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Include "LV" in "Card Name" or "Card Text". Card-Type is "Monster". Search result Showing 211 to 240 of 546
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Rating Score | Card Name | Card-Type | |||||||||||
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Attribute | Level | Type | ATK | DEF | |||||||||
▶︎ Deck | 7.6 (5) | Armed Dragon LV10 White | Effect Monster | ||||||||||
- | 10 | Dragon | 3000 | 2000 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can banish "Armed Dragon" monsters from your field and/or GY whose total Levels equal 10; Special Summon this card from your hand, then you can add 1 "White Veil" from your Deck to your hand. You can only use this effect of "Armed Dragon LV10 White" once per turn. You take no effect damage. At the start of the Damage Step, if this card attacks: You can destroy 1 card on the field. | |||||||||||||
▶︎ Deck | 7.6 (24) | Solar Wind Jammer | Effect Monster | ||||||||||
- | 5 | Machine | 800 | 2400 | |||||||||
If you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF become halved. During each of your Standby Phases: Increase the Level of this card by 1. There can only be 1 "Solar Wind Jammer" on the field. | |||||||||||||
▶︎ Deck | 7.6 (27) | Ghost Sister & Spooky Dogwood |
Effect Monster Tuner Monster |
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- | 3 | Zombie | 0 | 1800 | |||||||||
During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn. ●Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase. |
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▶︎ Deck | 7.6 (12) | Taotie, Shadow of the Yang Zing | Effect Monster | ||||||||||
- | 5 | Wyrm | 2200 | 0 | |||||||||
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Taotie, Shadow of the Yang Zing". You can only use this effect of "Taotie, Shadow of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). Possession of a Synchro Monster on the field that used this card as a Synchro Material cannot switch. | |||||||||||||
▶︎ Deck | 7.6 (24) | Elemental HERO Gaia |
Fusion Monster Effect Monster |
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- | 6 | Warrior | 2200 | 2600 | |||||||||
1 "Elemental HERO" monster + 1 EARTH monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK. |
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▶︎ Deck | 7.6 (17) | Lavalval Dragon |
Synchro Monster Effect Monster |
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- | 5 | Dragon | 2000 | 1100 | |||||||||
1 Tuner + 1+ non-Tuner FIRE monsters You can shuffle 2 "Laval" monsters from your GY into your Main Deck, then target 1 card your opponent controls; return it to the hand. |
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▶︎ Deck | 7.6 (8) | Number C79: Battlin' Boxer General Kaiser |
Xyz Monster Effect Monster |
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- | 5 | Warrior | 2600 | 2000 | |||||||||
3 Level 5 monsters Gains 200 ATK for each material attached to it. Once per turn, when your opponent would Special Summon a monster(s) (Quick Effect): You can detach 2 materials from this card, and if you do, negate the Summon, and if you do that, destroy that monster(s). If this card has "Number 79: Battlin' Boxer Nova Kaiser" as material, it gains this effect. ●Once per turn, when an attack is declared involving your "Battlin' Boxer" monster and an opponent's monster: You can send 1 "Battlin' Boxer" monster from your hand or Deck to the GY, and if you do, attach that opponent's monster to this card as material. |
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▶︎ Deck | 7.6 (5) | Reflection of Endymion |
Pendulum Monster Effect Monster |
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- | 7 | Spellcaster | 1850 | 2700 | |||||||||
Pendulum Effect Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your hand that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each. Card Text You can only Special Summon "Reflection(s) of Endymion" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls, and 1 card you control with a Spell Counter, except this card; return that opponent's card and your card to the hand, then place the same number of Spell Counters on this card that your returned card had. When this card with a Spell Counter is destroyed by battle: You can add 1 "Endymion" card from your Deck to your hand. |
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▶︎ Deck | 7.6 (10) | Metalfoes Silverd |
Pendulum Monster Normal Monster |
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- | 3 | Psychic | 1700 | 100 | |||||||||
Pendulum Effect Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap directly from your Deck. Card Text Sizzling soldier on a silver sublight speedjet. Can't track her, can't see her, can't escape that lightspeed laser. |
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▶︎ Deck | 7.6 (5) | Unchained Soul of Anguish |
Link Monster Effect Monster |
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- | - | Fiend | 2400 | - | |||||||||
2+ monsters including an "Unchained Soul" monster You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Anguish", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Anguish"; add it to your hand. You can only use each effect of "Unchained Soul of Anguish" once per turn.
