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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Normal Trap". Search result Showing 901 to 930 of 1,199
Card-Type is "Normal Trap".
Search result. You can change the search conditions at the bottom of the screen.
Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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3.1 (17) | Nitwit Outwit | Normal Trap | |||
Discard 1 monster, then target 1 face-up monster on the field; it loses ATK equal to the discarded monster's original ATK. | ||||||
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3.1 (17) | Final Fusion | Normal Trap | |||
During either player's Battle Step, when a Fusion Monster you control battles an opponent's Fusion Monster: Target both those Fusion Monsters; negate the attack, and if you do, each player takes damage equal to the combined ATK of both those Fusion Monsters. | ||||||
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3.1 (11) | Kozaky's Self-Destruct Button | Normal Trap | |||
Inflict 1000 damage to the player who destroyed this Set card. | ||||||
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3.1 (17) | Solomon's Lawbook | Normal Trap | |||
Skip your own Standby Phase. | ||||||
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3.1 (7) | Rainbow Path | Normal Trap | |||
When an opponent's monster declares an attack: Send 1 "Crystal Beast" card from your Spell & Trap Zone to the GY, then target the attacking monster; negate the attack, then you can add 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck to your hand. | ||||||
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3.1 (20) | Drop Off | Normal Trap | |||
When your opponent draws for their normal draw in their Draw Phase: Your opponent discards 1 card they just drew. | ||||||
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3.1 (8) | Heroic Advance | Normal Trap | |||
When a face-up "Heroic" monster you control is targeted for an attack: Target another face-up Level 4 or lower "Heroic" monster you control; double its ATK during this Battle Phase, then switch the attack target to it and conduct damage calculation, but monsters cannot be destroyed by this battle. | ||||||
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3.1 (9) | Bright Future | Normal Trap | |||
Target 2 of your banished Psychic-Type monsters; return both those targets to the Graveyard and draw 1 card. | ||||||
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3 (11) | Battle of the Elements | Normal Trap | |||
Activate only while all monsters on the field are face-up. Both players send monsters they control to the Graveyard so that they each control only 1 Attribute. | ||||||
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3 (5) | How Did Dai Get Here? | Normal Trap | |||
If a monster you control is destroyed by your opponent's attack or card effect: Place face-up in your Field Zone, 1 Field Spell from your Deck with a different name than the cards in the Field Zones, then reveal 5 monsters from your Deck that can be Special Summoned, with different names from each other, your opponent randomly picks 1 for you to Special Summon, also shuffle the rest into your Deck. You can only activate 1 "How Did Dai Get Here?" per turn. | ||||||
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3 (21) | Gamble | Normal Trap | |||
You can only activate this card when your opponent's hand is 6 or more cards and your hand is 2 or less. Toss a coin and call heads or tails. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn. | ||||||
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3 (5) | Revenge Rally | Normal Trap | |||
Target 1 face-up monster your opponent controls; equip this card to that target. It gains 500 ATK/DEF. If this card is sent to the GY because the equipped monster has left the field: Draw 1 card, or if you activated this card this turn, draw 2 cards then discard 1 card, instead. You can only use this effect of "Revenge Rally" once per turn. | ||||||
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3 (10) | Slip Summon | Normal Trap | |||
Activate only when your opponent Summons a monster. Special Summon 1 Level 4 or lower monster from your hand in face-up Defense Position. Return it to the owner's hand during the End Phase. | ||||||
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3 (10) | The Spell Absorbing Life | Normal Trap | |||
Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are not activated at this time. Increase your Life Points by 400 points for each Effect Monster Card on the field. | ||||||
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3 (11) | Double Dragon Descent | Normal Trap | |||
When an opponent's Xyz Monster declares a direct attack: Special Summon 1 LIGHT Dragon-Type Xyz Monster from your Extra Deck in Attack Position, then the attacking monster attacks it instead, and you proceed to damage calculation. Its ATK becomes equal to the attacking monster's, also its effects are negated. You can only activate 1 "Double Dragon Descent" per turn. | ||||||
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3 (9) | Detonator Circle "A" | Normal Trap | |||
