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Rating Score | Card Name | Card-Type | ||||
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Attribute | Level | Type | ATK | DEF | ||
▶︎ Deck | 8.2 (5) | Labyrinth Wall Shadow | Field Spell | |||
Monsters cannot attack the turn they are Summoned, except monsters whose original Level is 5 or higher. Once per turn, during your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell. At the start of your opponent's Battle Phase: You can target 1 monster your opponent controls with less than 1600 ATK; destroy it. | ||||||
▶︎ Deck | 8.2 (6) | High Ritual Art | Ritual Spell | |||
This card can be used to Ritual Summon any Ritual Monster from your Deck. You must also Tribute Normal Monsters from your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. Shuffle that Ritual Monster into the Deck during your opponent's End Phase. You can only activate 1 "High Ritual Art" per turn. | ||||||
▶︎ Deck | 8.2 (10) | Sea Stealth Attack | Continuous Trap | |||
When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects. ●Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field). ●At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster. |
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▶︎ Deck | 8.2 (22) | Naturia Sacred Tree | Continuous Trap | |||
If this card is sent to the GY: Add 1 "Naturia" card from your Deck to your hand, except "Naturia Sacred Tree". You can only use 1 of the following effects of "Naturia Sacred Tree" per turn, and only once that turn. ●You can Tribute 1 EARTH Insect monster; Special Summon 1 Level 4 or lower EARTH Plant monster from your Deck. ●You can Tribute 1 EARTH Plant monster; Special Summon 1 Level 4 or lower EARTH Insect monster from your Deck. |
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▶︎ Deck | 8.1 (11) | Metamorphosed Insect Queen | Effect Monster | |||
- | 7 | Insect | 2800 | 2400 | ||
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If another Insect monster is on the field, your opponent cannot target Insect monsters you control with card effects, also they cannot be destroyed by your opponent's card effects. At the end of the Damage Step, if this card attacked: You can Tribute 1 monster; this card can attack an opponent's monster again in a row. Once per turn, during the End Phase: You can Special Summon 1 "Insect monster Token" (Insect/EARTH/Level 1/ATK 100/DEF 100). | ||||||
▶︎ Deck | 8.1 (15) | Gigantes | Effect Monster | |||
- | 4 | Rock | 1900 | 1300 | ||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 EARTH monster from your GY. If this card is destroyed by battle and sent to the GY: Destroy all Spells and Traps on the field. | ||||||
▶︎ Deck | 8.1 (7) | Salamangreat of Fire | Effect Monster | |||
- | 2 | Cyberse | 800 | 800 | ||
If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Salamangreat" monster from your Deck to your hand, except "Salamangreat of Fire", also you cannot Special Summon monsters for the rest of this turn, except FIRE monsters. At the start of the Damage Step, if a Cyberse monster you control battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Salamangreat of Fire" once per turn. | ||||||
▶︎ Deck | 8.1 (15) | Morphtronic Smartfon |
Effect Monster Tuner Monster |
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- | 1 | Machine | 100 | 100 | ||
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Morphtronic" monster from your Graveyard. ●While in Attack Position: Once per turn: You can roll a six-sided die, excavate that many cards from the top of your Deck, add 1 excavated "Morphtronic" card to your hand, also shuffle the rest back into the Deck. ●While in Defense Position: Once per turn: You can roll a six-sided die, look at that many cards from the top of your Deck, then place all of them on either the top or the bottom of the Deck, but in any order. |
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▶︎ Deck | 8.1 (13) | Nurse Dragonmaid | Effect Monster | |||
- | 2 | Dragon | 500 | 1600 | ||
If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Dragonmaid" monster in your GY, except "Nurse Dragonmaid"; Special Summon it. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Nurse Dragonmaid" once per turn. | ||||||
▶︎ Deck | 8.1 (17) | Fortune Lady Fire | Effect Monster | |||
- | 2 | Spellcaster | ? | ? | ||
This card's ATK/DEF become its Level x 200. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). When this card is Special Summoned in Attack Position by the effect of a "Fortune Lady" card: Target 1 face-up monster your opponent controls; destroy that target, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field. | ||||||
▶︎ Deck | 8.1 (15) | Predaplant Flytrap | Effect Monster | |||
- | 2 | Plant | 400 | 800 | ||