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▶︎ Deck | 7.5 (13) | War Rock Meteoragon | Effect Monster | ||||||||||
- | 7 | Warrior | 2600 | 2600 | |||||||||
Cannot be destroyed by an opponent's card effects. When an attack is declared involving this card and an opponent's monster: You can negate that opponent's monster's effects this turn, as well as the activated effects and effects on the field of monsters with its same original name. Once per turn, during a Battle Phase in which your EARTH Warrior monster battles (Quick Effect): You can make all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn, also this card can make up to 2 attacks on monsters during each Battle Phase this turn. | |||||||||||||
▶︎ Deck | 7.5 (12) | Mecha Phantom Beast Coltwing | Effect Monster | ||||||||||
- | 4 | Machine | 1600 | 1500 | |||||||||
If this card is Special Summoned: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0). You must control another "Mecha Phantom Beast" monster to activate and to resolve this effect. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 2 Tokens, then target 1 card your opponent controls; destroy that target, and if you do, banish it. | |||||||||||||
▶︎ Deck | 7.5 (13) | Gogogo Golem - Golden Form | Effect Monster | ||||||||||
- | 4 | Rock | ? | 1500 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Gogogo" monster, and cannot be Special Summoned by other ways. This card's ATK becomes double the original ATK of the Tributed monster. Any battle damage your opponent takes from attacks involving this card is halved. Once per turn, during either player's turn, if a monster effect is activated on your opponent's side of the field: This card loses exactly 1500 ATK, and if it does, negate that effect. | |||||||||||||
▶︎ Deck | 7.5 (23) | Destiny HERO - Dasher | Effect Monster | ||||||||||
- | 6 | Warrior | 2100 | 1000 | |||||||||
Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the end of this turn. If this card attacks, change it to Defense Position at the end of the Battle Phase. Once, while this card is in your GY, when you draw a monster during your Draw Phase: You can reveal it; Special Summon it. This card must be in the GY to activate and to resolve this effect. | |||||||||||||
▶︎ Deck | 7.5 (6) | Battlewasp - Halberd the Charge |
Synchro Monster Effect Monster |
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- | 6 | Insect | 2500 | 800 | |||||||||
1 Insect Tuner + 1+ non-Tuner monsters Once per battle, during damage calculation, if this card attacks an opponent's monster with equal or higher ATK (Quick Effect): You can halve the ATK of that opponent's monster, during that damage calculation only. When this card inflicts battle damage to your opponent: You can inflict 200 damage to your opponent for each "Battlewasp" monster you control. You can only use this effect of "Battlewasp - Halberd the Charge" once per turn. |
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▶︎ Deck | 7.5 (31) | Ancient Pixie Dragon |
Synchro Monster Effect Monster |
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- | 7 | Dragon | 2100 | 3000 | |||||||||
1 Tuner + 1 or more non-Tuner monsters After resolving a Field Spell Card that was activated during your turn: Draw 1 card. You can only use this effect of "Ancient Pixie Dragon" once per turn. Once per turn: You can target 1 face-up Attack Position monster on the field; destroy that target. There must be a face-up Field Spell Card on the field to activate and to resolve this effect. |
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▶︎ Deck | 7.4 (5) | Armed Dragon Thunder LV5 | Effect Monster | ||||||||||
- | 5 | Dragon | 2400 | 1700 | |||||||||
This card's name becomes "Armed Dragon LV5" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV5" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 7 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 Level 5 or higher WIND Dragon monster from your Deck to your hand. | |||||||||||||
▶︎ Deck | 7.4 (21) | Destiny HERO - Dogma | Effect Monster | ||||||||||
- | 8 | Warrior | 3400 | 2400 | |||||||||
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters, including at least 1 "Destiny HERO" monster. Once per turn, if you still control this face-up card during your opponent's next Standby Phase after you Special Summoned it this way: Halve your opponent's LP. | |||||||||||||
▶︎ Deck | 7.4 (7) | Vic Viper T301 | Effect Monster | ||||||||||
- | 4 | Machine | 1200 | 800 | |||||||||
When an attack is declared involving your face-up monster and an opponent's monster: You can Special Summon this card from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Vic Viper T301" once per turn. Other LIGHT Machine monsters you control gain 1200 ATK. | |||||||||||||
▶︎ Deck | 7.4 (9) | Live☆Twin Lil-la Treat | Effect Monster | ||||||||||
- | 2 | Zombie | 500 | 0 | |||||||||
If you control a "Ki-sikil" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆Twin Lil-la Treat" once per turn this way. When either player takes damage from a battle involving an "Evil★Twin" monster: You can banish this card from your GY, then target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. You can only use this effect of "Live☆Twin Lil-la Treat" once per turn. | |||||||||||||
▶︎ Deck | 7.4 (5) | Erica the Rikka Fairy | Effect Monster | ||||||||||
- | 6 | Plant | 2400 | 1000 | |||||||||
