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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Spell". Search result Showing 1,321 to 1,350 of 2,451
Card-Type is "Spell".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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6.3 (13) | Junk Barrage | Equip Spell | |||
When the equipped monster destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the destroyed monster's ATK in the Graveyard. | ||||||
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6.3 (4) | Star Power!! | Quick-Play Spell | |||
During damage calculation, if your Link Monster battles an opponent's monster: Your monster gains ATK equal to the total Levels/Ranks of the monsters it points to x 400, during that damage calculation only. You can only activate 1 "Star Power!!" per turn. | ||||||
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6.3 (26) | Forbidden Scripture | Quick-Play Spell | |||
If a monster battles an opponent's monster, during damage calculation: Negate all other card effects on the field until the end of the Damage Step, also damage calculation for this battle uses each monster's original ATK and DEF. | ||||||
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6.3 (4) | Time Thief Startup | Quick-Play Spell | |||
Special Summon 1 "Time Thief" monster from your hand. During your Main Phase: You can banish this card from your GY, then target 1 "Time Thief" Xyz Monster you control; attach 3 "Time Thief" cards of different types (1 Monster, 1 Spell, and 1 Trap) from your GY to that monster as material. You can only use 1 "Time Thief Startup" effect per turn, and only once that turn. | ||||||
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6.3 (15) | Battle Fusion | Quick-Play Spell | |||
When an attack is declared involving a Fusion Monster you control and an opponent's monster: That monster you control gains ATK equal to the ATK of the opponent's monster, until the end of the Damage Step. You can only activate 1 "Battle Fusion" per turn. | ||||||
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6.3 (3) | Surprise Chain | Quick-Play Spell | |||
Activate only as Chain Link 2 or higher; apply the following effects, depending on the Chain Link number of this card, in sequence (skip over any that do not apply). You cannot activate this card if multiple cards/effects with the same name are in that Chain. ●2+: Excavate the top cards of your Deck, equal to the Chain Link number of this card, then place them on the top of your Deck in any order. ●3+: Send the top card of your Deck to the GY. ●4+: Draw 1 card. You can only activate 1 "Surprise Chain" per turn. |
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6.3 (8) | Speedlift | Quick-Play Spell | |||
If you control exactly 1 Tuner and no other monsters: Special Summon 1 Level 4 or lower "Speedroid" monster from your Deck. Neither player can activate cards or effects when that monster is Special Summoned. | ||||||
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6.3 (4) | Drytron Asterism | Quick-Play Spell | |||
During the Main Phase: Target 1 "Drytron" monster or 1 Ritual Monster you control, and 1 face-up monster your opponent controls; your monster loses exactly 1000 ATK until the end of your opponent's turn, and if it does, destroy that opponent's monster. You can only activate 1 "Drytron Asterism" per turn. | ||||||
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6.3 (4) | Final Cross | Quick-Play Spell | |||
During your turn, if a Synchro Monster(s) was sent to your GY this turn: Target 1 Synchro Monster you control; it can make a second attack during each Battle Phase this turn, also, if you activated this card by targeting a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name, you can make it gain ATK equal to the ATK of 1 Synchro Monster in your GY. You can only activate 1 "Final Cross" per turn. | ||||||
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6.3 (15) | Anti-Magic Arrows | Quick-Play Spell | |||
At the start of the Battle Phase: For the rest of this turn after this card resolves, neither player can activate Spell/Trap Cards, or their effects. Neither player can activate cards or effects in response to this card's activation. | ||||||
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6.3 (9) | Rage of Kairyu-Shin | Quick-Play Spell | |||
If "Umi" is on the field: Target monsters your opponent controls, up to the number of WATER monsters you control whose original Levels are 5 or higher; destroy them, and if you do, the zones they were in cannot be used until the end of the next turn. You can only activate 1 "Rage of Kairyu-Shin" per turn. | ||||||
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6.3 (3) | Dinomic Powerload | Field Spell | |||
All "Dinomist" monsters on the field gain 300 ATK and DEF. If a "Dinomist" monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step. | ||||||
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6.3 (3) | Doll House | Field Spell | |||
You can target 1 Normal Monster in your GY with 0 ATK or DEF, or, if you control "Princess Cologne", you can target 2 such monsters instead; Special Summon 1 monster from your Deck with the same name as each target, as a Level 6 DARK monster. You can only use this effect of "Doll House" once per turn. When an opponent's monster declares an attack: You can attach 1 "Grandpa Demetto" you control to "Princess Cologne" you control as material, then end the Battle Phase. | ||||||
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6.3 (26) | Black Illusion Ritual | Ritual Spell | |||
This card is used to Ritual Summon "Relinquished". You must also Tribute a monster from your hand or field whose Level is 1 or more. | ||||||
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6.3 (7) | Litmus Doom Ritual | Ritual Spell | |||
This card is used to Ritual Summon "Litmus Doom Swordsman". You must also Tribute monsters from your hand or field, whose total Levels equal 8 or more. If this card is in the GY: You can target 1 "Litmus Doom Swordsman" in your GY; shuffle both it and this card from the GY into the Deck, then draw 1 card. You can only use this effect of "Litmus Doom Ritual" once per turn. | ||||||
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6.2 (9) | Angel of Blue Tears | Normal Spell | |||
