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HOMEYu-Gi-Oh! Card Search > Search result

Card-Type is "Normal Trap". Search result  Showing 841 to 870 of 1,199

Card-Type is "Normal Trap".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
義賊の入門書 ▶︎ Deck 3.6 9 Introduction to Gallantry Normal Trap
Activate only when your opponent has 5 or more cards in their hand. Your opponent discards 1 random card.
逆転する運命 ▶︎ Deck 3.6 8 Reversal of Fate Normal Trap
Select 1 "Arcana Force" monster you control. That monster's effect is now treated as the opposite coin toss result.
謙虚な瓶 ▶︎ Deck 3.6 7 Jar of Generosity Normal Trap
Place 1 card from your hand on either the top or bottom of the Deck.
星遺物の対焉 ▶︎ Deck 3.6 5 World Legacy Cliffhanger Normal Trap
When an attack is declared involving 2 Link Monsters: Shuffle all monsters on the field and in the GYs into the Decks. For the rest of this turn after this card resolves, neither player can Link Summon.
星遺物への抵抗 ▶︎ Deck 3.6 8 World Legacy Struggle Normal Trap
Target Spells/Traps on the field, up to the number of co-linked monsters on the field; destroy them.
セキュリティー・ボール ▶︎ Deck 3.6 9 Security Orb Normal Trap
When your opponent's monster declares an attack: Target that attacking monster; change that target's battle position. If this Set card is destroyed by your opponent's Spell/Trap effect and sent to the GY: Destroy 1 monster on the field.
ダメージ・ダイエット ▶︎ Deck 3.6 16 Damage Diet Normal Trap
Halve all damage you take this turn. You can banish this card from your Graveyard; halve all effect damage you take this turn. (You cannot halve the same damage twice with this effect.)
蛇龍の枷鎖 ▶︎ Deck 3.6 5 Saryuja's Shackles Normal Trap
Target 1 Link Monster your opponent controls or is in their GY; draw cards equal to its Link Rating, then, if you have 2 or more cards in your hand, place 2 cards from your hand on the bottom of your Deck in any order. You can only activate 1 "Saryuja's Shackles" per turn.
念導力 ▶︎ Deck 3.6 7 Telepathic Power Normal Trap
When a Psychic-Type monster you control is destroyed by battle with an opponent's attacking monster: Target the opponent's monster; destroy that target, and if you do, gain LP equal to the destroyed monster's ATK on the field.
パイナップル爆弾 ▶︎ Deck 3.6 13 Pineapple Blast Normal Trap
When you Normal Summon a monster, if your opponent controls more monsters than you do: Destroy your opponent's monsters so that your opponent controls the same number of monsters as you (your opponent chooses which of their monsters are destroyed).
びっくり箱 ▶︎ Deck 3.6 12 Punch-in-the-Box Normal Trap
When your opponent's monster declares an attack while they control 2 or more monsters: Target the attacking monster; negate that attack, and if you do, send 1 other monster they control to the Graveyard, then the targeted monster loses ATK equal to the original ATK or DEF (whichever is higher, your choice if tied) of the sent monster in the Graveyard.
ライバル登場! ▶︎ Deck 3.6 9 A Rival Appears! Normal Trap
Select 1 face-up monster your opponent controls. Special Summon 1 monster from your hand that has the same Level as the selected monster.
武装竜の万雷 ▶︎ Deck 3.5 4 Armed Dragon Thunderbolt Normal Trap
Target 1 "Armed Dragon" monster you control; it gains 1000 ATK for each "Armed Dragon" monster in your GY with an equal or lower Level than it and with different names from each other, also for the rest of this turn, your opponent takes no battle damage from its attacks. You can banish this card from your GY, then target 1 "Armed Dragon" Spell in your GY; add it to your hand. You can only use 1 "Armed Dragon Thunderbolt" effect per turn, and only once that turn.
運命の火時計 ▶︎ Deck 3.5 16 Pyro Clock of Destiny Normal Trap
Move the turn count forward by 1 turn. The turn in which this card is activated continues as normal.
共闘 ▶︎ Deck 3.5 15 Unified Front Normal Trap
Discard 1 monster, then target 1 face-up monster on the field; its ATK and DEF becomes the discarded monster's ATK and DEF, until the end of this turn. Monsters you control cannot attack directly during the turn you activate this card.
サイバース・ビーコン ▶︎ Deck 3.5 11 Cyberse Beacon Normal Trap
