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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Normal Trap". Search result Showing 841 to 870 of 1,199
Card-Type is "Normal Trap".
Search result. You can change the search conditions at the bottom of the screen.
Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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3.6 (9) | Introduction to Gallantry | Normal Trap | |||
Activate only when your opponent has 5 or more cards in their hand. Your opponent discards 1 random card. | ||||||
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3.6 (8) | Reversal of Fate | Normal Trap | |||
Select 1 "Arcana Force" monster you control. That monster's effect is now treated as the opposite coin toss result. | ||||||
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3.6 (7) | Jar of Generosity | Normal Trap | |||
Place 1 card from your hand on either the top or bottom of the Deck. | ||||||
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3.6 (5) | World Legacy Cliffhanger | Normal Trap | |||
When an attack is declared involving 2 Link Monsters: Shuffle all monsters on the field and in the GYs into the Decks. For the rest of this turn after this card resolves, neither player can Link Summon. | ||||||
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3.6 (8) | World Legacy Struggle | Normal Trap | |||
Target Spells/Traps on the field, up to the number of co-linked monsters on the field; destroy them. | ||||||
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3.6 (9) | Security Orb | Normal Trap | |||
When your opponent's monster declares an attack: Target that attacking monster; change that target's battle position. If this Set card is destroyed by your opponent's Spell/Trap effect and sent to the GY: Destroy 1 monster on the field. | ||||||
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3.6 (16) | Damage Diet | Normal Trap | |||
Halve all damage you take this turn. You can banish this card from your Graveyard; halve all effect damage you take this turn. (You cannot halve the same damage twice with this effect.) | ||||||
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3.6 (5) | Saryuja's Shackles | Normal Trap | |||
Target 1 Link Monster your opponent controls or is in their GY; draw cards equal to its Link Rating, then, if you have 2 or more cards in your hand, place 2 cards from your hand on the bottom of your Deck in any order. You can only activate 1 "Saryuja's Shackles" per turn. | ||||||
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3.6 (7) | Telepathic Power | Normal Trap | |||
When a Psychic-Type monster you control is destroyed by battle with an opponent's attacking monster: Target the opponent's monster; destroy that target, and if you do, gain LP equal to the destroyed monster's ATK on the field. | ||||||
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3.6 (13) | Pineapple Blast | Normal Trap | |||
When you Normal Summon a monster, if your opponent controls more monsters than you do: Destroy your opponent's monsters so that your opponent controls the same number of monsters as you (your opponent chooses which of their monsters are destroyed). | ||||||
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3.6 (12) | Punch-in-the-Box | Normal Trap | |||
When your opponent's monster declares an attack while they control 2 or more monsters: Target the attacking monster; negate that attack, and if you do, send 1 other monster they control to the Graveyard, then the targeted monster loses ATK equal to the original ATK or DEF (whichever is higher, your choice if tied) of the sent monster in the Graveyard. | ||||||
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3.6 (9) | A Rival Appears! | Normal Trap | |||
Select 1 face-up monster your opponent controls. Special Summon 1 monster from your hand that has the same Level as the selected monster. | ||||||
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3.5 (4) | Armed Dragon Thunderbolt | Normal Trap | |||
Target 1 "Armed Dragon" monster you control; it gains 1000 ATK for each "Armed Dragon" monster in your GY with an equal or lower Level than it and with different names from each other, also for the rest of this turn, your opponent takes no battle damage from its attacks. You can banish this card from your GY, then target 1 "Armed Dragon" Spell in your GY; add it to your hand. You can only use 1 "Armed Dragon Thunderbolt" effect per turn, and only once that turn. | ||||||
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3.5 (16) | Pyro Clock of Destiny | Normal Trap | |||
Move the turn count forward by 1 turn. The turn in which this card is activated continues as normal. | ||||||
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3.5 (15) | Unified Front | Normal Trap | |||
Discard 1 monster, then target 1 face-up monster on the field; its ATK and DEF becomes the discarded monster's ATK and DEF, until the end of this turn. Monsters you control cannot attack directly during the turn you activate this card. | ||||||
