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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Normal Trap". Search result Showing 271 to 300 of 1,199
Card-Type is "Normal Trap".
Search result. You can change the search conditions at the bottom of the screen.
Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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7.5 (16) | Hieratic Seal of Banishment | Normal Trap | |||
Tribute 1 "Hieratic" monster, then target 1 card your opponent controls; banish that target. | ||||||
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7.5 (11) | Dark Sacrifice | Normal Trap | |||
When your opponent activates a card or effect that would destroy a card(s) on the field: Negate the effect, then send 1 Level 3 or lower DARK monster from your Deck to your GY. | ||||||
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7.4 (18) | Fiend Griefing | Normal Trap | |||
Target 1 monster in your opponent's GY; shuffle it into the Deck, then you can send 1 Fiend monster from your Deck to the GY. | ||||||
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7.4 (9) | Evil★Twin Challenge | Normal Trap | |||
Target 1 "Ki-sikil" monster or 1 "Lil-la" monster in your GY; Special Summon it, then you can apply the following effect. ●Immediately after this effect resolves, Link Summon 1 "Evil★Twin" Link Monster using monsters you control as material. You can only activate 1 "Evil★Twin Challenge" per turn. |
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7.4 (9) | Fire Formation - Tensen | Normal Trap | |||
When this card is activated: Target 1 Beast-Warrior-Type monster you control; it gains 700 ATK until the end of this turn. (This ATK gain remains even if this card leaves the field.) All Beast-Warrior-Type Monsters you control gain 300 ATK. | ||||||
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7.4 (12) | Chaos Infinity | Normal Trap | |||
Change as many Defense Position monsters on the field as possible to face-up Attack Position, then Special Summon 1 "Meklord" monster from your Deck or GY, but its effects are negated, also it is destroyed during the End Phase. | ||||||
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7.4 (27) | Spiritual Fire Art - Kurenai | Normal Trap | |||
Tribute 1 FIRE monster; inflict damage to your opponent equal to that monster's original ATK. | ||||||
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7.4 (5) | Scrap-Iron Sacred Statue | Normal Trap | |||
Target 1 of your Level 7 or 8 Dragon Synchro Monsters that is banished or in your GY; Special Summon it, but return it to the Extra Deck during the End Phase, also, after that, Set this card face-down instead of sending it to the GY. If this Set card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Crimson Dragon" from your Extra Deck. You can only use each effect of "Scrap-Iron Sacred Statue" once per turn. | ||||||
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7.4 (24) | Torrential Reborn | Normal Trap | |||
When a face-up WATER monster you control is destroyed by battle or by a card effect and sent to the Graveyard: Special Summon the monsters destroyed and sent from the field to your Graveyard at that time, then inflict 500 damage to your opponent for each of those Special Summoned monsters. You can only activate 1 "Torrential Reborn" per turn. | ||||||
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7.4 (9) | Union Scramble | Normal Trap | |||
Target up to 3 of your banished LIGHT Machine Normal Monsters and/or LIGHT Machine Union Monsters; Special Summon them. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your banished LIGHT Machine Normal Monsters or LIGHT Machine Union Monsters; return it to the hand. You can only activate 1 "Union Scramble" per turn. | ||||||
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7.4 (7) | Chain Hole | Normal Trap | |||
When your opponent activates a monster effect in response to a card or effect activation: Negate that opponent's effect, then, your opponent can banish 1 card from their hand or Deck with the same original name as that negated card. If they did not, you can banish 1 random card from their hand. | ||||||
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7.4 (20) | Reinforce Truth | Normal Trap | |||
Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck. You cannot conduct your Battle Phase the turn you activate this card. | ||||||
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7.3 (4) | Amaze Attraction Thrill Train | Normal Trap | |||
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ●You: Change the equipped monster's battle position, then, your opponent chooses 1 "Attraction" Trap in your GY, and you Set it to your field. ●Your opponent: Banish the equipped monster until the End Phase. You can only use this effect of "Amaze Attraction Thrill Train" once per turn. |
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7.3 (19) | Different Dimension Ground | Normal Trap | |||
This turn, any monster sent to the GY is banished instead. | ||||||
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7.3 (10) | E.M.R. | Normal Trap | |||
Tribute 1 Machine monster, then target 1 card on the field for every 1000 original ATK of the Tributed monster; destroy those cards. | ||||||
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7.3 (3) | Echelon of the Fire Kings | Normal Trap | |||