When an attack is declared involving another Plant monster you control: You can Tribute this card from your hand or face-up field; that monster you control gains 1000 ATK/DEF until the end of this turn. If a Plant monster(s) you control is Tributed, while this card is in your GY (except during the Damage Step): You can Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use each effect of "Erica the Rikka Fairy" once per turn. | |||||||||||||
▶︎ Deck | 7.4 (19) | Number 54: Lion Heart |
Xyz Monster Effect Monster |
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- | 1 | Warrior | 100 | 100 | |||||||||
3 Level 1 monsters This face-up Attack Position card cannot be destroyed by battle. When you take battle damage from battles involving this card: Inflict damage to your opponent equal to the amount of battle damage you took. If this card battles an opponent's monster, during damage calculation (in either player's turn): You can detach 1 Xyz Material from this card; your opponent takes any battle damage you would have taken from that battle. |
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▶︎ Deck | 7.3 (11) | Genomix Fighter |
Effect Monster Tuner Monster |
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- | 6 | Psychic | 2200 | 1100 | |||||||||
You can Normal Summon this card without Tributing, but its original ATK is halved and its Level becomes 3. Once per turn: You can declare 1 Monster Type; if this card is used as a Synchro Material Monster this turn, treat this card and the other Synchro Material Monsters as that Monster Type for that Synchro Summon. If you activate this effect, you cannot Normal or Special Summon monsters for the rest of this turn, except monsters with the declared Monster Type. | |||||||||||||
▶︎ Deck | 7.3 (9) | Destiny HERO - Dark Angel | Effect Monster | ||||||||||
- | 1 | Warrior | 0 | 0 | |||||||||
If you have 3 or more "Destiny HERO" monsters in your GY: You can discard this card, then target 1 "Destiny HERO" monster in your GY; Special Summon it to your opponent's field in Defense Position. When a Spell Card or effect you activate resolves, negate that effect, and if you do, or if it did not have an effect, destroy that card. During your Standby Phase: You can banish this card and 1 "Destiny HERO" monster from your GY; each player chooses 1 Normal Spell from their Deck, and places it on top of their Deck. | |||||||||||||
▶︎ Deck | 7.3 (15) | The Immortal Bushi | Effect Monster | ||||||||||
- | 3 | Warrior | 1200 | 600 | |||||||||
While this card is face-up on the field, it cannot be Tributed, except for the Tribute Summon of a Warrior-Type monster. During your Standby Phase, if this card is in your Graveyard and all the monsters in your Graveyard are Warrior-Type: You can Special Summon this card. You must also control no monsters to activate and to resolve this effect. | |||||||||||||
▶︎ Deck | 7.3 (13) | Bujingi Sinyou | Effect Monster | ||||||||||
- | 4 | Beast | 1500 | 1000 | |||||||||
During either player's Damage Step, if a Beast-Warrior-Type "Bujin" monster you control battles an opponent's monster: You can banish this card from your Graveyard; that monster you control gains ATK equal to the current ATK of the opponent's monster it is battling until the end of the Damage Step, and if it does, all battle damage your opponent takes from that battle is halved. You can only use this effect of "Bujingi Sinyou" once per turn. | |||||||||||||
▶︎ Deck | 7.3 (32) | Yubel | Effect Monster | ||||||||||
- | 10 | Fiend | 0 | 0 | |||||||||
This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Tribute 1 other monster or destroy this card. When this card is destroyed, except by its own effect: Its owner can Special Summon 1 "Yubel - Terror Incarnate" from their hand, Deck, or Graveyard. | |||||||||||||
▶︎ Deck | 7.3 (19) | Yubel - The Ultimate Nightmare | Effect Monster | ||||||||||
- | 12 | Fiend | 0 | 0 | |||||||||
Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel - Terror Incarnate", and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. At the end of the Damage Step, if this face-up Attack Position card battles an opponent's monster: Inflict damage equal to that monster's ATK to your opponent, also destroy that monster. | |||||||||||||
▶︎ Deck | 7.3 (18) | Red-Eyes Black Flare Dragon |
Effect Monster Gemini Monster |
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- | 7 | Dragon | 2400 | 2000 | |||||||||
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ●If damage calculation is performed involving this card, at the end of the Battle Phase: You can inflict damage to your opponent equal to this card's original ATK. You can only use this effect of "Red-Eyes Black Flare Dragon" once per turn. |
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▶︎ Deck | 7.3 (11) | D/D/D Wave Oblivion King Caesar Ragnarok |
Fusion Monster Effect Monster |
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- | 10 | Fiend | 3200 | 3000 | |||||||||
2 "D/D/D" monsters Once per turn, when an attack is declared involving this card: You can target 1 other "D/D" or "Dark Contract" card you control; return it to the hand, and if you do, equip 1 face-up monster your opponent controls to this card, except the battling monster. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. |
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Update Information - NEW -
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