Destroy 1 face-up monster with an A-Counter(s), and then inflict 1000 damage to each player. | ||||||
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3 (7) | Fiendish Portrait | Normal Trap | |||
Target 1 face-up monster your opponent controls; Special Summon 1 monster with that name from your Deck or Extra Deck, but shuffle it into the Deck during the End Phase of the next turn, also you cannot Special Summon monsters from the Deck or Extra Deck for the rest of this turn after this card resolves. You can only activate 1 "Fiendish Portrait" per turn. | ||||||
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3 (8) | Treaty on Uniform Nomenclature | Normal Trap | |||
If you control 2 or more face-up monsters with the same name, except Tokens: Apply this effect, depending on how many you control. ●Exactly 2: Destroy 1 Spell/Trap Card your opponent controls. ●Exactly 3: Destroy all Spell/Trap Cards your opponent controls. |
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3 (5) | Consolation Prize | Normal Trap | |||
If a monster(s) is sent from the hand to the GY: Target 1 of them; Special Summon it to your field. You can only activate 1 "Consolation Prize" per turn. | ||||||
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3 (10) | Dark Scorpion Combination | Normal Trap | |||
You can only activate this card when there are "Don Zaloog", "Dark Scorpion - Cliff the Trap Remover", "Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark Scorpion - Meanae the Thorn" face-up on your side of the field. During this turn, any of these 5 cards can attack your opponent's Life Points directly. In that case, the Battle Damage inflicted to your opponent by each of those cards becomes 400 points. | ||||||
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3 (3) | Haunted Zombies | Normal Trap | |||
Banish 1 Zombie monster from either GY and Special Summon 2 "Haunted Tokens" (Zombie/DARK/ATK 0/DEF 0) with the same Level as the banished monster. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Haunted Zombies" effect per turn, and only once that turn. | ||||||
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3 (4) | Marincess Current | Normal Trap | |||
When a "Marincess" Link Monster you control destroys an opponent's monster by battle: Inflict damage to your opponent equal to the Link Rating of that monster you control x 400, then, if you destroyed an opponent's Link Monster by that battle while you controlled a Link-2 or higher "Marincess" monster, inflict damage to your opponent equal to that destroyed monster's Link Rating x 500. You can only activate 1 "Marincess Current" per turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand. | ||||||
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3 (9) | Corrosive Scales | Normal Trap | |||
Target 1 Insect monster you control; equip this card to it. While you control the equipped monster, your opponent's monsters cannot attack Insect monsters, except the equipped monster. While this card is equipped to a monster, each time your opponent Normal or Special Summons a monster(s), OR activates a card or effect, place 1 Scale Counter on each face-up monster they control. Each monster your opponent controls loses 100 ATK/DEF for each Scale Counter it has. | ||||||
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2.9 (13) | Covering Fire | Normal Trap | |||
During the Damage Step, if an opponent's monster attacks your monster: Target 1 other face-up monster you control; your attacked monster gains ATK equal to that target's ATK, during the Damage Step only. | ||||||
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2.9 (10) | Gorgon's Eye | Normal Trap | |||
Until the end of this turn, all effects of Defense Position monsters are negated. | ||||||
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2.9 (7) | Psychic Rejuvenation | Normal Trap | |||
Gain 1000 Life Points for each face-up Psychic-Type monster you control. | ||||||
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2.9 (10) | Return | Normal Trap | |||
When your opponent adds a card(s) from the Graveyard to their hand: They must shuffle 1 of those cards into their Deck. | ||||||
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2.9 (8) | Queen's Pawn | Normal Trap | |||
When an "Amazoness" monster you control destroys an opponent's monster by battle and sends it to the GY: Special Summon 1 Level 4 or lower "Amazoness" monster from your Deck. | ||||||
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2.9 (12) | Collected Power | Normal Trap | |||
Target 1 face-up monster on the field; equip it with all Equip Cards on the field. If any of those Equip Cards is now equipped to an incorrect target, destroy that Equip Card. | ||||||
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2.9 (7) | D/D/D Contract Change | Normal Trap | |||
When an opponent's monster declares an attack: Activate 1 of these effects; ●Banish 1 "D/D/D" monster from your Graveyard, and if you do, the attacking monster loses ATK equal to the banished monster's ATK. ●Add 1 Level 4 or lower "D/D" Pendulum Monster from your Deck to your hand. |
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