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HOMEYu-Gi-Oh! Card Search > Search result

Card-Type is "Spell". Search result  Showing 661 to 690 of 2,451

Card-Type is "Spell".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
煉獄の死徒 ▶︎ Deck 8.3 12 Void Seer Quick-Play Spell
Target 1 "Infernoid" monster you control; that target is unaffected by the opponent's card effects this turn. If an "Infernoid" monster(s) you control would be destroyed by a card effect, you can banish this card from your Graveyard instead of destroying 1 of those monsters.
アマゾネスの里 ▶︎ Deck 8.3 17 Amazoness Village Field Spell
All "Amazoness" monsters gain 200 ATK. Once per turn, when an "Amazoness" monster is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Amazoness" monster from your Deck with a Level less than or equal to that "Amazoness" monster in the GY.
アモルファスP ▶︎ Deck 8.3 6 Amorphous Persona Field Spell
All "Amorphage" monsters on the field gain 300 ATK/DEF. Up to twice per turn, if an "Amorphage" monster(s) you control is Tributed, draw 1 card. You can banish this card from your GY; Tribute Pendulum Monsters from your hand or field whose total Levels exactly equal 8, then Ritual Summon 1 "Amorphactor Pain, the Imagination Dracoverlord" from your hand.
炎王の孤島 ▶︎ Deck 8.3 30 Fire King Island Field Spell
If this face-up card in the Field Zone is sent to the Graveyard or banished: Destroy all monsters you control. You can only use 1 of the following effects of "Fire King Island" per turn, and only once that turn.
●During your Main Phase: You can destroy 1 monster in your hand or you control, and if you do, add 1 "Fire King" monster from your Deck to your hand.
●If you control no monsters: You can Special Summon 1 FIRE Winged Beast-Type monster from your hand.
転生炎獣の聖域 ▶︎ Deck 8.3 19 Salamangreat Sanctuary Field Spell
If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.
特許権の契約書類 ▶︎ Deck 8.3 4 Dark Contract with Patent License Field Spell
If your opponent Special Summons a monster(s) with the same card type (Fusion, Synchro, Xyz, or Link) as a "D/D/D" monster you control (except during the Damage Step): You can inflict 1000 damage to your opponent, also, while this card is on the field, your opponent cannot Special Summon monsters with the same card type as that Special Summoned monster for the rest of this turn. If this card is sent to the GY: You can add 1 "D/D" monster from your GY, or 1 face-up "D/D" Pendulum Monster from your Extra Deck, to your hand. You can only use this effect of "Dark Contract with Patent License" once per turn.
エヴォリューション・レザルト・バースト ▶︎ Deck 8.2 5 Evolution End Burst Normal Spell
Add 1 "Overload Fusion" from your Deck to your hand. If you Fusion Summon a monster this turn with "Overload Fusion", using 6 or more monsters as material, that monster can attack a number of times each Battle Phase this turn, up to the number of monsters used as its Fusion Materials. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except with Spell effects. You can only activate 1 "Evolution End Burst" per turn.
押収 ▶︎ Deck 8.2 39 Confiscation Forbidden Normal Spell
Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card.
サイコパス ▶︎ Deck 8.2 11 Psychic Path Normal Spell
Pay 800 Life Points and select up to 2 of your removed from play Psychic-Type monsters. Add them to your hand.
壱世壊に渦巻く反響 ▶︎ Deck 8.2 10 Tearlaments Grief Normal Spell
Special Summon 1 "Tearlaments" monster or "Visas Starfrost" from your Deck or GY, then send 1 monster you control to the GY, with the same Type or Attribute as that Special Summoned monster. If this card is sent to the GY by card effect: You can target 1 of your banished "Tearlaments" Traps; add it to your hand. You can only use 1 "Tearlaments Grief" effect per turn, and only once that turn.
天空の歌声 ▶︎ Deck 8.2 5 The Chorus in the Sky Normal Spell
Pay 1000 LP, then target 1 Fairy monster in your GY; add it to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 of your banished "The Sanctuary in the Sky", or 1 of your banished cards that mentions it, to your hand. You can only activate 1 "The Chorus in the Sky" per turn.
トランスターン ▶︎ Deck 8.2 35 Transmodify Normal Spell
Send 1 face-up monster you control to the GY; Special Summon from your Deck, 1 monster with the same Type and Attribute as that monster in the GY, but 1 Level higher. You can only activate 1 "Transmodify" per turn.
発禁令 ▶︎ Deck 8.2 11 Sales Ban Normal Spell
Declare 1 card name; for the rest of this turn, your opponent cannot activate cards, or the effects of cards, with the same original name as that declared card. The same restrictions apply to you, but for the rest of this Duel instead of just this turn. You can only activate 1 "Sales Ban" per turn.
ペンデュラム・トレジャー ▶︎ Deck 8.2 5 Pendulum Treasure Normal Spell
Add 1 Pendulum Monster from your Deck to your Extra Deck face-up. You can only activate 1 "Pendulum Treasure" per turn.
宝玉の導き ▶︎ Deck 8.2 20 Crystal Beacon Normal Spell
Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Zone to activate and to resolve this effect.
