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HOMEYu-Gi-Oh! Card Search > Search result

Card-Type is "Spell". Search result  Showing 1,261 to 1,290 of 2,451

Card-Type is "Spell".

Search result. You can change the search conditions at the bottom of the screen.

Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
アビスケイル-クラーケン ▶︎ Deck 6.5 8 Abyss-scale of the Kraken Equip Spell
Equip only to a "Mermail" monster. It gains 400 ATK. When a monster effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard.
サイコ・ブレイド ▶︎ Deck 6.5 14 Psychic Blade Equip Spell
Pay LP in multiples of 100 (max. 2000); equip this card to a monster. It gains that much ATK and DEF. You can only activate 1 "Psychic Blade" per turn.
魂写しの同化 ▶︎ Deck 6.5 20 Nephe Shaddoll Fusion Equip Spell
Activate this card by declaring 1 Attribute. Equip only to a "Shaddoll" monster, and it becomes that Attribute. During your Main Phase: You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including the equipped monster. You can only use this effect of "Nephe Shaddoll Fusion" once per turn.
禁じられた聖衣 ▶︎ Deck 6.5 26 Forbidden Dress Quick-Play Spell
Target 1 face-up monster on the field; until the end of this turn, that target loses 600 ATK, but cannot be targeted or destroyed by other card effects.
緊急発進 ▶︎ Deck 6.5 15 Scramble!! Scramble!! Quick-Play Spell
If your opponent's monsters on the field outnumber your non-Token monsters on the field: Tribute any number of "Mecha Phantom Beast Tokens"; Special Summon an equal number of "Mecha Phantom Beast" monsters from your Deck. Shuffle them into the Deck during the End Phase. You can only activate 1 "Scramble!! Scramble!!" per turn.
魔風衝撃波 ▶︎ Deck 6.5 4 Double Attack! Wind and Thunder!! Quick-Play Spell
If you control a "Gate Guardian" monster: Target 1 card on the field; destroy it. During your Main Phase: You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use this effect of "Double Attack! Wind and Thunder!!" once per turn.
魔力の泉 ▶︎ Deck 6.5 15 Magical Spring Quick-Play Spell
Draw a number of cards equal to the number of face-up Spell/Trap Cards your opponent controls, then discard a number of cards equal to the number of face-up Spell/Trap Cards you control. Until the end of your opponent's next turn after this card resolves, Spell/Trap Cards your opponent controls cannot be destroyed (by battle or card effect), also their activation and effects cannot be negated. You can only activate 1 "Magical Spring" per turn.
聖騎士と聖剣の巨城 ▶︎ Deck 6.5 4 Camelot, Realm of Noble Knights and Noble Arms Field Spell
Once per turn, if a "Noble Knight" card(s) you control would be destroyed by battle or card effect, you can destroy 1 Equip Card you control instead. During your Main Phase: You can banish this card (until the next Standby Phase), and if you do, place 1 "Noble Knights of the Round Table" from your hand, Deck, or GY, face-up in your Field Zone, then you can Special Summon 1 "Artorigus" monster, or add to your hand 1 "Noble Arms" card, from your Deck or GY. You can only use this effect of "Camelot, Realm of Noble Knights and Noble Arms" once per turn.
天空の聖域 ▶︎ Deck 6.5 30 The Sanctuary in the Sky Field Spell
Battle damage to the controller of a Fairy monster from a battle involving that monster becomes 0.
トラミッド・フォートレス ▶︎ Deck 6.5 4 Triamid Fortress Field Spell
All Rock-Type monsters on the field gain 500 DEF. "Triamid" monsters on the field cannot be destroyed by card effects. If this face-up card in the Field Zone is sent to the Graveyard: You can target 1 "Triamid" monster in your Graveyard; add it to your hand. You can only use this effect of "Triamid Fortress" once per turn.
アメイジング・ペンデュラム ▶︎ Deck 6.4 8 Amazing Pendulum Normal Spell
If you have no cards in your Pendulum Zones: Add 2 face-up "Magician" Pendulum Monsters with different names from your Extra Deck to your hand. You can only activate 1 "Amazing Pendulum" per turn.
古のルール ▶︎ Deck 6.4 22 Ancient Rules Normal Spell
Special Summon 1 Level 5 or higher Normal Monster from your hand.
エクシーズ・ギフト ▶︎ Deck 6.4 27 Xyz Gift Normal Spell
If you control 2 or more face-up Xyz Monsters: Detach 2 Xyz Materials from a monster you control and draw 2 cards.
強制切断 ▶︎ Deck 6.4 5 Packet Swap Normal Spell
Target 1 face-up non-Link Monster you control and 1 Link Monster your opponent controls; switch control of those monsters. You can only activate 1 "Packet Swap" per turn.
コアキメイルの鋼核 ▶︎ Deck 6.4 15 Iron Core of Koa'ki Meiru Normal Spell
During your Draw Phase, if this card is in your Graveyard, you can add this card to your hand instead of drawing, and/or send 1 "Koa'ki Meiru" monster from your hand to your Graveyard to add this card to your hand.