Once per turn: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. At the start of the Damage Step, when this card battles a monster with an equal or lower Level: You can destroy that monster, then increase this card's Level by the original Level of the destroyed monster. | ||||||
▶︎ Deck | 8.1 (16) | Bountiful Artemis | Effect Monster | |||
- | 4 | Fairy | 1600 | 1700 | ||
Each time a Counter Trap Card is activated, immediately after it resolves, draw 1 card. | ||||||
▶︎ Deck | 8.1 (8) | Vanquish Soul Pantera | Effect Monster | |||
- | 4 | Beast-Warrior | 1700 | 1900 | ||
If you control no monsters in your Main Monster Zone: You can Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ●EARTH: This card cannot be destroyed by battle this turn. ●EARTH & FIRE: Destroy all Spells/Traps in this card's column. You can only use each effect of "Vanquish Soul Pantera" once per turn, and cannot activate more than 1 in the same Chain. |
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▶︎ Deck | 8.1 (7) | Earth Golem @Ignister |
Fusion Monster Effect Monster |
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- | 7 | Cyberse | 2300 | 2000 | ||
1 Cyberse monster + 1 Link Monster After this card is Fusion Summoned, you take no damage for the rest of this turn. If this card attacks a monster that was Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only. When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except "Earth Golem @Ignister"; Special Summon it. You can only use this effect of "Earth Golem @Ignister" once per turn. |
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▶︎ Deck | 8.1 (24) | Cyberse Quantum Dragon |
Synchro Monster Effect Monster |
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- | 7 | Cyberse | 2500 | 2000 | ||
1 Tuner + 1+ non-Tuner monsters While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, also, this card can make a second attack in a row. |
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▶︎ Deck | 8.1 (18) | Raidraptor - Revolution Falcon |
Xyz Monster Effect Monster |
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- | 6 | Winged Beast | 2000 | 3000 | ||
3 Level 6 Winged Beast-Type Monsters You can detach 1 Xyz Material from this card; this turn, this card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card battles an opponent's face-up Special Summoned monster: That monster's ATK and DEF become 0. If this card has a "Raidraptor" Xyz Monster as Xyz Material, it gains this effect. ●Once per turn: You can target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field. |
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▶︎ Deck | 8.1 (7) | TiSolfachord Beautia |
Pendulum Monster Effect Monster |
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- | 7 | Fairy | 2500 | 2400 | ||
Pendulum Effect Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. Card Text (Quick Effect): You can target 1 Effect Monster your opponent controls, or, if you have an even Pendulum Scale in your Pendulum Zone, you can target 1 face-up Spell/Trap your opponent controls; this turn, banish it when it leaves the field. You can only use this effect of "TiSolfachord Beautia" once per turn. Once per turn, at the start of the Damage Step, if this card battles a monster with an equal or higher ATK than the lowest Pendulum Scale in your Pendulum Zone x 300: Destroy that monster. |
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▶︎ Deck | 8.1 (11) | Reptilianne Spawn | Normal Spell | |||
Banish 1 "Reptilianne" monster from your GY; Special Summon 2 "Reptilianne Tokens" (Reptile/EARTH/Level 1/ATK 0/DEF 0). | ||||||
▶︎ Deck | 8 (10) | Gladiator Beast Vespasius | Effect Monster | |||
- | 7 | Sea Serpent | 2300 | 0 | ||
At the start of the Damage Step, if your "Gladiator Beast" monster battles a monster: You can Special Summon this card from your hand. You can only use this effect of "Gladiator Beast Vespasius" once per turn. While you control this card, Special Summoned by the effect of a "Gladiator Beast" monster, all monsters you control gain 500 ATK. At the end of the Battle Phase, if this card battled: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Vespasius". | ||||||
▶︎ Deck | 8 (4) | Infinite Antlion | Effect Monster | |||
- | 3 | Insect | 1200 | 1500 | ||
Once per turn, at the start of the Damage Step, when an Insect monster battles: You can target 1 card you control and 1 card your opponent controls; destroy them. You can only use each of the following effects of "Infinite Antlion" once per turn. When an opponent's monster declares an attack: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can equip 1 Insect monster from your hand or GY to this card as an Equip Spell that gives it 500 ATK/DEF. | ||||||
▶︎ Deck | 8 (22) | White Dragon Ninja | Effect Monster | |||
- | 7 | Dragon | 2700 | 1200 | ||
Cannot be Special Summoned, except with a "Ninjitsu Art" card's effect. Spells/Traps you control cannot be destroyed by card effects. | ||||||
