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HOME > Yu-Gi-Oh! Card Search > Search result
Include "RT" in "Card Name" or "Card Text". Search result Showing 811 to 840 of 926
Include "RT" in "Card Name" or "Card Text".
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
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2.9 (7) | Glacier Aqua Madoor | Effect Monster | ||||||||||
- | 6 | Spellcaster | 1200 | 3000 | |||||||||
At the start of the Damage Step, if your Normal Monster battles an opponent's monster: You can reveal this card in your hand; discard 1 card, and if you do, your monster cannot be destroyed by that battle. At the start of the Damage Step, if this card battles an opponent's monster: You can reveal 1 Normal Monster in your hand; discard 1 card, and if you do, destroy that opponent's monster. | |||||||||||||
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2.9 (15) | Crab Turtle |
Ritual Monster Normal Monster |
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- | 8 | Aqua | 2550 | 2500 | |||||||||
This monster can only be Ritual Summoned with the Ritual Spell Card, "Turtle Oath". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. | |||||||||||||
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2.9 (18) | Vorticular Drumgon |
Link Monster Effect Monster |
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- | - | Dragon | 1000 | - | |||||||||
3 DARK Dragon monsters If this card is Special Summoned: You can draw 1 card. You can only use this effect of "Vorticular Drumgon" once per turn. If this effect resolves, the unused Monster Zones this card points to cannot be used for the rest of this turn.
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2.9 (17) | Regretful Rebirth | Normal Trap | ||||||||||
When a monster you control is destroyed by battle and sent to the Graveyard: Target that monster; Special Summon it in face-up Defense Position, but it is destroyed during your End Phase. | |||||||||||||
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2.8 (10) | Ray & Temperature | Normal Monster | ||||||||||
- | 3 | Fairy | 1000 | 1000 | |||||||||
The Sun and the North Wind join hands to deliver a devastating combination of heat and gale-force winds. | |||||||||||||
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2.8 (29) | Haniwa | Normal Monster | ||||||||||
- | 2 | Rock | 500 | 500 | |||||||||
An earthen figure that protects the tomb of an ancient ruler. | |||||||||||||
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2.8 (4) | Daidara-Bocchi | Effect Monster | ||||||||||
- | 10 | Zombie | 2900 | 2500 | |||||||||
Cannot be Special Summoned. You can Tribute Summon this card face-up by Tributing 1 Zombie monster. Gains 200 ATK for each Zombie monster you control, except this card. At the start of your Main Phase 1, if you have this card, and 2 or more Zombie monsters other than "Daidara-Bocchi", in your GY: You can discard 1 card; add this card to your hand. | |||||||||||||
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2.8 (20) | Fortress Whale |
Ritual Monster Normal Monster |
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- | 7 | Fish | 2350 | 2150 | |||||||||
You can Ritual Summon this card with "Fortress Whale's Oath". | |||||||||||||
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2.8 (19) | Thunder Short | Normal Spell | ||||||||||
Inflict 400 damage to your opponent for each monster they control. | |||||||||||||
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2.8 (8) | Miracle Stone | Continuous Spell | ||||||||||
You can only control 1 "Miracle Stone". All Spellcaster monsters you control gain 500 ATK/DEF for each "Fortune Fairy" monster you control with different names. Once per turn, when an attack is declared involving your "Fortune Fairy" monster: You can draw 1 card. | |||||||||||||
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2.8 (10) | Monster Rebirth | Normal Trap | ||||||||||
If a monster(s) was destroyed by battle this turn: Send 1 "Monster Reborn" from your hand or Deck to the GY, then target 1 monster in either GY; Special Summon that monster to your field. (This is treated as a Special Summon by the effect of "Monster Reborn".) | |||||||||||||
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2.7 (3) | Cassimolar | Effect Monster | ||||||||||
- | 3 | Fiend | 1000 | 1200 | |||||||||
When this card is Normal Summoned: You can target 1 face-up monster your opponent controls; it gains ATK equal to its original ATK, also during the End Phase of the next turn, destroy that face-up monster, and if you do, your opponent takes damage equal to half its original ATK. At the start of your opponent's Battle Phase: You can Tribute this Normal Summoned/Set card; your opponent's monsters cannot attack directly for the rest of this turn. | |||||||||||||
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2.7 (15) | Milus Radiant | Effect Monster | ||||||||||
- | 1 | Beast | 300 | 250 | |||||||||
As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points. | |||||||||||||
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2.7 (39) | Naturia Leodrake |
Synchro Monster Normal Monster |
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- | 9 | Beast | 3000 | 1800 | |||||||||
1 EARTH Tuner + 1+ non-Tuner EARTH monsters | |||||||||||||
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2.7 (11) | Intruder Alarm - Yellow Alert | Normal Trap | ||||||||||
