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HOMEYu-Gi-Oh! Card Search > Search result

Card-Type is "Effect Monster". Search result  Showing 5,611 to 5,640 of 7,339

Card-Type is "Effect Monster".

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Rating Score Card Name Card-Type
Attribute Level Type ATK DEF
魔轟神ガルバス ▶︎ Deck 4.8 14 Fabled Gallabas Effect Monster
- 4 Fiend 1500 800
You can discard 1 card to the GY, then target 1 monster your opponent controls with DEF less than or equal to this card's ATK; destroy that target.
ミスティック・ソードマン LV2 ▶︎ Deck 4.8 14 Mystic Swordsman LV2 Effect Monster
- 2 Warrior 900 0
At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck.
霞の谷の幼怪鳥 ▶︎ Deck 4.8 16 Mist Valley Baby Roc Effect Monster
Tuner Monster
- 2 Winged Beast 400 600
When this card is sent from the hand to the GY: You can Special Summon it.
ミミックリル ▶︎ Deck 4.8 4 Mimikuril Effect Monster
- 3 Fiend 0 0
During your Main Phase: You can excavate the top card of your Deck, and if it is a monster, Special Summon it, and if you do, place this card on the bottom of the Deck. If it wasn't a monster, or couldn't be Special Summoned, place it on the bottom of the Deck. Place the monster Special Summoned by this effect on the bottom of the Deck during the End Phase. You can only use this effect of "Mimikuril" once per turn.
未来サムライ ▶︎ Deck 4.8 14 Future Samurai Effect Monster
Gemini Monster
- 4 Warrior 1600 1200
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●Once per turn: You can banish 1 monster from your Graveyard to target 1 face-up monster on the field; destroy that target.
メタボ・サッカー ▶︎ Deck 4.8 13 Metabo Globster Effect Monster
- 3 Fiend 800 300
When you Tribute this card for the Tribute Summon of a DARK monster, Special Summon 3 "Metabo Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon.
メタボ・シャーク ▶︎ Deck 4.8 13 Metabo-Shark Effect Monster
- 4 Fish 1800 500
When this card is Normal Summoned: You can target 2 Fish-Type monsters in your Graveyard; shuffle those targets into your Deck.
モンスター・アイ ▶︎ Deck 4.8 17 Monster Eye Effect Monster
- 1 Fiend 250 350
You can pay 1000 Life Points; add 1 "Polymerization" from your Graveyard to your hand.
闇魔界の戦士長 ダークソード ▶︎ Deck 4.8 10 Dark Blade the Captain of the Evil World Effect Monster
- 4 Warrior 1800 1500
Once per turn: You can banish 1 DARK monster from your Graveyard to target 1 Level 4 or lower LIGHT monster your opponent controls; equip it to this card. (You can only equip 1 monster at a time to this card with this effect.) If this card on the field would be destroyed, the monster equipped to it with this effect is destroyed, instead.
ユーフォロイド ▶︎ Deck 4.8 16 UFOroid Effect Monster
- 6 Machine 1200 1200
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Machine-Type monster with 1500 or less ATK from your Deck in face-up Attack Position.
ヨーウィー ▶︎ Deck 4.8 6 Yowie Effect Monster
- 3 Reptile 500 500
If this card is Summoned (and no other cards): You can activate this effect; your opponent skips their next Draw Phase. You can only Special Summon once, the turn you activate this effect. You can only use this effect of "Yowie" once per Duel.
ライトニングパニッシャー ▶︎ Deck 4.8 12 Lightning Punisher Effect Monster
- 7 Thunder 2600 1600
After a Chain with 3 or more Links resolves, destroy 1 card on your opponent's side of the field. This effect cannot activate if multiple cards/effects with the same name were activated in that Chain.
