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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Continuous Trap". Search result Showing 271 to 300 of 494
Card-Type is "Continuous Trap".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 5.6 (7) | Guardragon Corewakening | Continuous Trap | |||
You can send 1 Effect Monster from your hand to the GY; Special Summon 1 Level 4 or lower Dragon Normal Monster from your hand, Deck, or GY, in Defense Position. You can only use this effect of "Guardragon Corewakening" once per turn. | ||||||
▶︎ Deck | 5.6 (18) | Skull Invitation | Continuous Trap | |||
Each time a card(s) is sent to the Graveyard, inflict 300 damage to its owner for each card sent. | ||||||
▶︎ Deck | 5.6 (10) | Boompoline!! | Continuous Trap | |||
Activate this card by choosing 1 unused Monster Zone. If an Effect Monster is Special Summoned to that zone: Return both the monster in that zone and this card to the hand. | ||||||
▶︎ Deck | 5.6 (5) | Necrovalley Temple | Continuous Trap | |||
While a "Gravekeeper's" monster(s) and "Necrovalley" are both on the field, monsters your opponent controls lose 500 ATK/DEF. Once per turn, during the Main Phase, if you control no card in your Field Zone: You can activate 1 "Necrovalley" directly from your hand or GY. If this card in your possession is destroyed by an opponent's effect and sent to your GY: You can Set 1 "Necrovalley" Spell/Trap directly from your Deck, except "Necrovalley Temple". | ||||||
▶︎ Deck | 5.6 (5) | Loop of Destruction | Continuous Trap | |||
This card's name becomes "Ring of Destruction" while on the field. Once per turn, if a monster(s) on the field is destroyed by a card effect (except during the Damage Step): You can target 1 monster on the field; destroy it, and if you do, each player takes 500 damage. | ||||||
▶︎ Deck | 5.6 (5) | Metamorphortress | Continuous Trap | |||
Activate this card by targeting 1 Level 4 or higher monster you control; Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1000), then equip that face-up monster to this card. (This card is also still a Trap Card.) If Summoned this way, this card gains ATK and DEF equal to the ATK of the monster equipped to it by this effect, also if it attacks, change it to Defense Position at the end of the Damage Step. | ||||||
▶︎ Deck | 5.6 (19) | Lightsworn Barrier | Continuous Trap | |||
When a "Lightsworn" monster you control is targeted for an attack: You can send the top 2 cards of your Deck to the Graveyard, then target the attacking monster; negate the attack. | ||||||
▶︎ Deck | 5.5 (4) | Fraud Freeze | Continuous Trap | |||
Once per turn, when your opponent Special Summons a monster(s) from the hand (except during the Damage Step): You can return to the hand all monsters your opponent controls that were Special Summoned from the hand. If neither player controls a "Flower Cardian" Synchro Monster, send this card to the Graveyard. | ||||||
▶︎ Deck | 5.5 (13) | Altergeist Haunted Rock | Continuous Trap | |||
If this card was Set by the effect of an "Altergeist" card, you can activate it the turn it was Set. When this card is activated: Send 1 "Altergeist" monster from your hand to the GY. When your opponent activates a Trap Card (except during the Damage Step): You can send 1 "Altergeist" monster from your hand to the GY; negate that effect, and if you do, destroy that card. You can only use each effect of "Altergeist Haunted Rock" once per turn. | ||||||
▶︎ Deck | 5.5 (2) | Pennant of Revolution | Continuous Trap | |||
If another card(s) you control is destroyed by battle or card effect: You can add 1 "Liberty at Last!" from your Deck or GY to your hand. At the start of the Damage Step, if a Synchro Monster battles a monster: You can destroy your opponent's battling monster. If this card in the Spell & Trap Zone would be destroyed by a card effect, you can destroy 1 monster you control instead. You can only use each effect of "Pennant of Revolution" once per turn. | ||||||
▶︎ Deck | 5.5 (2) | Majestic Mirage | Continuous Trap | |||
If a face-up card you control leaves the field by your card effect, or to activate the effect of your card, and the card that left the field was "Stardust Dragon" or a Synchro Monster that mentioned it: You can apply 1 of the following effects, but you cannot apply that same effect of "Majestic Mirage" again this turn. ●Special Summon 1 of those monsters. ●Banish 1 monster from your opponent's field or GY. ●Any damage you take this turn is halved. |
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▶︎ Deck | 5.4 (22) | Robbin' Goblin | Continuous Trap | |||
Each time a monster you control inflicts Battle Damage to your opponent, your opponent discards 1 random card. | ||||||
▶︎ Deck | 5.4 (5) | Kashtira Preparations | Continuous Trap | |||
During either player's turn: You can Special Summon 1 of your "Kashtira" monsters that is banished or in your hand. If your opponent activates a Trap Card or effect, you control a "Kashtira" monster, and this card is already face-up in your Spell & Trap Zone: You can look at your opponent's hand, and if you do, banish 1 card from it face-down. You can only use each effect of "Kashtira Preparations" once per turn. | ||||||
▶︎ Deck | 5.4 (5) | Kozmourning | Continuous Trap | |||
Monsters destroyed by battle with "Kozmo" monsters you control are shuffled into the Deck instead of going to the Graveyard. You can banish this card from your Graveyard; the first time you would take battle damage from a battle involving a "Kozmo" monster you control this turn, gain that much LP, instead. | ||||||
