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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Continuous Spell". Search result Showing 361 to 390 of 431
Card-Type is "Continuous Spell".
Search result. You can change the search conditions at the bottom of the screen.
Rating Score | Card Name | Card-Type | ||||
---|---|---|---|---|---|---|
Attribute | Level | Type | ATK | DEF | ||
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3.1 (11) | Attraffic Control | Continuous Spell | |||
If your opponent controls 3 or more monsters, they cannot declare an attack. | ||||||
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3.1 (20) | Constellar Belt | Continuous Spell | |||
The activation of LIGHT monsters' effects cannot be negated. | ||||||
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3 (12) | Zefra Path | Continuous Spell | |||
Activate this card only if you have 2 "Zefra" cards in your Pendulum Zones, with active Pendulum Scales of 1 and 7. If this card is activated: Shuffle all monsters you control into the Deck, except "Zefra" monsters. Neither player can Special Summon monsters, except from the hand or the Extra Deck. While you have a card(s) in your Pendulum Zone, this card cannot be targeted by card effects. Destroy this card if a card(s) in your Pendulum Zone is destroyed. | ||||||
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3 (12) | Perform Puppet | Continuous Spell | |||
You can banish 1 "Gimmick Puppet" monster from your GY; all monsters you currently control become that banished monster's Level, until the end of this turn (even if this card leaves the field). If a face-up "Gimmick Puppet" monster(s) you control is destroyed by battle or an opponent's card effect and sent to the GY: You can target 1 of your banished "Gimmick Puppet" monsters; Special Summon it. You can only use each effect of "Perform Puppet" once per turn. | ||||||
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3 (6) | Hollow Giants | Continuous Spell | |||
Activate this card only if both players control a monster that was Special Summoned from the Extra Deck. Negate the effects of face-up monsters Special Summoned from the Extra Deck. If a monster(s) is destroyed by battle involving 2 monsters that were Special Summoned from the Extra Deck: Send this card to the GY, also the player(s) who controlled the destroyed monster(s) takes 1000 damage. | ||||||
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3 (3) | Vendread Nightmare | Continuous Spell | |||
Once per turn: You can Tribute 1 or more "Vendread" monsters from your hand and/or field, then target 1 face-up monster you control; increase its Level by the number of monsters Tributed, until the end of this turn. When your attacking "Vendread" Ritual Monster destroys an opponent's monster by battle: You can have your monster gain 1000 ATK. You can only use this effect of "Vendread Nightmare" once per turn. | ||||||
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2.9 (11) | Gingerbread House | Continuous Spell | |||
During your opponent's Standby Phase: You can have as many monsters they control as possible gain 600 ATK, then destroy as many monsters they control as possible with 2500 or more ATK, and if you do, gain LP equal to the number of monsters destroyed x 500. (The ATK gain remains even if this card leaves the field.) You can only use this effect of "Gingerbread House" once per turn. | ||||||
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2.9 (7) | Gunkan Suship Catch-of-the-Day | Continuous Spell | |||
Once per turn: You can reveal 1 "Gunkan Suship Shari" in your hand; place 1 counter on this card, and if you do, reveal 1 "Gunkan" Xyz Monster from your Extra Deck, and your opponent declares 1 "Gunkan" monster's card name, except "Gunkan Suship Shari", that is mentioned on any "Gunkan" Xyz Monster, then, you add that declared card from your Deck to your hand. If you cannot add, shuffle this card into the Deck. If this card in its owner's possession is destroyed by an opponent's card: Your opponent pays exactly 500 LP for each counter on this card. | ||||||
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2.8 (8) | Miracle Stone | Continuous Spell | |||
You can only control 1 "Miracle Stone". All Spellcaster monsters you control gain 500 ATK/DEF for each "Fortune Fairy" monster you control with different names. Once per turn, when an attack is declared involving your "Fortune Fairy" monster: You can draw 1 card. | ||||||
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2.8 (16) | Lighten the Load | Continuous Spell | |||
Once per turn, you can add 1 Level 7 or higher monster from your hand to your Deck and shuffle it, then draw 1 card. | ||||||
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2.8 (9) | Psi-Station | Continuous Spell | |||
When a Psychic-Type monster is Normal Summoned: You can pay 500 LP; increase its Level by 1 and ATK by 300. (This remains even if this card leaves the field.) | ||||||
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2.8 (18) | Spell Chronicle | Continuous Spell | |||
Activate this card by sending your entire hand to the GY; banish 5 Spells/Traps from your Deck. Each time your opponent activates a Spell Card, place 1 Chronicle Counter on this card when that Spell Card resolves. You can remove 2 Chronicle Counters from this card; your opponent chooses 1 card banished by this card's effect for you to add to your hand. If this face-up card in the Spell & Trap Zone leaves the field: You take 500 damage for each card currently banished by this card's effect. | ||||||