ランサー・デーモン ▶︎ Deck 4.8 14 Lancer Archfiend Effect Monster
- 4 Fiend 1600 1400
Once per turn, when your monster declares an attack on your opponent's Defense Position monster: You can activate this effect; during that battle, if that monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
ラヴァル・ウォリアー ▶︎ Deck 4.8 9 Laval Warrior Effect Monster
- 4 Warrior 1800 500
When this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to the original ATK of the destroyed monster. You must have 4 or more "Laval" monsters with different names in your Graveyard to activate and to resolve this effect.
竜脚獣ブラキオン ▶︎ Deck 4.8 13 Sauropod Brachion Effect Monster
- 8 Dinosaur 1500 3000
Cannot be Special Summoned from the Deck. You can Tribute Summon this card face-up by Tributing 1 Dinosaur-Type monster. Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Change all other monsters on the field to face-down Defense Position. If this card is attacked, any battle damage your opponent takes from that battle is doubled.
ルーレットボマー ▶︎ Deck 4.8 12 Roulette Barrel Effect Monster
- 4 Machine 1000 2000
Once per turn: You can roll a six-sided die twice, choose 1 result, and destroy 1 monster on the field whose Level is equal to that result.
ロックアウト・ガードナー ▶︎ Deck 4.8 13 Lockout Gardna Effect Monster
- 3 Cyberse 1000 1000
When an opponent's monster declares a direct attack: You can Special Summon this card from your hand in Attack Position, and if you do, it cannot be destroyed by battle this turn. When an effect of a monster your opponent controls is activated that targets 1 Cyberse monster you control (and no other cards) (Quick Effect): You can negate the effects of both that Cyberse monster you control and that opponent's monster until the end of this turn.
ロックキャット ▶︎ Deck 4.8 11 Lock Cat Effect Monster
- 3 Beast 1200 1000
When this card is Normal Summoned, you can select 1 Level 1 Beast-Type monster in your Graveyard and Special Summon it in face-up Defense Position. Its effects are negated.
ローグ・オブ・エンディミオン ▶︎ Deck 4.8 6 Rogue of Endymion Effect Monster
- 3 Spellcaster 1500 200
If this card is Normal or Special Summoned: Place 1 Spell Counter on it. You can remove 1 Spell Counter from this card and discard 1 Spellcaster monster; Set 1 Continuous Spell directly from your Deck, but for the rest of this turn you cannot activate it, or activate cards, or the effects of cards, with its name. You can only use each effect of "Rogue of Endymion" once per turn.
ワーム・グルス ▶︎ Deck 4.8 20 Worm Gulse Effect Monster
- 4 Reptile 1500 300
Each time a face-down Defense Position monster is flipped face-up, place 1 Worm Counter on this card. This card gains 300 ATK for each Worm Counter on it.
ヴァレット・コーダー ▶︎ Deck 4.8 4 Rokket Coder Effect Monster
- 4 Cyberse 1700 300
If this card would be used for the Link Summon of a "Borrel" monster, you can treat this card as a Dragon. You can only use each of the following effects of "Rokket Coder" once per turn. If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card you control would be used as Link Material for a "Borrel" monster, 1 DARK monster in your hand can also be used as material.
E・HERO ゴッド・ネオス ▶︎ Deck 4.8 23 Elemental HERO Divine Neos Fusion Monster
Effect Monster
- 12 Warrior 2500 2500
Must be Fusion Summoned using any 5 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monsters, including at least 1 "Neos" or "Neo Space" monster, 1 "Neo-Spacian" monster, and 1 "HERO" monster, and cannot be Special Summoned by other ways. Once per turn: You can banish 1 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monster from your Graveyard; this card gains 500 ATK, and until the End Phase it also gains the banished monster's effects.
E・HERO セイラーマン ▶︎ Deck 4.8 13 Elemental HERO Mariner Fusion Monster
Effect Monster
- 5 Warrior 1400 1000
"Elemental HERO Bubbleman" + "Elemental HERO Avian"
Must be Fusion Summoned and cannot be Special Summoned by other ways. While you have any face-down card(s) in your Spell & Trap Card Zones, this card can attack your opponent directly.