When an opponent's monster declares an attack: Special Summon 1 monster from your hand, but return it to the hand at the end of the Battle Phase. While you control that face-up Special Summoned monster, your opponent cannot target other monsters for attacks. You can only activate 1 "Intruder Alarm - Yellow Alert" per turn. | |||||||||||||
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2.7 (6) | Fighting Dirty | Normal Trap | ||||||||||
If a card(s) you control and a card(s) your opponent controls are destroyed by battle or card effect at the same time: Each player draws 2 cards. You can only activate 1 "Fighting Dirty" per turn. | |||||||||||||
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2.6 (15) | Parrot Dragon | Normal Monster | ||||||||||
- | 5 | Dragon | 2000 | 1300 | |||||||||
A dragon from the cartoons that's more dangerous than it appears to be. | |||||||||||||
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2.6 (10) | Wolf Axwielder | Normal Monster | ||||||||||
- | 4 | Beast-Warrior | 1650 | 1000 | |||||||||
Once it has started battle, this monster attacks fiercely and cannot stop. | |||||||||||||
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2.5 (10) | Gil Garth | Normal Monster | ||||||||||
- | 4 | Fiend | 1800 | 1200 | |||||||||
This steel-armored terror machine ruthlessly strikes down enemies with its giant katana. | |||||||||||||
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2.5 (11) | War Rock Orpis | Effect Monster | ||||||||||
- | 5 | Warrior | 2100 | 2100 | |||||||||
If you control no monsters, or all monsters you control are Warrior monsters, you can Normal Summon this card without Tributing. If your EARTH Warrior monster battles, after damage calculation: You can send 1 EARTH Warrior monster from your Deck to the GY, except "War Rock Orpis", then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. You can only use this effect of "War Rock Orpis" once per turn. | |||||||||||||
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2.5 (13) | Soul Drain Dragon | Effect Monster | ||||||||||
- | 8 | Dragon | 4000 | 0 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned by a Dragon-Type Xyz Monster's effect in your possession, and cannot be Special Summoned by other ways. When Special Summoned, if your Life Points are lower than your opponent's: This card gains ATK equal to your current Life Point deficit, and if it does, your opponent takes no further damage this turn. This card cannot attack your opponent directly. | |||||||||||||
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2.5 (13) | Dragunity Partisan |
Effect Monster Tuner Monster |
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- | 2 | Dragon | 1200 | 800 | |||||||||
When this card is Normal Summoned: You can Special Summon 1 Winged Beast "Dragunity" monster from your hand, then equip it with this card. While this card is equipped to a monster, that monster is treated as a Tuner. | |||||||||||||
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2.4 (10) | Maiden of the Moonlight | Normal Monster | ||||||||||
- | 4 | Spellcaster | 1500 | 1300 | |||||||||
A sorcerer blessed by lunar light with powers far beyond mortal comprehension. | |||||||||||||
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2.4 (9) | Fortune Fairy Ann | Effect Monster | ||||||||||
- | 5 | Spellcaster | 0 | 0 | |||||||||
When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can banish 1 Spellcaster monster from your Deck. You can only use each effect of "Fortune Fairy Ann" once per turn. | |||||||||||||
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2.4 (12) | Great Spirit | Effect Monster | ||||||||||
- | 4 | Rock | 500 | 1500 | |||||||||
Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, you can switch the original ATK and DEF of 1 face-up EARTH monster on the field until the end of this turn. | |||||||||||||
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2.4 (5) | Squirt Squid | Effect Monster | ||||||||||
- | 2 | Aqua | 0 | 1800 | |||||||||
Once per turn, when this card is targeted for an attack by an opponent's monster: You can move this card you control to another of your Main Monster Zones, then, Special Summon 1 "Squid Ink Token" (Aqua/WATER/Level 2/ATK ?/DEF 0). This Token's ATK becomes that opponent's monster's ATK. While this card is in your leftmost or rightmost Main Monster Zone, your opponent's monsters with ATK less than or equal to this card's DEF cannot target it for attacks. | |||||||||||||
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2.4 (16) | Cyclone Boomerang | Equip Spell | ||||||||||
Equip only to "Elemental HERO Wildheart". It gains 500 ATK. When the equipped monster is destroyed by a card effect and sent to the Graveyard: Destroy all Spell and Trap Cards on the field, then inflict 100 damage to your opponent for each Spell/Trap Card destroyed by this effect. | |||||||||||||
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2.4 (11) | Time Passage | Quick-Play Spell | ||||||||||
Increase the Level of 1 face-up "Fortune Lady" monster you control by 3, until the End Phase. | |||||||||||||
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2.4 (7) | Ninjitsu Art of Decoy | Continuous Trap | ||||||||||
Target 1 face-up "Ninja" monster you control; it cannot be destroyed by battle. | |||||||||||||
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2.3 (10) | Element Doom | Effect Monster | ||||||||||
- | 4 | Fiend | 1500 | 1200 | |||||||||
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: ●EARTH: Negate the effect of an Effect Monster that this card destroyed by battle. ●WIND: If this card destroyed your opponent's monster by battle, it can attack once again in a row. |
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