card, and if you do, inflict 2000 damage to your opponent for each Payback Counter on this card. | ||||||
▶︎ Deck | 3.5 (22) | Stronghold the Moving Fortress | Continuous Trap | |||
Special Summon this card in Defense Position as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000). (This card is also still a Trap.) While you control "Green Gadget", "Red Gadget", and "Yellow Gadget", this card gains 3000 ATK. | ||||||
▶︎ Deck | 3.5 (11) | Chosen of Zefra | Continuous Trap | |||
This card gains these effects depending on the number of face-up "Zefra" monsters with different names in your Extra Deck. ●3 or more: Monsters you control gain 100 ATK for each face-up card in any Extra Deck. ●5 or more: Monsters you control cannot be destroyed by an opponent's card effects. ●8 or more: Monsters you control cannot be targeted by an opponent's card effects. ●10: You can send this card to the Graveyard; shuffle all cards from your opponent's hand, field, and Graveyard into the Deck. |
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▶︎ Deck | 3.5 (10) | Firewall | Continuous Trap | |||
When your opponent declares a direct attack: You can banish 1 Pyro monster in your GY; negate the attack. Once per turn, during your Standby Phase, pay 500 LP or destroy this card. | ||||||
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