RUM-ゼアル・フォース ▶︎ Deck 8.2 5 Rank-Up-Magic Zexal Force Normal Spell
Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Utopia" or "ZW -" monster that is 1 Rank higher than that monster you control, by using it as material, and if you do, take 1 "ZW -" or "ZS -" monster from your Deck and place it on top of your Deck. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) If your opponent's LP are at least 2000 higher than yours: You can banish this card from your GY; draw 1 card. You can only use this effect of "Rank-Up-Magic Zexal Force" once per turn.
炎舞-「天枢」 ▶︎ Deck 8.2 15 Fire Formation - Tensu Continuous Spell
During your Main Phase, you can Normal Summon 1 Beast-Warrior monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) All Beast-Warrior Monsters you control gain 100 ATK.
剣闘排斥波 ▶︎ Deck 8.2 10 Gladiator Rejection Continuous Spell
Your opponent cannot target "Gladiator Beast" monsters you control with card effects, except during the Battle Phase. If a "Gladiator Beast" monster(s) is Special Summoned from your Main Deck (except during the Damage Step): You can Special Summon 1 "Gladiator Beast" monster from your Deck with a different Type from the monsters you control, in Defense Position. You can only use this effect of "Gladiator Rejection" once per turn.
D-フォース ▶︎ Deck 8.2 6 D - Force Continuous Spell
When this card is activated: You can add 1 "Destiny HERO - Plasma" from your Deck or GY to your hand. While you control "Destiny HERO - Plasma", apply the following effects.
●You cannot draw during the Draw Phase.
●Your opponent cannot target cards you control with card effects.
●Each "Destiny HERO - Plasma" you control gains 100 ATK for each monster in the GYs, cannot be destroyed by your opponent's card effects, also can make a second attack during each Battle Phase.
プレデター・プランター ▶︎ Deck 8.2 17 Predaponics Continuous Spell
Once per turn: You can Special Summon 1 Level 4 or lower "Predaplant" monster from your hand or GY, but negate its effects (even if this card leaves the field). Once per turn, during your Standby Phase, pay 800 LP or destroy this card.
魔神王の契約書 ▶︎ Deck 8.2 21 Dark Contract with the Swamp King Continuous Spell
During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use this effect of "Dark Contract with the Swamp King" once per turn. If Summoning a "D/D" Fusion Monster this way, you can also banish monsters from your GY as material. Once per turn, during your Standby Phase: Take 1000 damage.
魔術師の再演 ▶︎ Deck 8.2 10 Magician's Restage Continuous Spell
You can target 1 Level 3 or lower Spellcaster monster in your GY; Special Summon it. This effect can only be used once while this card is face-up on the field. If this card is sent to the GY: You can add 1 "Magician" Continuous Spell from your Deck to your hand, except "Magician's Restage".
銀河零式 ▶︎ Deck 8.2 19 Galaxy Zero Equip Spell
Target 1 "Photon" or "Galaxy" monster in your GY; Special Summon it in Attack Position and equip it with this card. It cannot attack or activate its effects. If it would be destroyed by battle or card effect during the Battle Phase, you can destroy this card instead. If this face-up card leaves the field: The equipped monster's ATK becomes 0. You can only activate 1 "Galaxy Zero" per turn.
御巫の祓舞 ▶︎ Deck 8.2 5 Mikanko Purification Dance Equip Spell
Equip only to a "Mikanko" monster. The equipped monster cannot be destroyed by card effects. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 monster you control and 1 monster your opponent controls; return them to the hand. You can only use this effect of "Mikanko Purification Dance" once per turn.
ワンダー・ワンド ▶︎ Deck 8.2 34 Wonder Wand Equip Spell
Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.
究極融合 ▶︎ Deck 8.2 11 Ultimate Fusion Quick-Play Spell
During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck that mentions "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon" as material, by shuffling the Fusion Materials listed on it from your hand, field, and/or GY into the Deck, then, you can destroy face-up cards your opponent controls, up to the number of "Blue-Eyes White Dragon" and "Blue-Eyes Ultimate Dragon" used from the field as material. You can only activate 1 "Ultimate Fusion" per turn.
輝く炎の神碑 ▶︎ Deck 8.2 5 Runick Flashing Fire Quick-Play Spell
Activate 1 of these effects, but skip your next Battle Phase after activation;
●Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck.
●Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone.
You can only activate 1 "Runick Flashing Fire" per turn.
新風の空牙団 ▶︎ Deck 8.2 6 Rookie Fur Hire Quick-Play Spell
Tribute 1 monster; Special Summon 1 monster "Fur Hire" from your hand or Deck, whose Level is 1 higher or 1 lower than the Tributed monster had on the field. You cannot declare attacks the turn you activate this card, except with monsters "Fur Hire". You can only activate 1 "Rookie Fur Hire" per turn.
精霊術の使い手 ▶︎ Deck 8.2 12 Spirit Charmers Quick-Play Spell
Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.
鉄獣の凶襲 ▶︎ Deck 8.2 5 Tri-Brigade Airborne Assault Quick-Play Spell
Target 1 Beast, Beast-Warrior, or Winged Beast monster you control; Special Summon 1 Beast, Beast-Warrior, or Winged Beast monster from your Deck, in Defense Position, with a different Type and with ATK less than or equal to that monster, but its effects are negated until the end of this turn, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Link Monsters. You can only activate 1 "Tri-Brigade Airborne Assault" per turn.
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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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