If you took damage by battle or an opponent's card effect this turn: Add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cyberse Beacon" per turn.
時限カラクリ爆弾 ▶︎ Deck 3.5 11 Karakuri Klock Normal Trap
Activate only when a face-up Defense Position "Karakuri" monster is selected as an attack target. Destroy all face-up monsters your opponent controls.
呪言の鏡 ▶︎ Deck 3.5 11 Mirror of Oaths Normal Trap
When your opponent Special Summons a monster(s) from their Main Deck: Destroy that monster(s), and if you do, draw 1 card.
チェーン・ブラスト ▶︎ Deck 3.5 11 Chain Detonation Normal Trap
Inflict 500 damage to your opponent. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand.
デステニー・シグナル ▶︎ Deck 3.5 13 Destiny Signal Normal Trap
When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck.
トークン生誕祭 ▶︎ Deck 3.5 11 Oh Tokenbaum! Normal Trap
Tribute 2 or more Tokens with the same Level, then target monsters in your Graveyard with that same Level, up to the number of Tokens Tributed; Special Summon them, but their effects are negated, also destroy them during the End Phase.
バージェストマ・エルドニア ▶︎ Deck 3.5 13 Paleozoic Eldonia Normal Trap
Target 1 face-up monster on the field; it gains 500 ATK/DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
約束の地 -アヴァロン- ▶︎ Deck 3.5 10 Avalon Normal Trap
Target 5 "Noble Knight" monsters in your Graveyard, including at least 1 "Artorigus" monster and at least 1 "Laundsallyn" monster; banish those targets, and if you do, destroy all cards on the field.
ヴァレル・レフリジェレーション ▶︎ Deck 3.5 6 Borrel Cooling Normal Trap
Tribute 1 "Rokket" monster, then target 1 "Borrel" Link Monster you control; equip it with this card. If this card is equipped to a monster by this effect, the equipped monster gains this effect.
●Once per turn (Quick Effect): You can target 1 monster you control; it cannot be destroyed by battle or card effect this turn.
一か八か ▶︎ Deck 3.4 8 One or Eight Normal Trap
If your LP are lower than your opponent's: Reveal the top card of your Deck, and if it is Level 1 or 8, add it to your hand or Special Summon it. Otherwise, your opponent can apply 1 of these effects.
●The player who activated this card has their LP become 1000.
●The opponent of the player who activated this card gains LP so it becomes 8000.
You can only activate 1 "One or Eight" per turn.
璽律する武神 ▶︎ Deck 3.4 7 Bujin Regalia - The Jewel Normal Trap
Target 1 Rank 4 Xyz Monster you control; equip this card to that target. It gains 300 ATK for each Xyz Material attached to it. Once per turn, while this card is equipped to a monster by this effect: You can attach 1 "Bujin" monster from your hand to the equipped monster as an Xyz Material.
走魔灯 ▶︎ Deck 3.4 9 End of the Line Normal Trap
If your LP are lower than 100: Draw 2 cards, then, if your LP are lower than 10, draw 2 additional cards.
トリシューラの鼓動 ▶︎ Deck 3.4 11 Terror of Trishula Normal Trap
Apply these effects, in sequence, depending on the number of "Ice Barrier" Synchro Monsters you control with different names;
●1+: Banish 1 card your opponent controls.
●2+: Banish 1 card from your opponent's GY.
●3+: Banish 1 random card from your opponent's hand.
When your opponent activates a card or effect that targets an "Ice Barrier" Synchro Monster(s) you control: You can banish this card from your GY; negate that effect.
You can only use each effect of "Terror of Trishula" once per turn.
ドタキャン ▶︎ Deck 3.4 8 Last Minute Cancel Normal Trap
When an opponent's monster declares an attack while you control an Attack Position monster(s): Change all monsters you control to Defense Position. For the rest of this turn after this card resolves, return any face-up "Performapal" monster you control that is destroyed by battle or card effect to the hand instead of sending it to the Graveyard.
フルハウス ▶︎ Deck 3.4 18 Full House Normal Trap
Target 2 other face-up Spell/Trap Cards and 3 Set Spell/Trap Cards, on the field; destroy them.
Other sorts : Card Registration Date, scale blue, scale red

(29/40 pages) 841 - 870

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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