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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Normal Trap". Search result Showing 751 to 780 of 1,199
Card-Type is "Normal Trap".
Search result. You can change the search conditions at the bottom of the screen.
Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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4.3 (8) | Purge Ray | Normal Trap | |||
Tribute 1 Xyz Monster; during the End Phase, Special Summon from your Extra Deck, 1 "Number" monster with the same Type, but 1 Rank lower, as the Tributed monster had when it was on the field. | ||||||
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4.3 (12) | Weed Out | Normal Trap | |||
Pay 500 Life Points. Destroy all face-up Attack Position Level 3 monsters. | ||||||
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4.3 (14) | Mind Haxorz | Normal Trap | |||
Pay 500 Life Points. Look at your opponent's hand and all Set cards on their side of the field. | ||||||
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4.3 (6) | Alpha Summon | Normal Trap | |||
Target 1 of your banished monsters and 1 of your opponent's banished monsters; Special Summon your monster to your opponent's field, and if you do, Special Summon that opponent's monster to your field. You can only activate 1 "Alpha Summon" per turn. | ||||||
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4.3 (11) | Miracle Locus | Normal Trap | |||
Target 1 face-up Attack Position monster you control; your opponent draws 1 card, also that monster gains 1000 ATK until the end of this turn, and if it does, it can make up to 2 attacks on monsters during each Battle Phase this turn. If it attacks or is attacked this turn, your opponent takes no battle damage from that attack. | ||||||
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4.3 (10) | Trap of Darkness | Normal Trap | |||
If your LP is 3000 or less: Pay 1000 LP, then target 1 Normal Trap in your GY, except "Trap of Darkness"; this card's effect becomes that target's activated effect, then banish that target. | ||||||
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4.2 (5) | Eternal Chaos | Normal Trap | |||
Target 1 face-up monster your opponent controls; send 1 LIGHT and 1 DARK monster from your Deck to the GY, whose combined ATK is less than or equal to that monster's, also for the rest of this turn after this card resolves, you can only activate 1 monster effect in the GY. You can only activate 1 "Eternal Chaos" per turn. | ||||||
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4.2 (9) | Command Performance | Normal Trap | |||
If you control a "Performapal" monster: Change all face-up Attack Position monsters your opponent controls to Defense Position. Monsters changed to Defense Position by this effect cannot change their battle positions until the end of the next turn. | ||||||
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4.2 (10) | Counter Gem | Normal Trap | |||
Send all cards in your Spell & Trap Zone to the GY. Place as many "Crystal Beast" monsters as possible from your GY face-up in your Spell & Trap Zone as Continuous Spells. During the End Phase of this turn, destroy all "Crystal Beast" cards you control. | ||||||
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4.2 (10) | Spirit Force | Normal Trap | |||
During your opponent's turn, at damage calculation: Make the battle damage you take from this battle 0, then you can add 1 Warrior-Type Tuner monster with 1500 or less DEF from your Graveyard to your hand. | ||||||
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4.2 (5) | Spin Turn | Normal Trap | |||
Activate 1 of the following effects. ●Target 1 EARTH Machine Xyz Monster you control in Attack Position and 1 monster your opponent controls; change the battle position of your monster, and if you do, destroy that opponent's monster. ●Target 1 EARTH Machine Xyz Monster you control in Defense Position and 1 Spell/Trap your opponent controls; change the battle position of your monster, and if you do, destroy that opponent's Spell/Trap. |
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4.2 (13) | Solar Ray | Normal Trap | |||
Inflict 600 points of damage to your opponent's Life Points for each face-up LIGHT monster on your side of the field. | ||||||
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4.2 (5) | Trick Box | Normal Trap | |||
If a face-up "Performage" monster(s) you control is destroyed by battle or card effect and sent to the Graveyard: Target 1 monster your opponent controls; take control of it until the End Phase, then Special Summon 1 "Performage" monster from your Graveyard to your opponent's field. During the End Phase of this turn, give control of the monster Special Summoned by this effect to its owner. | ||||||
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4.2 (5) | Assault Reboot | Normal Trap | |||
Tribute 1 "/Assault Mode" monster; Special Summon 1 "/Assault Mode" monster from your Deck with a different name in Defense Position, ignoring its Summoning conditions. You can banish this card from your GY, then target any number of cards in your GY, with different names, that are "Assault Mode Activate" and/or specifically list "Assault Mode Activate" in their text, except "Assault Reboot"; shuffle them into the Deck. You can only use each effect of "Assault Reboot" once per turn. | ||||||
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4.2 (6) | The Phantom Knights of Wrong Magnetring | Normal Trap | |||