ゴヨウ・エンペラー ▶︎ Deck 4.8 14 Goyo Emperor Fusion Monster
Effect Monster
- 10 Warrior 3300 2500
2 EARTH Warrior-Type Synchro Monsters
When this card, or a monster you control that is owned by your opponent, destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field. When your opponent Special Summons a monster(s), except during the Damage Step: You can Tribute 1 EARTH Warrior-Type Synchro Monster; take control of that monster(s). If this face-up card leaves the field: Return control of all monsters you control to the owner.
スーパービークロイド-ジャンボドリル ▶︎ Deck 4.8 12 Super Vehicroid Jumbo Drill Fusion Monster
Effect Monster
- 8 Machine 3000 2000
"Steamroid" + "Drillroid" + "Submarineroid"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
ダイナ・タンク ▶︎ Deck 4.8 4 Dyna Tank Fusion Monster
Effect Monster
- 7 Machine ? 2100
1 Machine monster + 1 Dinosaur monster
Gains ATK equal to the original ATK of the Dinosaur monster used for its Fusion Summon. You can only use each of the following effects of "Dyna Tank" once per turn. When a card or effect is activated that targets this 1 card on the field (and no other cards) (Quick Effect): You can target 1 other card on the field that would be an appropriate target; that card or effect now targets the new target. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 Dinosaur monster from your GY.
天極輝艦-熊斗竜巧 ▶︎ Deck 4.8 14 Ultimate Flagship Ursatron Fusion Monster
Effect Monster
- 7 Machine 2000 700
(This card is always treated as an "Ursarctic" and "Drytron" card.)
Must be Special Summoned with "Ursarctic Drytron". Once per turn, if another Effect Monster is Special Summoned to your field (except during the Damage Step): You can add 1 "Ursarctic" or "Drytron" monster from your Deck to your hand. Once per turn: You can target 1 of your banished "Ursarctic" or "Drytron" monsters; add it to your hand.
ドラゴン・ウォリアー ▶︎ Deck 4.8 16 Ryu Senshi Fusion Monster
Effect Monster
- 6 Warrior 2000 1200
"Warrior Dai Grepher" + "Spirit Ryu"
A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.
カオス・ゴッデス-混沌の女神- ▶︎ Deck 4.8 20 Chaos Goddess Synchro Monster
Effect Monster
- 8 Fairy 2500 1800
1 LIGHT Tuner + 2+ non-Tuner DARK monsters
Once per turn: You can send 1 LIGHT monster from your hand to the GY, then target 1 Level 5 or higher DARK monster in your GY; Special Summon that monster, but it cannot be used as Synchro Material.
幻獣機コンコルーダ ▶︎ Deck 4.8 16 Mecha Phantom Beast Concoruda Synchro Monster
Effect Monster
- 7 Machine 2400 1200
1 Tuner + 1 or more non-Tuner monsters
Tokens you control cannot be destroyed by battle or card effects. If this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can Tribute all Tokens you control, then target 1 Level 4 or lower "Mecha Phantom Beast" monster in your Graveyard; Special Summon that target.
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Keyword
Effect Category
Clear
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Summon
addition to your Normal Summon/Set Normal Summon by Effect Tribute Reduce Compromise Normal Summon A minimum of three tributes is required for the Summon Tributes for 2 or 3 bodies Tribute Spell and Trap Cards Second Summon Special Summon this card from your hand Special Summon this card from GY Special Summon this card from Deck Special Summon this card from Extra Deck Special Summon this banished monsters Special Summon this card from Spell & Trap Zone Special Summon this card from Pendulum Zone Pendulum Summon By Effect Special Summon Trap Monster Special Summon Tokens Unequip and Special Summon Special Summon. ignoring its Summoning conditions cannot be negated Special Summon cannot be negated
Set
Special Summon it in face-down Defense Position Set 1 Spell/Trap Place Pendulum Monster in your Pendulum Zone.