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2.8 (21) | Wonder Balloons | Continuous Spell | |||
Once per turn: You can send any number of cards from your hand to the GY; place 1 Balloon Counter on this card for each card sent to the GY. All monsters your opponent controls lose 300 ATK for each Balloon Counter on this card. | ||||||
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2.7 (6) | Gagaku-P.U.N.K. Crash Beat | Continuous Spell | |||
If your opponent activates a card or effect that targets your "P.U.N.K." monster(s): You can target 1 card your opponent controls; destroy it. You can only use this effect of "Gagaku-P.U.N.K. Crash Beat" once per turn. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can activate this effect; this turn, your opponent cannot target "P.U.N.K." monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. | ||||||
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2.7 (7) | Pyramid of Wonders | Continuous Spell | |||
All Zombie monsters you control gain 200 ATK for each monster your opponent controls. If exactly 1 Zombie monster you control (and no other cards) would be destroyed, you can send this card to the GY instead. | ||||||
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2.7 (11) | Primordial Soup | Continuous Spell | |||
Once per turn, during your Main Phase: You can shuffle up to 2 "Evolsaur" monsters from your hand into the Deck, then draw the same number of cards. You can only control 1 face-up "Primordial Soup". | ||||||
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2.7 (10) | Spiritual Forest | Continuous Spell | |||
The first time each Beast, Beast-Warrior, or Plant monster you control would be destroyed by battle each turn, it is not destroyed. | ||||||
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2.7 (20) | Tri-Blaze Accelerator | Continuous Spell | |||
Activate this card by sending 1 face-up "Blaze Accelerator" you control to the GY. During your Main Phase: You can target 1 monster your opponent controls; send 1 Pyro monster from your hand to the GY, and if you do, destroy that target, and if you do that, inflict 500 damage to your opponent. Your monsters cannot attack the turn you activate this effect. | ||||||
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2.6 (11) | Pride of the Weak | Continuous Spell | |||
When a Level 2 or lower monster you control destroys an opponent's monster by battle and sends it to the Graveyard, if you have no cards in your hand, draw 2 cards. | ||||||
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2.6 (17) | Constellar Tempest | Continuous Spell | |||
During your End Phase: You can target 2 "Constellar" Xyz Monsters you control that have Xyz Material; detach all Xyz Materials from both Xyz Monsters, and if you do, halve your opponent's LP. You can only use this effect of "Constellar Tempest" once per Duel. Once per turn, during your Standby Phase: You can target 1 "Constellar" Xyz Monster you control and 1 "Constellar" monster in your Graveyard; attach that monster from the Graveyard to that Xyz Monster as an Xyz Material. | ||||||
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2.6 (12) | Domino Effect | Continuous Spell | |||
When a monster your opponent controls is destroyed by battle and sent to the Graveyard, you can send 1 monster you control to the Graveyard to destroy 1 monster your opponent controls. | ||||||
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2.5 (8) | Continuous Destruction Punch | Continuous Spell | |||
If the DEF of the attacked Defense Position monster on your side of the field is higher than the ATK of the attacking monster on your opponent's side of the field, destroy the attacking monster. Damage calculation is applied normally. | ||||||
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2.5 (22) | Inspection | Continuous Spell | |||
During your opponent's Standby Phase, you can randomly select 1 card in your opponent's hand and look at it at the cost of 500 Life Points. | ||||||
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2.5 (22) | Guarded Treasure | Continuous Spell | |||
Activate this card by discarding 5 cards; draw 2 cards. While this card is on the field, draw 2 cards instead of 1 for your normal draw during your Draw Phase. | ||||||
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2.5 (13) | The Resolute Meklord Army | Continuous Spell | |||
All Attack Position "Meklord Army" monsters you control cannot be destroyed by battle, also their effects are negated. | ||||||
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2.5 (10) | Poison Fangs | Continuous Spell | |||
Each time a Beast-Type monster inflicts Battle Damage to your opponent, inflict 500 damage to your opponent. | ||||||
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2.5 (21) | Infinite Cards | Continuous Spell | |||
There is no limit to the hand size for each player. | ||||||
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2.5 (8) | Insect Neglect | Continuous Spell | |||
When your opponent's monster declares an attack: You can banish 1 Insect monster from your GY; negate the attack. | ||||||
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2.5 (15) | Finite Cards | Continuous Spell | |||
The hand size limit of each player becomes 3. | ||||||
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2.5 (13) | Recycle | Continuous Spell | |||
During your Standby Phase, by paying 300 Life Points, select 1 non-Monster Card in your Graveyard and return it to the bottom of your Deck. | ||||||
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