Featured Card Ranking


Best Card Ranking by Card-Type


Best Monster Ranking by Type


Best Monster Ranking by Attribute


Best Monster Ranking by Level


Best Xyz Monster Ranking by Rank


Best Link Monster Ranking by Link-Num

HOMEYu-Gi-Oh! Card Search > Search result

Card-Type is "Normal Trap". Search result  Showing 271 to 300 of 1,199

Card-Type is "Normal Trap".

Search result. You can change the search conditions at the bottom of the screen.

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
抹殺の聖刻印 ▶︎ Deck 7.5 16 Hieratic Seal of Banishment Normal Trap
Tribute 1 "Hieratic" monster, then target 1 card your opponent controls; banish that target.
身代わりの闇 ▶︎ Deck 7.5 11 Dark Sacrifice Normal Trap
When your opponent activates a card or effect that would destroy a card(s) on the field: Negate the effect, then send 1 Level 3 or lower DARK monster from your Deck to your GY.
悪魔の嘆き ▶︎ Deck 7.4 18 Fiend Griefing Normal Trap
Target 1 monster in your opponent's GY; shuffle it into the Deck, then you can send 1 Fiend monster from your Deck to the GY.
Evil★Twin チャレンジ ▶︎ Deck 7.4 9 Evil★Twin Challenge Normal Trap
Target 1 "Ki-sikil" monster or 1 "Lil-la" monster in your GY; Special Summon it, then you can apply the following effect.
●Immediately after this effect resolves, Link Summon 1 "Evil★Twin" Link Monster using monsters you control as material.
You can only activate 1 "Evil★Twin Challenge" per turn.
炎舞-「天璇」 ▶︎ Deck 7.4 9 Fire Formation - Tensen Normal Trap
When this card is activated: Target 1 Beast-Warrior-Type monster you control; it gains 700 ATK until the end of this turn. (This ATK gain remains even if this card leaves the field.) All Beast-Warrior-Type Monsters you control gain 300 ATK.
カオス・インフィニティ ▶︎ Deck 7.4 12 Chaos Infinity Normal Trap
Change as many Defense Position monsters on the field as possible to face-up Attack Position, then Special Summon 1 "Meklord" monster from your Deck or GY, but its effects are negated, also it is destroyed during the End Phase.
火霊術-「紅」 ▶︎ Deck 7.4 27 Spiritual Fire Art - Kurenai Normal Trap
Tribute 1 FIRE monster; inflict damage to your opponent equal to that monster's original ATK.
くず鉄の神像 ▶︎ Deck 7.4 5 Scrap-Iron Sacred Statue Normal Trap
Target 1 of your Level 7 or 8 Dragon Synchro Monsters that is banished or in your GY; Special Summon it, but return it to the Extra Deck during the End Phase, also, after that, Set this card face-down instead of sending it to the GY. If this Set card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Crimson Dragon" from your Extra Deck. You can only use each effect of "Scrap-Iron Sacred Statue" once per turn.
激流蘇生 ▶︎ Deck 7.4 24 Torrential Reborn Normal Trap
When a face-up WATER monster you control is destroyed by battle or by a card effect and sent to the Graveyard: Special Summon the monsters destroyed and sent from the field to your Graveyard at that time, then inflict 500 damage to your opponent for each of those Special Summoned monsters. You can only activate 1 "Torrential Reborn" per turn.
スクランブル・ユニオン ▶︎ Deck 7.4 9 Union Scramble Normal Trap
Target up to 3 of your banished LIGHT Machine Normal Monsters and/or LIGHT Machine Union Monsters; Special Summon them. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your banished LIGHT Machine Normal Monsters or LIGHT Machine Union Monsters; return it to the hand. You can only activate 1 "Union Scramble" per turn.
連鎖空穴 ▶︎ Deck 7.4 7 Chain Hole Normal Trap
When your opponent activates a monster effect in response to a card or effect activation: Negate that opponent's effect, then, your opponent can banish 1 card from their hand or Deck with the same original name as that negated card. If they did not, you can banish 1 random card from their hand.
トゥルース・リインフォース ▶︎ Deck 7.4 20 Reinforce Truth Normal Trap
Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck. You cannot conduct your Battle Phase the turn you activate this card.
A・∀・TT ▶︎ Deck 7.3 4 Amaze Attraction Thrill Train Normal Trap
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster;
●You: Change the equipped monster's battle position, then, your opponent chooses 1 "Attraction" Trap in your GY, and you Set it to your field.
●Your opponent: Banish the equipped monster until the End Phase.
You can only use this effect of "Amaze Attraction Thrill Train" once per turn.
異次元グランド ▶︎ Deck 7.3 19 Different Dimension Ground Normal Trap
This turn, any monster sent to the GY is banished instead.
E.M.R. ▶︎ Deck 7.3 10 E.M.R. Normal Trap
Tribute 1 Machine monster, then target 1 card on the field for every 1000 original ATK of the Tributed monster; destroy those cards.
炎王の結襲 ▶︎ Deck 7.3 3 Echelon of the Fire Kings Normal Trap
