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HOME > Yu-Gi-Oh! Card Search > Search result
Include "Spell Card" in "Card Name" or "Card Text". Search result Showing 241 to 270 of 378
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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 4.7 (17) | Gemini Imps | Effect Monster | |||
- | 4 | Fiend | 1000 | 1000 | ||
During either player's turn, when your opponent activates a Spell Card, Trap Card, or monster effect that could make you discard when it resolves: You can send this card from your hand to the Graveyard; negate the activation, and if you do, destroy it. Then draw 1 card. | ||||||
▶︎ Deck | 4.7 (19) | Hierophant of Prophecy |
Xyz Monster Effect Monster |
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- | 7 | Spellcaster | 2800 | 2600 | ||
2 Level 7 Spellcaster-Type monsters Once per turn: You can detach 1 Xyz Material from this card; destroy Spell/Trap Card(s) your opponent controls, up to the number of "Spellbook" Spell Cards in your Graveyard. |
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▶︎ Deck | 4.6 (9) | Sunlight Unicorn | Effect Monster | |||
- | 4 | Beast | 1800 | 1000 | ||
Once per turn: You can excavate the top card of your Deck, and if it is an Equip Spell Card, add it to your hand. Otherwise, place it on the bottom of your Deck. | ||||||
▶︎ Deck | 4.6 (25) | Alchemic Magician |
Xyz Monster Effect Monster |
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- | 4 | Spellcaster | 1500 | 1500 | ||
3 Level 4 Spellcaster-Type monsters This card gains 200 ATK for each Spell Card in your Graveyard. Once per turn, during your End Phase: You can detach 1 Xyz Material from this card and send 1 card from your hand to the Graveyard; choose 1 Spell Card from your Deck, then Set it in your Spell & Trap Card Zone. |
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▶︎ Deck | 4.6 (11) | Shinobird Power Spot | Continuous Spell | |||
Spirit Monsters you control gain 500 ATK and DEF. If a face-up WIND monster(s) you control returns to your hand (except during the Damage Step): You can add 1 Spirit Monster or Ritual Spell Card from your Deck to your hand. You can only use this effect of "Shinobird Power Spot" once per turn. | ||||||
▶︎ Deck | 4.6 (16) | Clear World | Field Spell | |||
During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives effects, depending on the monster Attributes they control. ●LIGHT: Play with your hand revealed at all times. ●DARK: If you control 2 or more monsters, you cannot declare an attack. ●EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy that target. ●WATER: During your End Phase: Discard 1 card. ●FIRE: During your End Phase: Take 1000 damage. ●WIND: You must pay 500 Life Points to activate a Spell Card. |
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▶︎ Deck | 4.6 (10) | Assault Counter | Counter Trap | |||
Activate only while you control an "/Assault Mode" monster. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect and destroy it. | ||||||
▶︎ Deck | 4.5 (12) | Maiden of the Aqua | Effect Monster | |||
- | 4 | Aqua | 700 | 2000 | ||
As long as this card remains face-up on the field, the field is treated as "Umi" (however there is no increasing or decreasing of ATK/DEF due to "Umi"'s effect). If there is an active Field Spell Card on the field, this effect is not applied. | ||||||
▶︎ Deck | 4.5 (18) | Dark Sage | Effect Monster | |||
- | 9 | Spellcaster | 2800 | 3200 | ||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or Deck) by Tributing 1 "Dark Magician" immediately after applying the effect of "Time Wizard" in which you called the coin toss right. When Special Summoned this way: Add 1 Spell Card from your Deck to your hand. | ||||||
▶︎ Deck | 4.5 (17) | Skilled Blue Magician | Effect Monster | |||
- | 4 | Spellcaster | 1800 | 1800 | ||
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Gaia The Fierce Knight" monster from your hand, Deck, or GY. You can banish this card from your GY, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it. | ||||||
▶︎ Deck | 4.5 (12) | Charioteer of Prophecy | Effect Monster | |||
- | 4 | Spellcaster | 1800 | 1300 | ||
Once per turn: You can discard 1 "Spellbook" Spell Card to target 1 Spellcaster-Type monster in your Graveyard; add that target to your hand. | ||||||
▶︎ Deck | 4.5 (11) | Hermit of Prophecy | Effect Monster | |||
- | 3 | Spellcaster | 1200 | 700 | ||
Each time a "Spellbook" Spell Card is activated, increase this card's Level by 2 and ATK by 300. | ||||||
▶︎ Deck | 4.5 (11) | Monoceros | Effect Monster | |||
- | 3 | Beast | 1000 | 1000 | ||
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 Spell Card from your hand. When you Synchro Summon using this card and a Beast-Type Tuner monster as the Synchro Material Monsters, you can select 1 Beast-Type Tuner monster used for the Synchro Summon and Special Summon it from the Graveyard. | ||||||
▶︎ Deck | 4.4 (16) | Elemental HERO Flash | Effect Monster | |||
- | 4 | Warrior | 1100 | 1600 | ||
When this card is destroyed by battle and sent to the Graveyard: You can banish this card and 3 "Elemental HERO" monster Cards with different names from your Graveyard to target 1 Normal Spell Card in your Graveyard; add that target to your hand. | ||||||