シャイニング・アブソーブ ▶︎ Deck 6.4 9 Leeching the Light Normal Spell
Select 1 face-up LIGHT monster your opponent controls. All face-up Attack Position monsters you control gain ATK equal to the ATK of the selected monster, until the End Phase.
ジャック・イン・ザ・ハンド ▶︎ Deck 6.4 10 Jack-In-The-Hand Normal Spell
Reveal 3 Level 1 monsters with different names from your Deck, your opponent adds 1 to their hand, you add 1 to your hand, and you shuffle the third into the Deck. You can only activate 1 "Jack-In-The-Hand" per turn.
洗脳-ブレインコントロール ▶︎ Deck 6.4 63 Brain Control Normal Spell
Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.
置換融合 ▶︎ Deck 6.4 20 Fusion Substitute Normal Spell
(This card is always treated as "Polymerization".)
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. You can banish this card from your GY, then target 1 Fusion Monster in your GY; return it to the Extra Deck, then draw 1 card.
ヒーロー・マスク ▶︎ Deck 6.4 20 Hero Mask Normal Spell
Target 1 face-up monster you control; send 1 "Elemental HERO" monster from your Deck to the Graveyard, and if you do, that target's name becomes the sent monster's name, until the End Phase.
モノマネンド ▶︎ Deck 6.4 11 Mimiclay Normal Spell
If your opponent controls a monster: Target 1 Level 2 or lower Defense Position monster you control; Special Summon from your Deck, in Defense Position, 1 monster with the same name as that monster on the field, but banish it when it leaves the field. You can only activate 1 "Mimiclay" per turn.
予見通帳 ▶︎ Deck 6.4 17 Ledger of Legerdemain Normal Spell
Banish 3 cards from the top of your Deck, face-down. During your 3rd Standby Phase after this card's activation, add all 3 cards to your hand. You can only activate 1 "Ledger of Legerdemain" per turn.
驚天動地 ▶︎ Deck 6.4 13 Earthshattering Event Continuous Spell
If a card(s) is sent from the Deck to the Graveyard: Target 1 card in either player's Graveyard; shuffle it into the Deck, also neither player can send cards from the Deck to the Graveyard for the rest of this turn.
曇りの天気模様 ▶︎ Deck 6.4 11 The Weather Cloudy Canvas Continuous Spell
"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
●You can banish this card, then target 1 face-up monster on the field (except during the Damage Step) (Quick Effect); halve its current ATK for the rest of this turn, but it can attack directly this turn.
You can only control 1 "The Weather Cloudy Canvas".
水神の護符 ▶︎ Deck 6.4 9 Sea Lord's Amulet Continuous Spell
Send this card to the Graveyard during your opponent's 3rd End Phase after activation. WATER monsters you control cannot be destroyed by your opponent's card effects.
星遺物へ至る鍵 ▶︎ Deck 6.4 8 World Legacy Key Continuous Spell
When this card is activated: You can target 1 of your banished "Mekk-Knight" monsters or "World Legacy" cards; add it to your hand. Negate any opponent's Trap effect that activates in the same column as a "Mekk-Knight" monster you control.
エクシーズ・ユニット ▶︎ Deck 6.4 17 Xyz Unit Equip Spell
Equip only to a face-up Xyz Monster. It gains ATK equal to its Rank x 200. If the equipped monster you control would detach its material to activate its effect: You can detach this card as 1 of the materials.
剣闘獣の闘器デーモンズシールド ▶︎ Deck 6.4 16 Gladiator Beast's Battle Archfiend Shield Equip Spell
Equip only to a "Gladiator Beast" monster. If the equipped monster would be destroyed, destroy this card instead. When this card is sent to your Graveyard because the equipped monster you controlled was shuffled into your Deck: Return this card to your hand.
孤毒の剣 ▶︎ Deck 6.4 7 Solitary Sword of Poison Equip Spell
Equip only to a monster you control. If the equipped monster battles an opponent's monster, the equipped monster's original ATK/DEF is doubled during damage calculation only. If you control a monster other than the equipped monster, send this card to the GY. You can only control 1 "Solitary Sword of Poison".
聖剣アロンダイト ▶︎ Deck 6.4 12 Noble Arms - Arfeudutyr Equip Spell
You can only control 1 "Noble Arms - Arfeudutyr". Equip only to a Warrior-Type monster. Once per turn: You can target 1 Set card your opponent controls; the equipped monster loses exactly 500 ATK, and if it does, destroy that target. (This ATK loss remains even if this card leaves the field or the monster becomes unaffected by card effects.) If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Arfeudutyr" once per turn.
Other sorts : Card Registration Date, scale blue, scale red

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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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