▶︎ Deck | 5.4 (8) | Head Judging | Continuous Trap | |||
When a monster on the field activates its effect: You can make the activating player toss a coin and call it. If they call it right, send this card to the GY. If they call it wrong, negate that effect's activation, and if you do, change control of that monster to their opponent. You can only use this effect of "Head Judging" once per turn. | ||||||
▶︎ Deck | 5.4 (5) | Megalith Emergence | Continuous Trap | |||
You can target 1 "Megalith" monster in your GY; Special Summon it in Defense Position, but place it on the bottom of the Deck when it leaves the field (even if this card leaves the field). You can only use this effect of "Megalith Emergence" once per turn. | ||||||
▶︎ Deck | 5.3 (8) | Powerhold the Moving Battery | Continuous Trap | |||
Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000), then, you can equip 1 Level 4 Machine "Gadget" monster from your hand or Deck to this card. (This card is also still a Trap.) If Summoned this way, this card gains ATK equal to double the ATK of the monster equipped to it by this effect. | ||||||
▶︎ Deck | 5.3 (17) | Forced Requisition | Continuous Trap | |||
You can activate this card when you discard from your hand. After that, each time you discard from your hand, your opponent must also discard the same number of cards from his/her hand. | ||||||
▶︎ Deck | 5.3 (13) | Mass Hypnosis | Continuous Trap | |||
Activate only while you control an "Alien" monster. Select and take control of up to 3 of your opponent's monsters that each have an A-Counter(s) on them. This card is destroyed during the End Phase of the turn it is activated. | ||||||
▶︎ Deck | 5.3 (15) | Xing Zhen Hu | Continuous Trap | |||
Activate by selecting 2 Set Spell or Trap Cards on the field. The selected Spell or Trap Cards cannot be activated. | ||||||
▶︎ Deck | 5.3 (15) | Light of Intervention | Continuous Trap | |||
While this card is on the field, Monster Cards cannot be Set or flipped face-down. If a Monster Card would be Set, it must be Normal Summoned in face-up Defense Position. | ||||||
▶︎ Deck | 5.3 (3) | Frightfur Jar | Continuous Trap | |||
This card's name becomes "Toy Vendor" while on the field or in the GY. Once per turn: You can discard 1 card; draw 1 card and show it, then if it is an "Edge Imp" monster, you can destroy 1 card on the field, otherwise place 1 card from your hand on the top or bottom of the Deck. If this card is sent to the GY: You can target 1 face-up monster your opponent controls; halve its ATK until the end of this turn. | ||||||
▶︎ Deck | 5.3 (13) | Tyrant's Tummyache | Continuous Trap | |||
Activate by Tributing 1 monster. Neither player can Special Summon a Level 6 or higher monster. If you have 3 or more cards in your hand, destroy this card. | ||||||
▶︎ Deck | 5.3 (6) | Dizzying Winds of Yosen Village | Continuous Trap | |||
Activate this card only if you control a Level 6 or higher "Yosenju" monster. While you have a "Yosenju" card in your Pendulum Zone, if a monster would be returned from the field to the hand by a card effect, shuffle it into the Deck instead, unless it is a "Yosenju" monster. | ||||||
▶︎ Deck | 5.2 (9) | The Weather Auroral Canvas | Continuous Trap | |||
"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ●When exactly 1 card is added to one player's hand (except during the Damage Step): You can banish this card; banish the added card, and if you do, that player draws 1 card. You can only control 1 "The Weather Auroral Canvas". |
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▶︎ Deck | 5.2 (12) | Solemn Wishes | Continuous Trap | |||
Each time you draw a card(s), you gain 500 LP. | ||||||
▶︎ Deck | 5.2 (5) | Evil Eye Mesmerism | Continuous Trap | |||
When your opponent Special Summons a monster(s): Activate this card by targeting 1 of those Summoned monsters in Attack Position, with less ATK than an "Evil Eye" monster you control; take control of that monster. When that monster leaves the field, destroy this card. While "Evil Eye of Selene" is in your Spell & Trap Zone, that targeted monster is also treated as an "Evil Eye" monster. You can only activate 1 "Evil Eye Mesmerism" per turn. | ||||||
▶︎ Deck | 5.2 (5) | SPYRAL MISSION - Recapture | Continuous Trap | |||
Destroy this card during your 3rd End Phase after activation. Once per turn, if a "SPYRAL" monster is Special Summoned to your field (except during the Damage Step): You can target 1 monster your opponent controls; take control of it until the End Phase, but it cannot attack directly this turn. If a "SPYRAL" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead of destroying 1 of those "SPYRAL" monsters. | ||||||
▶︎ Deck | 5.2 (10) | Ominous Fortunetelling | Continuous Trap | |||
During your Standby Phase, select 1 random card from your opponent's hand. Call the type of card (Monster, Spell, or Trap). If you call it right, inflict 700 points of damage to your opponent's Life Points. You can use this effect only once per turn. | ||||||
▶︎ Deck | 5.2 (17) | Miniaturize | Continuous Trap | |||
Activate this card by targeting 1 monster on the field with more than 1000 original ATK that has a Level; its Level is reduced by 1, also it loses 1000 ATK. When that monster leaves the field, destroy this card. | ||||||
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