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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Normal Trap". Search result Showing 1,081 to 1,110 of 1,199
Card-Type is "Normal Trap".
Search result. You can change the search conditions at the bottom of the screen.
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
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1.9 (15) | Shadow of Eyes | Normal Trap | |||
When a monster(s) is Set on your opponent's field: Target 1 of those Set monsters; change that Set monster to face-up Attack Position. (Flip Effects are not activated.) | ||||||
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1.9 (11) | A Feint Plan | Normal Trap | |||
A player cannot attack face-down monsters during this turn. | ||||||
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1.8 (11) | Fiend's Hand Mirror | Normal Trap | |||
Switch the opponent's Spell Card effect that targets 1 Spell or Trap Card to another correct target. | ||||||
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1.8 (13) | Energy Drain | Normal Trap | |||
Target 1 face-up monster you control; it gains 200 ATK/DEF for each card your opponent currently has in their hand, until the end of this turn. | ||||||
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1.8 (15) | Royal Writ of Taxation | Normal Trap | |||
Activate only during your opponent's Standby Phase. Select 1 random card from your opponent's hand and look at it. Unless the selected card or a card with the same name is Normal Summoned or activated by the end of your next turn, inflict 1000 damage to your opponent. If the selected card or a card with the same name is Normal Summoned or activated by the end of your next turn, you take 1000 damage. | ||||||
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1.8 (12) | Meklord Factory | Normal Trap | |||
When a "Meklord" monster on the field is targeted for an attack: Target 1 "Meklord Army" monster in your Graveyard; add that target to your hand, then destroy the attack target. | ||||||
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1.8 (19) | Miracle Restoring | Normal Trap | |||
Remove 2 Spell Counters from your side of the field, then target 1 "Dark Magician" or "Buster Blader" in your Graveyard; Special Summon that target. | ||||||
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1.8 (10) | Limit Impulse | Normal Trap | |||
Send 2 cards from your hand to the GY; Special Summon 2 "Soul Tokens" (Fiend/DARK/Level 1/ATK 0/DEF 0). They cannot be Tributed except for a Tribute Summon. | ||||||
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1.8 (29) | Localized Tornado | Normal Trap | |||
Shuffle all cards from your hand and Graveyard into the Deck. | ||||||
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1.8 (12) | Scrap Rage | Normal Trap | |||
Activate only during damage calculation, if a Defense Position "Scrap" monster on the field is being attacked. It gains 2000 DEF and is destroyed at the end of the Battle Phase. | ||||||
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1.8 (9) | Damage Translation | Normal Trap | |||
Halve all effect damage you take this turn. During the End Phase this turn, Special Summon 1 "Ghost Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position for each time you took effect damage this turn. | ||||||
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1.8 (28) | Destruction of Destiny | Normal Trap | |||
Send 3 cards from the top of your Deck to the Graveyard, and take 1000 damage for each Spell or Trap Card sent to the Graveyard this way. | ||||||
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1.8 (12) | Trojan Blast | Normal Trap | |||
Activate only when an opponent's card effect shifts control of a monster from your side of the field to theirs. Destroy that 1 monster and inflict damage to your opponent equal to its ATK. | ||||||
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1.8 (15) | Parallel Selection | Normal Trap | |||
Activate only when a Synchro Monster you control is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard. Select 1 of your removed from play Spell Cards and add it to your hand. | ||||||
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1.8 (16) | Gift of The Mystical Elf | Normal Trap | |||
Increase your Life Points by 300 points for each monster on the field. | ||||||
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1.7 (10) | Infernity Reflector | Normal Trap | |||
Activate only by discarding all the cards in your hand when an "Infernity" monster you control is destroyed by battle and sent to the Graveyard. Select and Special Summon that monster from your Graveyard, and inflict 1000 damage to your opponent. | ||||||
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1.7 (15) | Dust Storm of Gusto | Normal Trap | |||
Your opponent cannot activate cards or effects when "Gusto" monsters you control declare their attacks this turn. | ||||||
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1.7 (14) | Ray of Hope | Normal Trap | |||
Add 2 LIGHT monsters from your Graveyard to your Deck and shuffle it. | ||||||
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1.7 (15) | Gladiator Lash | Normal Trap | |||
Activate only when you Special Summon a "Gladiator Beast" monster. Your opponent discards 1 card of their choice. | ||||||
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1.7 (13) | Synchro Deflector | Normal Trap | |||
Activate only when a face-up Synchro Monster you control is selected as an attack target. Negate the attack and destroy 1 monster your opponent controls. | ||||||
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1.7 (21) | Castle Walls | Normal Trap | |||
Increase a selected monster's DEF by 500 points during the turn this card is activated. | ||||||
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1.7 (14) | Success Probability 0% | Normal Trap | |||
Send 2 random Fusion Monsters from your opponent's Extra Deck to the Graveyard. | ||||||
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1.7 (10) | Change of Hero - Reflector Ray | Normal Trap | |||
When an "Elemental HERO" Fusion Monster you control is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to its original Level × 300. | ||||||
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1.7 (11) | Darklord Descent | Normal Trap | |||
Pay half your LP; Special Summon up to 2 "Darklord" monsters from your Graveyard in Defense Position, with the same Level as 1 face-up monster your opponent controls. | ||||||
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1.7 (19) | Fairy's Hand Mirror | Normal Trap | |||
When your opponent activates a Spell Card that targets exactly 1 monster (and no other cards) on the field: Target another card that would be an appropriate target; that Spell now targets the new target. | ||||||
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1.7 (11) | D - Chain | Normal Trap | |||
Target 1 "Destiny HERO" monster you control; equip this card to that target. It gains 500 ATK. If it destroys an opponent's monster by battle and sends it to the GY: Inflict 500 damage to your opponent. | ||||||
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1.7 (20) | Full Salvo | Normal Trap | |||
When this card resolves, send your entire hand to the Graveyard. Inflict 200 damage to your opponent for each card you sent to the Graveyard by this effect. | ||||||
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1.7 (12) | Miracle Kids | Normal Trap | |||
Target 1 monster your opponent controls; that target loses 400 ATK for each "Hero Kid" in your Graveyard, until the End Phase. | ||||||
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1.7 (12) | D. Tribe | Normal Trap | |||
All monsters on your side of the field are treated as Dragon-Types until the End Phase of this turn. | ||||||
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1.6 (12) | Xyz Revenge Shuffle | Normal Trap | |||
When a face-up Xyz Monster you control is targeted for an attack: Target 1 Xyz Monster in your Graveyard; return that face-up attack target to the Extra Deck, then Special Summon this card's target from the Graveyard, and if you do, attach this card to it, as an Xyz Material. | ||||||
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