▶︎ Deck | 4.4 (5) | Spell Strider | Effect Monster | |||
- | 4 | Warrior | 1800 | 600 | ||
If this card is in your hand: You can target 2 face-up Spell Cards on the field (1 from each side of the field); banish them, and if you do, Special Summon this card. | ||||||
▶︎ Deck | 4.4 (11) | Metallizing Parasite - Lunatite |
Effect Monster Union Monster |
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- | 7 | Aqua | 1000 | 500 | ||
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, that monster will be unaffected by the effects of Spell Cards controlled by your opponent. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed as a result of battle, destroy this card instead.) | ||||||
▶︎ Deck | 4.4 (10) | Gishki Noellia | Effect Monster | |||
- | 4 | Spellcaster | 1700 | 1000 | ||
When this card is Normal Summoned: You can excavate the top 5 cards of your Deck, send any excavated Ritual Spell Cards and "Gishki" monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. | ||||||
▶︎ Deck | 4.4 (11) | Evigishki Tetrogre |
Ritual Monster Effect Monster |
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- | 6 | Aqua | 2600 | 2100 | ||
You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can declare 1 card type (Monster, Spell, or Trap); your opponent can discard 1 card to negate this card's effect, otherwise both players send 1 card of the declared type from their Main Deck to the Graveyard. | ||||||
▶︎ Deck | 4.4 (15) | Type Zero Magic Crusher | Continuous Trap | |||
Discard 1 Spell Card from your hand to inflict 500 points of damage to your opponent's Life Points. | ||||||
▶︎ Deck | 4.3 (16) | Mythical Beast Cerberus | Effect Monster | |||
- | 4 | Spellcaster | 1400 | 1400 | ||
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 500 ATK for each Spell Counter on it. At the end of the Battle Phase, if this card battled, remove all Spell Counters on it. | ||||||
▶︎ Deck | 4.3 (4) | Megistric Maginician | Effect Monster | |||
- | 1 | Spellcaster | 0 | 2000 | ||
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. During the End Phase: You can remove 3 Spell Counters from this card, then target 1 of your banished Spells; add 1 card with the target's name from your Deck to your hand. You can only use this effect of "Megistric Maginician" once per turn. | ||||||
▶︎ Deck | 4.3 (11) | Cú Chulainn the Awakened |
Ritual Monster Effect Monster |
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- | 4 | Warrior | 500 | 1000 | ||
This card can only be Ritual Summoned with the Ritual Spell Card, "Emblem of the Awakening". Once per turn, you can remove from play 1 Normal Monster from your Graveyard. This card gains ATK equal to that Normal Monster's ATK, until the Standby Phase of your next turn. | ||||||
▶︎ Deck | 4.3 (11) | Vylon Alpha |
Synchro Monster Effect Monster |
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- | 9 | Machine | 2200 | 1100 | ||
1 "Vylon" Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can target 1 Equip Spell Card in your Graveyard; equip that target to this card. While this card is equipped with an Equip Card, it cannot be destroyed by Spell/Trap effects, except for Equip Cards. |
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▶︎ Deck | 4.3 (15) | Spell Economics | Continuous Spell | |||
You do not pay Life Points to activate Spell Cards. | ||||||
▶︎ Deck | 4.3 (8) | Raptor's Ultimate Mace | Equip Spell | |||
Equip only to a "Raidraptor" monster. It gains 1000 ATK. When the equipped monster is targeted for an attack by a monster whose ATK is higher than the equipped monster: You can add 1 "Rank-Up-Magic" Spell Card from your Deck to your hand, and if you do, you take no battle damage from that battle. | ||||||
▶︎ Deck | 4.3 (11) | Snake Deity's Command | Counter Trap | |||
Activate by showing your opponent 1 "Venom" monster in your hand. Negate the activation and effect of an opponent's Spell Card, and destroy it. | ||||||
▶︎ Deck | 4.2 (18) | Gilford the Legend | Effect Monster | |||
- | 8 | Warrior | 2600 | 2000 | ||
Cannot be Special Summoned. When this card is Normal Summoned: You can equip as many Equip Spell Cards from your Graveyard as possible to a Warrior-Type monster(s) you control. | ||||||
▶︎ Deck | 4.2 (10) | Brotherhood of the Fire Fist - Wolf | Effect Monster | |||
- | 3 | Beast-Warrior | 0 | 1900 | ||
If this card is flipped face-up: You can Set 1 "Fire Formation" Trap Card directly from your Deck, then, if this card was Flip Summoned, you can also Set 1 "Fire Formation" Spell Card directly from your Deck. | ||||||
▶︎ Deck | 4.2 (11) | Sonic Jammer |
Effect Monster Flip Monster |
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- | 2 | Machine | 350 | 650 | ||
FLIP: Your opponent cannot activate any Spell Cards until the end of the End Phase of the next turn. | ||||||
▶︎ Deck | 4.2 (14) | Knight Day Grepher |
Effect Monster Gemini Monster |
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- | 4 | Warrior | 1700 | 1600 | ||
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ●During your End Phase: You can target 1 Equip Spell Card in your Graveyard; add that target to your hand. You can only use this effect of "Knight Day Grepher" once per turn. |
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