Special Summon 3 FIRE monsters (1 Beast, 1 Beast-Warrior, 1 Winged Beast), 1 each from your hand, Deck, and GY, but their effects are negated, also destroy them during the End Phase. You can banish this card from your GY; this turn, your opponent cannot activate cards or effects when you Normal or Special Summon a "Fire King" monster(s). You can only use each effect of "Echelon of the Fire Kings" once per turn.
エーリアン・ブレイン ▶︎ Deck 7.3 16 Alien Brain Normal Trap
If a Reptile monster you control is destroyed by battle with an opponent's attacking monster and sent to the GY: Take control of the opponent's monster, and if you do, it becomes a Reptile.
逢魔ノ刻 ▶︎ Deck 7.3 11 Fateful Hour Normal Trap
Target 1 monster that cannot be Normal Summoned/Set in either GY; Special Summon it.
クロノダイバー・フライバック ▶︎ Deck 7.3 6 Time Thief Flyback Normal Trap
Target 1 "Time Thief" Xyz Monster you control; attach 1 "Time Thief" card from your hand or Deck to it as material. You can banish this card from your GY, then target 1 "Time Thief" Xyz Monster you control; attach 1 card from your opponent's GY to it as material. You can only use 1 "Time Thief Flyback" effect per turn, and only once that turn.
ゴーストリック・パニック ▶︎ Deck 7.3 12 Ghostrick Scare Normal Trap
Target any number of face-down Defense Position monsters you control; change them to face-up Defense Position, count the number of "Ghostrick" monsters among them, and if you do, change up to that many face-up monsters your opponent controls to face-down Defense Position (min. 1).
サイバネット・サーキット ▶︎ Deck 7.3 4 Cynet Circuit Normal Trap
Target 1 "Firewall" Link Monster you control; Special Summon any number of monsters from your GY to either player's zones linked to that monster. If your LP are 2000 or less: You can banish this card from your GY; return 1 "Firewall" Link Monster from your GY to your Extra Deck, then you can Special Summon that monster from your Extra Deck. You can only use each effect of "Cynet Circuit" once per turn.
スプリガンズ・コール! ▶︎ Deck 7.3 4 Springans Call! Normal Trap
Target 1 "Springans" monster or "Fallen of Albaz" in your GY; Special Summon it. During the Main Phase, except the turn this card was sent to the GY: You can banish this card and 1 Fusion Monster from your GY, then target 1 "Springans" Xyz Monster you control; attach 1 Fusion Monster that lists "Fallen of Albaz" as material from your Extra Deck to that monster as material. You can only use each effect of "Springans Call!" once per turn.
聖剣の導く未来 ▶︎ Deck 7.3 4 Until Noble Arms are Needed Once Again Normal Trap
Excavate cards from the top of your Deck, equal to the number of "Noble Arms" Equip Spells you control, and if you do, add 1 of them to your hand, also place the remaining cards on top of your Deck in any order. You can banish this card from your GY, except the turn this card was sent to the GY; Special Summon from your Deck, 1 "Noble Knight" monster with a different name from the cards you control or in your GY. You can only use this effect of "Until Noble Arms are Needed Once Again" once per turn.
騎士魔防陣 ▶︎ Deck 7.3 4 Centur-Ion Phalanx Normal Trap
Target 1 face-up Monster Card on the field; banish it, and if you do, during the Standby Phase of the next turn, Special Summon that banished monster to its owner's field. You can banish this card from your GY, then target 1 "Centur-Ion" Synchro Monster in your GY; Special Summon it, but it loses 1500 ATK. You can only use 1 "Centur-Ion Phalanx" effect per turn, and only once that turn.
タイフーン ▶︎ Deck 7.3 21 Typhoon Normal Trap
Target 1 face-up Spell/Trap on the field; destroy it. If your opponent controls 2 or more Spells/Traps and you control no Spells/Traps, you can activate this card from your hand.
積み上げる幸福 ▶︎ Deck 7.3 17 Accumulated Fortune Normal Trap
Activate only as Chain Link 4 or higher. Draw 2 cards. You cannot activate this card if multiple cards/effects with the same name are in that Chain.
D.D.ダイナマイト ▶︎ Deck 7.3 28 D.D. Dynamite Normal Trap
Inflict 300 damage to your opponent for each of their removed from play cards.
デモンズ・ゴーレム ▶︎ Deck 7.3 8 Fiendish Golem Normal Trap
Target 1 monster on the field with 2000 or more ATK; banish it (until the End Phase of the next turn), then if you activated this card while you controlled "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can Set 1 "Fiendish Chain" directly from your Deck or GY.
針虫の巣窟 ▶︎ Deck 7.3 36 Needlebug Nest Normal Trap
Send the top 5 cards of your Deck to the GY.
バージェストマ・ハルキゲニア ▶︎ Deck 7.3 16 Paleozoic Hallucigenia Normal Trap
Target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
Other sorts : Card Registration Date, scale blue, scale red

(10/40 pages) 271 - 300

Change search conditions

Keyword
Effect Category
Clear
-
Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
-
Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


Update Information - NEW -