Special Summon 3 FIRE monsters (1 Beast, 1 Beast-Warrior, 1 Winged Beast), 1 each from your hand, Deck, and GY, but their effects are negated, also destroy them during the End Phase. You can banish this card from your GY; this turn, your opponent cannot activate cards or effects when you Normal or Special Summon a "Fire King" monster(s). You can only use each effect of "Echelon of the Fire Kings" once per turn. | ||||||
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7.3 (16) | Alien Brain | Normal Trap | |||
If a Reptile monster you control is destroyed by battle with an opponent's attacking monster and sent to the GY: Take control of the opponent's monster, and if you do, it becomes a Reptile. | ||||||
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7.3 (11) | Fateful Hour | Normal Trap | |||
Target 1 monster that cannot be Normal Summoned/Set in either GY; Special Summon it. | ||||||
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7.3 (6) | Time Thief Flyback | Normal Trap | |||
Target 1 "Time Thief" Xyz Monster you control; attach 1 "Time Thief" card from your hand or Deck to it as material. You can banish this card from your GY, then target 1 "Time Thief" Xyz Monster you control; attach 1 card from your opponent's GY to it as material. You can only use 1 "Time Thief Flyback" effect per turn, and only once that turn. | ||||||
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7.3 (12) | Ghostrick Scare | Normal Trap | |||
Target any number of face-down Defense Position monsters you control; change them to face-up Defense Position, count the number of "Ghostrick" monsters among them, and if you do, change up to that many face-up monsters your opponent controls to face-down Defense Position (min. 1). | ||||||
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7.3 (4) | Cynet Circuit | Normal Trap | |||
Target 1 "Firewall" Link Monster you control; Special Summon any number of monsters from your GY to either player's zones linked to that monster. If your LP are 2000 or less: You can banish this card from your GY; return 1 "Firewall" Link Monster from your GY to your Extra Deck, then you can Special Summon that monster from your Extra Deck. You can only use each effect of "Cynet Circuit" once per turn. | ||||||
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7.3 (4) | Springans Call! | Normal Trap | |||
Target 1 "Springans" monster or "Fallen of Albaz" in your GY; Special Summon it. During the Main Phase, except the turn this card was sent to the GY: You can banish this card and 1 Fusion Monster from your GY, then target 1 "Springans" Xyz Monster you control; attach 1 Fusion Monster that lists "Fallen of Albaz" as material from your Extra Deck to that monster as material. You can only use each effect of "Springans Call!" once per turn. | ||||||
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7.3 (4) | Until Noble Arms are Needed Once Again | Normal Trap | |||
Excavate cards from the top of your Deck, equal to the number of "Noble Arms" Equip Spells you control, and if you do, add 1 of them to your hand, also place the remaining cards on top of your Deck in any order. You can banish this card from your GY, except the turn this card was sent to the GY; Special Summon from your Deck, 1 "Noble Knight" monster with a different name from the cards you control or in your GY. You can only use this effect of "Until Noble Arms are Needed Once Again" once per turn. | ||||||
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7.3 (4) | Centur-Ion Phalanx | Normal Trap | |||
Target 1 face-up Monster Card on the field; banish it, and if you do, during the Standby Phase of the next turn, Special Summon that banished monster to its owner's field. You can banish this card from your GY, then target 1 "Centur-Ion" Synchro Monster in your GY; Special Summon it, but it loses 1500 ATK. You can only use 1 "Centur-Ion Phalanx" effect per turn, and only once that turn. | ||||||
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7.3 (21) | Typhoon | Normal Trap | |||
Target 1 face-up Spell/Trap on the field; destroy it. If your opponent controls 2 or more Spells/Traps and you control no Spells/Traps, you can activate this card from your hand. | ||||||
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7.3 (17) | Accumulated Fortune | Normal Trap | |||
Activate only as Chain Link 4 or higher. Draw 2 cards. You cannot activate this card if multiple cards/effects with the same name are in that Chain. | ||||||
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7.3 (28) | D.D. Dynamite | Normal Trap | |||
Inflict 300 damage to your opponent for each of their removed from play cards. | ||||||
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7.3 (8) | Fiendish Golem | Normal Trap | |||
Target 1 monster on the field with 2000 or more ATK; banish it (until the End Phase of the next turn), then if you activated this card while you controlled "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can Set 1 "Fiendish Chain" directly from your Deck or GY. | ||||||
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7.3 (36) | Needlebug Nest | Normal Trap | |||
Send the top 5 cards of your Deck to the GY. | ||||||
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7.3 (16) | Paleozoic Hallucigenia | Normal Trap | |||
Target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. | ||||||
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