▶︎ Deck | 8 (3) | Vernusylph of the Flowering Fields | Effect Monster | |||
- | 3 | Fairy | 600 | 1600 | ||
Your opponent cannot target "Vernusylph" monsters you control with card effects. You can discard this card, and 1 monster or "Vernusylph" card; add 1 EARTH monster from your GY to your hand, except "Vernusylph of the Flowering Fields", then you can Special Summon 1 EARTH monster from your GY, also you cannot activate non-EARTH monster effects for the rest of this turn. You can only use this effect of "Vernusylph of the Flowering Fields" once per turn. | ||||||
▶︎ Deck | 8 (5) | Infinitrack Crab Crane | Effect Monster | |||
- | 5 | Machine | 2100 | 500 | ||
You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish 1 Machine monster from your GY; add 1 "Outrigger Extension" from your Deck to your hand. You can only use each effect of "Infinitrack Crab Crane" once per turn. | ||||||
▶︎ Deck | 8 (3) | Infinitrack Road Roller | Effect Monster | |||
- | 5 | Machine | 2100 | 2100 | ||
If an EARTH Machine monster is Tributed, or banished face-up: You can Special Summon this card from the GY (if it was there when the monster was Tributed or banished) or hand (even if not), but banish it when it leaves the field. You can only use this effect of "Infinitrack Road Roller" once per turn. An Xyz Monster whose original Type is Machine and has this card as material gains this effect. ●Face-up monsters your opponent controls are changed to Defense Position, also they lose 1000 DEF. |
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▶︎ Deck | 8 (3) | Vernusylph of the Thawing Mountains | Effect Monster | |||
- | 3 | Fairy | 1100 | 0 | ||
You can discard this card, and 1 monster or "Vernusylph" card; draw 1 card, then you can Special Summon 1 EARTH monster from your GY, also you cannot activate non-EARTH monster effects for the rest of this turn. You can target 1 "Vernusylph" monster you control; it can make a second attack during each Battle Phase this turn. You can only use each effect of "Vernusylph of the Thawing Mountains" once per turn. | ||||||
▶︎ Deck | 8 (25) | Eater of Millions | Effect Monster | |||
- | 1 | Fiend | ? | ? | ||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 or more cards from your hand, field, and/or Extra Deck, face-down. Gains 100 ATK/DEF for each face-down banished card. Cannot be Tributed, nor used as material for a Fusion, Synchro, or Xyz Summon. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster, face-down. | ||||||
▶︎ Deck | 8 (10) | Schuberta the Melodious Maestra |
Fusion Monster Effect Monster |
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- | 6 | Fairy | 2400 | 2000 | ||
2 "Melodious" monsters During either player's turn: You can target up to 3 cards in any Graveyard(s); banish them, and if you do, this card gains 200 ATK for each. This effect can only be used once while this card is face-up on the field. |
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▶︎ Deck | 8 (10) | Fortune Lady Every |
Synchro Monster Effect Monster |
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- | 7 | Spellcaster | ? | ? | ||
1 Tuner + 1+ non-Tuner Spellcaster monsters This card's ATK/DEF become its Level x 400. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12), then, you can banish 1 face-up monster your opponent controls. During your opponent's End Phase, if this card is in your GY: You can banish 1 other Spellcaster monster from your GY; Special Summon this card. You can only use this effect of "Fortune Lady Every" once per turn. |
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▶︎ Deck | 8 (4) | F.A. Motorhome Transport |
Synchro Monster Effect Monster |
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- | 9 | Machine | 0 | 3000 | ||
1 Tuner + 1+ non-Tuner monsters Gains ATK equal to its Level x 300. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. This card gains the following effect(s), based on its current Level. ●Level 11 or higher: Cannot be destroyed by battle or card effects. ●Level 13 or higher: Once per turn: You can target 1 "F.A." monster in your GY; Special Summon it. |
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▶︎ Deck | 8 (7) | Mannadium Prime-Heart |
Synchro Monster Effect Monster |
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- | 10 | Fairy | 3000 | 3000 | ||
1+ Tuners + 1 LIGHT monster This card can attack a number of times each Battle Phase, up to the number of Tuners used for its Synchro Summon. If this card was Synchro Summoned using a "Mannadium" Tuner as material, your opponent cannot target it with card effects. If this face-up Synchro Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your monsters with 1500 ATK/2100 DEF, or your "Visas Starfrost", that is banished or in your GY. |
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