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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Quick-Play Spell". Search result Showing 331 to 360 of 453
Card-Type is "Quick-Play Spell".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 4.8 (5) | Evil Eye Confrontation | Quick-Play Spell | |||
If you control an "Evil Eye" monster: Target 1 Spell/Trap your opponent controls; destroy it, and if you do, and "Evil Eye of Selene" is in your Spell & Trap Zone, banish that destroyed card. You can only activate 1 "Evil Eye Confrontation" per turn. | ||||||
▶︎ Deck | 4.8 (6) | Diamond-Dust Cyclone | Quick-Play Spell | |||
Target 1 monster with 4 or more Fog Counters; destroy it, and if you do, draw 1 card for every 4 Fog Counters that was on it. | ||||||
▶︎ Deck | 4.8 (6) | Double Hero Attack | Quick-Play Spell | |||
If you control a Fusion Monster that lists "Elemental HERO Neos" as material: Target 1 "HERO" Fusion Monster in your GY; Special Summon it, ignoring its Summoning conditions. You can only activate 1 "Double Hero Attack" per turn. | ||||||
▶︎ Deck | 4.7 (15) | Combination Attack | Quick-Play Spell | |||
During a Battle Phase, you can use this effect on 1 monster that has attacked this turn and is equipped with a Union Monster. Change the Union Monster back to a monster in face-up Attack or Defense Position. Also, the monster that was equipped with the Union Monster may attack again this turn. | ||||||
▶︎ Deck | 4.7 (23) | Double or Nothing! | Quick-Play Spell | |||
When a monster's attack is negated: Target that monster; it can make a second attack during this Battle Phase, and if it does, its ATK is doubled during the Damage Step only. | ||||||
▶︎ Deck | 4.7 (6) | Vylon Polytope | Quick-Play Spell | |||
Target any number of "Vylon" monster Cards you control that are Equip Cards; Special Summon them in face-up Defense Position. Banish them when they leave the field. | ||||||
▶︎ Deck | 4.6 (14) | Grand Convergence | Quick-Play Spell | |||
If you control "Macro Cosmos": Inflict 300 damage to your opponent, and if you do, destroy all monsters on the field. | ||||||
▶︎ Deck | 4.6 (5) | ESP Amplifier | Quick-Play Spell | |||
All face-up Psychic-Type monsters you controlled when this card was activated gain 300 ATK for each of your Psychic-Type monsters that is removed from play when this card resolves. During the End Phase, remove from play all monsters that were affected by this effect. | ||||||
▶︎ Deck | 4.6 (5) | Future Drive | Quick-Play Spell | |||
Target 1 "Utopic Future" Xyz Monster you control; apply the following effect(s) to that monster you control for the rest of this turn. ●It can attack all monsters your opponent controls once each. ●If it battles an opponent's monster, that monster's effects are negated during the Damage Step only. ●Each time it destroys an opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's original ATK. You can only activate 1 "Future Drive" per turn. |
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▶︎ Deck | 4.6 (11) | Pendulum Shift | Quick-Play Spell | |||
Target 1 card in either player's Pendulum Zone and declare a Pendulum Scale from 1 to 10; this turn, that card becomes that Pendulum Scale. | ||||||
▶︎ Deck | 4.5 (11) | Cyber Energy Shock | Quick-Play Spell | |||
If you control "Jinzo": Target 1 card on the field; destroy it, then, if it was a Trap, you can apply 1 of these effects. ●Negate the effects of 1 face-up card on the field until the end of this turn. ●All "Jinzo" you control gain 800 ATK. You can only activate 1 "Cyber Energy Shock" per turn. |
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▶︎ Deck | 4.5 (20) | Flash Fusion | Quick-Play Spell | |||
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. Destroy it during the End Phase. | ||||||
▶︎ Deck | 4.5 (10) | Bayonet Punisher | Quick-Play Spell | |||
Apply these effects, in sequence, depending on the type(s) of "Borrel" monsters you control and in your GY. If you control a monster with 3000 or more ATK, your opponent cannot activate cards or effects in response to this card's activation. ●Fusion: Banish 1 monster your opponent controls. ●Synchro: Banish 3 random face-down cards from your opponent's Extra Deck, face-up. ●Xyz: Banish 1 Spell/Trap your opponent controls. ●Link: Banish up to 3 cards from your opponent's GY. You can only activate 1 "Bayonet Punisher" per turn. |
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▶︎ Deck | 4.5 (2) | Yosenju Wind Worship | Quick-Play Spell | |||
If you control 3 or more "Yosenju" monster Cards with different names: Return as many "Yosenju" monster Cards you control to the hand as possible, then you can draw until you have 5 cards in your hand. You can only activate 1 "Yosenju Wind Worship" per turn. | ||||||
