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HOME > Yu-Gi-Oh! Card Search > Search result
Card-Type is "Spell". Search result Showing 661 to 690 of 2,451
Card-Type is "Spell".
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
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8.3 (12) | Void Seer | Quick-Play Spell | |||
Target 1 "Infernoid" monster you control; that target is unaffected by the opponent's card effects this turn. If an "Infernoid" monster(s) you control would be destroyed by a card effect, you can banish this card from your Graveyard instead of destroying 1 of those monsters. | ||||||
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8.3 (17) | Amazoness Village | Field Spell | |||
All "Amazoness" monsters gain 200 ATK. Once per turn, when an "Amazoness" monster is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Amazoness" monster from your Deck with a Level less than or equal to that "Amazoness" monster in the GY. | ||||||
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8.3 (6) | Amorphous Persona | Field Spell | |||
All "Amorphage" monsters on the field gain 300 ATK/DEF. Up to twice per turn, if an "Amorphage" monster(s) you control is Tributed, draw 1 card. You can banish this card from your GY; Tribute Pendulum Monsters from your hand or field whose total Levels exactly equal 8, then Ritual Summon 1 "Amorphactor Pain, the Imagination Dracoverlord" from your hand. | ||||||
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8.3 (30) | Fire King Island | Field Spell | |||
If this face-up card in the Field Zone is sent to the Graveyard or banished: Destroy all monsters you control. You can only use 1 of the following effects of "Fire King Island" per turn, and only once that turn. ●During your Main Phase: You can destroy 1 monster in your hand or you control, and if you do, add 1 "Fire King" monster from your Deck to your hand. ●If you control no monsters: You can Special Summon 1 FIRE Winged Beast-Type monster from your hand. |
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8.3 (19) | Salamangreat Sanctuary | Field Spell | |||
If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn. | ||||||
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8.3 (4) | Dark Contract with Patent License | Field Spell | |||
If your opponent Special Summons a monster(s) with the same card type (Fusion, Synchro, Xyz, or Link) as a "D/D/D" monster you control (except during the Damage Step): You can inflict 1000 damage to your opponent, also, while this card is on the field, your opponent cannot Special Summon monsters with the same card type as that Special Summoned monster for the rest of this turn. If this card is sent to the GY: You can add 1 "D/D" monster from your GY, or 1 face-up "D/D" Pendulum Monster from your Extra Deck, to your hand. You can only use this effect of "Dark Contract with Patent License" once per turn. | ||||||
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8.2 (5) | Evolution End Burst | Normal Spell | |||
Add 1 "Overload Fusion" from your Deck to your hand. If you Fusion Summon a monster this turn with "Overload Fusion", using 6 or more monsters as material, that monster can attack a number of times each Battle Phase this turn, up to the number of monsters used as its Fusion Materials. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except with Spell effects. You can only activate 1 "Evolution End Burst" per turn. | ||||||
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8.2 (39) | Confiscation Forbidden | Normal Spell | |||
Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card. | ||||||
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8.2 (11) | Psychic Path | Normal Spell | |||
Pay 800 Life Points and select up to 2 of your removed from play Psychic-Type monsters. Add them to your hand. | ||||||
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8.2 (10) | Tearlaments Grief | Normal Spell | |||
Special Summon 1 "Tearlaments" monster or "Visas Starfrost" from your Deck or GY, then send 1 monster you control to the GY, with the same Type or Attribute as that Special Summoned monster. If this card is sent to the GY by card effect: You can target 1 of your banished "Tearlaments" Traps; add it to your hand. You can only use 1 "Tearlaments Grief" effect per turn, and only once that turn. | ||||||
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8.2 (5) | The Chorus in the Sky | Normal Spell | |||
Pay 1000 LP, then target 1 Fairy monster in your GY; add it to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 of your banished "The Sanctuary in the Sky", or 1 of your banished cards that mentions it, to your hand. You can only activate 1 "The Chorus in the Sky" per turn. | ||||||
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8.2 (35) | Transmodify | Normal Spell | |||
Send 1 face-up monster you control to the GY; Special Summon from your Deck, 1 monster with the same Type and Attribute as that monster in the GY, but 1 Level higher. You can only activate 1 "Transmodify" per turn. | ||||||
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8.2 (11) | Sales Ban | Normal Spell | |||
Declare 1 card name; for the rest of this turn, your opponent cannot activate cards, or the effects of cards, with the same original name as that declared card. The same restrictions apply to you, but for the rest of this Duel instead of just this turn. You can only activate 1 "Sales Ban" per turn. | ||||||
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8.2 (5) | Pendulum Treasure | Normal Spell | |||
Add 1 Pendulum Monster from your Deck to your Extra Deck face-up. You can only activate 1 "Pendulum Treasure" per turn. | ||||||
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8.2 (20) | Crystal Beacon | Normal Spell | |||
Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Zone to activate and to resolve this effect. | ||||||
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8.2 (5) | Rank-Up-Magic Zexal Force | Normal Spell | |||
Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Utopia" or "ZW -" monster that is 1 Rank higher than that monster you control, by using it as material, and if you do, take 1 "ZW -" or "ZS -" monster from your Deck and place it on top of your Deck. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) If your opponent's LP are at least 2000 higher than yours: You can banish this card from your GY; draw 1 card. You can only use this effect of "Rank-Up-Magic Zexal Force" once per turn. | ||||||
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8.2 (15) | Fire Formation - Tensu | Continuous Spell | |||
During your Main Phase, you can Normal Summon 1 Beast-Warrior monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) All Beast-Warrior Monsters you control gain 100 ATK. | ||||||
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8.2 (10) | Gladiator Rejection | Continuous Spell | |||
Your opponent cannot target "Gladiator Beast" monsters you control with card effects, except during the Battle Phase. If a "Gladiator Beast" monster(s) is Special Summoned from your Main Deck (except during the Damage Step): You can Special Summon 1 "Gladiator Beast" monster from your Deck with a different Type from the monsters you control, in Defense Position. You can only use this effect of "Gladiator Rejection" once per turn. | ||||||
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8.2 (6) | D - Force | Continuous Spell | |||
When this card is activated: You can add 1 "Destiny HERO - Plasma" from your Deck or GY to your hand. While you control "Destiny HERO - Plasma", apply the following effects. ●You cannot draw during the Draw Phase. ●Your opponent cannot target cards you control with card effects. ●Each "Destiny HERO - Plasma" you control gains 100 ATK for each monster in the GYs, cannot be destroyed by your opponent's card effects, also can make a second attack during each Battle Phase. |
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8.2 (17) | Predaponics | Continuous Spell | |||
Once per turn: You can Special Summon 1 Level 4 or lower "Predaplant" monster from your hand or GY, but negate its effects (even if this card leaves the field). Once per turn, during your Standby Phase, pay 800 LP or destroy this card. | ||||||
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8.2 (21) | Dark Contract with the Swamp King | Continuous Spell | |||
During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use this effect of "Dark Contract with the Swamp King" once per turn. If Summoning a "D/D" Fusion Monster this way, you can also banish monsters from your GY as material. Once per turn, during your Standby Phase: Take 1000 damage. | ||||||
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8.2 (10) | Magician's Restage | Continuous Spell | |||
You can target 1 Level 3 or lower Spellcaster monster in your GY; Special Summon it. This effect can only be used once while this card is face-up on the field. If this card is sent to the GY: You can add 1 "Magician" Continuous Spell from your Deck to your hand, except "Magician's Restage". | ||||||
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8.2 (19) | Galaxy Zero | Equip Spell | |||
Target 1 "Photon" or "Galaxy" monster in your GY; Special Summon it in Attack Position and equip it with this card. It cannot attack or activate its effects. If it would be destroyed by battle or card effect during the Battle Phase, you can destroy this card instead. If this face-up card leaves the field: The equipped monster's ATK becomes 0. You can only activate 1 "Galaxy Zero" per turn. | ||||||
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8.2 (5) | Mikanko Purification Dance | Equip Spell | |||
Equip only to a "Mikanko" monster. The equipped monster cannot be destroyed by card effects. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 monster you control and 1 monster your opponent controls; return them to the hand. You can only use this effect of "Mikanko Purification Dance" once per turn. | ||||||
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8.2 (34) | Wonder Wand | Equip Spell | |||
Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards. | ||||||
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8.2 (11) | Ultimate Fusion | Quick-Play Spell | |||
During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck that mentions "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon" as material, by shuffling the Fusion Materials listed on it from your hand, field, and/or GY into the Deck, then, you can destroy face-up cards your opponent controls, up to the number of "Blue-Eyes White Dragon" and "Blue-Eyes Ultimate Dragon" used from the field as material. You can only activate 1 "Ultimate Fusion" per turn. | ||||||
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8.2 (5) | Runick Flashing Fire | Quick-Play Spell | |||
Activate 1 of these effects, but skip your next Battle Phase after activation; ●Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ●Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn. |
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8.2 (6) | Rookie Fur Hire | Quick-Play Spell | |||
Tribute 1 monster; Special Summon 1 monster "Fur Hire" from your hand or Deck, whose Level is 1 higher or 1 lower than the Tributed monster had on the field. You cannot declare attacks the turn you activate this card, except with monsters "Fur Hire". You can only activate 1 "Rookie Fur Hire" per turn. | ||||||
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8.2 (12) | Spirit Charmers | Quick-Play Spell | |||
Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn. | ||||||
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8.2 (5) | Tri-Brigade Airborne Assault | Quick-Play Spell | |||
Target 1 Beast, Beast-Warrior, or Winged Beast monster you control; Special Summon 1 Beast, Beast-Warrior, or Winged Beast monster from your Deck, in Defense Position, with a different Type and with ATK less than or equal to that monster, but its effects are negated until the end of this turn, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Link Monsters. You can only activate 1 "Tri-Brigade Airborne Assault" per turn. | ||||||
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