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3.5 (11) | Cyberse Beacon | Normal Trap | |||
If you took damage by battle or an opponent's card effect this turn: Add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cyberse Beacon" per turn. | ||||||
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3.5 (11) | Karakuri Klock | Normal Trap | |||
Activate only when a face-up Defense Position "Karakuri" monster is selected as an attack target. Destroy all face-up monsters your opponent controls. | ||||||
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3.5 (11) | Mirror of Oaths | Normal Trap | |||
When your opponent Special Summons a monster(s) from their Main Deck: Destroy that monster(s), and if you do, draw 1 card. | ||||||
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3.5 (11) | Chain Detonation | Normal Trap | |||
Inflict 500 damage to your opponent. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand. | ||||||
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3.5 (13) | Destiny Signal | Normal Trap | |||
When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck. | ||||||
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3.5 (11) | Oh Tokenbaum! | Normal Trap | |||
Tribute 2 or more Tokens with the same Level, then target monsters in your Graveyard with that same Level, up to the number of Tokens Tributed; Special Summon them, but their effects are negated, also destroy them during the End Phase. | ||||||
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3.5 (13) | Paleozoic Eldonia | Normal Trap | |||
Target 1 face-up monster on the field; it gains 500 ATK/DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. | ||||||
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3.5 (10) | Avalon | Normal Trap | |||
Target 5 "Noble Knight" monsters in your Graveyard, including at least 1 "Artorigus" monster and at least 1 "Laundsallyn" monster; banish those targets, and if you do, destroy all cards on the field. | ||||||
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3.5 (6) | Borrel Cooling | Normal Trap | |||
Tribute 1 "Rokket" monster, then target 1 "Borrel" Link Monster you control; equip it with this card. If this card is equipped to a monster by this effect, the equipped monster gains this effect. ●Once per turn (Quick Effect): You can target 1 monster you control; it cannot be destroyed by battle or card effect this turn. |
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3.4 (8) | One or Eight | Normal Trap | |||
If your LP are lower than your opponent's: Reveal the top card of your Deck, and if it is Level 1 or 8, add it to your hand or Special Summon it. Otherwise, your opponent can apply 1 of these effects. ●The player who activated this card has their LP become 1000. ●The opponent of the player who activated this card gains LP so it becomes 8000. You can only activate 1 "One or Eight" per turn. |
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3.4 (7) | Bujin Regalia - The Jewel | Normal Trap | |||
Target 1 Rank 4 Xyz Monster you control; equip this card to that target. It gains 300 ATK for each Xyz Material attached to it. Once per turn, while this card is equipped to a monster by this effect: You can attach 1 "Bujin" monster from your hand to the equipped monster as an Xyz Material. | ||||||
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3.4 (9) | End of the Line | Normal Trap | |||
If your LP are lower than 100: Draw 2 cards, then, if your LP are lower than 10, draw 2 additional cards. | ||||||
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3.4 (11) | Terror of Trishula | Normal Trap | |||
Apply these effects, in sequence, depending on the number of "Ice Barrier" Synchro Monsters you control with different names; ●1+: Banish 1 card your opponent controls. ●2+: Banish 1 card from your opponent's GY. ●3+: Banish 1 random card from your opponent's hand. When your opponent activates a card or effect that targets an "Ice Barrier" Synchro Monster(s) you control: You can banish this card from your GY; negate that effect. You can only use each effect of "Terror of Trishula" once per turn. |
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3.4 (8) | Last Minute Cancel | Normal Trap | |||
When an opponent's monster declares an attack while you control an Attack Position monster(s): Change all monsters you control to Defense Position. For the rest of this turn after this card resolves, return any face-up "Performapal" monster you control that is destroyed by battle or card effect to the hand instead of sending it to the Graveyard. | ||||||
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3.4 (18) | Full House | Normal Trap | |||
Target 2 other face-up Spell/Trap Cards and 3 Set Spell/Trap Cards, on the field; destroy them. | ||||||
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