Target 1 face-up monster on the field; its controller's opponent takes damage equal to the number of cards in their hand x 200, then negate that target's effects until the end of this turn. If effect damage is inflicted (except during the Damage Step): You can banish this card from your GY; Set 1 Normal Trap directly from your hand or Deck. If Set from the hand, it can be activated this turn. You can only use 1 "Angel of Blue Tears" effect per turn, and only once that turn. | ||||||
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6.2 (14) | Zombie Necronize | Normal Spell | |||
If a Level 5 or higher Zombie monster is on the field: Target 1 monster your opponent controls; take control of it until the End Phase. During your Main Phase, if this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Zombie Necronize" effect per turn, and only once that turn. | ||||||
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6.2 (5) | Torpedo Takedown | Normal Spell | |||
Target 1 WATER Xyz Monster you control; detach 1 material from it, inflict 400 damage to your opponent for each card in your hand, and if you do, that monster gains ATK equal to the damage inflicted, until the end of this turn. You can banish this card and 1 WATER Xyz Monster from your GY; draw 2 cards. You can only use 1 "Torpedo Takedown" effect per turn, and only once that turn. | ||||||
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6.2 (35) | Soul Exchange | Normal Spell | |||
Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that target, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card. | ||||||
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6.2 (5) | Synchro Overtop | Normal Spell | |||
Target any number of Level 7 or 8 Dragon Synchro Monsters in your GY; Special Summon them in Defense Position, but their Levels become 1 and their effects are negated, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. When a Synchro Monster you control is destroyed by battle: You can banish this card from your GY; Special Summon 1 "Crimson Dragon" from your Extra Deck. You can only use each effect of "Synchro Overtop" once per turn. | ||||||
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6.2 (15) | The Law of the Normal | Normal Spell | |||
You can only activate this card while there are 5 face-up Level 2 or lower Normal Monsters on your side of the field. Both players discard all cards in their hands, and destroy all cards on the field except Level 2 or lower Normal Monsters. | ||||||
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6.2 (11) | Skydive Scorcher | Normal Spell | |||
Target 1 "Elemental HERO" Fusion Monster you control; destroy as many monsters your opponent controls as possible, with ATK higher than that monster's, then inflict damage to your opponent equal to the highest original ATK among those destroyed monsters in the Graveyard (your choice, if tied). If a "Skyscraper" Field Spell Card is in your Field Zone, inflict damage to your opponent equal to the combined original ATK of those destroyed monsters in the Graveyard, instead. | ||||||
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6.2 (14) | Tannhauser Gate | Normal Spell | |||
Target 2 monsters you control of the same Type with 1000 or less ATK; both monsters' Levels become the combined Levels of those 2 monsters. | ||||||
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6.2 (6) | Super Quantal Alphan Spike | Normal Spell | |||
If you control 3 or more "Super Quantum" monsters with different names: Shuffle as many cards your opponent controls as possible into the Deck, then your opponent Special Summons 1 monster from their Extra Deck, ignoring its Summoning conditions. You can banish this card and 1 "Super Quantal Fairy Alphan" from your Graveyard; activate 1 "Super Quantal Mech Ship Magnacarrier" from your Deck. | ||||||
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6.2 (14) | Bujincarnation | Normal Spell | |||
If your opponent controls a monster and you control no monsters: Target 1 "Bujin" monster in your Graveyard and 1 of your banished "Bujin" monsters; Special Summon both targets. They cannot be used as Xyz Material for an Xyz Summon, except for the Xyz Summon of a Beast, Beast-Warrior, or Winged Beast-Type monster. | ||||||
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6.2 (14) | A Feather of the Phoenix | Normal Spell | |||
Discard 1 card, then target 1 card in your GY; return that target to the top of your Deck. | ||||||
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6.2 (12) | Spellbook Library of the Crescent | Normal Spell | |||
If you have no "Spellbook" Spell Cards in your Graveyard: Reveal 3 "Spellbook" Spell Cards with different names from your Deck, your opponent randomly adds 1 of them to your hand, and shuffle the rest back into your Deck. You can only activate 1 "Spellbook Library of the Crescent" per turn. You cannot activate any Spell Cards the turn you activate this card, except "Spellbook" Spell Cards. | ||||||
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6.2 (5) | Aroma Gardening | Continuous Spell | |||
If you Normal or Special Summon an "Aroma" monster(s) (except during the Damage Step): You can gain 1000 LP. When an opponent's monster declares an attack, while your LP are lower than your opponent's: You can Special Summon 1 "Aroma" monster from your Deck. You can only use each effect of "Aroma Gardening" once per turn. | ||||||
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6.2 (5) | Time Thief Hack | Continuous Spell | |||
During the turn they are Special Summoned, Xyz Monsters you control cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. You can target 1 face-up Xyz Monster you control; it gains 300 ATK for each material currently attached to it, until the end of this turn, and if it does, and also has a material that is owned by your opponent, it can attack directly this turn (even if this card leaves the field). You can only use this effect of "Time Thief Hack" once per turn. | ||||||
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6.2 (14) | Sky Striker Mecharmory - Hercules Base | Equip Spell | |||
Activate this card only if you control no monsters in your Main Monster Zones. The equipped monster cannot attack directly. It can make a second attack on monsters during each Battle Phase. If the equipped monster destroys a monster by its attack while you have 3 or more Spells in your GY: Draw 1 card. If this card is sent from the field to the GY by a card effect: You can target up to 3 "Sky Striker" cards in your GY, except "Sky Striker Mecharmory - Hercules Base"; shuffle them into the Deck. | ||||||
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