When an opponent's monster declares an attack: Negate that attack, then Special Summon this card in Attack Position as an Effect Monster (Warrior/DARK/Level 2/ATK 0/DEF 0) with the following effect. (This card is NOT treated as a Trap.) ●(Quick Effect): You can send this card and 1 face-up card you control to the GY (either a "The Phantom Knights" monster or a "Phantom Knights" Continuous Spell/Trap); draw 2 cards. |
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4.2 (11) | Fluffal Crane | Normal Trap | |||
When a face-up "Fluffal" monster(s) you control is destroyed by your opponent's attack or card effect and sent to your Graveyard: Target 1 of those destroyed monsters; add it to your hand, and if you do, draw 1 card. | ||||||
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4.2 (5) | Blooming of the Darkest Rose | Normal Trap | |||
Special Summon "Rose Tokens" (Plant/DARK/Level 2/ATK 800/DEF 800) in Defense Position to either field, up to the combined number of cards in the Field Zones and Field Spells in the GYs. If this card is in your GY: You can target 1 "Black Rose Dragon", or 1 Plant monster, in your Monster Zone; banish it, and if you do, place this card on the bottom of the Deck. During the next Standby Phase, return that banished monster to the field. You can only use this effect of "Blooming of the Darkest Rose" once per turn. | ||||||
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4.2 (13) | Hallowed Life Barrier | Normal Trap | |||
Discard 1 card; you take no damage from your opponent's cards this turn, also your monsters cannot be destroyed by battle this turn. | ||||||
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4.2 (17) | Dark Spirit Art - Greed | Normal Trap | |||
Tribute 1 DARK monster. Draw 2 cards. Your opponent can negate this effect by revealing 1 Spell Card in their hand. | ||||||
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4.2 (17) | Rising Energy | Normal Trap | |||
Discard 1 card, then target 1 face-up monster on the field; that target gains 1500 ATK until the end of this turn. | ||||||
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4.2 (6) | Rikka Tranquility | Normal Trap | |||
When you activate this card, you can also Tribute 1 Plant monster; Special Summon 1 "Rikka" monster from your GY in Defense Position, then, if you Tributed a monster when you activated this card, Special Summon 1 Plant monster from your GY in Defense Position. You can only activate 1 "Rikka Tranquility" per turn. | ||||||
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4.2 (10) | Six Strike - Thunder Blast | Normal Trap | |||
Remove 1 Bushido Counter from your side of the field to activate 1 of these effects. ●Target 1 monster your opponent controls; destroy that target. ●Target 1 card your opponent controls; return that target to the hand. |
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4.2 (10) | Return of the Six Samurai | Normal Trap | |||
Target 1 "Six Samurai" monster in your GY; Special Summon that target. Destroy it during the End Phase of this turn. | ||||||
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4.1 (12) | Interdimensional Warp | Normal Trap | |||
Select a monster you control and a monster with an A-Counter(s) your opponent controls. Switch control of those monsters. | ||||||
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4.1 (8) | Amazoness Archers | Normal Trap | |||
When an opponent's monster declares an attack, while you control an "Amazoness" monster: Change all monsters your opponent currently controls to face-up Attack Position (Flip effects are not activated), they lose 500 ATK, also they must attack this turn, if able. | ||||||
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4.1 (10) | Intrigue Shield | Normal Trap | |||
Target 1 face-up monster you control; equip this card to that target. Once per turn, while the equipped monster is in Attack Position, it cannot be destroyed by battle. You take no battle damage from attacks involving it. | ||||||
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4.1 (21) | Xyz Dimension Splash | Normal Trap | |||
If this Set card is banished: You can Special Summon 2 Level 8 WATER monsters from your Deck. Their effects are negated, also they cannot declare an attack or be Tributed. | ||||||
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4.1 (9) | Guard Go! | Normal Trap | |||
If a "Gagaga", "Dododo", and/or "Gogogo" monster(s) you control is destroyed by battle or card effect and sent to the Graveyard: Target 1 of those monsters; Special Summon it, then you can Special Summon up to 2 "Gagaga", "Dododo", and/or "Gogogo" monsters from your hand in Defense Position. | ||||||
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4.1 (15) | Spikeshield with Chain | Normal Trap | |||
Target 1 face-up monster on the field; equip this card to that target. It gains 500 ATK. If the equipped monster battles while in Defense Position, it gains DEF equal to its ATK during damage calculation only. | ||||||
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4.1 (13) | Impenetrable Attack | Normal Trap | |||
During the Battle Phase, activate 1 of these effects. ●Target 1 monster on the field; it cannot be destroyed by battle or by card effects during this Battle Phase. ●You take no Battle Damage during this Battle Phase. |
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