▶︎ Deck | 4.4 (8) | Runaway Karakuri | Quick-Play Spell | |||
Select 1 face-up "Karakuri" monster on the field. Until the End Phase, it gains 1000 ATK but its effect(s) is negated. | ||||||
▶︎ Deck | 4.4 (5) | Gold Pride - That Came Out of Nowhere! | Quick-Play Spell | |||
Special Summon 1 "Gold Pride" monster from your hand or GY, then your opponent can Special Summon 1 monster from their hand or GY to their field, but negate its effects. You can only activate 1 "Gold Pride - That Came Out of Nowhere!" per turn. | ||||||
▶︎ Deck | 4.4 (12) | Order to Charge | Quick-Play Spell | |||
Target 1 non-Token Normal Monster you control; Tribute that Normal Monster, and if you do, destroy 1 monster your opponent controls. | ||||||
▶︎ Deck | 4.4 (10) | Crashbug Road | Quick-Play Spell | |||
Each player can Special Summon 1 monster from their hand with the same Level as 1 face-up Level 4 or lower monster they control. | ||||||
▶︎ Deck | 4.4 (19) | Predaprime Fusion | Quick-Play Spell | |||
If a "Predaplant" monster(s) is on the field: Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from either field as material, including 2 or more DARK monsters you control. You can only activate 1 "Predaprime Fusion" per turn. | ||||||
▶︎ Deck | 4.3 (6) | Seed of Deception | Quick-Play Spell | |||
Special Summon 1 Level 2 or lower Plant-Type monster from your hand. | ||||||
▶︎ Deck | 4.3 (18) | Transcendent Wings | Quick-Play Spell | |||
Send 1 face-up or face-down "Winged Kuriboh" you control and 2 cards from your hand to the GY; Special Summon 1 "Winged Kuriboh LV10" from your hand or Deck. | ||||||
▶︎ Deck | 4.3 (17) | TGX1-HL | Quick-Play Spell | |||
Target 1 "T.G." monster you control; its ATK and DEF each become half its current ATK and DEF, and if they do, destroy 1 other Spell/Trap Card on the field. | ||||||
▶︎ Deck | 4.3 (10) | Mistaken Accusation | Quick-Play Spell | |||
If your opponent has more total cards in their hand and field than you do: Target 1 face-up card on the field; neither player can activate cards with that name, or their effects, for the rest of this Duel, except that target. You can only activate 1 "Mistaken Accusation" per turn. | ||||||
▶︎ Deck | 4.3 (12) | Unleash Your Power! | Quick-Play Spell | |||
All Gemini Monsters that were on your side of the field when this card was activated are treated as Effect Monsters, and gain their effect(s). During the End Phase of this turn, Set all monsters affected by this card's effect. | ||||||
▶︎ Deck | 4.2 (9) | Evo-Miracle | Quick-Play Spell | |||
Target 1 monster that was Special Summoned by the effect of an "Evoltile" monster; this turn, it cannot be destroyed by battle or by card effects. | ||||||
▶︎ Deck | 4.2 (5) | Uni-Song Tuning | Quick-Play Spell | |||
Target 1 Tuner in either GY and 1 face-up monster on the field; banish that Tuner in the GY, then, until the end of this turn, the Level of the targeted monster on the field becomes the Level of the banished Tuner, also it is treated as a Tuner. You can only activate 1 "Uni-Song Tuning" per turn. | ||||||
▶︎ Deck | 4.1 (11) | Gagagaback | Quick-Play Spell | |||
During the turn a "Gagaga" monster you control was destroyed by battle and sent to the Graveyard: Special Summon from your Graveyard as many monsters as possible that were destroyed by battle this turn, in face-up Defense Position, then take 600 damage for each monster Special Summoned by this effect. You can only activate 1 "Gagagaback" per turn. | ||||||
▶︎ Deck | 4.1 (9) | Spell of Pain | Quick-Play Spell | |||
When your opponent activates a card or effect that would inflict effect damage to you: Your opponent takes the effect damage from that card or effect, instead. | ||||||
▶︎ Deck | 4 (11) | War Rock Spirit | Quick-Play Spell | |||
During the Battle Phase: Target 1 "War Rock" monster in your GY, then activate 1 of these effects; ●Special Summon that target in Attack Position, but for the rest of this turn, its effects are negated, also it cannot attack directly. ●Special Summon that target in Defense Position, also the first time each "War Rock" monster you control would be destroyed by battle this turn, it is not destroyed. You can only activate 1 "War Rock Spirit" per turn. |
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▶︎ Deck | 4 (3) | U.A. Locker Room | Quick-Play Spell | |||
(This card is always treated as a "F.A." card.) Target 1 "U.A." or "F.A." monster you control or in your GY; add it to the hand, and if you do, you gain 500 LP, then you can apply this effect. ●Reveal any number of "U.A." and/or "F.A." monsters in your hand, shuffle them into the Deck, then draw cards equal to the number of shuffled cards. You can only activate 1 "U.A. Locker Room" per turn. |
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