Draw・Card Search
Draw Draw-related effects add Card from your Deck to your hand add Card from your Deck to your GY add Card from your banished Card add Card from your Deck to your Extra Deck Add card from your hand to your opponent's hand
Destroy
Destroy Monster Destroy Spell Destroy Trap Destroy Pendulum Zone Card Destroy hand card Destroy Deck card Destroy the negated card self-destruction, Destruction instead Take away destroyed cards
Return
return to the hand return to the Deck, Extra Deck return to the Deck, Extra Deck, from hand return to the Deck, Extra Deck, from GY Place at the top of the deck Place at the bottom of the deck return to Extra Deck from Deck return to Deck from Extra Deck returns banished cards to the field returns banished cards to the GY banished cards return to the Deck, Extra Deck
Banish
banish Monster banish Spell banish Trap banish Pendulum Zone Card banish the negated card banish this card when it leaves the field banish hand Card banish GY Card banish Deck Card banish Extra Deck Card self-banish, banish instead banish face-down
Send to GY・Discard
send card from your field to the GY send card from your hand to the GY self-send, send instead Discard send card from your Deck to the GY send card from your Extra Deck to the GY
Tribute
Tribute this card from field Tribute this card from hand
Attack
multiple attacks attack all monsters attack directly must attack attack while in face-up Defense Position
Damage
battles damage related piercing battle damage to your opponent inflict damage take damage no effect damage, decrease damage
LP, Life Point
pay LP lose LP change LP gain LP Life cost related
Change
gain ATK lose ATK change ATK gain DEF lose DEF change DEF change Level change Rank change Pendulum Scale change Type change Attribute change face-up or face-down change battle position change Card Control change attack targets change effect targets change hand size change Card effects change the order of the deck Copy card information
Summon Limit
cannot Tribute Summon cannot Normal Summon cannot Flip Summon cannot Special Summon cannot Normal Summon(this card) cannot Special Summon(this card)
Negate
negate the attack negate Monster effects negate Spell negate Trap negate Summon negate Flip Summon negate Special Summon negate this card's other effects negate specific card
Resistance, Limit, Not Allowed
Cannot be destroyed by battle Cannot be destroyed by effects Limit attack targets Limit effect targets cannot target with Monster effects cannot target with Spell effects cannot target with Trap effects Unaffected by Monster effects Unaffected by Spell effects Unaffected by Trap effects Unaffected by specific card cannot be negated control of all monsters on the field returns to the owner Limit attack Monster and attack number Cannot attack Cannot attack directly Monster effects cannot activate Spell effects cannot activate Trap effects cannot activate Pendulum Monster effects cannot activate Special Card effects cannot activate Cannot activate cards or effects in response to the activation of your Card cannot Set cannot be Tributed cannot be banished cannot draw cannot change battle position cannot card control unused zones only control 1 cannot return to the Deck, Extra Deck cannot add Card from your Deck to your hand cannot send card from your Deck to the GY once per Duel
Treat
This card's name becomes another card's name treated as a Normal Monster treated as a Tuner Monster treated as a Non-Tuner Monster be treated another attribute or another type or another level treated as a Spell, Trap Treat as a specific category card
Material・Counters
Fusion Material related Synchro Material related Xyz Material related Link Material related Ritual Material related Cannot be used as Material Place or remove counters
Equip
treated as an Equip Spell Equipped with cards
Published
reveal set cards reveal hand cards reveal Draw cards reveal Deck cards reveal Ectra Deck cards
Other
activate Spell/Trap Cards from your hand activate Spell/Trap Cards from your deck activate Spell/Trap Cards from your GY activate Card the turn it was Set Shuffle the deck Coin toss related effects Dice-related effects Rock-paper-scissors-related effects move Zone Exchanging hands, giving and receiving cards Applying effects during duels cannot conduct your Phase Skip Turn becomes the End Phase of this turn win the Match win the Duel
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Card-Type and
Type/Attribute Attribute
Level
Pendulum blue
red
Link
ATK
DEF
Limit
Rating Score
Japanese Only Cards


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